Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.27 @ 15:27:51 Player: Seff27 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (118) 590 Value Destroyed (4068) 4068 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (464) 464 TOTAL SCORE: 8142 Bonus ------- High Alert Combat Kills 347 Follower Combat Kills 117 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Improved Datajack > --- INVENTORY (5) ---- Micro Nuclear Core Fission Core Compact Matter Pod (150) Hardlight Generator Flak Gun Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fission Core > --- PROPULSION ------- Wheel Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Cooling System Medium Storage Unit Improved Particle Charger > --- WEAPON ----------- Pulse Rifle Cooled Pulse Rifle Thermic Laser > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Improved Heat Sink Compact Matter Pod Improved Medium Armor Plating Shield Generator Particle Gun Plasma Rifle Flak Gun [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 3 | . . 1 . 1 1 Utility 3 | . . 1 1 1 . Weapon 1 | . . . 1 . . Parts Attached 129 | 7 4 16 29 44 29 Power 18 | 1 . 3 2 6 6 Engine 5 | 1 . 3 . . 1 Core 13 | . . . 2 6 5 Reactor . | . . . . . . Propulsion 40 | 2 . 6 11 11 10 Treads 1 | . . . . . 1 Leg 2 | . . . 2 . . Wheel 29 | 2 . 3 4 11 9 Hover 8 | . . 3 5 . . Flight . | . . . . . . Utility 40 | 2 2 4 11 14 7 Device 17 | 1 1 1 1 7 6 Storage 5 | 1 . 2 1 1 . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 17 | . . 1 9 6 1 Artifact . | . . . . . . Weapon 31 | 2 2 3 5 13 6 Energy Gun 8 | 1 . . . 2 5 Energy Cannon 2 | . . . . 2 . Ballistic Gun 16 | 1 2 3 4 6 . Ballistic Cannon 4 | . . . 1 3 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 1 | . . . . 1 . Parts Lost 60 | . . 5 8 20 27 Power 6 | . . 1 1 2 2 Propulsion 23 | . . 2 3 5 13 Utility 17 | . . . 3 7 7 Weapon 14 | . . 2 1 6 5 Highest Loss Streak 9 | . . 4 4 8 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 98 85 91 84 86 Engine 2 | . 14 10 2 . . Core 7 | . . . 6 6 11 Wheel 20 | . 28 17 8 24 22 Hover 3 | . . 8 12 . . Device 11 | . 4 12 . 12 18 Storage 7 | . 14 10 8 7 5 Protection 11 | . . 4 24 11 4 Energy Gun 5 | . 2 . . 2 18 Ballistic Gun 12 | . 23 20 24 10 . Ballistic Cannon 2 | . . . . 4 . Naked Turns 22 | . . . . . 22 Heaviest Build 51 | 11 15 24 41 47 51 Greatest Support 74 | 20 20 30 30 58 74 Greatest Overweight (x) 8 | . . 7 8 2 5 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 8 | 7 8 7 7 8 9 Most Carried 10 | 8 8 8 8 10 10 Average Carried 7 | 3 7 7 6 7 8 Final Capacity 10 | 8 8 8 8 10 5 Final Carried 10 | 8 8 8 8 10 5 Class Distribution -------------------- 44% | Scavenger-Tank 18% | Mutant 16% | Scavenger-Mutant 13% | Tank 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 3654 | 349 184 375 870 1627 249 Remotely . | . . . . . . Salvage Created 4093 | 140 84 342 597 1505 1425 Parts 192 | 6 5 23 38 59 61 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 6 | . . 1 . 4 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 84 | . 2 9 14 31 28 Guns 58 | . 2 9 13 10 24 Cannons 13 | . . . 1 12 . AOE 8 | . . . . 8 . Classes Destroyed 16 | 3 1 3 1 6 2 Worker 11 | 2 . . . 4 5 Builder 5 | . . . . 3 2 Tunneler 5 | 2 . . . 1 2 Hauler 1 | . . . . 1 . Recycler 7 | 1 . 1 . 5 . Mechanic 1 | . . . . 1 . Watcher 4 | . . 1 1 . 2 Swarmer 17 | . . 4 3 . 10 Saboteur 1 | . . . . . 1 Grunt 45 | . 2 4 8 22 9 Brawler 2 | . . . . 1 1 Duelist 4 | . . 1 . 2 1 Protector 1 | . . . . 1 . Sentry 7 | . . . 3 1 3 Hunter 2 | . . . . . 2 Programmer 5 | . . . . 4 1 Best Kill Streak 10 | 2 2 4 7 10 5 Combat Bots Only 8 | . 2 3 7 8 5 Max Kills in Single Turn 6 | 1 1 1 2 6 2 Gunslinging 1 | . . . 1 . 1 Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 766 | . 3 70 95 273 325 Missed 211 | . 1 18 20 59 113 Damage Taken 8406 | . 24 719 1217 3481 2965 Core 1508 | . . 168 168 318 854 Absorbed by Shields 194 | . . . . 54 140 Redirected to Shielding 10 | . . . 10 . . Regen/Repaired (Parts) 356 | . . 128 228 . . Core Remaining (%) 76 | 100 100 58 69 54 . Volleys Fired 301 | 21 2 40 51 110 77 Largest 3 | 1 2 2 3 3 3 Hottest 224 | 40 46 46 90 151 224 Shots Fired 720 | 21 4 74 127 289 205 Gun 596 | 21 4 74 125 167 205 Cannon 124 | . . . 2 122 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 461 | . 4 74 127 256 . Thermal 259 | 21 . . . 33 205 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | 3 4 9 12 8 12 Robot Miss Streak 9 | 2 1 4 4 9 4 Penetration Max . | . . . . . . Secondary Targets 10 | . . 1 3 1 5 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 412 | 13 3 42 67 165 122 Core Hits 216 | 6 3 14 27 96 70 Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 14 | . . . 1 2 11 Burn 11 | . . . . . 11 Meltdown 1 | . . . . 1 . Destroy 1 | . . . 1 . . Blast 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10223 | 141 48 724 1064 5482 2764 Guns 6189 | 141 48 724 1013 1499 2764 Cannons 1832 | . . . 51 1781 . Explosions 2202 | . . . . 2202 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 4649 | . 48 724 1064 2813 . Thermal 3372 | 141 . . . 467 2764 Explosive 2202 | . . . . 2202 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 5 5 Average Corruption 3 | . . . . 3 3 Corruption Purged 5 | . . . . 5 . Corruption Blocked . | . . . . . . Effects 16 | . . . . 16 . Message Errors 4 | . . . . 4 . Matter Fused 2 | . . . . 2 . Heat Flow Errors 2 | . . . . 2 . Energy Discharges 2 | . . . . 2 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . . 1 . Alerts 1 | . . . . 1 . Weapon Failures 2 | . . . . 2 . Overload Shots 18 | . . . . 4 14 Effects 2 | . . . . . 2 Heat Surge 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Overflow Damage 209 | . . . . 209 . Projectiles 34 | . . . . 34 . Explosions 175 | . . . . 175 . Melee . | . . . . . . Knockbacks 34 | . . . . 34 . Impact . | . . . . . . Kinetic 33 | . . . . 33 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 111 | . . . . 111 . Shots 2 | . . . . 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 643 | . 1 . 643 279 482 Average Temperature 139 | . 1 . 193 98 111 Received Heat Transfer 2893 | . 12 192 675 1581 433 Effects 29 | . . . 26 . 3 Shutdowns 5 | . . . 5 . . Energy Bleed 3 | . . . 3 . . Interference 5 | . . . 3 . 2 Matter Decay 3 | . . . 2 . 1 Short Circuit 3 | . . . 3 . . Damage (minor) 2 | . . . 2 . . Damage (major) 7 | . . . 7 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 5 | . . . . 1 4 Combat Hostiles 5 | . . . . 1 4 Parts Melted 33 | . . 1 . 4 28 Heat Transferred 7782 | 325 . . . 580 6877 Parts Sabotaged 4 | . . . . . 4 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 741 | 25 81 249 333 629 741 Initial 284 | . 16 33 26 31 284 Average 252 | 9 25 152 136 218 487 Maximum Alert Level 3 | . . 1 1 2 3 Low Security (%) 53 | 100 100 56 85 63 . Level 1 18 | . . 43 14 12 25 Level 2 27 | . . . . 23 72 Level 3 . | . . . . . 2 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . 1 . 4 8 8 Investigation 3 | . 1 . 1 1 . Extermination 5 | . . . . 3 2 Reinforcement 6 | . . . 3 2 1 Assault 3 | . . . . 2 1 Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 136 | . 3 12 19 45 57 Peak Tracking Total 12 | . 3 5 4 9 12 Tactical Retreats 5 | . . 1 1 1 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 8 | . 1 . 1 1 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 28 | . . . 2 23 3 Max in Single Turn 14 | . . . 1 14 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 16 | . 1 4 4 3 4 Terminals 9 | . . 2 2 1 4 Fabricators 1 | . . . . 1 . Repair Stations 3 | . . 1 2 . . Recycling Units 2 | . 1 . . 1 . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 39 | . 3 15 7 8 6 Successful 21 | . 2 9 5 3 2 Failed 17 | . 1 5 2 5 4 Catastrophic 4 | . . . 1 1 2 Database Lockouts 1 | . . 1 . . . Manual 10 | . . 2 3 . 5 Terminals 15 | . . 5 3 1 6 Fabricators 4 | . . . . 4 . Repair Stations 12 | . . 8 4 . . Recycling Units 6 | . 3 . . 3 . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . . 3 1 1 2 Record 3 | . . 3 . . . Robot Analysis 2 | . . . 1 . 1 Open DSF 2 | . . . . 1 1 Fabricator Hacks 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Repair Station Hacks 8 | . . 4 4 . . Scan Component 4 | . . 2 2 . . Repair 4 | . . 2 2 . . Recycling Unit Hacks 3 | . 2 . . 1 . Process 2 | . 1 . . 1 . Retrieve Matter 1 | . 1 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 1 3 2 3 2 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 2 2 . . Time 116 | . . 58 58 . . Parts Recycled . | . . . . . . Recycled Matter 1 | . . . . 1 . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 93 | . . . . . 93 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 32 | . . . . . 32 Total Damage 502 | . . . . . 502 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 2 | . . . 1 . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5156 | 150 176 481 948 2101 1300 Spaces Moved 3704 | 114 190 361 518 1598 923 Core 81 | 17 . 1 4 . 59 Treads 14 | . . . . . 14 Legs 72 | . . . 72 . . Wheels 3190 | 97 190 249 206 1598 850 Hover 347 | . . 111 236 . . Flight . | . . . . . . Fastest Speed 50 | 50 80 52 52 80 50 Average Speed 94 | 75 80 74 125 89 96 Slowest Speed 450 | 80 80 400 450 110 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 30 30 37 22 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 100 | . . . . 97 3 Melee . | . . . . . . Projectile 8 | . . . . 5 3 AOE 92 | . . . . 92 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4785 | 156 213 498 721 2037 1160 Wait 454 | . . 58 75 236 85 Move 3699 | 113 189 360 517 1597 923 Hop . | . . . . . . Pick Up 110 | 15 7 14 23 31 20 Fast Attach 42 | . 4 7 15 7 9 Attach 62 | 7 . 7 11 22 15 Detach 4 | . . . 2 2 . Swap 25 | . . 2 3 15 5 Drop 72 | . 11 10 24 17 10 Fire 301 | 21 2 40 51 110 77 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 16 | . . . . . 16 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 151 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 18) 327 | -10/Materials | Entered another Materials area 327 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 348 | -9/Materials | Build established: Mutant 432 | -9/Materials | Lost 4 parts (1p2n1w) 659 | -9/Materials | Central database locked down 755 | -9/Materials | Repaired Hvy. Assault Rifle 783 | -9/Materials | Repaired Sml. Storage Unit 791 | -9/Materials | Discovered new exit (range 9) 808 | -9/Materials | Entered another Materials area 808 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1196 | -8/Materials | Destroyed 7 combat bots 1200 | -8/Materials | Build established: Tank 1249 | -8/Materials | Lost 4 parts (2n2u) 1281 | -8/Materials | Discovered new exit (range 16) 1593 | -8/Materials | Repaired Sml. Storage Unit 1689 | -8/Materials | Repaired Hvy. Assault Rifle 1756 | -8/Materials | Entered Factory 1756 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2622 | -7/Factory | Build established: Scavenger-Mutant 3101 | -7/Factory | Build established: Scavenger-Tank 3282 | -7/Factory | Lost 8 parts (1p3n2u2w) 3356 | -7/Factory | First assault squad dispatched 3702 | -7/Factory | Destroyed 8 combat bots 3744 | -7/Factory | Discovered new exit (range 15) 3857 | -7/Factory | Entered another Factory area 3857 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3912 | -6/Factory | Spotted B-75 Beast 4092 | -6/Factory | Lost 3 parts (1p2n) 4245 | -6/Factory | Garrison activated, responded to threat 4248 | -6/Factory | Build established: Scavenger-Gunner 4297 | -6/Factory | Lost 6 parts (2n2u2w) 4306 | -6/Factory | Allied Derelicts emerged from ambush trap array 4464 | -6/Factory | Garrison activated, responded to threat 4493 | -6/Factory | Lost 3 parts (2n1u) 4617 | -6/Factory | Build established: Scavenger-Tank 4907 | -6/Factory | First assault squad dispatched 5091 | -6/Factory | Cargo convoy interrupted 5097 | -6/Factory | Core integrity fell below 50% 5127 | -6/Factory | Core integrity fell below 20% 5157 | -6/Factory | Lost 9 parts (1p3n3u2w) 5157 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05113_ Hvy. Laser destroyed. 05121_ Lgt. Treads destroyed. 05122_ Penetrated by Slug. 05123_ Mic. Nuclear Core destroyed. 05126_ Penetrated by Slug. 05126_ Med. Storage Unit destroyed. 05126_ Penetrated by Slug. 05136_ Neutrino Reactor explodes. 05136_ Door malfunctions. 05136_ Neutrino Reactor explodes. 05136_ Chain reaction triggered in Corrupted Mic. Nuclear Core. 05136_ Neutrino Reactor explodes. 05136_ K-01 Serf destroyed. 05137_ H-66 Slayer system terminally corrupted. 05137_ X-72 Disruptor system terminally corrupted. 05137_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 05148_ Acquired Imp. Datajack. 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Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Oh No You Don't! Overkill Challenges ------------ None Game ------ Seed AssembledFrostTendrils Manual? 0 Play Time 01:36:36 Cumulative 15.1 hours Start 2024.06.27 @ 13:37:59 End 2024.06.27 @ 15:27:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 88% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0b776469-1bcc-4670-92d7-2c43c0944d4f