Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.02 @ 11:41:56

Player: astralmodem

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (26)      130
Value Destroyed (799)      799
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2029

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (1350) Ox26
Location                   -9/Storage

 Parts 
-------
>       --- POWER (3) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
        Huge Storage Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (25) ---
  Light Armor Plating
        Recalibrator

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
         Light Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
               Huge Storage Unit
               Recalibrator
>              --- WEAPON -----------
               EM Pulse Gun
  High-powered Shotgun
>              --- INVENTORY --------
               Aluminum Leg
               Aluminum Leg
               Core Shielding
               Particle Gun
         Heavy Assault Rifle
  High-powered Shotgun
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Recalibrator
  Storage                  Huge Storage Unit
  Protection               Core Shielding
Weapon                     High-powered Shotgun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            High-powered Shotgun

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    2    | .   .   2   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             25   | 8   6   2   9   
  Power                    4    | 1   1   1   1   
    Engine                 4    | 1   1   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 4   2   .   2   
    Treads                 1    | 1   .   .   .   
    Leg                    6    | 2   2   .   2   
    Wheel                  1    | 1   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   1   1   1   
    Device                 1    | .   1   .   .   
    Storage                2    | 1   .   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   2   .   5   
    Energy Gun             3    | 1   2   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | 1   .   .   5   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 16   | .   5   .   11  
  Power                    4    | .   1   .   3   
  Propulsion               4    | .   2   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   7    | .   2   .   5   
  Highest Loss Streak      5    | .   5   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     58   | .   74  80  54  
  Engine                   12   | .   9   14  12  
  Leg                      7    | .   22  22  5   
  Device                   5    | .   3   11  5   
  Storage                  11   | .   14  11  11  
  Protection               4    | .   .   .   5   
  Energy Gun               6    | .   17  22  3   
  Ballistic Gun            10   | .   7   .   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             94   | 11  14  94  94  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  31   | 1   3   4   31  
  Average Overweight (x)   8    | .   .   2   15  
Largest Inventory Capacity 25   | 8   8   25  25  
  Average Capacity         22   | 6   8   22  25  
  Most Carried             7    | 5   5   6   7   
  Average Carried          4    | 3   2   3   4   
  Final Capacity           25   | 8   8   25  25  
  Final Carried            6    | 4   .   6   2   

 Class Distribution 
--------------------
 79% | Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Sto 
Matter Collected           503  | 106 220 20  157 
  Remotely                 .    | .   .   .   .   
Salvage Created            954  | .   311 95  548 
  Parts                    67   | .   21  6   40  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  23   | .   8   2   13  
  Guns                     20   | .   5   2   13  
  AOE                      1    | .   1   .   .   
Classes Destroyed          5    | .   3   1   1   
  Builder                  2    | .   .   .   2   
  Mechanic                 1    | .   1   .   .   
  Swarmer                  6    | .   3   .   3   
  Grunt                    8    | .   5   1   2   
  Sentry                   9    | .   .   1   8   
Best Kill Streak           4    | .   4   2   3   
  Combat Bots Only         3    | .   3   2   3   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  
Damage Taken               1985 | .    698  40   1247 
  Core                     544  | .    143  20   381  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  50   | .    .    .    50   
Core Remaining (%)         71   | 100  42   .    .    
Volleys Fired              109  | .    43   3    63   
  Largest                  2    | .    2    2    2    
  Hottest                  105  | .    70   105  48   
Shots Fired                130  | .    59   5    66   
  Gun                      130  | .    59   5    66   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  82   | .    16   .    66   
  Thermal                  23   | .    21   2    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          25   | .    22   3    .    
  Robot Hit Streak         39   | .    39   8    38   
  Robot Miss Streak        2    | .    1    1    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    3    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           121  | .    55   4    62   
  Core Hits                45   | .    11   3    31   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         4    | .    2    .    2    
    Burn                   2    | .    2    .    .    
    Destroy                2    | .    .    .    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1590 | .    734  54   802  
  Guns                     1477 | .    630  54   793  
  Cannons                  .    | .    .    .    .    
  Explosions               103  | .    103  .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  10   | .    1    .    9    
  Kinetic                  923  | .    130  .    793  
  Thermal                  382  | .    350  32   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          275  | .    253  22   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             3    | .    1    .    2    
  Kicked                   3    | .    1    .    2    
  Crushed                  .    | .    .    .    .    
Highest Temperature        320  | .    320  78   28   
  Average Temperature      139  | .    169  42   6    
  Received Heat Transfer   810  | .    303  24   483  
  Effects                  1    | .    1    .    .    
    Damage (minor)         1    | .    1    .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           2    | .    2    .    .    
  Combat Hostiles          2    | .    2    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    1    .    .    
  Heat Transferred         1062 | .    988  74   .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             217  | .   217 143 180 
  Initial                  78   | .   .   78  51  
  Average                  45   | .   72  119 37  
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         99   | 100 94  100 99  
  Level 1                  .    | .   5   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   .   2   1   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           6    | .   1   3   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              35   | .   12  3   20  
  Peak Tracking Total      8    | .   8   3   6   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            4    | .   .   .   4   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          3    | .   1   .   2   
  Terminals                1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   2   .   5   
  Successful               2    | .   1   .   1   
  Failed                   5    | .   1   .   4   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   .   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          5    | .   2   .   3   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   1   
  Retrieve Matter          2    | .   1   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   .   2   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         77   | .   .   .   77  
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Sto  
Turns Passed               3026 | 71   305  207  2443 
Spaces Moved               522  | 61   152  63   246  
  Core                     178  | 35   22   .    121  
  Treads                   .    | .    .    .    .    
  Legs                     344  | 26   130  63   125  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  400  
  Average Speed            524  | 87   124  302  936  
  Slowest Speed            1600 | 120  200  400  1600 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       23   | 4    30   10   50   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          4    | .    4    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      4    | .    4    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Total                      698  | 78  212 78  330 
  Wait                     5    | .   5   .   .   
  Move                     519  | 60  151 62  246 
  Hop                      .    | .   .   .   .   
  Pick Up                  27   | 10  4   9   4   
  Fast Attach              .    | .   .   .   .   
  Attach                   20   | 6   6   1   7   
  Detach                   .    | .   .   .   .   
  Swap                     5    | 2   .   1   2   
  Drop                     5    | .   2   2   1   
  Fire                     109  | .   43  3   63  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     3    | .   1   .   2   
  Crush                    .    | .   .   .   .   
  Escape Stasis            5    | .   .   .   5   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   72 | -11/Scrapyard | Entered Materials
  279 | -10/Materials | Lost 5 parts (1p2n2w)
  309 | -10/Materials | Discovered new exit (range 5)
  347 | -10/Materials | Core integrity fell below 50%
  377 | -10/Materials | Entered another Materials area
  377 | -9/Materials  | Evolved 2 slots: Power x2
  446 | -9/Materials  | Discovered new exit (range 5)
  584 | -9/Materials  | Entered Storage
  592 | -9/Storage    | Build established: Scavenger-Mutant
 1223 | -9/Storage    | Build established: Mutant
 2296 | -9/Storage    | Core integrity fell below 50%
 3010 | -9/Storage    | Core integrity fell below 20%
 3027 | -9/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
02306_ Y-45 Defender destroyed.
02307_ Acquired 1 matter.
02317_ K-01 Serf collects debris. <x2>
02322_ U-05 Engineer builds a Door.
02324_ K-01 Serf collects debris. <x2>
02329_ R-06 Scavenger collects Imp. Ion Engine.
02331_ K-01 Serf collects debris.
02333_ R-06 Scavenger collects Lgt. Treads.
02335_ K-01 Serf collects debris.
02337_ R-06 Scavenger collects Heat Sink.
02338_ K-01 Serf collects debris. <x2>
02340_ R-06 Scavenger collects Lgt. Treads.
02481_ K-01 Serf collects debris. <x8>
02994_ Lgt. Assault Rifle destroyed.
03006_ Critical hit (Burn: +37).
03009_ Core Shielding destroyed.
03012_ Critical hit (Burn: +37).
03015_ Y-45 Defender destroyed.
03024_ Lgt. Assault Rifle destroyed.
03024_ Acquired 15 matter.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              IntegratedCorruptionFlakker
  Manual?         0
Play Time         00:20:27
  Cumulative      4.0 hours
  Start           2022.06.02 @ 11:19:42
  End             2022.06.02 @ 11:41:56
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          21
  Rogue           20
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          8
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b4a54200-9ca4-477b-897a-d38b644cd4d1