Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 00:14:12 Player: MarKhan Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (138) 690 Value Destroyed (3643) 3643 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (832) 832 TOTAL SCORE: 8485 Bonus ------- High Alert Combat Kills 832 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 24% Temperature Warm (182) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Treads Layered Medium Armor Plating Hacking Suite High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Heavy Ion Cannon Coil Gun > --- INVENTORY -------- Light Treads Improved Treads Improved Treads Improved Treads Improved Medium Treads Matter Compressor Advanced Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Layered Medium Armor Plating Layered Medium Armor Plating Shield Generator Hacking Suite Hacking Suite High-powered Tractor Beam Coil Gun Coil Gun Gauss Cannon Mini Grenade Launcher Plasma Cutter [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Utility Advanced Targeting Computer Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Reflective Plating Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 6 | . . 2 1 1 2 . Weapon . | . . . . . . . Parts Attached 152 | 7 12 20 62 25 23 3 Power 12 | 1 2 1 6 2 . . Engine 7 | 1 2 1 2 1 . . Core 5 | . . . 4 1 . . Reactor . | . . . . . . . Propulsion 35 | 2 2 4 21 2 3 1 Treads 35 | 2 2 4 21 2 3 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 69 | 2 2 6 26 19 13 1 Device 37 | 1 . 4 11 13 8 . Storage 3 | 1 1 1 . . . . Processor 9 | . 1 . 2 4 2 . Hackware 4 | . . . 2 . 1 1 Protection 16 | . . 1 11 2 2 . Artifact . | . . . . . . . Weapon 36 | 2 6 9 9 2 7 1 Energy Gun 3 | 1 . 1 1 . . . Energy Cannon 3 | . . 1 1 . 1 . Ballistic Gun 25 | 1 5 7 7 1 3 1 Ballistic Cannon 4 | . . . . 1 3 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . 1 . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 3 2 1 . . Parts Lost 22 | . 2 6 6 . . 8 Power 5 | . 1 1 3 . . . Propulsion 6 | . 1 2 1 . . 2 Utility 5 | . . 1 1 . . 3 Weapon 6 | . . 2 1 . . 3 Highest Loss Streak 8 | . 1 6 1 . . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 99 95 98 100 100 69 Engine 4 | . 13 9 2 . . . Core 3 | . . . 5 6 6 4 Treads 26 | . 27 21 26 30 26 17 Device 9 | . 2 17 5 12 12 9 Storage 9 | . 14 11 9 7 6 4 Processor 15 | . 11 11 14 17 26 15 Hackware 4 | . . . 6 7 6 8 Protection 3 | . . 2 9 . . . Ballistic Gun 17 | . 24 21 17 14 9 3 Peak Build Rating 59 | 7 8 17 31 38 58 59 Average Rating 27 | 5 7 13 27 34 51 40 On Entrance 22 | . 7 8 17 30 38 56 Naked Turns 34 | . . . . . . 34 Heaviest Build 70 | 14 30 53 62 60 70 63 Greatest Support 93 | 40 40 46 66 83 93 93 Greatest Overweight (x) 7 | . 1 7 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 Average Capacity 17 | 7 13 16 20 20 20 15 Most Carried 20 | 3 15 20 20 20 20 20 Average Carried 17 | 2 13 15 19 19 19 14 Final Capacity 20 | 8 15 20 20 20 20 5 Final Carried 20 | 3 15 20 20 20 20 4 Class Distribution -------------------- 56% | Scavenger-Mutant 22% | Mutant 20% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Hacker-Skirmisher | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Matter Collected 5289 | 291 650 730 2556 310 752 . Remotely 399 | . . 399 . . . . Salvage Created 5777 | 135 810 1059 3145 241 387 . Parts 367 | 9 61 86 179 17 15 . Haulers Intercepted 14 | . 2 4 6 1 1 . Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 99 | . 19 24 51 1 4 . Melee 1 | . . . . . 1 . Guns 97 | . 19 24 51 1 2 . Cannons 1 | . . . . . 1 . Classes Destroyed 15 | 2 6 2 4 1 . . Worker 5 | . . 4 1 . . . Builder 4 | . 1 1 2 . . . Tunneler 4 | 2 . . 1 . 1 . Hauler 14 | . 2 4 6 1 1 . Recycler 6 | 1 1 . 2 1 1 . Mechanic 1 | . 1 . . . . . Operator 2 | . . . 2 . . . Watcher 11 | . 3 3 3 2 . . Swarmer 22 | . 9 12 . . 1 . Grunt 54 | . 10 10 32 . 2 . Duelist 4 | . . . 4 . . . Protector 2 | . . . 2 . . . Sentry 13 | . . 2 11 . . . Hunter 2 | . . . 2 . . . Programmer 2 | . . . . 1 1 . Best Kill Streak 17 | 2 4 17 7 2 2 . Combat Bots Only 15 | . 4 15 5 1 2 . Max Kills in Single Turn 2 | 1 1 2 2 1 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Hostile Shots Fired 521 | . 100 107 261 4 31 18 Missed 135 | . 27 37 63 1 7 . Damage Taken 5809 | . 805 700 2915 44 355 990 Core 1493 | . 142 114 382 . 47 808 Absorbed by Shields 362 | . . . 245 . 117 . Ignored by Resistances 124 | . . . 124 . . . Regen/Repaired (Parts) 195 | . . . 195 . . . Core Remaining (%) 68 | 100 43 71 30 100 . . Volleys Fired 473 | 7 71 78 220 18 56 23 Largest 2 | 2 2 2 2 2 2 2 Hottest 95 | 60 40 46 93 53 65 95 Shots Fired 877 | 14 140 153 439 34 71 26 Gun 809 | 14 140 153 436 32 30 4 Cannon 68 | . . . 3 2 41 22 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 814 | 7 140 153 436 34 40 4 Thermal 63 | 7 . . 3 . 31 22 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 17 | 5 12 15 17 12 16 5 Robot Miss Streak 10 | 2 5 3 6 10 2 1 Penetration Max . | . . . . . . . Secondary Targets 11 | . 3 4 4 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 578 | 9 91 99 303 22 39 15 Core Hits 249 | 4 40 40 130 11 20 4 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . Critical Strikes 2 | . 1 . 1 . . . Destroy 2 | . 1 . 1 . . . Melee Attacks 10 | . 10 . . . . . Impact . | . . . . . . . Slashing 10 | . 10 . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . 3 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9971 | 107 1210 1641 5140 386 907 580 Guns 8868 | 107 995 1640 5140 386 557 43 Cannons 759 | . . . . . 349 410 Explosions . | . . . . . . . Melee 215 | . 215 . . . . . Ramming 129 | . . 1 . . 1 127 Kinetic 8814 | 53 995 1640 5140 386 557 43 Thermal 813 | 54 . . . . 349 410 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 215 | . 215 . . . . . Piercing . | . . . . . . . Highest Corruption 24 | . . . 5 . . 24 Average Corruption 5 | . . . 4 . . 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . . . 15 . . 6 Message Errors 4 | . . . 3 . . 1 Matter Fused 5 | . . . 5 . . . Heat Flow Errors 3 | . . . 2 . . 1 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . 2 . . . Data Loss (major) 1 | . . . 1 . . . Misfires 1 | . . . 1 . . . Misdirections 1 | . . . . . . 1 Weapon Failures 2 | . . . 1 . . 1 Overload Shots . | . . . . . . . Overflow Damage 21 | . 11 . . . 10 . Projectiles 10 | . . . . . 10 . Explosions . | . . . . . . . Melee 11 | . 11 . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 64 | . . . . . . 64 Shots . | . . . . . . . Rammed 39 | . . 1 . . 1 37 Targets Rammed 40 | . . 1 . . 2 37 Kicked . | . . . . . . . Crushed 1 | . . . . . 1 . Highest Temperature 454 | . 21 12 454 24 37 256 Average Temperature 47 | . 7 6 62 13 11 24 Received Heat Transfer 1762 | . 399 162 1097 . 104 . Effects 2 | . . . 2 . . . Shutdowns 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 1161 | 125 . . . . 481 555 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Peak Influence 1143 | 15 231 575 1143 507 107 31 Initial 455 | . 9 63 152 455 51 12 Average 329 | 6 130 374 698 308 35 15 Maximum Alert Level 4 | . 1 2 4 2 . . Low Security (%) 43 | 100 81 10 4 9 100 100 Level 1 21 | . 18 39 10 60 . . Level 2 22 | . . 49 39 30 . . Level 3 11 | . . . 39 . . . Level 4 1 | . . . 5 . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . 1 . . . Squads Dispatched 22 | . 4 3 10 3 2 . Investigation 11 | . 4 2 5 . . . Extermination 3 | . . . . 2 1 . Reinforcement 4 | . . 1 1 1 1 . Assault 2 | . . . 2 . . . Garrison 2 | . . . 2 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . 1 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Distress Signals 14 | . 2 2 10 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 159 | . 25 33 84 5 8 4 Peak Tracking Total 10 | . 5 10 7 1 4 5 Tactical Retreats 9 | . 1 1 6 . 1 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Traps Triggered 10 | . 2 1 6 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Disabled 2 | . . . 1 . 1 . Max in Single Turn 1 | . . . 1 . 1 . Garrison Access 2 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Accessed 26 | . 11 2 7 4 2 . Terminals 19 | . 8 2 5 3 1 . Fabricators 1 | . . . . . 1 . Repair Stations 2 | . 1 . 1 . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 81 | . 28 12 28 8 5 . Successful 37 | . 12 3 14 5 3 . Failed 42 | . 15 8 14 3 2 . Catastrophic 8 | . 4 1 1 2 . . Database Lockouts 2 | . 1 1 . . . . Manual 36 | . 11 9 15 1 . . Terminals 61 | . 21 12 19 7 2 . Fabricators 3 | . . . . . 3 . Repair Stations 11 | . 3 . 8 . . . Recycling Units 4 | . 4 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 1 . . Terminal Hacks 24 | . 9 3 7 4 1 . Record 2 | . 1 . 1 . . . Part Schematic 2 | . 1 . . 1 . . Robot Analysis 9 | . 2 2 5 . . . Emergency Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . . . 1 . . . Locate Traps 3 | . 1 . . 1 1 . Hauler Manifests 2 | . . 1 . 1 . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks 2 | . . . . . 2 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 7 | . 1 . 6 . . . Scan Component 4 | . 1 . 3 . . . Repair 3 | . . . 3 . . . Recycling Unit Hacks 2 | . 2 . . . . . Retrieve Components 2 | . 2 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . Seal Access 2 | . . . 1 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 22 | . 9 2 6 3 2 . Full Trace Events 11 | . 5 1 5 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . 1 . . 1 . . Parts Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 106 | . . . . . 106 . Total Part Build Rating 6 | . . . . . 6 . Parts Repaired 3 | . . . 3 . . . Time 96 | . . . 96 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 11 | . 11 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Robot Analysis Total 9 | . 2 2 5 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Turns Passed 8048 | 108 1747 1002 2265 1324 1466 136 Spaces Moved 3838 | 48 914 404 938 770 741 23 Core 4 | 2 . 2 . . . . Treads 3834 | 46 914 402 938 770 741 23 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 155 160 160 160 Average Speed 162 | 155 160 185 158 160 160 160 Slowest Speed 400 | 160 240 400 240 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 Exploration Rate (%) 38 | 6 92 44 69 19 17 23 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 16 | . 1 . . 1 13 1 Terrain Destroyed 20 | . 1 . . 1 14 4 Melee 1 | . 1 . . . . . Projectile 19 | . . . . 1 14 4 AOE . | . . . . . . . Terrain Rammed 2 | . . . . . . 2 Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Total 4987 | 64 1050 539 1441 837 962 94 Wait 287 | . 16 7 139 7 113 5 Move 3834 | 47 913 404 937 769 741 23 Hop . | . . . . . . . Pick Up 90 | 3 18 15 35 7 12 . Fast Attach 30 | 7 1 6 9 4 1 2 Attach 22 | . 1 5 10 2 3 1 Detach 7 | . . 3 1 1 1 1 Swap 100 | . 10 9 43 19 19 . Drop 93 | . 10 12 47 10 14 . Fire 473 | 7 71 78 220 18 56 23 Melee 10 | . 10 . . . . . Ram 39 | . . . . . . 39 Kick . | . . . . . . . Crush 2 | . . . . . 2 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 13) 484 | -10/Materials | Discovered new exit (range 14) 1117 | -10/Materials | Core integrity fell below 50% 1215 | -10/Materials | Discovered new exit (range 9) 1475 | -10/Materials | Discovered new exit (range 11) 1475 | -10/Materials | Central database locked down 1646 | -10/Materials | Build established: Scavenger-Mutant 1793 | -10/Materials | Discovered new exit (range 15) 1856 | -10/Materials | Entered another Materials area 1856 | -9/Materials | Evolved 2 slots: Utility x2 2053 | -9/Materials | Discovered new exit (range 10) 2224 | -9/Materials | Destroyed 15 combat bots 2233 | -9/Materials | Lost 6 parts (1p2n1u2w) 2465 | -9/Materials | Discovered new exit (range 15) 2495 | -9/Materials | Central database locked down 2723 | -9/Materials | Discovered new exit (range 15) 2858 | -9/Materials | Entered another Materials area 2858 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3098 | -8/Materials | Discovered new exit (range 8) 3313 | -8/Materials | Identified exit to Factory 3416 | -8/Materials | Repaired Imp. Treads 3455 | -8/Materials | Repaired Shield Generator 3488 | -8/Materials | Repaired Imp. Treads 3658 | -8/Materials | First assault squad dispatched 3929 | -8/Materials | Discovered exit to Factory (range 5) 4226 | -8/Materials | Core integrity fell below 50% 4470 | -8/Materials | Garrison activated, responded to threat 5032 | -8/Materials | Sterilization system engaged 5032 | -8/Materials | Non-combat units ordered to evacuate 5123 | -8/Materials | Entered Factory 5123 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6047 | -7/Factory | Discovered new exit (range 8) 6064 | -7/Factory | Identified exit to Factory 6447 | -7/Factory | Entered another Factory area 6447 | -6/Factory | Evolved 2 slots: Utility x2 6493 | -6/Factory | Build established: Scavenger-Skirmisher 7171 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 7913 | -6/Factory | Sucked down chute 7913 | -6/Factory | Entered Waste 7928 | -6/Waste | EMP discharged 7940 | -6/Waste | Spotted C-40 Crusher 7941 | -6/Waste | Spotted C-40 Crusher 7981 | -6/Waste | Spotted C-40 Crusher 7989 | -6/Waste | Spotted C-40 Crusher 7997 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8000 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8003 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8006 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8009 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8012 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8015 | -6/Waste | Crushed by falling debris 8015 | -6/Waste | System corruption reached 10% 8015 | -6/Waste | Crushed by Compactor (1 part destroyed) 8028 | -6/Waste | EMP discharged 8028 | -6/Waste | Core integrity fell below 50% 8036 | -6/Waste | Crushed by falling debris 8043 | -6/Waste | Core integrity fell below 20% 8046 | -6/Waste | Lost 8 parts (2n3u3w) 8049 | -6/Waste | Core destroyed Last Messages --------------- 08030_ 5 Matter crushed. 08030_ Slammed into C-40 Crusher. 08033_ 6 Matter crushed. 08033_ Slammed into C-40 Crusher. 08036_ The unstable cave ceiling collapses. 08036_ Crushed by falling debris. 08036_ 2 Matter crushed. 08036_ Slammed into C-40 Crusher. 08039_ 5 Matter crushed. 08039_ 4 Matter crushed. 08039_ Slammed into C-40 Crusher. 08045_ 8 Matter crushed. 08045_ 3 Matter crushed. 08045_ Slammed into C-40 Crusher. 08046_ System corrupted: Heat flow error (+293). 08046_ Slammed into C-40 Crusher. 08048_ 4 Matter crushed. 08048_ Slammed into Earth. 08048_ Destabilizing: Core damaged (-25). 08049_ Slammed into Earth. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????###?????????????? | | ????????????##############????? ##?????????????? | | ????????????#;############???? ##?????????????? | | ????????????## ##??? ##?????????????? | | ????????????## #### ###????????????? | | ????????????## #### ###????????????? | | ????????????## ????????????? | | ????????????## ?????????????? | | ????????????## ????????????? | | ????????????## ! ?????????????? | | ????????????## !!#### ##?????????????? | | ????????????## ! CC#### ?? ##?????????????? | | ????????????## ]CC####??? ##?????????????? | | ????????????###########@#### ? ####???????????? | | ????????????#############!## ####???????????? | | ?????????????????????##### ?????? | | ???????????????????????### ?????? | | ????????????????????????## ?????? | | ????????????????????????## ??????? | | ????????????????????????#### ######## ??????? | | ????????????????????????#### ######## ??????? | | ???????????????????????????? ##?????????????? | | ????????????????????????????? ##?????????????? | | ????????????????????????????? ##?????????????? | | ????????????????????????????? ##?????????????? | | ?????????????????????????????? ##?????????????? | | ?????????????????????????????? ##?????????????? | | ??????????????????????????????? ##?????????????? | | ??????????????????????????????? ##?????????????? | | ??????????????????????????????? ##?????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 4 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Mass Driver | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Hacking Suite | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisposableSapperCycler Manual? 0 Play Time 01:28:09 Cumulative 171.7 hours Start 2024.12.04 @ 22:36:02 End 2024.12.05 @ 00:14:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 186 Rogue 186 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 59 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e53ad366-a7bd-4ceb-9505-9f5ddc26f48b