Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.01 @ 08:45:57 // Halloween2020/ForbiddenLore Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (129) 645 Value Destroyed (4277) 4277 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (3440) 3440 TOTAL SCORE: 12302 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1940 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Cogmind --------- Core Integrity 220/700 Matter 272/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Salvage Targeting Computer > --- WEAPON (4) ------- Battle Rifle Enhanced Autogun Gauss Rifle > --- INVENTORY (20) --- Heavy Deuterium Engine Light Treads Improved Heat Sink High-capacity Matter Pod (200) High-capacity Matter Pod (200) Enhanced Optical Array Long-range Sensor Array Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Core Analyzer Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Medium Reflective Plating Battle Rifle Improved Assault Rifle Grenade Launcher Rocket Array Chainsword Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Salvage Targeting Computer Medium Reactive Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Heavy Deuterium Engine Light Treads Light Treads Improved Heat Sink Improved Cooling System High-capacity Matter Pod High-capacity Matter Pod Enhanced Optical Array Long-range Sensor Array Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Core Analyzer Medium Reactive Plating Medium Reactive Plating Medium Reflective Plating Improved Assault Rifle Grenade Launcher Rocket Array Chainsword [Rating: 40] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Medium Reactive Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Gar Rec Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . . . 4 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . Utility 2 | . . 1 . . . 1 . . . . Weapon 2 | . . 1 . . . 1 . . . . Parts Attached 100 | 7 6 11 . 16 . 46 12 2 . . Power 6 | 1 1 1 . . . 3 . . . . Engine 5 | 1 1 1 . . . 2 . . . . Core 1 | . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 25 | 2 . . . 4 . 14 4 1 . . Treads 25 | 2 . . . 4 . 14 4 1 . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 17 | 1 2 3 . 3 . 6 2 . . . Device 5 | . . 2 . . . 2 1 . . . Storage 5 | 1 2 1 . 1 . . . . . . Processor 1 | . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . Protection 6 | . . . . 2 . 3 1 . . . Artifact . | . . . . . . . . . . . Weapon 52 | 3 3 7 . 9 . 23 6 1 . . Energy Gun 7 | 3 2 . . 1 . 1 . . . . Energy Cannon 1 | . . . . . . . 1 . . . Ballistic Gun 36 | . 1 7 . 6 . 16 5 1 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 7 | . . . . 2 . 5 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . 4 . . . . Parts Lost 13 | . 1 . . 3 . 2 4 1 . 2 Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . . . . . 1 1 1 . 1 Utility 2 | . . . . 2 . . . . . . Weapon 6 | . 1 . . 1 . . 3 . . 1 Highest Loss Streak 3 | . 1 . . 2 . 1 3 1 . 2 Average Slot Usage (%) 99 | . 99 98 100 99 100 99 99 99 100 92 Engine 9 | . 14 11 11 11 11 6 7 7 7 7 Treads 27 | . 28 22 22 22 22 30 29 29 30 23 Device 3 | . . 8 11 8 . 1 3 7 7 7 Storage 19 | . 27 22 22 22 22 15 15 15 15 15 Processor 3 | . . . . . . 6 7 7 7 7 Protection 3 | . . . . 1 11 6 3 . . . Energy Gun 3 | . 22 . . . . . . . . . Ballistic Gun 26 | . 5 33 33 31 33 29 28 30 30 30 Naked Turns . | . . . . . . . . . . . Heaviest Build 110 | 13 73 107 81 88 84 107 110 92 91 86 Greatest Support 80 | 40 40 40 40 40 40 80 80 80 80 60 Greatest Overweight (x) 2 | . 1 2 2 2 2 1 1 1 1 1 Average Overweight (x) 1 | . . 1 2 1 2 1 . 1 1 1 Largest Inventory Capacity 28 | 6 20 28 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 19 20 20 20 20 20 20 20 20 20 Most Carried 27 | 4 20 27 20 20 18 20 20 20 20 20 Average Carried 17 | 2 12 17 20 19 18 19 19 19 20 20 Final Capacity 20 | 6 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 18 20 20 18 18 20 20 20 20 20 Class Distribution -------------------- 36% | Hauler-Tank 21% | Scavenger-Tank 19% | Scavenger-Gunner 17% | Hauler-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Tank | -9/Materials Hauler-Tank | -9/Storage Hauler-Tank | -9/Garrison Hauler-Tank | -9/Recycling Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Gar Rec Fac Low Low Dat Pro Matter Collected 3516 | 264 53 275 . 488 . 1766 361 309 . . Remotely . | . . . . . . . . . . . Salvage Created 5590 | 54 696 447 . 707 . 2613 454 552 . 67 Parts 290 | 6 34 27 . 35 . 135 24 26 . 3 Haulers Intercepted 9 | . 2 1 . . . 6 . . . . Recyclers Shooed 5 | . 1 2 . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . 15 17 . 1 Prevented 5 | . . . . . . . 5 . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Gar Rec Fac Low Low Dat Pro Combat Hostiles Destroyed 102 | . 12 9 . 17 . 40 9 14 . 1 Guns 87 | . 8 9 . 17 . 29 9 14 . 1 AOE 15 | . 4 . . . . 11 . . . . Classes Destroyed 15 | 3 4 1 . 1 . 5 1 . . . Worker 7 | 1 . . . . . 6 . . . . Builder 3 | . . . . . . 3 . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 9 | . 2 1 . . . 6 . . . . Recycler 6 | 1 3 . . . . 2 . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 17 | . 8 . . 2 . . 3 4 . . Grunt 55 | . 4 6 . 9 . 27 3 5 . 1 Brawler 5 | . . . . 3 . 1 1 . . . Duelist 2 | . . . . . . 2 . . . . Protector 2 | . . . . . . 2 . . . . Sentry 8 | . . 3 . 3 . 2 . . . . Hunter 6 | . . . . . . 4 1 1 . . Programmer 2 | . . . . . . 2 . . . . Behemoth 1 | . . . . . . . 1 . . . Wasp 3 | . . . . . . . . 3 . . Thug 1 | . . . . . . . . 1 . . Best Kill Streak 8 | 2 3 3 . 3 . 8 4 6 . 1 Combat Bots Only 6 | . 3 3 . 3 . 5 4 6 . 1 Max Kills in Single Turn 5 | 1 3 1 . 2 . 5 2 2 . 1 Gunslinging 1 | . . . . 1 . . 1 1 . . Exploded 4 | . 3 . . . . 4 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Gar Rec Fac Low Low Dat Pro Damage Taken 5246 | . 247 306 . 531 . 2524 842 547 . 249 Core 610 | . 21 63 . 46 . 207 210 43 . 20 Absorbed by Shields 239 | . . 116 . 123 . . . . . . Core Remaining (%) 87 | 100 91 . . . 72 . . . . . Volleys Fired 265 | 1 27 32 . 41 1 106 33 21 . 3 Largest 4 | 2 2 3 . 3 3 4 4 4 . 4 Hottest 108 | 80 80 66 . 91 69 99 108 108 . 108 Shots Fired 844 | 2 53 96 . 111 3 397 87 84 . 11 Gun 820 | 2 53 96 . 109 3 388 74 84 . 11 Cannon 13 | . . . . . . . 13 . . . Launcher 11 | . . . . 2 . 9 . . . . Special . | . . . . . . . . . . . Kinetic 772 | . 9 96 . 107 3 388 74 84 . 11 Thermal . | . . . . . . . . . . . Explosive 11 | . . . . 2 . 9 . . . . Electromagnetic 61 | 2 44 . . 2 . . 13 . . . Robot Hit Streak 27 | 1 16 8 . 19 1 27 18 13 . 20 Robot Miss Streak 8 | . 5 3 . 3 1 5 6 8 . . Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 23 | . 2 3 . 4 . 5 5 3 . 1 Max Gunslinging Chain 2 | . 1 1 . 1 . 1 2 1 . 1 Shots Hit Robots 586 | 1 36 67 . 73 1 291 56 50 . 11 Core Hits 272 | 1 23 20 . 27 . 150 21 26 . 4 Critical Hits 3 | . . 1 . 2 . . . . . . Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . Melee Attacks 3 | . . . . . . 3 . . . . Impact . | . . . . . . . . . . . Slashing 3 | . . . . . . 3 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10852 | 23 645 717 . 978 6 6283 979 1018 . 203 Guns 8465 | 12 457 702 . 978 . 4325 770 1018 . 203 Cannons 209 | . . . . . . . 209 . . . Explosions 2100 | . 179 . . . . 1921 . . . . Melee . | . . . . . . . . . . . Ramming 78 | 11 9 15 . . 6 37 . . . . Kinetic 8040 | . 44 702 . 978 . 4325 770 1018 . 203 Thermal 782 | . 179 . . . . 603 . . . . Explosive 1318 | . . . . . . 1318 . . . . Electromagnetic 634 | 12 413 . . . . . 209 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 140 | . . . . . . 140 . . . . Projectiles . | . . . . . . . . . . . Explosions 140 | . . . . . . 140 . . . . Melee . | . . . . . . . . . . . Knockbacks 2 | . . 1 . . . 1 . . . . Impact 2 | . . 1 . . . 1 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 38 | . . . . . . 38 . . . . Shots 2 | . . . . . . 2 . . . . Rammed 13 | 2 2 4 . . 1 4 . . . . Targets Rammed 17 | 4 2 4 . . 1 6 . . . . Kicked . | . . . . . . . . . . . Crushed 4 | 2 . . . . . 2 . . . . Highest Temperature 323 | 18 156 48 . 15 3 250 323 9 . 27 Average Temperature 50 | 12 40 18 . 3 2 53 104 9 . 24 Received Heat Transfer 1758 | . 54 116 . 118 . 1077 228 72 . 93 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . 2 . . . . . 2 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 550 | . 200 . . . . 350 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Gar Rec Fac Low Low Dat Pro Peak Influence 1753 | 10 240 233 45 624 271 1753 . . . . Initial 906 | . 9 26 45 29 271 906 . . . . Average 563 | 3 120 113 45 300 155 1173 . . . . Maximum Alert Level 5 | . 1 1 . 2 1 5 . . . . Low Security (%) 42 | 100 82 86 100 36 83 . . . . . Level 1 12 | . 17 13 . 33 16 . . . . . Level 2 5 | . . . . 29 . . . . . . Level 3 20 | . . . . . . 53 . . . . Level 4 12 | . . . . . . 32 . . . . Level 5 1 | . . . . . . 4 . . . . High Security 3 | . . . . . . 8 . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . 2 1 . . . 15 . . . . Investigation . | . . . . . . . . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 8 | . 2 1 . . . 5 . . . . Assault 8 | . . . . . . 8 . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Gar Rec Fac Low Low Dat Pro Distress Signals 5 | . 2 . . . . 3 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 173 | . 22 12 . 18 9 78 11 19 . 4 Peak Tracking Total 15 | . 4 3 . 5 3 15 4 5 . 4 Tactical Retreats 13 | . 1 . . 2 . 5 2 3 . . Traps | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Gar Rec Fac Low Low Dat Pro Traps Triggered 9 | . . . . 6 . 3 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Gar Rec Fac Low Low Dat Pro Machines Disabled 9 | . . . . . . 9 . . . . Max in Single Turn 9 | . . . . . . 9 . . . . Garrison Access 2 | . . . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Gar Rec Fac Low Low Dat Pro Machines Accessed 15 | . 5 . 1 . 2 4 . . 3 . Terminals 6 | . 4 . . . 1 1 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . 1 . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . 1 . . 2 . . . . Total Hacks 46 | . 12 . 1 . 5 7 . . 21 . Successful 35 | . 6 . 1 . 3 4 . . 21 . Failed 11 | . 6 . . . 2 3 . . . . Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 10 | . 6 . . . 4 . . . . . Terminals 16 | . 10 . . . 3 3 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 2 | . 2 . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . 1 . . 2 . . . . Terminal Hacks 28 | . 4 . . . 2 1 . . 21 . Record 6 | . . . . . . . . . 6 . Part Schematic 9 | . 1 . . . . . . . 8 . Robot Schematic 4 | . . . . . . . . . 4 . Prototype ID Bank 6 | . 2 . . . 1 . . . 3 . Branch Access Points 1 | . . . . . . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Load Schematic 1 | . . . . . . 1 . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . Repair 1 | . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . 2 . . . . Unlock Access 1 | . . . 1 . . . . . . . Seal Access 2 | . . . . . . 2 . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Tunnel 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 5 . . . 1 2 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . 1 . . . . . . . 8 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . Time 13 | . 13 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Gar Rec Fac Low Low Dat Pro Used RIF Installer 1 | . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Gar Rec Fac Low Low Dat Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Gar Rec Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Gar Rec Fac Low Low Dat Pro Turns Passed 6266 | 110 1039 497 22 911 426 1922 579 608 141 11 Spaces Moved 2796 | 57 512 186 11 361 211 807 269 302 79 1 Core 4 | 4 . . . . . . . . . . Treads 2792 | 53 512 186 11 361 211 807 269 302 79 1 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 180 200 180 200 180 160 180 180 180 Average Speed 184 | 152 179 191 200 199 200 180 179 180 180 180 Slowest Speed 200 | 160 180 200 200 200 200 180 180 180 180 180 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 4 90 15 7 56 46 28 59 49 69 3 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . . . 1 . . . 1 . Known Exits Taken 2 | . . . 1 . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 . . 1 . 1 1 1 . Scrap Searched 4 | . . . . . . . 2 2 . . Spaces Dug 25 | . . . . 18 . 7 . . . . Terrain Destroyed 89 | . 13 . . 18 . 56 . 2 . . Melee 3 | . . . . . . 3 . . . . Projectile 2 | . . . . . . . . 2 . . AOE 84 | . 13 . . 18 . 53 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Gar Rec Fac Low Low Dat Pro Total 3415 | 72 581 271 11 471 212 1069 318 328 78 4 Wait 84 | . 16 3 . 39 . 23 1 2 . . Move 2788 | 57 511 185 11 360 210 806 268 301 78 1 Hop . | . . . . . . . . . . . Pick Up 76 | 4 16 18 . 4 . 31 2 1 . . Fast Attach 16 | 6 2 2 . . . 3 2 1 . . Attach 21 | . 1 2 . 4 . 10 3 1 . . Detach 1 | . . 1 . . . . . . . . Swap 63 | 1 3 7 . 12 . 33 7 . . . Drop 72 | . 3 17 . 7 . 42 2 1 . . Fire 265 | 1 27 32 . 41 1 106 33 21 . 3 Melee 3 | . . . . . . 3 . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 16 | 3 2 4 . . 1 6 . . . . Escape Stasis 10 | . . . . 4 . 6 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 9) 459 | -10/Materials | Build established: Hauler-Mutant 604 | -10/Materials | Repaired EM Pulse Gun 613 | -10/Materials | Discovered new exit (range 3) 1000 | -10/Materials | Discovered new exit (range 6) 1150 | -10/Materials | Entered another Materials area 1150 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1540 | -9/Materials | Discovered new exit (range 7) 1647 | -9/Materials | Entered Storage 1669 | -9/Storage | Identified exit to Garrison 1669 | -9/Storage | Entered Garrison 1686 | -9/Garrison | Build established: Hauler-Tank 1752 | -9/Garrison | Triggered checkpoint 1844 | -9/Garrison | Discovered new exit (range 12) 1942 | -9/Garrison | Triggered checkpoint 2159 | -9/Garrison | Discovered new exit (range 8) 2546 | -9/Garrison | Discovered new exit (range 8) 2570 | -9/Garrison | Installed Relay Interface Framework 2580 | -9/Garrison | Entered Recycling 2734 | -9/Recycling | Spotter reported a threat 2749 | -9/Recycling | Spotter reported a threat 2751 | -9/Recycling | Spotter reported a threat 2760 | -9/Recycling | Spotter reported a threat 2802 | -9/Recycling | Spotter reported a threat 2803 | -9/Recycling | Spotter reported a threat 2820 | -9/Recycling | Spotter reported a threat 2832 | -9/Recycling | Spotter reported a threat 2855 | -9/Recycling | Spotter reported a threat 2856 | -9/Recycling | Spotter reported a threat 2974 | -9/Recycling | Discovered new exit (range 16) 2982 | -9/Recycling | Spotter reported a threat 2992 | -9/Recycling | Spotter reported a threat 3005 | -9/Recycling | Spotter reported a threat 3006 | -9/Recycling | Entered Factory 3006 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3300 | -7/Factory | Build established: Scavenger-Tank 3406 | -7/Factory | First assault squad dispatched 3621 | -7/Factory | Identified exit to Lower Caves 4423 | -7/Factory | Found Prototype Launcher 4423 | -7/Factory | Identified Rocket Array 4766 | -7/Factory | High security lockdown imminent 4846 | -7/Factory | High security lockdown engaged 4928 | -7/Factory | Entered Lower Caves 4998 | -7/Lower Caves | Spotted B-75 Beast 5040 | -7/Lower Caves | Destroyed B-75 Beast 5055 | -7/Lower Caves | Lost 3 parts (3w) 5082 | -7/Lower Caves | Learned 4 Factory zone layouts 5324 | -7/Lower Caves | Core integrity fell below 50% 5489 | -7/Lower Caves | Discovered new exit (range 11) 5507 | -7/Lower Caves | Entered another Lower Caves area 5563 | -7/Lower Caves | Ambushed by wild Derelicts 5642 | -7/Lower Caves | Build established: Scavenger-Gunner 5652 | -7/Lower Caves | Spotted B-75 Beast 5762 | -7/Lower Caves | Encountered a Warlord checkpoint 6090 | -7/Lower Caves | Discovered new exit (range 13) 6093 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6115 | -7/Lower Caves | Entered Data Miner 6115 | -7/Data Miner | Discovered new exit (range 6) 6150 | -7/Data Miner | Met Data Miner 6184 | -7/Data Miner | Learned location of Section 7 (-2) 6184 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6209 | -7/Data Miner | Received God Mode back door access code from Data Miner 6256 | -7/Data Miner | Entered Proximity Caves 6267 | -6/Proximity Caves | Self-destructed Last Messages --------------- Imp. Heavy Laser Imp. Airjet >>Prototype ID Bank Downloading prototype IDs... Thermal Defense Suite Imp. Spread Laser Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\XT4G to gain control via the back door I've installed. Now off with you. LOCATION=UNKNOWN GOAL=ESCAPE 06258_ Lgt. Treads destroyed. 06259_ Slug penetrates G-67 Veteran. 06260_ Hvy. Machine Gun destroyed. 06262_ Slug penetrates G-67 Veteran. 06262_ G-67 Veteran destroyed. 06262_ Switching to secondary target: G-50 Soldier. 06266_ Adv. Heat Sink fries itself beyond repair. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????????? ????????????????? | | ???????????????????????? #????????????????? | | ???????????????????????? #????????????????? | | ??????????????????????? #????????????????? | | ??????????????????????# ###??????????????? | | ?????????????????????# ##?????????????? | | ????????????????????# ??????????????? | | ?????????????????### ????????????????? | | ????????????????? ?????# ??????????? | | ????????????????? #??? ?????????? | | ?????????????????# ## ????????? | | ????????????????## gg #???????????? | | ????????????????# %= #???????????? | | ????????????????# @g #????????????? | | ????????????????# ######????????????? | | ????????????????# #?????????????????? | | ????????????????# #????????????????? | | ????????????????# #???????????????? | | ????????????????###########???????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 40 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionKineticCloak Manual? 0 Play Time 00:28:36 Cumulative 659.9 hours Start 2020.12.01 @ 08:17:24 End 2020.12.01 @ 08:45:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 1003 Rogue 1003 Adventurer 0 Explorer 0 Win Type - Total 63 Types 38/1/9/11/4/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 222572d4-e4c6-4f49-8a60-09f6ef21cfbe