Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.05 @ 16:40:36 Player: Kyzrati Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (313) 1565 Value Destroyed (11586) 11586 Prototype IDs (40) 800 Alien Tech Used (1) 200 Bonus (4858) 4858 TOTAL SCORE: 28109 Bonus ------- High Alert Combat Kills 887 Follower Combat Kills 2814 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -743 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Compact Wheel Long-range Sensor Array Long-range Tractor Beam Force Lance Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Advanced Medium Treads Improved Thunder Leg Enhanced Biometal Leg Wheel > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Advanced Signal Interpreter Terrain Scanner Terrain Scan Processor Advanced Targeting Computer Experimental Targeting Computer Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Thermal Shield Hacking Drone Bay > --- WEAPON ----------- Core Stripper Force Lance > --- INVENTORY -------- Particle Reactor Micro Antimatter Reactor Compact Wheel Advanced Cooling System Large Storage Unit Long-range Tractor Beam Advanced Trap Extractor Field Recycling Unit Phasing AFG KE Penetrator KE Penetrator Compact Mass Driver Mini Grenade Launcher Vortex Catalyst Activator Datajack Power Maul Phasing Sabre Vortex Lance Vortex Lance [Rating: 142] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Vortex Chain Reactor Propulsion Armored Huge Wheel Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Flight Unit Field Propulsion Array Utility Advanced Melee Analysis Suite Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Melee Analysis Suite Protection Hardened Heavy Armor Plating Weapon Phasing Sabre Energy Gun Heavy Beamcaster Energy Cannon Ion Burst Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mass Driver Launcher Heavy Rocket Launcher Impact Weapon Hammer Slashing Weapon Phasing Sabre Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 2 Power 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . Propulsion 6 | . . 1 1 . . . . . . . . . . 1 . . . . . . . 1 2 Utility 9 | . . . 1 2 . . . . 1 . . . . 1 . . . . 2 2 . . . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 300 | 7 7 22 21 10 5 9 5 18 22 5 2 . 9 36 7 4 7 1 14 9 31 12 37 Power 51 | 1 2 7 . 4 2 . . 2 3 . . . 2 7 3 3 1 . . 1 5 1 7 Engine 29 | 1 2 7 . 3 2 . . 1 2 . . . 2 1 2 3 . . . . 1 . 2 Core 10 | . . . . 1 . . . 1 1 . . . . 6 1 . . . . . . . . Reactor 12 | . . . . . . . . . . . . . . . . . 1 . . 1 4 1 5 Propulsion 93 | 2 . 9 7 1 1 1 1 9 5 1 1 . 1 14 3 . . . 4 2 11 4 16 Treads 35 | 2 . 4 7 1 . . . 5 1 . 1 . . 2 1 . . . 1 . 4 3 3 Leg 19 | . . 5 . . . 1 . 3 . . . . 1 4 . . . . 1 1 2 . 1 Wheel 32 | . . . . . 1 . 1 1 4 1 . . . 4 2 . . . 2 1 5 . 10 Hover 4 | . . . . . . . . . . . . . . 3 . . . . . . . 1 . Flight 3 | . . . . . . . . . . . . . . 1 . . . . . . . . 2 Utility 89 | 2 1 1 7 2 1 6 3 3 7 3 . . 3 9 1 1 4 1 8 2 12 3 9 Device 51 | 1 1 . 5 2 1 4 2 1 2 3 . . 1 3 1 . 2 . 5 2 7 2 6 Storage 7 | 1 . 1 . . . . . . 1 . . . . . . . . . . . 1 1 2 Processor 17 | . . . . . . 2 1 1 . . . . 2 2 . . 2 . 3 . 3 . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . Protection 14 | . . . 2 . . . . 1 4 . . . . 4 . 1 . 1 . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 67 | 2 4 5 7 3 1 2 1 4 7 1 1 . 3 6 . . 2 . 2 4 3 4 5 Energy Gun 8 | 1 1 1 1 . . . . 1 2 . . . . . . . . . . . . . 1 Energy Cannon 3 | . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . Ballistic Gun 22 | 1 2 4 3 1 . . . 3 1 . . . 1 . . . . . 1 2 1 . 2 Ballistic Cannon 11 | . . . 1 . . . . . 2 1 . . 1 2 . . 1 . 1 1 . . 1 Launcher 4 | . . . 1 . . 1 . . . . . . . 1 . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . 1 . . 1 . 1 . . . . . . . . . . . . . . 2 . . Slashing Weapon 7 | . . . 1 1 1 . 1 . 1 . . . 1 1 . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . . . 1 . . . . . 1 . 3 . Special Melee Weapon 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . Unidentified Prototypes 24 | . . 1 1 . . . 2 . 4 . . . . 1 . . 4 . 3 1 5 1 1 Corrupted Parts 8 | . . 1 . . . . . 6 . . . . . 1 . . . . . . . . . System Corruption 52 | . . 5 . . . . . 37 . . . . . 10 . . . . . . . . . Parts Lost 136 | . . 3 5 . 3 4 . 8 7 1 . . 11 15 5 1 . . . 16 13 15 29 Power 24 | . . 1 1 . 1 . . 1 1 . . . 2 4 2 . . . . 1 3 2 5 Propulsion 50 | . . 2 2 . . 1 . 2 1 1 . . 4 5 3 . . . . 4 6 5 14 Utility 39 | . . . 2 . 1 2 . 2 3 . . . 3 5 . 1 . . . 8 2 5 5 Weapon 23 | . . . . . 1 1 . 3 2 . . . 2 1 . . . . . 3 2 3 5 Highest Loss Streak 14 | . . 2 4 . 3 2 . 6 3 1 . . 8 5 3 1 . . . 6 12 14 12 To Critical Strikes 3 | . . . . . . . . 1 . . . . . 1 . . . . . . . . 1 Average Backups 14 | 2 6 11 13 12 12 12 13 13 15 17 20 20 17 16 17 17 17 17 16 17 16 11 8 Power . | . . . . . 1 1 1 . . . . . . . . . 1 . . . . . . Propulsion 2 | 1 2 2 4 1 2 2 1 4 2 1 1 2 . 2 2 1 2 2 1 1 . . 4 Utility 5 | . 1 3 3 4 3 3 4 5 8 8 9 9 7 7 7 7 6 7 6 6 6 4 2 Weapon 5 | . 2 5 5 5 5 5 5 3 4 8 9 9 8 7 5 7 7 7 7 7 8 5 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 118 | . 2 6 20 16 4 1 2 14 12 1 1 . 5 12 . 2 2 . 1 1 4 4 8 Power 9 | . 1 . 1 . . . . 1 1 . . . 1 1 . . 1 . . . 1 . 1 Propulsion 25 | . . 1 4 6 1 . . 3 1 . . . 2 2 . 1 . . . 1 . . 3 Utility 45 | . 1 1 6 8 . 1 . 6 6 1 1 . 2 2 . 1 . . 1 . 3 1 4 Weapon 36 | . . 4 9 2 2 . 2 4 4 . . . . 6 . . 1 . . . . 2 . Tool/Special 3 | . . . . . 1 . . . . . . . . 1 . . . . . . . 1 . Average Slot Usage (%) 82 | . 100 99 92 89 76 80 90 86 85 87 93 74 80 80 79 82 84 82 83 79 68 54 41 Engine 5 | . 14 11 8 4 6 7 7 5 12 6 6 6 5 2 4 3 3 . . . . . 1 Core 1 | . . . . 2 . . . . . 6 6 6 4 7 4 5 2 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 2 5 5 3 5 3 4 Treads 11 | . 28 17 36 29 18 10 5 10 9 1 11 13 7 2 4 5 5 5 2 . 2 7 8 Leg 2 | . . 15 . . . 4 5 . . . . . 2 3 . . . . 2 4 5 4 1 Wheel 6 | . . . . . 5 7 8 8 9 20 14 13 8 8 10 11 11 11 10 8 6 2 5 Device 13 | . 14 11 6 13 13 20 19 15 19 12 13 13 18 10 6 11 10 11 13 18 10 8 7 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 2 3 Processor 6 | . . . . . . 3 10 11 . . . . . 13 11 11 13 17 21 19 21 13 1 Protection 4 | . . . 4 7 7 . . . 5 13 13 13 4 4 9 6 8 5 5 3 . . . Energy Gun 1 | . 10 . . . . . . 5 3 . . . . . . . . . . . . . . Ballistic Gun 7 | . 14 28 24 14 7 7 7 10 5 . . . 2 1 . . . . 4 3 . . 2 Ballistic Cannon 3 | . . . . . 6 2 . . 5 14 14 1 12 4 4 5 4 9 6 5 . . 2 Slashing Weapon 3 | . . . . 5 . 2 7 5 2 2 . . 3 8 10 11 6 4 4 3 . . . Peak Build Rating 142 | 8 8 26 37 44 50 51 62 61 76 69 70 70 70 86 84 78 100 99 115 127 142 131 123 Average Rating 62 | 6 7 17 33 38 47 45 55 57 71 67 68 56 56 76 79 74 85 97 109 117 87 90 87 On Entrance 59 | . 8 8 25 32 42 50 51 60 61 67 66 70 70 55 83 73 78 95 99 108 54 108 57 Avg Prop Armor Cover (%) 8 | . . 6 . 4 3 12 15 7 7 3 6 8 8 5 4 4 5 5 3 2 10 25 26 Naked Turns 92 | . . . . . . . . . . . . . . . . . . . . . . 9 83 Heaviest Build 133 | 13 15 37 62 61 67 67 52 51 107 109 109 106 106 110 109 94 115 123 129 133 93 106 127 Greatest Support 240 | 40 40 66 89 86 86 40 56 56 56 56 44 28 28 56 56 56 56 56 56 56 58 80 240 Greatest Overweight (x) 23 | . . 1 . . 1 1 1 1 3 2 3 3 7 5 3 2 2 2 2 23 8 16 3 Average Overweight (x) 1 | . . . . . . . . . 2 1 2 2 3 1 1 1 1 1 1 1 2 . . Largest Inventory Capacity 20 | 8 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 7 8 14 15 15 15 15 15 15 18 20 20 20 20 20 20 20 20 20 20 20 20 13 14 Most Carried 20 | 5 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Average Carried 15 | 3 7 12 14 14 14 14 14 14 17 17 19 20 17 19 18 18 19 20 19 18 17 11 10 Final Capacity 20 | 8 8 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 5 8 15 13 15 15 15 14 15 15 20 20 20 19 19 18 20 20 20 19 15 20 5 5 Class Distribution -------------------- 31% | Mutant 20% | Scavenger-Mutant 14% | Tank 7% | Gunner 5% | Gladiator 4% | Scavenger-Gladiator 4% | Scavenger-Tank 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Mutant | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Derelict-Gladiator | -5/Factory Gladiator | -5/Upper Caves Scavenger-Gladiator | -5/Upper Caves Commander-Mutant | -5/Warlord Mutant | -4/Proximity Caves Mutant | -4/Factory Scavenger-Mutant | -3/Research Mutant | -3/Quarantine Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Acc Matter Collected 10271 | 291 202 821 906 946 180 311 70 432 774 686 129 . 394 753 339 121 180 176 390 631 510 85 944 Remotely 658 | 71 36 . . . . . . . . . . . . . . . . . 114 276 . . 161 Salvage Created 13318 | 191 373 1143 1249 839 139 336 . 461 944 325 38 . 337 2180 549 243 . 255 569 836 865 96 1350 Parts 652 | 16 14 83 60 55 2 8 . 15 54 8 2 . 8 98 31 6 . 18 27 45 33 3 66 Haulers Intercepted 7 | . 1 2 1 1 . . . . . . . . . . . . . . 1 . 1 . . Recyclers Shooed 13 | . . 2 3 . . . . . 3 . . . . 2 . . . . . 1 . . 2 Parts Field Recycled 10 | . . . . . . . . . . . . . . . . . . . . . 10 . . Retrieved Matter 97 | . . . . . . . . . . . . . . . . . . . . . 97 . . Parts Self-Destructed 120 | . . . . . 10 10 . 25 . 13 2 . 6 . 26 5 . 23 . . . . . Prevented 12 | . . . . . . . . 9 . . . . . . . . . 3 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Acc Combat Hostiles Destroyed 209 | . 8 19 19 10 2 4 . 9 17 8 1 . 8 27 18 . . 11 8 12 5 1 22 Melee 46 | . . 3 . 3 2 . . 1 . . . . 1 15 9 . . 1 . 5 2 . 4 Guns 66 | . 8 16 16 3 . 1 . 8 4 . . . . 2 . . . . 3 2 . . 3 Cannons 49 | . . . . . . 1 . . 13 5 1 . 5 3 . . . 3 2 5 . 1 10 AOE 42 | . . . 3 4 . 2 . . . 3 . . 2 4 9 . . 7 3 . . . 5 Classes Destroyed 21 | 3 6 1 3 1 1 . . 1 3 . . . 1 . . . . 1 . . . . . Worker 24 | 2 . 1 3 3 . . . . . . . . . 5 . . . . 1 1 4 . 4 Builder 23 | . 1 5 . 3 . . . . 1 . . . . 5 . . . . . 4 2 . 2 Tunneler 9 | 3 . . . 1 . . . . 2 . . . . 1 . . . . 2 . . . . Hauler 7 | . 1 2 1 1 . . . . . . . . . . . . . . 1 . 1 . . Recycler 21 | 1 . 3 2 2 . . . . 1 . . . . 5 . . . . 1 1 1 . 4 Minesweeper 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Mechanic 3 | . . . 2 . . . . . . . . . . . . . . . . . 1 . . Operator 4 | . 2 . 1 . . . . . . . . . . 1 . . . . . . . . . Watcher 8 | . 1 2 1 1 . . . . . . . . . . . . . . 1 1 . . 1 Swarmer 63 | . 2 7 . 4 . 2 . 2 1 . . . . 3 14 . . 9 5 3 . . 11 Grunt 72 | . 6 5 11 4 . 1 . 2 5 7 . . 7 10 2 . . 1 . 5 . . 6 Brawler 8 | . . . 2 . 1 . . 4 . . . . . . . . . . . 1 . . . Duelist 5 | . . . . . 1 1 . . . . . . . 1 1 . . . . 1 . . . Protector 3 | . . . . . . . . 1 . . . . . 2 . . . . . . . . . Sentry 24 | . . 7 5 . . . . . 3 . . . . 3 1 . . 1 . . 3 1 . Specialist 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . Hunter 7 | . . . . . . . . . 2 . . . . 1 . . . . 2 . . . 2 Programmer 20 | . . . . 2 . . . . 2 . 1 . . 7 . . . . 1 2 2 . 3 Heavy 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Behemoth 3 | . . . . . . . . . 1 1 . . 1 . . . . . . . . . . Botcube 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Decomposer 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . Thug 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 12 | 2 2 5 6 5 2 2 . 3 6 6 1 . 3 12 5 . . 5 6 7 3 1 8 Combat Bots Only 12 | . 2 3 5 4 2 2 . 3 5 6 1 . 3 12 5 . . 5 5 4 2 1 6 Max Kills in Single Turn 4 | 1 1 2 3 3 1 2 . 2 1 2 1 . 2 2 3 1 . 2 4 2 1 1 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 3 . 2 . . . 2 . . 2 1 3 . . 2 3 . . . 2 Melee 1 | . . 1 . 1 1 . . 1 . . . . 1 1 1 . . 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Acc Hostile Shots Fired 2243 | . 51 75 207 39 25 63 . 126 212 64 . . 82 154 137 3 32 41 30 259 100 38 505 Missed 629 | . 11 21 59 11 2 13 . 43 68 17 . . 24 44 36 2 12 12 12 65 20 9 148 Hits 1614 | . 40 54 148 28 23 50 . 83 144 47 . . 58 110 101 1 20 29 18 194 80 29 357 Melee 29 | . . . 9 . 4 3 . 3 . . . . . 1 1 . . . . 6 . 2 . Projectile 1585 | . 40 54 139 28 19 47 . 80 144 47 . . 58 109 100 1 20 29 18 188 80 27 357 AOE 5 | . . . . . . . . . 4 . . . . 1 . . . . . . . . . Critical Strikes 77 | . 2 . 11 . . 4 . 3 3 1 . . 2 12 1 . 1 1 . 8 1 8 19 Actively Blocked 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Part Disruptions 3 | . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . Damage Taken 30963 | . 505 729 2898 477 676 1061 . 1692 2123 787 . . 1224 2525 1269 171 185 266 160 3305 1735 1801 7374 Core 4973 | . 69 141 293 52 18 117 . 481 287 75 . . 102 307 80 . 14 39 9 698 267 305 1619 Absorbed by Shields 1723 | . . . . . . . . . . . . . . . . . 111 248 153 815 . . 396 Reduced by Siege Mode 926 | . . . . . . . . . . . . . . . . . . . . . . . 926 Redirected to Shielding 30 | . . . . . . . . 30 . . . . . . . . . . . . . . . Ignored by Resistances 333 | . . . . . . . . . . . . . . . . . . . . . 324 9 . Regen/Repaired (Parts) 569 | . . . . 277 . . . . 225 . . . . . . . 67 . . . . . . Core Remaining (%) 58 | 100 72 64 46 . . . . 4 . . . . 45 . . . . 56 99 . 25 78 . Volleys Fired 550 | 7 45 54 88 24 6 15 . 26 68 21 4 . 16 33 9 . . 9 17 42 3 5 58 Largest 3 | 2 2 3 3 2 2 2 . 3 3 3 3 . 3 3 1 . . 2 3 3 1 1 3 Hottest 173 | 70 70 69 75 48 75 75 . 142 173 173 173 . 117 105 47 . . 94 124 134 54 120 172 Shots Fired 1230 | 14 88 153 230 43 13 28 . 69 167 59 13 . 36 52 9 3 . 13 37 94 3 5 101 Gun 769 | 14 88 153 217 37 8 13 . 69 55 5 . . 5 6 . . . . 15 37 . . 47 Cannon 420 | . . . 8 . 5 13 . . 112 52 13 . 29 41 3 3 . 8 21 55 3 5 49 Launcher 41 | . . . 5 6 . 2 . . . 2 . . 2 5 6 . . 5 1 2 . . 5 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1060 | 7 48 153 225 37 13 26 . 57 114 55 9 . 34 47 3 3 . 8 36 92 3 . 90 Thermal 116 | 7 40 . . . . . . 12 40 2 4 . . . . . . . . . . 5 6 Explosive 36 | . . . 5 6 . 2 . . . 2 . . 2 5 6 . . 5 1 2 . . . Electromagnetic 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . Entropic 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 Phasic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . Robot Hit Streak 27 | 5 10 15 15 10 5 3 . 7 15 10 2 . 8 10 5 1 . 4 7 27 . 14 23 Robot Miss Streak 7 | 1 3 3 3 3 1 5 . 5 6 5 3 . 1 7 1 2 . 3 2 1 . . 6 Penetration Max 1 | . . . . . . . . 1 1 . . . . 1 . . . . 1 1 . . . Secondary Targets 8 | . . 2 3 . . . . 2 . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . . 1 . . . . . . . . . . . . . . 1 Capacitor 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . Shots Hit Robots 1029 | 9 63 112 159 49 14 21 . 57 104 34 6 . 38 101 16 10 9 7 30 66 38 5 81 Core Hits 559 | 7 21 45 67 28 4 13 . 42 45 21 2 . 19 76 24 4 . 20 17 40 11 3 50 Critical Kills 4 | . . 1 . 1 . . . . . . . . . 1 . . . . 1 . . . . Critical Parts Destroyed 14 | . 2 6 . 1 . . . . . . . . . . . . . . 2 3 . . . Critical Strikes 70 | . 3 7 1 2 1 . . 3 7 4 . . 2 12 . . . . 4 14 2 . 8 Burn 5 | . 1 . . . . . . 2 2 . . . . . . . . . . . . . . Destroy 11 | . 1 3 . . . . . . . . . . . 1 . . . . 3 3 . . . Blast 28 | . . . 1 . . . . . 5 4 . . 2 2 . . . . . 9 . . 5 Smash 7 | . 1 4 . 2 . . . . . . . . . . . . . . . . . . . Sever 14 | . . . . . 1 . . 1 . . . . . 9 . . . . 1 2 . . . Impale 5 | . . . . . . . . . . . . . . . . . . . . . 2 . 3 Melee Attacks 464 | . 3 29 17 45 7 9 . 8 13 . . . 11 108 26 10 15 3 20 51 53 6 30 Kinetic 7 | . . . . . . . . . . . . . . . . . . . . . 7 . . Impact 64 | . 3 29 16 13 . . . . . . . . . . . . . . . . 3 . . Slashing 306 | . . . 1 32 7 9 . 8 13 . . . 11 105 26 10 7 3 20 45 9 . . Piercing 78 | . . . . . . . . . . . . . . 2 . . . . . 6 34 6 30 Sneak Attacks 85 | . 2 4 . 14 . . . 1 . . . . 5 20 2 5 8 1 4 3 9 . 7 Combat Hostiles 3 | . . . . 1 . . . . . . . . . . 2 . . . . . . . . Follow-up Attacks 18 | . . . . 2 . . . . . . . . . 6 3 1 . . . . 6 . . Damage Inflicted 39412 | 109 825 1669 3324 2070 401 1375 . 1450 3610 1494 182 . 1658 6864 1427 772 39 796 1403 3139 1975 208 4622 Guns 9231 | 109 716 1336 2306 486 100 71 . 1240 819 100 . . 105 117 . . . . 323 796 . . 607 Cannons 9674 | . . . 278 . 180 467 . . 2791 993 182 . 739 642 . 28 . 127 421 1151 . 208 1467 Explosions 7188 | . . . 644 368 . 255 . . . 401 . . 254 1900 671 . . 547 257 260 . . 1631 Melee 13293 | . 109 333 96 1216 121 582 . 210 . . . . 560 4205 756 744 39 122 402 932 1975 . 891 Ramming 26 | . . . . . . . . . . . . . . . . . . . . . . . 26 Kinetic 16385 | 36 369 1336 2584 486 280 538 . 1088 1887 1052 94 . 844 759 . 28 . 127 744 1947 190 . 1996 Thermal 3003 | 73 347 . . . . . . 152 1568 41 88 . . 448 . . . . . . . 208 78 Explosive 4460 | . . . 644 368 . 255 . . . 401 . . 254 718 671 . . 547 257 260 . . 85 Electromagnetic 823 | . . . . . . . . . 89 . . . . 734 . . . . . . . . . Impact 917 | . 109 333 96 269 . . . . . . . . . . . . . . . . 110 . . Slashing 9987 | . . . . 947 121 582 . 210 . . . . 560 4205 756 744 39 122 402 875 424 . . Piercing 2199 | . . . . . . . . . . . . . . . . . . . . 57 1251 . 891 Entropic 1546 | . . . . . . . . . . . . . . . . . . . . . . . 1546 Phasic 66 | . . . . . . . . . 66 . . . . . . . . . . . . . . Highest Corruption 38 | . 1 5 1 5 5 5 2 38 3 3 3 3 3 24 24 24 24 . 1 3 6 2 10 Average Corruption 6 | . 1 5 1 4 5 3 2 10 2 3 3 3 3 16 24 24 24 . 1 2 3 2 4 Corruption Purged 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 354 | . 1 29 7 34 25 15 1 38 11 5 10 3 19 48 37 27 3 . 2 10 20 . 9 Message Errors 99 | . 1 5 . 8 12 4 . 11 1 1 2 1 3 19 11 8 1 . 2 2 4 . 3 Matter Fused 85 | . . 10 2 11 4 . . 7 2 2 2 1 5 11 9 4 2 . . 6 5 . 2 Heat Flow Errors 40 | . . 5 . 6 2 3 . 5 3 . 1 . 3 . 6 3 . . . 1 2 . . Energy Discharges 43 | . . 3 2 4 3 4 1 6 2 1 2 1 1 7 4 . . . . . 2 . . Parts Rejected 4 | . . . . . . . . . . . . . 1 . . . . . . 1 . . 2 Parts Fused 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 45 | . . 5 1 1 1 3 . 6 2 1 . . 5 3 4 6 . . . . 5 . 2 Data Loss (major) 15 | . . 1 . 3 1 1 . 1 . . . . 1 3 1 2 . . . . 1 . . Misfires 9 | . . . . 1 1 . . 2 . . 1 . . . 1 3 . . . . . . . Alerts 7 | . . . 1 . . . . . . . 2 . . 3 . 1 . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Weapon Failures 4 | . . . 1 . . . . . 1 . . . . 1 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2462 | . 69 171 . 240 . 201 . . . . 25 . . 585 117 355 . 6 96 147 210 . 240 Projectiles 140 | . . . . . . . . . . . 25 . . 6 . 11 . . 45 12 . . 41 Explosions 96 | . . . . 3 . . . . . . . . . 9 2 . . 6 . . . . 76 Melee 2226 | . 69 171 . 237 . 201 . . . . . . . 570 115 344 . . 51 135 210 . 123 Knockbacks 52 | . 1 1 2 1 . 4 . . 5 4 2 . 3 2 . . . . 4 4 . . 19 Impact 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . Kinetic 46 | . . . 2 . . 4 . . 5 4 2 . 3 2 . . . . 4 3 . . 17 Secondary 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 Self-Inflicted Damage 405 | . . 78 55 27 . 40 . . . . . . 14 118 . . . . . . . . 73 Shots 10 | . . 1 2 1 . 1 . . . . . . 1 3 . . . . . . . . 1 Rammed 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 Targets Rammed 8 | . . . . . . . . . . . . . . . . . . . . 1 . . 7 Kicked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 419 | 18 225 259 350 219 251 258 . 295 212 48 252 . 213 172 311 253 . 30 151 202 211 419 214 Average Temperature 76 | 9 62 32 111 75 92 94 . 74 40 18 67 . 71 59 141 84 . 13 73 45 61 230 73 Received Heat Transfer 5280 | . 279 132 1206 126 114 234 . 655 315 225 . . 426 496 51 . 43 10 . 285 297 9 377 Effects 10 | . 2 . 5 . . . . . . . . . . . 3 . . . . . . . . Shutdowns 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . Interference 6 | . 2 . 2 . . . . . . . . . . . 2 . . . . . . . . Siege Activations 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Total Turns 94 | . . . . . . . . . . . . . . . . . . . . . . . 94 Longest Duration 42 | . . . . . . . . . . . . . . . . . . . . . . . 42 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Robots Corrupted 7 | . 2 1 . 1 . . . . . . . . . 3 . . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . Parts Fried 22 | . 5 10 . 1 . . . . . . . . . 6 . . . . . . . . . Impact Corruptions 12 | . 3 7 . 2 . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . 1 . . . 3 . . . 1 . . . . . . . . . . . . . . Heat Transferred 4133 | 222 1003 . . . . . . 243 2044 50 100 . . 175 . . . . . . . 185 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 32 | . . . . . . . . . . . . . . . . . . . . . 32 . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Acc Maximum Alert Level 4 | . . 1 2 . . . . . 4 . . . . 2 . . . . 1 1 . . 2 Low Security (%) 59 | 100 100 95 82 100 . . . . . . . . . 19 . . . . 46 5 100 100 56 Level 1 19 | . . 4 17 . . . . . . . . . . 48 . . . . 53 94 . . . Level 2 7 | . . . . . . . . . . . . . . 31 . . . . . . . . 42 Level 3 10 | . . . . . . . . . 77 . . . . . . . . . . . . . . Level 4 3 | . . . . . . . . . 22 . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1441 | 10 57 209 404 199 . . . . 1441 . . . . 602 . . . . 391 392 198 30 585 Initial 916 | . . 2 66 159 . . . . 916 . . . . . . . . . 60 204 198 2 12 Average 265 | 1 19 56 100 85 . . . . 996 . . . . 349 . . . . 170 317 57 4 235 Influence Increases 11895 | 30 255 780 824 445 143 301 . 661 2456 308 33 . 266 1382 495 10 210 314 707 737 207 117 1214 Destroy 0b10 Robot/C 5720 | . 160 380 400 220 120 220 . 480 840 240 20 . 220 640 360 . 140 240 240 240 100 20 440 Destroy 0b10 Robot/NC 590 | 30 25 65 55 55 . 5 . 15 50 . . . . 100 5 10 5 5 30 35 45 . 55 Destroy Leader 1098 | . 54 128 96 54 10 40 . 60 236 40 10 . 30 120 40 . . 30 34 32 12 10 62 Allied During Kill 638 | . . . 19 3 13 36 . 106 229 28 3 . 16 58 . . 65 24 38 . . . . Successful Hack 154 | . . 46 8 12 . . . . 28 . . . . . . . . . . 12 . . 48 Disable Machine 615 | . . 75 30 45 . . . . 90 . . . . 90 . . . . 195 . 30 . 60 Anti-Garrison Action 450 | . . . 150 . . . . . . . . . . 150 . . . . . 150 . . . Destroy Structure 905 | . 1 41 36 41 . . . . 53 . . . . 134 . . . . 170 118 20 12 279 Advance Influence 900 | . . . . . . . . . 900 . . . . . . . . . . . . . . Partial Spotted 30 | . . . . . . . . . . . . . . . . . . . . . . 15 15 Lose Combat Pursuer 795 | . 15 45 30 15 . . . . 30 . . . . 90 90 . . 15 . 150 . 60 255 Influence Decreases 11316 | 30 248 628 631 749 191 301 . 635 1060 823 387 553 266 796 601 348 182 387 413 775 556 101 655 Entered New Map 2583 | . . 5 93 193 19 . . . 10 527 173 553 . . 217 92 142 170 37 187 155 2 8 Time Decay 6493 | 30 248 374 345 556 142 261 . 455 580 286 214 . 187 526 334 246 40 217 276 428 329 52 367 Search Patrol Dispatched 200 | . . . . . . . . . 200 . . . . . . . . . . . . . . Lost Part 1114 | . . 16 50 . 30 20 . 80 70 10 . . 79 150 50 10 . . . 160 62 47 280 Lost Ally 570 | . . . 20 . . 20 . 100 200 . . . . 120 . . . . 100 . 10 . . Purge Threat 356 | . . 233 123 . . . . . . . . . . . . . . . . . . . . Squads Dispatched 74 | . 5 4 7 5 . . . 1 20 . . . . 7 . . . . 4 8 2 2 9 Investigation 12 | . 1 3 2 2 . . . . . . . . . . . . . . 1 1 . . 2 Extermination 17 | . . . . 2 . . . . 4 . . . . 2 . . . . 2 2 1 1 3 Reinforcement 24 | . 4 1 2 1 . . . . 8 . . . . 1 . . . . 1 3 1 1 1 Assault 13 | . . . 2 . . . . 1 3 . . . . 2 . . . . . 2 . . 3 Garrison 8 | . . . 1 . . . . . 5 . . . . 2 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Construction Impeded 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . Haulers Reinforced 5 | . . . . 1 . . . . 3 . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Acc Distress Signals 16 | . 3 1 4 . . . . . 1 . . . . 2 . . . . . 3 . . 2 Communications Jammed 35 | . . . . 9 . . . . . . . . . 15 . . . . 2 9 . . . Distress Signals 31 | . . . . 9 . . . . . . . . . 15 . . . . 1 6 . . . Times Spotted 464 | . 18 26 51 14 6 11 . 24 48 13 1 . 12 45 21 6 32 13 16 37 10 9 51 Peak Tracking Total 15 | . 4 3 7 4 5 4 . 7 4 4 1 . 5 7 5 3 9 5 6 14 4 4 15 Tactical Retreats 33 | . 1 3 2 1 . . . . 2 . . . . 6 4 . . 1 . 3 . 4 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Acc Traps Triggered 16 | . 2 2 1 2 . . . . 1 . . . . 2 . 1 . . 1 1 . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 25 | . . . . . . . . . . . . . . 25 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Traps Extracted 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . . . 2 . 2 . . . . . Triggered 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Most Traps Carried 4 | . . . . . . . . . . . . . . 4 4 4 2 4 4 4 4 4 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Acc Machines Disabled 44 | . . 5 3 3 . . . . 6 . . . . 7 . . . . 13 1 2 . 4 Max in Single Turn 4 | . . 4 1 1 . . . . 2 . . . . 4 . . . . 2 1 1 . 2 Garrison Access 6 | . . . 1 . . . . . 1 . . . . 1 . . . . . 2 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Acc Machines Accessed 49 | . 2 10 4 6 1 . . . 5 . . 4 . 3 . . 5 1 2 3 1 . 2 Terminals 16 | . 2 8 3 2 . . . . . . . . . . . . . 1 . . . . . Fabricators 4 | . . . . 1 . . . . 1 . . . . . . . . . 1 . . . 1 Repair Stations 5 | . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . Recycling Units 3 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Scanalyzers 6 | . . 2 . . . . . . 1 . . . . . . . . . 1 1 . . 1 Garrison Access 5 | . . . 1 . . . . . . . . . . 1 . . . . . 2 1 . . Total Hacks 131 | . 5 29 14 10 1 . . . 10 . . 28 . 6 . . 10 1 4 6 2 . 5 Successful 79 | . 3 15 5 7 1 . . . 3 . . 28 . 1 . . 10 1 . 2 1 . 2 Failed 52 | . 2 14 9 3 . . . . 7 . . . . 5 . . . . 4 4 1 . 3 Catastrophic 11 | . . 4 . 2 . . . . 1 . . . . 2 . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 64 | . 2 5 4 3 . . 1 . 17 . . . . 8 . . 1 . 11 2 3 . 7 Terminals 47 | . 5 26 11 4 . . . . . . . . . . . . . 1 . . . . . Fabricators 8 | . . . . 2 . . . . 2 . . . . . . . . . 2 . . . 2 Repair Stations 9 | . . . . 3 . . . . 5 . . . . 1 . . . . . . . . . Recycling Units 5 | . . . . 1 . . . . 1 . . . . 3 . . . . . . . . . Scanalyzers 13 | . . 3 . . . . . . 2 . . . . . . . . . 2 3 . . 3 Garrison Access 10 | . . . 3 . . . . . . . . . . 2 . . . . . 3 2 . . Terminal Hacks 55 | . 1 9 3 2 1 . . . . . . 28 . . . . 10 1 . . . . . Record 22 | . . 1 . . . . . . . . . 11 . . . . 9 1 . . . . . Part Schematic 8 | . . . . . . . . . . . . 8 . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . Prototype ID Bank 6 | . . 2 . 1 . . . . . . . 3 . . . . . . . . . . . Open Door 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . 2 1 . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . 2 . . . . 2 . . . . . . . . . . . . . . Scan Component 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . Repair 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzer 7 | . . 3 . . . . . . 1 . . . . . . . . . . 1 . . 2 Retrieve Study 7 | . . 3 . . . . . . 1 . . . . . . . . . . 1 . . 2 Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Unauthorized Hacks 8 | . 2 3 2 1 . . . . . . . . . . . . . . . . . . . Terminals 8 | . 2 3 2 1 . . . . . . . . . . . . . . . . . . . Track 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 1 2 1 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 35 | . 2 9 4 6 . . . . 4 . . . . 3 . . . . 2 2 1 . 2 Full Trace Events 5 | . . 3 1 1 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . . . 8 . . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . 84 . . . . . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . Part Studies Acquired 7 | . . 3 . . . . . . 1 . . . . . . . . . . 1 . . 2 Parts Repaired 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . Time 88 | . . . . 38 . . . . 50 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . 2 . . . . . 3 . . . . 1 . . . . . 2 . . . Machine Destruction 8 | . . . 2 . . . . . 3 . . . . 1 . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . 1 . . 1 . . . . . . . . 5 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Acc Total Allies 38 | . . . 1 1 1 . 4 2 10 . . . 1 6 . . 5 . 6 . . . 1 Largest Group 5 | . . . 1 1 2 2 5 4 5 1 1 1 1 4 . . 5 5 4 . . . . Highest-Rated Group 323 | . . . 57 60 71 71 203 165 323 53 53 42 63 216 . . 226 226 315 . . . . Highest-Rated Ally 103 | . . . 57 60 60 55 49 52 85 53 53 42 63 63 . . 49 49 103 . . . . Zionite Dispatches 9 | . . . . . . . . . 3 . . . . 2 . . . . 3 . . . 1 Heavy 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . Light 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Hacker 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 45 | . . . 2 . 2 . . 2 4 5 . 1 1 2 . . . 11 2 . 13 . . STAY 22 | . . . 1 . 1 . . 1 2 2 . 1 1 1 . . . 5 1 . 6 . . FOLLOW 15 | . . . 1 . 1 . . 1 2 3 . . . 1 . . . 6 . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . EXPLORE 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 514 | . . . 20 11 20 42 . 95 136 20 8 . 12 49 . . 51 21 28 . . . 1 Total Damage 16161 | . . . 400 253 956 834 . 2638 3883 462 198 . 759 1718 . . 1831 649 1519 . . . 61 Kills 93 | . . . 2 1 4 7 . 19 31 4 . . 3 9 . . 8 1 4 . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Allies Melted 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Acc Active Infowar (turns) 14416 | . 683 1653 190 1547 18 392 1116 66 . 379 291 110 1113 1322 757 525 693 658 895 920 428 229 431 Optics 1574 | . . . . . . 392 1116 66 . . . . . . . . . . . . . . . Sensors 431 | . . . . . . . . . . . . . . . . . . . . . . . 431 Terrain 6271 | . . . . . . . . . . 269 291 110 1113 447 200 525 693 658 891 763 311 . . Structural 504 | . . . . . . . . . . . . . . . . . . . . . 319 185 . Seismic 5024 | . 683 1653 190 1523 18 . . . . . . . . . . . . . 245 712 . . . Machine Analysis 346 | . . . . . . . . . . . . . . . . . . . . . 117 229 . Jamming 5787 | . . . . 660 . . . . . 110 . . 370 1188 757 525 362 . 895 920 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . 1 2 2 2 . . . . . . 1 2 . 1 . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Zionite Intel Received 5 | . . . . . . . . . 2 . . . . 1 . . . . 1 . . . 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Trap Installations 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Acc Turns Passed 22249 | 123 902 1653 1193 1705 936 858 1116 1211 1781 630 450 110 1113 1561 757 525 693 658 895 1051 850 358 1120 Spaces Moved 12718 | 57 378 764 516 812 388 529 968 666 1092 419 289 86 564 761 592 458 520 493 643 480 336 205 702 Core 433 | 2 . . . . . . . . . . . . . . . . . . . 1 . 81 349 Treads 3472 | 55 378 542 516 812 388 121 . 468 . . . . . . . . . . . . . 23 169 Legs 544 | . . 222 . . . . . . . . . . 71 79 . . . . . . 73 99 . Wheels 8264 | . . . . . . 408 968 198 1092 419 289 86 493 682 592 458 520 493 643 479 263 2 179 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 Fastest Speed 50 | 50 160 120 145 163 165 115 100 100 105 105 123 120 135 105 105 105 105 105 105 105 100 50 50 Average Speed 133 | 156 160 163 147 163 225 145 111 147 119 108 132 121 174 130 105 105 110 119 111 119 157 130 96 Slowest Speed 1200 | 160 160 240 165 165 250 250 115 245 135 123 135 135 470 400 135 120 120 120 120 1200 310 850 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 64 75 30 15 66 75 90 60 31 48 42 69 68 22 73 72 74 77 21 18 37 4 21 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 5 | . . . . . . . 1 1 . . . 1 . . . 1 1 . . . . . . Known Exits Taken 10 | . . 1 . 1 . . . . 1 . . . 1 1 . 1 . . 1 1 1 1 . Unknown Exits Taken 13 | 1 1 . 1 . 1 1 1 1 . 1 1 1 . . 1 . 1 1 . . . . . Scrap Searched 31 | . . . . . 2 2 2 2 . 6 2 . 5 . 3 3 . 4 . . . . . Spaces Dug 223 | . 1 10 2 35 . . . . 17 . . . . 27 7 . 5 1 53 43 11 4 7 Terrain Destroyed 715 | . 1 46 40 51 1 38 . 3 36 56 4 . 25 60 36 2 5 22 64 72 11 4 138 Melee 128 | . 1 10 2 10 . . . . 12 . . . . 23 6 . 5 1 13 26 8 4 7 Projectile 155 | . . . 5 . 1 6 . 3 24 20 4 . 5 24 2 2 . 4 9 32 3 . 11 AOE 432 | . . 36 33 41 . 32 . . . 36 . . 20 13 28 . . 17 42 14 . . 120 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Res Acc Total 16267 | 74 585 1012 766 1095 428 569 1010 830 1403 544 344 91 651 1126 679 489 627 542 753 810 561 281 997 Wait 1450 | . 138 86 44 143 3 . 20 48 139 85 43 . 23 109 39 4 49 28 18 193 105 34 99 Move 12695 | 56 377 763 515 811 387 528 967 665 1091 418 288 85 563 760 591 457 519 492 642 479 335 204 702 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 263 | 4 8 20 26 27 5 4 5 27 23 6 1 . 12 21 4 4 7 . 5 5 16 11 22 Fast Attach 193 | 7 1 11 13 8 5 4 4 6 10 2 1 3 5 26 2 2 11 . 13 4 24 10 21 Attach 117 | . . 4 9 2 2 4 2 7 11 2 1 . 8 7 4 4 1 . 2 10 10 5 22 Detach 60 | . . 3 7 . 2 . 1 2 4 1 . . 2 4 . 3 3 . 4 3 9 2 10 Swap 141 | . 6 14 11 6 1 5 1 8 13 7 4 . 3 12 7 2 4 7 10 11 3 . 6 Drop 286 | . 7 28 36 32 9 . 10 22 23 2 2 3 8 31 2 3 18 1 14 3 11 4 17 Fire 550 | 7 45 54 88 24 6 15 . 26 68 21 4 . 16 33 9 . . 9 17 42 3 5 58 Melee 436 | . 3 29 17 42 7 9 . 8 13 . . . 11 98 21 8 15 3 20 51 45 6 30 Ram 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 Kick 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 27 | . . . . . . . . . 8 . . . . . . . . . 8 8 . . 3 Rewire 12 | . . . . . 1 . . 11 . . . . . . . . . . . . . . . Trap 29 | . . . . . . . . . . . . . . 25 . 2 . 2 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x3) -3/Research -3/Quarantine -2/Research (discovered 2 exits: *Acc x2) -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 545 | -10/Materials | Discovered new exit (range 16) 623 | -10/Materials | Discovered new exit (range 10) 624 | -10/Materials | Derelicts attacked the area 712 | -10/Materials | Discovered new exit (range 7) 1006 | -10/Materials | Discovered new exit (range 12) 1026 | -10/Materials | Entered another Materials area 1026 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1055 | -9/Materials | Identified exit to Materials 1142 | -9/Materials | Discovered new exit (range 16) 1301 | -9/Materials | Identified exit to Mines 2030 | -9/Materials | Build established: Gunner 2679 | -9/Materials | Entered another Materials area 2679 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3275 | -8/Materials | Found Botcube 3298 | -8/Materials | Botcube activated 3316 | -8/Materials | Botcube completed mutation into treaded form, armed with 2 guns. 3466 | -8/Materials | Build established: Tank 3609 | -8/Materials | Discovered new exit (range 14) 3619 | -8/Materials | Garrison activated, responded to threat 3715 | -8/Materials | Discovered new exit (range 5) 3836 | -8/Materials | Found Botcube 3850 | -8/Materials | Core integrity fell below 50% 3872 | -8/Materials | Entered Factory 3872 | -7/Factory | Evolved 2 slots: Utility x2 3899 | -7/Factory | Lost 4 parts (1p2n1u) 4123 | -7/Factory | Fabricated Plasma Cannon (x2) 4531 | -7/Factory | Discovered new exit (range 16) 4668 | -7/Factory | Repaired Arm. Treads 4756 | -7/Factory | Discovered new exit (range 5) 4758 | -7/Factory | Allied Derelicts emerged from ambush trap array 4799 | -7/Factory | Build established: Mutant 5029 | -7/Factory | Murdered 3 allies 5171 | -7/Factory | Botcube activated 5193 | -7/Factory | Botcube completed mutation into wheeled form, armed with 2 cannons. 5406 | -7/Factory | Identified exit to Lower Caves 5577 | -7/Factory | Entered Lower Caves 5577 | -7/Lower Caves | Accompanied by 1 ally 5579 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5625 | -7/Lower Caves | Spotted B-75 Beast 5632 | -7/Lower Caves | Lost 3 parts (1p1u1w) 5637 | -7/Lower Caves | Allies destroyed B-75 Beast 5799 | -7/Lower Caves | Found DCF Scrap (12 items) 5831 | -7/Lower Caves | Learned 4 Factory zone layouts 5903 | -7/Lower Caves | Build established: Tank 6035 | -7/Lower Caves | Encountered a Warlord checkpoint 6449 | -7/Lower Caves | Discovered new exit (range 15) 6513 | -7/Lower Caves | Entered another Lower Caves area 6513 | -7/Lower Caves | Accompanied by 2 allies 6536 | -7/Lower Caves | Spotted B-75 Beast 6556 | -7/Lower Caves | Allies destroyed B-75 Beast 7332 | -7/Lower Caves | Discovered new exit (range 14) 7371 | -7/Lower Caves | Entered Zion 7371 | -7/Zion | Accompanied by 1 ally 7414 | -7/Zion | System corruption cleaned by Quarantine Array 7416 | -7/Zion | Build established: Scavenger-Mutant 7447 | -7/Zion | Received a hallucinogenic algorithm 7447 | -7/Zion | Ran a hallucination algorithm 7481 | -7/Zion | Discovered new exit (range 10) 7621 | -7/Zion | Learned Factory stockpile data 7722 | -7/Zion | Found Prototype Device 7722 | -7/Zion | Identified Phasing AFG 7834 | -7/Zion | Learned location of 1 exit from Factory 7994 | -7/Zion | Given the Hacking Drone Bay 7995 | -7/Zion | Found Prototype Device 8111 | -7/Zion | Met Imprinter 8131 | -7/Zion | Imprinted 8133 | -7/Zion | Declared Zion's savior 8223 | -7/Zion | Found Prototype Device 8223 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 8306 | -7/Zion | Build established: Derelict-Mutant 8487 | -7/Zion | Entered Proximity Caves 8487 | -6/Proximity Caves | Accompanied by 5 allies 8553 | -6/Proximity Caves | Spotted B-75 Beast 8584 | -6/Proximity Caves | Allies destroyed B-75 Beast 8588 | -6/Proximity Caves | Found Botcube 8610 | -6/Proximity Caves | Spotter reported a threat 8657 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8778 | -6/Proximity Caves | Core integrity fell below 50% 8824 | -6/Proximity Caves | Core integrity fell below 20% 8827 | -6/Proximity Caves | System corruption reached 10% 8848 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 9055 | -6/Proximity Caves | Spotter reported a threat 9087 | -6/Proximity Caves | Build established: Scavenger-Mutant 9116 | -6/Proximity Caves | Botcube activated 9132 | -6/Proximity Caves | Botcube completed mutation into treaded form, armed with 2 guns. 9154 | -6/Proximity Caves | Spotter reported a threat 9251 | -6/Proximity Caves | Spotter reported a threat 9332 | -6/Proximity Caves | Spotter reported a threat 9385 | -6/Proximity Caves | Spotter reported a threat 9472 | -6/Proximity Caves | Learned Factory terminal intel 9488 | -6/Proximity Caves | Learned location of Extension (-6) 9512 | -6/Proximity Caves | Spotter reported a threat 9640 | -6/Proximity Caves | Discovered new exit (range 5) 9696 | -6/Proximity Caves | System corruption reached 30% 9698 | -6/Proximity Caves | Entered Factory 9698 | -6/Factory | Accompanied by 1 ally 9698 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9699 | -6/Factory | Identified exit to Lower Caves 9700 | -6/Factory | Identified exit to Factory 9703 | -6/Factory | Loaded intel: 28 terminal locations 10023 | -6/Factory | Retrieved Zion intel report: Active Garrisons 10024 | -6/Factory | Zion Heavy squad teleported in 10048 | -6/Factory | Search patrols dispatched 10076 | -6/Factory | Found Botcube 10114 | -6/Factory | Zion Hacker squad teleported in 10174 | -6/Factory | Found Prototype Protection 10174 | -6/Factory | Identified Zio. Weapon Casing 10274 | -6/Factory | Build established: Scavenger-Tank 10398 | -6/Factory | Search patrols dispatched 10537 | -6/Factory | Botcube activated 10557 | -6/Factory | Botcube completed mutation into treaded form, armed with 2 guns. 10618 | -6/Factory | Retrieved Zion intel report: Trap Installations 10619 | -6/Factory | Zion Hacker squad teleported in 10886 | -6/Factory | Garrison activated, responded to threat 10916 | -6/Factory | Build established: Scavenger-Mutant 11005 | -6/Factory | Discovered exit to Factory (range 6) 11047 | -6/Factory | Repaired Imp. Heavy Armor Plating 11096 | -6/Factory | Cargo convoy interrupted 11125 | -6/Factory | Spotted B-75 Beast 11157 | -6/Factory | Terminal network hard line cut 11207 | -6/Factory | Destroyed B-75 Beast 11287 | -6/Factory | Garrison activated, responded to threat 11448 | -6/Factory | First assault squad dispatched 11479 | -6/Factory | Entered Lower Caves 11479 | -6/Lower Caves | Accompanied by 1 ally 11482 | -6/Lower Caves | Build established: Tank 11491 | -6/Lower Caves | Lost 3 parts (1p2u) 11535 | -6/Lower Caves | Encountered a Warlord checkpoint 11883 | -6/Lower Caves | Spotted B-75 Beast 11929 | -6/Lower Caves | Destroyed B-75 Beast 12061 | -6/Lower Caves | Discovered new exit (range 5) 12109 | -6/Lower Caves | Entered another Lower Caves area 12109 | -6/Lower Caves | Accompanied by 1 ally 12536 | -6/Lower Caves | Discovered new exit (range 10) 12559 | -6/Lower Caves | Entered Data Miner 12559 | -6/Data Miner | Accompanied by 1 ally 12559 | -6/Data Miner | Discovered new exit (range 6) 12586 | -6/Data Miner | Met Data Miner 12617 | -6/Data Miner | Learned location of Section 7 (-2) 12617 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12628 | -6/Data Miner | Received God Mode back door access code from Data Miner 12669 | -6/Data Miner | Entered Proximity Caves 12669 | -5/Proximity Caves | Accompanied by 1 ally 12713 | -5/Proximity Caves | Murdered *Z-H Reborn 12713 | -5/Proximity Caves | Destroyed *Z-H Reborn 13032 | -5/Proximity Caves | Botcube activated 13050 | -5/Proximity Caves | Botcube completed mutation into legged form, armed with 2 cannons. 13143 | -5/Proximity Caves | Build established: Derelict-Gunner 13218 | -5/Proximity Caves | Spotted B-75 Beast 13234 | -5/Proximity Caves | Destroyed B-75 Beast 13320 | -5/Proximity Caves | Core integrity fell below 50% 13359 | -5/Proximity Caves | Lost 8 parts (1p3n2u2w) 13490 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13600 | -5/Proximity Caves | Build established: Mutant 13752 | -5/Proximity Caves | Discovered exit to Factory (range 5) 13782 | -5/Proximity Caves | Entered Factory 13782 | -5/Factory | Accompanied by 1 ally 13782 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13783 | -5/Factory | Identified exit to Upper Caves 13946 | -5/Factory | Zion Hacker squad teleported in 14143 | -5/Factory | Destroyed 12 combat bots 14199 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 14203 | -5/Factory | Lost 3 parts (1p2n) 14251 | -5/Factory | System corruption reached 10% 14270 | -5/Factory | Lost 5 parts (1p2n1u1w) 14494 | -5/Factory | Lost 3 parts (1p2u) 14530 | -5/Factory | Zion Fire squad teleported in 14540 | -5/Factory | Build established: Derelict-Gladiator 14617 | -5/Factory | Lost 3 allies 15163 | -5/Factory | Garrison activated, responded to threat 15260 | -5/Factory | Terminal network hard line cut 15267 | -5/Factory | Build established: Mutant 15343 | -5/Factory | Entered Upper Caves 15387 | -5/Upper Caves | Learned Factory interactive machine intel 15405 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15629 | -5/Upper Caves | Build established: Gladiator 15852 | -5/Upper Caves | Spotted B-75 Beast 15980 | -5/Upper Caves | Lost 3 parts (2p1n) 16093 | -5/Upper Caves | Discovered new exit (range 5) 16100 | -5/Upper Caves | Entered another Upper Caves area 16140 | -5/Upper Caves | Discovered new exit (range 10) 16201 | -5/Upper Caves | Learned location of Armory (-4) 16409 | -5/Upper Caves | Encountered a Warlord checkpoint 16417 | -5/Upper Caves | Identified exit to Warlord 16563 | -5/Upper Caves | Build established: Scavenger-Gladiator 16625 | -5/Upper Caves | Entered Warlord 16655 | -5/Warlord | Discovered new exit (range 12) 16690 | -5/Warlord | System corruption cleaned by Quarantine Array 16791 | -5/Warlord | Learned Quarantine security intel 16791 | -5/Warlord | Learned Factory repair station intel 16791 | -5/Warlord | Learned Factory scanalyzer intel 16791 | -5/Warlord | Learned Armory repair station intel 16793 | -5/Warlord | Learned Testing stockpile data 16906 | -5/Warlord | Visited the Vortex Lab 16917 | -5/Warlord | Found Prototype Piercing Weapon 16919 | -5/Warlord | Found Prototype Piercing Weapon 16920 | -5/Warlord | Warlord's base attacked by MAIN.C 16925 | -5/Warlord | Found Prototype Launcher 16974 | -5/Warlord | Opened Warlord's prototype stash 16980 | -5/Warlord | Found Prototype Reactor 16980 | -5/Warlord | Identified Vortex Chain Reactor 16990 | -5/Warlord | Found Prototype Processor 16990 | -5/Warlord | Identified Exp. Targeting Computer 17000 | -5/Warlord | Found Prototype Device 17000 | -5/Warlord | Identified System Purifier 17008 | -5/Warlord | Found Prototype Processor 17008 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 17078 | -5/Warlord | Rebuked by Warlord 17156 | -5/Warlord | Warlord forces counterattacked 17241 | -5/Warlord | Lost 6 allies 17257 | -5/Warlord | Spotted Executioner 17276 | -5/Warlord | Spotted Executioner 17280 | -5/Warlord | Build established: Commander-Mutant 17317 | -5/Warlord | Lost 3 allies 17318 | -5/Warlord | Entered Proximity Caves 17318 | -4/Proximity Caves | Accompanied by 5 allies 17789 | -4/Proximity Caves | Build established: Mutant 17796 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17949 | -4/Proximity Caves | Discovered new exit (range 9) 17976 | -4/Proximity Caves | Entered Factory 17976 | -4/Factory | Accompanied by 1 ally 17976 | -4/Factory | Evolved 2 slots: Utility x2 17977 | -4/Factory | Loaded intel: 54 interactive machine locations 17978 | -4/Factory | Loaded intel: 6 repair station locations 17979 | -4/Factory | Loaded intel: 4 scanalyzer locations 18005 | -4/Factory | Discovered new exit (range 11) 18198 | -4/Factory | Identified exit to Research 18247 | -4/Factory | Zion Heavy squad teleported in 18298 | -4/Factory | Retrieved Zion intel report: Guard Positions 18334 | -4/Factory | Zion Offense Resupply teleported in 18479 | -4/Factory | Zion Light squad teleported in 18490 | -4/Factory | Spotted B-86 Titan 18651 | -4/Factory | Incoming investigation squad redirected 18807 | -4/Factory | Discovered exit to Research (range 14) 18846 | -4/Factory | Discovered exit to Research (range 6) 18871 | -4/Factory | Entered Research 18871 | -3/Research | Evolved 2 slots: Utility x2 18872 | -3/Research | Identified exit to Quarantine 18893 | -3/Research | Build established: Scavenger-Mutant 19704 | -3/Research | Spotted B-86 Titan 19738 | -3/Research | Lost 6 parts (6u) 19825 | -3/Research | Lost 5 parts (1p1n2u1w) 19922 | -3/Research | Entered Quarantine 19923 | -3/Quarantine | Core integrity fell below 50% 19952 | -3/Quarantine | Lost 4 parts (3n1w) 20101 | -3/Quarantine | Identified Hacking Drone Bay 20141 | -3/Quarantine | Build established: Mutant 20319 | -3/Quarantine | Found Alien Impact Weapon 20319 | -3/Quarantine | Identified Core Stripper 20541 | -3/Quarantine | Found Prototype Processor 20541 | -3/Quarantine | Identified Exp. Melee Analysis Suite 20550 | -3/Quarantine | Found Prototype Device 20550 | -3/Quarantine | Identified Exp. Thermal Shield 20662 | -3/Quarantine | Lost 12 parts (3p5n2u2w) 20706 | -3/Quarantine | Found Alien Artifact 20757 | -3/Quarantine | Discovered new exit (range 7) 20770 | -3/Quarantine | Identified exit to Research 20772 | -3/Quarantine | Entered Research 20772 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 20773 | -2/Research | Identified exit to Access 20847 | -2/Research | Found Unknown Device 20847 | -2/Research | Identified Quantum Capacitor 20929 | -2/Research | Build established: Scavenger-Gladiator 20955 | -2/Research | Identified Vortex Lance (x2) 21001 | -2/Research | Released all parts (10) 21003 | -2/Research | Discovered exit to Access (range 16) 21032 | -2/Research | Lost 14 parts (2p5n4u3w) 21130 | -2/Research | Entered Access 21130 | -1/Access | Evolved 2 slots: Propulsion x2 21279 | -1/Access | Build established: Mutant 21765 | -1/Access | Identified Vortex Catalyst Activator 21807 | -1/Access | Lost 7 parts (1p3n2u1w) 21880 | -1/Access | First assault squad dispatched 22074 | -1/Access | Lost 12 parts (4p3n1u4w) 22138 | -1/Access | Lost 5 parts (5n) 22161 | -1/Access | Core integrity fell below 50% 22176 | -1/Access | Core integrity fell below 20% 22225 | -1/Access | System corruption reached 10% 22245 | -1/Access | Retrieved Zion intel report: Main Access 22245 | -1/Access | Identified exit to Surface 22246 | -1/Access | Zion hero teleported in (AD-0RF) 22249 | -1/Access | P-80 Master assimilated allied AD-0RF 22250 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- [ Retrieving intel... ] [ Confirmed 1x main access to Surface... ] [ (57,229) ] [ Coordinates transferred. ] >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : AD-0RF/Hero ] [ 2 : Infowar Resupply ] [ 3 : 6N-RV4(z)/Light(3) ] [ 4 : Hover Resupply ] [ 5 : Zionite Resupply ] [ 6 : Explosive Resupply ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 22246_ AD-0RF: "When you're hot you're hot." 22249_ P-80 Master hacks AD-0RF, assimilated. [Achievement: Betrayal Most Foul] 22250_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | #??????????????# ##### #???????????? | | /// #???????????#### #???????????????????? | | /// #???????????# #???????????????????? | | /// #???????????# ####???????????????????? | | #???????????# #??????????????????????? | | #???????????# #??????????????????????? | | #???????????# #??????????????????????? | | #???????????# #??????????????????????? | | ?#####################??# #??????????????????????? | | ??????# #??# #??????????????????????? | | ??????# #??# #??????????????????????? | | ??????# ""T"" #??# #??????????????????????? | | ???????? """"" ???#%#??????????????????????? | | ?????????? ???### ###????????????????????? | | ???????????? ?????# #????????????????????? | | ???????????#+#+######## #????????????????????? | | #######????# % #????????????????????? | | ] ??# ###### [ #????????????????????? | | ! # #????# #????????????????????? | | + #????#############??????????????? | | ! # #??????# #??????????????? | | ??# #??????# #??????????????? | | ####+##?#### ######## #??????????????? | | ?# # i #??????????????? | | ?# # #??????????????? | | ?# #@p #??????????????? | | ?# /p " #??????????????? | | ?? # " #??????????????? | | ?# ###########??????????????? | | ?? #????????????????????????? | | ?? ???????????????????????? | | ??? ??????????????????????? | | ??? ?????????????????????? | | ???? ????????????????????? | | ????? ????????????????????? | | ??????? # ######????????????????????? | | ????????? # #?????????????????????????? | | ???????????? # +?????????????????????????? | | ??????????????# ??????????????????????????? | | ???????????????? ??????????????????????????? | | ??????????????????? ##??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Coolant Potential 65 Energy Generation 61 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 14 Power Amplification 30 Additional Mass Support 9 Armor Coverage 750 Resistance: TH 30 Core Shielding 20 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 20 Melee Accuracy 24 Core Analysis 6 Recoil Reduction 6 Kinecelleration 30 Force Boost 30 Salvage Targeting 1 Trap Extractor Capacity 8 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Railgun | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Plasma Cannon | x2 | -7/Factory | Preloaded Repaired ---------- Arm. Treads | 7% | -7/Factory Imp. Heavy Armor Plating | 62% | -6/Factory Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Hammer | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Arm. Huge Wheel | -6/Factory | Hacked KE Penetrator | -3/Research | Hacked Wheel | -1/Access | Hacked Com. Wheel | -1/Access | Hacked Alien Tech Used ----------------- Core Stripper Achievements -------------- Betrayal Most Foul Fancy Inventory Frankenstein I Have A Map? Look Less Dangerous Next Time Physics Hates This One Trick Resistances Are Futile Suspicious That Tickles Throw Away The Key Challenges ------------ None Game ------ Seed SupersonicArmorUnit Manual? 0 Play Time 05:33:10 Cumulative 648.9 hours Start 2026.01.02 @ 16:28:27 End 2026.01.05 @ 16:40:36 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 172 Adventurer 0 Explorer 0 Win Type - Total 47 Types 32/0/6/3/1/1/1/2/0/1 Lore% 50 Gallery% 75 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3ab0f5d-8f1f-4477-91bc-bb71a415a9ae