Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.04 @ 15:11:14 Player: Better W-player than MTF Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (181) 905 Value Destroyed (7769) 7769 Prototype IDs (300) 6000 Alien Tech Used (12) 2400 Bonus (45356) 45356 TOTAL SCORE: 74130 Bonus ------- High Alert Combat Kills 108 Follower Combat Kills 369 Aligned with FarCom 300 Met Data Miner 300 Triggered Deep Caves Wall 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Hacked Protovariant 500 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Friendly Fire -1521 Cogmind --------- Core Integrity 1080/2100 Matter 230/300 Energy 475/1440 System Corruption 1% Temperature Cool (10) Movement Hovering (101) Ox1 Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Zero-point Reactor Vortex Chain Reactor > --- PROPULSION (7) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY (14) ----- Experimental Power Amplifier Experimental Cooling System Large Storage Unit Experimental Energy Well Quantum Shading Machine Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Precision Matter Filter Experimental Weapon Cycler Experimental Phase Shifter Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON (2) ------- Potential Cannon > --- INVENTORY (15) --- Vortex Chain Reactor Cooled Antigrav System Combat Antigrav System Experimental Matter Compressor (336) Experimental Phase Shifter Experimental Force Field AEGIS Remote Shield Long-range Tractor Beam Perforator Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Experimental Energy Well Experimental Matter Compressor Quantum Shading Machine Experimental Optical Array Experimental Targeting Computer Experimental Targeting Computer Advanced Weapon Cycler Heavy Regenerative Plating Experimental Focal Shield AEGIS Remote Shield Experimental System Purifier > --- WEAPON ----------- Core Stripper > --- INVENTORY -------- Precision Matter Filter Advanced Weapon Cycler Experimental Force Field AEGIS Remote Shield Long-range Tractor Beam Transdimensional Reconstructor Integrity Redistributor Potential Cannon Perforator Field Lobotomy Kit [Rating: 243] Favorites ----------- Power Backup Power VII Engine Improved Ion Engine Power Core Backup Power VII Reactor Zero-point Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Cooled Antigrav System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Quantum Shading Machine Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Improved Hacking Suite Protection Improved Utility Shielding Artifact Core Physics Calibrator Weapon CR-A16's Pointy Stick Energy Gun Vortex Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Field Lobotomy Kit Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Utility 12 | . . . . . . . 2 . . . . . 2 . . . . . 1 . . . . 2 . . . . 2 . . 3 . . . . Weapon . | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . -1 . . . . Parts Attached 435 | 2 15 6 19 . 3 1 20 34 2 3 1 1 19 9 3 13 2 13 28 11 3 14 . 13 4 . 8 . 14 12 5 17 25 12 71 32 Power 38 | . 2 1 2 . 1 . 2 2 1 . . . . 1 . . 1 1 3 . . . . . . . 2 . 5 4 . 3 1 2 4 . Engine 10 | . 2 . 2 . 1 . 2 1 . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Core 11 | . . 1 . . . . . 1 1 . . . . 1 . . . 1 2 . . . . . . . 1 . 3 . . . . . . . Reactor 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 4 . 3 1 2 4 . Propulsion 80 | . 7 . 8 . . . 4 6 . . . . 9 . . 1 . 2 6 1 1 3 . 4 . . . . 2 1 1 2 8 2 6 6 Treads 17 | . 5 . 7 . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 22 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . 6 2 6 6 Flight 39 | . . . 1 . . . 1 4 . . . . 9 . . 1 . 2 5 1 1 2 . 4 . . . . 2 1 1 2 2 . . . Utility 192 | 1 2 1 3 . . . 5 17 . 3 1 . 7 4 2 9 1 1 13 6 2 7 . 7 4 . 6 . 5 7 3 12 11 7 38 7 Device 110 | 1 1 1 2 . . . 3 6 . 1 1 . 2 1 1 4 1 . 8 2 1 4 . 6 1 . 3 . 5 5 2 7 6 5 24 6 Storage 13 | . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . 1 1 5 1 Processor 34 | . . . 1 . . . 1 6 . . . . 2 2 1 3 . 1 4 3 . 3 . 1 . . . . . . . 1 . 1 4 . Hackware 18 | . . . . . . . . 5 . 1 . . 1 . . 1 . . . . . . . . 3 . . . . . . 3 4 . . . Protection 15 | . . . . . . . . . . 1 . . 2 1 . 1 . . . 1 1 . . . . . 2 . . . . 1 . . 5 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Weapon 125 | 1 4 4 6 . 2 1 9 9 1 . . 1 3 4 1 3 . 9 6 4 . 4 . 2 . . . . 2 . 1 . 5 1 23 19 Energy Gun 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . Energy Cannon 16 | . . . 4 . . . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 7 Ballistic Gun 19 | 1 3 1 . . . . 3 . 1 . . . 2 . . . . 1 3 3 . 1 . . . . . . . . . . . . . . Ballistic Cannon 29 | . . 2 2 . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . 2 1 13 5 Launcher 6 | . 1 1 . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Special Weapon 10 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . 3 5 Impact Weapon 15 | . . . . . . . . . . . . . . 2 . . . 3 2 . . . . . . . . . 1 . . . 1 . 6 . Slashing Weapon 19 | . . . . . 2 . 2 7 . . . 1 1 . . 2 . . . . . . . . . . . . . . . . 2 . . 2 Piercing Weapon 7 | . . . . . . . . . . . . . . 1 . 1 . 1 1 1 . 1 . . . . . . 1 . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 48 | . . . . . . . 1 . . . . . 1 . 1 5 . . 1 . . 6 . 1 . . 4 . 2 3 4 2 10 1 6 . Corrupted Parts 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 14 | . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Parts Lost 21 | . . . 1 . . . . 1 . . . . 1 . . 1 9 1 . 3 . . . . . . . . . . 1 . . . 3 . Power 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Propulsion 9 | . . . . . . . . . . . . . 1 . . . 3 1 . 3 . . . . . . . . . . 1 . . . . . Utility 9 | . . . 1 . . . . . . . . . . . . 1 4 . . . . . . . . . . . . . . . . . 3 . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 9 | . . . 1 . . . . 1 . . . . 1 . . 1 9 1 . 2 . . . . . . . . . . 1 . . . 2 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 99 100 81 100 98 82 87 92 92 92 89 87 91 93 76 48 89 90 92 99 100 96 100 100 99 100 97 91 87 92 87 95 89 85 Engine 3 | . 14 5 10 11 11 11 9 1 . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Core 3 | . . 8 . . . . . 5 7 7 7 7 6 5 6 6 3 1 8 11 11 11 11 10 10 10 10 10 7 1 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 9 8 8 10 10 7 Treads 11 | . 14 28 43 44 44 44 35 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 5 26 26 26 Flight 14 | . . . . . . . . 30 38 38 38 38 32 33 32 36 32 24 28 24 26 32 33 30 30 30 30 30 27 27 23 22 15 . . . Device 14 | . 14 14 6 11 11 11 16 7 7 7 7 7 5 6 5 5 8 . 14 22 11 11 11 15 18 20 19 20 24 20 20 28 19 19 22 23 Storage 6 | . 14 14 11 11 11 11 10 7 7 7 7 7 6 6 6 6 5 . 1 . . . . . . . . . . 3 4 4 4 3 6 7 Processor 8 | . . . 4 . . . 6 6 15 7 7 7 17 16 19 13 8 11 16 14 18 21 22 21 15 10 10 10 9 9 9 11 8 9 9 15 Hackware 2 | . . . . . . . . 8 . . . . . . . 5 5 . . . . . . . 6 10 8 5 4 2 . 3 15 15 6 . Protection 2 | . . . . . . . . . . 6 7 7 8 8 6 5 3 . . . 7 5 5 5 5 5 7 10 9 9 9 1 . . 2 3 Energy Cannon 2 | . . . 8 22 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . 28 18 . . . . 8 . 2 7 7 6 2 . . . . 1 4 15 11 2 . . . . . . . . . . . . . . Ballistic Cannon 1 | . . 9 13 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Slashing Weapon 2 | . . . . . 4 11 2 5 7 7 7 7 8 1 . 11 8 . . . . . . . . . . . . . . . 2 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 2 6 . . 1 3 . 5 5 5 5 5 5 5 5 8 4 4 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 147 | 13 28 32 41 41 31 34 45 20 22 25 25 25 26 26 26 26 27 60 30 32 26 36 33 37 38 38 39 39 42 43 44 56 65 99 138 147 Greatest Support 147 | 20 40 40 80 80 80 80 80 26 26 26 26 26 32 26 28 31 31 19 38 37 33 45 36 53 51 42 42 42 63 44 65 67 99 116 147 146 Greatest Overweight (x) 6 | . . . . . . . . . . . . . . . . . 1 6 . 1 . . . . . . . . . . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 15 15 15 Average Capacity 11 | 8 11 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 9 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 13 15 15 Most Carried 15 | 8 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 5 5 5 4 5 5 5 5 5 5 5 5 10 10 10 10 15 15 15 Average Carried 11 | 7 11 14 14 14 14 14 14 9 9 9 9 9 9 9 9 9 9 4 4 4 4 4 5 4 5 5 4 5 4 9 9 9 9 13 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 15 15 15 Final Carried 15 | 8 15 14 15 15 15 15 15 10 9 10 9 10 10 10 10 10 5 5 5 4 4 5 5 5 5 5 5 5 5 10 10 10 10 15 14 11 Class Distribution -------------------- 33% | Mutant 12% | Ninja 11% | Scout 10% | Hacker-Scout 5% | Scavenger-Scout 5% | Generator-Mutant 5% | Generator-Sprinter 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Mutant | -6/Factory Derelict-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Lower Caves Scout | -6/Zion Sprinter | -6/Deep Caves Mutant | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Warlord Scavenger-Scout | -4/Proximity Caves Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Ninja | -4/Zhirov Ninja | -3/Proximity Caves Ninja | -3/Research Ninja | -3/Quarantine Ninja | -3/Section 7 Ninja | -2/Research Hacker-Scout | -2/Testing Hacker-Scout | -1/Access Hacker-Scout | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 9502 | 234 262 270 325 198 45 54 427 295 31 93 . 30 . 118 47 91 56 193 400 215 24 144 10 60 73 37 . 27 201 170 93 192 290 426 3135 1236 Remotely 767 | 34 156 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130 78 70 299 . Salvage Created 9140 | 119 239 191 655 57 . 69 1088 41 . . . . 21 . . . . 115 525 115 . . . 433 . . . . 171 123 115 628 336 826 1376 1897 Parts 452 | 12 23 14 49 4 . 3 78 4 . . . . 3 . . . . 10 26 6 . . . 9 . . . . 4 4 2 11 11 10 57 112 Haulers Intercepted 22 | . 2 . 2 . . . 1 . . . . . . . . . . . 3 . . . . 2 . . . . 2 . 1 4 1 4 . . Recyclers Shooed 7 | . . . 1 . . . . 1 . . . . 1 . . . . . 2 . . . . 1 . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 100 | . . . . . . . . . 3 2 . 4 . . . . . 5 . 5 3 78 . . . . . . . . . . . . . . Prevented 8 | . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 104 | . 7 7 13 1 . 2 24 . . . . . 1 . . . . 9 . 3 . . . . . . . . . . . . . 4 14 19 Melee 8 | . . . . . . . 7 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Guns 16 | . 6 2 . . . . 5 . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Cannons 58 | . . 1 13 . . . 2 . . . . . . . . . . 9 . . . . . . . . . . . . . . . 4 12 17 AOE 18 | . 1 4 . 1 . 2 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Classes Destroyed 13 | 2 3 1 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Worker 11 | . . . 1 2 . . 5 . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . Builder 5 | . . 1 . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 22 | . 2 . 2 . . . 1 . . . . . . . . . . . 3 . . . . 2 . . . . 2 . 1 4 1 4 . . Recycler 13 | 1 . . 2 . . . 1 . . . . . . . . . . . 1 . . . . 2 . . . . . 1 . 1 1 1 2 . Operator 3 | . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Watcher 17 | . . . 4 . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 2 3 . 5 . Swarmer 31 | . 3 3 4 . . . 8 . . . . . 1 . . . . 9 . 2 . . . . . . . . . . . . . . 1 . Grunt 26 | . 4 4 5 1 . 2 7 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Brawler 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 12 | . . . 3 . . . 7 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Hunter 8 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Best Kill Streak 9 | 2 4 3 4 1 . 2 9 1 . . . . 1 . . . . 5 2 2 . . . 3 . . . . 1 1 1 3 2 4 8 5 Combat Bots Only 9 | . 3 3 4 1 . 2 9 . . . . . 1 . . . . 5 . 2 . . . . . . . . . . . . . 3 2 5 Max Kills in Single Turn 4 | 2 2 2 2 1 . 1 4 1 . . . . 1 . . . . 1 1 2 . . . 1 . . . . 1 1 1 1 2 4 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Exploded 4 | . 1 2 . 1 . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 8689 | . 152 244 557 83 . 110 993 69 . 6 . 35 187 . 52 . 1514 363 92 345 18 . . . . 38 . 36 61 . 385 . 209 114 1229 1797 Core 1653 | . 45 26 65 . . . 117 14 . . . . 5 . 20 . 585 112 14 . 18 . . . . 23 . . 9 . 129 . 25 . 218 228 Absorbed by Shields 2434 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118 585 1731 Redirected to Shielding 136 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . 123 . . . . . Regen/Repaired (Parts) 2817 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1458 1359 Core Remaining (%) 80 | 100 . 71 . . . 83 78 . . . . 98 . . . . . 15 . . . . 96 . . . . 98 . . 92 . 98 . . 51 Volleys Fired 275 | 7 30 15 48 3 . 4 39 . . . . . . . . . . . 4 6 . . . 3 . . . . . . . . 2 5 68 41 Largest 3 | 2 2 2 2 2 . 1 2 . . . . . . . . . . . 3 3 . . . 2 . . . . . . . . 1 1 1 1 Hottest 200 | 40 40 70 126 126 . 30 126 . . . . . . . . . . . 90 90 . . . 120 . . . . . . . . 100 100 200 200 Shots Fired 450 | 14 57 28 97 6 . 4 75 . . . . . . . . . . 17 12 18 . . . 6 . . . . . . . . 2 5 68 41 Gun 174 | 14 54 18 . . . . 52 . . . . . . . . . . . 12 18 . . . 6 . . . . . . . . . . . . Cannon 259 | . . 8 97 6 . . 20 . . . . . . . . . . 17 . . . . . . . . . . . . . . 2 5 67 37 Launcher 12 | . 3 2 . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Kinetic 366 | 14 54 26 84 . . . 52 . . . . . . . . . . 17 12 18 . . . . . . . . . . . . 2 5 64 18 Thermal 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 19 Explosive 12 | . 3 2 . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 39 | . . . 13 6 . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . Robot Hit Streak 35 | 4 11 13 8 8 . . 8 . . . . . . . . . . 12 8 16 . . . 6 . . . . . . . . 3 5 16 35 Robot Miss Streak 12 | 1 2 2 4 1 . . 2 . . . . . . . . . . 2 2 2 . . . 1 . . . . . . . . 3 3 12 4 Penetration Max 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 1 Secondary Targets 3 | . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Autonomous 17 | . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . . . . . . . . . Shots Hit Robots 363 | 9 27 19 49 3 . . 55 8 . . . . 2 . . . . 13 19 16 . . . 6 . . . . 4 1 5 9 11 11 62 34 Core Hits 271 | 6 18 12 24 3 . 10 43 1 . . . . 1 . . . . 8 7 5 . . . 6 . . . . 1 1 1 4 15 8 51 46 Critical Kills 45 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . 3 5 19 16 Critical Parts Destroyed 65 | 1 . 1 . . . . 1 . . . . . . . . . . . 2 1 . . . . . . . . . . 1 1 3 6 24 24 Critical Strikes 140 | 1 . 2 4 . . . 7 . . . . . . . . . . . 3 4 . . . . . . . . 1 . 1 1 10 11 43 52 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 120 | 1 . 1 . . . . 1 . . . . . . . . . . . 1 4 . . . . . . . . . . . . 7 11 43 51 Blast 5 | . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 1 . . . . Sever 7 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Melee Attacks 217 | . . . . . . . 23 18 5 1 . 5 7 1 3 . . . 15 . 1 1 . 6 . . . 1 11 16 27 24 22 17 13 . Kinetic 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 17 13 . Impact 67 | . . . . . . . . . . . . . . . 3 . . . 7 . . . . . . . . . 4 10 24 18 1 . . . Slashing 79 | . . . . . . . 23 18 5 1 . 5 7 1 . . . . . . . . . . . . . . . . . . 19 . . . Piercing 39 | . . . . . . . . . . . . . . . . . . . 8 . 1 1 . 6 . . . 1 7 6 3 6 . . . . Sneak Attacks 35 | . . . . . . . 1 5 . . . . 1 . . . . . 8 . . . . 3 . . . . 3 1 2 5 2 4 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . Damage Inflicted 17904 | 88 484 416 1061 176 . 233 2576 451 . . . . 125 . . . . 1082 1066 461 . . . 429 . . . . 415 75 359 768 957 539 2183 3960 Guns 2070 | 88 276 129 . . . . 697 . . . . . . . . . . . 228 461 . . . 191 . . . . . . . . . . . . Cannons 7134 | . . 92 1023 106 . . 331 . . . . . . . . . . 1082 . . . . . . . . . . . . . . 95 61 1767 2577 Explosions 2927 | . 181 170 . 59 . 233 901 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1383 Melee 5669 | . . . . . . . 644 451 . . . . 125 . . . . . 838 . . . . 238 . . . . 415 75 359 768 862 478 416 . Ramming 104 | . 27 25 38 11 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6915 | 88 276 221 754 . . . 697 . . . . . . . . . . 1082 228 461 . . . . . . . . . . . . 95 539 2183 291 Thermal 3861 | . . 46 . 59 . . 87 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3669 Explosive 1352 | . 181 124 . . . 233 814 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 706 | . . . 269 106 . . 331 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1677 | . . . . . . . . . . . . . . . . . . . 378 . . . . . . . . . 267 . 359 673 . . . . Slashing 2082 | . . . . . . . 644 451 . . . . 125 . . . . . . . . . . . . . . . . . . . 862 . . . Piercing 1016 | . . . . . . . . . . . . . . . . . . . 460 . . . . 238 . . . . 148 75 . 95 . . . . Entropic 191 | . . . . . . . . . . . . . . . . . . . . . . . . 191 . . . . . . . . . . . . Highest Corruption 10 | . . . 3 3 3 3 10 . . . . . 4 4 4 4 . . . . . . . . . . . . . . . . . 2 5 1 Average Corruption 3 | . . . 3 3 3 3 8 . . . . . 3 4 4 4 . . . . . . . . . . . . . . . . . 1 3 1 Corruption Purged 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 10 . Corruption Blocked 157 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 20 . 77 . Effects 88 | . . . 13 12 10 2 20 . . . . . 4 6 4 . . . . . . . . . . . . . . . . . . 1 15 1 Message Errors 20 | . . . 4 1 2 . 4 . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . 5 . Matter Fused 16 | . . . 2 2 3 . 3 . . . . . 1 1 3 . . . . . . . . . . . . . . . . . . . 1 . Heat Flow Errors 9 | . . . . 3 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Energy Discharges 10 | . . . 1 2 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Parts Rejected 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 17 | . . . 2 2 2 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Data Loss (major) 9 | . . . 3 2 . . 2 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Misfires 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1389 | . . . . . . . 104 106 . . . . 6 . . . . 81 389 . . . . 32 . . . . 147 . 119 230 118 57 . . Projectiles 81 | . . . . . . . . . . . . . . . . . . 81 . . . . . . . . . . . . . . . . . . Explosions 104 | . . . . . . . 104 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1204 | . . . . . . . . 106 . . . . 6 . . . . . 389 . . . . 32 . . . . 147 . 119 230 118 57 . . Knockbacks 50 | . . 3 2 . . . . . . . . . . . . . . 4 1 . . . . . . . . . 1 . 1 1 2 3 23 9 Impact 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 1 . . . . Kinetic 42 | . . 3 2 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . 2 3 20 8 Secondary 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Self-Inflicted Damage 130 | . . 38 . 46 . 14 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 6 | . . 2 . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 16 | . 3 4 6 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 23 | . 8 4 7 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 252 | . 12 25 30 252 217 . 146 . . 3 3 3 21 3 44 28 121 . . . 2 210 . 76 127 199 102 113 116 199 196 . 22 189 136 113 Average Temperature 46 | . 5 11 16 99 112 . 30 . . 1 1 1 3 1 6 6 55 . . . 2 85 . 36 52 123 37 53 33 67 65 . 22 141 39 66 Received Heat Transfer 1374 | . 54 99 117 36 . 81 342 20 . . . 9 45 . 12 . 287 . 9 36 9 . . . . . . 9 . . 112 . 36 4 41 16 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . . . . 1 . . . . . . . . . . . 5 . . . . . . . . . . . . 4 . . . . Impact Corruptions 12 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . 1 . 3 4 . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heat Transferred 1163 | . . 50 . 100 . . 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 963 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 607 | 20 152 224 411 213 . 99 604 322 . . . . 405 . . . . . 607 . . . . 104 . . . . 228 247 482 411 449 276 400 . Initial 240 | . 13 58 28 134 . . 38 240 . . . . 54 . . . . . 147 . . . . . . . . . 20 15 138 157 152 10 176 . Average 197 | 13 57 99 204 79 . 95 381 251 . . . . 232 . . . . . 313 . . . . 69 . . . . 113 146 312 273 205 101 267 . Maximum Alert Level 2 | . . 1 2 1 . . 2 1 . . . . 2 . . . . . 2 . . . . . . . . . 1 1 2 2 2 1 2 . Low Security (%) 48 | 100 100 87 51 85 . 100 20 28 . . . . 40 . . . . . 34 . . . . 100 . . . . 68 70 6 6 42 86 14 . Level 1 35 | . . 12 47 14 . . 13 71 . . . . 59 . . . . . 43 . . . . . . . . . 31 29 72 85 49 13 43 . Level 2 16 | . . . . . . . 66 . . . . . . . . . . . 21 . . . . . . . . . . . 20 8 8 . 41 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 2 . 3 . . . 2 5 . . . . 1 . . . . . 4 . 1 . . 1 . 1 . . . . . . 4 6 5 . Investigation 11 | . 1 . 2 . . . . 1 . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 3 1 . Extermination 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . Reinforcement 11 | . 1 . 1 . . . 2 . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 1 2 . Assault 4 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . Garrison 4 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 2 1 . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 32 | . 1 . 4 . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 1 4 . 1 17 . Communications Jammed 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 9 6 . . . . Distress Signals 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 6 . . . . Times Spotted 427 | . 20 7 28 6 . 3 33 8 7 11 . 7 17 . 5 . 45 12 15 9 9 5 2 1 . 4 . 5 9 4 26 17 17 17 49 29 Peak Tracking Total 45 | . 4 3 5 2 . 3 6 4 7 7 . 4 6 . 3 . 45 5 4 5 12 8 2 1 . 5 . 3 4 2 9 7 8 7 7 5 Tactical Retreats 59 | . . . 6 1 . . 1 2 4 2 . . 4 . 2 . . 3 3 2 4 . . . . 2 . 1 3 1 7 1 3 4 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 8 | . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . 3 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . 1 . . . 1 . 1 . . . . . 1 . . . . . 2 8 2 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 33 | . 1 2 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . 6 7 . 4 . 6 5 Max in Single Turn 2 | . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 2 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 107 | . 5 . 3 . 2 . 2 7 . . 3 . 2 . . . . . 11 1 . 3 . 5 3 1 4 . 3 6 11 2 11 10 12 . Terminals 63 | . 4 . 1 . . . 2 3 . . . . 1 . . . . . 7 . . . . 3 . . . . 2 5 10 2 8 5 10 . Fabricators 5 | . . . . . . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Recycling Units 5 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Scanalyzers 9 | . . . 1 . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . 1 1 . 2 1 . . Garrison Access 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 3 . . Total Hacks 316 | . 17 . 6 . 2 . 4 14 . . 25 . 6 . . . . . 21 1 . 3 . 9 10 1 17 . 6 16 25 2 62 33 36 . Successful 203 | . 6 . 6 . 2 . 2 8 . . 25 . 1 . . . . . 8 1 . 3 . 5 10 1 17 . 3 10 12 . 37 19 27 . Failed 112 | . 11 . . . . . 2 6 . . . . 5 . . . . . 13 . . . . 4 . . . . 3 6 13 2 24 14 9 . Catastrophic 14 | . 3 . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . 2 2 1 2 . . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Manual 109 | . 14 . 2 . 1 . 2 4 . . . . 6 . . 4 . . 3 . . 1 . 4 . . . . 5 7 7 . 26 8 15 . Terminals 198 | . 15 . 2 . . . 4 7 . . . . 4 . . . . . 14 . . . . 6 . . . . 5 11 20 2 57 20 31 . Fabricators 13 | . . . . . . . . 2 . . . . . . . . . . 3 . . . . 2 . . . . . . . . . 6 . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . Recycling Units 9 | . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Scanalyzers 25 | . . . 3 . . . . 4 . . . . . . . . . . 2 . . . . . . . . . . 5 5 . 4 2 . . Garrison Access 9 | . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . 1 5 . . Terminal Hacks 140 | . 4 . 2 . 2 . 2 3 . . 25 . . . . . . . 3 1 . 3 . 1 10 1 17 . 1 3 5 . 27 11 19 . Record 21 | . . . . . 1 . . . . . 6 . . . . . . . . . . 1 . . 8 . 5 . . . . . . . . . Part Schematic 21 | . . . . . . . . 2 . . 11 . . . . . . . . . . . . . . . 4 . . . . . 4 . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . 1 1 . . Prototype ID Bank 21 | . . . . . . . 1 . . . 3 . . . . . . . 1 . . . . . . . 4 . . 1 . . 7 3 1 . Open Door 12 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 2 1 . . . 1 4 . . . 1 . Level Access Points 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 1 . Branch Access Points 5 | . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . Emergency Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Terminal Index 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 2 . Unreport Threat 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . Locate Traps 8 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 3 . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Patrol Status 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Reinforcement Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recall Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Hauler Manifests 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protovariant Controls 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 6 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 2 . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Build 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Refit 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Report Inventory 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer 20 | . . . 3 . . . . 3 . . . . . . . . . . 2 . . . . . . . . . . 5 3 . 3 1 . . Insert Component 15 | . . . 2 . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . 3 3 . 3 1 . . Analyze 5 | . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Unauthorized Hacks 31 | . 1 . 1 . . . . 1 . . . . 1 . . . . . 1 . . . . 2 . . . . 1 2 4 . 7 3 7 . Terminals 25 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . 2 . . . . 1 2 4 . 6 2 6 . Track 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . Assimilate 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 2 . 1 . . . Botnet 13 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 2 2 . 1 2 3 . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tunnel 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Broadcast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Cores Recovered 3 | . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 72 | . 4 . 1 . . . 2 5 . . . . 2 . . . . . 10 . . . . 5 . . . . 2 6 9 2 7 8 9 . Full Trace Events 5 | . 1 . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . 1 . . . . 3 . . 11 . . . . . . . 1 . . . . . . . 4 . . . . . 7 . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 226 | . . . . . . . . . . . . . . . . . . . . . . . . 152 . . . . . . . . . 74 . . Total Part Build Rating 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 3 | . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . 1 . . . . . 3 . . 2 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 20 | . . . . 5 . . . . . . . 1 2 . . . . . 3 . . 2 . . . . . . 1 . 1 . 1 . 1 3 Largest Group 5 | . . . . 5 2 1 1 . . . . 1 2 . . . . . 3 . . 2 2 . . . . . . . 1 . 1 . 1 1 Highest-Rated Group 196 | . . . . 83 28 16 16 . . . . 96 39 . . . . . 107 . . 130 130 . . . . . . . 45 . 26 . 90 196 Highest-Rated Ally 196 | . . . . 31 16 16 16 . . . . 96 29 . . . . . 49 . . 65 65 . . . . . . . 45 . 26 . 90 196 Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . STAY 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Ally Attacks 69 | . . . . 27 . 4 1 . . . . 8 . . . . . . 21 . . . . . . . . . . . . . . . 7 1 Total Damage 1433 | . . . . 324 . 41 13 . . . . 139 . . . . . . 616 . . . . . . . . . . . . . . . 300 . Kills 16 | . . . . 5 . 1 . . . . . 3 . . . . . . 7 . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Field Lobotomies 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 8 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . 1 1 . . Derelict Logs Recovered 18 | . . 2 . . . . . . 1 2 . 1 . 1 1 2 . 2 . . 3 . 2 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 16806 | 89 683 946 1071 1063 473 148 1096 560 154 188 24 297 223 171 194 1389 124 199 357 171 118 684 54 249 132 63 57 131 450 321 461 755 434 491 2239 547 Spaces Moved 24410 | 36 343 554 402 583 272 82 473 724 435 563 86 535 558 608 517 1040 437 457 845 376 407 1004 235 584 398 248 142 305 636 656 1149 1341 1150 1177 3958 1094 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2550 | . 180 554 402 583 272 82 473 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 199 | 36 163 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 6450 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221 1177 3958 1094 Flight 15211 | . . . . . . . . 720 435 563 86 535 558 608 517 1040 437 457 845 376 407 1004 235 584 398 248 142 305 636 656 1149 1341 929 . . . Fastest Speed 14 | 120 120 160 160 170 170 170 167 27 27 27 27 27 14 24 20 21 21 24 22 22 26 23 23 23 25 25 25 25 25 24 22 21 17 23 15 17 Average Speed 42 | 120 140 160 169 170 170 170 169 48 27 27 27 27 25 24 23 23 24 32 23 26 26 24 23 24 26 25 25 25 25 24 23 22 24 24 32 33 Slowest Speed 484 | 120 160 160 170 170 170 170 170 170 27 27 27 27 27 24 24 24 97 484 27 109 27 27 23 27 29 25 25 25 25 25 24 24 100 27 122 108 Overloaded Moves 1532 | . . . . . . . . . . . . . 1 . 26 . . 5 . . . . . . . . . . . . . . 21 . 553 926 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 100 | . . . . . . . . 3 . . . . 9 . . . 5 . 16 6 1 1 . 2 . 1 . . 7 2 7 32 8 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Time Travels 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 3 59 99 37 84 68 26 43 22 71 73 73 54 25 77 76 83 86 56 26 55 66 93 49 18 73 50 61 49 25 81 74 29 92 37 79 63 Regions Visited 36 Branch Regions 26 Pre-discovered Areas 14 | . 1 1 1 1 1 . . 1 . . 1 1 . . . . . . . . 1 . 1 . 1 . 3 . . . . . . . . . Known Exits Taken 22 | . . . 1 . . . . 1 . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 14 | 1 1 1 . 1 1 1 1 . 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 46 | . . 2 . 2 . . . . 2 3 . 3 . 6 8 2 . 4 . 3 3 . 1 . 3 3 . 1 . . . . . . . . Spaces Dug 88 | . . . . . . . . 10 5 1 . 5 5 1 3 . . . . . 1 1 . 1 . . . 1 4 2 12 4 7 10 2 13 Terrain Destroyed 486 | . 5 29 . 8 . 29 30 10 5 1 . 5 5 1 3 . . 4 9 4 1 1 . 4 . . . 1 4 2 12 4 7 14 123 165 Melee 73 | . . . . . . . . 10 5 1 . 5 5 1 3 . . . . . 1 1 . 1 . . . 1 4 2 12 4 7 9 1 . Projectile 25 | . . . . . . . 1 . . . . . . . . . . 4 9 4 . . . 3 . . . . . . . . . . 2 2 AOE 327 | . 5 29 . 8 . 29 29 . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 143 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total 29939 | 70 493 588 694 649 287 87 668 920 463 597 86 680 621 631 584 2181 452 503 951 427 411 1441 234 671 424 247 162 356 902 795 1283 1717 1249 1341 4841 1233 Wait 4024 | 22 73 4 187 58 . . 89 95 18 24 . 133 2 4 57 1112 9 25 46 29 . 365 . 56 19 1 . 51 227 93 77 355 18 111 631 33 Move 24198 | 35 342 553 401 582 271 81 472 718 434 562 85 534 539 607 516 1039 426 456 816 363 404 1001 234 579 397 245 141 304 622 651 1135 1293 1134 1176 3957 1093 Hop 75 | . . . . . . . . 2 . . . . 9 . . . 5 . 12 6 1 1 . 2 . 1 . . 6 2 6 15 7 . . . Pick Up 162 | 3 16 1 15 2 3 1 7 11 2 3 . 4 7 2 1 4 2 2 2 1 . 1 . 1 . . 3 . 5 6 15 3 11 7 18 3 Fast Attach 242 | 1 . 3 1 . 1 . 8 12 1 2 . 1 9 8 3 10 . 9 23 10 3 12 . 7 4 . 9 . 12 9 7 14 20 7 30 6 Attach 124 | . 2 1 4 . 2 1 1 20 1 1 1 . 5 1 1 3 2 4 2 1 . 2 . 1 . . . . 1 4 4 2 4 3 31 19 Detach 102 | . . . 1 . 3 . . 18 . 1 . . 2 . 1 3 1 3 5 2 1 4 . 1 3 . 1 . 1 6 . 1 2 4 20 18 Swap 83 | 1 13 2 14 . . . 11 2 . . . . 5 . . 1 . . 3 . . . . 5 . . . . 1 . . 1 1 2 12 9 Drop 336 | 1 9 5 16 2 7 . 16 21 2 3 . 3 13 8 2 9 7 4 19 9 1 9 . 10 1 . 8 . 18 13 15 15 28 9 42 11 Fire 275 | 7 30 15 48 3 . 4 39 . . . . . . . . . . . 4 6 . . . 3 . . . . . . . . 2 5 68 41 Melee 198 | . . . . . . . 23 18 5 1 . 5 7 1 3 . . . 12 . 1 1 . 6 . . . 1 9 11 24 18 22 17 13 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 18 | . 3 4 7 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Rewire 84 | . . . . . . . . 3 . . . . 23 . . . . . 7 . . 45 . . . . . . . . . . . . 6 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 3) 90 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 573 | -10/Materials | Discovered new exit (range 6) 715 | -10/Materials | Discovered new exit (range 15) 761 | -10/Materials | Discovered new exit (range 9) 773 | -10/Materials | Entered Mines 913 | -10/Mines | Learned location of Recycling (-7) 927 | -10/Mines | Discovered new exit (range 3) 932 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1185 | -10/Mines | Discovered new exit (range 9) 1719 | -10/Mines | Entered Materials 1719 | -9/Materials | Evolved 2 slots: Propulsion x2 2578 | -9/Materials | Identified exit to Mines 2592 | -9/Materials | Discovered new exit (range 14) 2790 | -9/Materials | Entered Mines 2911 | -9/Mines | Discovered new exit (range 9) 2977 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3039 | -9/Mines | Discovered new exit (range 11) 3204 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3204 | -9/Mines | Discovered new exit (range 5) 3434 | -9/Mines | Learned location of Storage (-7) 3853 | -9/Mines | Entered Exiles 3853 | -9/Exiles | Accompanied by 2 allies 3898 | -9/Exiles | Met 8R-AWN 3927 | -9/Exiles | Met EX-HEX 3988 | -9/Exiles | Met EX-DEC 4017 | -9/Exiles | Learned location of Zion (-6) 4053 | -9/Exiles | Met EX-BIN 4087 | -9/Exiles | Aligned with FarCom system 4088 | -9/Exiles | Given EX-Vault access code 4127 | -9/Exiles | Opened EX-Vault 4143 | -9/Exiles | Found AWS/Autocannon 4149 | -9/Exiles | Found Supersonic Drone Bay 4161 | -9/Exiles | Found Chronowheel 4200 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4310 | -9/Exiles | Discovered new exit (range 10) 4326 | -9/Exiles | Stole three prototypes: Supersonic Drone Bay, Chronowheel, AWS/Autocannon 4326 | -9/Exiles | Entered Mines 4326 | -8/Mines | Accompanied by 1 ally 4461 | -8/Mines | Discovered new exit (range 2) 4474 | -8/Mines | Entered Materials 4474 | -8/Materials | Accompanied by 1 ally 4474 | -8/Materials | Evolved 2 slots: Utility x2 4727 | -8/Materials | Destroyed 9 combat bots 5084 | -8/Materials | System corruption reached 10% 5543 | -8/Materials | Discovered new exit (range 4) 5570 | -8/Materials | Entered Factory 5570 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5572 | -7/Factory | FarCom data flow suspended 5630 | -7/Factory | Identified exit to Storage 5630 | -7/Factory | Identified exit to Lower Caves 5683 | -7/Factory | Assembled infested ambush trap array 5705 | -7/Factory | Garrison activated, responded to threat 6121 | -7/Factory | Build established: Scout 6130 | -7/Factory | Entered Lower Caves 6155 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6207 | -7/Lower Caves | Encountered a Warlord checkpoint 6264 | -7/Lower Caves | Learned Factory terminal intel 6283 | -7/Lower Caves | Discovered new exit (range 4) 6284 | -7/Lower Caves | Entered another Lower Caves area 6286 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6287 | -7/Lower Caves | Encountered a Warlord checkpoint 6307 | -7/Lower Caves | Learned 8 Factory zone layouts 6319 | -7/Lower Caves | Discovered new exit (range 14) 6332 | -7/Lower Caves | Spotted B-75 Beast 6357 | -7/Lower Caves | Learned location of 1 exit from Factory 6449 | -7/Lower Caves | Spotted CL-CKL(f) 6449 | -7/Lower Caves | Spotted 92-TUO(f) 6451 | -7/Lower Caves | Encountered a Master Thief 6451 | -7/Lower Caves | Encountered a Master Thief 6451 | -7/Lower Caves | Spotted UF-7MK(f) 6453 | -7/Lower Caves | Encountered a Master Thief 6454 | -7/Lower Caves | Spotted YQ-2ET(f) 6455 | -7/Lower Caves | Encountered a Master Thief 6470 | -7/Lower Caves | Discovered new exit (range 5) 6472 | -7/Lower Caves | Entered Data Miner 6472 | -7/Data Miner | Discovered new exit (range 6) 6478 | -7/Data Miner | Met Data Miner 6482 | -7/Data Miner | Learned location of Section 7 (-3) 6482 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6486 | -7/Data Miner | Received God Mode back door access code from Data Miner 6489 | -7/Data Miner | Activated Chronowheel 6489 | -7/Data Miner | Spacetime reconverged on an earlier point 6496 | -7/Data Miner | Entered Proximity Caves 6605 | -6/Proximity Caves | Build established: Sprinter 6696 | -6/Proximity Caves | Escorted by Enhanced Grunt 6756 | -6/Proximity Caves | Discovered new exit (range 6) 6780 | -6/Proximity Caves | Spotted B-75 Beast 6793 | -6/Proximity Caves | Entered Factory 6793 | -6/Factory | Evolved 2 slots: Utility x2 6794 | -6/Factory | Identified exit to Factory 6796 | -6/Factory | Loaded intel: 26 terminal locations 6943 | -6/Factory | Found Launcher Loader 7014 | -6/Factory | Discovered new exit (range 10) 7016 | -6/Factory | Entered Lower Caves 7115 | -6/Lower Caves | Discovered new exit (range 7) 7162 | -6/Lower Caves | Encountered a Warlord checkpoint 7167 | -6/Lower Caves | Learned location of 1 exit from Factory 7187 | -6/Lower Caves | Entered another Lower Caves area 7189 | -6/Lower Caves | Learned Factory stockpile data 7191 | -6/Lower Caves | Encountered a Warlord checkpoint 7193 | -6/Lower Caves | Discovered exit to Factory (range 8) 7305 | -6/Lower Caves | Spotted B-75 Beast 7348 | -6/Lower Caves | Found Alien Artifact 7348 | -6/Lower Caves | Identified Core Expander 7348 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 7376 | -6/Lower Caves | Spotted EA-TJQ(f) 7381 | -6/Lower Caves | Discovered new exit (range 5) 7381 | -6/Lower Caves | Spotted 0T-L3K(f) 7381 | -6/Lower Caves | Identified exit to Zion 7381 | -6/Lower Caves | Entered Zion 7392 | -6/Zion | Discovered new exit (range 22) 7408 | -6/Zion | System corruption cleaned by Quarantine Array 7441 | -6/Zion | Learned Factory terminal intel 7452 | -6/Zion | Found Prototype Processor 7452 | -6/Zion | Identified Exp. Signal Interpreter 7455 | -6/Zion | Found Prototype Processor 7455 | -6/Zion | Identified Spectral Analyzer 7458 | -6/Zion | Found Prototype Processor 7458 | -6/Zion | Identified Exp. Melee Analysis Suite 7460 | -6/Zion | Found Prototype Processor 7460 | -6/Zion | Identified Exp. Target Analyzer 7462 | -6/Zion | Found Prototype Hackware 7462 | -6/Zion | Identified Exp. Hacking Suite 7547 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7561 | -6/Zion | Found Unknown Piercing Weapon 7561 | -6/Zion | Identified CR-A16's Pointy Stick 7634 | -6/Zion | Opened final containment barrier to the Deep Caves 7904 | -6/Zion | Build established: Scout 8770 | -6/Zion | Discovered new exit (range 3) 8770 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 8770 | -6/Zion | Identified exit to Deep Caves 8770 | -6/Zion | Entered Deep Caves 8826 | -6/Deep Caves | Spotted as-38656 8832 | -6/Deep Caves | Spotted as-30727 8834 | -6/Deep Caves | Triggered Deep Caves wall 8834 | -6/Deep Caves | Spotted AS-33577 8834 | -6/Deep Caves | Spotted AS-56916 8834 | -6/Deep Caves | Found Field Lobotomy Kit 8841 | -6/Deep Caves | Attacked by Z-Imprinter 8888 | -6/Deep Caves | Core integrity fell below 50% 8892 | -6/Deep Caves | Discovered new exit (range 6) 8894 | -6/Deep Caves | Identified exit to Proximity Caves 8894 | -6/Deep Caves | Entered Proximity Caves 8896 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8907 | -5/Proximity Caves | Learned Factory garrison access intel 8916 | -5/Proximity Caves | Lost 9 parts (2p3n4u) 8939 | -5/Proximity Caves | Learned 4 Factory zone layouts 9012 | -5/Proximity Caves | Spotted B-75 Beast 9026 | -5/Proximity Caves | Core integrity fell below 20% 9045 | -5/Proximity Caves | Discovered exit to Factory (range 8) 9093 | -5/Proximity Caves | Entered Factory 9093 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9094 | -5/Factory | Identified exit to Factory 9097 | -5/Factory | Loaded intel: 26 terminal locations 9098 | -5/Factory | Loaded intel: 4 garrison access locations 9169 | -5/Factory | Incoming investigation squad redirected 9393 | -5/Factory | First assault squad dispatched 9407 | -5/Factory | Identified exit to Upper Caves 9450 | -5/Factory | Entered Upper Caves 9543 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9620 | -5/Upper Caves | Discovered new exit (range 5) 9621 | -5/Upper Caves | Identified exit to Upper Caves 9621 | -5/Upper Caves | Entered another Upper Caves area 9632 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9644 | -5/Upper Caves | Discovered exit to Factory (range 15) 9644 | -5/Upper Caves | Spotted B-75 Beast 9665 | -5/Upper Caves | Learned Factory terminal intel 9715 | -5/Upper Caves | Learned Factory trap positions 9717 | -5/Upper Caves | Discovered new exit (range 18) 9725 | -5/Upper Caves | Encountered a Warlord checkpoint 9738 | -5/Upper Caves | Identified exit to Warlord 9739 | -5/Upper Caves | Entered Warlord 9800 | -5/Warlord | Met Warlord 9802 | -5/Warlord | Opened Warlord's prototype stash 9803 | -5/Warlord | Found Prototype Device 9803 | -5/Warlord | Identified System Purifier 9815 | -5/Warlord | Found Prototype Processor 9815 | -5/Warlord | Identified Exp. Core Analyzer 9819 | -5/Warlord | Found Exp. Targeting Computer 9825 | -5/Warlord | Warlord's base attacked by MAIN.C 9830 | -5/Warlord | Learned Armory trap positions 9859 | -5/Warlord | Build established: Scavenger-Scout 9864 | -5/Warlord | Found Prototype Energy Gun 9864 | -5/Warlord | Identified Vortex Shotgun 9867 | -5/Warlord | Found Vortex Shotgun 10175 | -5/Warlord | Warlord forces counterattacked 10229 | -5/Warlord | Spotted Striker 10285 | -5/Warlord | Spotted Executioner 10287 | -5/Warlord | Spotted Executioner 10349 | -5/Warlord | Opened side exit 10406 | -5/Warlord | Discovered new exit (range 10) 10408 | -5/Warlord | Identified exit to Proximity Caves 10423 | -5/Warlord | Entered Proximity Caves 10423 | -4/Proximity Caves | Accompanied by 2 allies 10460 | -4/Proximity Caves | Spotted B-86 Titan 10471 | -4/Proximity Caves | Discovered exit to Factory (range 19) 10477 | -4/Proximity Caves | Entered Factory 10477 | -4/Factory | Evolved 2 slots: Utility x2 10478 | -4/Factory | Loaded intel: 109 trap records 10479 | -4/Factory | Loaded intel: 28 terminal locations 10684 | -4/Factory | Discovered new exit (range 19) 10690 | -4/Factory | Identified exit to Upper Caves 10726 | -4/Factory | Entered Upper Caves 10751 | -4/Upper Caves | Learned location of Extension (-4) 10751 | -4/Upper Caves | Learned Factory trap positions 10751 | -4/Upper Caves | Learned Extension security intel 10765 | -4/Upper Caves | Learned Research stockpile data 10811 | -4/Upper Caves | Encountered a Warlord checkpoint 10857 | -4/Upper Caves | Discovered new exit (range 5) 10857 | -4/Upper Caves | Identified exit to Upper Caves 10858 | -4/Upper Caves | Entered another Upper Caves area 10869 | -4/Upper Caves | Spotted B-86 Titan 10880 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10883 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10920 | -4/Upper Caves | Discovered new exit (range 5) 10921 | -4/Upper Caves | Identified exit to Zhirov 10921 | -4/Upper Caves | Entered Zhirov 10921 | -4/Zhirov | Discovered new exit (range 3) 10926 | -4/Zhirov | Met Zhirov 10932 | -4/Zhirov | Found Alien Artifact 10932 | -4/Zhirov | Identified Integrated Reactor 10932 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10962 | -4/Zhirov | Found Alien Artifact 10969 | -4/Zhirov | Learned location of Command (-1) 10971 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10977 | -4/Zhirov | Identified exit to Proximity Caves 10978 | -4/Zhirov | Entered Proximity Caves 11089 | -3/Proximity Caves | Spotted B-86 Titan 11107 | -3/Proximity Caves | Discovered new exit (range 8) 11108 | -3/Proximity Caves | Identified exit to Research 11109 | -3/Proximity Caves | Entered Research 11109 | -3/Research | Evolved 2 slots: Utility x2 11224 | -3/Research | Build established: Ninja 11322 | -3/Research | Identified exit to Armory 11322 | -3/Research | Identified exit to Quarantine 11384 | -3/Research | Found Prototype Device 11384 | -3/Research | Identified Exp. ECM Suite 11559 | -3/Research | Entered Quarantine 11563 | -3/Quarantine | Found Alien Artifact 11585 | -3/Quarantine | Found Alien Artifact 11585 | -3/Quarantine | Identified Subatomic Replicator 11619 | -3/Quarantine | Cryocooling Duct disabled 11634 | -3/Quarantine | Ambient heat levels rising (+20) 11634 | -3/Quarantine | Non-combat units ordered to evacuate 11645 | -3/Quarantine | Found Alien Artifact 11645 | -3/Quarantine | Identified Phase Redirector 11671 | -3/Quarantine | Identified Core Reset Matrix 11671 | -3/Quarantine | Identified Transdimensional Reconstructor 11676 | -3/Quarantine | Spotted Alpha 7 11682 | -3/Quarantine | Found Alien Launcher 11760 | -3/Quarantine | Found Alien Reactor 11760 | -3/Quarantine | Identified Matter Drive 11768 | -3/Quarantine | Discovered new exit (range 22) 11796 | -3/Quarantine | Found Alien Impact Weapon 11863 | -3/Quarantine | Spotted Fortress 11879 | -3/Quarantine | Discovered new exit (range 6) 11880 | -3/Quarantine | Identified exit to Section 7 11880 | -3/Quarantine | Entered Section 7 11978 | -3/Section 7 | Spotted S7 Guard 11990 | -3/Section 7 | Found Alien Artifact 12027 | -3/Section 7 | Found Alien Artifact 12029 | -3/Section 7 | Spotted S7 Guard 12036 | -3/Section 7 | Found Integrated Reactor 12068 | -3/Section 7 | Found Alien Artifact 12084 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 12085 | -3/Section 7 | Found Alien Artifact 12095 | -3/Section 7 | Identified Integrity Redistributor (x2) 12095 | -3/Section 7 | Identified Navigation Efficiency Matrix 12095 | -3/Section 7 | Identified Core Physics Calibrator 12101 | -3/Section 7 | Spotted Executioner 12101 | -3/Section 7 | Spotted Executioner 12121 | -3/Section 7 | Found Transdimensional Reconstructor 12122 | -3/Section 7 | Found Transdimensional Reconstructor 12130 | -3/Section 7 | Search patrols dispatched 12136 | -3/Section 7 | Spotted B-99 Colossus 12148 | -3/Section 7 | Found Alien Artifact 12148 | -3/Section 7 | Identified Integrated Dissipator 12148 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 12150 | -3/Section 7 | Found Integrated Dissipator 12150 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 12161 | -3/Section 7 | Used Subatomic Replicator to replicate Alien Artifact 12162 | -3/Section 7 | Found Alien Artifact 12162 | -3/Section 7 | Identified LRC Armor 12162 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 12163 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 12228 | -3/Section 7 | Found Transdimensional Reconstructor 12257 | -3/Section 7 | Found Prototype Launcher 12257 | -3/Section 7 | Identified Tactical Quantum Warhead 12316 | -3/Section 7 | Found Hvy. Reactive Plating 12318 | -3/Section 7 | Spotted B-86 Titan 12339 | -3/Section 7 | Discovered new exit (range 10) 12341 | -3/Section 7 | Identified exit to Research 12341 | -3/Section 7 | Entered Research 12341 | -2/Research | Warlord forces began assault on 0b10 12341 | -2/Research | Evolved 2 slots (calibrated): Utility x3, -Weapon x1 12342 | -2/Research | Identified exit to Testing 12367 | -2/Research | Met up with Warlord 12451 | -2/Research | Research machine network offline 12532 | -2/Research | Spotted B-90 Cyclops 12738 | -2/Research | Borebot progress halted 12962 | -2/Research | Spotted Executioner 13096 | -2/Research | Entered Testing 13104 | -2/Testing | Found Prototype Hackware 13104 | -2/Testing | Identified Ghost Barrier 13123 | -2/Testing | Found Prototype Slashing Weapon 13123 | -2/Testing | Identified Centrium Greatsword 13137 | -2/Testing | Protovariant out of control (PG-689NBXQATN) 13137 | -2/Testing | Unleashed a protovariant (PG-689NBXQATN) 13155 | -2/Testing | Identified exit to Access 13157 | -2/Testing | Incoming assault squad redirected 13163 | -2/Testing | Found Prototype Hackware 13165 | -2/Testing | Identified Exp. System Shield 13309 | -2/Testing | Found Prototype Ballistic Cannon 13309 | -2/Testing | Identified Perforator 13334 | -2/Testing | Build established: Hacker-Scout 13373 | -2/Testing | Found Prototype Energy Cannon 13398 | -2/Testing | Spotted Alpha 7 13406 | -2/Testing | Central database locked down 13482 | -2/Testing | Identified Core Stripper 13493 | -2/Testing | Found Exp. Focal Shield 13530 | -2/Testing | Entered Access 13530 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 13572 | -1/Access | Incoming investigation squad redirected 13574 | -1/Access | Identified Potential Cannon 13583 | -1/Access | Incoming investigation squad redirected 13630 | -1/Access | Fabricated Exp. Force Field (x1) 13789 | -1/Access | Identified exit to Command 13877 | -1/Access | Spotted B-99 Colossus 13879 | -1/Access | Identified exit to Surface 13976 | -1/Access | Garrison activated, responded to threat 14021 | -1/Access | Entered Command 14199 | -1/Command | Phase Generator disabled 14221 | -1/Command | Disengaged cave seal 14221 | -1/Command | Derelicts emerged from the dark tunnel 14221 | -1/Command | Welcomed Warlord to Command 14349 | -1/Command | Incoming investigation squad redirected 14541 | -1/Command | Spotted M Guard 14541 | -1/Command | Spotted M Guard 14541 | -1/Command | Spotted Combat Programmer 14542 | -1/Command | Spotted Combat Programmer 14558 | -1/Command | Spotted JY-6ZH(L) 14564 | -1/Command | Combat Programmer assimilated allied 7S-OD5(l) 14650 | -1/Command | Assimilated JY-6ZH(L) with FLK Orb 14757 | -1/Command | Destroyed M Guard 14759 | -1/Command | Found Prototype Device 14762 | -1/Command | Found Prototype Protection 14768 | -1/Command | Found Zero-point Reactor 14792 | -1/Command | Destroyed M Guard 14792 | -1/Command | All MAIN.C guards destroyed 14796 | -1/Command | Found Zero-point Reactor 14798 | -1/Command | Found Zero-point Reactor 14800 | -1/Command | Found Prototype Device 14800 | -1/Command | Identified AEGIS Remote Shield (x2) 14803 | -1/Command | Identified Hvy. Regenerative Plating 14806 | -1/Command | Found Exp. Targeting Computer 14809 | -1/Command | Found Prototype Device 14809 | -1/Command | Identified Thermal Barrier 14991 | -1/Command | Disengaged cave seal 14991 | -1/Command | Derelicts emerged from the dark tunnel 15023 | -1/Command | Found Exp. Targeting Computer 15027 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-192) 15065 | -1/Command | 0b10 Conduit disabled 15156 | -1/Command | Met MAIN.C 15191 | -1/Command | MAIN.C activated Command garrisons 15231 | -1/Command | Discovered exit to Surface (range 45) 15231 | -1/Command | Discovered exit to Surface (range 110) 15231 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 15321 | -1/Command | Spotted B-99 Colossus 15334 | -1/Command | Build established: Generator-Sprinter 15362 | -1/Command | Found Exp. System Purifier 15475 | -1/Command | Spotted B-99 Colossus 15742 | -1/Command | Found Vortex Chain Reactor 15753 | -1/Command | Found Vortex Chain Reactor 15871 | -1/Command | Found Exp. Targeting Computer 15971 | -1/Command | Build established: Generator-Mutant 16249 | -1/Command | Found Exp. Targeting Computer 16253 | -1/Command | Warped through subspace to slip node 16253 | -1/Command | Discovered new exit (range 4) 16260 | -1/Command | Entered Access_0 16261 | -1/Access_0 | Met Architect 16293 | -1/Access_0 | Assimilated A8 with FLK Orb 16294 | -1/Access_0 | Destroyed A8 16310 | -1/Access_0 | Found Nanosword 16320 | -1/Access_0 | Subspace Access Node disabled 16325 | -1/Access_0 | Found Exp. Phase Shifter 16328 | -1/Access_0 | Found Exp. Weapon Cycler 16346 | -1/Access_0 | A6 warped into view 16347 | -1/Access_0 | Assimilated A6 with FLK Orb 16352 | -1/Access_0 | Destroyed A6 16368 | -1/Access_0 | Found Exp. Phase Shifter 16436 | -1/Access_0 | A5 warped into view 16437 | -1/Access_0 | Assimilated A5 with FLK Orb 16437 | -1/Access_0 | Destroyed A5 16498 | -1/Access_0 | Architect warped through subspace 16584 | -1/Access_0 | Subspace Access Node disabled 16595 | -1/Access_0 | Subspace Access Node disabled 16603 | -1/Access_0 | A4 warped into view 16611 | -1/Access_0 | Destroyed A4 16614 | -1/Access_0 | Architect warped through subspace 16712 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-147) 16761 | -1/Access_0 | Architect warped through subspace 16784 | -1/Access_0 | Subspace Access Node disabled 16799 | -1/Access_0 | Destroyed Architect 16800 | -1/Access_0 | Architect triggered a singularity event 16803 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 16803 | -1/Access_0 | Warped through subspace to slip node 16803 | -1/Access_0 | Discovered exit to Surface (range 8) 16807 | *** | Escaped singularity! Last Messages --------------- 16791_ Quantum Shear penetrates Subspace Access Node. 16791_ Penetrated by Quantum Shear. 16793_ Quantum Shear penetrates Wall. 16793_ Penetrated by Quantum Shear. 16795_ Quantum Shear penetrates Wall. 16798_ Penetrated by Quantum Shear. 16799_ Architect: "If I can't win, no one wins!" 16799_ Architect destroyed. 16800_ A0_COM: Initiating irreversible singularity event. Goodbye. 16801_ A0_COM: 10. 16802_ A0_COM: 9. 16802_ Discarded Exp. Targeting Computer. 16803_ A0_COM: 8. 16803_ Acquired Hpw. Transdimensional Reconstructor. 16803_ Warped through subspace, drawn to slip node. 16803_ EXIT=FOUND: SURFACE 16804_ A0_COM: 7. 16805_ A0_COM: 6. 16806_ A0_COM: 5. 16807_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Coolant Potential 100 Energy Generation 134 Energy Capacity 1440 Matter Stores 800 Matter Capacity 800 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 260 Jamming Range 16 Cloak Strength 3 Power Amplification 40 Additional Mass Support 20 EM Shielding 2 Corruption Block 15 Armor Coverage 600 Resistance: KI 30 Resistance: TH 50 Power Shielding 90 Utility Shielding 66 Weapon Shielding 66 Point Defense Rating 160 Weapon Cycling 30 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 81 Targeting Accuracy 48 Melee Accuracy 6 Launcher Accuracy 60 Target Analysis 5 Core Analysis 8 Recoil Reduction 6 Energy Filtering 30 Particle Charging 20 Offensive Hacking 34 Defensive Hacking 36 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Mni. Drone Bay | -7/Factory | Hacked Wave Gun | -7/Factory | Hacked System Shield | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Adv. Melee Analysis Suite | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Adv. Hardlight Generator | -7/Data Miner | Free Huge Storage Unit | -5/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Biometal Heavy Treads | -2/Testing | Hacked Exp. Q-thruster | -2/Testing | Hacked Imp. Q-thruster | -2/Testing | Archive Prc. Energy Filter | -2/Testing | Archive Exp. Force Field | -2/Testing | Archive Hdn. Centrium Heavy Treads | -2/Testing | Hacked Exp. Biometal Leg | -2/Testing | Hacked Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free S-43 Plague | -2/Testing | Archive Fabricated ------------ Exp. Force Field | x1 | -1/Access Alien Tech Used ----------------- Core Expander Integrated Reactor Subatomic Replicator Phase Redirector Matter Drive Core Physics Calibrator Integrated Dissipator LRC Armor Core Stripper Integrity Redistributor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingTractorFacilitator Manual? 0 Play Time 03:35:41 Cumulative 2410.3 hours Start 2022.05.04 @ 02:00:31 End 2022.05.04 @ 15:11:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2741 Rogue 2733 Adventurer 0 Explorer 8 Win Type 6 Total 288 Types 49/32/101/3/3/5/92/2/1 Lore% 97 Gallery% 98 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15c18ac3-a09d-4a3e-9719-0be9191a7136