Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.04 @ 15:11:14

Player: Better W-player than MTF

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (36)       7200
Robots Destroyed (181)     905
Value Destroyed (7769)     7769
Prototype IDs (300)        6000
Alien Tech Used (12)       2400
Bonus (45356)              45356
              TOTAL SCORE: 74130

 Bonus
-------
High Alert Combat Kills    108
Follower Combat Kills      369
Aligned with FarCom        300
Met Data Miner             300
Triggered Deep Caves Wall  500
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Hacked Protovariant        500
Met Warlord at Research    2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Warlord at Command     2000
Met Architect              300
Destroyed A4               700
Destroyed Architect        15000
Win                        3000
Friendly Fire              -1521

 Cogmind 
---------
Core Integrity             1080/2100
Matter                     230/300
Energy                     475/1440
System Corruption          1%
Temperature                Cool (10)
Movement                   Hovering (101) Ox1
Location                   Near Former Tau Ceti IV

 Parts 
-------
>              --- POWER (3) --------
               Zero-point Reactor
               Vortex Chain Reactor
>              --- PROPULSION (7) ---
        Combat Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Cooled Linear Gravjet
        Cooled Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY (14) -----
  Experimental Power Amplifier
  Experimental Cooling System
         Large Storage Unit
  Experimental Energy Well
               Quantum Shading Machine
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Targeting Computer
     Precision Matter Filter
  Experimental Weapon Cycler
  Experimental Phase Shifter
         Heavy Regenerative Plating
               AEGIS Remote Shield
>              --- WEAPON (2) -------
               Potential Cannon
>              --- INVENTORY (15) ---
               Vortex Chain Reactor
        Cooled Antigrav System
        Combat Antigrav System
  Experimental Matter Compressor (336)
  Experimental Phase Shifter
  Experimental Force Field
               AEGIS Remote Shield
    Long-range Tractor Beam
               Perforator

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
               Zero-point Reactor
               Zero-point Reactor
>              --- PROPULSION -------
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
        Combat Antigrav System
        Cooled Linear Gravjet
        Cooled Linear Gravjet
>              --- UTILITY ----------
  Experimental Cooling System
         Large Storage Unit
  Experimental Energy Well
  Experimental Matter Compressor
               Quantum Shading Machine
  Experimental Optical Array
  Experimental Targeting Computer
  Experimental Targeting Computer
      Advanced Weapon Cycler
         Heavy Regenerative Plating
  Experimental Focal Shield
               AEGIS Remote Shield
  Experimental System Purifier
>              --- WEAPON -----------
               Core Stripper
>              --- INVENTORY --------
     Precision Matter Filter
      Advanced Weapon Cycler
  Experimental Force Field
               AEGIS Remote Shield
    Long-range Tractor Beam
               Transdimensional Reconstructor
               Integrity Redistributor
               Potential Cannon
               Perforator
               Field Lobotomy Kit
[Rating: 243]

 Favorites 
-----------
Power                      Backup Power VII
  Engine                   Improved Ion Engine
  Power Core               Backup Power VII
  Reactor                  Zero-point Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Hover Unit               Cooled Antigrav System
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Quantum Shading Machine
  Storage                  Large Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Improved Utility Shielding
  Artifact                 Core Physics Calibrator
Weapon                     CR-A16's Pointy Stick
  Energy Gun               Vortex Shotgun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Field Lobotomy Kit
  Impact Weapon            Power Maul
  Slashing Weapon          Katana
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  12   | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   3   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   -1  .   .   .   .   
Parts Attached             435  | 2   15  6   19  .   3   1   20  34  2   3   1   1   19  9   3   13  2   13  28  11  3   14  .   13  4   .   8   .   14  12  5   17  25  12  71  32  
  Power                    38   | .   2   1   2   .   1   .   2   2   1   .   .   .   .   1   .   .   1   1   3   .   .   .   .   .   .   .   2   .   5   4   .   3   1   2   4   .   
    Engine                 10   | .   2   .   2   .   1   .   2   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   1   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   
    Reactor                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   4   .   3   1   2   4   .   
  Propulsion               80   | .   7   .   8   .   .   .   4   6   .   .   .   .   9   .   .   1   .   2   6   1   1   3   .   4   .   .   .   .   2   1   1   2   8   2   6   6   
    Treads                 17   | .   5   .   7   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   6   2   6   6   
    Flight                 39   | .   .   .   1   .   .   .   1   4   .   .   .   .   9   .   .   1   .   2   5   1   1   2   .   4   .   .   .   .   2   1   1   2   2   .   .   .   
  Utility                  192  | 1   2   1   3   .   .   .   5   17  .   3   1   .   7   4   2   9   1   1   13  6   2   7   .   7   4   .   6   .   5   7   3   12  11  7   38  7   
    Device                 110  | 1   1   1   2   .   .   .   3   6   .   1   1   .   2   1   1   4   1   .   8   2   1   4   .   6   1   .   3   .   5   5   2   7   6   5   24  6   
    Storage                13   | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   1   1   5   1   
    Processor              34   | .   .   .   1   .   .   .   1   6   .   .   .   .   2   2   1   3   .   1   4   3   .   3   .   1   .   .   .   .   .   .   .   1   .   1   4   .   
    Hackware               18   | .   .   .   .   .   .   .   .   5   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   4   .   .   .   
    Protection             15   | .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   1   .   .   .   1   1   .   .   .   .   .   2   .   .   .   .   1   .   .   5   .   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Weapon                   125  | 1   4   4   6   .   2   1   9   9   1   .   .   1   3   4   1   3   .   9   6   4   .   4   .   2   .   .   .   .   2   .   1   .   5   1   23  19  
    Energy Gun             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          16   | .   .   .   4   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   
    Ballistic Gun          19   | 1   3   1   .   .   .   .   3   .   1   .   .   .   2   .   .   .   .   1   3   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       29   | .   .   2   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   13  5   
    Launcher               6    | .   1   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   
    Impact Weapon          15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   2   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   6   .   
    Slashing Weapon        19   | .   .   .   .   .   2   .   2   7   .   .   .   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  48   | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   5   .   .   1   .   .   6   .   1   .   .   4   .   2   3   4   2   10  1   6   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      14   | .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
Parts Lost                 21   | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   9   1   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   1   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Utility                  9    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      9    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   9   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   100 100 99  100 81  100 98  82  87  92  92  92  89  87  91  93  76  48  89  90  92  99  100 96  100 100 99  100 97  91  87  92  87  95  89  85  
  Engine                   3    | .   14  5   10  11  11  11  9   1   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   8   .   .   .   .   .   5   7   7   7   7   6   5   6   6   3   1   8   11  11  11  11  10  10  10  10  10  7   1   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   9   8   8   10  10  7   
  Treads                   11   | .   14  28  43  44  44  44  35  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   5   26  26  26  
  Flight                   14   | .   .   .   .   .   .   .   .   30  38  38  38  38  32  33  32  36  32  24  28  24  26  32  33  30  30  30  30  30  27  27  23  22  15  .   .   .   
  Device                   14   | .   14  14  6   11  11  11  16  7   7   7   7   7   5   6   5   5   8   .   14  22  11  11  11  15  18  20  19  20  24  20  20  28  19  19  22  23  
  Storage                  6    | .   14  14  11  11  11  11  10  7   7   7   7   7   6   6   6   6   5   .   1   .   .   .   .   .   .   .   .   .   .   3   4   4   4   3   6   7   
  Processor                8    | .   .   .   4   .   .   .   6   6   15  7   7   7   17  16  19  13  8   11  16  14  18  21  22  21  15  10  10  10  9   9   9   11  8   9   9   15  
  Hackware                 2    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   5   5   .   .   .   .   .   .   .   6   10  8   5   4   2   .   3   15  15  6   .   
  Protection               2    | .   .   .   .   .   .   .   .   .   .   6   7   7   8   8   6   5   3   .   .   .   7   5   5   5   5   5   7   10  9   9   9   1   .   .   2   3   
  Energy Cannon            2    | .   .   .   8   22  .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   28  18  .   .   .   .   8   .   2   7   7   6   2   .   .   .   .   1   4   15  11  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   9   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   4   11  2   5   7   7   7   7   8   1   .   11  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   .   .   1   3   .   5   5   5   5   5   5   5   5   8   4   4   4   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             147  | 13  28  32  41  41  31  34  45  20  22  25  25  25  26  26  26  26  27  60  30  32  26  36  33  37  38  38  39  39  42  43  44  56  65  99  138 147 
  Greatest Support         147  | 20  40  40  80  80  80  80  80  26  26  26  26  26  32  26  28  31  31  19  38  37  33  45  36  53  51  42  42  42  63  44  65  67  99  116 147 146 
  Greatest Overweight (x)  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  10  10  10  10  10  10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   10  10  10  10  15  15  15  
  Average Capacity         11   | 8   11  15  15  15  15  15  15  10  10  10  10  10  10  10  10  10  9   5   5   5   5   5   5   5   5   5   5   5   5   9   10  10  10  13  15  15  
  Most Carried             15   | 8   15  15  15  15  15  15  15  15  10  10  10  10  10  10  10  10  10  5   5   5   4   5   5   5   5   5   5   5   5   10  10  10  10  15  15  15  
  Average Carried          11   | 7   11  14  14  14  14  14  14  9   9   9   9   9   9   9   9   9   9   4   4   4   4   4   5   4   5   5   4   5   4   9   9   9   9   13  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  10  10  10  10  10  10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   10  10  10  10  15  15  15  
  Final Carried            15   | 8   15  14  15  15  15  15  15  10  9   10  9   10  10  10  10  10  5   5   5   4   4   5   5   5   5   5   5   5   5   10  10  10  10  15  14  11  

 Class Distribution 
--------------------
 33% | Mutant
 12% | Ninja
 11% | Scout
 10% | Hacker-Scout
  5% | Scavenger-Scout
  5% | Generator-Mutant
  5% | Generator-Sprinter
  4% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -9/Exiles
             Mutant | -8/Mines
             Mutant | -8/Materials
              Scout | -7/Factory
              Scout | -7/Lower Caves
           Sprinter | -7/Lower Caves
           Sprinter | -7/Data Miner
           Sprinter | -6/Proximity Caves
             Mutant | -6/Factory
  Derelict-Sprinter | -6/Lower Caves
  Derelict-Sprinter | -6/Lower Caves
              Scout | -6/Zion
           Sprinter | -6/Deep Caves
             Mutant | -5/Proximity Caves
 Scavenger-Sprinter | -5/Factory
 Scavenger-Sprinter | -5/Upper Caves
    Scavenger-Scout | -5/Upper Caves
    Scavenger-Scout | -5/Warlord
    Scavenger-Scout | -4/Proximity Caves
              Scout | -4/Factory
       Hacker-Scout | -4/Upper Caves
       Hacker-Ninja | -4/Upper Caves
              Ninja | -4/Zhirov
              Ninja | -3/Proximity Caves
              Ninja | -3/Research
              Ninja | -3/Quarantine
              Ninja | -3/Section 7
              Ninja | -2/Research
       Hacker-Scout | -2/Testing
       Hacker-Scout | -1/Access
       Hacker-Scout | -1/Command
   Generator-Mutant | -1/Access_0

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Matter Collected           9502 | 234  262  270  325  198  45   54   427  295  31   93   .    30   .    118  47   91   56   193  400  215  24   144  10   60   73   37   .    27   201  170  93   192  290  426  3135 1236 
  Remotely                 767  | 34   156  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    130  78   70   299  .    
Salvage Created            9140 | 119  239  191  655  57   .    69   1088 41   .    .    .    .    21   .    .    .    .    115  525  115  .    .    .    433  .    .    .    .    171  123  115  628  336  826  1376 1897 
  Parts                    452  | 12   23   14   49   4    .    3    78   4    .    .    .    .    3    .    .    .    .    10   26   6    .    .    .    9    .    .    .    .    4    4    2    11   11   10   57   112  
Haulers Intercepted        22   | .    2    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    2    .    1    4    1    4    .    .    
Recyclers Shooed           7    | .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      100  | .    .    .    .    .    .    .    .    .    3    2    .    4    .    .    .    .    .    5    .    5    3    78   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Combat Hostiles Destroyed  104  | .   7   7   13  1   .   2   24  .   .   .   .   .   1   .   .   .   .   9   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   4   14  19  
  Melee                    8    | .   .   .   .   .   .   .   7   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     16   | .   6   2   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  58   | .   .   1   13  .   .   .   2   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   12  17  
  AOE                      18   | .   1   4   .   1   .   2   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          13   | 2   3   1   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Worker                   11   | .   .   .   1   2   .   .   5   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Builder                  5    | .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   22   | .   2   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   .   1   4   1   4   .   .   
  Recycler                 13   | 1   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   1   1   1   2   .   
  Operator                 3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  17   | .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   2   3   .   5   .   
  Swarmer                  31   | .   3   3   4   .   .   .   8   .   .   .   .   .   1   .   .   .   .   9   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    26   | .   4   4   5   1   .   2   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Brawler                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   12   | .   .   .   3   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   8    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Enhanced Sentry          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Enhanced Hunter          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Best Kill Streak           9    | 2   4   3   4   1   .   2   9   1   .   .   .   .   1   .   .   .   .   5   2   2   .   .   .   3   .   .   .   .   1   1   1   3   2   4   8   5   
  Combat Bots Only         9    | .   3   3   4   1   .   2   9   .   .   .   .   .   1   .   .   .   .   5   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   5   
Max Kills in Single Turn   4    | 2   2   2   2   1   .   1   4   1   .   .   .   .   1   .   .   .   .   1   1   2   .   .   .   1   .   .   .   .   1   1   1   1   2   4   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   2   .   1   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  A5 (-1/Access_0)
  A4 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Damage Taken               8689  | .    152  244  557  83   .    110  993  69   .    6    .    35   187  .    52   .    1514 363  92   345  18   .    .    .    .    38   .    36   61   .    385  .    209  114  1229 1797 
  Core                     1653  | .    45   26   65   .    .    .    117  14   .    .    .    .    5    .    20   .    585  112  14   .    18   .    .    .    .    23   .    .    9    .    129  .    25   .    218  228  
  Absorbed by Shields      2434  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    118  585  1731 
  Redirected to Shielding  136   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    123  .    .    .    .    .    
  Regen/Repaired (Parts)   2817  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1458 1359 
Core Remaining (%)         80    | 100  .    71   .    .    .    83   78   .    .    .    .    98   .    .    .    .    .    15   .    .    .    .    96   .    .    .    .    98   .    .    92   .    98   .    .    51   
Volleys Fired              275   | 7    30   15   48   3    .    4    39   .    .    .    .    .    .    .    .    .    .    .    4    6    .    .    .    3    .    .    .    .    .    .    .    .    2    5    68   41   
  Largest                  3     | 2    2    2    2    2    .    1    2    .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    .    2    .    .    .    .    .    .    .    .    1    1    1    1    
  Hottest                  200   | 40   40   70   126  126  .    30   126  .    .    .    .    .    .    .    .    .    .    .    90   90   .    .    .    120  .    .    .    .    .    .    .    .    100  100  200  200  
Shots Fired                450   | 14   57   28   97   6    .    4    75   .    .    .    .    .    .    .    .    .    .    17   12   18   .    .    .    6    .    .    .    .    .    .    .    .    2    5    68   41   
  Gun                      174   | 14   54   18   .    .    .    .    52   .    .    .    .    .    .    .    .    .    .    .    12   18   .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   259   | .    .    8    97   6    .    .    20   .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    67   37   
  Launcher                 12    | .    3    2    .    .    .    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
  Kinetic                  366   | 14   54   26   84   .    .    .    52   .    .    .    .    .    .    .    .    .    .    17   12   18   .    .    .    .    .    .    .    .    .    .    .    .    2    5    64   18   
  Thermal                  22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    19   
  Explosive                12    | .    3    2    .    .    .    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          39    | .    .    .    13   6    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         35    | 4    11   13   8    8    .    .    8    .    .    .    .    .    .    .    .    .    .    12   8    16   .    .    .    6    .    .    .    .    .    .    .    .    3    5    16   35   
  Robot Miss Streak        12    | 1    2    2    4    1    .    .    2    .    .    .    .    .    .    .    .    .    .    2    2    2    .    .    .    1    .    .    .    .    .    .    .    .    3    3    12   4    
  Penetration Max          2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    1    1    
  Secondary Targets        3     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           363   | 9    27   19   49   3    .    .    55   8    .    .    .    .    2    .    .    .    .    13   19   16   .    .    .    6    .    .    .    .    4    1    5    9    11   11   62   34   
  Core Hits                271   | 6    18   12   24   3    .    10   43   1    .    .    .    .    1    .    .    .    .    8    7    5    .    .    .    6    .    .    .    .    1    1    1    4    15   8    51   46   
  Critical Kills           45    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    3    5    19   16   
  Critical Parts Destroyed 65    | 1    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    1    1    3    6    24   24   
  Critical Strikes         140   | 1    .    2    4    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    3    4    .    .    .    .    .    .    .    .    1    .    1    1    10   11   43   52   
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                120   | 1    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    7    11   43   51   
    Blast                  5     | .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
    Sever                  7     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              217   | .    .    .    .    .    .    .    23   18   5    1    .    5    7    1    3    .    .    .    15   .    1    1    .    6    .    .    .    1    11   16   27   24   22   17   13   .    
  Kinetic                  32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    17   13   .    
  Impact                   67    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    7    .    .    .    .    .    .    .    .    .    4    10   24   18   1    .    .    .    
  Slashing                 79    | .    .    .    .    .    .    .    23   18   5    1    .    5    7    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    
  Piercing                 39    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    1    1    .    6    .    .    .    1    7    6    3    6    .    .    .    .    
  Sneak Attacks            35    | .    .    .    .    .    .    .    1    5    .    .    .    .    1    .    .    .    .    .    8    .    .    .    .    3    .    .    .    .    3    1    2    5    2    4    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Damage Inflicted           17904 | 88   484  416  1061 176  .    233  2576 451  .    .    .    .    125  .    .    .    .    1082 1066 461  .    .    .    429  .    .    .    .    415  75   359  768  957  539  2183 3960 
  Guns                     2070  | 88   276  129  .    .    .    .    697  .    .    .    .    .    .    .    .    .    .    .    228  461  .    .    .    191  .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  7134  | .    .    92   1023 106  .    .    331  .    .    .    .    .    .    .    .    .    .    1082 .    .    .    .    .    .    .    .    .    .    .    .    .    .    95   61   1767 2577 
  Explosions               2927  | .    181  170  .    59   .    233  901  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1383 
  Melee                    5669  | .    .    .    .    .    .    .    644  451  .    .    .    .    125  .    .    .    .    .    838  .    .    .    .    238  .    .    .    .    415  75   359  768  862  478  416  .    
  Ramming                  104   | .    27   25   38   11   .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6915  | 88   276  221  754  .    .    .    697  .    .    .    .    .    .    .    .    .    .    1082 228  461  .    .    .    .    .    .    .    .    .    .    .    .    95   539  2183 291  
  Thermal                  3861  | .    .    46   .    59   .    .    87   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3669 
  Explosive                1352  | .    181  124  .    .    .    233  814  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          706   | .    .    .    269  106  .    .    331  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1677  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    378  .    .    .    .    .    .    .    .    .    267  .    359  673  .    .    .    .    
  Slashing                 2082  | .    .    .    .    .    .    .    644  451  .    .    .    .    125  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    862  .    .    .    
  Piercing                 1016  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    460  .    .    .    .    238  .    .    .    .    148  75   .    95   .    .    .    .    
  Entropic                 191   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    191  .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    3    3    3    3    10   .    .    .    .    .    4    4    4    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    1    
  Average Corruption       3     | .    .    .    3    3    3    3    8    .    .    .    .    .    3    4    4    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    1    
  Corruption Purged        12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    10   .    
  Corruption Blocked       157   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    60   20   .    77   .    
  Effects                  88    | .    .    .    13   12   10   2    20   .    .    .    .    .    4    6    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    15   1    
    Message Errors         20    | .    .    .    4    1    2    .    4    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
    Matter Fused           16    | .    .    .    2    2    3    .    3    .    .    .    .    .    1    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Heat Flow Errors       9     | .    .    .    .    3    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Energy Discharges      10    | .    .    .    1    2    2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      17    | .    .    .    2    2    2    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
    Data Loss (major)      9     | .    .    .    3    2    .    .    2    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               2     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1389  | .    .    .    .    .    .    .    104  106  .    .    .    .    6    .    .    .    .    81   389  .    .    .    .    32   .    .    .    .    147  .    119  230  118  57   .    .    
  Projectiles              81    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    81   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               104   | .    .    .    .    .    .    .    104  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1204  | .    .    .    .    .    .    .    .    106  .    .    .    .    6    .    .    .    .    .    389  .    .    .    .    32   .    .    .    .    147  .    119  230  118  57   .    .    
Knockbacks                 50    | .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    1    .    1    1    2    3    23   9    
  Impact                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    
  Kinetic                  42    | .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    20   8    
  Secondary                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
Self-Inflicted Damage      130   | .    .    38   .    46   .    14   32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    6     | .    .    2    .    1    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   16    | .    3    4    6    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             23    | .    8    4    7    2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   5     | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        252   | .    12   25   30   252  217  .    146  .    .    3    3    3    21   3    44   28   121  .    .    .    2    210  .    76   127  199  102  113  116  199  196  .    22   189  136  113  
  Average Temperature      46    | .    5    11   16   99   112  .    30   .    .    1    1    1    3    1    6    6    55   .    .    .    2    85   .    36   52   123  37   53   33   67   65   .    22   141  39   66   
  Received Heat Transfer   1374  | .    54   99   117  36   .    81   342  20   .    .    .    9    45   .    12   .    287  .    9    36   9    .    .    .    .    .    .    9    .    .    112  .    36   4    41   16   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              10    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Impact Corruptions       12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    1    .    3    4    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Heat Transferred         1163  | .    .    50   .    100  .    .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    963  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Peak Influence             607  | 20  152 224 411 213 .   99  604 322 .   .   .   .   405 .   .   .   .   .   607 .   .   .   .   104 .   .   .   .   228 247 482 411 449 276 400 .   
  Initial                  240  | .   13  58  28  134 .   .   38  240 .   .   .   .   54  .   .   .   .   .   147 .   .   .   .   .   .   .   .   .   20  15  138 157 152 10  176 .   
  Average                  197  | 13  57  99  204 79  .   95  381 251 .   .   .   .   232 .   .   .   .   .   313 .   .   .   .   69  .   .   .   .   113 146 312 273 205 101 267 .   
Maximum Alert Level        2    | .   .   1   2   1   .   .   2   1   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   2   2   2   1   2   .   
  Low Security (%)         48   | 100 100 87  51  85  .   100 20  28  .   .   .   .   40  .   .   .   .   .   34  .   .   .   .   100 .   .   .   .   68  70  6   6   42  86  14  .   
  Level 1                  35   | .   .   12  47  14  .   .   13  71  .   .   .   .   59  .   .   .   .   .   43  .   .   .   .   .   .   .   .   .   31  29  72  85  49  13  43  .   
  Level 2                  16   | .   .   .   .   .   .   .   66  .   .   .   .   .   .   .   .   .   .   .   21  .   .   .   .   .   .   .   .   .   .   .   20  8   8   .   41  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          35   | .   2   .   3   .   .   .   2   5   .   .   .   .   1   .   .   .   .   .   4   .   1   .   .   1   .   1   .   .   .   .   .   .   4   6   5   .   
  Investigation            11   | .   1   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   1   .   
  Extermination            5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   
  Reinforcement            11   | .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   .   
  Assault                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Garrison                 4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Data Miner Redirects       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Distress Signals           32   | .   1   .   4   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   4   .   1   17  .   
Communications Jammed      20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   9   6   .   .   .   .   
  Distress Signals         15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   6   .   .   .   .   
Times Spotted              427  | .   20  7   28  6   .   3   33  8   7   11  .   7   17  .   5   .   45  12  15  9   9   5   2   1   .   4   .   5   9   4   26  17  17  17  49  29  
  Peak Tracking Total      45   | .   4   3   5   2   .   3   6   4   7   7   .   4   6   .   3   .   45  5   4   5   12  8   2   1   .   5   .   3   4   2   9   7   8   7   7   5   
  Tactical Retreats        59   | .   .   .   6   1   .   .   1   2   4   2   .   .   4   .   2   .   .   3   3   2   4   .   .   .   .   2   .   1   3   1   7   1   3   4   2   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Traps Triggered            8    | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                16   | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   2   8   2   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Machines Disabled          33   | .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   6   7   .   4   .   6   5   
  Max in Single Turn       2    | .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   2   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Machines Accessed          107  | .   5   .   3   .   2   .   2   7   .   .   3   .   2   .   .   .   .   .   11  1   .   3   .   5   3   1   4   .   3   6   11  2   11  10  12  .   
  Terminals                63   | .   4   .   1   .   .   .   2   3   .   .   .   .   1   .   .   .   .   .   7   .   .   .   .   3   .   .   .   .   2   5   10  2   8   5   10  .   
  Fabricators              5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              9    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   2   1   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   3   .   .   
Total Hacks                316  | .   17  .   6   .   2   .   4   14  .   .   25  .   6   .   .   .   .   .   21  1   .   3   .   9   10  1   17  .   6   16  25  2   62  33  36  .   
  Successful               203  | .   6   .   6   .   2   .   2   8   .   .   25  .   1   .   .   .   .   .   8   1   .   3   .   5   10  1   17  .   3   10  12  .   37  19  27  .   
  Failed                   112  | .   11  .   .   .   .   .   2   6   .   .   .   .   5   .   .   .   .   .   13  .   .   .   .   4   .   .   .   .   3   6   13  2   24  14  9   .   
    Catastrophic           14   | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   2   2   1   2   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Manual                   109  | .   14  .   2   .   1   .   2   4   .   .   .   .   6   .   .   4   .   .   3   .   .   1   .   4   .   .   .   .   5   7   7   .   26  8   15  .   
  Terminals                198  | .   15  .   2   .   .   .   4   7   .   .   .   .   4   .   .   .   .   .   14  .   .   .   .   6   .   .   .   .   5   11  20  2   57  20  31  .   
  Fabricators              13   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   6   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          9    | .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Scanalyzers              25   | .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   5   5   .   4   2   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   5   .   .   
Terminal Hacks             140  | .   4   .   2   .   2   .   2   3   .   .   25  .   .   .   .   .   .   .   3   1   .   3   .   1   10  1   17  .   1   3   5   .   27  11  19  .   
  Record                   21   | .   .   .   .   .   1   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   1   .   .   8   .   5   .   .   .   .   .   .   .   .   .   
  Part Schematic           21   | .   .   .   .   .   .   .   .   2   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   4   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   1   .   .   
  Prototype ID Bank        21   | .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   1   .   .   7   3   1   .   
  Open Door                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   2   1   .   .   .   1   4   .   .   .   1   .   
  Level Access Points      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
  Branch Access Points     5    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Emergency Access Points  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Terminal Index           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   .   
  Unreport Threat          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   
  Locate Traps             8    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   3   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Patrol Status            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Hauler Manifests         2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protovariant Controls    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Refit                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Report Inventory         2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 20   | .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   5   3   .   3   1   .   .   
  Insert Component         15   | .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   3   .   3   1   .   .   
  Analyze                  5    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Unauthorized Hacks         31   | .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   2   4   .   7   3   7   .   
  Terminals                25   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   2   4   .   6   2   6   .   
    Track                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   
    Assimilate             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   
    Botnet                 13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   2   2   .   1   2   3   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Tunnel                 3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Broadcast              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         72   | .   4   .   1   .   .   .   2   5   .   .   .   .   2   .   .   .   .   .   10  .   .   .   .   5   .   .   .   .   2   6   9   2   7   8   9   .   
  Full Trace Events        5    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   27   | .   .   .   1   .   .   .   .   3   .   .   11  .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   7   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   226  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   .   .   .   74  .   .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Total Allies               20   | .   .   .   .   5   .   .   .   .   .   .   .   1   2   .   .   .   .   .   3   .   .   2   .   .   .   .   .   .   1   .   1   .   1   .   1   3   
  Largest Group            5    | .   .   .   .   5   2   1   1   .   .   .   .   1   2   .   .   .   .   .   3   .   .   2   2   .   .   .   .   .   .   .   1   .   1   .   1   1   
  Highest-Rated Group      196  | .   .   .   .   83  28  16  16  .   .   .   .   96  39  .   .   .   .   .   107 .   .   130 130 .   .   .   .   .   .   .   45  .   26  .   90  196 
  Highest-Rated Ally       196  | .   .   .   .   31  16  16  16  .   .   .   .   96  29  .   .   .   .   .   49  .   .   65  65  .   .   .   .   .   .   .   45  .   26  .   90  196 
Total Orders               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  STAY                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Ally Attacks               69   | .   .   .   .   27  .   4   1   .   .   .   .   8   .   .   .   .   .   .   21  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   1   
  Total Damage             1433 | .   .   .   .   324 .   41  13  .   .   .   .   139 .   .   .   .   .   .   616 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   300 .   
  Kills                    16   | .   .   .   .   5   .   1   .   .   .   .   .   3   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Field Lobotomies           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Robot Analysis Total       8    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   1   .   .   
Derelict Logs Recovered    18   | .   .   2   .   .   .   .   .   .   1   2   .   1   .   1   1   2   .   2   .   .   3   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Turns Passed               16806 | 89   683  946  1071 1063 473  148  1096 560  154  188  24   297  223  171  194  1389 124  199  357  171  118  684  54   249  132  63   57   131  450  321  461  755  434  491  2239 547  
Spaces Moved               24410 | 36   343  554  402  583  272  82   473  724  435  563  86   535  558  608  517  1040 437  457  845  376  407  1004 235  584  398  248  142  305  636  656  1149 1341 1150 1177 3958 1094 
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2550  | .    180  554  402  583  272  82   473  4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     199   | 36   163  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    6450  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    221  1177 3958 1094 
  Flight                   15211 | .    .    .    .    .    .    .    .    720  435  563  86   535  558  608  517  1040 437  457  845  376  407  1004 235  584  398  248  142  305  636  656  1149 1341 929  .    .    .    
  Fastest Speed            14    | 120  120  160  160  170  170  170  167  27   27   27   27   27   14   24   20   21   21   24   22   22   26   23   23   23   25   25   25   25   25   24   22   21   17   23   15   17   
  Average Speed            42    | 120  140  160  169  170  170  170  169  48   27   27   27   27   25   24   23   23   24   32   23   26   26   24   23   24   26   25   25   25   25   24   23   22   24   24   32   33   
  Slowest Speed            484   | 120  160  160  170  170  170  170  170  170  27   27   27   27   27   24   24   24   97   484  27   109  27   27   23   27   29   25   25   25   25   25   24   24   100  27   122  108  
  Overloaded Moves         1532  | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    26   .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    553  926  
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            100   | .    .    .    .    .    .    .    .    3    .    .    .    .    9    .    .    .    5    .    16   6    1    1    .    2    .    1    .    .    7    2    7    32   8    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Time Travels             1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57    | 3    59   99   37   84   68   26   43   22   71   73   73   54   25   77   76   83   86   56   26   55   66   93   49   18   73   50   61   49   25   81   74   29   92   37   79   63   
  Regions Visited          36
    Branch Regions         26
  Pre-discovered Areas     14    | .    1    1    1    1    1    .    .    1    .    .    1    1    .    .    .    .    .    .    .    .    1    .    1    .    1    .    3    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        22    | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      14    | 1    1    1    .    1    1    1    1    .    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             46    | .    .    2    .    2    .    .    .    .    2    3    .    3    .    6    8    2    .    4    .    3    3    .    1    .    3    3    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 88    | .    .    .    .    .    .    .    .    10   5    1    .    5    5    1    3    .    .    .    .    .    1    1    .    1    .    .    .    1    4    2    12   4    7    10   2    13   
Terrain Destroyed          486   | .    5    29   .    8    .    29   30   10   5    1    .    5    5    1    3    .    .    4    9    4    1    1    .    4    .    .    .    1    4    2    12   4    7    14   123  165  
  Melee                    73    | .    .    .    .    .    .    .    .    10   5    1    .    5    5    1    3    .    .    .    .    .    1    1    .    1    .    .    .    1    4    2    12   4    7    9    1    .    
  Projectile               25    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    9    4    .    .    .    3    .    .    .    .    .    .    .    .    .    .    2    2    
  AOE                      327   | .    5    29   .    8    .    29   29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    84   143  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Total                      29939 | 70   493  588  694  649  287  87   668  920  463  597  86   680  621  631  584  2181 452  503  951  427  411  1441 234  671  424  247  162  356  902  795  1283 1717 1249 1341 4841 1233 
  Wait                     4024  | 22   73   4    187  58   .    .    89   95   18   24   .    133  2    4    57   1112 9    25   46   29   .    365  .    56   19   1    .    51   227  93   77   355  18   111  631  33   
  Move                     24198 | 35   342  553  401  582  271  81   472  718  434  562  85   534  539  607  516  1039 426  456  816  363  404  1001 234  579  397  245  141  304  622  651  1135 1293 1134 1176 3957 1093 
  Hop                      75    | .    .    .    .    .    .    .    .    2    .    .    .    .    9    .    .    .    5    .    12   6    1    1    .    2    .    1    .    .    6    2    6    15   7    .    .    .    
  Pick Up                  162   | 3    16   1    15   2    3    1    7    11   2    3    .    4    7    2    1    4    2    2    2    1    .    1    .    1    .    .    3    .    5    6    15   3    11   7    18   3    
  Fast Attach              242   | 1    .    3    1    .    1    .    8    12   1    2    .    1    9    8    3    10   .    9    23   10   3    12   .    7    4    .    9    .    12   9    7    14   20   7    30   6    
  Attach                   124   | .    2    1    4    .    2    1    1    20   1    1    1    .    5    1    1    3    2    4    2    1    .    2    .    1    .    .    .    .    1    4    4    2    4    3    31   19   
  Detach                   102   | .    .    .    1    .    3    .    .    18   .    1    .    .    2    .    1    3    1    3    5    2    1    4    .    1    3    .    1    .    1    6    .    1    2    4    20   18   
  Swap                     83    | 1    13   2    14   .    .    .    11   2    .    .    .    .    5    .    .    1    .    .    3    .    .    .    .    5    .    .    .    .    1    .    .    1    1    2    12   9    
  Drop                     336   | 1    9    5    16   2    7    .    16   21   2    3    .    3    13   8    2    9    7    4    19   9    1    9    .    10   1    .    8    .    18   13   15   15   28   9    42   11   
  Fire                     275   | 7    30   15   48   3    .    4    39   .    .    .    .    .    .    .    .    .    .    .    4    6    .    .    .    3    .    .    .    .    .    .    .    .    2    5    68   41   
  Melee                    198   | .    .    .    .    .    .    .    23   18   5    1    .    5    7    1    3    .    .    .    12   .    1    1    .    6    .    .    .    1    9    11   24   18   22   17   13   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     5     | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    18    | .    3    4    7    2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    
  Rewire                   84    | .    .    .    .    .    .    .    .    3    .    .    .    .    23   .    .    .    .    .    7    .    .    45   .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / [*Low])
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 6 exits: Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research
-2/Testing
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command (discovered 3 exits: *Sur x2 / [*Ac0])
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 3)
    90 | -11/Scrapyard      | Entered Materials
   304 | -10/Materials      | Build established: Mutant
   573 | -10/Materials      | Discovered new exit (range 6)
   715 | -10/Materials      | Discovered new exit (range 15)
   761 | -10/Materials      | Discovered new exit (range 9)
   773 | -10/Materials      | Entered Mines
   913 | -10/Mines          | Learned location of Recycling (-7)
   927 | -10/Mines          | Discovered new exit (range 3)
   932 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1185 | -10/Mines          | Discovered new exit (range 9)
  1719 | -10/Mines          | Entered Materials
  1719 | -9/Materials       | Evolved 2 slots: Propulsion x2
  2578 | -9/Materials       | Identified exit to Mines
  2592 | -9/Materials       | Discovered new exit (range 14)
  2790 | -9/Materials       | Entered Mines
  2911 | -9/Mines           | Discovered new exit (range 9)
  2977 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3039 | -9/Mines           | Discovered new exit (range 11)
  3204 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3204 | -9/Mines           | Discovered new exit (range 5)
  3434 | -9/Mines           | Learned location of Storage (-7)
  3853 | -9/Mines           | Entered Exiles
  3853 | -9/Exiles          | Accompanied by 2 allies
  3898 | -9/Exiles          | Met 8R-AWN
  3927 | -9/Exiles          | Met EX-HEX
  3988 | -9/Exiles          | Met EX-DEC
  4017 | -9/Exiles          | Learned location of Zion (-6)
  4053 | -9/Exiles          | Met EX-BIN
  4087 | -9/Exiles          | Aligned with FarCom system
  4088 | -9/Exiles          | Given EX-Vault access code
  4127 | -9/Exiles          | Opened EX-Vault
  4143 | -9/Exiles          | Found AWS/Autocannon
  4149 | -9/Exiles          | Found Supersonic Drone Bay
  4161 | -9/Exiles          | Found Chronowheel
  4200 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  4310 | -9/Exiles          | Discovered new exit (range 10)
  4326 | -9/Exiles          | Stole three prototypes: Supersonic Drone Bay, Chronowheel, AWS/Autocannon
  4326 | -9/Exiles          | Entered Mines
  4326 | -8/Mines           | Accompanied by 1 ally
  4461 | -8/Mines           | Discovered new exit (range 2)
  4474 | -8/Mines           | Entered Materials
  4474 | -8/Materials       | Accompanied by 1 ally
  4474 | -8/Materials       | Evolved 2 slots: Utility x2
  4727 | -8/Materials       | Destroyed 9 combat bots
  5084 | -8/Materials       | System corruption reached 10%
  5543 | -8/Materials       | Discovered new exit (range 4)
  5570 | -8/Materials       | Entered Factory
  5570 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  5572 | -7/Factory         | FarCom data flow suspended
  5630 | -7/Factory         | Identified exit to Storage
  5630 | -7/Factory         | Identified exit to Lower Caves
  5683 | -7/Factory         | Assembled infested ambush trap array
  5705 | -7/Factory         | Garrison activated, responded to threat
  6121 | -7/Factory         | Build established: Scout
  6130 | -7/Factory         | Entered Lower Caves
  6155 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  6207 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6264 | -7/Lower Caves     | Learned Factory terminal intel
  6283 | -7/Lower Caves     | Discovered new exit (range 4)
  6284 | -7/Lower Caves     | Entered another Lower Caves area
  6286 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6287 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6307 | -7/Lower Caves     | Learned 8 Factory zone layouts
  6319 | -7/Lower Caves     | Discovered new exit (range 14)
  6332 | -7/Lower Caves     | Spotted B-75 Beast
  6357 | -7/Lower Caves     | Learned location of 1 exit from Factory
  6449 | -7/Lower Caves     | Spotted CL-CKL(f)
  6449 | -7/Lower Caves     | Spotted 92-TUO(f)
  6451 | -7/Lower Caves     | Encountered a Master Thief
  6451 | -7/Lower Caves     | Encountered a Master Thief
  6451 | -7/Lower Caves     | Spotted UF-7MK(f)
  6453 | -7/Lower Caves     | Encountered a Master Thief
  6454 | -7/Lower Caves     | Spotted YQ-2ET(f)
  6455 | -7/Lower Caves     | Encountered a Master Thief
  6470 | -7/Lower Caves     | Discovered new exit (range 5)
  6472 | -7/Lower Caves     | Entered Data Miner
  6472 | -7/Data Miner      | Discovered new exit (range 6)
  6478 | -7/Data Miner      | Met Data Miner
  6482 | -7/Data Miner      | Learned location of Section 7 (-3)
  6482 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6486 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6489 | -7/Data Miner      | Activated Chronowheel
  6489 | -7/Data Miner      | Spacetime reconverged on an earlier point
  6496 | -7/Data Miner      | Entered Proximity Caves
  6605 | -6/Proximity Caves | Build established: Sprinter
  6696 | -6/Proximity Caves | Escorted by Enhanced Grunt
  6756 | -6/Proximity Caves | Discovered new exit (range 6)
  6780 | -6/Proximity Caves | Spotted B-75 Beast
  6793 | -6/Proximity Caves | Entered Factory
  6793 | -6/Factory         | Evolved 2 slots: Utility x2
  6794 | -6/Factory         | Identified exit to Factory
  6796 | -6/Factory         | Loaded intel: 26 terminal locations
  6943 | -6/Factory         | Found Launcher Loader
  7014 | -6/Factory         | Discovered new exit (range 10)
  7016 | -6/Factory         | Entered Lower Caves
  7115 | -6/Lower Caves     | Discovered new exit (range 7)
  7162 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7167 | -6/Lower Caves     | Learned location of 1 exit from Factory
  7187 | -6/Lower Caves     | Entered another Lower Caves area
  7189 | -6/Lower Caves     | Learned Factory stockpile data
  7191 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7193 | -6/Lower Caves     | Discovered exit to Factory (range 8)
  7305 | -6/Lower Caves     | Spotted B-75 Beast
  7348 | -6/Lower Caves     | Found Alien Artifact
  7348 | -6/Lower Caves     | Identified Core Expander
  7348 | -6/Lower Caves     | Installed Core Expander, added new Propulsion slot
  7376 | -6/Lower Caves     | Spotted EA-TJQ(f)
  7381 | -6/Lower Caves     | Discovered new exit (range 5)
  7381 | -6/Lower Caves     | Spotted 0T-L3K(f)
  7381 | -6/Lower Caves     | Identified exit to Zion
  7381 | -6/Lower Caves     | Entered Zion
  7392 | -6/Zion            | Discovered new exit (range 22)
  7408 | -6/Zion            | System corruption cleaned by Quarantine Array
  7441 | -6/Zion            | Learned Factory terminal intel
  7452 | -6/Zion            | Found Prototype Processor
  7452 | -6/Zion            | Identified Exp. Signal Interpreter
  7455 | -6/Zion            | Found Prototype Processor
  7455 | -6/Zion            | Identified Spectral Analyzer
  7458 | -6/Zion            | Found Prototype Processor
  7458 | -6/Zion            | Identified Exp. Melee Analysis Suite
  7460 | -6/Zion            | Found Prototype Processor
  7460 | -6/Zion            | Identified Exp. Target Analyzer
  7462 | -6/Zion            | Found Prototype Hackware
  7462 | -6/Zion            | Identified Exp. Hacking Suite
  7547 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
  7561 | -6/Zion            | Found Unknown Piercing Weapon
  7561 | -6/Zion            | Identified CR-A16's Pointy Stick
  7634 | -6/Zion            | Opened final containment barrier to the Deep Caves
  7904 | -6/Zion            | Build established: Scout
  8770 | -6/Zion            | Discovered new exit (range 3)
  8770 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
  8770 | -6/Zion            | Identified exit to Deep Caves
  8770 | -6/Zion            | Entered Deep Caves
  8826 | -6/Deep Caves      | Spotted as-38656
  8832 | -6/Deep Caves      | Spotted as-30727
  8834 | -6/Deep Caves      | Triggered Deep Caves wall
  8834 | -6/Deep Caves      | Spotted AS-33577
  8834 | -6/Deep Caves      | Spotted AS-56916
  8834 | -6/Deep Caves      | Found Field Lobotomy Kit
  8841 | -6/Deep Caves      | Attacked by Z-Imprinter
  8888 | -6/Deep Caves      | Core integrity fell below 50%
  8892 | -6/Deep Caves      | Discovered new exit (range 6)
  8894 | -6/Deep Caves      | Identified exit to Proximity Caves
  8894 | -6/Deep Caves      | Entered Proximity Caves
  8896 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8907 | -5/Proximity Caves | Learned Factory garrison access intel
  8916 | -5/Proximity Caves | Lost 9 parts (2p3n4u)
  8939 | -5/Proximity Caves | Learned 4 Factory zone layouts
  9012 | -5/Proximity Caves | Spotted B-75 Beast
  9026 | -5/Proximity Caves | Core integrity fell below 20%
  9045 | -5/Proximity Caves | Discovered exit to Factory (range 8)
  9093 | -5/Proximity Caves | Entered Factory
  9093 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  9094 | -5/Factory         | Identified exit to Factory
  9097 | -5/Factory         | Loaded intel: 26 terminal locations
  9098 | -5/Factory         | Loaded intel: 4 garrison access locations
  9169 | -5/Factory         | Incoming investigation squad redirected
  9393 | -5/Factory         | First assault squad dispatched
  9407 | -5/Factory         | Identified exit to Upper Caves
  9450 | -5/Factory         | Entered Upper Caves
  9543 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9620 | -5/Upper Caves     | Discovered new exit (range 5)
  9621 | -5/Upper Caves     | Identified exit to Upper Caves
  9621 | -5/Upper Caves     | Entered another Upper Caves area
  9632 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  9644 | -5/Upper Caves     | Discovered exit to Factory (range 15)
  9644 | -5/Upper Caves     | Spotted B-75 Beast
  9665 | -5/Upper Caves     | Learned Factory terminal intel
  9715 | -5/Upper Caves     | Learned Factory trap positions
  9717 | -5/Upper Caves     | Discovered new exit (range 18)
  9725 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9738 | -5/Upper Caves     | Identified exit to Warlord
  9739 | -5/Upper Caves     | Entered Warlord
  9800 | -5/Warlord         | Met Warlord
  9802 | -5/Warlord         | Opened Warlord's prototype stash
  9803 | -5/Warlord         | Found Prototype Device
  9803 | -5/Warlord         | Identified System Purifier
  9815 | -5/Warlord         | Found Prototype Processor
  9815 | -5/Warlord         | Identified Exp. Core Analyzer
  9819 | -5/Warlord         | Found Exp. Targeting Computer
  9825 | -5/Warlord         | Warlord's base attacked by MAIN.C
  9830 | -5/Warlord         | Learned Armory trap positions
  9859 | -5/Warlord         | Build established: Scavenger-Scout
  9864 | -5/Warlord         | Found Prototype Energy Gun
  9864 | -5/Warlord         | Identified Vortex Shotgun
  9867 | -5/Warlord         | Found Vortex Shotgun
 10175 | -5/Warlord         | Warlord forces counterattacked
 10229 | -5/Warlord         | Spotted Striker
 10285 | -5/Warlord         | Spotted Executioner
 10287 | -5/Warlord         | Spotted Executioner
 10349 | -5/Warlord         | Opened side exit
 10406 | -5/Warlord         | Discovered new exit (range 10)
 10408 | -5/Warlord         | Identified exit to Proximity Caves
 10423 | -5/Warlord         | Entered Proximity Caves
 10423 | -4/Proximity Caves | Accompanied by 2 allies
 10460 | -4/Proximity Caves | Spotted B-86 Titan
 10471 | -4/Proximity Caves | Discovered exit to Factory (range 19)
 10477 | -4/Proximity Caves | Entered Factory
 10477 | -4/Factory         | Evolved 2 slots: Utility x2
 10478 | -4/Factory         | Loaded intel: 109 trap records
 10479 | -4/Factory         | Loaded intel: 28 terminal locations
 10684 | -4/Factory         | Discovered new exit (range 19)
 10690 | -4/Factory         | Identified exit to Upper Caves
 10726 | -4/Factory         | Entered Upper Caves
 10751 | -4/Upper Caves     | Learned location of Extension (-4)
 10751 | -4/Upper Caves     | Learned Factory trap positions
 10751 | -4/Upper Caves     | Learned Extension security intel
 10765 | -4/Upper Caves     | Learned Research stockpile data
 10811 | -4/Upper Caves     | Encountered a Warlord checkpoint
 10857 | -4/Upper Caves     | Discovered new exit (range 5)
 10857 | -4/Upper Caves     | Identified exit to Upper Caves
 10858 | -4/Upper Caves     | Entered another Upper Caves area
 10869 | -4/Upper Caves     | Spotted B-86 Titan
 10880 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 10883 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10920 | -4/Upper Caves     | Discovered new exit (range 5)
 10921 | -4/Upper Caves     | Identified exit to Zhirov
 10921 | -4/Upper Caves     | Entered Zhirov
 10921 | -4/Zhirov          | Discovered new exit (range 3)
 10926 | -4/Zhirov          | Met Zhirov
 10932 | -4/Zhirov          | Found Alien Artifact
 10932 | -4/Zhirov          | Identified Integrated Reactor
 10932 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 10962 | -4/Zhirov          | Found Alien Artifact
 10969 | -4/Zhirov          | Learned location of Command (-1)
 10971 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10977 | -4/Zhirov          | Identified exit to Proximity Caves
 10978 | -4/Zhirov          | Entered Proximity Caves
 11089 | -3/Proximity Caves | Spotted B-86 Titan
 11107 | -3/Proximity Caves | Discovered new exit (range 8)
 11108 | -3/Proximity Caves | Identified exit to Research
 11109 | -3/Proximity Caves | Entered Research
 11109 | -3/Research        | Evolved 2 slots: Utility x2
 11224 | -3/Research        | Build established: Ninja
 11322 | -3/Research        | Identified exit to Armory
 11322 | -3/Research        | Identified exit to Quarantine
 11384 | -3/Research        | Found Prototype Device
 11384 | -3/Research        | Identified Exp. ECM Suite
 11559 | -3/Research        | Entered Quarantine
 11563 | -3/Quarantine      | Found Alien Artifact
 11585 | -3/Quarantine      | Found Alien Artifact
 11585 | -3/Quarantine      | Identified Subatomic Replicator
 11619 | -3/Quarantine      | Cryocooling Duct disabled
 11634 | -3/Quarantine      | Ambient heat levels rising (+20)
 11634 | -3/Quarantine      | Non-combat units ordered to evacuate
 11645 | -3/Quarantine      | Found Alien Artifact
 11645 | -3/Quarantine      | Identified Phase Redirector
 11671 | -3/Quarantine      | Identified Core Reset Matrix
 11671 | -3/Quarantine      | Identified Transdimensional Reconstructor
 11676 | -3/Quarantine      | Spotted Alpha 7
 11682 | -3/Quarantine      | Found Alien Launcher
 11760 | -3/Quarantine      | Found Alien Reactor
 11760 | -3/Quarantine      | Identified Matter Drive
 11768 | -3/Quarantine      | Discovered new exit (range 22)
 11796 | -3/Quarantine      | Found Alien Impact Weapon
 11863 | -3/Quarantine      | Spotted Fortress
 11879 | -3/Quarantine      | Discovered new exit (range 6)
 11880 | -3/Quarantine      | Identified exit to Section 7
 11880 | -3/Quarantine      | Entered Section 7
 11978 | -3/Section 7       | Spotted S7 Guard
 11990 | -3/Section 7       | Found Alien Artifact
 12027 | -3/Section 7       | Found Alien Artifact
 12029 | -3/Section 7       | Spotted S7 Guard
 12036 | -3/Section 7       | Found Integrated Reactor
 12068 | -3/Section 7       | Found Alien Artifact
 12084 | -3/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 12085 | -3/Section 7       | Found Alien Artifact
 12095 | -3/Section 7       | Identified Integrity Redistributor (x2)
 12095 | -3/Section 7       | Identified Navigation Efficiency Matrix
 12095 | -3/Section 7       | Identified Core Physics Calibrator
 12101 | -3/Section 7       | Spotted Executioner
 12101 | -3/Section 7       | Spotted Executioner
 12121 | -3/Section 7       | Found Transdimensional Reconstructor
 12122 | -3/Section 7       | Found Transdimensional Reconstructor
 12130 | -3/Section 7       | Search patrols dispatched
 12136 | -3/Section 7       | Spotted B-99 Colossus
 12148 | -3/Section 7       | Found Alien Artifact
 12148 | -3/Section 7       | Identified Integrated Dissipator
 12148 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 12150 | -3/Section 7       | Found Integrated Dissipator
 12150 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 12161 | -3/Section 7       | Used Subatomic Replicator to replicate Alien Artifact
 12162 | -3/Section 7       | Found Alien Artifact
 12162 | -3/Section 7       | Identified LRC Armor
 12162 | -3/Section 7       | Installed LRC Armor, increased core integrity (+250)
 12163 | -3/Section 7       | Installed LRC Armor, increased core integrity (+250)
 12228 | -3/Section 7       | Found Transdimensional Reconstructor
 12257 | -3/Section 7       | Found Prototype Launcher
 12257 | -3/Section 7       | Identified Tactical Quantum Warhead
 12316 | -3/Section 7       | Found Hvy. Reactive Plating
 12318 | -3/Section 7       | Spotted B-86 Titan
 12339 | -3/Section 7       | Discovered new exit (range 10)
 12341 | -3/Section 7       | Identified exit to Research
 12341 | -3/Section 7       | Entered Research
 12341 | -2/Research        | Warlord forces began assault on 0b10
 12341 | -2/Research        | Evolved 2 slots (calibrated): Utility x3, -Weapon x1
 12342 | -2/Research        | Identified exit to Testing
 12367 | -2/Research        | Met up with Warlord
 12451 | -2/Research        | Research machine network offline
 12532 | -2/Research        | Spotted B-90 Cyclops
 12738 | -2/Research        | Borebot progress halted
 12962 | -2/Research        | Spotted Executioner
 13096 | -2/Research        | Entered Testing
 13104 | -2/Testing         | Found Prototype Hackware
 13104 | -2/Testing         | Identified Ghost Barrier
 13123 | -2/Testing         | Found Prototype Slashing Weapon
 13123 | -2/Testing         | Identified Centrium Greatsword
 13137 | -2/Testing         | Protovariant out of control (PG-689NBXQATN)
 13137 | -2/Testing         | Unleashed a protovariant (PG-689NBXQATN)
 13155 | -2/Testing         | Identified exit to Access
 13157 | -2/Testing         | Incoming assault squad redirected
 13163 | -2/Testing         | Found Prototype Hackware
 13165 | -2/Testing         | Identified Exp. System Shield
 13309 | -2/Testing         | Found Prototype Ballistic Cannon
 13309 | -2/Testing         | Identified Perforator
 13334 | -2/Testing         | Build established: Hacker-Scout
 13373 | -2/Testing         | Found Prototype Energy Cannon
 13398 | -2/Testing         | Spotted Alpha 7
 13406 | -2/Testing         | Central database locked down
 13482 | -2/Testing         | Identified Core Stripper
 13493 | -2/Testing         | Found Exp. Focal Shield
 13530 | -2/Testing         | Entered Access
 13530 | -1/Access          | Evolved 2 slots: Power x1, Propulsion x1
 13572 | -1/Access          | Incoming investigation squad redirected
 13574 | -1/Access          | Identified Potential Cannon
 13583 | -1/Access          | Incoming investigation squad redirected
 13630 | -1/Access          | Fabricated Exp. Force Field (x1)
 13789 | -1/Access          | Identified exit to Command
 13877 | -1/Access          | Spotted B-99 Colossus
 13879 | -1/Access          | Identified exit to Surface
 13976 | -1/Access          | Garrison activated, responded to threat
 14021 | -1/Access          | Entered Command
 14199 | -1/Command         | Phase Generator disabled
 14221 | -1/Command         | Disengaged cave seal
 14221 | -1/Command         | Derelicts emerged from the dark tunnel
 14221 | -1/Command         | Welcomed Warlord to Command
 14349 | -1/Command         | Incoming investigation squad redirected
 14541 | -1/Command         | Spotted M Guard
 14541 | -1/Command         | Spotted M Guard
 14541 | -1/Command         | Spotted Combat Programmer
 14542 | -1/Command         | Spotted Combat Programmer
 14558 | -1/Command         | Spotted JY-6ZH(L)
 14564 | -1/Command         | Combat Programmer assimilated allied 7S-OD5(l)
 14650 | -1/Command         | Assimilated JY-6ZH(L) with FLK Orb
 14757 | -1/Command         | Destroyed M Guard
 14759 | -1/Command         | Found Prototype Device
 14762 | -1/Command         | Found Prototype Protection
 14768 | -1/Command         | Found Zero-point Reactor
 14792 | -1/Command         | Destroyed M Guard
 14792 | -1/Command         | All MAIN.C guards destroyed
 14796 | -1/Command         | Found Zero-point Reactor
 14798 | -1/Command         | Found Zero-point Reactor
 14800 | -1/Command         | Found Prototype Device
 14800 | -1/Command         | Identified AEGIS Remote Shield (x2)
 14803 | -1/Command         | Identified Hvy. Regenerative Plating
 14806 | -1/Command         | Found Exp. Targeting Computer
 14809 | -1/Command         | Found Prototype Device
 14809 | -1/Command         | Identified Thermal Barrier
 14991 | -1/Command         | Disengaged cave seal
 14991 | -1/Command         | Derelicts emerged from the dark tunnel
 15023 | -1/Command         | Found Exp. Targeting Computer
 15027 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-192)
 15065 | -1/Command         | 0b10 Conduit disabled
 15156 | -1/Command         | Met MAIN.C
 15191 | -1/Command         | MAIN.C activated Command garrisons
 15231 | -1/Command         | Discovered exit to Surface (range 45)
 15231 | -1/Command         | Discovered exit to Surface (range 110)
 15231 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 15321 | -1/Command         | Spotted B-99 Colossus
 15334 | -1/Command         | Build established: Generator-Sprinter
 15362 | -1/Command         | Found Exp. System Purifier
 15475 | -1/Command         | Spotted B-99 Colossus
 15742 | -1/Command         | Found Vortex Chain Reactor
 15753 | -1/Command         | Found Vortex Chain Reactor
 15871 | -1/Command         | Found Exp. Targeting Computer
 15971 | -1/Command         | Build established: Generator-Mutant
 16249 | -1/Command         | Found Exp. Targeting Computer
 16253 | -1/Command         | Warped through subspace to slip node
 16253 | -1/Command         | Discovered new exit (range 4)
 16260 | -1/Command         | Entered Access_0
 16261 | -1/Access_0        | Met Architect
 16293 | -1/Access_0        | Assimilated A8 with FLK Orb
 16294 | -1/Access_0        | Destroyed A8
 16310 | -1/Access_0        | Found Nanosword
 16320 | -1/Access_0        | Subspace Access Node disabled
 16325 | -1/Access_0        | Found Exp. Phase Shifter
 16328 | -1/Access_0        | Found Exp. Weapon Cycler
 16346 | -1/Access_0        | A6 warped into view
 16347 | -1/Access_0        | Assimilated A6 with FLK Orb
 16352 | -1/Access_0        | Destroyed A6
 16368 | -1/Access_0        | Found Exp. Phase Shifter
 16436 | -1/Access_0        | A5 warped into view
 16437 | -1/Access_0        | Assimilated A5 with FLK Orb
 16437 | -1/Access_0        | Destroyed A5
 16498 | -1/Access_0        | Architect warped through subspace
 16584 | -1/Access_0        | Subspace Access Node disabled
 16595 | -1/Access_0        | Subspace Access Node disabled
 16603 | -1/Access_0        | A4 warped into view
 16611 | -1/Access_0        | Destroyed A4
 16614 | -1/Access_0        | Architect warped through subspace
 16712 | -1/Access_0        | Used Integrity Redistributor, redistributed integrity from core (-147)
 16761 | -1/Access_0        | Architect warped through subspace
 16784 | -1/Access_0        | Subspace Access Node disabled
 16799 | -1/Access_0        | Destroyed Architect
 16800 | -1/Access_0        | Architect triggered a singularity event
 16803 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 16803 | -1/Access_0        | Warped through subspace to slip node
 16803 | -1/Access_0        | Discovered exit to Surface (range 8)
 16807 | ***                | Escaped singularity!

 Last Messages 
---------------
16791_ Quantum Shear penetrates Subspace Access Node.
16791_ Penetrated by Quantum Shear. <x2>
16793_ Quantum Shear penetrates Wall.
16793_ Penetrated by Quantum Shear.
16795_ Quantum Shear penetrates Wall.
16798_ Penetrated by Quantum Shear.
16799_ Architect: "If I can't win, no one wins!"
16799_ Architect destroyed.
16800_ A0_COM: Initiating irreversible singularity event. Goodbye.
16801_ A0_COM: 10.
16802_ A0_COM: 9.
16802_ Discarded Exp. Targeting Computer.
16803_ A0_COM: 8.
16803_ Acquired Hpw. Transdimensional Reconstructor.
16803_ Warped through subspace, drawn to slip node.
16803_ EXIT=FOUND: SURFACE
16804_ A0_COM: 7.
16805_ A0_COM: 6.
16806_ A0_COM: 5.
16807_ A0_COM: 4.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????###??????????????????????? |
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| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
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| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##  #??????????????????????? |
| ???????????????????????####??????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           130
Coolant Potential          100
Energy Generation          134
Energy Capacity            1440
Matter Stores              800
Matter Capacity            800
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       260
Jamming Range              16
Cloak Strength             3
Power Amplification        40
Additional Mass Support    20
EM Shielding               2
Corruption Block           15
Armor Coverage             600
Resistance: KI             30
Resistance: TH             50
Power Shielding            90
Utility Shielding          66
Weapon Shielding           66
Point Defense Rating       160
Weapon Cycling             30
Melee Speed Boost          30
Phase Shifting             20
Evasion (%)                81
Targeting Accuracy         48
Melee Accuracy             6
Launcher Accuracy          60
Target Analysis            5
Core Analysis              8
Recoil Reduction           6
Energy Filtering           30
Particle Charging          20
Offensive Hacking          34
Defensive Hacking          36

 Item Schematics 
-----------------
                Arm. Treads | -9/Materials  | Scanalyzed
             Mni. Drone Bay | -7/Factory    | Hacked
                   Wave Gun | -7/Factory    | Hacked
              System Shield | -7/Factory    | Scanalyzed
           Combat Drone Bay | -7/Data Miner | Free
  Lgt. Regenerative Plating | -7/Data Miner | Free
        Biomechanical Wings | -7/Data Miner | Free
    Exp. Targeting Computer | -7/Data Miner | Free
           Ion Burst Cannon | -7/Data Miner | Free
                Hvy. Treads | -7/Data Miner | Free
         Imp. Weapon Cycler | -7/Data Miner | Free
         Adv. Plasma Cannon | -7/Data Miner | Free
  Adv. Melee Analysis Suite | -7/Data Miner | Free
        Adv. Thermal Shield | -7/Data Miner | Free
   Adv. Hardlight Generator | -7/Data Miner | Free
          Huge Storage Unit | -5/Factory    | Scanalyzed
          Assault Drone Bay | -4/Zhirov     | Free
             Exp. Heat Sink | -4/Zhirov     | Free
         Exp. Optical Array | -4/Zhirov     | Free
           Imp. Arc Thrower | -4/Zhirov     | Free
      Biometal Heavy Treads | -2/Testing    | Hacked
            Exp. Q-thruster | -2/Testing    | Hacked
            Imp. Q-thruster | -2/Testing    | Archive
         Prc. Energy Filter | -2/Testing    | Archive
           Exp. Force Field | -2/Testing    | Archive
 Hdn. Centrium Heavy Treads | -2/Testing    | Hacked
          Exp. Biometal Leg | -2/Testing    | Hacked

 Robot Schematics 
------------------
   L-41 Fighter | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
  H-55 Commando | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
    S-43 Plague | -2/Testing    | Archive

 Fabricated
------------
 Exp. Force Field | x1 | -1/Access 

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor
Subatomic Replicator
Phase Redirector
Matter Drive
Core Physics Calibrator
Integrated Dissipator
LRC Armor
Core Stripper
Integrity Redistributor
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadingTractorFacilitator
  Manual?         0
Play Time         03:35:41
  Cumulative      2410.3 hours
  Start           2022.05.04 @ 02:00:31
  End             2022.05.04 @ 15:11:14
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2741
  Rogue           2733
  Adventurer      0
  Explorer        8
Win Type          6
  Total           288
  Types           49/32/101/3/3/5/92/2/1
Lore%             97
Gallery%          98
Achievement%      100
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 15c18ac3-a09d-4a3e-9719-0be9191a7136