Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.31 @ 17:07:32 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (177) 885 Value Destroyed (10965) 10965 Prototype IDs (278) 5560 Alien Tech Used (16) 3200 Bonus (62772) 62772 TOTAL SCORE: 92082 Bonus ------- Pacifist 200 Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 8571 Follower Combat Kills 501 Entered DSFs 500 Met Data Miner 300 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Friendly Fire -500 Cogmind --------- Core Integrity 331/1600 Matter 270/300 Energy 332/340 System Corruption 1% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Advanced Phase Shifter AEGIS Remote Shield > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (7) ---- Experimental Energy Well (600) Femtoactuators Experimental Reaction Control System Perforator Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Advanced Phase Shifter AEGIS Remote Shield > --- WEAPON ----------- Sigix Sheargun Core Stripper > --- INVENTORY -------- Experimental Energy Well Experimental Energy Well Experimental Reaction Control System Sigix Sheargun Sigix Sheargun Perforator [Rating: 254] Favorites ----------- Power Zero-point Reactor Engine Backup Power III Power Core Light Nuclear Core Reactor Zero-point Reactor Propulsion Sigix Exoskeleton Treads Light Treads Leg Sigix Exoskeleton Flight Unit VTOL Module Utility Medium Storage Unit Device AEGIS Remote Shield Storage Medium Storage Unit Processor Experimental Core Analyzer Hackware Authchip [Propulsion] Protection Improved Medium Armor Plating Artifact Core Physics Calibrator Weapon Sigix Sheargun Energy Gun Sigix Sheargun Ballistic Gun Autogun Ballistic Cannon Perforator Launcher Missile Launcher Impact Weapon Power Maul Slashing Weapon Greatsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . 2 2 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 6 | . . 2 . 1 . . . . . 1 . 1 . 1 . 1 . . -1 . . Utility 10 | . . . . 1 2 . . . . 1 . . 2 1 . 1 . . 2 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 225 | . 4 2 1 6 26 . . 1 2 4 9 2 10 4 18 5 15 20 12 61 23 Power 18 | . . . . . 1 . . . . . 3 . 1 . 2 1 4 3 . 3 . Engine . | . . . . . . . . . . . . . . . . . . . . . . Core 7 | . . . . . 1 . . . . . 3 . 1 . 1 1 . . . . . Reactor 11 | . . . . . . . . . . . . . . . 1 . 4 3 . 3 . Propulsion 37 | . 4 2 1 3 8 . . 1 1 1 4 1 2 1 4 . 3 1 . . . Treads 7 | . 3 2 1 1 . . . . . . . . . . . . . . . . . Leg 1 | . 1 . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 29 | . . . . 2 8 . . 1 1 1 4 1 2 1 4 . 3 1 . . . Utility 96 | . . . . 2 7 . . . 1 1 2 1 3 3 9 1 8 14 7 29 8 Device 63 | . . . . 1 1 . . . 1 . . 1 2 3 5 . 6 12 7 17 7 Storage 9 | . . . . . . . . . . . . . . . 2 . 1 1 . 5 . Processor 14 | . . . . 1 4 . . . . 1 . . . . . . . . . 7 1 Hackware 1 | . . . . . . . . . . . . . . . . 1 . . . . . Protection 8 | . . . . . 2 . . . . . 2 . 1 . 2 . 1 . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . 1 . . . Weapon 74 | . . . . 1 10 . . . . 2 . . 4 . 3 3 . 2 5 29 15 Energy Gun 40 | . . . . . . . . . . . . . . . 1 1 . 2 4 24 8 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . . . . 1 1 . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . . . . . . . . . . . . . . . . 4 Launcher 6 | . . . . . 3 . . . . . . . 2 . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 18 | . . . . . 6 . . . . 1 . . . . 1 1 . . 1 5 3 Slashing Weapon 3 | . . . . . . . . . . 1 . . 2 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . . . . . . . . . . 1 5 . 2 . . 7 . Parts Lost 12 | . 1 . . . 1 . . . 1 . . . 2 . 1 4 . 1 . 1 . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . . . . 1 . . . 1 . . . 1 . 1 2 . 1 . . . Utility 4 | . . . . . . . . . . . . . 1 . . 2 . . . 1 . Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . 1 . . . 1 . . . 1 . . . 2 . 1 3 . 1 . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 52 55 55 52 85 100 100 100 99 90 92 88 89 84 95 87 82 88 66 76 75 Core 1 | . . . . . 6 7 7 7 7 6 6 5 5 4 8 4 4 3 . . . Reactor 5 | . . . . . . . . . . . . . . . . 3 1 4 8 8 8 Treads 2 | . 16 44 44 34 . . . . . . . . . . . . . . . . . Leg 5 | . 12 . . . . . . . . . . . . . . . . 1 8 8 8 Flight 11 | . . . . 5 30 38 38 38 37 40 40 41 35 33 38 33 31 31 . . . Device 17 | . . . . 7 5 7 7 7 7 6 6 10 17 17 21 18 18 21 24 19 24 Storage 4 | . . . . . . . . . . . . . . . . . 3 4 8 8 . Processor 12 | . . . . . 22 23 23 23 23 21 21 17 15 14 14 13 13 9 . 12 15 Protection 1 | . . . . . 6 7 7 7 7 6 10 5 3 4 5 4 2 3 . . . Energy Gun 10 | . 10 . . . . . . . . . . . . . . 1 1 3 16 17 12 Impact Weapon 1 | . . . . . 6 7 7 7 7 2 . . . . 3 4 4 3 . . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 66 | 13 3 1 1 4 20 18 18 18 18 18 23 23 25 27 37 46 48 57 65 66 61 Greatest Support 80 | 20 3 3 80 62 21 20 20 21 21 20 29 29 35 34 44 46 49 60 60 60 60 Greatest Overweight (x) 1 | . . . . 1 1 . . . 1 . 1 . . . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 12 12 12 12 Average Capacity 9 | 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 12 11 7 Most Carried 12 | 5 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 12 11 12 11 Average Carried 8 | 3 4 3 4 4 3 5 5 5 4 4 4 4 4 4 4 4 9 10 8 10 6 Final Capacity 12 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 12 12 12 7 Final Carried 12 | 3 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 4 10 12 9 11 6 Class Distribution -------------------- 61% | Alien-Sigix 15% | Scavenger-Sprinter 8% | Scavenger-Scout 5% | Mutant 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Scavenger-Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Mutant | -6/DSF Scout | -5/Factory Scout | -4/Factory Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -3/Testing Scavenger-Sprinter | -2/Research Scavenger-Scout | -2/Quarantine Scavenger-Scout | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 3279 | 200 . . 47 60 297 . 41 . 37 40 7 103 93 65 108 187 446 557 60 346 585 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14137 | . . . 24 28 404 . . . 40 88 . 138 . 252 108 163 446 447 231 10466 1302 Parts 419 | . . . 3 3 24 . . . . 3 . 4 . 23 1 2 12 7 15 249 73 Haulers Intercepted 7 | . . . . 1 2 . . . . 1 . . . 1 1 . . 1 . . . Recyclers Shooed 4 | . . . . . . . . . . . . . . . . . 2 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . 2 . . . . . . . . . . . . Prevented 1 | . . . . . . . . . 1 . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 131 | . . . 1 . 12 . . . 2 . . . . . . . . . 2 101 13 Melee 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . Guns 102 | . . . . . . . . . . . . . . . . . . . 2 99 1 Cannons 8 | . . . . . . . . . . . . . . . . . . . . . 8 AOE 11 | . . . . . 11 . . . . . . . . . . . . . . . . Classes Destroyed 21 | . . . 2 1 4 . . . . . . . . 1 . . 1 . 1 11 . Worker 15 | . . . . . 1 . . . . . . . . . 3 . 2 3 1 5 . Builder 6 | . . . 1 . . . . . . . . . . 3 . 1 . . 1 . . Hauler 7 | . . . . 1 2 . . . . 1 . . . 1 1 . . 1 . . . Recycler 12 | . . . . . 3 . . . . . . 1 . . . 1 2 2 . 3 . Mechanic 4 | . . . . . . . . . . . . . . . . . . . . 4 . Operator 3 | . . . . . . . . . . . . . . . . . 3 . . . . Watcher 10 | . . . . . . . . . . . . . . 2 . 1 3 1 1 2 . Swarmer 16 | . . . . . 11 . . . 2 . . . . . . . . . . 3 . Cutter 1 | . . . . . 1 . . . . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . 1 . Grunt 33 | . . . . . . . . . . . . . . . . . . . . 33 . Brawler 9 | . . . . . . . . . . . . . . . . . . . . 9 . Duelist 10 | . . . 1 . . . . . . . . . . . . . . . . 9 . Protector 5 | . . . . . . . . . . . . . . . . . . . . 5 . Sentry 4 | . . . . . . . . . . . . . . . . . . . . 4 . Hunter 4 | . . . . . . . . . . . . . . . . . . . . 4 . Programmer 12 | . . . . . . . . . . . . . . . . . . . 2 10 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 4 | . . . . . . . . . . . . . . . . . . . . . 4 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . 2 . Investigator 2 | . . . . . . . . . . . . . . . . . . . . 2 . Striker 6 | . . . . . . . . . . . . . . . . . . . . 6 . Executioner 11 | . . . . . . . . . . . . . . . . . . . . 11 . Assembled 1 | . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 24 | . . . 2 1 9 . . . 2 1 . 1 . 2 2 2 3 2 2 24 4 Combat Bots Only 21 | . . . 1 . 7 . . . 2 . . . . . . . . . 2 21 4 Max Kills in Single Turn 5 | . . . 1 1 5 . . . 1 1 . 1 . 1 1 1 1 1 1 3 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . 1 . Exploded 4 | . . . . . 4 . . . . . . . . . . . . . . . . Melee 1 | . . . 1 . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . . . . 2 5 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) A8 (-1/Access_0) A4 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 7556 | . 165 181 80 84 169 . . . 161 . 182 . 416 . 322 294 82 670 30 3438 1282 Core 2060 | . 30 . 6 15 28 . . . 27 . 75 . 42 . . 37 57 154 8 1125 456 Absorbed by Shields 3809 | . . . . . . . . . . . . . . . . 12 . 118 26 2469 1184 Regen/Repaired (Parts) 839 | . . . . . . . . . . . . . 87 . . . . 752 . . . Core Remaining (%) 85 | 100 88 . 98 97 . . . . 92 . 91 100 96 . 100 . . 55 . . 20 Volleys Fired 339 | . . . . . 8 . . . . . . . 2 . . 5 18 7 20 243 36 Largest 3 | . . . . . 1 . . . . . . . 1 . . 1 1 2 3 3 3 Hottest 300 | . . . . . 36 . . . . . . . 39 . . 80 80 200 300 300 300 Shots Fired 810 | . . . . . 8 . . . . . . . 2 . . 5 18 8 28 676 65 Gun 789 | . . . . . 1 . . . . . . . . . . 5 18 8 28 676 53 Cannon 12 | . . . . . . . . . . . . . . . . . . . . . 12 Launcher 9 | . . . . . 7 . . . . . . . 2 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . 1 . . . . . . . . . . . . . . . 12 Thermal 25 | . . . . . . . . . . . . . . . . 5 18 2 . . . Explosive 9 | . . . . . 7 . . . . . . . 2 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Slashing 763 | . . . . . . . . . . . . . . . . . . 6 28 676 53 Robot Hit Streak 32 | . . . . . 1 . . . . . . . . . . 2 4 . 7 32 11 Robot Miss Streak 7 | . . . . . . . . . . . . . . . . . . . 1 4 7 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 34 | . . . . . . . . . . . . . . . . . . . . 34 . Max Gunslinging Chain 2 | . . . . . . . . . . . . . . . . . . . . 2 . Shots Hit Robots 593 | . . . . . 8 . . . 5 1 . 1 . 6 4 4 13 9 7 486 49 Core Hits 306 | . . . 1 . 16 . . . . 1 . . . 6 . 1 4 3 4 233 37 Critical Kills 10 | . . . . . . . . . . . . . . . . . . 2 . . 8 Critical Parts Destroyed 23 | . . . . . 3 . . . 3 . . . . . 1 2 5 1 . . 8 Critical Strikes 49 | . . . . . 3 . . . 3 . . . . . 1 2 5 3 . 11 21 Destroy 21 | . . . . . . . . . . . . . . . . . . . . . 21 Smash 17 | . . . . . 3 . . . 3 . . . . . 1 2 5 3 . . . Sever 11 | . . . . . . . . . . . . . . . . . . . . 11 . Melee Attacks 194 | . . . . . 16 1 . . 7 2 . 8 8 9 12 8 20 53 . 45 5 Kinetic 50 | . . . . . . . . . . . . . . . . . . . . 45 5 Impact 118 | . . . . . 16 1 . . 7 1 . . . . 12 8 20 53 . . . Slashing 26 | . . . . . . . . . . 1 . 8 8 9 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 35 | . . . . . 7 . . . . 1 . 1 . 5 4 3 7 7 . . . Combat Hostiles 3 | . . . . . 3 . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 48775 | . . . 11 8 1470 . . . 211 110 . 103 . 677 475 385 1063 909 816 40843 1694 Guns 42467 | . . . . . . . . . . . . . . . . 40 79 . 485 40406 1457 Cannons 168 | . . . . . . . . . . . . . . . . . . . . . 168 Explosions 1027 | . . . . . 1027 . . . . . . . . . . . . . . . . Melee 4494 | . . . . . 443 . . . 211 110 . 103 . 677 475 345 984 909 . 168 69 Ramming 619 | . . . 11 8 . . . . . . . . . . . . . . 331 269 . Kinetic 405 | . . . . . . . . . . . . . . . . . . . . 168 237 Thermal 119 | . . . . . . . . . . . . . . . . 40 79 . . . . Explosive 1027 | . . . . . 1027 . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Impact 3367 | . . . . . 443 . . . 211 . . . . . 475 345 984 909 . . . Slashing 43238 | . . . . . . . . . . 110 . 103 . 677 . . . . 485 40406 1457 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . . . . . 1 3 7 . . . . 3 1 Average Corruption 2 | . . . . . . . . . . . . . 1 2 5 . . . . 2 1 Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 23 | . . . . . . . . . . . . . . . 2 . . . . 20 1 Message Errors 7 | . . . . . . . . . . . . . . . 1 . . . . 6 . Matter Fused 5 | . . . . . . . . . . . . . . . . . . . . 5 . Heat Flow Errors 5 | . . . . . . . . . . . . . . . . . . . . 4 1 Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . . 2 . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2488 | . . . . . 371 . . . 144 . . 73 . . 375 338 580 454 153 . . Projectiles 23 | . . . . . . . . . . . . . . . . 23 . . . . . Explosions 43 | . . . . . 43 . . . . . . . . . . . . . . . . Melee 2422 | . . . . . 328 . . . 144 . . 73 . . 375 315 580 454 153 . . Knockbacks 37 | . . . . . 2 . . . 1 . . . . . 1 4 5 1 2 2 19 Impact 17 | . . . . . 2 . . . 1 . . . . . 1 3 5 1 2 2 . Kinetic 19 | . . . . . . . . . . . . . . . . . . . . . 19 Secondary 1 | . . . . . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . Rammed 16 | . . . 5 11 . . . . . . . . . . . . . . . . . Targets Rammed 57 | . . . 7 12 . . . . . . . . . . . . . . 7 31 . Kicked 38 | . . . . . . . . . . . . . . . . . . . 7 31 . Crushed 3 | . . . 2 1 . . . . . . . . . . . . . . . . . Highest Temperature 210 | . 2 . . . 6 . . . . . . . . 8 168 59 163 196 . 40 210 Average Temperature 39 | . 2 . . . 4 . . . . . . . . 3 46 22 48 48 . 11 79 Received Heat Transfer 798 | . 111 42 6 45 . . . . . . . . 18 . 12 27 9 62 9 444 13 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 33 | . . . . . 6 . . . . . . . . . 5 3 10 7 1 1 . Impact Corruptions 68 | . . . . . 10 . . . 6 . . . . . 9 11 16 10 6 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 111 | . . . . . . . . . . . . . . . . 37 74 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 4914 | . . 90 80 213 524 . . . . 141 113 101 196 380 560 672 592 1828 2043 4914 . Initial 1307 | . . . 34 31 91 . . . . 103 98 58 49 97 213 315 378 324 1100 1307 . Average 2082 | . . 32 38 139 298 . . . . 112 100 85 129 304 346 444 487 597 1454 4007 . Maximum Alert Level 5 | . . . . 1 2 . . . . . . . . 1 2 2 2 5 5 5 . Low Security (%) 14 | 100 100 100 100 94 43 . . . . 100 100 100 100 8 . . . . . . . Level 1 8 | . . . . 5 17 . . . . . . . . 91 64 34 3 24 . . . Level 2 15 | . . . . . 39 . . . . . . . . . 35 65 96 63 . . . Level 3 . | . . . . . . . . . . . . . . . . . . 2 3 . . Level 4 3 | . . . . . . . . . . . . . . . . . . . 50 2 . Level 5 17 | . . . . . . . . . . . . . . . . . . . . 31 . High Security 36 | . . . . . . . . . . . . . . . . . . . . 65 . Max Security 2 | . . . . . . . . . . . . . . . . . . 9 45 . . Squads Dispatched 55 | . . 2 . 2 1 . . . . . 1 . 2 1 1 1 . 8 13 23 . Investigation 4 | . . 1 . . . . . . . . . . . . 1 1 . . 1 . . Extermination 1 | . . . . . . . . . . . . . . . . . . 1 . . . Reinforcement 9 | . . 1 . 2 1 . . . . . 1 . 2 . . . . 1 . 1 . Assault 41 | . . . . . . . . . . . . . . 1 . . . 6 12 22 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . . . . . 1 2 . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 38 | . . . . . . . . . . . . . 2 1 2 2 . 3 1 27 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 419 | . 5 12 7 11 15 . . . 11 . 4 . 12 6 14 16 4 45 13 217 27 Peak Tracking Total 30 | . 5 11 4 5 4 . . . 4 . 3 . 13 4 10 11 2 15 18 30 15 Tactical Retreats 46 | . . 1 1 1 1 . . . 1 . 1 . . 1 4 3 1 6 3 15 7 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 13 | . . . . . . . . . . . 2 . 2 2 1 1 1 2 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 38 | . . . . . . 1 . . . . . . 2 1 4 . 4 9 2 11 4 Max in Single Turn 2 | . . . . . . 1 . . . . . . 1 1 1 . 1 1 1 2 1 Garrison Access 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 41 | . . 1 . 1 3 . . 3 . 2 . 2 3 4 5 4 3 10 . . . Terminals 27 | . . . . 1 2 . . . . 1 . 2 1 2 3 3 3 9 . . . Fabricators 2 | . . . . . . . . . . . . . . . 1 1 . . . . . Repair Stations 4 | . . . . . 1 . . . . . . . 2 1 . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 1 . . . 1 1 . . 1 . . . Total Hacks 110 | . . 1 . 2 9 . . 26 . 3 . 4 11 10 8 13 5 18 . . . Successful 60 | . . 1 . 2 4 . . 26 . 2 . 1 6 3 2 7 1 5 . . . Failed 50 | . . . . . 5 . . . . 1 . 3 5 7 6 6 4 13 . . . Catastrophic 11 | . . . . . . . . . . . . 1 . . 4 1 1 4 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 41 | . . 1 . 2 6 . . . . . . 3 6 4 4 9 2 4 . . . Terminals 63 | . . . . 2 6 . . . . 2 . 4 6 7 4 10 5 17 . . . Fabricators 5 | . . . . . . . . . . . . . . . 2 3 . . . . . Repair Stations 10 | . . . . . 3 . . . . . . . 5 2 . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . 1 . . . 1 2 . . 1 . . . Terminal Hacks 41 | . . . . 1 1 . . 26 . 1 . 1 1 1 . 4 1 4 . . . Record 6 | . . . . . . . . 6 . . . . . . . . . . . . . Part Schematic 11 | . . . . . . . . 11 . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . 2 . . . Open DSF 1 | . . . . . . . . . . 1 . . . . . . . . . . . Level Access Points 3 | . . . . 1 1 . . . . . . . 1 . . . . . . . . Branch Access Points 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . Terminal Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . 1 . . . . . Locate Traps 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . . . . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 1 1 . . . . . Network Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . . 1 . . . . . . . 3 . . . . . . . . Scan Component 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . . . . . . . 1 . . . . . . . . Refit 1 | . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 12 | . . 1 . 1 2 . . . . . . . 2 2 1 2 . 1 . . . Terminals 9 | . . . . 1 2 . . . . . . . 2 2 . 1 . 1 . . . Track 2 | . . . . . . . . . . . . . 1 1 . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . 1 . . . Botnet 6 | . . . . 1 2 . . . . . . . 1 1 . 1 . . . . . Fabricators 2 | . . . . . . . . . . . . . . . 1 1 . . . . . Haulers 1 | . . . . . . . . . . . . . . . 1 . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . . 3 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . . . . 1 3 . . . . 1 . 2 3 4 4 3 3 9 . . . Full Trace Events 1 | . . . . . . . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . . . . . . Time 44 | . . . . . . . . . . . . . 44 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . 2 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Total Allies 70 | . . . 5 . . . . . 1 . . . . . 1 . . . 15 48 . Largest Group 8 | . . . 3 2 . . . . 1 . . . . . 1 . . . 8 8 . Highest-Rated Group 163 | . . . 48 48 . . . . 96 . . . . . 163 . . . 114 112 . Highest-Rated Ally 163 | . . . 31 31 . . . . 96 . . . . . 163 . . . 15 15 . Total Orders 1 | . . . . . . . . . . . . . . . 1 . . . . . . STAY 1 | . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 188 | . . . 8 17 . . . . 11 . . . . . 1 . . . 71 80 . Total Damage 2646 | . . . 105 319 . . . . 327 . . . . . 74 . . . 811 1010 . Kills 23 | . . . 1 2 . . . . 4 . . . . . . . . . 11 5 . Allies Corrupted 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 2 . . 2 1 . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 7830 | 7 65 60 181 144 336 101 40 20 113 72 77 113 175 203 206 170 397 644 282 3930 494 Spaces Moved 12547 | 3 104 114 268 217 731 426 171 79 357 237 121 299 326 576 598 579 1051 1333 547 3259 1151 Core 696 | 2 104 114 261 215 . . . . . . . . . . . . . . . . . Treads 8 | . . . 7 1 . . . . . . . . . . . . . . . . . Legs 5219 | 1 . . . . . . . . . . . . . . . . . 261 547 3259 1151 Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 6624 | . . . . 1 731 426 171 79 357 237 121 299 326 576 598 579 1051 1072 . . . Fastest Speed 8 | 50 50 50 50 50 23 23 23 23 23 23 20 20 17 17 14 8 13 11 30 30 30 Average Speed 27 | 73 50 50 52 51 28 23 23 23 23 23 36 22 20 17 16 16 15 17 30 35 30 Slowest Speed 160 | 120 50 50 160 155 109 23 23 23 106 23 109 23 23 17 18 17 17 30 90 90 90 Overloaded Moves 31 | . . . . . . . . . . . . . . . . 31 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 34 | . . . . . 4 . . . 2 . . 2 . 1 8 9 1 7 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . 3 . 1 1 Exploration Rate (%) 41 | 2 36 15 65 24 25 62 39 72 54 8 66 11 11 21 73 19 92 76 19 69 48 Regions Visited 21 Branch Regions 10 Pre-discovered Areas 4 | . . 1 . . . . 1 1 1 . . . . . . . . . . . . Known Exits Taken 9 | . . . . 1 . . . . 1 1 . 1 1 1 1 1 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 . 1 1 1 1 . . . . . . . . . 1 1 1 . Scrap Searched 8 | . . . 1 . . 1 2 . 4 . . . . . . . . . . . . Spaces Dug 135 | . . . . . 22 . . . . 1 . 7 8 1 4 5 15 25 28 12 7 Terrain Destroyed 480 | . . . . . 31 . . . . 1 . 7 41 1 4 8 20 32 42 244 49 Melee 66 | . . . . . 8 . . . . 1 . 7 8 1 4 4 7 21 . 5 . Projectile 275 | . . . . . . . . . . . . . . . . 4 13 11 42 163 42 AOE 132 | . . . . . 23 . . . . . . . 33 . . . . . . 76 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac DSF Fac Fac Res Tes Res Qua Sec Acc Com Ac0 Total 16189 | 10 117 116 302 241 818 426 170 79 369 249 154 327 414 660 670 622 1221 1625 657 5679 1263 Wait 2511 | . . . 24 1 18 . . . 4 4 . 16 49 70 31 24 102 162 52 1943 11 Move 12458 | 2 103 113 267 216 722 425 170 78 352 236 120 295 325 573 581 560 1048 1318 546 3258 1150 Hop 33 | . . . . . 4 . . . 2 . . 1 . 1 8 9 1 7 . . . Pick Up 94 | 1 4 1 2 2 6 . . . 1 . 3 3 . 2 4 2 5 17 1 28 12 Fast Attach 109 | . 2 . 1 4 10 . . . . 2 4 . 8 2 12 3 15 17 6 16 7 Attach 90 | . 1 2 . 2 10 . . . 1 1 1 1 2 2 4 2 2 7 8 31 13 Detach 83 | 1 2 . . . 8 . . . . 1 1 . 2 . 1 . 2 10 11 36 8 Swap 43 | . 1 . . . 6 . . 1 1 1 4 1 . . 2 . . 5 . 16 5 Drop 145 | 6 4 . 1 4 10 . . . 1 2 8 2 4 1 14 5 8 22 6 31 16 Fire 339 | . . . . . 8 . . . . . . . 2 . . 5 18 7 20 243 36 Melee 194 | . . . . . 16 1 . . 7 2 . 8 8 9 12 8 20 53 . 45 5 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 38 | . . . . . . . . . . . . . . . . . . . 7 31 . Crush 19 | . . . 7 12 . . . . . . . . . . . . . . . . . Escape Stasis 31 | . . . . . . . . . . . 13 . 14 . . 4 . . . . . Rewire 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Low / Ext x2 / DSF) -6/DSF -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 5 exits: *Res x2 / Arm / *Tes x2) -3/Testing -2/Research (discovered 3 exits: [*Acc] / *Qua x2) -2/Quarantine (discovered 2 exits: [*Acc] / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 8 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Discovered new exit (range 8) 73 | -10/Materials | Entered another Materials area 73 | -9/Materials | Evolved 2 slots: Propulsion x2 126 | -9/Materials | Discovered new exit (range 13) 133 | -9/Materials | Entered Mines 135 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 233 | -9/Mines | Learned location of 1 exit from Materials 307 | -9/Mines | Discovered new exit (range 15) 314 | -9/Mines | Entered Materials 314 | -8/Materials | Accompanied by 2 allies 314 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 315 | -8/Materials | Identified exit to Factory 317 | -8/Materials | Build established: Mutant 319 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 458 | -8/Materials | Entered Factory 458 | -7/Factory | Evolved 2 slots: Utility x2 579 | -7/Factory | Identified exit to Factory 633 | -7/Factory | Destroyed 7 combat bots 760 | -7/Factory | Discovered new exit (range 14) 794 | -7/Factory | Entered Lower Caves 796 | -7/Lower Caves | Learned location of 2 exits from Factory 881 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 894 | -7/Lower Caves | Discovered new exit (range 4) 895 | -7/Lower Caves | Entered another Lower Caves area 896 | -7/Lower Caves | Build established: Scavenger-Sprinter 912 | -7/Lower Caves | Encountered a Warlord checkpoint 914 | -7/Lower Caves | Learned location of Zion (-6) 929 | -7/Lower Caves | Discovered new exit (range 4) 935 | -7/Lower Caves | Entered Data Miner 935 | -7/Data Miner | Discovered new exit (range 6) 939 | -7/Data Miner | Met Data Miner 944 | -7/Data Miner | Learned location of Section 7 (-2) 944 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 947 | -7/Data Miner | Received God Mode back door access code from Data Miner 955 | -7/Data Miner | Entered Proximity Caves 961 | -6/Proximity Caves | Escorted by Enhanced Grunt 961 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 997 | -6/Proximity Caves | Learned location of Extension (-6) 1063 | -6/Proximity Caves | Discovered exit to Factory (range 8) 1068 | -6/Proximity Caves | Entered Factory 1068 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1069 | -6/Factory | Identified exit to Extension 1070 | -6/Factory | Identified exit to Lower Caves 1140 | -6/Factory | Identified exit to DSF 1140 | -6/Factory | Entered DSF 1157 | -6/DSF | Discovered new exit (range 19) 1198 | -6/DSF | Additional patrols routed to DSF 1217 | -6/DSF | Identified exit to Factory 1217 | -6/DSF | Entered Factory 1217 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1326 | -5/Factory | Discovered new exit (range 20) 1330 | -5/Factory | Identified exit to Factory 1330 | -5/Factory | Entered another Factory area 1330 | -4/Factory | Evolved 2 slots: Utility x2 1455 | -4/Factory | Build established: Scout 1474 | -4/Factory | Repaired Imp. Medium Armor Plating 1478 | -4/Factory | Identified exit to Research 1491 | -4/Factory | Spotted B-86 Titan 1505 | -4/Factory | Entered Research 1505 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1511 | -3/Research | Identified exit to Armory 1511 | -3/Research | Identified exit to Testing 1539 | -3/Research | Discovered new exit (range 9) 1548 | -3/Research | Incoming assault squad redirected 1655 | -3/Research | Found Prototype Device 1655 | -3/Research | Identified Exp. Shield Generator 1696 | -3/Research | Discovered new exit (range 14) 1708 | -3/Research | Entered Testing 1745 | -3/Testing | Found Antimissile System 1812 | -3/Testing | Build established: Scavenger-Sprinter 1832 | -3/Testing | Spotted PY-KDPA5PTIGK 1833 | -3/Testing | Rewired PY-KDPA5PTIGK 1858 | -3/Testing | Spotted PL-KPVORQE25J 1895 | -3/Testing | Found Prototype Device 1895 | -3/Testing | Identified AEGIS Remote Shield 1907 | -3/Testing | Discovered new exit (range 5) 1913 | -3/Testing | Identified exit to Research 1914 | -3/Testing | Entered Research 1914 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1917 | -2/Research | Identified exit to Quarantine 2045 | -2/Research | Discovered new exit (range 12) 2054 | -2/Research | Found Enh. Force Lance 2069 | -2/Research | Spotted B-90 Cyclops 2081 | -2/Research | Spotted B-90 Cyclops 2084 | -2/Research | Entered Quarantine 2085 | -2/Quarantine | Spotted Alpha 7 2101 | -2/Quarantine | Lost 3 parts (2n1u) 2101 | -2/Quarantine | Found Alien Artifact 2101 | -2/Quarantine | Identified Subatomic Replicator 2131 | -2/Quarantine | Found Alien Impact Weapon 2158 | -2/Quarantine | Cryocooling Duct disabled 2173 | -2/Quarantine | Ambient heat levels rising (+20) 2173 | -2/Quarantine | Non-combat units ordered to evacuate 2187 | -2/Quarantine | Found Alien Artifact 2187 | -2/Quarantine | Identified Core Reset Matrix 2187 | -2/Quarantine | Identified Core Stripper 2187 | -2/Quarantine | Used Core Reset Matrix 2191 | -2/Quarantine | Detected hypermatrix surge 2191 | -2/Quarantine | Sensed 12 artifacts in vicinity 2191 | -2/Quarantine | Found Transdimensional Reconstructor 2196 | -2/Quarantine | Found Transdimensional Reconstructor 2334 | -2/Quarantine | Search patrols dispatched 2382 | -2/Quarantine | Discovered new exit (range 8) 2463 | -2/Quarantine | Spotted Fortress 2481 | -2/Quarantine | Discovered new exit (range 5) 2481 | -2/Quarantine | Identified exit to Section 7 2481 | -2/Quarantine | Entered Section 7 2482 | -2/Section 7 | Sensed 22 artifacts in vicinity 2563 | -2/Section 7 | Build established: Scavenger-Scout 2599 | -2/Section 7 | Found Integrity Redistributor 2599 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-67) 2610 | -2/Section 7 | Found Integrity Redistributor 2683 | -2/Section 7 | Warped through subspace 2686 | -2/Section 7 | Spotted S7 Guard 2690 | -2/Section 7 | Found Core Physics Calibrator 2695 | -2/Section 7 | Discovered new exit (range 20) 2729 | -2/Section 7 | Found Integrated Mediator 2729 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 2737 | -2/Section 7 | Spotted Alpha 7 2758 | -2/Section 7 | Warped through subspace 2758 | -2/Section 7 | Spotted Executioner 2758 | -2/Section 7 | Spotted Executioner 2762 | -2/Section 7 | Found Transdimensional Reconstructor 2763 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-67) 2766 | -2/Section 7 | Found Transdimensional Reconstructor 2773 | -2/Section 7 | Search patrols dispatched 2817 | -2/Section 7 | Found Sigix Sheargun 2822 | -2/Section 7 | Spotted Striker 2823 | -2/Section 7 | Spotted Striker 2837 | -2/Section 7 | Spotted B-99 Colossus 2918 | -2/Section 7 | Found LRC Insulator 2918 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 2920 | -2/Section 7 | Found LRC Storage 2920 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 2939 | -2/Section 7 | Found Core Expander 2981 | -2/Section 7 | Search patrols dispatched 3013 | -2/Section 7 | Integrated with Sigix Exoskeleton 3018 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 3067 | -2/Section 7 | Spotted Alpha 7 3095 | -2/Section 7 | Found Integrated Dissipator 3104 | -2/Section 7 | Warped through subspace 3116 | -2/Section 7 | Spotted S7 Guard 3120 | -2/Section 7 | Found Core Regenerator 3125 | -2/Section 7 | Entered Access 3125 | -1/Access | Evolved 2 slots (calibrated): -Propulsion x1, Utility x2, Weapon x1 3129 | -1/Access | Used Subatomic Replicator to create Supercharged Integrated Dissipator 3130 | -1/Access | Emitted hypermatrix ping 3130 | -1/Access | Installed Supercharged Integrated Dissipator, increased core heat dissipation (+40) 3135 | -1/Access | Assembled emerged from beneath the floor 3182 | -1/Access | Incoming investigation squad redirected 3287 | -1/Access | Build established: Alien-Sigix 3292 | -1/Access | Assembled emerged from beneath the floor 3367 | -1/Access | Discovered new exit (range 17) 3407 | -1/Access | Entered Command 3412 | -1/Command | Emitted hypermatrix ping 3417 | -1/Command | Assembled emerged from beneath the floor 3492 | -1/Command | High security lockdown imminent 3504 | -1/Command | Assembled emerged from beneath the floor 3524 | -1/Command | Spotted Combat Programmer 3524 | -1/Command | Spotted Combat Programmer 3549 | -1/Command | Spotted M Guard 3555 | -1/Command | Destroyed Combat Programmer 3562 | -1/Command | Destroyed Combat Programmer 3567 | -1/Command | Spotted M Guard 3572 | -1/Command | High security lockdown engaged 3585 | -1/Command | Destroyed M Guard 3589 | -1/Command | Found Prototype Reactor 3594 | -1/Command | Destroyed M Guard 3594 | -1/Command | All MAIN.C guards destroyed 3614 | -1/Command | Found Prototype Processor 3614 | -1/Command | Identified Exp. Targeting Computer 3616 | -1/Command | Found Prototype Reactor 3616 | -1/Command | Identified Zero-point Reactor (x2) 3698 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 3766 | -1/Command | Destroyed 16 combat bots 3772 | -1/Command | Spotted Striker 3774 | -1/Command | Spotted Executioner 3774 | -1/Command | Spotted Executioner 3779 | -1/Command | Destroyed Executioner 3786 | -1/Command | Destroyed Executioner 3795 | -1/Command | Destroyed Striker 3809 | -1/Command | Spotted Investigator 3810 | -1/Command | Destroyed Investigator 3826 | -1/Command | Spotted Executioner 3826 | -1/Command | Spotted Executioner 3847 | -1/Command | Destroyed Executioner 3852 | -1/Command | Destroyed Executioner 3869 | -1/Command | Used Core Regenerator, restored core integrity (+400) 3873 | -1/Command | Destroyed 16 combat bots 3897 | -1/Command | Spotted Executioner 3898 | -1/Command | Spotted Executioner 3910 | -1/Command | Spotted Investigator 3935 | -1/Command | Destroyed Investigator 3964 | -1/Command | Destroyed Executioner 3971 | -1/Command | Destroyed Executioner 3983 | -1/Command | Spotted Striker 3983 | -1/Command | Spotted Executioner 3996 | -1/Command | Destroyed Striker 4024 | -1/Command | Destroyed 21 combat bots 4036 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 4036 | -1/Command | Destroyed Executioner 4085 | -1/Command | Met MAIN.C 4085 | -1/Command | 0b10 Conduit disabled 4122 | -1/Command | Spotted Striker 4126 | -1/Command | Destroyed Striker 4131 | -1/Command | Spotted Striker 4131 | -1/Command | Spotted Executioner 4135 | -1/Command | Spotted Striker 4140 | -1/Command | Spotted Executioner 4153 | -1/Command | Spotted Executioner 4155 | -1/Command | Spotted Striker 4155 | -1/Command | Spotted Executioner 4155 | -1/Command | Spotted Executioner 4155 | -1/Command | Spotted Executioner 4155 | -1/Command | Spotted Executioner 4163 | -1/Command | Found Prototype Processor 4207 | -1/Command | Identified Exp. Core Analyzer 4283 | -1/Command | Destroyed Striker 4304 | -1/Command | Destroyed Executioner 4322 | -1/Command | Found Exp. Core Analyzer 4336 | -1/Command | Destroyed 16 combat bots 4509 | -1/Command | Destroyed Striker 4528 | -1/Command | Destroyed Executioner 4537 | -1/Command | Destroyed Executioner 4685 | -1/Command | Destroyed Executioner 5196 | -1/Command | Destroyed Striker 5739 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 6079 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 6079 | -1/Command | Destroyed MAIN.C Shell 6079 | -1/Command | Spotted M Shell/Def 6079 | -1/Command | Spotted M Shell/Atk 6079 | -1/Command | Spotted M Shell/Def 6079 | -1/Command | Spotted M Shell/Atk 6079 | -1/Command | Spotted M Shell/Atk 6079 | -1/Command | Spotted M Shell/Def 6079 | -1/Command | Spotted M Shell/Atk 6079 | -1/Command | Spotted M Shell/Def 6081 | -1/Command | MAIN.C activated Command garrisons 6093 | -1/Command | Discovered new exit (range 17) 6158 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 6161 | -1/Command | Destroyed MAIN.C 6166 | -1/Command | Discovered new exit (range 46) 6166 | -1/Command | Discovered new exit (range 178) 6166 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 6177 | -1/Command | Found Zero-point Reactor 6183 | -1/Command | Found Exp. Targeting Computer 6667 | -1/Command | Found Exp. Weapon Cycler 6733 | -1/Command | Found Perforator 6808 | -1/Command | Found Exp. System Purifier 6961 | -1/Command | Assembled emerged from beneath the floor 7034 | -1/Command | Assembled emerged from beneath the floor 7079 | -1/Command | Phase Generator disabled 7093 | -1/Command | Assembled emerged from beneath the floor 7125 | -1/Command | Assembled emerged from beneath the floor 7173 | -1/Command | Assembled emerged from beneath the floor 7333 | -1/Command | Warped through subspace to slip node 7333 | -1/Command | Discovered new exit (range 5) 7337 | -1/Command | Entered Access_0 7338 | -1/Access_0 | Sensed 3 artifacts in vicinity 7338 | -1/Access_0 | Met Architect 7341 | -1/Access_0 | Core integrity fell below 50% 7359 | -1/Access_0 | Subspace Access Node disabled 7376 | -1/Access_0 | Found Integrated Reactor 7376 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 7408 | -1/Access_0 | A6 warped into view 7506 | -1/Access_0 | Destroyed A6 7510 | -1/Access_0 | Found Femtoactuators 7536 | -1/Access_0 | Subspace Access Node disabled 7570 | -1/Access_0 | A5 warped into view 7619 | -1/Access_0 | Destroyed A8 7675 | -1/Access_0 | Subspace Access Node disabled 7712 | -1/Access_0 | A4 warped into view 7719 | -1/Access_0 | Destroyed A4 7720 | -1/Access_0 | Subspace Access Node disabled 7732 | -1/Access_0 | Destroyed A5 7806 | -1/Access_0 | Found Sigix Corpse 7824 | -1/Access_0 | Destroyed Architect 7825 | -1/Access_0 | Architect triggered a singularity event 7826 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 7827 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 7827 | -1/Access_0 | Warped through subspace to slip node 7827 | -1/Access_0 | Discovered new exit (range 8) 7831 | *** | Escaped singularity! Last Messages --------------- 07817_ Quantum Shear penetrates Wall. 07817_ Quantum Shear penetrates Architect. 07819_ Destroyed Exp. Phase Shifter. 07819_ Penetrated by Quantum Shear. 07820_ Quantum Shear penetrates Architect. 07821_ Penetrated by Quantum Shear. 07822_ Quantum Shear penetrates Architect. 07824_ Architect: "If I can't win, no one wins!" 07824_ Architect destroyed. 07825_ A0_COM: Initiating irreversible singularity event. Goodbye. 07826_ A0_COM: 10. 07826_ Acquired data core, extracted unknown sensor trigger ID. 07827_ A0_COM: 9. 07827_ Acquired Hpw. Transdimensional Reconstructor. 07827_ Warped through subspace, drawn to slip node. 07827_ EXIT=FOUND 07828_ A0_COM: 8. 07829_ A0_COM: 7. 07830_ A0_COM: 6. 07831_ A0_COM: 5. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????#########################????????????? | | ???????????###########################???????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????################# ###############????????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 188 Coolant Potential 200 Energy Generation 85 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 375 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Cycling 30 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 91 Targeting Accuracy 12 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Subatomic Replicator Core Reset Matrix Integrity Redistributor Transdimensional Reconstructor Integrated Mediator LRC Insulator LRC Storage Sigix Exoskeleton Sigix Sheargun Core Expander Core Physics Calibrator Supercharged Integrated Dissipator Core Stripper Core Regenerator Integrated Reactor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedPointyBlade Manual? 0 Play Time 02:17:30 Cumulative 774.5 hours Start 2022.07.31 @ 13:28:39 End 2022.07.31 @ 17:07:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 340 Rogue 339 Adventurer 1 Explorer 0 Win Type 6 Total 93 Types 24/9/15/3/2/1/37/1/1 Lore% 98 Gallery% 99 Achievement% 90 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a31dcd03-7d79-462c-bc0f-14c715050e45