Cogmind - Beta 15 --- EXPLORER MODE // 2025.10.02 @ 21:16:07 Player: Akogishi Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (21) 105 Value Destroyed (650) 650 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (841) 841 TOTAL SCORE: 7156 Bonus ------- Pacifist 200 Follower Combat Kills 341 Aligned with FarCom 300 Cogmind --------- Core Integrity 903/1000 Matter 258/300 Energy 375/375 System Corruption 8% Temperature Cool (0) Movement Walking (115) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION (5) --- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Potential Leg > --- UTILITY (8) ------ Large Storage Unit Advanced Visual Processing Unit Signal Interpreter Heavy Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Long-range Proton Cannon Battle Rifle Battle Rifle > --- INVENTORY (15) --- Light Angular Momentum Engine Armored Leg Myomer Leg Power Amplifier Advanced Phase Shifter Improved Utility Shielding Graphene Brace Improved Hardlight Generator Heavy Beamcaster Heavy Ion Cannon Battle Rifle Hypervelocity Railgun Bore Cannon Proton Missile Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Antimatter Reactor > --- PROPULSION ------- VSS Leg Improved Titanium Leg Heavy Shield Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Triangulator Advanced Visual Processing Unit Signal Interpreter Heavy Armor Plating Improved Light Armor Plating Improved Recalibrator > --- WEAPON ----------- Long-range Proton Cannon High-powered Shotgun Flak Cannon > --- INVENTORY -------- Hybrid Deuterium Engine Light Angular Momentum Engine Myomer Leg Power Amplifier Femtoactuators Improved Utility Shielding Graphene Brace Improved Hardlight Generator Improved Component Analysis Suite Heavy Ion Cannon Hypervelocity Railgun Proton Missile Launcher Heavy Rocket Launcher Remote Datajack [Rating: 91] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Signal Interpreter Device Weapon Cycler Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Pulse Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Slots Evolved 11 | . 1 2 . . . 2 2 . . 2 2 . . Power 1 | . . . . . . . . . . . 1 . . Propulsion 3 | . . 1 . . . . 1 . . 1 . . . Utility 6 | . 1 1 . . . 1 1 . . 1 1 . . Weapon 1 | . . . . . . 1 . . . . . . . Parts Attached 72 | 6 3 6 . 3 4 8 7 10 1 10 4 6 4 Power 6 | 1 . . . . 1 . . 1 . 1 1 1 . Engine 3 | 1 . . . . . . . . . 1 1 . . Core 2 | . . . . . 1 . . 1 . . . . . Reactor 1 | . . . . . . . . . . . . 1 . Propulsion 16 | 2 . 1 . 1 . 1 2 2 . 1 . 3 3 Treads . | . . . . . . . . . . . . . . Leg 16 | 2 . 1 . 1 . 1 2 2 . 1 . 3 3 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 25 | 2 2 3 . 2 2 2 2 1 . 7 2 . . Device 10 | . 1 1 . . 1 1 2 . . 2 2 . . Storage 5 | 1 . . . 2 1 . . . . 1 . . . Processor 3 | 1 . . . . . . . . . 2 . . . Hackware . | . . . . . . . . . . . . . . Protection 7 | . 1 2 . . . 1 . 1 . 2 . . . Artifact . | . . . . . . . . . . . . . . Weapon 25 | 1 1 2 . . 1 5 3 6 1 1 1 2 1 Energy Gun 7 | . . 1 . . . 1 2 2 . 1 . . . Energy Cannon 3 | . . . . . . 1 1 . . . 1 . . Ballistic Gun 9 | 1 1 1 . . 1 . . 2 . . . 2 1 Ballistic Cannon 2 | . . . . . . 1 . . 1 . . . . Launcher 3 | . . . . . . 1 . 2 . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . Parts Lost 4 | . . . . . . . . . . 1 . . 3 Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . 1 Utility 3 | . . . . . . . . . . 1 . . 2 Weapon . | . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . . . 1 . . 2 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 13 | 1 6 9 10 11 14 14 14 14 13 13 14 14 14 Power . | . 1 1 1 1 . . . . . . . 1 1 Propulsion 1 | . . . . . 1 2 1 1 2 1 1 1 1 Utility 7 | 1 4 6 6 6 10 8 8 8 8 8 10 6 5 Weapon 3 | . . 1 2 2 2 2 4 4 3 3 2 5 7 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 28 | . . 1 . 3 1 1 1 1 . 2 3 4 11 Power 2 | . . . . . 1 . . . . . . . 1 Propulsion 2 | . . . . . . . . . . . . . 2 Utility 17 | . . 1 . 3 . . 1 1 . 2 2 3 4 Weapon 6 | . . . . . . 1 . . . . 1 . 4 Tool/Special 1 | . . . . . . . . . . . . 1 . Average Slot Usage (%) 98 | . 99 97 100 99 99 99 99 100 100 98 93 93 90 Engine 3 | . 12 10 10 10 5 . . . . 2 7 6 5 Core 4 | . . . . . 4 8 7 7 7 3 3 . . Leg 28 | . 25 27 30 30 30 25 28 28 28 31 27 26 27 Device 13 | . 5 10 10 9 9 13 18 21 21 13 5 11 7 Storage 7 | . 12 10 10 10 10 8 7 7 7 6 5 5 5 Processor 9 | . 12 10 10 10 10 8 7 7 7 13 15 11 11 Protection 8 | . 6 9 10 10 10 10 9 7 7 6 11 11 11 Energy Gun 4 | . . 9 10 10 5 3 . 4 . 4 4 . . Energy Cannon 1 | . . . . . . 2 6 . . . 1 5 5 Ballistic Gun 10 | . 24 10 10 9 14 9 3 13 9 6 5 7 11 Ballistic Cannon 1 | . . . . . . 6 3 . 4 4 5 2 . Launcher 2 | . . . . . . 1 7 2 7 3 . . . Peak Build Rating 91 | 6 8 15 15 25 25 39 50 53 53 64 75 91 84 Average Rating 42 | 4 7 13 15 20 24 30 46 51 52 61 70 77 78 On Entrance 36 | . 6 8 15 15 25 25 39 50 53 53 62 75 79 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 83 | 14 18 24 24 34 36 48 51 47 49 59 74 83 83 Greatest Support 108 | 20 20 33 33 53 53 56 71 75 75 93 93 98 108 Greatest Overweight (x) 4 | 4 . 1 . . . . . . . . . 1 . Average Overweight (x) . | 1 . . . . . . . . . . . . . Largest Inventory Capacity 20 | 10 10 10 10 20 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 9 10 10 10 12 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 9 10 10 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 1 6 9 10 11 14 13 14 14 14 14 14 14 14 Final Capacity 15 | 10 10 10 10 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 9 10 10 15 15 15 15 15 15 15 15 15 15 Class Distribution -------------------- 34% | Hacker-Mutant 25% | Hacker-Tank 24% | Hacker-Gunner 16% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Hacker-Tank | -5/Waste Hacker-Tank | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Matter Collected 1662 | 175 105 90 . 160 185 170 125 268 16 194 40 70 64 Remotely . | . . . . . . . . . . . . . . Salvage Created 550 | . . . . . 148 93 8 185 72 44 . . . Parts 28 | . . . . . 16 3 1 5 2 1 . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Combat Hostiles Destroyed 19 | . . . . . 7 2 . 7 1 2 . . . Guns 18 | . . . . . 7 2 . 7 . 2 . . . AOE 1 | . . . . . . . . . 1 . . . . Classes Destroyed 8 | . . . . . 2 3 1 1 1 . . . . Operator 1 | . . . . . . . 1 . . . . . . Watcher 1 | . . . . . . 1 . . . . . . . Swarmer 12 | . . . . . 6 . . 4 . 2 . . . Grunt 3 | . . . . . . 1 . 2 . . . . . Duelist 1 | . . . . . . 1 . . . . . . . Sentry 1 | . . . . . . . . . 1 . . . . Hunter 1 | . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . Best Kill Streak 3 | . . . . . 3 2 1 2 1 2 . . . Combat Bots Only 3 | . . . . . 3 2 . 2 1 2 . . . Max Kills in Single Turn 1 | . . . . . 1 1 1 1 1 1 . . . Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Hostile Shots Fired 188 | . . 47 . . 40 10 21 33 23 14 . . . Missed 64 | . . 24 . . 8 4 6 9 9 4 . . . Hits 124 | . . 23 . . 32 6 15 24 14 10 . . . Melee 1 | . . . . . . 1 . . . . . . . Projectile 123 | . . 23 . . 32 5 15 24 14 10 . . . Damage Taken 1731 | . . 133 . . 176 68 206 238 70 105 . . 735 Core 180 | . . 24 . . 34 . 9 8 . 8 . . 97 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 630 | . . 95 . . 115 42 122 145 47 64 . . . Core Remaining (%) 96 | 100 100 . . . 85 100 . . 97 99 . . . Volleys Fired 69 | . . . . 3 14 13 5 19 2 6 . . 7 Largest 3 | . . . . 1 2 3 2 3 1 2 . . 3 Hottest 131 | . . . . 63 86 116 110 115 39 99 . . 131 Shots Fired 129 | . . . . 3 28 29 8 38 2 8 . . 13 Gun 102 | . . . . 3 28 17 4 33 . 7 . . 10 Cannon 20 | . . . . . . 12 2 3 . . . . 3 Launcher 7 | . . . . . . . 2 2 2 1 . . . Special . | . . . . . . . . . . . . . . Kinetic 84 | . . . . . 17 23 1 30 . 3 . . 10 Thermal 27 | . . . . 3 11 6 1 6 . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 18 | . . . . . . . 6 2 2 5 . . 3 Robot Hit Streak 29 | . . . . . 16 29 8 28 2 3 . . 6 Robot Miss Streak 3 | . . . . . 2 1 . 3 . 2 . . 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . 1 . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . 1 . . . . . Shots Hit Robots 98 | . . . . . 21 25 6 35 2 4 . . 5 Core Hits 44 | . . . . . 10 8 2 17 2 5 . . . Critical Kills 1 | . . . . . . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . 1 Critical Strikes 5 | . . . . . 1 1 . . . 1 . . 2 Burn 1 | . . . . . 1 . . . . . . . . Destroy 2 | . . . . . . . . . . 1 . . 1 Blast 1 | . . . . . . 1 . . . . . . . Corrupt 1 | . . . . . . . . . . . . . 1 Melee Attacks 1 | . . . . . . 1 . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 1656 | . . . . . 253 351 67 773 48 92 . . 72 Guns 1248 | . . . . . 253 194 9 677 . 72 . . 43 Cannons 310 | . . . . . . 157 46 78 . . . . 29 Explosions 98 | . . . . . . . 12 18 48 20 . . . Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 1160 | . . . . . 124 295 20 627 . 51 . . 43 Thermal 339 | . . . . . 129 56 26 128 . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 157 | . . . . . . . 21 18 48 41 . . 29 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . 1 . . 5 Average Corruption 1 | . . . . . . . . . . 1 . . 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 6 | . . . . . . . . . . 5 . . 1 Matter Fused 1 | . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . . . 2 . . . Misfires 1 | . . . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 18 | . . . . . . 2 16 . . . . . . Projectiles 18 | . . . . . . 2 16 . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 5 | . . . . . . 5 . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 5 | . . . . . . 5 . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 18 | . . . . . . . 18 . . . . . . Shots 2 | . . . . . . . 2 . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 234 | . . . . 66 205 75 136 234 29 74 . . 162 Average Temperature 54 | . . . . 36 75 35 59 53 17 32 . . 57 Received Heat Transfer 165 | . . 42 . . . 45 18 18 42 . . . . Effects 3 | . . . . . . . . 3 . . . . . Interference 3 | . . . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . . Heat Transferred 740 | . . . . . 370 111 37 222 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Maximum Alert Level . | . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 100 . . 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 161 | . . . . . 70 36 5 . . 50 . . 161 Initial . | . . . . . . . . . . . . . . Average 5 | . . . . . 9 3 . . . 2 . . 58 Influence Increases 874 | . . . . . 170 58 5 155 80 68 . . 338 Destroy 0b10 Robot/C 520 | . . . . . 140 40 . 120 20 40 . . 160 Destroy 0b10 Robot/NC 15 | . . . . . . 5 5 . . . . . 5 Destroy Leader 114 | . . . . . 30 12 . 20 . 10 . . 42 Allied During Kill 46 | . . . . . . . . . . . . . 46 Successful Hack 18 | . . . . . . . . . . 18 . . . Disable Machine 16 | . . . . . . . . . . . . . 16 Destroy Structure 55 | . . . . . . 1 . . . . . . 54 Lose Combat Pursuer 90 | . . . . . . . . 15 60 . . . 15 Influence Decreases 874 | . . . . . 170 58 5 155 80 65 3 . 338 Entered New Map 3 | . . . . . . . . . . . 3 . . Time Decay 683 | . . . . . 170 58 5 155 80 65 . . 150 Lost Part 28 | . . . . . . . . . . . . . 28 Lost Ally 160 | . . . . . . . . . . . . . 160 Squads Dispatched 8 | . . . . . . 1 2 . . 1 . . 4 Investigation . | . . . . . . . . . . . . . . Extermination 2 | . . . . . . . 1 . . 1 . . . Reinforcement 3 | . . . . . . 1 1 . . . . . 1 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Distress Signals . | . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 55 | . 1 13 . . 11 6 3 10 5 2 . . 4 Peak Tracking Total 8 | . 1 8 . . 3 2 2 2 3 2 . . 2 Tactical Retreats 10 | . . 3 . . 2 . . 1 3 . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Traps Triggered 3 | . . . . . . . 1 . . 1 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Machines Disabled 4 | . . . . . . . . . . . . . 4 Max in Single Turn . | . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Machines Accessed 9 | . . . . 5 . 1 2 . . 1 . . . Terminals 2 | . . . . . . 1 1 . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 34 | . . . . 30 . 1 2 . . 1 . . . Successful 34 | . . . . 30 . 1 2 . . 1 . . . Failed . | . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . . . . Terminals 2 | . . . . . . 1 1 . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 32 | . . . . 30 . 1 1 . . . . . . Record 29 | . . . . 29 . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 . . . Scan Component 1 | . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . . 1 . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . . Non-combat 1 | . . . . . . 1 . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . . parse_system 1 | . . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Total Allies 21 | . . . . . . . . . . . . 21 . Largest Group 21 | . . . . . . . . . . . . 21 10 Highest-Rated Group 822 | . . . . . . . . . . . . 822 342 Highest-Rated Ally 50 | . . . . . . . . . . . . 50 50 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 74 | . . . . . . . . . . . . . 74 Total Damage 1308 | . . . . . . . . . . . . . 1308 Kills 9 | . . . . . . . . . . . . . 9 Allies Corrupted 1 | . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Active Infowar (turns) 3604 | . 85 324 84 774 666 374 . . . 585 132 339 241 Optics 1297 | . . . . . . . . . . 585 132 339 241 Triangulation 590 | . . . . . . . . . . . 131 310 149 ECM 2307 | . 85 324 84 774 666 374 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 2 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Turns Passed 6419 | 75 193 326 84 835 677 510 751 1171 356 729 132 339 241 Spaces Moved 4808 | 38 149 238 71 706 521 274 563 964 315 487 104 277 101 Core 12 | 12 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 4796 | 26 149 238 71 706 521 274 563 964 315 487 104 277 101 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 110 82 110 112 112 90 114 114 110 110 Average Speed 113 | 151 120 127 120 113 109 110 112 112 111 114 114 111 111 Slowest Speed 250 | 250 120 190 120 120 110 110 112 112 112 114 114 184 116 Overloaded Moves 18 | . . . . . 11 . . . 7 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . . . 1 Cave-ins Triggered 3 | . . . . . . . . . . . . . 3 Exploration Rate (%) 37 | 4 27 27 28 93 84 21 10 88 29 11 4 95 4 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . 3 . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 6 | . . . . . . . . 6 . . . . . Melee . | . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . AOE 6 | . . . . . . . . 6 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac Was Fac Total 5691 | 52 163 261 70 735 603 458 679 1039 319 661 120 312 219 Wait 545 | 4 3 4 . 1 58 135 92 19 . 127 1 . 101 Move 4796 | 37 148 237 70 705 520 273 562 963 314 486 104 276 101 Hop . | . . . . . . . . . . . . . . Pick Up 82 | 5 6 5 . 10 3 9 6 9 1 12 5 10 1 Fast Attach 29 | 6 1 2 . 3 1 2 2 3 . 3 1 5 . Attach 31 | . 3 4 . 1 2 6 2 3 1 7 2 . . Detach 10 | . 1 3 . . . 2 . . . 3 . 1 . Swap 38 | . . 2 . 3 1 7 4 6 . 5 2 3 5 Drop 87 | . 1 4 . 9 4 10 6 14 1 12 5 17 4 Fire 69 | . . . . 3 14 13 5 19 2 6 . . 7 Melee 1 | . . . . . . 1 . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . 3 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / Zio) -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Identified exit to Materials 23 | -11/Scrapyard | Discovered exit to Materials (range 15) 76 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Evolved 1 slot: Utility x1 229 | -10/Materials | Identified exit to Materials 229 | -10/Materials | Discovered exit to Materials (range 9) 269 | -10/Materials | Entered another Materials area 269 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 326 | -9/Materials | Build established: Hacker-Mutant 580 | -9/Materials | Identified exit to Mines 580 | -9/Materials | Discovered exit to Mines (range 13) 595 | -9/Materials | Entered Mines 617 | -9/Mines | Identified exit to Materials 617 | -9/Mines | Discovered exit to Materials (range 12) 667 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 667 | -9/Mines | Identified exit to Exiles 667 | -9/Mines | Discovered exit to Exiles (range 5) 679 | -9/Mines | Entered Exiles 703 | -9/Exiles | Identified exit to Mines 703 | -9/Exiles | Discovered exit to Mines (range 14) 756 | -9/Exiles | Met 8R-AWN 778 | -9/Exiles | Met EX-HEX 820 | -9/Exiles | Met EX-BIN 954 | -9/Exiles | Aligned with FarCom system 955 | -9/Exiles | Given EX-Vault access code 985 | -9/Exiles | Opened EX-Vault 996 | -9/Exiles | Found Prototype Storage 1000 | -9/Exiles | Identified Superbattery 1003 | -9/Exiles | Found Potential Leg 1026 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1059 | -9/Exiles | Met EX-DEC 1078 | -9/Exiles | Learned location of Zion (-7) 1158 | -9/Exiles | Discovered exit to Mines (range 10) 1319 | -9/Exiles | Visited The Gauntlet 1514 | -9/Exiles | Left Exiles lab with Potential Leg 1514 | -9/Exiles | Entered Mines 2165 | -8/Mines | Discovered exit to Materials (range 6) 2191 | -8/Mines | Entered Materials 2191 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2672 | -8/Materials | Identified exit to Factory 2672 | -8/Materials | Discovered exit to Factory (range 15) 2701 | -8/Materials | Entered Factory 2701 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2790 | -7/Factory | Identified exit to Lower Caves 2790 | -7/Factory | Discovered exit to Lower Caves (range 16) 2856 | -7/Factory | Build established: Hacker-Tank 3300 | -7/Factory | Build established: Hacker-Skirmisher 3452 | -7/Factory | Entered Lower Caves 3483 | -7/Lower Caves | Entered a destroyed Warlord outpost 3745 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3749 | -7/Lower Caves | Build established: Hacker-Gunner 4430 | -7/Lower Caves | Identified exit to Lower Caves 4430 | -7/Lower Caves | Discovered exit to Lower Caves (range 11) 4493 | -7/Lower Caves | Learned Factory interactive machine intel 4623 | -7/Lower Caves | Entered another Lower Caves area 4656 | -7/Lower Caves | Identified exit to Factory 4656 | -7/Lower Caves | Discovered exit to Factory (range 5) 4659 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4690 | -7/Lower Caves | Identified exit to Zion 4979 | -7/Lower Caves | Entered Factory 4979 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4980 | -6/Factory | Identified exit to Extension 4981 | -6/Factory | Loaded intel: 55 interactive machine locations 5568 | -6/Factory | Build established: Hacker-Tank 5630 | -6/Factory | Identified exit to Factory 5630 | -6/Factory | Discovered exit to Factory (range 17) 5708 | -6/Factory | Entered another Factory area 5708 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5709 | -5/Factory | Identified exit to Upper Caves 5840 | -5/Factory | Sucked down chute 5840 | -5/Factory | Entered Waste 5841 | -5/Waste | Met a frightened Derelict 5841 | -5/Waste | Joined by Warlord forces that had cleared the area 5955 | -5/Waste | Found Prototype Device 6102 | -5/Waste | Identified exit to Factory 6102 | -5/Waste | Discovered exit to Factory (range 20) 6179 | -5/Waste | Entered Factory 6179 | -5/Factory | Accompanied by 10 allies 6218 | -5/Factory | Garrison activated, responded to threat 6294 | -5/Factory | Lost 5 allies 6328 | -5/Factory | Crushed by falling debris 6359 | -5/Factory | Crushed by falling debris 6369 | -5/Factory | Lost 3 allies 6420 | -5/Factory | Crushed by falling debris 6420 | -5/Factory | Self-destructed Last Messages --------------- U-05 Engineer builds a Door. U-05 Engineer lays Concrete. B-60 Warrior emerges from the garrison. L-41 Fighter emerges from the garrison. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. Crushed by falling debris. Triangulator destroyed. System corrupted by crushing effect (+2). Carbon-fiber Leg crushed. The unstable cave ceiling collapses. Crushed by falling debris. Imp. Recalibrator destroyed. System corrupted by crushing effect (+3). System corrupted: Matter fused (-9). The unstable cave ceiling collapses. Crushed by falling debris. Flexi-carbon Leg destroyed. System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ?????????????????############## ????????????????? | | ?????????????????# # ????????????????? | | ?????????????????# + ????????????????? | | ?????????????????# # ????????????????? | | ?????????????????# # ????????????????? | | ?????????????????# """ # ????????????????? | | ?????????????????# """ # #????????????????? | | ?????????????????# """ " # #????????????????? | | ?????????????????# """ # #????????????????? | | ?????????????????# """ G # #????????????????? | | ?????????????????# """g""" # #????????????????? | | ?????????????????# """ " # #????????????????? | | ?????????????????# =%*% # #????????????????? | | ?????????????????##########/### #????????????????? | | ????????????????????????###%#!# #????????????????? | | ????????????????????????#@#[#=# #????????????????? | | ???????????????????##?#####[### #????????????????? | | ???????????????????? ? #[#?# ######### #??????? | | ?????????????w ? ? 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""" ?# """ """ """ ??????? | | ???????????????????""" ??# ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 34 Energy Capacity 1050 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 750 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 30 Evasion (%) 58 Target Analysis 6 Matter Filtering 30 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- The More The Merrier Tourist We Are Legion Challenges ------------ None Game ------ Seed CoreProtonBooster Manual? 0 Play Time 02:44:09 Cumulative 10.6 hours Start 2025.10.02 @ 12:11:18 End 2025.10.02 @ 21:16:07 Sessions 16 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 0 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: de60a159-29d9-4c79-910a-989c2d24e6b8