Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.08 @ 12:43:43 Player: Jinx Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1844) 1844 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (114) 114 TOTAL SCORE: 4823 Bonus ------- Follower Combat Kills 114 Cogmind --------- Core Integrity 606/700 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (155) Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Light Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON (3) ------- Pulse Rifle Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Reinforced Ion Engine Cooled Ion Engine Light Deuterium Engine Light Treads Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Large Storage Unit High-capacity Matter Pod (200) Improved Power Shielding Light Armor Plating Heavy Assault Rifle Rocket Launcher Mining Laser Chainsword Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Reinforced Ion Engine Cooled Ion Engine Light Deuterium Engine Improved Titanium Leg Improved Titanium Leg Large Storage Unit High-capacity Matter Pod Improved Power Shielding Light Armor Plating Improved Light Armor Plating Heavy Assault Rifle Rocket Launcher Mining Laser [Rating: 37] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Improved Light Armor Plating Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 3 | . . . 2 1 . Weapon 1 | . . . . . 1 Parts Attached 44 | 6 3 1 14 14 6 Power 3 | 1 1 . 1 . . Engine 3 | 1 1 . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 . . 4 3 2 Treads 8 | 2 . . 2 3 1 Leg 3 | . . . 2 . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 1 . 7 7 3 Device 5 | . 1 . 1 1 2 Storage 4 | 1 . . 1 2 . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 8 | . . . 4 3 1 Artifact . | . . . . . . Weapon 11 | 2 1 1 2 4 1 Energy Gun 5 | 2 . . 2 1 . Energy Cannon . | . . . . . . Ballistic Gun 5 | . 1 1 . 2 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 4 | . . . 1 3 . Power 1 | . . . 1 . . Propulsion 1 | . . . . 1 . Utility 1 | . . . . 1 . Weapon 1 | . . . . 1 . Highest Loss Streak 1 | . . . 1 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 98 100 96 99 100 Engine 10 | . 14 14 9 9 7 Treads 22 | . 28 28 11 26 28 Leg 3 | . . . 10 . 1 Device 8 | . 12 14 3 7 11 Storage 10 | . 14 14 11 9 7 Processor 6 | . . . 11 9 7 Protection 11 | . . . 17 18 10 Energy Gun 11 | . 23 14 11 8 7 Ballistic Gun 11 | . 4 14 11 9 15 Naked Turns . | . . . . . . Heaviest Build 54 | 14 21 20 40 51 54 Greatest Support 84 | 40 40 40 44 66 84 Greatest Overweight (x) 1 | . . . 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 11 | 7 8 8 11 15 15 Most Carried 15 | 7 8 8 15 15 15 Average Carried 11 | 5 7 7 10 14 14 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 15 | 7 8 8 15 15 15 Class Distribution -------------------- 83% | Mutant 8% | Scavenger-Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1247 | 260 231 25 213 244 274 Remotely . | . . . . . . Salvage Created 2097 | 66 231 128 772 615 285 Parts 136 | 1 21 9 60 33 12 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 53 | . 7 5 23 13 5 Guns 51 | . 7 5 22 12 5 Classes Destroyed 7 | 1 3 . 2 1 . Recycler 2 | 1 . . . 1 . Watcher 6 | . 1 . 2 2 1 Swarmer 16 | . 3 3 6 4 . Grunt 26 | . 4 2 12 4 4 Brawler 2 | . . . 1 1 . Sentry 8 | . . . 4 3 1 Hunter 1 | . . . . 1 . Best Kill Streak 7 | 1 7 3 5 4 3 Combat Bots Only 5 | . 4 3 5 4 3 Max Kills in Single Turn 2 | 1 1 2 2 2 1 Gunslinging 1 | . . . 1 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 2817 | . 133 196 931 1126 431 Core 392 | . 35 30 136 97 94 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 284 | . . . 284 . . Core Remaining (%) 80 | 100 . 74 66 82 . Volleys Fired 226 | 3 21 12 73 86 31 Largest 3 | 2 2 2 2 2 3 Hottest 106 | 100 100 70 83 100 106 Shots Fired 413 | 6 42 24 139 128 74 Gun 409 | 6 42 24 139 124 74 Cannon . | . . . . . . Launcher . | . . . . . . Special 4 | . . . . 4 . Kinetic 232 | . 4 12 73 81 62 Thermal 181 | 6 38 12 66 47 12 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 24 | 5 13 24 22 17 21 Robot Miss Streak 3 | . 3 1 3 2 2 Penetration Max . | . . . . . . Secondary Targets 11 | . 1 1 7 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 326 | 5 29 21 107 106 58 Core Hits 126 | 2 15 10 42 36 21 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 4 | . . . 1 2 1 Critical Strikes 12 | 1 1 . 5 4 1 Burn 7 | 1 1 . 3 2 . Destroy 5 | . . . 2 2 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3903 | 62 351 241 1331 1199 719 Guns 3903 | 62 351 241 1331 1199 719 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1640 | . 25 89 434 529 563 Thermal 2263 | 62 326 152 897 670 156 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 463 | 117 4 9 442 463 345 Average Temperature 151 | 59 1 4 135 161 190 Received Heat Transfer 1404 | . 66 117 468 450 303 Effects 15 | . . . 4 6 5 Shutdowns 5 | . . . 2 2 1 Energy Bleed 3 | . . . 1 1 1 Matter Decay 3 | . . . . 1 2 Damage (minor) 4 | . . . 1 2 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 1 1 . Combat Hostiles 2 | . . . 1 1 . Parts Melted 2 | . . . 1 1 . Heat Transferred 5883 | 259 1036 444 2220 1591 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 367 | 5 224 193 367 224 239 Initial 73 | . 2 73 . 18 58 Average 104 | 4 97 91 157 95 80 Maximum Alert Level 1 | . 1 . 1 1 1 Low Security (%) 84 | 100 82 100 58 97 90 Level 1 15 | . 17 . 41 2 9 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . 4 1 1 Investigation 3 | . . . 2 1 . Extermination 1 | . . . . . 1 Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 10 | . 3 . 3 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 91 | . 12 10 35 25 9 Peak Tracking Total 7 | . 6 3 6 7 4 Tactical Retreats 6 | . . . 3 3 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 2 | . . . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . . 6 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 1 | . . 1 . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 14 | . 1 . 5 5 3 Terminals 11 | . 1 . 3 5 2 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 . 1 Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 41 | . 3 . 16 14 8 Successful 35 | . 3 . 14 13 5 Failed 6 | . . . 2 1 3 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 7 | . . . 1 1 5 Terminals 34 | . 3 . 10 14 7 Fabricators . | . . . . . . Repair Stations 6 | . . . 5 . 1 Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 29 | . 3 . 8 13 5 Record 9 | . . . 1 7 1 Prototype ID Bank 2 | . 1 . 1 . . Level Access Points 3 | . . . 1 1 1 Emergency Access Points 2 | . 1 . . 1 . Terminal Index 1 | . . . . . 1 Alert Level 3 | . . . 2 . 1 Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . . . . 1 . Disarm Traps 1 | . . . . 1 . Maintenance Status 1 | . 1 . . . . Investigation Status 1 | . . . . 1 . Reinforcement Status 1 | . . . 1 . . Zone Layout 3 | . . . 1 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 5 . . Scan Component 3 | . . . 3 . . Repair 2 | . . . 2 . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 . 4 3 2 Full Trace Events 5 | . 1 . 3 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 76 | . . . 76 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 4 | . . 4 . . . Largest Group 4 | . . 4 2 . . Highest-Rated Group 71 | . . 71 32 . . Highest-Rated Ally 31 | . . 31 16 . . Total Orders . | . . . . . . Ally Attacks 27 | . . 17 10 . . Total Damage 315 | . . 200 115 . . Kills 7 | . . 6 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 4716 | 284 269 872 1353 1162 776 Spaces Moved 2361 | 163 110 512 583 569 424 Core 1 | 1 . . . . . Treads 2116 | 162 110 512 339 569 424 Legs 244 | . . . 244 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 145 145 153 Average Speed 157 | 159 160 160 168 147 154 Slowest Speed 237 | 160 160 160 190 237 155 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 8 23 95 47 37 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 3 | . . 3 . . . Spaces Dug 4 | . . . . 4 . Terrain Destroyed 4 | . . . . 4 . Melee . | . . . . . . Projectile 4 | . . . . 4 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2983 | 178 165 545 832 777 486 Wait 280 | . 22 16 131 94 17 Move 2356 | 162 109 511 582 568 424 Hop . | . . . . . . Pick Up 42 | 7 4 2 18 7 4 Fast Attach 15 | 6 2 . 5 1 1 Attach 10 | . . . 4 4 2 Detach 1 | . 1 . . . . Swap 19 | . 1 1 5 9 3 Drop 34 | . 5 3 14 8 4 Fire 226 | 3 21 12 73 86 31 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 16) 285 | -11/Scrapyard | Entered Materials 347 | -10/Materials | Build established: Mutant 480 | -10/Materials | Discovered new exit (range 8) 554 | -10/Materials | Entered Mines 659 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 753 | -10/Mines | Learned 2 Materials zone layouts 821 | -10/Mines | Found a hidden stash of uninstalled traps 884 | -10/Mines | Received a Mining Laser from a helpful Derelict 1015 | -10/Mines | Discovered new exit (range 7) 1037 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1426 | -10/Mines | Entered Materials 1426 | -9/Materials | Accompanied by 2 allies 1426 | -9/Materials | Evolved 2 slots: Utility x2 1427 | -9/Materials | Identified exit to Materials 1911 | -9/Materials | Discovered new exit (range 16) 1995 | -9/Materials | Identified exit to Mines 2572 | -9/Materials | Repaired Imp. Light Armor Plating 2612 | -9/Materials | Repaired Imp. Light Armor Plating 2779 | -9/Materials | Entered another Materials area 2779 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2873 | -8/Materials | Identified exit to Factory 3941 | -8/Materials | Entered Factory 3941 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3970 | -7/Factory | Identified exit to Factory 4617 | -7/Factory | Build established: Scavenger-Skirmisher 4717 | -7/Factory | Self-destructed Last Messages --------------- 04276_ Acquired 20 matter. 04277_ Acquired 51 matter. 04285_ Acquired 11 matter. 04307_ Connecting with Scanalyzer... 04315_ Dropped Hrd. Medium Armor Plating. 04315_ Acquired Adv. Heat Sink. 04322_ W-25 Informer destroyed. 04326_ Acquired 26 matter. 04339_ Dropped Imp. Sensor Array. 04348_ Connecting with Recycling Unit... 04404_ ALERT: Cargo convoy en route, clear transfer corridor. 04425_ Dropped Maul. 04426_ Acquired Chainsword. 04563_ Connecting with DSF Access... 04678_ Acquired 10 matter. 04691_ ALERT: Rogue bot located, Programmers report to Factory Zone 5L. 04717_ Connecting with Terminal... >>Index(Terminals) Found 26 terminals. Downloaded coordinate data. 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"""" T | | ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Challenges ------------ None Game ------ Seed LaserSignalCasing Manual? 0 Play Time 01:20:17 Cumulative 11.7 hours Start 2022.05.06 @ 16:33:50 End 2022.05.08 @ 12:43:43 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68045967-f0df-4f79-ad94-ad2e757f8352