Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 16:50:35 Player: JackieG Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (64) 320 Value Destroyed (2299) 2299 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2178) 2178 TOTAL SCORE: 8497 Bonus ------- High Alert Combat Kills 513 Follower Combat Kills 992 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -127 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (9) Movement Flying (34) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VTOL Module Nuclear Pulse Thruster > --- UTILITY (7) ------ Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Flail > --- INVENTORY (5) ---- Light Deuterium Engine Advanced Heat Sink Precision Rocket Launcher Datajack Phasing Sabre Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Medium Treads Improved Medium Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Weapon Cycler Improved Heavy Armor Plating > --- WEAPON ----------- Slug Cannon Hardcell Cannon Precision Rocket Launcher > --- INVENTORY -------- Fission Core Light Treads Armored Treads Medium Treads Large Storage Unit Improved Spread Laser Heavy Particle Cannon Plasma Cannon Plasma Cannon Heavy Plasma Cannon Datajack Phasing Sabre Self-destruct Interrupter GAL Module [Rating: 74] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Reinforced Fission Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Hardened Heavy Armor Plating Weapon EMP Blaster Energy Gun Improved Spread Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Slug Cannon Launcher EMP Blaster Impact Weapon Heavy Flail Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Slots Evolved 8 | . . 2 . . . 6 . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 5 | . . 1 . . . 4 . . Weapon 1 | . . . . . . 1 . . Parts Attached 66 | 6 6 2 1 3 3 1 13 31 Power 3 | 1 1 . . . . . 1 . Engine 2 | 1 1 . . . . . . . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 18 | 2 . 2 . . 2 . 4 8 Treads 12 | 2 . . . . 2 . 4 4 Leg 2 | . . 2 . . . . . . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight 3 | . . . . . . . . 3 Utility 21 | 1 3 . . 1 . . 4 12 Device 8 | . 1 . . . . . 1 6 Storage 2 | 1 1 . . . . . . . Processor 4 | . . . . 1 . . . 3 Hackware . | . . . . . . . . . Protection 7 | . 1 . . . . . 3 3 Artifact . | . . . . . . . . . Weapon 24 | 2 2 . 1 2 1 1 4 11 Energy Gun 2 | 1 . . . . . . . 1 Energy Cannon 3 | . . . . . . . 1 2 Ballistic Gun 6 | 1 2 . . . . 1 . 2 Ballistic Cannon 3 | . . . . . 1 . 1 1 Launcher 5 | . . . 1 . . . . 4 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon 1 | . . . . 1 . . . . Special Melee Weapon 2 | . . . . . . . 2 . Unidentified Prototypes 3 | . . . . . . . . 3 Parts Lost 11 | . 1 . . . . . 2 8 Power . | . . . . . . . . . Propulsion 5 | . 1 . . . . . 1 3 Utility 4 | . . . . . . . 1 3 Weapon 2 | . . . . . . . . 2 Highest Loss Streak 4 | . 1 . . . . . 2 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 83 | . 91 77 77 85 93 62 84 78 Engine 5 | . 14 11 11 11 11 6 . . Core 2 | . . . . . . . 5 5 Treads 12 | . 21 . . . 9 13 18 17 Leg 7 | . . 22 22 22 17 6 1 . Device 12 | . 1 11 11 11 11 6 13 16 Storage 8 | . 14 11 11 11 11 6 6 5 Processor 6 | . . . . 8 11 6 6 6 Protection 5 | . 10 . . . . . 11 7 Energy Cannon 2 | . . . . . . . 3 5 Ballistic Gun 7 | . 25 22 11 6 . 2 6 4 Ballistic Cannon 2 | . . . . . 3 6 6 3 Launcher 4 | . . . 11 11 11 6 . 1 Piercing Weapon 1 | . . . . 3 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 87 | 11 37 37 38 39 42 46 83 87 Greatest Support 128 | 40 40 20 20 20 40 40 128 128 Greatest Overweight (x) 2 | . 1 1 1 1 1 1 2 . Average Overweight (x) . | . . 1 1 1 . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 15 14 Most Carried 15 | 3 13 14 14 15 15 15 15 15 Average Carried 13 | 1 8 13 14 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 3 13 14 14 15 15 15 15 5 Class Distribution -------------------- 53% | Mutant 41% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Skirmisher | -6/Garrison Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Matter Collected 1866 | 212 236 . 48 30 30 . 180 1130 Remotely . | . . . . . . . . . Salvage Created 2159 | . 298 . 35 . . . 201 1625 Parts 109 | . 23 . 3 . . . 4 79 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 4 | . . . . . 4 . . . Prevented 1 | . . . . . 1 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Combat Hostiles Destroyed 43 | . 9 . 2 . . . 1 31 Guns 15 | . 7 . . . . . 1 7 Cannons 14 | . . . . . . . . 14 AOE 11 | . 2 . 2 . . . . 7 Classes Destroyed 16 | . 4 . . . . . 1 11 Worker 4 | . . . . . . . . 4 Builder 6 | . . . . . . . . 6 Tunneler 3 | . . . . . . . . 3 Recycler 2 | . 1 . . . . . . 1 Mechanic 1 | . . . . . . . . 1 Operator 1 | . . . . . . . . 1 Watcher 3 | . 1 . . . . . . 2 Swarmer 15 | . 6 . 2 . . . . 7 Grunt 12 | . 3 . . . . . 1 8 Duelist 1 | . . . . . . . . 1 Sentry 2 | . . . . . . . . 2 Specialist 2 | . . . . . . . . 2 Hunter 6 | . . . . . . . . 6 Programmer 4 | . . . . . . . . 4 Heavy 1 | . . . . . . . . 1 Behemoth 1 | . . . . . . . 1 . Best Kill Streak 11 | . 5 . 2 . . . 1 11 Combat Bots Only 4 | . 3 . 2 . . . 1 4 Max Kills in Single Turn 5 | . 2 . 2 . . . 1 5 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . 2 . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Hostile Shots Fired 492 | . 61 . 3 . . . 54 374 Missed 137 | . 12 . . . . . 14 111 Damage Taken 5814 | . 512 . 46 . . . 768 4488 Core 946 | . 78 . 9 . . . 81 778 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 148 | . 25 . . . . . 36 87 Regen/Repaired (Parts) 476 | . . . . . . . . 476 Core Remaining (%) 88 | 100 68 . . . 97 . . . Volleys Fired 134 | . 24 . 1 . . . 8 101 Largest 3 | . 2 . 2 . . . 3 3 Hottest 235 | . 60 . 56 . . . 156 235 Shots Fired 349 | . 48 . 2 . . . 24 275 Gun 176 | . 48 . 1 . . . 8 119 Cannon 164 | . . . . . . . 16 148 Launcher 9 | . . . 1 . . . . 8 Special . | . . . . . . . . . Kinetic 206 | . 41 . 1 . . . 20 144 Thermal 127 | . . . . . . . 4 123 Explosive 8 | . . . . . . . . 8 Electromagnetic 8 | . 7 . 1 . . . . . Robot Hit Streak 17 | . 5 . 1 . . . 2 17 Robot Miss Streak 5 | . 3 . 3 . . . 4 5 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 187 | . 32 . 1 . . . 10 144 Core Hits 117 | . 17 . 2 . . . 5 93 Critical Kills 4 | . . . . . . . . 4 Critical Parts Destroyed 5 | . . . 1 . . . . 4 Critical Strikes 10 | . . . 1 . . . 1 8 Meltdown 2 | . . . . . . . . 2 Destroy 8 | . . . 1 . . . 1 6 Melee Attacks 32 | . . . . 5 . . 3 24 Impact 24 | . . . . . . . . 24 Slashing . | . . . . . . . . . Piercing 5 | . . . . 5 . . . . Sneak Attacks 8 | . . . . . . . 3 5 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6164 | . 543 . 69 . . . 238 5314 Guns 1760 | . 470 . 9 . . . 122 1159 Cannons 2393 | . . . . . . . 116 2277 Explosions 1546 | . 73 . 60 . . . . 1413 Melee 465 | . . . . . . . . 465 Ramming . | . . . . . . . . . Kinetic 2015 | . 416 . 9 . . . 188 1402 Thermal 2157 | . 73 . . . . . 50 2034 Explosive 1413 | . . . . . . . . 1413 Electromagnetic 114 | . 54 . 60 . . . . . Impact 465 | . . . . . . . . 465 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 416 | . . . . . . . . 416 Projectiles 62 | . . . . . . . . 62 Explosions 51 | . . . . . . . . 51 Melee 303 | . . . . . . . . 303 Knockbacks 10 | . . . . . . . . 10 Impact 2 | . . . . . . . . 2 Kinetic 8 | . . . . . . . . 8 Secondary . | . . . . . . . . . Self-Inflicted Damage 322 | . 39 . 18 . . . 153 112 Shots 5 | . 1 . 1 . . . 1 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 532 | . 52 . . . . . 387 532 Average Temperature 114 | . 16 . . . . . 105 125 Received Heat Transfer 1690 | . 120 . . . . . 525 1045 Effects 10 | . . . . . . . 1 9 Shutdowns 2 | . . . . . . . 1 1 Energy Bleed 3 | . . . . . . . . 3 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . 2 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 13 | . . . . . . . . 13 Impact Corruptions 8 | . . . . . . . . 8 Robots Melted 3 | . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . 3 Parts Melted 7 | . . . . . . . . 7 Heat Transferred 3034 | . 100 . . . . . 74 2860 Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Peak Influence 1339 | . 250 4 56 . . 77 564 1339 Initial 296 | . . 4 1 . . 77 53 296 Average 402 | . 112 4 50 . . 77 164 602 Maximum Alert Level 4 | . 1 . . . . . 2 4 Low Security (%) 37 | 100 95 100 100 . . 100 80 . Level 1 10 | . 4 . . . . . 1 16 Level 2 31 | . . . . . . . 17 48 Level 3 16 | . . . . . . . . 28 Level 4 3 | . . . . . . . . 6 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . . . . . . . . 18 Investigation 1 | . . . . . . . . 1 Extermination 5 | . . . . . . . . 5 Reinforcement 7 | . . . . . . . . 7 Assault 3 | . . . . . . . . 3 Garrison 2 | . . . . . . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Distress Signals 2 | . 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 114 | . 15 1 3 . 3 . 13 79 Peak Tracking Total 12 | . 4 1 3 . 2 . 4 12 Tactical Retreats 14 | . 3 . 1 . . . . 10 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Traps Triggered 2 | . . . . . . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Machines Disabled 11 | . . . . . . . 5 6 Max in Single Turn 2 | . . . . . . . 2 1 Garrison Access 1 | . . . . . . . . 1 Phase Generator 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Machines Accessed 12 | . 4 . . 1 . 1 . 6 Terminals 4 | . 3 . . . . . . 1 Fabricators 2 | . . . . . . . . 2 Repair Stations 1 | . . . . . . . . 1 Recycling Units 2 | . 1 . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 Total Hacks 23 | . 8 . . 2 . 1 . 12 Successful 15 | . 5 . . 2 . 1 . 7 Failed 8 | . 3 . . . . . . 5 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 10 | . 1 . . 1 . . 2 6 Terminals 8 | . 7 . . . . . . 1 Fabricators 3 | . . . . . . . . 3 Repair Stations 4 | . . . . . . . . 4 Recycling Units 4 | . 1 . . . . . . 3 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 Terminal Hacks 6 | . 3 . . 2 . . . 1 Part Schematic 2 | . . . . 2 . . . . Robot Analysis 2 | . 2 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 1 | . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . . . 2 Scan Component 1 | . . . . . . . . 1 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 Unlock Access 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 2 | . 1 . . . . . . 1 Terminals 1 | . 1 . . . . . . . Botnet 1 | . 1 . . . . . . . Fabricators 1 | . . . . . . . . 1 Fabnet 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 3 . . . . . . 5 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 18 | . . . . 18 . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 84 | . . . . . . . . 84 Total Part Build Rating 8 | . . . . . . . . 8 Parts Repaired 1 | . . . . . . . . 1 Time 28 | . . . . . . . . 28 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . Allies Hacked 1 | . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Total Allies 13 | . . . . 10 . . 2 1 Largest Group 10 | . . . . 10 10 9 9 2 Highest-Rated Group 343 | . . . . 324 324 296 343 144 Highest-Rated Ally 148 | . . . . 41 41 41 148 116 Zionite Dispatches 1 | . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . 1 Total Orders 15 | . . . . . . . 14 1 ROAM 2 | . . . . . . . 2 . FOLLOW 6 | . . . . . . . 6 . GUARD 6 | . . . . . . . 6 . DROP 1 | . . . . . . . . 1 Ally Attacks 135 | . . . . . 28 . 98 9 Total Damage 4123 | . . . . . 772 . 2794 557 Kills 27 | . . . . . 7 . 16 4 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered 3 | . . . . 3 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Turns Passed 7620 | 74 828 79 26 2122 531 38 1052 2870 Spaces Moved 4030 | 41 351 40 12 1100 258 15 463 1750 Core 205 | 2 . . . . . . . 203 Treads 2210 | 39 351 . . . 104 15 463 1238 Legs 1306 | . . 40 12 1100 154 . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 309 | . . . . . . . . 309 Fastest Speed 34 | 50 160 190 190 190 160 240 160 34 Average Speed 160 | 154 190 190 190 190 202 240 165 126 Slowest Speed 320 | 160 240 190 190 190 240 240 320 163 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 6 | . . . . . . . . 6 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 4 48 6 7 89 61 . 49 47 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 4 | . . . . 3 1 . . . Spaces Dug 29 | . . . . . . . . 29 Terrain Destroyed 255 | . 2 . . . . . 84 169 Melee 14 | . . . . . . . . 14 Projectile 40 | . . . . . . . . 40 AOE 201 | . 2 . . . . . 84 115 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Gar Fac Total 4903 | 49 462 43 13 1125 266 17 727 2201 Wait 548 | . 71 . . . 4 . 225 248 Move 4011 | 40 350 39 11 1099 257 15 462 1738 Hop 6 | . . . . . . . . 6 Pick Up 48 | 3 9 2 . 9 1 1 7 16 Fast Attach 30 | 6 1 . . 2 1 . 6 14 Attach 9 | . . 1 . . . 1 3 4 Detach 2 | . . . . . . . 1 1 Swap 27 | . 5 1 1 1 2 . 4 13 Drop 56 | . 2 . . 9 1 . 8 36 Fire 134 | . 24 . 1 . . . 8 101 Melee 32 | . . . . 5 . . 3 24 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Gar) -6/Garrison -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 75 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 729 | -10/Materials | Discovered new exit (range 11) 903 | -10/Materials | Entered another Materials area 903 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 934 | -9/Materials | Discovered new exit (range 15) 982 | -9/Materials | Entered Mines 1001 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1008 | -9/Mines | Entered Zion 1031 | -7/Zion | Given A8's code to call for help 1130 | -7/Zion | Gained Derelict followers 1147 | -7/Zion | Discovered new exit (range 13) 1451 | -7/Zion | Learned Factory stockpile data 1672 | -7/Zion | Found GAL Module 1896 | -7/Zion | Found CR-A16's Pointy Stick 2018 | -7/Zion | Learned location of 1 exit from Factory 2153 | -7/Zion | Learned Factory terminal intel 2590 | -7/Zion | Imprinted 2593 | -7/Zion | Declared Zion's savior 3130 | -7/Zion | Entered Proximity Caves 3130 | -6/Proximity Caves | Accompanied by 10 allies 3620 | -6/Proximity Caves | Discovered new exit (range 14) 3661 | -6/Proximity Caves | Entered Factory 3661 | -6/Factory | Accompanied by 9 allies 3661 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 3662 | -6/Factory | Identified exit to Factory 3664 | -6/Factory | Loaded intel: 26 terminal locations 3699 | -6/Factory | Identified exit to Garrison 3699 | -6/Factory | Entered Garrison 3699 | -6/Garrison | Accompanied by 9 allies 3737 | -6/Garrison | Spotted B-86 Titan 3741 | -6/Garrison | Spotted B-90 Cyclops 3762 | -6/Garrison | Rewired B-90 Cyclops 3772 | -6/Garrison | Allies destroyed B-86 Titan 3780 | -6/Garrison | Allies destroyed B-90 Cyclops 3799 | -6/Garrison | Lost 7 allies 3813 | -6/Garrison | Rewired B-86 Titan 4339 | -6/Garrison | Build established: Scavenger-Skirmisher 4353 | -6/Garrison | Triggered checkpoint 4396 | -6/Garrison | Attempted to install RIF, but system incompatible 4399 | -6/Garrison | Attempted to install RIF, but system incompatible 4529 | -6/Garrison | Spotted B-75 Beast 4537 | -6/Garrison | Triggered checkpoint 4557 | -6/Garrison | Triggered checkpoint 4595 | -6/Garrison | Triggered checkpoint 4597 | -6/Garrison | Destroyed Cyclops 5a 4682 | -6/Garrison | Phase Generator disabled 4682 | -6/Garrison | Spotted B-75 Beast 4727 | -6/Garrison | Discovered new exit (range 14) 4751 | -6/Garrison | Entered Factory 4751 | -6/Factory | Accompanied by 1 ally 5054 | -6/Factory | Zion Explosive Resupply teleported in 5430 | -6/Factory | Fabricated Plasma Cannon (x2) 5801 | -6/Factory | First assault squad dispatched 6158 | -6/Factory | Terminal network hard line cut 6412 | -6/Factory | Repaired Hvy. Treads 7284 | -6/Factory | Core integrity fell below 50% 7299 | -6/Factory | Garrison activated, responded to threat 7338 | -6/Factory | Core integrity fell below 20% 7368 | -6/Factory | Lost 4 parts (1n2u1w) 7604 | -6/Factory | Build established: Mutant 7621 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Lgt. Ion Engine fried. Wheel fried. T-07 Excavator destroyed. Acquired 23 matter. Acquired Lgt. Deuterium Engine. Acquired Adv. Targeting Computer. Acquired Nuclear Pulse Thruster. ALERT: Significant disruption in Zone 9G, assault force dispatched. Acquired 24 matter. Acquired 6 matter. Acquired 9 matter. Acquired 130 matter. Acquired VTOL Module. Acquired 10 matter. Triggered EM Surge Trap. The floor emits a surge of raw power. System corrupted (+3). System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ??? ? ?### ##?#?####?#""""""""###?# | | ??#????### #########?####"## # ! ?? | | ##???????# +?? ? | | ????+?#??#+##+#########?##?# # ? ? | | ?????? ?# ##?##?#### #? ? ? | | ??? ? ???# """ #??####### #? ??? | | ?????????# "F" ########## ##???? | | ? ?? ?## " ########## ###### | | ??? ???# """ / ## | | ?? ?? ???# """ ############# ## | | ??? ?? ?# #####?#?##?## ## | | #???? ??## #?#???#?##?## ## | | ? ?? ?## ######??#?#?# ## | | #?????? #############?#?#######=## | | #?? ??? ??#???? ? ?? ## +%!+ | | #?##??#????###? ??? ##"""" #= # | | #?#?##???#??### ??""???"""" # # | | ?##??# #??#?#?# """"##""" ?# + | | ########?#?#### """"##""""??# ## | | # #####??# """"#? #*## | | # ######## """"######### ###### | | # ##?##### """"####?#??#= | | # ###?##?# """"####??### | | # ######## ######### | | # # #;#####+## #?# | | # # @ gg ### % | | # + | | # # ###+###### | | #[ # ########## #= ????? | | # ### ################## ""? ?? | | # ### ################## """""??# | | # ### # ###?# """"" ? | | # ### # """" ##### # | | ####+#####%# ""F" ##?#########?? | | ?###% + """ ##???#? ????? | | ####+#### # """ ##??##?? ???"? | | # # # """ ##?#?? ? ? ?R? | | # """ + + ##?#?# ??????? | | # """ #### """ """ ###??? ??? ?? | | # """ !#### """ """ + ? ?? ??"?? | | # #### """ """ ###??#???????? | | # #### ##?#?? ??????? | | #######"#### ! #?#?#? ??????? | | # ! ######/###############????? | | # # ????? | | # """ """ =# ??? ? | | # """ """ # ???? | | # """ """ # #################?????? | | # # ####??##??#?#??###?#??? | | # """ """ # ####################??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 600 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Riot Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Recoil Nullifier | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Arc Projector | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Greatsword | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Remote Datajack | -7/Zion | Archive System Guard | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Plasma Cannon | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingPoweredAirjet Manual? 0 Play Time 01:35:29 Cumulative 25.7 hours Start 2024.04.13 @ 18:40:53 End 2024.04.14 @ 16:50:35 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 23 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 27 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6989f7bf-d566-4dc8-a1fb-6b79c0fa0614