Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.05 @ 21:39:06 Player: Godsword Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (7) 35 Value Destroyed (126) 126 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3241 Bonus ------- None Cogmind --------- Core Integrity 524/850 Matter 236/300 Energy 100/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Weight Redist. System Advanced Weight Redist. System Machine Analyzer Visual Processing Unit Signal Interpreter Core Analyzer Microactuators > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array ECM Suite Plasma Cutter Heavy Hammer Power Maul Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Weight Redist. System Visual Processing Unit Improved Sensor Array Improved Sensor Array Signal Interpreter Core Analyzer Core Analyzer Transmission Jammer > --- WEAPON ----------- Advanced EMP Blaster Heavy Hammer > --- INVENTORY -------- Improved Sensor Array Seismic Detector ECM Suite Plasma Cutter Power Maul [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion None Utility Core Analyzer Device Improved Sensor Array Storage Small Battery Processor Core Analyzer Weapon Heavy Hammer Ballistic Cannon Antimatter Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 8 | . . 2 2 2 2 Weapon . | . . . . . . Parts Attached 24 | . 5 2 1 11 5 Power 3 | . . . . 1 2 Engine 3 | . . . . 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion . | . . . . . . Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | . 4 2 1 7 2 Device 8 | . 1 . 1 5 1 Storage 1 | . 1 . . . . Processor 7 | . 2 2 . 2 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 5 | . 1 . . 3 1 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 2 | . 1 . . 1 . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 8 | . . . 4 . 4 Power 2 | . . . . . 2 Propulsion . | . . . . . . Utility 5 | . . . 3 . 2 Weapon 1 | . . . 1 . . Highest Loss Streak 3 | . . . 3 . 3 To Critical Strikes . | . . . . . . Average Backups 4 | . 3 5 5 4 5 Power . | . 1 1 1 . . Propulsion . | . . . . . . Utility 2 | . . 2 2 2 2 Weapon . | . . 1 1 . 1 Tool/Special . | . . . . . . Unused Backups 5 | . . 1 . . 4 Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 52 | . 25 39 36 61 55 Engine 4 | . . . . 6 4 Device 14 | . 2 . 1 20 18 Storage 1 | . 3 11 2 . . Processor 23 | . 12 17 22 26 25 Impact Weapon 7 | . 7 11 9 6 5 Peak Build Rating 31 | . 4 8 10 31 30 Average Rating 15 | . 2 5 6 19 22 On Entrance 6 | . . 4 8 3 24 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 9 | . 9 . . . . Heaviest Build 11 | . 3 3 3 9 11 Greatest Support 12 | 3 3 3 3 9 12 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 Average Carried 4 | . 3 4 5 3 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 5 5 Class Distribution -------------------- 39% | Scout 33% | Mutant 27% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Scout | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 386 | 200 17 35 13 80 41 Remotely . | . . . . . . Salvage Created 130 | . 17 35 18 25 35 Parts 4 | . 2 2 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed . | . . . . . . Classes Destroyed 3 | . 1 2 . . . Builder 1 | . . 1 . . . Operator 3 | . . 1 1 1 . Watcher 3 | . 1 1 . . 1 Best Kill Streak 3 | . 1 3 1 1 1 Combat Bots Only . | . . . . . . Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 122 | . . 18 66 . 38 Missed 56 | . . 9 28 . 19 Hits 66 | . . 9 38 . 19 Projectile 66 | . . 9 38 . 19 AOE 4 | . . . 2 . 2 Critical Strikes 2 | . . . 1 . 1 Damage Taken 1333 | . 96 126 604 26 481 Core 953 | . 79 70 478 . 326 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 52 | . . . . 18 34 Core Remaining (%) 72 | 100 68 82 13 100 . Volleys Fired . | . . . . . . Largest . | . . . . . . Hottest . | . . . . . . Shots Fired . | . . . . . . Gun . | . . . . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak . | . . . . . . Robot Miss Streak . | . . . . . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 10 | . 1 6 1 1 1 Core Hits 2 | . 1 1 . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 1 | . . . . . 1 Smash 1 | . . . . . 1 Melee Attacks 37 | . 1 8 6 19 3 Impact 37 | . 1 8 6 19 3 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . 2 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 527 | . 60 291 84 46 46 Guns . | . . . . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 527 | . 60 291 84 46 46 Ramming . | . . . . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 527 | . 60 291 84 46 46 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 1 . 4 . . Average Corruption 1 | . 1 . 4 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 267 | . . 146 49 26 46 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 267 | . . 146 49 26 46 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature . | . . . . . . Average Temperature . | . . . . . . Received Heat Transfer 222 | . . 30 99 . 93 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . . 1 1 1 . Combat Hostiles . | . . . . . . Parts Fried 11 | . . 4 3 3 1 Impact Corruptions 11 | . . 4 3 3 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 146 | . 7 16 146 61 32 Initial 61 | . . . 1 61 . Average 9 | . . 4 38 6 16 Influence Increases 389 | . 7 48 166 54 114 Destroy 0b10 Robot/NC 35 | . 5 15 5 5 5 Destroy Leader 6 | . 2 2 . . 2 Successful Hack 108 | . . . 10 38 60 Destroy Structure 15 | . . 1 1 11 2 Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 210 | . . 15 150 . 45 Influence Decreases 377 | . 7 42 36 189 103 Entered New Map 81 | . . . 5 75 1 Time Decay 254 | . 7 42 21 114 70 Lost Part 42 | . . . 10 . 32 Squads Dispatched 9 | . . 1 4 3 1 Investigation 2 | . . . 2 . . Extermination 1 | . . . . 1 . Reinforcement 6 | . . 1 2 2 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . . 1 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 1 7 25 3 17 Peak Tracking Total 16 | . 1 5 16 1 10 Tactical Retreats 6 | . . 1 3 . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . 2 . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 18 | . 1 2 4 6 5 Terminals 7 | . . 1 3 2 1 Fabricators . | . . . . . . Repair Stations 2 | . . . . 1 1 Recycling Units 4 | . 1 1 . 1 1 Scanalyzers 4 | . . . 1 1 2 Garrison Access 1 | . . . . 1 . Total Hacks 38 | . 1 5 9 12 11 Successful 15 | . 1 1 2 4 7 Failed 23 | . . 4 7 8 4 Catastrophic 3 | . . . 2 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . . 2 5 3 1 Fabricators . | . . . . . . Repair Stations 5 | . . . . 2 3 Recycling Units 10 | . 1 3 . 3 3 Scanalyzers 10 | . . . 4 2 4 Garrison Access 2 | . . . . 2 . Terminal Hacks 3 | . . . 2 1 . Prototype ID Bank 1 | . . . 1 . . Zone Layout 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . 2 2 Scan Component 2 | . . . . 1 1 Repair 2 | . . . . 1 1 Recycling Unit Hacks 4 | . 1 1 . . 2 Retrieve Components 4 | . 1 1 . . 2 Scanalyzer 4 | . . . . 1 3 Retrieve Study 4 | . . . . 1 3 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . . 1 3 5 5 Full Trace Events 2 | . . . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 4 | . . . . 1 3 Parts Repaired 2 | . . . . 1 1 Time 51 | . . . . 38 13 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . 1 3 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1175 | . 1 96 96 804 178 Optics 1174 | . . 96 96 804 178 Sensors 839 | . . . . 728 111 Machine Analysis 17 | . . . . . 17 Jamming 1 | . . . . 1 . ECM 1 | . 1 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 1409 | 20 128 183 96 804 178 Spaces Moved 1685 | 37 224 219 159 790 256 Core 1685 | 37 224 219 159 790 256 Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 Slowest Speed 50 | 50 50 50 50 50 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . . 2 . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 21 | 4 34 26 28 26 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 18 | . . 1 1 14 2 Terrain Destroyed 18 | . . 1 1 14 2 Melee 18 | . . 1 1 14 2 Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2179 | 37 236 279 165 1162 300 Wait 414 | . 2 49 . 333 30 Move 1680 | 36 223 218 158 789 256 Hop . | . . . . . . Pick Up 9 | 1 3 1 . 3 1 Fast Attach 24 | . 5 2 1 11 5 Attach 4 | . . . . 3 1 Detach 2 | . 1 . . . 1 Swap . | . . . . . . Drop 9 | . 1 1 . 4 3 Fire . | . . . . . . Melee 37 | . 1 8 6 19 3 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 21 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 8) 142 | -10/Materials | Identified exit to Materials 149 | -10/Materials | Entered another Materials area 149 | -9/Materials | Evolved 2 slots: Utility x2 324 | -9/Materials | Discovered new exit (range 18) 332 | -9/Materials | Build established: Mutant 332 | -9/Materials | Identified exit to Materials 332 | -9/Materials | Entered another Materials area 332 | -8/Materials | Evolved 2 slots: Utility x2 394 | -8/Materials | Core integrity fell below 50% 403 | -8/Materials | Lost 3 parts (3u) 421 | -8/Materials | Discovered new exit (range 17) 424 | -8/Materials | Core integrity fell below 20% 428 | -8/Materials | Identified exit to Factory 428 | -8/Materials | Entered Factory 428 | -7/Factory | Evolved 2 slots: Utility x2 734 | -7/Factory | Build established: Scout 1050 | -7/Factory | Repaired Imp. Sensor Array 1125 | -7/Factory | Build established: Ninja 1138 | -7/Factory | Crushed by falling debris 1227 | -7/Factory | Discovered new exit (range 11) 1232 | -7/Factory | Identified exit to Factory 1232 | -7/Factory | Entered another Factory area 1232 | -6/Factory | Evolved 2 slots: Utility x2 1269 | -6/Factory | Repaired Lgt. Ion Engine+ 1401 | -6/Factory | Lost 3 parts (1p2u) 1410 | -6/Factory | Self-destructed Last Messages --------------- 01371_ Acquired 41 matter. 01377_ K-01 Serf collects debris. 01377_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01378_ K-01 Serf collects debris. 01385_ Acquired Deuterium Engine. 01390_ O-24 Administrator sends out distress signal. 01390_ Dropped Deuterium Engine. 01390_ Acquired Lgt. Angular Momentum Engine. 01391_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 01393_ Acquired Machine Analyzer. 01398_ >> Machine Analyzer network decryption results: 01398_ Garrison Access x3 01402_ Connecting with DSF Access... 01406_ U-05 Engineer works on Subcomponent Replicator. 01410_ Lgt. Angular Momentum Engine destroyed. 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