Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.21 @ 17:11:06 Player: JackZewap Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (190) 950 Value Destroyed (5725) 5725 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1768) 1768 TOTAL SCORE: 11923 Bonus ------- High Alert Combat Kills 1768 Cogmind --------- Core Integrity 336/850 Matter 215/300 Energy 95/150 System Corruption 2% Temperature Cool (0) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY (7) ------ Improved Heat Sink Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Target Analyzer Medium Reactive Plating Medium Reactive Plating > --- WEAPON (3) ------- Plasma Rifle Thermic Laser > --- INVENTORY (20) --- Reinforced Deuterium Engine Faulty Heavy Deuterium Engine High-capacity Matter Pod (200) Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Armor Integrity Analyzer Microactuators Medium Reactive Plating Force Field Dynamic Insulation System System Restoration Module Long-range Tractor Beam Improved Field Recycling Unit (0) Heavy Missile Launcher Remote Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Target Analyzer Phase Shifter Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating > --- WEAPON ----------- Thermic Laser Thermic Laser Thermic Laser > --- INVENTORY -------- Reinforced Deuterium Engine Heavy Deuterium Engine Light Angular Momentum Engine High-capacity Matter Pod Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Armor Integrity Analyzer Microactuators Medium Reactive Plating Force Field Dynamic Insulation System System Restoration Module Long-range Tractor Beam Improved Field Recycling Unit Gauss Rifle Remote Datajack Heavy Mace [Rating: 68] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Utility Signal Interpreter Device Advanced Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Medium Reactive Plating Weapon Autogun Energy Gun Thermic Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Precision Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Slots Evolved 8 | . . 2 . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 5 | . . 1 . . 3 1 Weapon 1 | . . 1 . . . . Parts Attached 171 | 6 2 34 19 2 22 86 Power 16 | 1 . 4 2 . . 9 Engine 13 | 1 . 3 2 . . 7 Core 2 | . . 1 . . . 1 Reactor 1 | . . . . . . 1 Propulsion 27 | 2 1 8 . 1 1 14 Treads 17 | . . 7 . 1 1 8 Leg 5 | . . . . . . 5 Wheel 5 | 2 1 1 . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 65 | 1 1 9 5 . 12 37 Device 25 | . 1 1 1 . 4 18 Storage 3 | 1 . . . . 1 1 Processor 8 | . . 2 . . 2 4 Hackware . | . . . . . . . Protection 29 | . . 6 4 . 5 14 Artifact . | . . . . . . . Weapon 63 | 2 . 13 12 1 9 26 Energy Gun 18 | 2 . 4 . . 2 10 Energy Cannon 4 | . . 4 . . . . Ballistic Gun 30 | . . 5 8 1 6 10 Ballistic Cannon . | . . . . . . . Launcher 6 | . . . . . 1 5 Special Weapon 4 | . . . 4 . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 2 . . . Parts Lost 28 | . 1 3 2 . . 22 Power 4 | . . 1 1 . . 2 Propulsion 8 | . 1 1 . . . 6 Utility 8 | . . 1 1 . . 6 Weapon 8 | . . . . . . 8 Highest Loss Streak 6 | . 1 3 1 . . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 86 99 99 100 97 92 Engine 7 | . 14 9 9 11 7 4 Treads 17 | . . 12 22 22 22 17 Leg 2 | . . . . . . 5 Wheel 2 | . 24 9 . . . . Device 6 | . 4 3 2 . 3 12 Storage 8 | . 14 11 11 11 7 6 Processor 11 | . . 6 11 11 13 13 Protection 11 | . . 11 8 11 18 9 Energy Gun 4 | . 28 4 . . 2 7 Energy Cannon 1 | . . 11 . . . . Ballistic Gun 18 | . . 16 30 33 20 11 Naked Turns . | . . . . . . . Heaviest Build 127 | 10 11 29 29 29 79 127 Greatest Support 96 | 20 26 46 40 40 60 96 Greatest Overweight (x) 5 | . 1 1 . . 1 5 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 Average Capacity 13 | 7 8 8 8 8 14 20 Most Carried 20 | 2 8 8 8 8 20 20 Average Carried 12 | . 6 7 7 7 11 19 Final Capacity 20 | 8 8 8 8 8 20 20 Final Carried 20 | 2 8 8 8 8 20 19 Class Distribution -------------------- 51% | Tank 26% | Gunner 8% | Scavenger-Gunner 8% | Scavenger-Tank 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Storage Tank | -9/Recycling Tank | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Matter Collected 5139 | 260 215 744 771 382 387 2380 Remotely 587 | . . . 80 . . 507 Salvage Created 7522 | 120 362 1517 804 312 384 4023 Parts 421 | 5 23 101 66 11 14 201 Haulers Intercepted 12 | . 1 4 2 . . 5 Recyclers Shooed 6 | . . 3 . 1 . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed 118 | . 8 30 15 2 6 57 Guns 98 | . 8 25 15 2 6 42 Cannons 5 | . . 5 . . . . AOE 11 | . . . . . . 11 Classes Destroyed 15 | 2 3 5 1 . 2 2 Worker 19 | . . 2 4 . . 13 Builder 13 | . . . 1 . . 12 Tunneler 1 | 1 . . . . . . Hauler 12 | . 1 4 2 . . 5 Recycler 11 | 1 1 1 . 3 . 5 Mechanic 3 | . . . . . . 3 Operator 4 | . . 1 1 . 2 . Watcher 11 | . . 5 1 . 1 4 Swarmer 29 | . 3 10 3 . . 13 Grunt 49 | . 5 13 6 . . 25 Brawler 3 | . . 1 . . . 2 Duelist 2 | . . . . . . 2 Sentry 18 | . . 6 6 2 2 2 Hunter 8 | . . . . . 1 7 Programmer 9 | . . . . . 3 6 Best Kill Streak 13 | 2 4 12 7 1 2 13 Combat Bots Only 7 | . 3 6 5 1 2 7 Max Kills in Single Turn 7 | 1 1 2 1 1 1 7 Gunslinging 1 | . . . . . . 1 Exploded 3 | . . . . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Hostile Shots Fired 730 | . 31 66 81 . 81 471 Missed 215 | . 8 15 19 . 29 144 Damage Taken 7992 | . 264 672 972 . 543 5541 Core 809 | . 59 58 112 . 66 514 Absorbed by Shields . | . . . . . . . Redirected to Shielding 267 | . . 74 193 . . . Ignored by Resistances 265 | . . . . . 36 229 Regen/Repaired (Parts) 212 | . . 116 96 . . . Core Remaining (%) 80 | 100 76 . . 57 90 . Volleys Fired 391 | 3 37 72 59 6 33 181 Largest 3 | 2 2 3 3 3 3 3 Hottest 255 | 80 80 204 69 69 163 255 Shots Fired 1034 | 6 74 216 169 21 97 451 Gun 952 | 6 74 159 167 21 96 429 Cannon 57 | . . 57 . . . . Launcher 23 | . . . . . 1 22 Special 2 | . . . 2 . . . Kinetic 635 | . . 83 167 21 84 280 Thermal 376 | 6 74 133 2 . 12 149 Explosive 21 | . . . . . 1 20 Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 21 | 2 9 18 19 11 9 21 Robot Miss Streak 6 | 1 6 4 3 4 3 4 Penetration Max 2 | . . . . . . 2 Secondary Targets 12 | . . 1 3 . . 8 Max Gunslinging Chain 1 | . . 1 1 . . 1 Shots Hit Robots 676 | 4 43 137 104 11 59 318 Core Hits 353 | 3 18 62 35 7 20 208 Critical Kills 7 | . . . . . 1 6 Critical Parts Destroyed 9 | . . . . . 1 8 Critical Strikes 40 | . . . . . 2 38 Burn 24 | . . . . . . 24 Destroy 16 | . . . . . 2 14 Melee Attacks 2 | . . . . . . 2 Impact 2 | . . . . . . 2 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 15816 | 44 486 2025 1574 134 1116 10437 Guns 10980 | 44 486 1326 1571 134 1116 6303 Cannons 699 | . . 699 . . . . Explosions 4134 | . . . . . . 4134 Melee . | . . . . . . . Ramming 3 | . . . 3 . . . Kinetic 7310 | . . 792 1571 134 795 4018 Thermal 5953 | 44 486 1233 . . 321 3869 Explosive 2267 | . . . . . . 2267 Electromagnetic 283 | . . . . . . 283 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . 12 12 12 2 2 Average Corruption 7 | . . 11 12 12 1 1 Corruption Purged 2 | . . . . . 2 . Corruption Blocked . | . . . . . . . Effects 191 | . . 60 48 58 1 24 Message Errors 46 | . . 16 11 14 1 4 Matter Fused 50 | . . 14 15 14 . 7 Heat Flow Errors 17 | . . 7 4 5 . 1 Energy Discharges 25 | . . 6 6 8 . 5 Parts Rejected 1 | . . . 1 . . . Parts Fused 3 | . . . . 3 . . Data Loss (minor) 20 | . . 7 1 9 . 3 Data Loss (major) 7 | . . 1 2 2 . 2 Misfires 8 | . . 3 1 3 . 1 Alerts 4 | . . 2 1 . . 1 Misdirections 1 | . . 1 . . . . Weapon Failures 9 | . . 3 6 . . . Overload Shots 2 | . . . . . 2 . Overflow Damage 385 | . . 3 . . . 382 Projectiles 3 | . . 3 . . . . Explosions 382 | . . . . . . 382 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 218 | . . . . . . 218 Shots 6 | . . . . . . 6 Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 510 | 36 246 335 384 262 309 510 Average Temperature 82 | 17 71 76 68 72 51 117 Received Heat Transfer 2139 | . 96 231 312 . 66 1434 Effects 9 | . 2 1 . . . 6 Shutdowns 2 | . . . . . . 2 Energy Bleed 1 | . . 1 . . . . Interference 5 | . 2 . . . . 3 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 5 | . . . . . . 5 Combat Hostiles 4 | . . . . . . 4 Parts Melted 31 | . 1 4 . . 5 21 Heat Transferred 12526 | 100 1100 2458 . . 523 8345 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Peak Influence 1825 | 10 293 672 627 212 127 1825 Initial 250 | . 6 123 250 195 102 7 Average 459 | 3 138 414 440 71 49 916 Maximum Alert Level 5 | . 1 2 2 1 . 5 Low Security (%) 43 | 100 62 6 . 74 100 27 Level 1 16 | . 37 36 40 25 . 1 Level 2 20 | . . 56 59 . . 11 Level 3 5 | . . . . . . 16 Level 4 4 | . . . . . . 13 Level 5 9 | . . . . . . 28 High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 32 | . 2 3 3 . 4 20 Investigation 3 | . . 1 1 . . 1 Extermination 8 | . . . . . 3 5 Reinforcement 13 | . 2 2 2 . 1 6 Assault 5 | . . . . . . 5 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . . . . 4 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Distress Signals 12 | . 1 2 4 . . 5 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 178 | . 16 43 23 . 9 87 Peak Tracking Total 8 | . 6 7 3 . 2 8 Tactical Retreats 10 | . 1 1 1 . . 7 Traps | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Traps Triggered 3 | . 1 1 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Machines Disabled 29 | . . 4 2 . 2 21 Max in Single Turn 7 | . . 1 1 . 1 7 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled 4 | . . . 4 . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Machines Accessed 31 | . 2 3 7 9 6 4 Terminals 18 | . 1 1 4 4 4 4 Fabricators . | . . . . . . . Repair Stations 4 | . . 2 1 . 1 . Recycling Units 8 | . 1 . 2 5 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 71 | . 5 8 19 20 11 8 Successful 37 | . 5 6 9 10 5 2 Failed 34 | . . 2 10 10 6 6 Catastrophic 7 | . . . 2 1 2 2 Database Lockouts . | . . . . . . . Manual 31 | . 3 3 9 5 4 7 Terminals 43 | . 2 4 10 10 9 8 Fabricators . | . . . . . . . Repair Stations 9 | . . 4 4 . 1 . Recycling Units 18 | . 3 . 5 10 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 12 | . 1 1 2 4 3 1 Record 1 | . . . . . 1 . Part Schematic 1 | . . . . 1 . . Prototype ID Bank 5 | . 1 . 1 . 2 1 Open Door 1 | . . . 1 . . . Alert Level 2 | . . 1 . 1 . . Hauler Manifests 1 | . . . . 1 . . Registered Components 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . 4 2 . . . Scan Component 3 | . . 2 1 . . . Repair 3 | . . 2 1 . . . Recycling Unit Hacks 8 | . 2 . 1 5 . . Report Inventory 1 | . . . . 1 . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 6 | . 1 . 1 4 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 11 | . 2 1 4 1 2 1 Terminals 8 | . 1 1 2 1 2 1 Botnet 8 | . 1 1 2 1 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . 2 . . . Reject 3 | . 1 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 27 | . 2 2 7 6 6 4 Full Trace Events 4 | . . . 1 2 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 2 1 . . . Time 102 | . . 64 38 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 109 | . 109 . . . . . Retrieved Components 23 | . 9 . 9 5 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Total Allies 3 | . . . . . . 3 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 4 | . . . . . . 4 Total Damage 51 | . . . . . . 51 Kills . | . . . . . . . Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Turns Passed 9760 | 65 369 1630 1110 1415 1811 3360 Spaces Moved 4326 | 55 218 862 423 804 794 1170 Core 10 | 10 . . . . . . Treads 3141 | . . 339 423 804 794 781 Legs 342 | . . . . . . 342 Wheels 833 | 45 218 523 . . . 47 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 90 170 170 170 148 Average Speed 173 | 74 84 127 170 170 205 211 Slowest Speed 470 | 80 95 170 170 170 250 470 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 4 29 64 53 98 18 33 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 37 | . . . . . 17 20 Terrain Destroyed 176 | . . . . . 17 159 Melee 2 | . . . . . . 2 Projectile 4 | . . . . . . 4 AOE 170 | . . . . . 17 153 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Total 5747 | 69 327 1259 643 842 908 1699 Wait 637 | 4 62 245 96 24 23 183 Move 4320 | 54 217 861 422 803 793 1170 Hop . | . . . . . . . Pick Up 70 | 2 8 12 4 3 22 19 Fast Attach 69 | 6 1 17 4 . 4 37 Attach 27 | . 1 5 1 . 3 17 Detach 18 | . . 3 . . 1 14 Swap 75 | . . 12 14 2 15 32 Drop 103 | . 1 32 8 4 14 44 Fire 391 | 3 37 72 59 6 33 181 Melee 2 | . . . . . . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 34 | . . . 34 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 14) 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 484 | -9/Materials | Repaired Sml. Laser 641 | -9/Materials | System corruption reached 10% 671 | -9/Materials | Lost 3 parts (1p1n1u) 1206 | -9/Materials | Build established: Tank 1226 | -9/Materials | Discovered new exit (range 15) 1862 | -9/Materials | Discovered new exit (range 8) 1875 | -9/Materials | Identified exit to Materials 1970 | -9/Materials | Repaired Imp. Weapon Shielding 2022 | -9/Materials | Discovered new exit (range 15) 2053 | -9/Materials | Identified exit to Storage 2065 | -9/Materials | Entered Storage 2477 | -9/Storage | Repaired Imp. Weapon Shielding 2517 | -9/Storage | Discovered new exit (range 4) 2875 | -9/Storage | Discovered exit to Materials (range 15) 3170 | -9/Storage | Identified exit to Recycling 3175 | -9/Storage | Entered Recycling 3652 | -9/Recycling | Discovered new exit (range 16) 4587 | -9/Recycling | Identified exit to Factory 4590 | -9/Recycling | Entered Factory 4590 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 5304 | -7/Factory | Discovered new exit (range 10) 5356 | -7/Factory | Identified exit to Factory 6142 | -7/Factory | Discovered exit to Factory (range 6) 6401 | -7/Factory | Entered another Factory area 6401 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6482 | -6/Factory | Build established: Gunner 6787 | -6/Factory | Spotted B-75 Beast 6864 | -6/Factory | Discovered new exit (range 3) 6869 | -6/Factory | Identified exit to Lower Caves 6973 | -6/Factory | Allied Derelicts emerged from ambush trap array 7418 | -6/Factory | Destroyed 7 combat bots 8153 | -6/Factory | Build established: Scavenger-Gunner 8183 | -6/Factory | First assault squad dispatched 8342 | -6/Factory | Garrison activated, responded to threat 8370 | -6/Factory | Lost 4 parts (2n2w) 8521 | -6/Factory | Lost 6 parts (1p2n1u2w) 9221 | -6/Factory | Build established: Scavenger-Tank 9737 | -6/Factory | Core integrity fell below 50% 9761 | -6/Factory | Self-destructed Last Messages --------------- 09751_ B-48 Gladiator overheating. 09752_ B-48 Gladiator heat damages Mace. 09752_ U-05 Engineer lays Concrete. 09752_ B-48 Gladiator overheating. 09754_ U-05 Engineer lays Concrete. 09754_ B-48 Gladiator overheating. 09755_ B-48 Gladiator heat damages core (-12). 09755_ U-05 Engineer lays Concrete. 09755_ B-48 Gladiator overheating. 09756_ U-05 Engineer lays Concrete. 09756_ B-48 Gladiator overheating. 09756_ Phase Shifter destroyed. 09757_ B-48 Gladiator heat damages Imp. Light Armor Plating, Mace. 09757_ B-48 Gladiator overheating. 09757_ Critical hit (Burn: +37). 09757_ U-05 Engineer lays Concrete. 09758_ B-48 Gladiator overheating. 09759_ Plasma Rifle destroyed. 09759_ U-05 Engineer builds a Wall. 09760_ B-48 Gladiator overheating. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????????????########??????????????????? | | ???????????????????????# #???????########???? | | ???????????????????????# #???????# #???? | | ???????????????????????# #???#####! """ ##### | | ???????????????????????# ![ ##### # """ # | | ???????????????????????# ![ + + """ # """ | | ???????????????????????# # ### # # """ | | ???????????????????############ #?#####! # """ | | ???????????????????+ b #??# ####+#### | | ???????????????????# @ # ## #??# """ | | ???????????????????# ## #??# """ | | ???????????? b # #??# """ | | ??????????? g ! # # #### | | ???????????Y g % % + | | ???????????? # ##### | | ???????????? u ##???# | | ???????????? ##############" ## ## ###????##### | | ?????????????#??????????????#"T#####??#????????# | | ????????????????????????????####???????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 21 Energy Capacity 300 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 EM Shielding 2 Corruption Block 8 Armor Coverage 675 Resistance: KI 30 Resistance: EM 15 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 7 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Powered Hammer | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainOpticalBarrier Manual? 0 Play Time 01:01:32 Cumulative 91.0 hours Start 2024.06.21 @ 16:08:06 End 2024.06.21 @ 17:11:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 98 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 52 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45c4cf6d-c93d-477d-8739-e1e3441a2f58