Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.12 @ 20:17:46 Player: sentrybuster Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (81) 405 Value Destroyed (2842) 2842 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (402) 402 TOTAL SCORE: 6489 Bonus ------- High Alert Combat Kills 402 Cogmind --------- Core Integrity 0/700 Matter 0/300 Energy 100/100 System Corruption 10% Temperature Cool (6) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- Great Axe > --- INVENTORY (4) ---- Improved Titanium Leg Improved Titanium Leg Combat Gravmag System Mini Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Improved Airjet > --- UTILITY ---------- Improved Heat Sink Enhanced Optical Array Particle Charger > --- WEAPON ----------- Improved EM Pulse Cannon Mini Assault Cannon Missile Launcher Heavy Rocket Launcher > --- INVENTORY -------- Improved Titanium Leg Improved Titanium Leg Combat Gravmag System Medium Reactive Plating [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 2 | . . 1 1 . . . Weapon 3 | . . 1 1 1 . . Parts Attached 84 | 6 5 19 20 6 1 27 Power 7 | 1 1 1 1 . . 3 Engine 6 | 1 1 1 1 . . 2 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 24 | 2 1 3 7 3 . 8 Treads 8 | . . 3 4 1 . . Leg . | . . . . . . . Wheel 4 | 2 1 . . 1 . . Hover 11 | . . . 3 . . 8 Flight 1 | . . . . 1 . . Utility 14 | 1 2 2 2 3 1 3 Device 5 | . 1 1 . . 1 2 Storage 2 | 1 1 . . . . . Processor 5 | . . . 2 2 . 1 Hackware 1 | . . . . 1 . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 39 | 2 1 13 10 . . 13 Energy Gun 20 | 1 . 10 5 . . 4 Energy Cannon 3 | . . . 1 . . 2 Ballistic Gun 3 | 1 1 . . . . 1 Ballistic Cannon 3 | . . . . . . 3 Launcher 9 | . . 3 4 . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 2 1 . . 4 Parts Lost 46 | . . 6 20 . 3 17 Power 6 | . . 1 2 . . 3 Propulsion 11 | . . . 6 . 1 4 Utility 7 | . . . 2 . 2 3 Weapon 22 | . . 5 10 . . 7 Highest Loss Streak 10 | . . 2 10 . 3 8 Average Slot Usage (%) 75 | . 96 98 78 38 15 51 Engine 7 | . 14 10 7 . . 3 Treads 7 | . . 11 13 7 1 . Wheel 5 | . 28 10 . 1 . . Hover 5 | . . . . . . 17 Device 11 | . 11 18 9 . 1 7 Storage 6 | . 14 11 8 . . . Processor 4 | . . . 10 14 7 4 Protection 1 | . . 3 . . . . Energy Gun 13 | . 14 25 16 . . 2 Energy Cannon 1 | . . . . . . 3 Ballistic Gun 2 | . 14 4 . . . . Ballistic Cannon 1 | . . . . . . 5 Launcher 4 | . . 2 11 . . 4 Naked Turns 106 | . . . 39 . 29 38 Heaviest Build 57 | 11 44 52 57 . 2 35 Greatest Support 40 | 26 26 40 40 10 6 35 Greatest Overweight (x) 5 | . 2 2 5 . . 4 Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 12 | 6 12 12 12 4 4 4 Average Capacity 8 | 5 11 12 11 4 4 4 Most Carried 12 | 4 8 10 12 3 4 4 Average Carried 5 | 3 4 7 8 1 3 3 Final Capacity 12 | 6 12 12 4 4 4 4 Final Carried 8 | 4 8 8 4 3 4 4 Class Distribution -------------------- 65% | Mutant 16% | Skirmisher 12% | Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 1275 | 260 74 319 293 . . 329 Remotely . | . . . . . . . Salvage Created 2863 | 94 115 1293 952 . . 409 Parts 172 | 6 9 88 48 . . 21 Haulers Intercepted 3 | . . 2 1 . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 63 | . 3 27 23 . . 10 Melee 3 | . . 2 . . . 1 Guns 35 | . 3 22 6 . . 4 Cannons 5 | . . . 1 . . 4 AOE 19 | . . 3 16 . . . Classes Destroyed 14 | 2 2 7 2 . . 1 Worker 4 | . . 1 2 . . 1 Builder 3 | . 1 1 1 . . . Tunneler 1 | 1 . . . . . . Hauler 3 | . . 2 1 . . . Recycler 3 | 1 . 1 1 . . . Operator 2 | . . 1 1 . . . Watcher 2 | . . 1 . . . 1 Swarmer 6 | . . 3 . . . 3 Grunt 38 | . 3 15 17 . . 3 Brawler 1 | . . 1 . . . . Duelist 1 | . . . 1 . . . Sentry 14 | . . 8 4 . . 2 Hunter 2 | . . . 1 . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 9 | 2 3 5 9 . . 3 Combat Bots Only 6 | . 3 5 6 . . 3 Max Kills in Single Turn 3 | 1 1 3 3 . . 2 Gunslinging . | . . . . . . . Exploded 3 | . . 1 3 . . . Melee 1 | . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 5117 | . 202 905 1953 . 281 1776 Core 1387 | . 67 119 501 . 281 419 Absorbed by Shields . | . . . . . . . Core Remaining (%) 62 | 100 73 70 8 . . . Volleys Fired 163 | 5 13 70 36 . . 39 Largest 4 | 2 2 3 4 . . 4 Hottest 227 | 70 70 166 211 . . 227 Shots Fired 366 | 10 26 174 90 . . 66 Gun 281 | 10 26 170 58 . . 17 Cannon 51 | . . . 6 . . 45 Launcher 34 | . . 4 26 . . 4 Special . | . . . . . . . Kinetic 76 | 5 13 27 . . . 31 Thermal 166 | 5 13 112 24 . . 12 Explosive 34 | . . 4 26 . . 4 Electromagnetic 90 | . . 31 40 . . 19 Robot Hit Streak 20 | 6 7 11 10 . . 20 Robot Miss Streak 8 | 1 3 3 2 . . 8 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 242 | 7 17 118 55 . . 45 Core Hits 186 | 3 7 78 65 . 2 31 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 2 | . . . . . . 2 Impact . | . . . . . . . Slashing 2 | . . . . . . 2 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6110 | 71 233 1975 2634 . 4 1193 Guns 2665 | 71 233 1547 616 . . 198 Cannons 922 | . . . 100 . . 822 Explosions 2417 | . . 404 1914 . . 99 Melee 66 | . . . . . . 66 Ramming 40 | . . 24 4 . 4 8 Kinetic 684 | 34 96 194 . . . 360 Thermal 1630 | 37 137 994 276 . . 186 Explosive 2312 | . . 332 1881 . . 99 Electromagnetic 1378 | . . 431 473 . . 474 Impact . | . . . . . . . Slashing 66 | . . . . . . 66 Piercing . | . . . . . . . Highest Corruption 10 | . . . . . . 10 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Effects 18 | . . . . . . 18 Message Errors 4 | . . . . . . 4 Matter Fused 6 | . . . . . . 6 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Targeting Errors 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 241 | . . 68 66 . . 107 Projectiles 42 | . . . . . . 42 Explosions 199 | . . 68 66 . . 65 Melee . | . . . . . . . Knockbacks 12 | . . . . . . 12 Impact . | . . . . . . . Kinetic 12 | . . . . . . 12 Secondary . | . . . . . . . Self-Inflicted Damage 181 | . . 30 51 . 2 98 Shots 9 | . . 3 4 . . 2 Rammed 9 | . . 2 1 . 3 3 Targets Rammed 11 | . . 4 1 . 3 3 Kicked . | . . . . . . . Crushed 2 | . . 2 . . . . Highest Temperature 442 | 45 60 380 332 . . 442 Average Temperature 113 | 22 27 121 125 . . 121 Received Heat Transfer 1797 | . 108 345 801 . . 543 Effects 8 | . . 6 1 . . 1 Energy Bleed 2 | . . 1 . . . 1 Interference 5 | . . 5 . . . . Matter Decay 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 5 | . . 1 1 . . 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 1 2 . . . 1 Heat Transferred 3879 | 111 407 2332 605 . . 424 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 868 | 10 86 538 868 378 152 422 Initial 378 | . 6 35 226 378 132 92 Average 280 | 4 41 225 536 378 137 262 Maximum Alert Level 3 | . . 2 3 1 . 2 Low Security (%) 38 | 100 100 53 . . 100 28 Level 1 41 | . . 37 29 100 . 61 Level 2 14 | . . 9 45 . . 10 Level 3 4 | . . . 25 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 1 4 5 . . 5 Investigation 7 | . 1 2 . . . 4 Extermination 1 | . . . . . . 1 Reinforcement 5 | . . 2 3 . . . Assault 2 | . . . 2 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 7 | . . 2 3 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 121 | . 3 38 40 4 4 32 Peak Tracking Total 8 | . 3 5 8 4 4 6 Tactical Retreats 8 | . . . 4 . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 6 | . 1 . . 1 . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 12 | . . 3 4 . . 5 Max in Single Turn 5 | . . 1 1 . . 5 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 11 | . 3 1 1 . . 6 Terminals 11 | . 3 1 1 . . 6 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 30 | . 8 4 2 . . 16 Successful 18 | . 3 2 2 . . 11 Failed 12 | . 5 2 . . . 5 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 20 | . 5 4 1 . . 10 Terminals 30 | . 8 4 2 . . 16 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 3 . 2 . . 5 Robot Schematic 1 | . . . 1 . . . Alert Level 2 | . . . . . . 2 Locate Traps 2 | . 1 . . . . 1 Hauler Manifests 1 | . 1 . . . . . Zone Layout 4 | . 1 . 1 . . 2 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . . 2 . . . 6 Terminals 8 | . . 2 . . . 6 Track 2 | . . . . . . 2 Botnet 2 | . . . . . . 2 Disrupt 1 | . . 1 . . . . Operators 1 | . . . . . . 1 Sabotage 1 | . . . . . . 1 Search 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 2 1 1 . . 5 Full Trace Events 2 | . 1 . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 3394 | 127 280 1096 646 231 61 953 Spaces Moved 2446 | 74 211 409 322 321 98 1011 Core 380 | 1 . . 79 . 78 222 Treads 434 | . . 200 234 . . . Legs . | . . . . . . . Wheels 501 | 73 211 209 . 8 . . Hover 798 | . . . 9 . . 789 Flight 333 | . . . . 313 20 . Fastest Speed 42 | 50 90 100 50 60 50 42 Average Speed 91 | 90 96 139 153 61 52 64 Slowest Speed 360 | 100 100 200 360 80 60 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . . 3 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 36 41 38 9 77 32 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 391 | . . 60 196 . . 135 Melee . | . . . . . . . Projectile 7 | . . . . . . 7 AOE 384 | . . 60 196 . . 128 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 3266 | 120 260 790 395 352 107 1242 Wait 505 | 32 23 272 12 24 3 139 Move 2435 | 73 210 408 321 315 97 1011 Hop 3 | . . . . 3 . . Pick Up 25 | 4 4 5 . 3 2 7 Fast Attach 59 | 6 5 8 12 2 1 25 Attach 18 | . . 5 7 4 . 2 Detach 13 | . 2 5 5 . . 1 Swap 7 | . . 6 1 . . . Drop 25 | . 3 7 . 1 1 13 Fire 163 | 5 13 70 36 . . 39 Melee 2 | . . . . . . 2 Ram 7 | . . 1 . . 3 3 Kick . | . . . . . . . Crush 4 | . . 3 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 13) 408 | -10/Materials | Entered another Materials area 408 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1372 | -9/Materials | Discovered new exit (range 16) 1504 | -9/Materials | Entered another Materials area 1504 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1904 | -8/Materials | First assault squad dispatched 2025 | -8/Materials | Lost 7 parts (1p1n5w) 2095 | -8/Materials | Core integrity fell below 50% 2106 | -8/Materials | Core integrity fell below 20% 2111 | -8/Materials | Released all parts (3) 2142 | -8/Materials | Lost 10 parts (1p4n1u4w) 2145 | -8/Materials | Discovered new exit (range 11) 2150 | -8/Materials | Entered Factory 2150 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2381 | -7/Factory | Sucked down chute 2381 | -7/Factory | Entered Waste 2387 | -7/Waste | Spotted C-40 Crusher 2391 | -7/Waste | Spotted C-40 Crusher 2394 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2395 | -7/Waste | Spotted C-40 Crusher 2396 | -7/Waste | Spotted C-40 Crusher 2412 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2413 | -7/Waste | Crushed by Compactor (1 part destroyed) 2417 | -7/Waste | Spotted C-40 Crusher 2428 | -7/Waste | Discovered new exit (range 16) 2428 | -7/Waste | Spotted C-40 Crusher 2442 | -7/Waste | Entered Factory 2444 | -7/Factory | Lost 3 parts (1n2u) 3032 | -7/Factory | Core integrity fell below 50% 3229 | -7/Factory | Lost 8 parts (1p3n4w) 3344 | -7/Factory | Core integrity fell below 20% 3369 | -7/Factory | System corruption reached 10% 3395 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03268_ R-06 Scavenger collects Med. Matter Pod. 03272_ R-06 Scavenger collects Wheel. 03279_ System corrupted: Energy discharge (-36). 03305_ U-05 Engineer lays Concrete. 03308_ Enh. Optical Array destroyed. 03308_ System corrupted by crushing effect (+2). 03308_ Dropped Gauss Rifle. 03309_ Lgt. Ion Engine destroyed. 03312_ System corrupted: Matter fused (-8). 03326_ Acquired Great Axe. 03331_ System corrupted: Matter fused (-10). 03367_ Triggered Shock Trap. 03367_ The floor emits a surge of raw power. 03367_ System corrupted (+2). 03368_ System corrupted: Matter fused (-1). 03368_ Triggered Shock Trap. 03368_ The floor emits a surge of raw power. 03368_ System corrupted (+1). 03387_ G-47 Trooper destroyed. 03394_ System corrupted: Great Axe targeting data glitched. 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