Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.26 @ 23:30:04

Player: Cruxius

Result: Destroyed by C-57 Dissector with Dual-blade Saw

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (11)       2200
Robots Destroyed (134)     670
Value Destroyed (6260)     6260
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 13170

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1450
Matter                     300/300
Energy                     211/340
System Corruption          21%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -2/Research

 Parts 
-------
>        --- POWER (3) --------
         Particle Reactor
>        --- PROPULSION (5) ---
  Medium Treads
>        --- UTILITY (10) -----
             (None)
>        --- WEAPON (5) -------
             (None)
>        --- INVENTORY (5) ----
   Light Antimatter Reactor
         Wheel
         Wheel

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
     Light Antimatter Reactor
     Micro Antimatter Reactor
>          --- PROPULSION -------
           Myomer Leg
           Biometal Leg
           Biometal Leg
           Centrium Leg
           Wheel
>          --- UTILITY ----------
  Advanced Heat Sink
     Small Battery
           Terrain Scan Processor
  Advanced Terrain Scan Processor
  Advanced Target Analyzer
  Advanced Target Analyzer
  Improved Medium Armor Plating
  Improved Medium Armor Plating
  Improved Medium Armor Plating
  Improved Medium Armor Plating
>          --- WEAPON -----------
     Heavy Machine Gun
     Heavy Machine Gun
           KE Penetrator
           Lance
>          --- INVENTORY --------
     Light Antimatter Reactor
     Light Quantum Reactor
           Wheel
           Wheel
  Improved Medium Armor Plating
[Rating: 121]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Improved System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Flak Cannon
  Launcher                 Missile Launcher
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res 
Slots Evolved              16   | .   .   2   2   2   .   .   2   2   2   2   2   
  Power                    2    | .   .   .   .   1   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   1   1   .   .   .   .   .   1   .   .   
  Utility                  8    | .   .   1   1   1   .   .   2   1   .   1   1   
  Weapon                   3    | .   .   .   .   .   .   .   .   1   1   .   1   
Parts Attached             222  | 6   4   8   15  15  5   .   29  37  11  22  70  
  Power                    27   | 1   .   .   1   4   .   .   3   3   2   1   12  
    Engine                 13   | 1   .   .   1   3   .   .   2   1   2   .   3   
    Core                   4    | .   .   .   .   1   .   .   1   2   .   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   1   9   
  Propulsion               71   | 2   1   3   7   5   2   .   7   15  2   11  16  
    Treads                 3    | .   .   .   .   .   .   .   .   1   .   .   2   
    Leg                    44   | 2   1   3   7   4   2   .   4   9   1   3   8   
    Wheel                  11   | .   .   .   .   .   .   .   1   2   1   1   6   
    Hover                  9    | .   .   .   .   1   .   .   2   3   .   3   .   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Utility                  74   | 1   2   3   5   4   2   .   11  12  4   3   27  
    Device                 23   | .   1   1   1   1   1   .   4   4   1   1   8   
    Storage                9    | 1   1   .   1   .   .   .   1   .   .   1   4   
    Processor              10   | .   .   .   1   .   .   .   2   .   1   1   5   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             31   | .   .   2   2   3   1   .   3   8   2   .   10  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   1   2   2   2   1   .   8   7   3   7   15  
    Energy Gun             15   | 1   .   .   .   1   .   .   2   3   2   1   5   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   1   1   .   1   
    Ballistic Gun          24   | 1   1   2   .   .   1   .   2   3   .   6   8   
    Ballistic Cannon       5    | .   .   .   2   1   .   .   2   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   2   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   .   3   .   
Parts Lost                 148  | .   .   .   7   10  1   .   27  13  20  17  53  
  Power                    19   | .   .   .   .   1   .   .   3   2   2   1   10  
  Propulsion               43   | .   .   .   4   4   .   .   11  1   6   7   10  
  Utility                  50   | .   .   .   1   2   1   .   7   6   8   3   22  
  Weapon                   36   | .   .   .   2   3   .   .   6   4   4   6   11  
  Highest Loss Streak      16   | .   .   .   7   7   1   .   12  5   16  7   11  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     79   | .   92  99  97  78  96  92  82  74  78  33  66  
  Engine                   7    | .   14  11  9   8   15  15  8   4   3   .   3   
  Core                     1    | .   .   .   .   5   .   .   .   5   1   .   .   
  Leg                      17   | .   28  33  34  14  29  30  15  3   19  1   9   
  Wheel                    1    | .   .   .   .   .   .   .   .   4   1   .   4   
  Hover                    1    | .   .   .   .   .   .   .   1   3   .   6   .   
  Device                   5    | .   4   9   1   1   5   .   5   9   17  5   4   
  Storage                  6    | .   15  11  9   7   7   7   10  .   .   .   3   
  Processor                7    | .   .   .   7   7   7   7   9   8   2   5   11  
  Protection               12   | .   .   12  17  19  15  15  9   15  15  .   8   
  Energy Gun               1    | .   5   .   .   3   .   .   .   5   2   1   3   
  Ballistic Gun            7    | .   22  22  13  .   5   7   5   2   8   8   6   
  Ballistic Cannon         3    | .   .   .   4   8   7   7   5   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             85   | 13  33  24  30  44  42  41  55  67  49  63  85  
  Greatest Support         111  | 20  20  30  45  40  68  68  68  60  72  56  111 
  Greatest Overweight (x)  11   | 1   1   .   8   10  .   .   11  9   2   8   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 20   | 8   15  8   10  10  10  10  10  5   5   20  5   
  Average Capacity         7    | 6   8   8   9   10  10  10  9   5   5   5   5   
  Most Carried             10   | 2   8   8   10  10  10  10  10  5   5   4   5   
  Average Carried          6    | 1   7   7   9   9   9   10  8   4   3   2   3   
  Final Capacity           10   | 8   8   8   10  10  10  10  5   5   5   5   5   
  Final Carried            10   | 2   8   8   10  10  10  10  5   4   3   2   3   

 Class Distribution 
--------------------
 42% | Mutant
 28% | Scavenger-Mutant
 13% | Scavenger-Tank
 10% | Hacker-Mutant
  3% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
    Hacker-Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
   Scavenger-Tank | -4/Factory
           Mutant | -3/Research
 Scavenger-Mutant | -2/Research

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   -2   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  Res  
Matter Collected           4604 | 155  88   188  310  317  178  48   591  964  196  242  1327 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5861 | .    88   127  461  256  27   19   859  1188 419  193  2224 
  Parts                    334  | .    5    9    30   18   2    .    39   53   21   13   144  
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    1    .    .    .    1    1    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    .    8    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res 
Combat Hostiles Destroyed  106  | .   2   3   9   10  1   1   18  20  4   3   35  
  Melee                    11   | .   .   .   .   .   .   .   .   .   .   .   11  
  Guns                     58   | .   2   3   4   1   .   .   8   12  4   3   21  
  Cannons                  37   | .   .   .   5   9   1   1   10  8   .   .   3   
Classes Destroyed          14   | .   1   1   2   3   .   .   4   1   1   .   1   
  Worker                   7    | .   .   .   .   .   .   .   2   1   1   1   2   
  Builder                  9    | .   .   .   .   1   .   .   .   .   2   .   6   
  Tunneler                 2    | .   .   .   .   .   .   .   .   1   .   1   .   
  Recycler                 2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  7    | .   .   .   2   2   .   .   .   .   1   1   1   
  Swarmer                  24   | .   .   .   .   3   .   .   1   1   .   3   16  
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    29   | .   2   2   4   2   .   .   6   7   1   .   5   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   18   | .   .   1   4   3   .   .   5   2   1   .   2   
  Hunter                   10   | .   .   .   1   1   .   1   1   4   .   .   2   
  Programmer               22   | .   .   .   .   1   1   .   3   6   2   .   9   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           6    | .   2   1   6   4   1   1   5   4   3   3   6   
  Combat Bots Only         6    | .   2   1   6   3   1   1   5   4   2   3   6   
Max Kills in Single Turn   2    | .   1   1   1   1   1   1   1   1   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   -2   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  Res  
Damage Taken               21826 | .    101  62   1053 1214 189  102  3069 2528 1816 3084 8608 
  Core                     4255  | .    21   17   137  143  .    .    428  684  617  739  1469 
  Absorbed by Shields      1695  | .    .    .    .    .    .    .    .    224  .    .    1471 
  Redirected to Shielding  374   | .    .    .    27   83   .    .    52   59   153  .    .    
Core Remaining (%)         67    | 100  91   95   75   .    .    79   49   31   46   43   .    
Volleys Fired              370   | .    7    11   34   42   4    3    71   63   19   19   97   
  Largest                  4     | .    2    2    2    2    2    1    2    3    4    4    4    
  Hottest                  228   | .    40   43   78   124  72   44   100  228  197  152  193  
Shots Fired                763   | .    14   22   65   70   8    4    129  141  51   53   206  
  Gun                      557   | .    14   22   47   9    4    1    64   107  43   53   193  
  Cannon                   192   | .    .    .    18   61   4    3    51   34   8    .    13   
  Launcher                 14    | .    .    .    .    .    .    .    14   .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  560   | .    14   22   65   61   8    4    107  57   32   51   139  
  Thermal                  148   | .    .    .    .    9    .    .    .    82   1    2    54   
  Explosive                14    | .    .    .    .    .    .    .    14   .    .    .    .    
  Electromagnetic          41    | .    .    .    .    .    .    .    8    2    18   .    13   
  Robot Hit Streak         35    | .    8    9    25   15   6    12   23   35   14   9    33   
  Robot Miss Streak        6     | .    1    3    2    6    3    1    3    2    1    5    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    .    1    
  Secondary Targets        8     | .    .    .    1    .    .    .    .    1    .    1    5    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    1    .    1    1    
Shots Hit Robots           644   | .    13   15   50   60   4    4    103  119  35   31   210  
  Core Hits                326   | .    5    8    22   38   5    7    74   50   21   11   85   
  Critical Kills           8     | .    .    .    1    .    .    .    .    2    .    .    5    
  Critical Parts Destroyed 10    | .    .    .    .    .    .    .    .    2    1    3    4    
  Critical Strikes         32    | .    .    .    2    2    .    .    1    6    3    3    15   
    Burn                   2     | .    .    .    .    .    .    .    .    2    .    .    .    
    Destroy                18    | .    .    .    1    .    .    .    .    4    1    3    9    
    Blast                  4     | .    .    .    1    2    .    .    1    .    .    .    .    
    Corrupt                3     | .    .    .    .    .    .    .    .    .    2    .    1    
    Impale                 5     | .    .    .    .    .    .    .    .    .    .    .    5    
Melee Attacks              57    | .    .    .    .    .    .    .    .    .    .    .    57   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 57    | .    .    .    .    .    .    .    .    .    .    .    57   
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    .    .    .    7    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16238 | .    135  191  792  1253 116  87   2830 3048 882  938  5966 
  Guns                     9100  | .    135  165  479  154  27   16   1025 1835 706  873  3685 
  Cannons                  4240  | .    .    .    293  1083 76   71   1074 1128 46   .    469  
  Explosions               689   | .    .    .    .    .    .    .    689  .    .    .    .    
  Melee                    1804  | .    .    .    .    .    .    .    .    .    .    .    1804 
  Ramming                  405   | .    .    26   20   16   13   .    42   85   130  65   8    
  Kinetic                  9353  | .    135  165  772  1083 103  87   2011 914  479  819  2785 
  Thermal                  3490  | .    .    .    .    154  .    .    .    2032 .    54   1250 
  Explosive                689   | .    .    .    .    .    .    .    689  .    .    .    .    
  Electromagnetic          497   | .    .    .    .    .    .    .    88   17   273  .    119  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1804  | .    .    .    .    .    .    .    .    .    .    .    1804 
Highest Corruption         21    | .    .    .    .    4    4    4    2    9    19   5    21   
  Average Corruption       6     | .    .    .    .    1    4    4    2    4    6    3    15   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  148   | .    .    .    .    2    17   18   5    18   9    15   64   
    Message Errors         35    | .    .    .    .    .    6    7    .    3    1    3    15   
    Matter Fused           40    | .    .    .    .    1    4    3    2    5    1    4    20   
    Heat Flow Errors       20    | .    .    .    .    1    1    4    2    1    3    2    6    
    Energy Discharges      22    | .    .    .    .    .    2    1    .    5    2    4    8    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      7     | .    .    .    .    .    1    .    1    1    1    1    2    
    Data Loss (major)      10    | .    .    .    .    .    2    2    .    2    .    .    4    
    Misfires               4     | .    .    .    .    .    1    1    .    1    1    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    1    1    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            339   | .    .    .    .    15   .    .    24   92   .    19   189  
  Projectiles              131   | .    .    .    .    15   .    .    24   92   .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    208   | .    .    .    .    .    .    .    .    .    .    19   189  
Knockbacks                 35    | .    .    1    .    17   2    3    10   .    2    .    .    
  Impact                   3     | .    .    1    .    .    .    .    .    .    2    .    .    
  Kinetic                  31    | .    .    .    .    17   2    3    9    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      45    | .    .    .    .    .    .    .    .    5    5    32   3    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   16    | .    .    .    .    .    .    .    1    3    2    4    6    
Targets Rammed             79    | .    .    8    4    5    1    .    6    17   28   4    6    
  Kicked                   63    | .    .    8    4    5    1    .    5    14   26   .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        707   | .    24   .    153  306  131  261  301  707  184  223  382  
  Average Temperature      137   | .    10   .    52   96   43   100  96   235  49   34   123  
  Received Heat Transfer   3022  | .    75   36   513  168  42   12   654  435  69   447  571  
  Effects                  53    | .    .    .    .    1    .    2    .    49   .    .    1    
    Shutdowns              14    | .    .    .    .    .    .    .    .    14   .    .    .    
    Energy Bleed           6     | .    .    .    .    1    .    .    .    4    .    .    1    
    Interference           8     | .    .    .    .    .    .    2    .    6    .    .    .    
    Matter Decay           4     | .    .    .    .    .    .    .    .    4    .    .    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    3    .    .    .    
    Damage (minor)         4     | .    .    .    .    .    .    .    .    4    .    .    .    
    Damage (major)         11    | .    .    .    .    .    .    .    .    11   .    .    .    
    Damage (core)          3     | .    .    .    .    .    .    .    .    3    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    .    .    4    .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    1    .    .    2    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11    | .    .    .    .    .    .    .    .    9    .    .    2    
  Heat Transferred         5086  | .    .    .    .    350  .    .    .    2923 .    74   1739 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res 
Peak Influence             294  | .   65  188 237 206 .   .   202 169 179 160 294 
  Initial                  23   | .   .   23  10  14  .   .   .   5   18  .   7   
  Average                  67   | .   16  65  84  56  .   .   54  52  68  50  113 
Maximum Alert Level        1    | .   .   .   1   1   .   .   1   .   .   .   1   
  Low Security (%)         96   | 100 100 100 93  95  .   .   98  100 100 100 88  
  Level 1                  3    | .   .   .   6   4   .   .   1   .   .   .   11  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          42   | .   .   4   1   7   .   .   8   8   2   3   9   
  Investigation            2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Extermination            13   | .   .   .   .   1   .   .   3   3   1   1   4   
  Reinforcement            22   | .   .   4   1   3   .   .   3   4   .   2   5   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   3   .   .   1   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res 
Distress Signals           17   | .   .   8   .   .   .   .   .   2   1   .   6   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              229  | .   3   12  20  20  7   2   28  30  12  26  69  
  Peak Tracking Total      10   | .   2   4   7   4   4   1   6   6   4   10  9   
  Tactical Retreats        25   | .   .   2   2   1   2   .   1   1   1   6   9   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res 
Traps Triggered            5    | .   .   .   1   1   .   .   1   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res 
Machines Disabled          4    | .   .   .   .   .   .   .   3   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   1   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res 
Machines Accessed          7    | .   1   1   .   1   1   .   2   .   .   1   .   
  Terminals                5    | .   1   1   .   .   .   .   2   .   .   1   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                8    | .   1   2   .   1   1   .   2   .   .   1   .   
  Successful               8    | .   1   2   .   1   1   .   2   .   .   1   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                6    | .   1   2   .   .   .   .   2   .   .   1   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   1   2   .   .   1   .   2   .   .   1   .   
  Record                   4    | .   1   2   .   .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  
------------               Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   2   3   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   -2   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  Res  
Turns Passed               11107 | 71   378  663  815  1153 1060 875  1785 1308 427  802  1770 
Spaces Moved               7112  | 51   271  505  543  537  848  705  969  707  284  694  998  
  Core                     332   | 7    .    .    2    6    .    .    76   40   55   108  38   
  Treads                   6     | .    .    .    .    .    .    .    .    .    .    .    6    
  Legs                     5420  | 44   271  505  541  530  848  705  833  119  229  108  687  
  Wheels                   607   | .    .    .    .    .    .    .    23   356  .    6    222  
  Hover                    733   | .    .    .    .    1    .    .    37   192  .    458  45   
  Flight                   14    | .    .    .    .    .    .    .    .    .    .    14   .    
  Fastest Speed            37    | 50   120  120  120  120  122  122  110  100  50   37   50   
  Average Speed            130   | 120  126  120  121  182  122  122  155  147  108  101  118  
  Slowest Speed            600   | 190  190  120  450  550  125  122  600  500  180  450  600  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34    | 3    42   46   50   17   87   79   23   14   11   26   16   
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    .    1    1    1    1    1    .    
Scrap Searched             3     | .    .    .    .    .    1    2    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          15    | .    .    .    .    .    .    .    4    3    .    4    4    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               15    | .    .    .    .    .    .    .    4    3    .    4    4    
  AOE                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   -2   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Fac  Fac  Res  Res  
Total                      8092 | 58   293  543  631  632  863  717  1113 843  357  745  1297 
  Wait                     134  | .    .    .    20   21   1    10   18   1    11   3    49   
  Move                     7101 | 50   270  504  542  536  847  704  968  706  283  693  998  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  58   | 2    8    3    9    8    1    .    10   2    3    3    9    
  Fast Attach              157  | 6    2    3    5    3    5    .    14   30   8    18   63   
  Attach                   37   | .    .    1    5    6    .    .    11   2    3    4    5    
  Detach                   6    | .    .    1    1    .    .    .    3    1    .    .    .    
  Swap                     28   | .    2    4    5    6    .    .    4    5    .    .    2    
  Drop                     62   | .    4    8    6    5    2    .    8    16   2    1    10   
  Fire                     370  | .    7    11   34   42   4    3    71   63   19   19   97   
  Melee                    57   | .    .    .    .    .    .    .    .    .    .    .    57   
  Ram                      15   | .    .    .    .    .    .    .    1    3    2    4    5    
  Kick                     63   | .    .    8    4    5    1    .    5    14   26   .    .    
  Crush                    2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    2    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 3 exits: *Fac x2 / [*Low])
-5/Factory
-4/Factory
-3/Research
-2/Research

 History 
---------
  Turn | Location       | Event
    45 | -11/Scrapyard  | Discovered new exit (range 15)
    72 | -11/Scrapyard  | Entered Materials
   241 | -10/Materials  | Discovered new exit (range 7)
   307 | -10/Materials  | Build established: Mutant
   352 | -10/Materials  | Discovered new exit (range 5)
   450 | -10/Materials  | Entered another Materials area
   450 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
   884 | -9/Materials   | Discovered new exit (range 11)
  1014 | -9/Materials   | Discovered new exit (range 16)
  1113 | -9/Materials   | Entered another Materials area
  1113 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1313 | -8/Materials   | Build established: Scavenger-Mutant
  1755 | -8/Materials   | Lost 7 parts (4n1u2w)
  1788 | -8/Materials   | Discovered new exit (range 13)
  1928 | -8/Materials   | Entered Factory
  1928 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
  1971 | -7/Factory     | Garrison activated, responded to threat
  2296 | -7/Factory     | Lost 7 parts (1p4n1u1w)
  2571 | -7/Factory     | Build established: Mutant
  2918 | -7/Factory     | Discovered new exit (range 5)
  2930 | -7/Factory     | Cargo convoy interrupted
  3081 | -7/Factory     | Entered Lower Caves
  3283 | -7/Lower Caves | Encountered a Warlord checkpoint
  3294 | -7/Lower Caves | Identified exit to Lower Caves
  3684 | -7/Lower Caves | Spotted B-75 Beast
  4141 | -7/Lower Caves | Entered another Lower Caves area
  4438 | -7/Lower Caves | Learned Factory terminal intel
  4616 | -7/Lower Caves | Learned Factory stockpile data
  4655 | -7/Lower Caves | Learned Factory terminal intel
  4961 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  5010 | -7/Lower Caves | Discovered new exit (range 5)
  5016 | -7/Lower Caves | Entered Factory
  5016 | -6/Factory     | Evolved 2 slots: Utility x2
  5018 | -6/Factory     | Loaded intel: 26 terminal locations
  5098 | -6/Factory     | Discovered new exit (range 7)
  5269 | -6/Factory     | Discovered new exit (range 15)
  5482 | -6/Factory     | Garrison activated, responded to threat
  5488 | -6/Factory     | Lost 3 parts (1p2n)
  6064 | -6/Factory     | Build established: Hacker-Mutant
  6218 | -6/Factory     | Spotted B-75 Beast
  6326 | -6/Factory     | Destroyed B-75 Beast
  6355 | -6/Factory     | Lost 12 parts (1p4n4u3w)
  6715 | -6/Factory     | Discovered new exit (range 16)
  6776 | -6/Factory     | Core integrity fell below 50%
  6801 | -6/Factory     | Entered another Factory area
  6801 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  6802 | -5/Factory     | Loaded intel: 28 terminal locations
  6805 | -5/Factory     | Lost 6 parts (2n2u2w)
  7009 | -5/Factory     | Build established: Scavenger-Mutant
  7547 | -5/Factory     | Build established: Scavenger-Tank
  7784 | -5/Factory     | Core integrity fell below 50%
  7874 | -5/Factory     | Lost 5 parts (1p3u1w)
  8017 | -5/Factory     | Discovered new exit (range 8)
  8109 | -5/Factory     | Entered another Factory area
  8109 | -4/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
  8200 | -4/Factory     | Spotted B-86 Titan
  8312 | -4/Factory     | Lost 4 parts (1n3u)
  8329 | -4/Factory     | Garrison activated, responded to threat
  8469 | -4/Factory     | System corruption reached 10%
  8520 | -4/Factory     | Core integrity fell below 50%
  8532 | -4/Factory     | Discovered new exit (range 9)
  8536 | -4/Factory     | Entered Research
  8536 | -3/Research    | Evolved 2 slots: Power x1, Utility x1
  8542 | -3/Research    | Lost 16 parts (2p5n5u4w)
  8739 | -3/Research    | Spotted B-86 Titan
  8866 | -3/Research    | Lost 7 parts (4n3w)
  9114 | -3/Research    | Build established: Mutant
  9265 | -3/Research    | Spotted B-86 Titan
  9303 | -3/Research    | Core integrity fell below 50%
  9312 | -3/Research    | Discovered new exit (range 11)
  9338 | -3/Research    | Entered another Research area
  9338 | -2/Research    | Evolved 2 slots: Utility x1, Weapon x1
  9352 | -2/Research    | Lost 6 parts (1p3n1u1w)
  9578 | -2/Research    | Lost 3 parts (1p1u1w)
  9649 | -2/Research    | Found Launcher Loader
  9661 | -2/Research    | Spotted B-90 Cyclops
  9815 | -2/Research    | Build established: Scavenger-Mutant
  9822 | -2/Research    | Lost 11 parts (2p3n4u2w)
  9997 | -2/Research    | System corruption reached 10%
 10443 | -2/Research    | Lost 3 parts (1n1u1w)
 10542 | -2/Research    | Lost 3 parts (1n2u)
 10715 | -2/Research    | Lost 3 parts (2p1w)
 10754 | -2/Research    | Spotted B-90 Cyclops
 10779 | -2/Research    | Core integrity fell below 50%
 10840 | -2/Research    | Lost 7 parts (1p2n2u2w)
 11068 | -2/Research    | Lost 11 parts (1p2n5u3w)
 11093 | -2/Research    | Core integrity fell below 20%
 11108 | -2/Research    | Destroyed by C-57 Dissector with Dual-blade Saw

 Last Messages 
---------------
R-10 Processor collects Hvy. Armor Plating.
Terrain Scan Processor severed.
Acquired Particle Reactor.
Slug penetrates Engineering Station.
R-10 Processor collects Sml. Battery.
Slug penetrates Engineering Station. <x2>
C-57 Dissector knocked back.
Acquired Med. Treads.
R-10 Processor collects Adv. Heat Sink.
Penetrated by Slug. <x2>
Slammed into R-10 Processor.
Acquired 16 matter.
Slug penetrates Engineering Station.
Slug penetrates C-57 Dissector.
System corrupted: Matter fused (-6).
Acquired 6 matter.
Slammed into R-10 Processor.
[Achievement: Hey, That's Mine!]
Slug penetrates Engineering Station.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????      |
| ???????????????????????????????????????????????    |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????   ?????????????#  |
| ????????????????????????????????   ??????????????# |
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| ???????????????????????????????#   T?????????????# |
| ???????????????????????????????#    ?????????????? |
| ???????????????????????????????#   #?????????????? |
| ??????????????????????????????##   ##????????????? |
| ???????????????????????????????     #????????????? |
| ??????????????????????   ??????     ?????????????? |
| ?????????????????????    ??????     ?????????????? |
| ?????????????????????    ???????   ??????????????? |
| ?????????????????????    ???????   ??????????????? |
| ?????????????????????#   #??????#%#??????????????? |
| ?????????????????????#   #??#####%#??????????????? |
| ?????????????????????#   ########+##?????????????? |
| ?????????????????????#   #%  %!h%%!#?####????????? |
| ????????????????????##   # %%%!h*==#?#   ????????? |
| ?????????????????????    #[ %==""[%#?#   ????????? |
| ?????????????????????#   #! " """*%#?#   "???????? |
| ?????????????????????#   #%=  """%%#?#   "???????? |
| ?????????????????????#   #  c""""h #?#   """?????? |
| ?????????????????????#  R#c    H   #?#        ???? |
| ?????????????????????#   @%        #?#        ???? |
| ?????????????????????#   #############   """""???? |
| ?????????????????????#   ##         #?   """"????? |
| ????????????????????##   ##         #?   """"????? |
| ????????????????????#     #   !]    #??     ?????? |
| ????????????????????#     #!  !]    #??     ?????? |
| ????????????????????#     +*!       #??#+#+####### |
| ????????????????????#    [#=        ####           |
| ????????????????????#     #      =  +              |
| ????????????????????#######[        ####           |
| ??????????????????????????###########??#           |
| ???????????????????????????????????????##+######## |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           106
Energy Generation          55
Energy Capacity            545
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       285
ECM Strength               2
Base Temperature (-)       150
Armor Coverage             900
Resistance: KI             40
Resistance: TH             40
Resistance: EX             20
Resistance: EM             35
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Power Shielding            66
Utility Shielding          66
Phase Shifting             5
Evasion (%)                61
Targeting Accuracy         5
Target Analysis            12
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Can't Touch This
Dangerous Findings
Hey, That's Mine!
Leap Before You Look
Oops
Please Form A Line
Respectable Loadout
Serviceable Loadout
Storm Trooper
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              AerolevDeliveryWings
  Manual?         0
Play Time         02:27:10
  Cumulative      7.3 hours
  Start           2022.08.24 @ 18:06:42
  End             2022.08.26 @ 23:30:04
Sessions          13
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          3
  Rogue           0
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          14
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3627af89-acef-4e73-b441-06c6173921b5