Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.27 @ 15:27:51

Player: Seff27

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (118)     590
Value Destroyed (4068)     4068
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (464)                464
              TOTAL SCORE: 8142

 Bonus
-------
High Alert Combat Kills    347
Follower Combat Kills      117

 Cogmind 
---------
Core Integrity             0/850
Matter                     290/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (3) -------
  Improved Datajack
>          --- INVENTORY (5) ----
     Micro Nuclear Core
           Fission Core
   Compact Matter Pod (150)
           Hardlight Generator
           Flak Gun

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
           Fission Core
>          --- PROPULSION -------
           Wheel
           Wheel
   Compact Wheel
   Compact Wheel
   Compact Wheel
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
  Improved Cooling System
    Medium Storage Unit
  Improved Particle Charger
>          --- WEAPON -----------
           Pulse Rifle
    Cooled Pulse Rifle
           Thermic Laser
>          --- INVENTORY --------
     Micro Nuclear Core
     Micro Nuclear Core
     Micro Nuclear Core
  Improved Heat Sink
   Compact Matter Pod
  Improved Medium Armor Plating
           Shield Generator
           Particle Gun
           Plasma Rifle
           Flak Gun
[Rating: 46]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Airjet
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               3    | .   .   1   .   1   1   
  Utility                  3    | .   .   1   1   1   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             129  | 7   4   16  29  44  29  
  Power                    18   | 1   .   3   2   6   6   
    Engine                 5    | 1   .   3   .   .   1   
    Core                   13   | .   .   .   2   6   5   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               40   | 2   .   6   11  11  10  
    Treads                 1    | .   .   .   .   .   1   
    Leg                    2    | .   .   .   2   .   .   
    Wheel                  29   | 2   .   3   4   11  9   
    Hover                  8    | .   .   3   5   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  40   | 2   2   4   11  14  7   
    Device                 17   | 1   1   1   1   7   6   
    Storage                5    | 1   .   2   1   1   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             17   | .   .   1   9   6   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   31   | 2   2   3   5   13  6   
    Energy Gun             8    | 1   .   .   .   2   5   
    Energy Cannon          2    | .   .   .   .   2   .   
    Ballistic Gun          16   | 1   2   3   4   6   .   
    Ballistic Cannon       4    | .   .   .   1   3   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 60   | .   .   5   8   20  27  
  Power                    6    | .   .   1   1   2   2   
  Propulsion               23   | .   .   2   3   5   13  
  Utility                  17   | .   .   .   3   7   7   
  Weapon                   14   | .   .   2   1   6   5   
  Highest Loss Streak      9    | .   .   4   4   8   9   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   98  85  91  84  86  
  Engine                   2    | .   14  10  2   .   .   
  Core                     7    | .   .   .   6   6   11  
  Wheel                    20   | .   28  17  8   24  22  
  Hover                    3    | .   .   8   12  .   .   
  Device                   11   | .   4   12  .   12  18  
  Storage                  7    | .   14  10  8   7   5   
  Protection               11   | .   .   4   24  11  4   
  Energy Gun               5    | .   2   .   .   2   18  
  Ballistic Gun            12   | .   23  20  24  10  .   
  Ballistic Cannon         2    | .   .   .   .   4   .   
Naked Turns                22   | .   .   .   .   .   22  
Heaviest Build             51   | 11  15  24  41  47  51  
  Greatest Support         74   | 20  20  30  30  58  74  
  Greatest Overweight (x)  8    | .   .   7   8   2   5   
  Average Overweight (x)   .    | .   .   .   1   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  
  Average Capacity         8    | 7   8   7   7   8   9   
  Most Carried             10   | 8   8   8   8   10  10  
  Average Carried          7    | 3   7   7   6   7   8   
  Final Capacity           10   | 8   8   8   8   10  5   
  Final Carried            10   | 8   8   8   8   10  5   

 Class Distribution 
--------------------
 44% | Scavenger-Tank
 18% | Mutant
 16% | Scavenger-Mutant
 13% | Tank
  7% | Scavenger-Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
           Tank | -8/Materials
 Scavenger-Tank | -7/Factory
 Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Matter Collected           3654 | 349  184  375  870  1627 249  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4093 | 140  84   342  597  1505 1425 
  Parts                    192  | 6    5    23   38   59   61   
Haulers Intercepted        1    | .    .    .    .    1    .    
Recyclers Shooed           6    | .    .    1    .    4    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  84   | .   2   9   14  31  28  
  Guns                     58   | .   2   9   13  10  24  
  Cannons                  13   | .   .   .   1   12  .   
  AOE                      8    | .   .   .   .   8   .   
Classes Destroyed          16   | 3   1   3   1   6   2   
  Worker                   11   | 2   .   .   .   4   5   
  Builder                  5    | .   .   .   .   3   2   
  Tunneler                 5    | 2   .   .   .   1   2   
  Hauler                   1    | .   .   .   .   1   .   
  Recycler                 7    | 1   .   1   .   5   .   
  Mechanic                 1    | .   .   .   .   1   .   
  Watcher                  4    | .   .   1   1   .   2   
  Swarmer                  17   | .   .   4   3   .   10  
  Saboteur                 1    | .   .   .   .   .   1   
  Grunt                    45   | .   2   4   8   22  9   
  Brawler                  2    | .   .   .   .   1   1   
  Duelist                  4    | .   .   1   .   2   1   
  Protector                1    | .   .   .   .   1   .   
  Sentry                   7    | .   .   .   3   1   3   
  Hunter                   2    | .   .   .   .   .   2   
  Programmer               5    | .   .   .   .   4   1   
Best Kill Streak           10   | 2   2   4   7   10  5   
  Combat Bots Only         8    | .   2   3   7   8   5   
Max Kills in Single Turn   6    | 1   1   1   2   6   2   
  Gunslinging              1    | .   .   .   1   .   1   
  Exploded                 2    | .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        766   | .    3    70   95   273  325  
  Missed                   211   | .    1    18   20   59   113  
Damage Taken               8406  | .    24   719  1217 3481 2965 
  Core                     1508  | .    .    168  168  318  854  
  Absorbed by Shields      194   | .    .    .    .    54   140  
  Redirected to Shielding  10    | .    .    .    10   .    .    
  Regen/Repaired (Parts)   356   | .    .    128  228  .    .    
Core Remaining (%)         76    | 100  100  58   69   54   .    
Volleys Fired              301   | 21   2    40   51   110  77   
  Largest                  3     | 1    2    2    3    3    3    
  Hottest                  224   | 40   46   46   90   151  224  
Shots Fired                720   | 21   4    74   127  289  205  
  Gun                      596   | 21   4    74   125  167  205  
  Cannon                   124   | .    .    .    2    122  .    
  Launcher                 .     | .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  461   | .    4    74   127  256  .    
  Thermal                  259   | 21   .    .    .    33   205  
  Explosive                .     | .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    
  Robot Hit Streak         12    | 3    4    9    12   8    12   
  Robot Miss Streak        9     | 2    1    4    4    9    4    
  Penetration Max          .     | .    .    .    .    .    .    
  Secondary Targets        10    | .    .    1    3    1    5    
    Max Gunslinging Chain  1     | .    .    1    1    1    1    
Shots Hit Robots           412   | 13   3    42   67   165  122  
  Core Hits                216   | 6    3    14   27   96   70   
  Critical Kills           2     | .    .    .    1    1    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    
  Critical Strikes         14    | .    .    .    1    2    11   
    Burn                   11    | .    .    .    .    .    11   
    Meltdown               1     | .    .    .    .    1    .    
    Destroy                1     | .    .    .    1    .    .    
    Blast                  1     | .    .    .    .    1    .    
Melee Attacks              .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           10223 | 141  48   724  1064 5482 2764 
  Guns                     6189  | 141  48   724  1013 1499 2764 
  Cannons                  1832  | .    .    .    51   1781 .    
  Explosions               2202  | .    .    .    .    2202 .    
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    
  Kinetic                  4649  | .    48   724  1064 2813 .    
  Thermal                  3372  | 141  .    .    .    467  2764 
  Explosive                2202  | .    .    .    .    2202 .    
  Electromagnetic          .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    5    5    
  Average Corruption       3     | .    .    .    .    3    3    
  Corruption Purged        5     | .    .    .    .    5    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  16    | .    .    .    .    16   .    
    Message Errors         4     | .    .    .    .    4    .    
    Matter Fused           2     | .    .    .    .    2    .    
    Heat Flow Errors       2     | .    .    .    .    2    .    
    Energy Discharges      2     | .    .    .    .    2    .    
    Parts Rejected         1     | .    .    .    .    1    .    
    Data Loss (minor)      1     | .    .    .    .    1    .    
    Data Loss (major)      1     | .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    1    .    
    Weapon Failures        2     | .    .    .    .    2    .    
Overload Shots             18    | .    .    .    .    4    14   
  Effects                  2     | .    .    .    .    .    2    
    Heat Surge             1     | .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    1    
Overflow Damage            209   | .    .    .    .    209  .    
  Projectiles              34    | .    .    .    .    34   .    
  Explosions               175   | .    .    .    .    175  .    
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 34    | .    .    .    .    34   .    
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  33    | .    .    .    .    33   .    
  Secondary                1     | .    .    .    .    1    .    
Self-Inflicted Damage      111   | .    .    .    .    111  .    
  Shots                    2     | .    .    .    .    2    .    
  Rammed                   .     | .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        643   | .    1    .    643  279  482  
  Average Temperature      139   | .    1    .    193  98   111  
  Received Heat Transfer   2893  | .    12   192  675  1581 433  
  Effects                  29    | .    .    .    26   .    3    
    Shutdowns              5     | .    .    .    5    .    .    
    Energy Bleed           3     | .    .    .    3    .    .    
    Interference           5     | .    .    .    3    .    2    
    Matter Decay           3     | .    .    .    2    .    1    
    Short Circuit          3     | .    .    .    3    .    .    
    Damage (minor)         2     | .    .    .    2    .    .    
    Damage (major)         7     | .    .    .    7    .    .    
    Damage (core)          1     | .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    1    4    
  Combat Hostiles          5     | .    .    .    .    1    4    
  Parts Melted             33    | .    .    1    .    4    28   
  Heat Transferred         7782  | 325  .    .    .    580  6877 
Parts Sabotaged            4     | .    .    .    .    .    4    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             741  | 25  81  249 333 629 741 
  Initial                  284  | .   16  33  26  31  284 
  Average                  252  | 9   25  152 136 218 487 
Maximum Alert Level        3    | .   .   1   1   2   3   
  Low Security (%)         53   | 100 100 56  85  63  .   
  Level 1                  18   | .   .   43  14  12  25  
  Level 2                  27   | .   .   .   .   23  72  
  Level 3                  .    | .   .   .   .   .   2   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          21   | .   1   .   4   8   8   
  Investigation            3    | .   1   .   1   1   .   
  Extermination            5    | .   .   .   .   3   2   
  Reinforcement            6    | .   .   .   3   2   1   
  Assault                  3    | .   .   .   .   2   1   
  Garrison                 4    | .   .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           2    | .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              136  | .   3   12  19  45  57  
  Peak Tracking Total      12   | .   3   5   4   9   12  
  Tactical Retreats        5    | .   .   1   1   1   2   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            8    | .   1   .   1   1   5   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          28   | .   .   .   2   23  3   
  Max in Single Turn       14   | .   .   .   1   14  2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          16   | .   1   4   4   3   4   
  Terminals                9    | .   .   2   2   1   4   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          3    | .   .   1   2   .   .   
  Recycling Units          2    | .   1   .   .   1   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                39   | .   3   15  7   8   6   
  Successful               21   | .   2   9   5   3   2   
  Failed                   17   | .   1   5   2   5   4   
    Catastrophic           4    | .   .   .   1   1   2   
  Database Lockouts        1    | .   .   1   .   .   .   
  Manual                   10   | .   .   2   3   .   5   
  Terminals                15   | .   .   5   3   1   6   
  Fabricators              4    | .   .   .   .   4   .   
  Repair Stations          12   | .   .   8   4   .   .   
  Recycling Units          6    | .   3   .   .   3   .   
  Scanalyzers              2    | .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   .   3   1   1   2   
  Record                   3    | .   .   3   .   .   .   
  Robot Analysis           2    | .   .   .   1   .   1   
  Open DSF                 2    | .   .   .   .   1   1   
Fabricator Hacks           1    | .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   1   .   
Repair Station Hacks       8    | .   .   4   4   .   .   
  Scan Component           4    | .   .   2   2   .   .   
  Repair                   4    | .   .   2   2   .   .   
Recycling Unit Hacks       3    | .   2   .   .   1   .   
  Process                  2    | .   1   .   .   1   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   1   3   2   3   2   
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             4    | .   .   2   2   .   .   
  Time                     116  | .   .   58  58  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          1    | .   .   .   .   1   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               3    | .   .   .   .   .   3   
  Largest Group            3    | .   .   .   .   .   3   
  Highest-Rated Group      93   | .   .   .   .   .   93  
  Highest-Rated Ally       31   | .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               32   | .   .   .   .   .   32  
  Total Damage             502  | .   .   .   .   .   502 
  Kills                    4    | .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       2    | .   .   .   1   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               5156 | 150  176  481  948  2101 1300 
Spaces Moved               3704 | 114  190  361  518  1598 923  
  Core                     81   | 17   .    1    4    .    59   
  Treads                   14   | .    .    .    .    .    14   
  Legs                     72   | .    .    .    72   .    .    
  Wheels                   3190 | 97   190  249  206  1598 850  
  Hover                    347  | .    .    111  236  .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   52   52   80   50   
  Average Speed            94   | 75   80   74   125  89   96   
  Slowest Speed            450  | 80   80   400  450  110  320  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       24   | 4    30   30   37   22   22   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          100  | .    .    .    .    97   3    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    5    3    
  AOE                      92   | .    .    .    .    92   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Total                      4785 | 156  213  498  721  2037 1160 
  Wait                     454  | .    .    58   75   236  85   
  Move                     3699 | 113  189  360  517  1597 923  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  110  | 15   7    14   23   31   20   
  Fast Attach              42   | .    4    7    15   7    9    
  Attach                   62   | 7    .    7    11   22   15   
  Detach                   4    | .    .    .    2    2    .    
  Swap                     25   | .    .    2    3    15   5    
  Drop                     72   | .    11   10   24   17   10   
  Fire                     301  | 21   2    40   51   110  77   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    16   
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 15)
  151 | -11/Scrapyard | Entered Materials
  275 | -10/Materials | Discovered new exit (range 18)
  327 | -10/Materials | Entered another Materials area
  327 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  348 | -9/Materials  | Build established: Mutant
  432 | -9/Materials  | Lost 4 parts (1p2n1w)
  659 | -9/Materials  | Central database locked down
  755 | -9/Materials  | Repaired Hvy. Assault Rifle
  783 | -9/Materials  | Repaired Sml. Storage Unit
  791 | -9/Materials  | Discovered new exit (range 9)
  808 | -9/Materials  | Entered another Materials area
  808 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1196 | -8/Materials  | Destroyed 7 combat bots
 1200 | -8/Materials  | Build established: Tank
 1249 | -8/Materials  | Lost 4 parts (2n2u)
 1281 | -8/Materials  | Discovered new exit (range 16)
 1593 | -8/Materials  | Repaired Sml. Storage Unit
 1689 | -8/Materials  | Repaired Hvy. Assault Rifle
 1756 | -8/Materials  | Entered Factory
 1756 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2622 | -7/Factory    | Build established: Scavenger-Mutant
 3101 | -7/Factory    | Build established: Scavenger-Tank
 3282 | -7/Factory    | Lost 8 parts (1p3n2u2w)
 3356 | -7/Factory    | First assault squad dispatched
 3702 | -7/Factory    | Destroyed 8 combat bots
 3744 | -7/Factory    | Discovered new exit (range 15)
 3857 | -7/Factory    | Entered another Factory area
 3857 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3912 | -6/Factory    | Spotted B-75 Beast
 4092 | -6/Factory    | Lost 3 parts (1p2n)
 4245 | -6/Factory    | Garrison activated, responded to threat
 4248 | -6/Factory    | Build established: Scavenger-Gunner
 4297 | -6/Factory    | Lost 6 parts (2n2u2w)
 4306 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 4464 | -6/Factory    | Garrison activated, responded to threat
 4493 | -6/Factory    | Lost 3 parts (2n1u)
 4617 | -6/Factory    | Build established: Scavenger-Tank
 4907 | -6/Factory    | First assault squad dispatched
 5091 | -6/Factory    | Cargo convoy interrupted
 5097 | -6/Factory    | Core integrity fell below 50%
 5127 | -6/Factory    | Core integrity fell below 20%
 5157 | -6/Factory    | Lost 9 parts (1p3n3u2w)
 5157 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
05113_ Hvy. Laser destroyed.
05121_ Lgt. Treads destroyed.
05122_ Penetrated by Slug.
05123_ Mic. Nuclear Core destroyed.
05126_ Penetrated by Slug. <x2>
05126_ Med. Storage Unit destroyed.
05126_ Penetrated by Slug.
05136_ Neutrino Reactor explodes. <x3>
05136_ Door malfunctions.
05136_ Neutrino Reactor explodes.
05136_ Chain reaction triggered in Corrupted
  Mic. Nuclear Core.
05136_ Neutrino Reactor explodes. <x2>
05136_ K-01 Serf destroyed.
05137_ H-66 Slayer system terminally corrupted.
05137_ X-72 Disruptor system terminally
  corrupted.
05137_ P-60 Hacker resets P-60 Hacker, system
  corruption cleaned.
05148_ Acquired Imp. Datajack.

 Map 
-----
+----------------------------------------------------+
|                                 # """ """ ""#    " |
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| # """   """""      #  """ """  !         ????????? |
| # "F"   """        # x""" """   ###+##???????????? |
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| ?????????????##????#    [%     #?????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           92
Energy Generation          28
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             825
Propulsion Shielding       66
Evasion (%)                54
Recoil Reduction           1
Energy Filtering           30
Particle Charging          20

 Item Schematics 
-----------------
 Hvy. Assault Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear
Oh No You Don't!
Overkill

 Challenges 
------------
None

 Game 
------
Seed              AssembledFrostTendrils
  Manual?         0
Play Time         01:36:36
  Cumulative      15.1 hours
  Start           2024.06.27 @ 13:37:59
  End             2024.06.27 @ 15:27:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          88%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 0b776469-1bcc-4670-92d7-2c43c0944d4f