Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 00:14:12

Player: MarKhan

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (138)     690
Value Destroyed (3643)     3643
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (832)                832
              TOTAL SCORE: 8485

 Bonus
-------
High Alert Combat Kills    832

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          24%
Temperature                Warm (182)
Movement                   Core (50)
Location                   -6/Waste

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (8) ------
                   (None)
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
         Light Treads
       Layered Medium Armor Plating
               Hacking Suite
  High-powered Tractor Beam

 Peak State 
------------
>               --- POWER ------------
       Enhanced Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Improved Treads
       Improved Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
                Machine Analyzer
       Advanced Sensor Array
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Advanced Hacking Suite
       Advanced System Shield
>               --- WEAPON -----------
          Heavy Ion Cannon
                Coil Gun
>               --- INVENTORY --------
          Light Treads
       Improved Treads
       Improved Treads
       Improved Treads
       Improved Medium Treads
                Matter Compressor
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
                Seismic Detector
        Layered Medium Armor Plating
        Layered Medium Armor Plating
                Shield Generator
                Hacking Suite
                Hacking Suite
   High-powered Tractor Beam
                Coil Gun
                Coil Gun
                Gauss Cannon
           Mini Grenade Launcher
                Plasma Cutter
[Rating: 59]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Advanced Targeting Computer
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Reflective Plating
Weapon                     Enhanced Autogun
  Energy Gun               Small Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Gauss Cannon
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was 
Slots Evolved              8    | .   .   2   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   
  Utility                  6    | .   .   2   1   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             152  | 7   12  20  62  25  23  3   
  Power                    12   | 1   2   1   6   2   .   .   
    Engine                 7    | 1   2   1   2   1   .   .   
    Core                   5    | .   .   .   4   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               35   | 2   2   4   21  2   3   1   
    Treads                 35   | 2   2   4   21  2   3   1   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  69   | 2   2   6   26  19  13  1   
    Device                 37   | 1   .   4   11  13  8   .   
    Storage                3    | 1   1   1   .   .   .   .   
    Processor              9    | .   1   .   2   4   2   .   
    Hackware               4    | .   .   .   2   .   1   1   
    Protection             16   | .   .   1   11  2   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   36   | 2   6   9   9   2   7   1   
    Energy Gun             3    | 1   .   1   1   .   .   .   
    Energy Cannon          3    | .   .   1   1   .   1   .   
    Ballistic Gun          25   | 1   5   7   7   1   3   1   
    Ballistic Cannon       4    | .   .   .   .   1   3   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   3   2   1   .   .   
Parts Lost                 22   | .   2   6   6   .   .   8   
  Power                    5    | .   1   1   3   .   .   .   
  Propulsion               6    | .   1   2   1   .   .   2   
  Utility                  5    | .   .   1   1   .   .   3   
  Weapon                   6    | .   .   2   1   .   .   3   
  Highest Loss Streak      8    | .   1   6   1   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  95  98  100 100 69  
  Engine                   4    | .   13  9   2   .   .   .   
  Core                     3    | .   .   .   5   6   6   4   
  Treads                   26   | .   27  21  26  30  26  17  
  Device                   9    | .   2   17  5   12  12  9   
  Storage                  9    | .   14  11  9   7   6   4   
  Processor                15   | .   11  11  14  17  26  15  
  Hackware                 4    | .   .   .   6   7   6   8   
  Protection               3    | .   .   2   9   .   .   .   
  Ballistic Gun            17   | .   24  21  17  14  9   3   
Peak Build Rating          59   | 7   8   17  31  38  58  59  
  Average Rating           27   | 5   7   13  27  34  51  40  
  On Entrance              22   | .   7   8   17  30  38  56  
Naked Turns                34   | .   .   .   .   .   .   34  
Heaviest Build             70   | 14  30  53  62  60  70  63  
  Greatest Support         93   | 40  40  46  66  83  93  93  
  Greatest Overweight (x)  7    | .   1   7   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  20  20  20  20  20  
  Average Capacity         17   | 7   13  16  20  20  20  15  
  Most Carried             20   | 3   15  20  20  20  20  20  
  Average Carried          17   | 2   13  15  19  19  19  14  
  Final Capacity           20   | 8   15  20  20  20  20  5   
  Final Carried            20   | 3   15  20  20  20  20  4   

 Class Distribution 
--------------------
 56% | Scavenger-Mutant
 22% | Mutant
 20% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
     Scavenger-Mutant | -7/Factory
 Scavenger-Skirmisher | -6/Factory
    Hacker-Skirmisher | -6/Waste

 Resources                      | -11  -10  -9   -8   -7   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  
Matter Collected           5289 | 291  650  730  2556 310  752  .    
  Remotely                 399  | .    .    399  .    .    .    .    
Salvage Created            5777 | 135  810  1059 3145 241  387  .    
  Parts                    367  | 9    61   86   179  17   15   .    
Haulers Intercepted        14   | .    2    4    6    1    1    .    
Recyclers Shooed           2    | .    1    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was 
Combat Hostiles Destroyed  99   | .   19  24  51  1   4   .   
  Melee                    1    | .   .   .   .   .   1   .   
  Guns                     97   | .   19  24  51  1   2   .   
  Cannons                  1    | .   .   .   .   .   1   .   
Classes Destroyed          15   | 2   6   2   4   1   .   .   
  Worker                   5    | .   .   4   1   .   .   .   
  Builder                  4    | .   1   1   2   .   .   .   
  Tunneler                 4    | 2   .   .   1   .   1   .   
  Hauler                   14   | .   2   4   6   1   1   .   
  Recycler                 6    | 1   1   .   2   1   1   .   
  Mechanic                 1    | .   1   .   .   .   .   .   
  Operator                 2    | .   .   .   2   .   .   .   
  Watcher                  11   | .   3   3   3   2   .   .   
  Swarmer                  22   | .   9   12  .   .   1   .   
  Grunt                    54   | .   10  10  32  .   2   .   
  Duelist                  4    | .   .   .   4   .   .   .   
  Protector                2    | .   .   .   2   .   .   .   
  Sentry                   13   | .   .   2   11  .   .   .   
  Hunter                   2    | .   .   .   2   .   .   .   
  Programmer               2    | .   .   .   .   1   1   .   
Best Kill Streak           17   | 2   4   17  7   2   2   .   
  Combat Bots Only         15   | .   4   15  5   1   2   .   
Max Kills in Single Turn   2    | 1   1   2   2   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  
Hostile Shots Fired        521  | .    100  107  261  4    31   18   
  Missed                   135  | .    27   37   63   1    7    .    
Damage Taken               5809 | .    805  700  2915 44   355  990  
  Core                     1493 | .    142  114  382  .    47   808  
  Absorbed by Shields      362  | .    .    .    245  .    117  .    
  Ignored by Resistances   124  | .    .    .    124  .    .    .    
  Regen/Repaired (Parts)   195  | .    .    .    195  .    .    .    
Core Remaining (%)         68   | 100  43   71   30   100  .    .    
Volleys Fired              473  | 7    71   78   220  18   56   23   
  Largest                  2    | 2    2    2    2    2    2    2    
  Hottest                  95   | 60   40   46   93   53   65   95   
Shots Fired                877  | 14   140  153  439  34   71   26   
  Gun                      809  | 14   140  153  436  32   30   4    
  Cannon                   68   | .    .    .    3    2    41   22   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  814  | 7    140  153  436  34   40   4    
  Thermal                  63   | 7    .    .    3    .    31   22   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         17   | 5    12   15   17   12   16   5    
  Robot Miss Streak        10   | 2    5    3    6    10   2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        11   | .    3    4    4    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    
Shots Hit Robots           578  | 9    91   99   303  22   39   15   
  Core Hits                249  | 4    40   40   130  11   20   4    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    1    .    .    .    
  Critical Strikes         2    | .    1    .    1    .    .    .    
    Destroy                2    | .    1    .    1    .    .    .    
Melee Attacks              10   | .    10   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 10   | .    10   .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    3    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           9971 | 107  1210 1641 5140 386  907  580  
  Guns                     8868 | 107  995  1640 5140 386  557  43   
  Cannons                  759  | .    .    .    .    .    349  410  
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    215  | .    215  .    .    .    .    .    
  Ramming                  129  | .    .    1    .    .    1    127  
  Kinetic                  8814 | 53   995  1640 5140 386  557  43   
  Thermal                  813  | 54   .    .    .    .    349  410  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 215  | .    215  .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         24   | .    .    .    5    .    .    24   
  Average Corruption       5    | .    .    .    4    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    15   .    .    6    
    Message Errors         4    | .    .    .    3    .    .    1    
    Matter Fused           5    | .    .    .    5    .    .    .    
    Heat Flow Errors       3    | .    .    .    2    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    2    .    .    .    
    Data Loss (major)      1    | .    .    .    1    .    .    .    
    Misfires               1    | .    .    .    1    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    1    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            21   | .    11   .    .    .    10   .    
  Projectiles              10   | .    .    .    .    .    10   .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    11   | .    11   .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      64   | .    .    .    .    .    .    64   
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   39   | .    .    1    .    .    1    37   
Targets Rammed             40   | .    .    1    .    .    2    37   
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    .    
Highest Temperature        454  | .    21   12   454  24   37   256  
  Average Temperature      47   | .    7    6    62   13   11   24   
  Received Heat Transfer   1762 | .    399  162  1097 .    104  .    
  Effects                  2    | .    .    .    2    .    .    .    
    Shutdowns              1    | .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    
  Heat Transferred         1161 | 125  .    .    .    .    481  555  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  
Peak Influence             1143 | 15   231  575  1143 507  107  31   
  Initial                  455  | .    9    63   152  455  51   12   
  Average                  329  | 6    130  374  698  308  35   15   
Maximum Alert Level        4    | .    1    2    4    2    .    .    
  Low Security (%)         43   | 100  81   10   4    9    100  100  
  Level 1                  21   | .    18   39   10   60   .    .    
  Level 2                  22   | .    .    49   39   30   .    .    
  Level 3                  11   | .    .    .    39   .    .    .    
  Level 4                  1    | .    .    .    5    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    1    .    .    .    
Squads Dispatched          22   | .    4    3    10   3    2    .    
  Investigation            11   | .    4    2    5    .    .    .    
  Extermination            3    | .    .    .    .    2    1    .    
  Reinforcement            4    | .    .    1    1    1    1    .    
  Assault                  2    | .    .    .    2    .    .    .    
  Garrison                 2    | .    .    .    2    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    1    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was 
Distress Signals           14   | .   2   2   10  .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              159  | .   25  33  84  5   8   4   
  Peak Tracking Total      10   | .   5   10  7   1   4   5   
  Tactical Retreats        9    | .   1   1   6   .   1   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was 
Traps Triggered            10   | .   2   1   6   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Was 
Machines Disabled          2    | .   .   .   1   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   1   .   
  Garrison Access          2    | .   .   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was 
Machines Accessed          26   | .   11  2   7   4   2   .   
  Terminals                19   | .   8   2   5   3   1   .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          2    | .   1   .   1   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   1   .   .   
Total Hacks                81   | .   28  12  28  8   5   .   
  Successful               37   | .   12  3   14  5   3   .   
  Failed                   42   | .   15  8   14  3   2   .   
    Catastrophic           8    | .   4   1   1   2   .   .   
  Database Lockouts        2    | .   1   1   .   .   .   .   
  Manual                   36   | .   11  9   15  1   .   .   
  Terminals                61   | .   21  12  19  7   2   .   
  Fabricators              3    | .   .   .   .   .   3   .   
  Repair Stations          11   | .   3   .   8   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   1   .   .   
Terminal Hacks             24   | .   9   3   7   4   1   .   
  Record                   2    | .   1   .   1   .   .   .   
  Part Schematic           2    | .   1   .   .   1   .   .   
  Robot Analysis           9    | .   2   2   5   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   
  Locate Traps             3    | .   1   .   .   1   1   .   
  Hauler Manifests         2    | .   .   1   .   1   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   1   .   
Repair Station Hacks       7    | .   1   .   6   .   .   .   
  Scan Component           4    | .   1   .   3   .   .   .   
  Repair                   3    | .   .   .   3   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   1   .   .   
  Seal Access              2    | .   .   .   1   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         22   | .   9   2   6   3   2   .   
  Full Trace Events        11   | .   5   1   5   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   .   1   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   106 .   
  Total Part Build Rating  6    | .   .   .   .   .   6   .   
Parts Repaired             3    | .   .   .   3   .   .   .   
  Time                     96   | .   .   .   96  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     11   | .   11  .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Was 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was 
Robot Analysis Total       9    | .   2   2   5   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  
Turns Passed               8048 | 108  1747 1002 2265 1324 1466 136  
Spaces Moved               3838 | 48   914  404  938  770  741  23   
  Core                     4    | 2    .    2    .    .    .    .    
  Treads                   3834 | 46   914  402  938  770  741  23   
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  155  160  160  160  
  Average Speed            162  | 155  160  185  158  160  160  160  
  Slowest Speed            400  | 160  240  400  240  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    .    .    2    
Exploration Rate (%)       38   | 6    92   44   69   19   17   23   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 16   | .    1    .    .    1    13   1    
Terrain Destroyed          20   | .    1    .    .    1    14   4    
  Melee                    1    | .    1    .    .    .    .    .    
  Projectile               19   | .    .    .    .    1    14   4    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             2    | .    .    .    .    .    .    2    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  
Total                      4987 | 64   1050 539  1441 837  962  94   
  Wait                     287  | .    16   7    139  7    113  5    
  Move                     3834 | 47   913  404  937  769  741  23   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  90   | 3    18   15   35   7    12   .    
  Fast Attach              30   | 7    1    6    9    4    1    2    
  Attach                   22   | .    1    5    10   2    3    1    
  Detach                   7    | .    .    3    1    1    1    1    
  Swap                     100  | .    10   9    43   19   19   .    
  Drop                     93   | .    10   12   47   10   14   .    
  Fire                     473  | 7    71   78   220  18   56   23   
  Melee                    10   | .    10   .    .    .    .    .    
  Ram                      39   | .    .    .    .    .    .    39   
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    2    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-6/Waste

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
  109 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  359 | -10/Materials | Discovered new exit (range 13)
  484 | -10/Materials | Discovered new exit (range 14)
 1117 | -10/Materials | Core integrity fell below 50%
 1215 | -10/Materials | Discovered new exit (range 9)
 1475 | -10/Materials | Discovered new exit (range 11)
 1475 | -10/Materials | Central database locked down
 1646 | -10/Materials | Build established: Scavenger-Mutant
 1793 | -10/Materials | Discovered new exit (range 15)
 1856 | -10/Materials | Entered another Materials area
 1856 | -9/Materials  | Evolved 2 slots: Utility x2
 2053 | -9/Materials  | Discovered new exit (range 10)
 2224 | -9/Materials  | Destroyed 15 combat bots
 2233 | -9/Materials  | Lost 6 parts (1p2n1u2w)
 2465 | -9/Materials  | Discovered new exit (range 15)
 2495 | -9/Materials  | Central database locked down
 2723 | -9/Materials  | Discovered new exit (range 15)
 2858 | -9/Materials  | Entered another Materials area
 2858 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3098 | -8/Materials  | Discovered new exit (range 8)
 3313 | -8/Materials  | Identified exit to Factory
 3416 | -8/Materials  | Repaired Imp. Treads
 3455 | -8/Materials  | Repaired Shield Generator
 3488 | -8/Materials  | Repaired Imp. Treads
 3658 | -8/Materials  | First assault squad dispatched
 3929 | -8/Materials  | Discovered exit to Factory (range 5)
 4226 | -8/Materials  | Core integrity fell below 50%
 4470 | -8/Materials  | Garrison activated, responded to threat
 5032 | -8/Materials  | Sterilization system engaged
 5032 | -8/Materials  | Non-combat units ordered to evacuate
 5123 | -8/Materials  | Entered Factory
 5123 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6047 | -7/Factory    | Discovered new exit (range 8)
 6064 | -7/Factory    | Identified exit to Factory
 6447 | -7/Factory    | Entered another Factory area
 6447 | -6/Factory    | Evolved 2 slots: Utility x2
 6493 | -6/Factory    | Build established: Scavenger-Skirmisher
 7171 | -6/Factory    | Fabricated Adv. Hacking Suite (x1)
 7913 | -6/Factory    | Sucked down chute
 7913 | -6/Factory    | Entered Waste
 7928 | -6/Waste      | EMP discharged
 7940 | -6/Waste      | Spotted C-40 Crusher
 7941 | -6/Waste      | Spotted C-40 Crusher
 7981 | -6/Waste      | Spotted C-40 Crusher
 7989 | -6/Waste      | Spotted C-40 Crusher
 7997 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8000 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8003 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 8006 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8009 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 8012 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8015 | -6/Waste      | Crushed by falling debris
 8015 | -6/Waste      | System corruption reached 10%
 8015 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 8028 | -6/Waste      | EMP discharged
 8028 | -6/Waste      | Core integrity fell below 50%
 8036 | -6/Waste      | Crushed by falling debris
 8043 | -6/Waste      | Core integrity fell below 20%
 8046 | -6/Waste      | Lost 8 parts (2n3u3w)
 8049 | -6/Waste      | Core destroyed

 Last Messages 
---------------
08030_ 5 Matter crushed.
08030_ Slammed into C-40 Crusher. <x3>
08033_ 6 Matter crushed.
08033_ Slammed into C-40 Crusher. <x3>
08036_ The unstable cave ceiling collapses.
08036_ Crushed by falling debris.
08036_ 2 Matter crushed.
08036_ Slammed into C-40 Crusher. <x2>
08039_ 5 Matter crushed.
08039_ 4 Matter crushed.
08039_ Slammed into C-40 Crusher. <x6>
08045_ 8 Matter crushed.
08045_ 3 Matter crushed.
08045_ Slammed into C-40 Crusher.
08046_ System corrupted: Heat flow error (+293).
08046_ Slammed into C-40 Crusher. <x2>
08048_ 4 Matter crushed.
08048_ Slammed into Earth.
08048_ Destabilizing: Core damaged (-25).
08049_ Slammed into Earth.

 Map 
-----
+----------------------------------------------------+
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|   ????????????##          ##???   ##?????????????? |
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|   ????????????##                     ????????????? |
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|   ????????????##        !           ?????????????? |
|   ????????????##        !!####    ##?????????????? |
|   ????????????##      ! CC#### ?? ##?????????????? |
|   ????????????##       ]CC####??? ##?????????????? |
|   ????????????###########@#### ?  ####???????????? |
|   ????????????#############!##    ####???????????? |
|   ?????????????????????#####                ?????? |
|   ???????????????????????###                ?????? |
|   ????????????????????????##                ?????? |
|   ????????????????????????##               ??????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             300
Resistance: TH             10
Utility Shielding          33
Evasion (%)                40
Targeting Accuracy         16
Recoil Reduction           4
Offensive Hacking          14
Defensive Hacking          14

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
       Mass Driver | -7/Factory    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Hacking Suite | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisposableSapperCycler
  Manual?         0
Play Time         01:28:09
  Cumulative      171.7 hours
  Start           2024.12.04 @ 22:36:02
  End             2024.12.05 @ 00:14:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          186
  Rogue           186
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             64
Gallery%          59
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              20/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e53ad366-a7bd-4ceb-9505-9f5ddc26f48b