Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.06 @ 00:55:17 Player: Jeff Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (1161) 1161 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 3160 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/400 Matter 291/300 Energy 99/100 System Corruption 0% Temperature Cool (12) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Small Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (6) ---- Sensor Array Makeshift System Shield Reclamation Unit Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Sensor Array Reclamation Unit Beam Rifle Rocket Launcher Rocket Launcher Mini Grenade Launcher [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 36 | 6 2 . 22 . . 6 Power 8 | 1 1 . 5 . . 1 Engine 8 | 1 1 . 5 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 . . 7 . . . Treads . | . . . . . . . Leg 9 | 2 . . 7 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 3 | 1 1 . 1 . . . Device 1 | . 1 . . . . . Storage 1 | 1 . . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 16 | 2 . . 9 . . 5 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 9 | 1 . . 7 . . 1 Ballistic Cannon . | . . . . . . . Launcher 5 | . . . 2 . . 3 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . . . 1 . . 11 Power 3 | . . . 1 . . 2 Propulsion 4 | . . . . . . 4 Utility . | . . . . . . . Weapon 5 | . . . . . . 5 Highest Loss Streak 8 | . . . 1 . . 8 Average Slot Usage (%) 93 | . 96 100 93 100 100 62 Engine 11 | . 14 14 10 11 11 5 Leg 34 | . 28 28 38 44 44 17 Device 4 | . 10 14 2 . . . Storage 11 | . 14 14 11 11 11 11 Processor 6 | . . . 8 11 11 11 Energy Gun 4 | . 14 14 . . . . Ballistic Gun 17 | . 14 14 19 22 22 9 Launcher 1 | . . . . . . 5 Naked Turns . | . . . . . . . Heaviest Build 21 | 10 13 13 17 17 17 21 Greatest Support 43 | 20 20 20 43 43 43 43 Greatest Overweight (x) 2 | . . . . . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 Average Capacity 5 | 4 6 6 6 6 6 6 Most Carried 6 | 4 6 6 6 6 6 6 Average Carried 5 | 1 4 5 5 6 6 5 Final Capacity 6 | 6 6 6 6 6 6 6 Final Carried 6 | 2 6 6 6 6 6 3 Class Distribution -------------------- 50% | Scavenger-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 983 | 209 76 18 530 . . 150 Remotely . | . . . . . . . Salvage Created 1246 | . 123 139 715 . . 269 Parts 81 | . 8 11 53 . . 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 34 | . 3 7 17 . . 7 Guns 25 | . . 7 14 . . 4 AOE 9 | . 3 . 3 . . 3 Classes Destroyed 6 | . 2 1 3 . . . Builder 3 | . . . 3 . . . Watcher 3 | . 1 . 2 . . . Swarmer 11 | . . 6 4 . . 1 Grunt 17 | . 3 1 9 . . 4 Duelist 2 | . . . 1 . . 1 Sentry 4 | . . . 3 . . 1 Best Kill Streak 8 | . 3 3 8 . . 4 Combat Bots Only 7 | . 3 3 7 . . 4 Max Kills in Single Turn 3 | . 3 1 2 . . 1 Gunslinging . | . . . . . . . Exploded 3 | . 3 . 1 . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1915 | . 33 205 551 . . 1126 Core 468 | . . 59 70 . . 339 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 . 76 . . . . Volleys Fired 94 | . 5 18 45 . . 26 Largest 2 | . 2 2 2 . . 2 Hottest 100 | . 60 60 60 . . 100 Shots Fired 158 | . 10 36 78 . . 34 Gun 146 | . 10 36 74 . . 26 Cannon . | . . . . . . . Launcher 10 | . . . 4 . . 6 Special 2 | . . . . . . 2 Kinetic 118 | . 5 18 69 . . 26 Thermal 2 | . . . . . . 2 Explosive 10 | . . . 4 . . 6 Electromagnetic 28 | . 5 18 5 . . . Robot Hit Streak 16 | . 6 13 15 . . 16 Robot Miss Streak 3 | . 2 2 3 . . 1 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 127 | . 7 29 62 . . 29 Core Hits 73 | . 7 10 33 . . 23 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2630 | . 238 259 1200 . . 933 Guns 1479 | . 84 259 787 . . 349 Cannons . | . . . . . . . Explosions 1103 | . 154 . 413 . . 536 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1251 | . 41 109 752 . . 349 Thermal 150 | . 102 . . . . 48 Explosive 949 | . . . 413 . . 536 Electromagnetic 280 | . 95 150 35 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 80 | . 6 . 38 . . 36 Projectiles . | . . . . . . . Explosions 80 | . 6 . 38 . . 36 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 72 | . . . . . . 72 Shots 3 | . . . . . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 60 | . 58 60 24 . . 48 Average Temperature 20 | . 24 29 8 . . 16 Received Heat Transfer 714 | . 24 24 192 . . 474 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 250 | . 150 . . . . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 481 | . 125 216 481 79 . . Initial 79 | . . 41 70 79 . . Average 192 | . 74 155 279 79 . . Maximum Alert Level 2 | . . 1 2 . . . Low Security (%) 57 | 100 100 53 33 100 . . Level 1 38 | . . 46 58 . . . Level 2 4 | . . . 7 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . 4 . . . Investigation 4 | . 1 . 3 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 45 | . 6 7 22 . . 10 Peak Tracking Total 6 | . 3 3 6 . . 5 Tactical Retreats 2 | . . . 2 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . 1 . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 3 | . 1 . 2 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 5 | . 2 . 3 . . . Terminals 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 21 | . 8 . 13 . . . Successful 14 | . 6 . 8 . . . Failed 7 | . 2 . 5 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 15 | . 8 . 7 . . . Fabricators . | . . . . . . . Repair Stations 6 | . . . 6 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 6 . 4 . . . Record 2 | . 1 . 1 . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . Alert Level 1 | . 1 . . . . . Security Status 2 | . 1 . 1 . . . Surveillance Status 1 | . 1 . . . . . Investigation Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 . 2 . . . Full Trace Events 4 | . 2 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 52 | . . . 52 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2019 | 52 234 327 897 245 74 190 Spaces Moved 1432 | 37 177 230 617 205 61 105 Core 48 | 8 . . . . . 40 Treads . | . . . . . . . Legs 1384 | 29 177 230 617 205 61 65 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 100 Average Speed 119 | 104 120 120 120 120 120 113 Slowest Speed 150 | 120 120 120 120 120 120 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 32 47 45 60 8 17 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 65 | . 6 . 21 . . 38 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 65 | . 6 . 21 . . 38 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 1601 | 49 189 249 711 204 62 137 Wait . | . . . . . . . Move 1426 | 36 176 229 616 204 60 105 Hop . | . . . . . . . Pick Up 26 | 7 5 1 12 . 1 . Fast Attach 10 | 1 1 . 7 . . 1 Attach 14 | 5 1 . 5 . . 3 Detach . | . . . . . . . Swap 12 | . . . 10 . . 2 Drop 19 | . 1 1 16 . 1 . Fire 94 | . 5 18 45 . . 26 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 7) 287 | -10/Materials | Entered Mines 308 | -10/Mines | Assembled infested the area 308 | -10/Mines | Learned location of Mines (-9) 313 | -10/Mines | Build established: Mutant 329 | -10/Mines | Discovered new exit (range 15) 408 | -10/Mines | Discovered new exit (range 10) 534 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 614 | -10/Mines | Entered Materials 614 | -9/Materials | Evolved 2 slots: Propulsion x2 684 | -9/Materials | Repaired Aluminum Leg 710 | -9/Materials | Repaired Ion Engine? 924 | -9/Materials | Destroyed 7 combat bots 1160 | -9/Materials | Build established: Scavenger-Mutant 1394 | -9/Materials | Discovered new exit (range 10) 1475 | -9/Materials | Discovered new exit (range 15) 1511 | -9/Materials | Entered Mines 1519 | -9/Mines | Met a Derelict bent on vengeance 1658 | -9/Mines | Discovered new exit (range 9) 1752 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1756 | -9/Mines | Entered Zion 1801 | -7/Zion | Learned location of 1 exit from Proximity Caves 1811 | -7/Zion | Discovered new exit (range 16) 1830 | -7/Zion | Entered Proximity Caves 1831 | -6/Proximity Caves | Identified exit to Factory 1862 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1908 | -6/Proximity Caves | Lost 3 parts (1p2n) 1973 | -6/Proximity Caves | Core integrity fell below 50% 2012 | -6/Proximity Caves | Lost 8 parts (1p2n5w) 2013 | -6/Proximity Caves | Spotted B-75 Beast 2018 | -6/Proximity Caves | Core integrity fell below 20% 2020 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 01959_ G-50 Soldier destroyed. 01960_ Carbon-fiber Leg fries itself beyond repair. 01962_ Imp. Deuterium Engine destroyed. 01962_ Hvy. Assault Rifle destroyed. 01965_ Hvy. Laser fries itself beyond repair. 01965_ Carbon-fiber Leg fries itself beyond repair. 01968_ Aluminum Leg destroyed. 01972_ Imp. Melee Analysis Suite fries itself beyond repair. 01972_ Carbon-fiber Leg fries itself beyond repair. 01972_ Acquired 45 matter. 01972_ Mining Laser destroyed. 01974_ Acquired 5 matter. 01976_ Lgt. Angular Momentum Engine fries itself beyond repair. 01981_ G-50 Soldier destroyed. 01981_ Rocket Launcher destroyed. 01981_ Destroyed Rocket Launcher. 01981_ Mni. Grenade Launcher destroyed. 01981_ Destroyed Mni. Grenade Launcher. 01984_ Acquired 21 matter. 01986_ Acquired 7 matter. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????#####???????????????????????????? | | ???????????# ???????????????????????????? | | ???????????# ??????????????????????????? | | ???????????# BB ???????####???????????????? | | ???????????# BB ###??## ##??#########???? | | ???????????# # #### #### ##??? | | ???????????# #### | | ??????????????# # | | ??????????????# @ ##### | | ??????????????## ##### ## ## | | ???????????????# ##???# ## ## | | ???????????????# ?????# # ##??? | | ???????????????# ????# ##?????? | | ???????????????# ????# ## ##?????? | | ???????????????# #???## #?# #?????? | | ???????????????# #???# ??# ##????? | | ???????????????## ???# ## ##?# ##???? | | ????????????????# ?####?####?## ##??? | | ????????????????#?# ## ######### #??? | | ??????????????????# ## ## ##??? | | ??????????????????# ##???? | | ??????????????????# #????? | | ?????????????????## ## #####????? | | ?????????????????# ##### ##??###???? | | ?????????????????# # #???###??## ##### | | ????????????????## #???????## # # | | ????????????????# ##???????# # | | ????????????????# #########?# % | | ????????????????#### ### % | | ???????????????????# % | | ???????????????????# ########## | | ???????????????????# #???????# # | | ???????????????????# ######### ## ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Tourist Challenges ------------ None Game ------ Seed DeepTransportSplitter Manual? 0 Play Time 00:42:55 Cumulative 7.2 hours Start 2021.01.05 @ 23:57:45 End 2021.01.06 @ 00:55:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 7 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a331f041-73e7-45a7-8948-cfc6acc17228