Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.04 @ 12:50:59 Player: Heclapar Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (121) 605 Value Destroyed (4139) 4139 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (836) 836 TOTAL SCORE: 8800 Bonus ------- High Alert Combat Kills 280 Follower Combat Kills 106 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -50 Cogmind --------- Core Integrity 0/550 Matter 197/300 Energy 88/100 System Corruption 3% Temperature Cool (0) Movement Treading (162) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Light Armor Plating > --- WEAPON (3) ------- Particle Gun Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Light Nuclear Core Light Treads Light Treads Improved Heat Sink High-capacity Matter Pod (200) 0b10 Alert Chip Shock Rifle Beam Rifle Beam Rifle Particle Gun Advanced Beam Rifle Minigun Grenade Launcher Rocket Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Hacking Suite > --- WEAPON ----------- Spread Laser Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Heat Sink Improved Heat Sink High-capacity Matter Pod 0b10 Alert Chip Light Armor Plating Hardlight Generator Improved EM Shotgun Improved EM Shotgun Rocket Launcher Heavy Hammer [Rating: 27] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 1 | . . . . . . . 1 . Weapon 1 | . . . 1 . . . . . Parts Attached 80 | . 8 2 23 1 . 2 26 18 Power 7 | . 2 . 2 . . 1 1 1 Engine 5 | . 2 . 2 . . 1 . . Core 2 | . . . . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 21 | . 2 . 6 . . 1 8 4 Treads 21 | . 2 . 6 . . 1 8 4 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | . 3 2 4 . . . 5 2 Device 9 | . . 2 3 . . . 4 . Storage 2 | . 1 . . . . . 1 . Processor . | . . . . . . . . . Hackware 1 | . . . 1 . . . . . Protection 4 | . 2 . . . . . . 2 Artifact . | . . . . . . . . . Weapon 36 | . 1 . 11 1 . . 12 11 Energy Gun 12 | . . . 4 1 . . 6 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 15 | . 1 . 5 . . . 4 5 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . . . . . 4 Special Weapon . | . . . . . . . . . Impact Weapon 5 | . . . 2 . . . 2 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . . . 1 . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 1 | . . . . . . . 1 . Parts Lost 27 | . 1 1 4 1 . 1 11 8 Power 4 | . 1 . . . . . 1 2 Propulsion 13 | . . . 2 . . 1 7 3 Utility 4 | . . 1 . . . . 1 2 Weapon 6 | . . . 2 1 . . 2 1 Highest Loss Streak 5 | . 1 1 1 1 . 1 5 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 97 98 98 100 100 99 97 98 Engine 9 | . 13 14 11 11 11 11 7 . Core 1 | . . . . . . . 1 8 Treads 31 | . 20 28 32 33 33 32 34 35 Device 5 | . . 2 9 . . . 8 9 Storage 11 | . 14 14 11 11 11 11 9 9 Hackware 4 | . . . 1 11 11 11 9 3 Protection 3 | . 12 9 . . . . . 4 Energy Gun 13 | . . . 8 33 33 33 16 8 Ballistic Gun 15 | . 27 28 23 . . . 8 17 Naked Turns . | . . . . . . . . . Heaviest Build 38 | 11 33 33 38 37 37 37 37 38 Greatest Support 86 | 20 40 40 66 66 66 66 86 80 Greatest Overweight (x) . | . . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 Average Capacity 14 | . 12 15 15 15 15 15 15 15 Most Carried 15 | . 11 14 15 15 15 15 15 15 Average Carried 13 | . 9 12 14 15 14 14 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 11 13 15 15 15 14 14 15 Class Distribution -------------------- 26% | Gunner 24% | Mutant 24% | Scavenger-Skirmisher 10% | Scavenger-Gunner 7% | Scavenger-Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Matter Collected 2280 | 200 168 309 739 10 . 20 442 392 Remotely . | . . . . . . . . . Salvage Created 4713 | . 184 218 1895 20 . 114 1600 682 Parts 268 | . 18 21 106 . . 5 73 45 Haulers Intercepted 8 | . . . 6 . . . 2 . Recyclers Shooed 4 | . 1 . 1 . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 104 | . 8 11 34 1 . 3 25 22 Guns 96 | . 8 11 34 1 . 3 23 16 AOE 7 | . . . . . . . 1 6 Classes Destroyed 17 | . 2 . 7 1 . . 2 5 Worker 4 | . . . 2 . . . 2 . Hauler 8 | . . . 6 . . . 2 . Recycler 5 | . . . 1 . . 1 3 . Mechanic 1 | . . . . . . . 1 . Operator 1 | . . . 1 . . . . . Watcher 2 | . . . 1 . . . 1 . Swarmer 27 | . 6 9 . . . 3 5 4 Cutter 2 | . . . . . . . . 2 Grunt 47 | . 2 2 26 . . . 13 4 Brawler 1 | . . . . . . . 1 . Duelist 2 | . . . 2 . . . . . Protector 1 | . . . . . . . . 1 Sentry 16 | . . . 6 . . . 6 4 Demolisher 1 | . . . . . . . . 1 Hunter 1 | . . . . . . . . 1 Programmer 5 | . . . . . . . . 5 Assembled 1 | . . . . 1 . . . . Best Kill Streak 7 | . 5 3 7 1 . 4 7 4 Combat Bots Only 7 | . 5 3 7 1 . 3 4 4 Max Kills in Single Turn 3 | . 2 1 2 1 . 2 3 2 Gunslinging 1 | . 1 . 1 . . . . . Exploded 2 | . . . . . . . 1 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Damage Taken 5205 | . 330 408 1050 174 . 63 1822 1358 Core 835 | . 24 101 115 40 . . 397 158 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 32 | . 32 . . . . . . . Core Remaining (%) 70 | 100 . 50 . . . 61 . . Volleys Fired 284 | . 21 25 92 4 . 6 79 57 Largest 3 | . 2 2 3 3 . 3 3 3 Hottest 187 | . 40 40 166 166 . 186 187 113 Shots Fired 742 | . 42 50 262 12 . 16 206 154 Gun 734 | . 42 50 262 12 . 16 206 146 Cannon . | . . . . . . . . . Launcher 8 | . . . . . . . . 8 Special . | . . . . . . . . . Kinetic 460 | . 42 50 196 . . . 70 102 Thermal 209 | . . . 50 8 . 16 91 44 Explosive 8 | . . . . . . . . 8 Electromagnetic 65 | . . . 16 4 . . 45 . Robot Hit Streak 24 | . 6 11 18 4 . 7 17 24 Robot Miss Streak 6 | . 2 6 5 4 . 3 4 2 Penetration Max . | . . . . . . . . . Secondary Targets 14 | . 1 1 5 . . . 5 2 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 1 Shots Hit Robots 497 | . 25 27 181 7 . 8 150 99 Core Hits 262 | . 14 14 96 6 . 7 73 52 Critical Kills 2 | . . . 2 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 15 | . . . 6 . . 2 6 1 Burn 12 | . . . 3 . . 2 6 1 Destroy 3 | . . . 3 . . . . . Melee Attacks 16 | . . . 4 . . . 11 1 Impact 16 | . . . 4 . . . 11 1 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7763 | . 284 304 2271 113 . 140 2711 1940 Guns 7178 | . 284 304 2271 113 . 140 2552 1514 Cannons . | . . . . . . . . . Explosions 585 | . . . . . . . 159 426 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 3589 | . 284 304 1441 . . . 656 904 Thermal 2776 | . . . 577 67 . 140 1382 610 Explosive 426 | . . . . . . . . 426 Electromagnetic 972 | . . . 253 46 . . 673 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 4 4 . . . . 1 3 Average Corruption 2 | . 3 4 . . . . 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 44 | . 8 20 . . . . 7 9 Message Errors 7 | . 4 2 . . . . . 1 Matter Fused 9 | . 1 5 . . . . 2 1 Heat Flow Errors 5 | . 1 1 . . . . 1 2 Energy Discharges 4 | . . 4 . . . . . . Parts Rejected 2 | . 2 . . . . . . . Data Loss (minor) 8 | . . 6 . . . . 1 1 Data Loss (major) 4 | . . 2 . . . . 1 1 Misfires 3 | . . . . . . . 2 1 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 25 | . . . . . . . 2 23 Projectiles . | . . . . . . . . . Explosions 25 | . . . . . . . 2 23 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 111 | . . . . . . . 35 76 Shots 3 | . . . . . . . 1 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 382 | . 146 102 219 198 . 382 367 254 Average Temperature 81 | . 20 24 57 98 . 191 131 31 Received Heat Transfer 1635 | . 63 177 423 . . . 756 216 Effects 5 | . . . . . . 1 4 . Interference 3 | . . . . . . . 3 . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 6 | . . . . . . . 6 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . . . . . . 2 5 Heat Transferred 6259 | . . . 1384 114 . 420 3029 1312 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Peak Influence 700 | . 258 145 699 248 . 67 336 700 Initial 248 | . . 22 27 248 . . 26 113 Average 194 | . 77 70 299 146 . 5 171 418 Maximum Alert Level 3 | . 1 . 2 1 . . 1 3 Low Security (%) 55 | . 93 100 22 49 . 100 58 6 Level 1 32 | . 6 . 56 50 . . 41 44 Level 2 12 | . . . 21 . . . . 49 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . . 6 . . . 6 . Investigation 3 | . . . 1 . . . 2 . Extermination . | . . . . . . . . . Reinforcement 7 | . . . 5 . . . 2 . Assault . | . . . . . . . . . Garrison 2 | . . . . . . . 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Distress Signals 11 | . 2 . 3 . . . 6 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 132 | . 17 15 43 2 . 3 32 20 Peak Tracking Total 8 | . 6 3 5 1 . 3 8 4 Tactical Retreats 5 | . . 1 2 . . . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Traps Triggered 6 | . 3 . . . . . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Machines Disabled 8 | . . . 1 . . . 2 5 Max in Single Turn 1 | . . . 1 . . . 1 1 Garrison Relay 4 | . . . . . . . . 4 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Machines Accessed 17 | . 3 . 5 . 1 . 6 2 Terminals 13 | . 2 . 5 . . . 4 2 Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 49 | . 12 . 13 . 1 . 19 4 Successful 26 | . 6 . 6 . 1 . 11 2 Failed 23 | . 6 . 7 . . . 8 2 Catastrophic 3 | . 1 . . . . . 2 . Database Lockouts . | . . . . . . . . . Manual 28 | . 7 . 8 . 1 . 12 . Terminals 41 | . 8 . 13 . . . 16 4 Fabricators . | . . . . . . . . . Repair Stations 6 | . 4 . . . . . 2 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 14 | . 2 . 3 . 1 . 6 2 Prototype ID Bank 2 | . 1 . 1 . . . . . Open Door 1 | . . . . . . . . 1 Branch Access Points 2 | . 1 . 1 . . . . . Garrison Index 1 | . . . . . . . 1 . Alert Level 2 | . . . 1 . . . 1 . Unreport Threat 2 | . . . . . . . 2 . Hauler Manifests 1 | . . . . . . . 1 . Zone Layout 1 | . . . . . . . 1 . Security Stations 1 | . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . 2 . . . . . 1 . Scan Component 2 | . 1 . . . . . 1 . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 8 | . 2 . 3 . . . 3 . Terminals 8 | . 2 . 3 . . . 3 . Botnet 8 | . 2 . 3 . . . 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 1 . 4 . . . 4 1 Full Trace Events 2 | . . . 1 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 32 | . 32 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 16 | . . . . . . . . 16 Machine Destruction 16 | . . . . . . . . 16 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Total Allies 6 | . . 1 . 3 . . . 2 Largest Group 3 | . . 1 . 3 1 1 . 2 Highest-Rated Group 56 | . . 31 . 40 16 16 . 56 Highest-Rated Ally 31 | . . 31 . 16 16 16 . 31 Total Orders . | . . . . . . . . . Ally Attacks 23 | . . 6 . 7 . 7 . 3 Total Damage 240 | . . 106 . 65 . 49 . 20 Kills 6 | . . 2 . 2 . 1 . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Turns Passed 6594 | . 571 1045 1314 789 351 503 1062 959 Spaces Moved 3255 | 1 307 590 515 484 219 270 432 437 Core . | . . . . . . . . . Treads 3120 | . 173 590 515 484 219 270 432 437 Legs 135 | 1 134 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 160 160 162 Average Speed 158 | 120 142 160 160 160 160 160 160 162 Slowest Speed 165 | 120 160 160 160 160 160 160 163 165 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 56 | 2 37 96 55 92 62 67 43 54 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 4 | . 1 1 1 . . . 1 . Unknown Exits Taken 4 | 1 . . . 1 1 1 . . Scrap Searched 5 | . . 1 . 3 . 1 . . Spaces Dug 14 | . . . 3 . . . 11 . Terrain Destroyed 40 | . . . 3 . . . 14 23 Melee 14 | . . . 3 . . . 11 . Projectile . | . . . . . . . . . AOE 26 | . . . . . . . 3 23 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Total 4098 | . 400 646 818 490 220 328 622 574 Wait 368 | . 59 27 151 . . 49 45 37 Move 3247 | . 306 589 514 483 218 269 431 437 Hop . | . . . . . . . . . Pick Up 53 | . 6 3 13 1 1 1 19 9 Fast Attach 21 | . 3 . 12 1 . . 4 1 Attach 30 | . 2 1 5 . . 1 14 7 Detach . | . . . . . . . . . Swap 29 | . 3 1 6 . . 1 8 10 Drop 36 | . . . 21 1 1 1 11 1 Fire 284 | . 21 25 92 4 . 6 79 57 Melee 16 | . . . 4 . . . 11 1 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 14 | . . . . . . . . 14 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: [*Fac x2] / Sto / Gar) -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 27 | -10/Materials | Discovered new exit (range 15) 99 | -10/Materials | Discovered new exit (range 16) 111 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 333 | -10/Materials | Repaired Med. Armor Plating 572 | -10/Materials | Entered Mines 620 | -10/Mines | Identified exit to Materials 652 | -10/Mines | Learned 4 Materials zone layouts 687 | -10/Mines | Received a Mining Laser from a helpful Derelict 694 | -10/Mines | Discovered exit to Materials (range 4) 1617 | -10/Mines | Entered Materials 1617 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1918 | -9/Materials | Build established: Gunner 2497 | -9/Materials | Discovered new exit (range 5) 2612 | -9/Materials | Build established: Scavenger-Gunner 2709 | -9/Materials | Destroyed 7 combat bots 2837 | -9/Materials | Identified exit to Mines 2931 | -9/Materials | Entered Mines 3006 | -9/Mines | Assembled infested the area 3006 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3009 | -9/Mines | Build established: Gunner 3011 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3058 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3280 | -9/Mines | Discovered new exit (range 16) 3323 | -9/Mines | Discovered new exit (range 8) 3523 | -9/Mines | Learned location of 1 exit from Materials 3714 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3714 | -9/Mines | Discovered new exit (range 5) 3720 | -9/Mines | Entered Exiles 3720 | -9/Exiles | Accompanied by 1 ally 3760 | -9/Exiles | Met 8R-AWN 3786 | -9/Exiles | Met EX-HEX 3829 | -9/Exiles | Met EX-BIN 3855 | -9/Exiles | Aligned with FarCom system 3856 | -9/Exiles | Given EX-Vault access code 3895 | -9/Exiles | Opened EX-Vault 3908 | -9/Exiles | Found 0b10 Alert Chip 3941 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3988 | -9/Exiles | Met EX-DEC 4050 | -9/Exiles | Discovered new exit (range 14) 4071 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 4071 | -9/Exiles | Entered Mines 4071 | -8/Mines | Accompanied by 1 ally 4362 | -8/Mines | Build established: Skirmisher 4478 | -8/Mines | Discovered new exit (range 9) 4574 | -8/Mines | Entered Materials 4574 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4575 | -8/Materials | Identified exit to Storage 4906 | -8/Materials | Lost 3 parts (2n1w) 5183 | -8/Materials | Discovered new exit (range 9) 5450 | -8/Materials | Discovered new exit (range 8) 5472 | -8/Materials | Garrison activated, responded to threat 5493 | -8/Materials | Core integrity fell below 50% 5531 | -8/Materials | Lost 5 parts (1p3n1u) 5631 | -8/Materials | Identified exit to Garrison 5636 | -8/Materials | Entered Garrison 5646 | -8/Garrison | Learned Materials security intel 5732 | -8/Garrison | Triggered checkpoint 5759 | -8/Garrison | Garrison Relay disabled 5888 | -8/Garrison | Triggered checkpoint 6023 | -8/Garrison | Triggered checkpoint 6107 | -8/Garrison | Build established: Scavenger-Skirmisher 6116 | -8/Garrison | Triggered checkpoint 6153 | -8/Garrison | Garrison Relay disabled 6186 | -8/Garrison | Discovered new exit (range 14) 6288 | -8/Garrison | Triggered checkpoint 6296 | -8/Garrison | Core integrity fell below 20% 6360 | -8/Garrison | Discovered new exit (range 13) 6448 | -8/Garrison | Triggered checkpoint 6539 | -8/Garrison | Garrison Relay disabled 6595 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06506_ Lgt. Armor Plating destroyed. 06508_ System corrupted: Lgt. Assault Rifle jammed. 06508_ Destroyed Gravmag System. 06512_ Imp. Heat Sink melted. 06512_ Shock Rifle melted. 06512_ Target Analyzer melted. 06512_ P-60 Hacker destroyed. 06515_ Acquired 59 matter. 06518_ Acquired Lgt. Treads. 06524_ Acquired Shock Rifle. 06535_ Acquired Lgt. Treads. 06537_ Acquired Lgt. Armor Plating. 06539_ Garrison Relay disabled. 06539_ Relay Coupler [Swarmer] tumbles out of relay unit. 06543_ Acquired 45 matter. 06546_ System corrupted: Heat flow error (+289). 06582_ P-60 Hacker destroyed. 06586_ Lgt. Nuclear Core destroyed. 06588_ P-60 Hacker suffers critical hit (Burn). 06592_ System corrupted: Particle Gun failed to cycle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????????????#????????? | | ???????????????????????????????? ????????? | | ???????????????????????????????# #???????? | | ???????????????????????????????# #???????? | | ???????????????????????????????# #???????? | | ???????????????#######?????????# #???????? | | ???????????????#"" ""#?????????#%*???????? | | ????????????????#!!!############+#???????? | | ????????????????# ! #???????? | | ????????????????## ####### ### #???????? | | ?????????????????#!#?????# #?# #???????? | | ?????????????????#[#?????#####?# #???????? | | ?????????????????# #???????????# ######### | | ????????????????## ##??????????#% ^ | | ????????????????#!!!#??????????+ | | ????????????????#!*!#??????????## ####### | | ????????????????#!%!#???????????# #?????? | | ????????????????#@*!#???????????# #?????? | | ????????????????##p##???????????# #?????? | | ?????????????????#%#????????????# #?????? | | ?????????????????# #????????????# #?????? | | ?????????????????# #????????????# #?????? | | ?????????????????# #????????????# #?????? | | ?????????????????# #??????????### #?????? | | ?????????????????# #??????????# #?????? | | ?????????????????# #??????????# < #?????? | | ?????????????????# #??????????# #?????? | | ????????????????? #??????????######?????? | | ????????????????? #?????????????????????? | | ????????????????? #?????????????????????? | | ????????????????? #?????????????????????? | | ????????????????? #?????????????????????? | | ????????????????? ??????????????????????? | | ???????????????? ??????????????????????? | | ???????????????? !??????????????????????? | | ???????????????? !??????????????????????? | | ???????????????? ??????????????????????? | | ???????????????? ??????????????????????? | | ???????????????? ??????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed DisruptorForceSystem Manual? 0 Play Time 00:42:48 Cumulative 52.5 hours Start 2023.03.04 @ 12:06:03 End 2023.03.04 @ 12:50:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 47 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3660fe33-9ea9-460b-ba6a-a69fd0f71441