Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.27 @ 19:43:32 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (233) 1165 Value Destroyed (9384) 9384 Prototype IDs (117) 2340 Alien Tech Used (3) 600 Bonus (9410) 9410 TOTAL SCORE: 32999 Bonus ------- High Alert Combat Kills 1845 Follower Combat Kills 2427 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -62 Cogmind --------- Core Integrity 1088/1600 Matter 265/300 Energy 430/440 System Corruption 5% Temperature Cool (20) Movement Hovering (46) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Experimental Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY (16) ----- Large Storage Unit Advanced Signal Interpreter Advanced Signal Interpreter Experimental Terrain Scan Processor Experimental Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Advanced Armor Integrity Analyzer Makeshift Transmission Jammer Improved Hacking Suite System Shield Improved System Shield > --- WEAPON (2) ------- Plasma Lance > --- INVENTORY (14) --- Quantum Reactor Improved Antigrav System Improved Antigrav System Improved Antigrav System Antigrav Array Makeshift Cloaking Device Transdimensional Reconstructor Enhanced Nova Cannon Cooled Nova Cannon Mini Smartbomb Launcher Neutron Missile Launcher Advanced Remote Datajack Plasma Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Mini Fusion Reactor > --- PROPULSION ------- Combat Gravmag System Improved Antigrav System Cooled Antigrav System Combat Antigrav System Antigrav Array > --- UTILITY ---------- Large Storage Unit Quantum Shading Machine Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Experimental Melee Analysis Suite Advanced Reaction Control System Light Regenerative Plating SHELL Armor System Mapper Advanced System Shield > --- WEAPON ----------- Cooled Nova Cannon Plasma Lance > --- INVENTORY -------- Light Antimatter Reactor Zionite Heavy DM Reactor Improved Antigrav System Cooled Antigrav System Zionite Biocell Array Experimental Melee Analysis Suite Advanced Armor Integrity Analyzer Reaction Control System Improved Energy Mantle Transdimensional Reconstructor Mini Smartbomb Launcher Plasma Lance Plasma Lance [Rating: 189] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Antigrav System Treads Light Treads Leg Zionite Composite Leg II Wheel Wheel Hover Unit Improved Antigrav System Utility Advanced Signal Interpreter Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Mapper Protection Layered Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Zionite Laser-S Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Impact Weapon Shock Maul Slashing Weapon Plasma Sword Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Utility 13 | . . . 2 1 2 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 457 | 6 11 6 24 33 23 2 1 10 3 29 1 4 5 2 25 2 2 8 . 46 5 2 9 4 34 40 63 57 Power 62 | 1 3 3 5 5 1 . . . . 2 . . . . . . . 2 . 2 . . . . 5 8 11 14 Engine 17 | 1 3 3 5 4 . . . . . . . . . . . . . . . . . . . . 1 . . . Core 13 | . . . . 1 1 . . . . 2 . . . . . . . 1 . . . . . . 2 3 1 2 Reactor 32 | . . . . . . . . . . . . . . . . . . 1 . 2 . . . . 2 5 10 12 Propulsion 101 | 2 1 . 5 15 3 . . . . 4 . . 2 . 3 . . . . 16 . . . . 10 7 19 14 Treads 19 | 1 1 . 5 12 . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Wheel 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 80 | . . . . 3 3 . . . . 4 . . 2 . 3 . . . . 15 . . . . 10 7 19 14 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 162 | 1 2 1 8 7 7 . 1 9 1 13 . . 2 1 11 1 . 4 . 15 1 . 9 . 14 13 24 17 Device 69 | . 2 1 1 2 2 . . 2 . 5 . . 1 . 1 . . 3 . 11 1 . 8 . 8 4 9 8 Storage 16 | 1 . . 1 . 1 . . . . . . . . 1 2 1 . . . . . . 1 . 3 1 3 1 Processor 19 | . . . 1 2 . . . 1 . 3 . . . . 1 . . . . 1 . . . . . 3 3 4 Hackware 12 | . . . . 1 2 . . . . 1 . . . . 4 . . . . 1 . . . . . . . 3 Protection 46 | . . . 5 2 2 . 1 6 1 4 . . 1 . 3 . . 1 . 2 . . . . 3 5 9 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 132 | 2 5 2 6 6 12 2 . 1 2 10 1 4 1 1 11 1 2 2 . 13 4 2 . 4 5 12 9 12 Energy Gun 11 | 1 2 . 1 . . . . . . . . 1 . 1 1 . . . . . . . . . . 1 1 2 Energy Cannon 32 | . . 1 1 3 . . . . . 3 . 1 . . 3 . . . . 6 1 1 . . 2 5 1 4 Ballistic Gun 11 | 1 3 1 4 2 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 7 | . . . . . 2 1 . . . 2 . . . . 1 . . . . . . . . . 1 . . . Launcher 16 | . . . . 1 1 . . . . 2 1 1 . . 1 1 . 1 . . 1 . . 2 . . 2 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 21 | . . . . . 3 1 . . 1 . . 1 . . 2 . 1 . . 3 2 1 . 2 . . 2 2 Piercing Weapon 22 | . . . . . 2 . . . 1 . . . 1 . 1 . 1 . . 4 . . . . 2 6 2 2 Special Melee Weapon 11 | . . . . . 4 . . 1 . 3 . . . . 2 . . 1 . . . . . . . . . . Unidentified Prototypes 37 | . . . 1 1 . . 1 2 . 2 . . . . 2 . . 4 . 2 1 . 2 . 6 6 5 2 Parts Lost 56 | . . . . 1 . . . . 1 1 . 1 2 . 2 . . . . 2 . . . . 4 1 19 22 Power 11 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 4 5 Propulsion 16 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . . 2 . 5 7 Utility 25 | . . . . 1 . . . . . . . . 1 . . . . . . 1 . . . . 1 1 10 10 Weapon 4 | . . . . . . . . . 1 . . 1 . . 2 . . . . . . . . . . . . . Highest Loss Streak 7 | . . . . 1 . . . . 1 1 . 1 2 . 1 . . . . 1 . . . . 2 1 5 7 Average Slot Usage (%) 95 | . 99 100 99 99 99 100 99 99 92 92 93 91 92 91 93 94 94 93 94 94 94 95 95 95 94 93 86 90 Engine 2 | . 14 14 11 7 . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . 1 6 7 7 7 7 5 6 6 6 6 5 5 5 5 5 . . . . . 3 4 . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 5 5 5 5 5 4 4 7 6 Treads 4 | . 14 14 21 26 . . . . . . . . . . . . . . . . . . . . . . . . Hover 17 | . . . . . 23 23 22 21 21 18 18 18 18 18 21 22 22 22 22 24 25 25 25 25 21 21 20 22 Device 14 | . 13 14 11 9 6 7 7 7 7 14 25 25 22 18 16 16 16 15 16 20 19 20 18 20 13 13 12 13 Storage 7 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 10 10 11 11 11 11 5 5 5 6 5 4 4 5 8 Processor 10 | . . . . 8 7 7 7 12 14 13 12 12 12 12 11 11 11 11 11 13 15 15 15 15 13 10 15 24 Hackware 9 | . . . . 9 22 23 22 15 14 10 6 6 6 6 10 11 11 11 11 10 10 10 10 10 9 9 6 5 Protection 7 | . . . 21 8 7 7 7 13 14 9 6 6 7 7 4 5 5 5 5 4 5 5 5 5 11 12 6 1 Energy Gun 1 | . 14 1 3 . . . . . . . . 4 4 4 2 . . . . . . . . . . . . . Energy Cannon 2 | . . 12 7 8 . . . . . 4 5 . . . 2 4 . . . 2 . 2 . . 1 1 . . Ballistic Gun 2 | . 14 14 11 9 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . 6 6 7 . 1 1 . 3 6 6 2 5 3 5 5 4 4 2 5 4 4 . 2 1 Piercing Weapon 2 | . . . . . . 7 7 7 5 . . . 1 . . . 1 . . 2 5 5 5 5 2 7 4 2 Special Melee Weapon 1 | . . . . . 4 . . 6 . 4 6 . . . 2 . . 4 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 100 | 11 14 22 44 45 55 23 23 25 25 41 38 38 41 37 50 50 49 52 49 62 56 62 66 56 74 71 96 100 Greatest Support 103 | 10 10 10 40 69 25 25 25 25 25 39 39 39 44 39 50 50 50 50 50 66 56 56 66 56 70 71 101 103 Greatest Overweight (x) 31 | 1 4 12 15 21 31 . . . . 7 . . 9 . . . . 1 . 1 . 1 21 . 1 1 2 1 Average Overweight (x) . | . 3 7 1 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 14 | 7 7 7 14 14 14 9 9 9 9 9 9 9 9 9 14 14 14 14 14 14 14 14 14 14 14 14 14 14 Average Capacity 11 | 6 7 7 13 14 9 9 9 9 9 9 9 9 9 9 9 13 14 14 14 14 14 14 14 14 14 14 14 14 Most Carried 14 | 7 7 7 14 14 14 9 9 9 9 9 9 9 9 9 9 11 14 14 14 14 14 14 14 14 14 14 14 14 Average Carried 11 | 4 6 6 13 13 9 9 9 8 8 8 9 8 8 8 8 9 13 13 14 13 14 14 13 14 13 13 13 13 Final Capacity 14 | 7 7 7 14 14 9 9 9 9 9 9 9 9 9 9 14 14 14 14 14 14 14 14 14 14 14 14 14 14 Final Carried 14 | 7 7 7 14 14 9 9 9 9 9 9 9 9 8 9 9 11 14 14 14 14 14 14 14 14 14 14 13 14 Class Distribution -------------------- 44% | Hacker-Scout 15% | Hacker-Mutant 13% | Mutant 12% | Scavenger-Mutant 5% | Scout 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Scout | -7/Zion Hacker-Scout | -6/Proximity Caves Hacker-Mutant | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Messiah-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Matter Collected 6099 | 266 143 60 355 655 300 10 50 85 30 323 56 79 . 60 276 29 55 80 10 543 176 51 94 120 469 357 813 554 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11982 | 96 414 30 775 1758 574 46 68 . . 196 85 84 24 133 402 67 76 105 . 967 125 . . 88 1655 618 1971 1625 Parts 639 | 1 34 1 49 104 34 . 1 . . 12 2 1 1 . 27 2 . 3 . 53 10 . . 5 72 40 89 98 Haulers Intercepted 24 | . 2 . 3 5 4 . . . . . . . . . 2 . . . . 1 . . . . 6 . 1 . Recyclers Shooed 6 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 73 | . . . . . . . 1 . 6 . 2 4 . . . 2 . 3 . . 6 . 46 3 . . . . Prevented 25 | . . . . . . . . . 15 . . . . . . 1 . . . . . . 9 . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Combat Hostiles Destroyed 142 | . 11 2 13 24 4 . . . . 3 2 2 . . 5 1 . . . 9 4 . . 4 8 7 25 18 Melee 54 | . . . . . 2 . . . . . . . . . 2 . . . . 4 . . . 1 8 7 17 13 Guns 25 | . 11 1 7 6 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 27 | . . 1 5 14 . . . . . . . . . . . 1 . . . 5 . . . . . . . 1 AOE 35 | . . . 1 4 2 . . . . 3 2 2 . . 3 . . . . . 4 . . 3 . . 7 4 Classes Destroyed 20 | 1 5 . 1 3 2 . . . . . . 1 . . . . . . . . 1 . . . 1 1 1 3 Worker 12 | . . . . 2 . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . 1 4 Builder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Hauler 24 | . 2 . 3 5 4 . . . . . . . . . 2 . . . . 1 . . . . 6 . 1 . Recycler 14 | 1 . . . 2 2 . . . . 1 . . . . . . . . . 2 . . . . 2 . 2 2 Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Mechanic 3 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . Operator 10 | . 1 . 1 2 1 . . . . . . . . . 2 . . . . 1 . . . . 1 . . 1 Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 23 | . 2 . 3 5 2 . . . . . . . . . . . . . . 1 . . . . 3 2 3 2 Swarmer 38 | . 9 2 3 . 2 . . . . 3 . 1 . . 3 . . . . . 4 . . 4 . 2 4 1 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 38 | . 2 . 6 16 . . . . . . 2 1 . . . 1 . . . 1 . . . . . . 5 4 Duelist 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 12 | . . . 4 5 . . . . . . . . . . . . . . . 1 . . . . . . 1 1 Hunter 11 | . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . 6 2 Programmer 38 | . . . . . 2 . . . . . . . . . 1 . . . . 7 . . . . 8 5 7 8 Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Samaritan 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Best Kill Streak 8 | 1 4 2 3 7 2 . . . . 3 2 2 1 . 4 1 . . . 3 4 . . 3 3 2 6 8 Combat Bots Only 6 | . 4 2 3 6 2 . . . . 3 2 2 . . 3 1 . . . 3 4 . . 3 3 2 4 4 Max Kills in Single Turn 4 | 1 2 1 1 2 2 . . . . 3 1 1 1 . 1 1 . . . 1 4 . . 3 1 1 3 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 2 2 . . . . 3 1 1 . . 1 . . . . . 4 . . 3 . . 3 2 Melee 1 | . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . 1 1 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Damage Taken 14120 | . 238 96 531 1083 224 13 . . 67 30 20 167 328 . 656 . 54 . . 568 . . 1 119 886 512 5561 2966 Core 1929 | . 46 23 129 115 103 . . . . . . 24 46 . 78 . 23 . . 80 . . . 21 92 70 567 512 Absorbed by Shields 33 | . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . . Core Remaining (%) 80 | 100 . 72 67 79 . . . . 85 . . . . 91 . . . . 89 . . . . 91 . 87 60 68 Volleys Fired 496 | 6 33 6 43 91 15 2 . . . 24 12 18 . 23 79 7 1 . . 75 3 14 . 4 3 20 7 10 Largest 2 | 2 2 2 2 2 1 1 . . . 1 1 1 . 1 1 1 1 . . 1 1 1 . 1 1 1 1 1 Hottest 150 | 60 60 80 83 93 68 44 . . . 90 90 90 . 60 90 90 43 . . 90 90 90 . 80 90 90 80 150 Shots Fired 671 | 12 66 12 86 179 15 2 . . . 24 12 18 . 23 79 7 1 . . 74 3 14 . 4 3 20 7 10 Gun 319 | 12 66 6 60 90 . . . . . . . 15 . 23 46 . . . . . . . . . . . . 1 Cannon 320 | . . 6 26 85 13 2 . . . 23 8 1 . . 29 7 . . . 74 2 14 . . 3 20 2 5 Launcher 32 | . . . . 4 2 . . . . 1 4 2 . . 4 . 1 . . . 1 . . 4 . . 5 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 192 | 6 33 6 43 90 12 2 . . . . . . . . . . . . . . . . . . . . . . Thermal 364 | . . 6 26 70 1 . . . . 23 8 16 . 23 64 7 . . . 74 2 14 . . 3 20 2 5 Explosive 32 | . . . . 4 2 . . . . 1 4 2 . . 4 . 1 . . . 1 . . 4 . . 5 4 Electromagnetic 72 | 6 33 . 17 15 . . . . . . . . . . . . . . . . . . . . . . . 1 Phasic 11 | . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . Robot Hit Streak 27 | 2 8 3 16 27 8 . . . . 2 4 6 . . 6 8 . . . 9 . . . . . 1 4 10 Robot Miss Streak 9 | 2 3 3 2 7 . . . . . 6 . 1 . . 4 . . . . 7 . . . . 8 9 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 13 | . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . Shots Hit Robots 628 | 8 35 6 56 117 39 1 3 4 3 10 3 7 1 4 27 2 2 7 . 55 3 . 2 4 58 25 89 57 Core Hits 366 | 2 19 2 26 67 17 . 1 . 1 8 8 7 1 1 17 1 2 1 . 21 6 . . 10 27 14 58 49 Critical Hits 34 | . . . . 12 1 . . . 1 . . . . . . . . . . 4 . . . . . 2 8 6 Critical Kills 11 | . . . . 7 . . . . . . . . . . . . . . . 1 . . . . . . 3 . Critical Parts Destroyed 23 | . . . . 5 1 . . . 1 . . . . . . . . . . 3 . . . . . 2 5 6 Melee Attacks 683 | . . . . . 96 12 4 4 6 8 . . 5 5 21 . 3 7 . 94 13 2 2 6 120 62 129 84 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 332 | . . . . . 81 10 4 . 2 6 . . 5 5 18 . 3 4 . 61 9 2 2 6 83 1 17 13 Piercing 340 | . . . . . 14 2 . . 4 . . . . . 2 . . . . 33 4 . . . 37 61 112 71 Sneak Attacks 62 | . . . . . 12 . . 4 . 4 . . 1 . 2 . . 3 . 7 3 . . . 14 3 5 4 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Follow-up Attacks 30 | . . . . . 3 . . . . . . . . . . . . . . 4 . . . . 5 1 11 6 Damage Inflicted 33705 | 90 378 114 1288 2873 2178 103 219 . 103 802 547 463 97 349 1498 70 224 473 . 3362 771 . 109 964 4327 1758 5922 4623 Guns 2381 | 90 378 23 583 730 . . . . . . . 142 . . 405 . . . . . . . . . . . . 30 Cannons 3765 | . . 91 537 1527 . . . . . 208 . 32 . . 202 70 . . . 1017 . . . . . 37 . 44 Explosions 6214 | . . . 168 616 210 . . . . 349 547 289 . . 532 . 42 . . . 372 . . 760 . . 1081 1248 Melee 21337 | . . . . . 1968 103 219 . 103 245 . . 97 349 359 . 182 473 . 2345 399 . 109 204 4327 1721 4833 3301 Ramming 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Kinetic 1214 | 34 64 23 363 730 . . . . . . . . . . . . . . . . . . . . . . . . Thermal 4187 | . . 91 705 1260 73 . . . . 208 . 174 . . 508 70 . . . 1017 . . . . . 37 . 44 Explosive 5848 | . . . . 491 137 . . . . 349 547 289 . . 532 . 42 . . . 372 . . 760 . . 1081 1248 Electromagnetic 1012 | 56 314 . 220 392 . . . . . . . . . . . . . . . . . . . . . . . 30 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 9960 | . . . . . 1545 103 219 . . 245 . . 97 349 359 . 182 473 . 1702 399 . 109 204 2961 . 610 403 Piercing 11377 | . . . . . 423 . . . 103 . . . . . . . . . . 643 . . . . 1366 1721 4223 2898 Phasic 99 | . . . . . . . . . . . . . . . 99 . . . . . . . . . . . . . Highest Corruption 17 | . . . . . 1 1 1 1 . . . . . . . . . . . 4 4 4 4 . 8 12 17 5 Average Corruption 4 | . . . . . 1 1 1 1 . . . . . . . . . . . 3 4 4 4 . 5 9 6 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 161 | . . . . . 4 2 . . . . . . . . . . . . . 57 4 7 . . 37 32 18 . Message Errors 46 | . . . . . 4 . . . . . . . . . . . . . . 16 1 2 . . 13 6 4 . Matter Fused 46 | . . . . . . . . . . . . . . . . . . . . 21 1 2 . . 8 6 8 . Heat Flow Errors 14 | . . . . . . . . . . . . . . . . . . . . 3 . 2 . . 5 4 . . Energy Discharges 31 | . . . . . . 1 . . . . . . . . . . . . . 13 2 1 . . 7 4 3 . Data Loss (minor) 12 | . . . . . . 1 . . . . . . . . . . . . . 3 . . . . 3 4 1 . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overflow Damage 2426 | . . . 2 7 402 80 13 . . 112 . . . 142 79 . 25 40 . 319 113 . . 79 471 24 160 358 Projectiles 12 | . . . 2 5 . . . . . . . . . . 5 . . . . . . . . . . . . . Explosions 199 | . . . . 2 . . . . . 25 . . . . 74 . . . . . 7 . . 36 . . 55 . Melee 2215 | . . . . . 402 80 13 . . 87 . . . 142 . . 25 40 . 319 106 . . 43 471 24 105 358 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 531 | . . . 39 153 . . . . . . . . . . 324 . . . . . . . . . . . 15 . Shots 10 | . . . 1 3 . . . . . . . . . . 5 . . . . . . . . . . . 1 . Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 319 | 40 40 24 41 100 . . . . . 137 . . . . . . . . . 319 16 208 . . 274 156 96 110 Average Temperature 49 | 18 21 11 13 32 . . . . . 41 . . . . . . . . . 89 10 46 . . 107 60 24 38 Received Heat Transfer 1125 | . 6 . 222 396 . 9 . . 12 9 9 36 42 . 36 . . . . 69 . . . 18 . . 171 90 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 13 | . . . 6 3 . . . . . . . . . . . 2 . . . 1 . . . . . . 1 . Heat Transferred 6302 | . . 148 1114 2148 50 . . . . 300 . 235 . . 670 100 . . . 1450 . . . . . 50 . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Peak Influence 1519 | 5 252 65 202 413 528 . . . . 203 . . . . 461 . . . . 800 . . . . 199 291 1317 1519 Initial 732 | . 3 6 25 28 149 . . . . 13 . . . . . . . . . . . . . . 16 60 54 732 Average 238 | 1 74 5 62 231 98 . . . . 61 . . . . 188 . . . . 314 . . . . 66 146 754 1116 Maximum Alert Level 4 | . 1 . 1 2 2 . . . . 1 . . . . 2 . . . . 3 . . . . . 1 4 4 Low Security (%) 66 | 100 94 100 99 37 97 . . . . 96 . . . . 60 . . . . 39 . . . . 100 77 23 . Level 1 17 | . 5 . . 59 . . . . . 3 . . . . 23 . . . . 36 . . . . . 22 . . Level 2 2 | . . . . 2 2 . . . . . . . . . 16 . . . . . . . . . . . 4 . Level 3 9 | . . . . . . . . . . . . . . . . . . . . 23 . . . . . . 51 47 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 52 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 65 | . 1 1 1 2 7 . . . . 3 . 1 . . 8 . . . . 11 . . . . 9 3 8 10 Investigation 17 | . . 1 . . 2 . . . . 2 . 1 . . 3 . . . . 3 . . . . 2 . . 3 Extermination 23 | . . . . . 2 . . . . 1 . . . . 2 . . . . 6 . . . . 5 2 3 2 Reinforcement 16 | . 1 . 1 2 3 . . . . . . . . . 2 . . . . 2 . . . . 1 1 1 2 Assault 6 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 3 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Haulers Reinforced 8 | . . . . . 2 . . . . . . . . . 2 . . . . 2 . . . . 1 . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Distress Signals 16 | . . . 1 3 . . . . . . . . . . 1 . . . . 5 . . 1 1 1 . 1 2 Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 390 | . 17 3 21 51 19 2 . . 4 9 6 10 4 . 27 1 1 . . 36 . . 16 12 21 13 62 55 Peak Tracking Total 10 | . 3 2 3 6 3 3 . . 3 3 3 6 4 . 10 1 1 . . 8 . . 6 7 3 4 10 10 Tactical Retreats 40 | . 1 . 1 3 3 2 . . . . . 3 . . 5 . 1 . . 1 . . 1 3 1 3 4 8 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Traps Triggered 14 | . 1 . 1 . . . . . . . . . . . 3 . . . . 6 . . . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 80 | . . . . . 80 . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Triggered 13 | . . . . . 2 . . . . . . . . . . 3 . . . . . . 7 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Machines Disabled 40 | . 1 . 2 11 2 . . . . 1 . . . . 11 . . . . 3 1 . . . . 4 . 4 Max in Single Turn 3 | . 1 . 1 2 2 . . . . 1 . . . . 3 . . . . 1 1 . . . . 1 . 1 Garrison Access 9 | . . . . . 2 . . . . 1 . . . . 1 . . . . 3 . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Machines Accessed 105 | . 8 1 10 8 19 . 2 . . 8 . 2 3 . 5 . 2 6 . 15 . . 2 1 6 5 1 1 Terminals 35 | . 7 . 7 7 12 . . . . . . 1 . . . . . . . . . . . 1 . . . . Fabricators 13 | . . . . . 2 . . . . . . . . . 1 . . . . 4 . . . . 3 1 1 1 Repair Stations 12 | . 1 . . 1 2 . . . . 2 . . . . 1 . . . . 3 . . . . . 2 . . Recycling Units 13 | . . . 1 . 1 . . . . 3 . . . . 1 . . . . 5 . . . . 2 . . . Scanalyzers 5 | . . . 2 . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . Garrison Access 10 | . . . . . 2 . . . . 2 . . . . 1 . . . . 3 . . . . 1 1 . . Total Hacks 355 | . 36 1 45 33 71 . 8 . . 15 . 6 20 . 12 . 2 24 . 47 . . 6 2 12 10 3 2 Successful 232 | . 18 1 29 20 35 . 8 . . 8 . 6 20 . 9 . 2 24 . 32 . . 6 2 4 5 2 1 Failed 123 | . 18 . 16 13 36 . . . . 7 . . . . 3 . . . . 15 . . . . 8 5 1 1 Catastrophic 9 | . . . . 1 5 . . . . 1 . . . . . . . . . . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 300 | . 26 . 27 21 42 . . . . 34 . . . . 15 . . . . 26 . . 1 . 29 26 27 26 Terminals 156 | . 35 . 33 29 52 . . . . . . 5 . . . . . . . . . . . 2 . . . . Fabricators 42 | . . . . . 8 . . . . . . . . . 3 . . . . 16 . . . . 8 2 3 2 Repair Stations 42 | . 1 . . 4 8 . . . . 4 . . . . 2 . . . . 19 . . . . . 4 . . Recycling Units 21 | . . . 2 . 1 . . . . 6 . . . . 1 . . . . 8 . . . . 3 . . . Scanalyzers 19 | . . . 10 . . . . . . 2 . . . . 4 . . . . . . . . . . 3 . . Garrison Access 13 | . . . . . 2 . . . . 3 . . . . 2 . . . . 4 . . . . 1 1 . . Terminal Hacks 114 | . 14 1 8 9 14 . 8 . . . . 6 20 . . . 2 24 . . . . 6 2 . . . . Record 37 | . . . . . . . 7 . . . . 5 11 . . . . 12 . . . . . 2 . . . . Part Schematic 10 | . . . . . . . . . . . . . 6 . . . . 4 . . . . . . . . . . Robot Analysis 9 | . 4 . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 22 | . 3 . 2 3 2 . . . . . . . 3 . . . . 4 . . . . 5 . . . . . Open Door 6 | . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . 1 . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 11 | . 4 . 2 2 3 . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 16 | . . . . . 4 . . . . . . . . . 1 . . . . 6 . . . . 2 . 2 1 Load Schematic 9 | . . . . . 2 . . . . . . . . . 1 . . . . 3 . . . . 1 . 1 1 Build 7 | . . . . . 2 . . . . . . . . . . . . . . 3 . . . . 1 . 1 . Repair Station Hacks 30 | . . . . 4 5 . . . . 2 . . . . 2 . . . . 15 . . . . . 2 . . Scan Component 16 | . . . . 2 3 . . . . 1 . . . . 1 . . . . 8 . . . . . 1 . . Repair 14 | . . . . 2 2 . . . . 1 . . . . 1 . . . . 7 . . . . . 1 . . Recycling Unit Hacks 12 | . . . 1 . 1 . . . . 3 . . . . 1 . . . . 5 . . . . 1 . . . Retrieve Components 12 | . . . 1 . 1 . . . . 3 . . . . 1 . . . . 5 . . . . 1 . . . Scanalyzer 17 | . . . 9 . . . . . . 2 . . . . 4 . . . . . . . . . . 2 . . Insert Component 9 | . . . 3 . . . . . . 1 . . . . 3 . . . . . . . . . . 2 . . Analyze 8 | . . . 6 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . 2 . . . . 1 . . . . 1 . . . . 3 . . . . 1 1 . . Seal Access 9 | . . . . . 2 . . . . 1 . . . . 1 . . . . 3 . . . . 1 1 . . Unauthorized Hacks 34 | . 4 . 11 7 9 . . . . . . . . . . . . . . 3 . . . . . . . . Terminals 30 | . 4 . 11 7 8 . . . . . . . . . . . . . . . . . . . . . . . Track 10 | . 1 . 6 3 . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Botnet 16 | . 2 . 4 4 6 . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . 1 . . . . . . . . . . . . . . 3 . . . . . . . . Prioritize 3 | . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 63 | . 6 . 10 7 16 . . . . 3 . 1 . . 3 . . . . 8 . . . . 4 3 1 1 Full Trace Events 7 | . . . . . 2 . . . . 1 . 1 . . 1 . . . . 1 . . . . 1 . . . Feedback Events 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . 4 . . . . . . . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 64 | . . . 2 . . . . . . 1 . . 6 . . . . 4 . 16 . . . . 10 16 9 . Parts Built 7 | . . . . . 2 . . . . . . . . . . . . . . 3 . . . . 1 . 1 . Matter 2087 | . . . . . 431 . . . . . . . . . . . . . . 921 . . . . 351 . 384 . Time 608 | . . . . . 149 . . . . . . . . . . . . . . 329 . . . . 62 . 68 . Total Part Build Rating 40 | . . . . . 8 . . . . . . . . . . . . . . 17 . . . . 7 . 8 . Parts Repaired 14 | . . . . 2 2 . . . . 1 . . . . 1 . . . . 7 . . . . . 1 . . Time 623 | . . . . 131 119 . . . . 38 . . . . 50 . . . . 269 . . . . . 16 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 41 | . . . 3 . 1 . . . . 6 . . . . 10 . . . . 19 . . . . 2 . . . Parts Scanalyzed 4 | . . . 2 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 10 | . . . . . 1 . . 3 . 2 . . . . 1 . . 3 . . . . . . . . . . Non-combat 3 | . . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . Combat 7 | . . . . . . . . 2 . 1 . . . . 1 . . 3 . . . . . . . . . . Robot Hacks Applied 11 | . . . . . 1 . . 4 . 2 . . . . 1 . . 3 . . . . . . . . . . parse_system 10 | . . . . . . . . 4 . 2 . . . . 1 . . 3 . . . . . . . . . . find_chute 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Total Allies 55 | . . . . . 2 . . 10 . 7 . . . . 8 . . . . 5 . . 3 . 3 . 7 10 Largest Group 10 | . . . . . 2 . . 10 10 7 4 4 . . 3 2 . . . 3 . . 3 1 3 . 4 3 Highest-Rated Group 447 | . . . . . 36 . . 332 332 447 272 246 . . 170 62 . . . 288 . . 157 65 233 . 301 342 Highest-Rated Ally 268 | . . . . . 26 . . 47 47 70 70 70 . . 85 31 . . . 103 . . 65 65 103 . 268 122 Zionite Dispatches 20 | . . . . . . . . . . 3 . . . . 2 . . . . 2 . . . . 2 . 5 6 Heavy 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 Light 4 | . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Resupply 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Total Orders 14 | . . . . . 4 . . . . 1 . . . . . . . . . . . . . . 2 . 4 3 STAY 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . FOLLOW 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . DROP 8 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 3 3 EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 260 | . . . . . . . . . 48 29 8 14 . . 21 3 . . . 62 . . 7 . 5 . 35 28 Total Damage 12590 | . . . . . . . . . 1584 611 140 286 . . 1541 62 . . . 3472 . . 131 . 470 . 2308 1985 Kills 60 | . . . . . . . . . 8 6 1 1 . . 7 . . . . 14 . . . . 3 . 12 8 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Robot Analysis Total 9 | . 4 . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . . . 1 . . 3 . 1 1 . 2 . 2 . . . . 1 1 . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Zionite Intel Received 29 | . . . . . . . . . . 6 . . . . 2 . . . . 3 . . . . 5 8 3 2 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Component Stockpiles 4 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . 1 Prototype Stockpiles 4 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 1 . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Unaware Schematics 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Unaware Analyses 3 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . Trap Installations 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Active Terminals 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Active Garrisons 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Turns Passed 26463 | 81 967 757 1632 2229 2162 282 333 561 619 1220 506 339 207 687 2052 540 329 120 164 3635 305 401 659 448 2013 1029 1295 891 Spaces Moved 25044 | 47 766 577 708 1030 2007 400 389 835 554 1660 570 433 137 632 2055 403 492 178 267 3183 356 322 790 299 2437 1189 1244 1084 Core 4 | 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Treads 1638 | . . . 646 992 . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1450 | 45 766 577 62 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 21952 | . . . . 38 2007 400 389 835 554 1660 570 433 137 632 2055 403 492 178 267 3183 356 322 789 299 2437 1189 1243 1084 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 97 107 117 149 52 52 52 52 52 48 48 48 48 48 45 48 48 48 48 38 48 48 40 48 40 36 43 40 Average Speed 59 | 89 106 115 163 161 53 52 52 52 52 50 48 48 50 48 46 48 48 48 48 46 48 67 49 48 44 42 48 44 Slowest Speed 1100 | 97 107 125 197 163 177 52 52 52 52 135 48 48 135 48 48 48 48 95 48 105 48 105 1100 48 104 102 150 123 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 4 98 83 58 69 39 55 57 90 59 39 73 71 76 73 34 54 66 62 44 66 48 59 91 44 54 93 24 31 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 10 | . . . . . . . . 1 1 . . . 1 1 . . . 3 . . . . . . . 3 . . Known Exits Taken 24 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 22 | . . 1 . . . 1 2 3 . . . 1 . 3 . 1 2 . 1 . 2 3 . 2 . . . . Spaces Dug 346 | . . . . . 54 9 1 . 2 11 6 5 . 11 41 5 1 . . 63 6 11 . 1 47 27 24 21 Terrain Destroyed 807 | . . 1 14 35 86 9 1 . 2 38 34 44 . 19 104 5 9 . . 81 25 16 . 54 49 30 103 48 Melee 232 | . . . . . 51 8 1 . 2 3 . . . 1 9 . 1 . . 41 5 2 . 1 46 20 22 19 Projectile 177 | . . 1 . . 3 1 . . . 17 8 8 . 18 43 5 . . . 40 2 14 . . 3 10 2 2 AOE 398 | . . . 14 35 32 . . . . 18 26 36 . . 52 . 8 . . . 18 . . 53 . . 79 27 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Total 35107 | 72 875 659 1115 1476 2953 455 512 964 873 2017 788 545 266 984 3041 740 578 203 302 5151 469 486 1055 587 3206 1608 1757 1370 Wait 7825 | 7 31 58 286 253 704 42 117 93 306 262 206 87 116 321 836 321 76 . 36 1696 95 147 218 275 586 271 280 99 Move 25014 | 46 765 576 707 1029 2006 399 388 834 553 1659 569 432 136 631 2054 400 491 177 266 3182 355 321 789 298 2436 1188 1244 1083 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 187 | 7 13 4 22 26 14 . . 8 2 8 . 2 1 2 9 9 4 2 . 17 . . 1 . 10 4 13 9 Fast Attach 190 | 6 2 2 10 7 1 . 2 8 . 15 . . . . 11 1 . 7 . 17 2 . 4 . 17 21 35 22 Attach 66 | . . . . 7 6 . . 1 . 3 . 2 2 1 4 . . . . 7 . . . . 3 3 14 13 Detach 23 | . . . 1 1 . . . . . 3 . 1 1 . 5 . . . . 1 . . . . 1 1 1 7 Swap 205 | . 9 4 14 19 16 2 . 1 3 12 1 2 3 1 10 1 2 2 . 22 4 2 5 4 14 16 14 22 Drop 345 | . 22 9 32 43 18 . 1 15 3 23 . 1 1 . 14 1 1 8 . 29 1 . 5 . 29 31 37 21 Fire 496 | 6 33 6 43 91 15 2 . . . 24 12 18 . 23 79 7 1 . . 75 3 14 . 4 3 20 7 10 Melee 604 | . . . . . 93 10 4 4 6 8 . . 5 5 19 . 3 7 . 78 9 2 2 6 107 53 111 72 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . 8 Rewire 36 | . . . . . . . . . . . . . . . . . . . . 1 . . 31 . . . . 4 Trap 81 | . . . . . 80 . . . . . . . 1 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp / [Ext]) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x3 / *Upp / [Arm]) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res x2 / *Tes x2) -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 82 | -11/Scrapyard | Entered Materials 343 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 14) 725 | -10/Materials | Discovered new exit (range 16) 725 | -10/Materials | Discovered new exit (range 13) 830 | -10/Materials | Discovered new exit (range 7) 951 | -10/Materials | Discovered new exit (range 9) 1049 | -10/Materials | Entered Mines 1060 | -10/Mines | Learned Materials stockpile data 1114 | -10/Mines | Met a Derelict shopkeep closing up shop 1330 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1331 | -10/Mines | Discovered new exit (range 5) 1461 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1464 | -10/Mines | Found Prototype Device 1743 | -10/Mines | Discovered new exit (range 12) 1806 | -10/Mines | Entered Materials 1806 | -9/Materials | Evolved 2 slots: Utility x2 1854 | -9/Materials | Identified Exp. Sensor Array 2319 | -9/Materials | Discovered new exit (range 8) 2554 | -9/Materials | Build established: Scavenger-Mutant 2921 | -9/Materials | Discovered new exit (range 13) 3395 | -9/Materials | Discovered new exit (range 16) 3438 | -9/Materials | Entered another Materials area 3438 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4411 | -8/Materials | Build established: Mutant 4587 | -8/Materials | Discovered new exit (range 16) 4963 | -8/Materials | Repaired Adv. Beam Cannon 5053 | -8/Materials | Repaired Exp. Sensor Array 5581 | -8/Materials | Discovered new exit (range 8) 5665 | -8/Materials | Identified exit to Factory 5667 | -8/Materials | Entered Factory 5667 | -7/Factory | Evolved 2 slots: Utility x2 5969 | -7/Factory | Build established: Hacker-Mutant 6060 | -7/Factory | Identified exit to Lower Caves 6768 | -7/Factory | Fabricated Hacking Suite? 6936 | -7/Factory | Repaired Broken Exp. Sensor Array 6981 | -7/Factory | Repaired Imp. Light Armor Plating 6986 | -7/Factory | Discovered new exit (range 8) 6989 | -7/Factory | Identified exit to Factory 7756 | -7/Factory | Fabricated Exp. Sensor Array (x1) 7773 | -7/Factory | Local fabrication network quarantined 7829 | -7/Factory | Entered Lower Caves 8091 | -7/Lower Caves | Discovered new exit (range 13) 8111 | -7/Lower Caves | Identified exit to Lower Caves 8111 | -7/Lower Caves | Entered another Lower Caves area 8327 | -7/Lower Caves | Learned 8 Research zone layouts 8327 | -7/Lower Caves | Learned Factory security intel 8327 | -7/Lower Caves | Learned Armory terminal intel 8327 | -7/Lower Caves | Learned Research garrison access intel 8415 | -7/Lower Caves | Found Alien Artifact 8415 | -7/Lower Caves | Identified Core Expander 8415 | -7/Lower Caves | Installed Core Expander, added new Utility slot 8432 | -7/Lower Caves | Discovered new exit (range 3) 8433 | -7/Lower Caves | Identified exit to Zion 8444 | -7/Lower Caves | Entered Zion 8459 | -7/Zion | Found CR-A16's Pointy Stick 8485 | -7/Zion | Found Prototype Device 8485 | -7/Zion | Identified Bomb Factory No. 2 8513 | -7/Zion | System corruption cleaned by Quarantine Array 8533 | -7/Zion | Given the Hacking Drone Bay 8535 | -7/Zion | Found Prototype Device 8535 | -7/Zion | Identified Hacking Drone Bay 8603 | -7/Zion | Given A8's code to call for help 8680 | -7/Zion | Imprinted 8682 | -7/Zion | Declared Zion's savior 8725 | -7/Zion | Received a hallucinogenic algorithm 8752 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8762 | -7/Zion | Gained Derelict followers 8792 | -7/Zion | Gained Derelict followers 8875 | -7/Zion | Build established: Hacker-Scout 8907 | -7/Zion | Discovered new exit (range 17) 8915 | -7/Zion | Identified exit to Proximity Caves 9005 | -7/Zion | Entered Proximity Caves 9005 | -6/Proximity Caves | Accompanied by 10 allies 9011 | -6/Proximity Caves | Learned 8 Factory zone layouts 9076 | -6/Proximity Caves | Spotted B-75 Beast 9129 | -6/Proximity Caves | Allies destroyed B-75 Beast 9427 | -6/Proximity Caves | Learned Factory security intel 9610 | -6/Proximity Caves | Discovered exit to Factory (range 19) 9624 | -6/Proximity Caves | Entered Factory 9624 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9700 | -6/Factory | Repaired Lgt. Nuclear Core 9892 | -6/Factory | Retrieved Zion intel report: Trap Installations 9919 | -6/Factory | Found Prototype Launcher 9919 | -6/Factory | Identified Scatter Rocket Array 9954 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 9975 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 9976 | -6/Factory | Zion Light squad teleported in 10155 | -6/Factory | Build established: Hacker-Mutant 10300 | -6/Factory | Discovered new exit (range 15) 10327 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 10420 | -6/Factory | Identified exit to Factory 10472 | -6/Factory | Retrieved Zion intel report: Active Terminals 10549 | -6/Factory | Discovered new exit (range 15) 10609 | -6/Factory | Zion Melee Resupply teleported in 10700 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 10701 | -6/Factory | Zion Light squad teleported in 10831 | -6/Factory | Identified exit to Lower Caves 10842 | -6/Factory | Terminal network hard line cut 10844 | -6/Factory | Entered Lower Caves 10844 | -6/Lower Caves | Accompanied by 4 allies 10872 | -6/Lower Caves | Learned Factory garrison access intel 11120 | -6/Lower Caves | Build established: Scout 11297 | -6/Lower Caves | Discovered new exit (range 10) 11338 | -6/Lower Caves | Identified exit to Lower Caves 11350 | -6/Lower Caves | Entered another Lower Caves area 11350 | -6/Lower Caves | Accompanied by 4 allies 11358 | -6/Lower Caves | Learned Factory garrison access intel 11369 | -6/Lower Caves | Attracted the attention of an 0b10 base 11383 | -6/Lower Caves | Discovered exit to Factory (range 14) 11391 | -6/Lower Caves | Identified exit to Data Miner 11391 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 11400 | -6/Lower Caves | Encountered a Warlord checkpoint 11689 | -6/Lower Caves | Entered Data Miner 11689 | -6/Data Miner | Discovered new exit (range 6) 11699 | -6/Data Miner | Met Data Miner 11707 | -6/Data Miner | Learned location of Section 7 (-2) 11707 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11715 | -6/Data Miner | Received God Mode back door access code from Data Miner 11859 | -6/Data Miner | Destroyed Data Miner 11862 | -6/Data Miner | Found Prototype Hackware 11866 | -6/Data Miner | Data Conduit disabled 11893 | -6/Data Miner | Identified exit to Proximity Caves 11896 | -6/Data Miner | Entered Proximity Caves 12047 | -5/Proximity Caves | Learned Factory stockpile data 12346 | -5/Proximity Caves | Build established: Messiah-Scout 12570 | -5/Proximity Caves | Learned location of Armory (-4) 12577 | -5/Proximity Caves | Discovered exit to Factory (range 11) 12583 | -5/Proximity Caves | Entered Factory 12583 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12584 | -5/Factory | Identified exit to Upper Caves 12587 | -5/Factory | Loaded intel: 4 garrison access locations 12643 | -5/Factory | Identified System Mapper 12717 | -5/Factory | Discovered new exit (range 7) 12720 | -5/Factory | Identified exit to Factory 12773 | -5/Factory | Discovered exit to Factory (range 11) 12910 | -5/Factory | Build established: Scavenger-Scout 12992 | -5/Factory | Retrieved Zion intel report: Active Garrisons 13007 | -5/Factory | Discovered new exit (range 11) 13007 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 13008 | -5/Factory | Zion Heavy squad teleported in 13812 | -5/Factory | Zion Hacker squad teleported in 13835 | -5/Factory | Build established: Hacker-Scout 13963 | -5/Factory | Found Exp. Targeting Computer 14050 | -5/Factory | Terminal network hard line cut 14085 | -5/Factory | Repaired Lyr. Medium Armor Plating 14304 | -5/Factory | Discovered exit to Factory (range 9) 14383 | -5/Factory | First assault squad dispatched 14429 | -5/Factory | Allied Derelicts emerged from ambush trap array 14635 | -5/Factory | Entered Upper Caves 14635 | -5/Upper Caves | Accompanied by 2 allies 15061 | -5/Upper Caves | Identified exit to Upper Caves 15135 | -5/Upper Caves | Learned Factory stockpile data 15175 | -5/Upper Caves | Entered another Upper Caves area 15231 | -5/Upper Caves | Encountered a Warlord checkpoint 15239 | -5/Upper Caves | Spotted B-75 Beast 15488 | -5/Upper Caves | Discovered new exit (range 13) 15504 | -5/Upper Caves | Identified exit to Zhirov 15504 | -5/Upper Caves | Entered Zhirov 15504 | -5/Zhirov | Discovered new exit (range 3) 15513 | -5/Zhirov | Met Zhirov 15534 | -5/Zhirov | Learned location of Quarantine (-2) 15534 | -5/Zhirov | Learned location of Testing (-3) 15534 | -5/Zhirov | Learned location of Command (-1) 15542 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15550 | -5/Zhirov | Found Alien Artifact 15550 | -5/Zhirov | Identified Integrated Dissipator 15550 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15561 | -5/Zhirov | Found Alien Artifact 15622 | -5/Zhirov | Identified exit to Proximity Caves 15624 | -5/Zhirov | Entered Proximity Caves 15767 | -4/Proximity Caves | Discovered exit to Factory (range 9) 15788 | -4/Proximity Caves | Entered Factory 15788 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15789 | -4/Factory | Identified exit to Research 15791 | -4/Factory | Loaded intel: 4 garrison access locations 15811 | -4/Factory | Repaired Adv. Terrain Scanner 15841 | -4/Factory | Repaired Exp. Heat Sink 15843 | -4/Factory | Adv. System Shield fried by hacking feedback 15881 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 16031 | -4/Factory | Retrieved Zion intel report: Component Schematics 16041 | -4/Factory | Found Quantum Capacitor 16073 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 16074 | -4/Factory | Zion Heavy squad teleported in 16076 | -4/Factory | Fabricated Mni. Smartbomb Launcher? 16184 | -4/Factory | Repaired Adv. Terrain Scanner 16235 | -4/Factory | Repaired Gravmag Array 16287 | -4/Factory | Repaired Lyr. Medium Armor Plating 16350 | -4/Factory | Repaired Reaction Control System 16824 | -4/Factory | Found Prototype Processor 16824 | -4/Factory | Identified Exp. Melee Analysis Suite 17039 | -4/Factory | Zion Light squad teleported in 17158 | -4/Factory | Terminal network hard line cut 17257 | -4/Factory | Repaired Lance 17503 | -4/Factory | Discovered exit to Research (range 16) 17855 | -4/Factory | Fabricated Plasma Sword? 17864 | -4/Factory | Discovered new exit (range 15) 18010 | -4/Factory | Discovered exit to Research (range 19) 18511 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 18575 | -4/Factory | Local fabrication network quarantined 19421 | -4/Factory | Discovered new exit (range 4) 19423 | -4/Factory | Identified exit to Upper Caves 19423 | -4/Factory | Entered Upper Caves 19478 | -4/Upper Caves | Learned location of 1 exit from Research 19588 | -4/Upper Caves | Encountered a Warlord checkpoint 19679 | -4/Upper Caves | Found Alien Artifact 19679 | -4/Upper Caves | Identified Dimensional Node Initializer 19679 | -4/Upper Caves | Initialized slip node 19721 | -4/Upper Caves | Discovered new exit (range 11) 19726 | -4/Upper Caves | Identified exit to Upper Caves 19728 | -4/Upper Caves | Entered another Upper Caves area 19785 | -4/Upper Caves | Discovered exit to Research (range 14) 19859 | -4/Upper Caves | Learned Research trap positions 20121 | -4/Upper Caves | Discovered new exit (range 16) 20129 | -4/Upper Caves | Identified exit to Warlord 20129 | -4/Upper Caves | Entered Warlord 20147 | -4/Warlord | System corruption cleaned by Quarantine Array 20352 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 20384 | -4/Warlord | Found Prototype Device 20384 | -4/Warlord | Identified Minesniffer Drone Bay 20421 | -4/Warlord | Warlord's base attacked by MAIN.C 20473 | -4/Warlord | Rebuked by Warlord 20478 | -4/Warlord | Opened Warlord's prototype stash 20705 | -4/Warlord | Warlord forces counterattacked 20751 | -4/Warlord | Spotted Executioner 20751 | -4/Warlord | Spotted Executioner 20756 | -4/Warlord | Spotted B-90 Cyclops 20769 | -4/Warlord | Discovered new exit (range 12) 20773 | -4/Warlord | Identified exit to Proximity Caves 20788 | -4/Warlord | Entered Proximity Caves 20788 | -3/Proximity Caves | Accompanied by 1 ally 21073 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 21221 | -3/Proximity Caves | Discovered exit to Research (range 16) 21236 | -3/Proximity Caves | Entered Research 21236 | -3/Research | Evolved 2 slots: Power x1, Utility x1 21237 | -3/Research | Identified exit to Testing 21238 | -3/Research | Identified exit to Research 21239 | -3/Research | Loaded intel: 83 trap records 21240 | -3/Research | Loaded intel: 3 garrison access locations 21345 | -3/Research | Zion Zionite Resupply teleported in 21391 | -3/Research | Found Zio. Weapon Casing 21435 | -3/Research | Spotted B-86 Titan 21879 | -3/Research | Zion Heavy squad teleported in 21921 | -3/Research | Garrison activated, responded to threat 22060 | -3/Research | Retrieved Zion intel report: Branch Access 22092 | -3/Research | Retrieved Zion intel report: Emergency Access 22165 | -3/Research | Retrieved Zion intel report: Unaware Analyses 22248 | -3/Research | Retrieved Zion intel report: Unaware Schematics 22434 | -3/Research | Retrieved Zion intel report: Prototype Schematics 22663 | -3/Research | Spotted B-86 Titan 22681 | -3/Research | Fabricated Exp. Melee Analysis Suite? 22742 | -3/Research | Terminal network hard line cut 23079 | -3/Research | Discovered exit to Research (range 12) 23249 | -3/Research | Entered Testing 23310 | -3/Testing | Retrieved Zion intel report: Emergency Access 23320 | -3/Testing | Found Prototype Protection 23320 | -3/Testing | Identified Hvy. Regenerative Plating 23325 | -3/Testing | Found Prototype Protection 23325 | -3/Testing | Identified SHELL Armor 23373 | -3/Testing | Spotted PX-3PBT7BXOPV 23415 | -3/Testing | Retrieved Zion intel report: Component Schematics 23424 | -3/Testing | Found Prototype Energy Gun 23424 | -3/Testing | Identified Hyp. EM Gauss Rifle 23455 | -3/Testing | Repaired Gravmag Array 23487 | -3/Testing | Retrieved Zion intel report: Active Garrisons 23493 | -3/Testing | Identified Transdimensional Reconstructor 23604 | -3/Testing | Found Exp. Terrain Scan Processor 23774 | -3/Testing | System corruption reached 10% 23911 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 23997 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 24071 | -3/Testing | Found Prototype Energy Cannon 24071 | -3/Testing | Identified Cld. Nova Cannon 24180 | -3/Testing | Retrieved Zion intel report: Main Access 24270 | -3/Testing | Retrieved Zion intel report: Trap Installations 24272 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 24278 | -3/Testing | Entered Research 24278 | -2/Research | Evolved 2 slots: Utility x2 24352 | -2/Research | Fabricated Quantum Shading Machine (x1) 24455 | -2/Research | Retrieved Zion intel report: Prototype Schematics 24577 | -2/Research | Local fabrication network quarantined 24590 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 24591 | -2/Research | Zion Experimental squad teleported in 24591 | -2/Research | Garrison activated, responded to threat 24597 | -2/Research | Zion Hover Resupply teleported in 24795 | -2/Research | Zion Melee Resupply teleported in 24801 | -2/Research | Found Prototype Slashing Weapon 24801 | -2/Research | Identified Vibroblade 25063 | -2/Research | First assault squad dispatched 25173 | -2/Research | Lost 5 parts (1p1n3u) 25272 | -2/Research | Lost 4 parts (1p1n2u) 25274 | -2/Research | Retrieved Zion intel report: Emergency Access 25275 | -2/Research | Zion Zionite Resupply teleported in 25310 | -2/Research | Found Zio. Heavy Carapace 25329 | -2/Research | Zion Fire squad teleported in 25451 | -2/Research | Build established: Scavenger-Mutant 25451 | -2/Research | Discovered new exit (range 27) 25509 | -2/Research | System corruption reached 10% 25514 | -2/Research | Garrison activated, responded to threat 25567 | -2/Research | Identified exit to Access 25572 | -2/Research | Spotted B-90 Cyclops 25573 | -2/Research | Entered Access 25573 | -1/Access | Evolved 2 slots: Utility x2 25602 | -1/Access | Lost 5 parts (2p1n2u) 25819 | -1/Access | Retrieved Zion intel report: Active Terminals 25820 | -1/Access | Zion Heavy squad teleported in 25845 | -1/Access | P-80 Master assimilated allied OS-1B8(Z) 25864 | -1/Access | First assault squad dispatched 25965 | -1/Access | Lost 7 parts (2p3n2u) 26039 | -1/Access | Zion Light squad teleported in 26135 | -1/Access | Zion Demo squad teleported in 26149 | -1/Access | Zion Hacking Resupply teleported in 26280 | -1/Access | Lost 3 parts (2p1n) 26307 | -1/Access | Retrieved Zion intel report: Component Stockpiles 26308 | -1/Access | Zion Infowar Resupply teleported in 26315 | -1/Access | Found Exp. Terrain Scan Processor 26438 | -1/Access | Zion Explosive Resupply teleported in 26461 | -1/Access | Discovered new exit (range 3) 26464 | -1/Access | Identified exit to Surface 26464 | *** | Escaped! Last Messages --------------- [ 2 : Unaware Schematics ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 26444_ Overload: Energy bleed (-161). 26444_ Sealed Barrier breached. 26446_ Dropped Plasma Lance. 26447_ Acquired Prototype Launcher. 26447_ Identified Neutron Missile Launcher. 26452_ P-80 Master hacks 83-9DD(A), rebooting. 26454_ Quantum Shading Machine destroyed. 26455_ Dropped Lrg. Storage Unit. 26456_ Adv. Sensor Array destroyed. 26457_ Reactivated 83-9DD(A). 26457_ P-80 Master hacks 83-9DD(A), rebooting. 26459_ Cmb. Linear Gravjet destroyed. 26459_ Dropped Gamma Rifle. 26461_ Main Access Shell breached. 26461_ EXIT=FOUND 26463_ 83-9DD(A) destroyed. 26464_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | [????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ??????????????????????????####"####### #????????? | | ?????????????????????????? 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""" "" #????????? | | ???????????????????????#######"####### #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ??????????????????????################ #????????? | | ??????????????????????+ | #????????? | | ??????????????????????## %/* #????????? | | ???????????????????????#![###############????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ?????????????+########## ############???????????? | | ?????????? ???????? | | ?????????? ???????? | | ??????????????##########+###########+##??????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 53 Energy Capacity 1030 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 14 Additional Mass Support 20 Corruption Prevention 20 Armor Coverage 1350 Weapon Shielding 100 Thermal Conversion 90 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 71 Targeting Accuracy 8 Melee Accuracy 20 Target Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 3 Particle Charging 30 Offensive Hacking 32 Defensive Hacking 28 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Imp. Gravmag System | -6/Factory | Scanalyzed Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Hvy. Siege Treads | -4/Factory | Z-intel Remote Force Field | -4/Factory | Z-intel Linear Gravjet | -4/Factory | Z-intel Triangulator | -4/Factory | Z-intel Adv. Thermal Shield | -4/Factory | Z-intel Hvy. Treads | -4/Factory | Z-intel Shock Absorption System | -4/Factory | Z-intel Centrium Wheel | -4/Factory | Z-intel Imp. Shock Absorption System | -4/Factory | Z-intel Imp. Actuator Array | -4/Factory | Z-intel Phase Cannon | -4/Factory | Z-intel Lrn. Terrain Scanner | -4/Factory | Z-intel Field Propulsion Array | -4/Factory | Z-intel Field Propulsion Drive | -4/Factory | Z-intel Imp. Hacking Suite | -4/Factory | Z-intel Hpw. Tractor Beam | -4/Factory | Z-intel Adv. Thermal Defense Suite | -3/Research | Z-intel Adv. Variable Charge Gun | -3/Research | Z-intel Exp. Energy Well | -3/Research | Z-intel Exp. Flexi-carbon Leg | -3/Research | Z-intel Quantum Shading Machine | -3/Research | Z-intel Cld. Field Propulsion Drive | -3/Research | Z-intel Cld. Antigrav System | -3/Research | Z-intel Exp. Melee Analysis Suite | -3/Research | Z-intel Exp. Target Analyzer | -3/Research | Z-intel Prc. Phase Gun | -3/Research | Z-intel Com. HERF Cannon | -3/Testing | Z-intel Lgt. Antimatter Reactor | -3/Testing | Z-intel Q-thruster | -3/Testing | Z-intel Stasis Beam | -3/Testing | Z-intel Component Analysis Suite | -3/Testing | Z-intel Variable Charge Gun | -3/Testing | Z-intel Adv. Weapon Cycler | -3/Testing | Z-intel Matter Compressor | -3/Testing | Z-intel Particle Reactor | -3/Testing | Z-intel Impulse Thruster Array | -3/Testing | Z-intel Adv. Medium Treads | -3/Testing | Z-intel Lyr. Heavy Armor Plating | -3/Testing | Z-intel Spear | -3/Testing | Z-intel Adv. ECM Suite | -3/Testing | Z-intel Point Defense System | -3/Testing | Z-intel Adv. Salvage Targeting Computer | -3/Testing | Z-intel Prc. Matter Filter | -2/Research | Z-intel Centrium Heavy Armor Plating | -2/Research | Z-intel Graviton Cannon | -2/Research | Z-intel Enh. Biometal Leg | -2/Research | Z-intel Exp. Biometal Leg | -2/Research | Z-intel Cld. Q-thruster | -2/Research | Z-intel Plasma Lance | -2/Research | Z-intel Imp. Diametric Drive | -2/Research | Z-intel Gravity Neutralizing Apparatus | -2/Research | Z-intel Robot Schematics ------------------ R-10 Processor | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel R-06 Scavenger | -3/Research | Z-intel Y-72 Warden | -3/Research | Z-intel O-32 Director | -3/Research | Z-intel W-44 Eye | -3/Research | Z-intel B-74 Champion | -3/Research | Z-intel Fabricated ------------ Hacking Suite | x1 | -7/Factory Exp. Sensor Array | x1 | -7/Factory Mni. Smartbomb Launcher | x1 | -4/Factory Plasma Sword | x1 | -4/Factory Lgt. Regenerative Plating | x1 | -4/Factory Exp. Melee Analysis Suite | x1 | -3/Research Quantum Shading Machine | x1 | -2/Research Alien Tech Used ----------------- Core Expander Integrated Dissipator Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed XenonAerolevRifle Manual? 0 Play Time 05:12:15 Cumulative 986.9 hours Start 2021.01.26 @ 20:31:26 End 2021.01.27 @ 19:43:32 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 778 Rogue 738 Adventurer 40 Explorer 0 Win Type 0 Total 111 Types 59/4/28/2/1/4/11/1/1 Lore% 93 Gallery% 96 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02395b2e-b819-4448-b105-cc695649f4d7