Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 20:47:00

Player: Gargash

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (45)      225
Value Destroyed (1474)     1474
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1191)               1191
              TOTAL SCORE: 6370

 Bonus
-------
Follower Combat Kills      591
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     186/300
Energy                     18/100
System Corruption          3%
Temperature                Danger (499)
Movement                   Core (400) Ox7
Location                   -6/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (5) ------
      Small Storage Unit
            Targeting Computer
   Improved Shield Generator
  Makeshift Hacking Suite
>           --- WEAPON (4) -------
            Shock Rifle
            Ion Cannon
            Power Maul
      Heavy Pick
>           --- INVENTORY (8) ----
     Medium Storage Unit
   Advanced Weight Redist. System
   Advanced Sensor Array
   Advanced Melee Analysis Suite
            Phase Shifter
            Remote Shield
      Heavy Hammer

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
            Fission Core
>           --- PROPULSION -------
            Aerolev Unit
            Aerolev Unit
            Gravmag Array
>           --- UTILITY ----------
     Medium Storage Unit
   Enhanced Optical Array
            Targeting Computer
  Makeshift Hacking Suite
  Makeshift System Shield
>           --- WEAPON -----------
            Phase Cannon
     Cooled Plasma Cannon
            Assault Cannon
      Heavy Flak Cannon
>           --- INVENTORY --------
      Micro Nuclear Core
            Gravmag System
            Gravmag System
      Small Storage Unit
   Advanced Weight Redist. System
   Advanced Melee Analysis Suite
            Phase Shifter
            Weapon Shielding
            Beam Rifle
            Power Maul
[Rating: 64]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aerolev Unit
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Improved Flight Unit
Utility                    Targeting Computer
  Device                   Remote Shield
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Makeshift Hacking Suite
  Protection               Weapon Shielding
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Katana
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   6   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   .   .   .   1   
  Utility                  3    | .   .   .   1   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   2   
Parts Attached             86   | 6   1   5   12  2   4   4   52  
  Power                    13   | 1   .   1   2   .   .   .   9   
    Engine                 7    | 1   .   1   1   .   .   .   4   
    Core                   6    | .   .   .   1   .   .   .   5   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   .   .   7   1   .   .   14  
    Treads                 1    | .   .   .   .   .   .   .   1   
    Leg                    7    | 2   .   .   1   .   .   .   4   
    Wheel                  2    | .   .   .   .   .   .   .   2   
    Hover                  13   | .   .   .   5   1   .   .   7   
    Flight                 1    | .   .   .   1   .   .   .   .   
  Utility                  24   | 1   1   1   2   1   4   1   13  
    Device                 11   | .   1   .   1   1   2   1   5   
    Storage                4    | 1   .   .   .   .   .   .   3   
    Processor              2    | .   .   1   .   .   .   .   1   
    Hackware               2    | .   .   .   .   .   .   .   2   
    Protection             5    | .   .   .   1   .   2   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   .   3   1   .   .   3   16  
    Energy Gun             7    | 1   .   1   .   .   .   1   4   
    Energy Cannon          4    | .   .   .   .   .   .   1   3   
    Ballistic Gun          4    | 1   .   1   .   .   .   1   1   
    Ballistic Cannon       4    | .   .   1   .   .   .   .   3   
    Launcher               1    | .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   3   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   .   1   .   1   
Parts Lost                 31   | .   .   .   .   .   .   .   31  
  Power                    6    | .   .   .   .   .   .   .   6   
  Propulsion               11   | .   .   .   .   .   .   .   11  
  Utility                  4    | .   .   .   .   .   .   .   4   
  Weapon                   10   | .   .   .   .   .   .   .   10  
  Highest Loss Streak      14   | .   .   .   .   .   .   .   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   88  100 97  100 100 100 78  
  Engine                   2    | .   14  14  5   .   .   .   1   
  Core                     6    | .   .   .   5   11  11  11  5   
  Leg                      4    | .   28  28  5   .   .   .   2   
  Hover                    17   | .   .   .   25  33  33  33  9   
  Device                   4    | .   3   5   6   11  2   7   3   
  Storage                  9    | .   14  14  11  11  11  11  7   
  Processor                8    | .   .   8   11  11  11  11  6   
  Hackware                 6    | .   .   .   .   .   .   .   12  
  Protection               2    | .   .   .   4   .   8   3   .   
  Energy Gun               9    | .   14  14  11  11  11  11  7   
  Energy Cannon            3    | .   .   .   .   .   .   7   4   
  Ballistic Gun            1    | .   14  8   .   .   .   1   1   
  Ballistic Cannon         2    | .   .   5   3   .   .   .   3   
  Impact Weapon            2    | .   .   .   .   .   .   .   4   
  Slashing Weapon          2    | .   .   .   7   11  11  1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             59   | 14  15  18  19  18  18  28  59  
  Greatest Support         50   | 20  20  20  30  24  24  24  50  
  Greatest Overweight (x)  10   | 3   .   .   2   .   .   1   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   8   10  
  Average Capacity         8    | 7   8   8   8   8   8   8   9   
  Most Carried             10   | 6   8   8   8   8   8   8   10  
  Average Carried          7    | 4   6   7   7   8   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   
  Final Carried            8    | 6   7   8   8   8   7   8   7   

 Class Distribution 
--------------------
 54% | Mutant
 29% | Hacker-Gunner
 15% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -7/Zion
        Mutant | -6/Proximity Caves
 Hacker-Gunner | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Matter Collected           1449 | 235 80  103 182 20  40  56  733 
  Remotely                 32   | .   22  10  .   .   .   .   .   
Salvage Created            1403 | .   236 47  292 51  .   .   777 
  Parts                    88   | .   10  8   20  3   .   .   47  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   3   6   .   
  Prevented                2    | .   .   .   .   .   .   2   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  38   | .   4   3   8   3   .   .   20  
  Guns                     21   | .   4   2   7   3   .   .   5   
  Cannons                  14   | .   .   1   1   .   .   .   12  
  AOE                      2    | .   .   .   .   .   .   .   2   
Classes Destroyed          10   | .   4   .   3   .   .   .   3   
  Worker                   2    | .   1   .   1   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Recycler                 1    | .   1   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   2   .   .   .   1   
  Swarmer                  17   | .   2   3   4   3   .   .   5   
  Grunt                    10   | .   2   .   2   .   .   .   6   
  Duelist                  2    | .   .   .   1   .   .   .   1   
  Sentry                   3    | .   .   .   1   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   .   .   1   
  Programmer               5    | .   .   .   .   .   .   .   5   
Best Kill Streak           5    | .   3   3   4   3   .   .   5   
  Combat Bots Only         5    | .   2   3   4   3   .   .   5   
Max Kills in Single Turn   2    | .   1   1   2   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Hostile Shots Fired        485  | .    15   12   31   6    .    9    412  
  Missed                   157  | .    6    4    6    4    .    3    134  
Damage Taken               4807 | .    115  67   284  16   .    63   4262 
  Core                     893  | .    .    .    22   .    .    11   860  
  Absorbed by Shields      184  | .    .    .    .    .    .    9    175  
  Redirected to Shielding  51   | .    .    .    12   .    .    .    39   
Core Remaining (%)         97   | 100  .    100  .    .    .    91   .    
Volleys Fired              128  | .    15   4    25   3    1    6    74   
  Largest                  4    | .    2    2    2    1    1    2    4    
  Hottest                  235  | .    70   95   95   56   56   135  235  
Shots Fired                259  | .    30   8    34   3    1    12   171  
  Gun                      141  | .    30   4    25   3    1    10   68   
  Cannon                   110  | .    .    4    9    .    .    2    95   
  Launcher                 8    | .    .    .    .    .    .    .    8    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  70   | .    15   4    9    .    .    4    38   
  Thermal                  146  | .    15   4    25   3    1    3    95   
  Explosive                8    | .    .    .    .    .    .    .    8    
  Electromagnetic          35   | .    .    .    .    .    .    5    30   
  Robot Hit Streak         9    | .    4    2    5    2    .    6    9    
  Robot Miss Streak        7    | .    2    1    2    1    .    2    7    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
Shots Hit Robots           162  | .    17   4    21   2    .    8    110  
  Core Hits                90   | .    10   3    14   3    .    .    60   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    
  Critical Strikes         12   | .    1    .    5    .    .    .    6    
    Burn                   8    | .    1    .    4    .    .    .    3    
    Destroy                1    | .    .    .    .    .    .    .    1    
    Blast                  3    | .    .    .    1    .    .    .    2    
Melee Attacks              4    | .    .    .    .    .    .    .    4    
  Impact                   4    | .    .    .    .    .    .    .    4    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4828 | .    243  62   373  44   .    235  3871 
  Guns                     1432 | .    243  43   248  44   .    125  729  
  Cannons                  2027 | .    .    19   125  .    .    29   1854 
  Explosions               1226 | .    .    .    .    .    .    81   1145 
  Melee                    143  | .    .    .    .    .    .    .    143  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  963  | .    128  19   125  .    .    75   616  
  Thermal                  2683 | .    115  43   248  44   .    126  2107 
  Explosive                766  | .    .    .    .    .    .    .    766  
  Electromagnetic          273  | .    .    .    .    .    .    34   239  
  Impact                   143  | .    .    .    .    .    .    .    143  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       7    | .    .    .    .    .    .    .    7    
  Effects                  9    | .    .    .    .    .    .    .    9    
    Message Errors         1    | .    .    .    .    .    .    .    1    
    Matter Fused           3    | .    .    .    .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    .    1    
    Misfires               2    | .    .    .    .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            218  | .    .    .    .    .    .    .    218  
  Projectiles              87   | .    .    .    .    .    .    .    87   
  Explosions               94   | .    .    .    .    .    .    .    94   
  Melee                    37   | .    .    .    .    .    .    .    37   
Knockbacks                 10   | .    .    .    2    .    .    .    8    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    1    .    .    .    8    
  Secondary                1    | .    .    .    1    .    .    .    .    
Self-Inflicted Damage      482  | .    .    .    .    .    .    .    482  
  Shots                    7    | .    .    .    .    .    .    .    7    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        595  | .    126  144  255  66   23   81   595  
  Average Temperature      146  | .    40   73   86   36   14   41   192  
  Received Heat Transfer   779  | .    72   .    45   .    .    12   650  
  Effects                  36   | .    .    .    .    .    .    .    36   
    Shutdowns              9    | .    .    .    .    .    .    .    9    
    Energy Bleed           5    | .    .    .    .    .    .    .    5    
    Interference           4    | .    .    .    .    .    .    .    4    
    Matter Decay           6    | .    .    .    .    .    .    .    6    
    Short Circuit          1    | .    .    .    .    .    .    .    1    
    Damage (minor)         3    | .    .    .    .    .    .    .    3    
    Damage (major)         8    | .    .    .    .    .    .    .    8    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    .    .    .    2    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    1    .    1    .    .    .    2    
  Heat Transferred         4893 | .    407  111  925  111  .    124  3215 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Peak Influence             326  | .   155 146 326 196 .   .   310 
  Initial                  126  | .   .   60  56  126 .   .   119 
  Average                  140  | .   56  87  182 138 .   .   172 
Maximum Alert Level        1    | .   .   .   1   .   .   .   1   
  Low Security (%)         78   | 100 100 100 72  100 .   .   70  
  Level 1                  21   | .   .   .   27  .   .   .   29  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   .   .   .   .   11  
  Investigation            2    | .   .   .   .   .   .   .   2   
  Extermination            5    | .   .   .   .   .   .   .   5   
  Reinforcement            2    | .   .   .   .   .   .   .   2   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Distress Signals           3    | .   .   .   2   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              70   | .   6   5   14  4   .   7   34  
  Peak Tracking Total      7    | .   3   3   4   4   .   4   7   
  Tactical Retreats        3    | .   1   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Traps Triggered            1    | .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Machines Disabled          5    | .   .   .   .   .   .   .   5   
  Max in Single Turn       2    | .   .   .   .   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Machines Accessed          9    | .   .   .   3   .   1   .   5   
  Terminals                3    | .   .   .   1   .   .   .   2   
  Fabricators              2    | .   .   .   .   .   .   .   2   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                38   | .   .   .   20  .   1   .   17  
  Successful               32   | .   .   .   18  .   1   .   13  
  Failed                   6    | .   .   .   2   .   .   .   4   
    Catastrophic           1    | .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   15   | .   .   .   .   .   4   .   11  
  Terminals                7    | .   .   .   4   .   .   .   3   
  Fabricators              6    | .   .   .   .   .   .   .   6   
  Repair Stations          2    | .   .   .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              22   | .   .   .   14  .   .   .   8   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   .   3   .   1   .   2   
  Record                   2    | .   .   .   2   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   2   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   3   
  Load Schematic           2    | .   .   .   .   .   .   .   2   
  Build                    1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       1    | .   .   .   1   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 22   | .   .   .   14  .   .   .   8   
  Insert Component         11   | .   .   .   7   .   .   .   4   
  Analyze                  11   | .   .   .   7   .   .   .   4   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   2   .   .   .   3   
  Full Trace Events        2    | .   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   25   | .   .   .   6   .   16  .   3   
  Parts Built              2    | .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   .   .   36  
  Total Part Build Rating  6    | .   .   .   .   .   .   .   6   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           10   | .   .   .   6   .   .   .   4   
  Part Schematics Acquired 9    | .   .   .   6   .   .   .   3   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Total Allies               10   | .    .    .    .    .    6    .    4    
  Largest Group            6    | .    .    .    .    .    6    6    6    
  Highest-Rated Group      347  | .    .    .    .    .    347  347  347  
  Highest-Rated Ally       96   | .    .    .    .    .    96   96   96   
Zionite Dispatches         2    | .    .    .    .    .    .    .    2    
  Fire                     1    | .    .    .    .    .    .    .    1    
  Defense Resupply         1    | .    .    .    .    .    .    .    1    
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               95   | .    .    .    .    .    .    58   37   
  Total Damage             2481 | .    .    .    .    .    .    1660 821  
  Kills                    18   | .    .    .    .    .    .    8    10   
Allies Corrupted           1    | .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   1   2   1   .   
Drone Launches             1    | .   .   .   .   .   1   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   1   
  Guard Positions          1    | .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Turns Passed               5932 | 410  232  382  294  92   1098 678  2746 
Spaces Moved               4912 | 127  135  283  380  155  1748 680  1404 
  Core                     95   | 14   .    .    .    .    .    .    81   
  Treads                   305  | .    .    .    .    .    .    .    305  
  Legs                     624  | 113  135  283  27   .    .    .    66   
  Wheels                   170  | .    .    .    .    .    .    .    170  
  Hover                    3718 | .    .    .    353  155  1748 680  782  
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            42   | 50   120  120  42   42   42   42   98   
  Average Speed            85   | 122  120  120  48   42   42   73   148  
  Slowest Speed            550  | 200  120  120  190  42   42   102  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 10   20   67   26   38   92   77   24   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    .    .    .    3    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    
Scrap Searched             7    | .    .    1    .    .    2    4    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          156  | .    .    1    1    .    .    4    150  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               14   | .    .    1    1    .    .    1    11   
  AOE                      142  | .    .    .    .    .    .    3    139  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  
Total                      6386 | 381  175  320  457  177  2110 846  1920 
  Wait                     1145 | 237  23   11   19   18   349  150  338  
  Move                     4905 | 126  134  282  379  154  1747 679  1404 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  71   | 12   2    9    9    .    3    3    33   
  Fast Attach              10   | .    .    .    4    .    .    2    4    
  Attach                   45   | 6    1    .    3    .    1    .    34   
  Detach                   6    | .    .    .    2    .    .    .    4    
  Swap                     31   | .    .    5    5    2    3    2    14   
  Drop                     39   | .    .    9    11   .    4    4    11   
  Fire                     128  | .    15   4    25   3    1    6    74   
  Melee                    4    | .    .    .    .    .    .    .    4    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    2    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
   22 | -11/Scrapyard      | Discovered new exit (range 14)
  411 | -11/Scrapyard      | Entered Materials
  412 | -10/Materials      | Build established: Mutant
  467 | -10/Materials      | Discovered new exit (range 15)
  643 | -10/Materials      | Entered Mines
  755 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  875 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  967 | -10/Mines          | Discovered new exit (range 9)
 1025 | -10/Mines          | Entered Materials
 1025 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1307 | -9/Materials       | Discovered new exit (range 8)
 1319 | -9/Materials       | Entered Mines
 1320 | -9/Mines           | Met a Derelict bent on vengeance
 1384 | -9/Mines           | Learned 2 Materials zone layouts
 1409 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1411 | -9/Mines           | Entered Zion
 1429 | -7/Zion            | Given the Hacking Drone Bay
 1429 | -7/Zion            | Found Prototype Device
 1430 | -7/Zion            | Identified Hacking Drone Bay
 1457 | -7/Zion            | Identified exit to Deep Caves
 1492 | -7/Zion            | Discovered new exit (range 13)
 1532 | -7/Zion            | Learned location of Recycling (-7)
 1714 | -7/Zion            | Learned location of Storage (-7)
 1716 | -7/Zion            | Given A8's code to call for help
 1719 | -7/Zion            | Learned Factory terminal intel
 1884 | -7/Zion            | Imprinted
 1886 | -7/Zion            | Declared Zion's savior
 2293 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 2294 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 2509 | -7/Zion            | Entered Proximity Caves
 2509 | -6/Proximity Caves | Accompanied by 6 allies
 2561 | -6/Proximity Caves | Identified exit to Factory
 2654 | -6/Proximity Caves | Spotted B-75 Beast
 2675 | -6/Proximity Caves | Allies destroyed B-75 Beast
 2986 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3187 | -6/Proximity Caves | Entered Factory
 3187 | -6/Factory         | Accompanied by 6 allies
 3187 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2
 3188 | -6/Factory         | Loaded intel: 25 terminal locations
 3200 | -6/Factory         | Identified exit to DSF
 3504 | -6/Factory         | Build established: Hacker-Gunner
 4263 | -6/Factory         | P-60 Hacker assimilated allied FR-5AG(M)
 4294 | -6/Factory         | Retrieved Zion intel report: Guard Positions
 4295 | -6/Factory         | Zion Defense Resupply teleported in
 4296 | -6/Factory         | Lost 3 allies
 4303 | -6/Factory         | Zion Fire squad teleported in
 4345 | -6/Factory         | Spotted B-75 Beast
 4365 | -6/Factory         | Garrison activated, responded to threat
 4404 | -6/Factory         | Lost 3 allies
 4473 | -6/Factory         | Core integrity fell below 50%
 4500 | -6/Factory         | Lost 14 parts (3p5n1u5w)
 4528 | -6/Factory         | Cargo convoy interrupted
 4732 | -6/Factory         | Build established: Hacker-Mutant
 4748 | -6/Factory         | Terminal network hard line cut
 5095 | -6/Factory         | Build established: Hacker-Gunner
 5330 | -6/Factory         | Core integrity fell below 20%
 5469 | -6/Factory         | Lost 9 parts (1p4n1u3w)
 5663 | -6/Factory         | Fabricated Nuclear Core?
 5725 | -6/Factory         | Build established: Hacker-Mutant
 5933 | -6/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Targeting Computer broken.
Overheating: Short circuit.
R-10 Processor collects Imp. Heat Sink.
Overheating: Energy bleed (-56).
Overheating: Shock Rifle damaged (-11).
Overheating: Power Maul damaged (-33).
Overheating: Hvy. Pick damaged (-29).
Power failure, Nuclear Core shutdown.
Overheating: Nuclear Core damaged (-10).
R-10 Processor collects Shock Rifle.
Power failure, Nuclear Core shutdown.
Overheating: Nuclear Core damaged (-5).
Overheating: Mak. Hacking Suite damaged (-1).
Overheating: Nuclear Core damaged (-37).
Overheating: Shock Rifle damaged (-1).
Nuclear Core destroyed.
G-50 Soldier IFF system glitched. <x2>
U-05 Engineer destroyed.
G-50 Soldier IFF system glitched.
Nuclear Core destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????     +!   %                        +    |
| ?????????? ?????#  %  %                       #    |
| ????????#########    %                        +    |
| #########                           %         #    |
|                                     """ """   #    |
| #########          ##############   """ """   +    |
| ????????#          ##############   """ """  ##    |
| #########          #            #            ##### |
|         #      ### #                         #???? |
|         #      #?# #                         #???? |
|         + !%!  #?# #                         #???? |
|         #  =   #?# #    """ """ """          #???? |
|         #      #?# #    """ """ """          #???? |
|         #      #?? #    """ """ """  #########???? |
|         +      #?? #                 #???????????? |
|         ###### #?? #    """ """      #???????????? |
|         #????# ##? #    """ """      #???????????? |
|         #????# #?? #    """ """   """#???????????? |
|         #????# #?? #              """#???????????? |
|         #????# #?? ##   """ """     "#???????????? |
| #########?####+###+##   %"" """   "F"#???????????? |
| ??????????# [*      +   %"% """   """#?????"""???? |
| ??????????#% ! " "  #                #?????"T????? |
| ??????????#!=%!%G"" #%               #?????"""???? |
|  #????????#%*= %   %#    t############???????????? |
|  #?????????#  ####  #k   @#??????????????????????? |
|  #????###### ##### ##     #??????????????????????? |
|  #????#   =  =     ##     #??????????????????????? |
|  #????#    %!      ##     #??????????????????????? |
|  #????#         %  ##     #??????????????????????? |
|  #????#            ##! A  #??????????????????????? |
|  #????#          % ##|!!  #??????????????????????? |
|  ##?###            ##=%* g#??????????????????????? |
|   ##  #            ##!! g #??????????????????????? |
|      ?#          %%/ =    #??????????????????????? |
|  # ##?#            ####   / ?????????????????????? |
|  #  #?#            #??#   #  ????????????????????? |
|  #  #?#      %  %  #??#   # ##???????????????????? |
|     #?#             ??      #????????????????????? |
| #   #########+#######      # ????????????????????? |
|                         %     ???????????????????? |
|                            # ?#??????????????????? |
|                    ##??    ###???????????????????? |
|                 ###?????####?????????????????????? |
|                 #??????????""????????????????????? |
|   ###"####### ###????????????????????????????????? |
|   #?###?????# #??????????????????????????????????? |
|   #?????????# #??????????????????????????????????? |
|   #?????????# #??????????????????????????????????? |
|   #?????????? #??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          29
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Weapon Shielding           33
Phase Shifting             5
Evasion (%)                64
Targeting Accuracy         5
Recoil Reduction           1
Offensive Hacking          11
Defensive Hacking          11

 Item Schematics 
-----------------
                   Aerolev Unit | -9/Materials | Scanalyzed
                 Assault Cannon | -9/Materials | Scanalyzed
               Grenade Launcher | -9/Materials | Scanalyzed
                   Nuclear Core | -9/Materials | Scanalyzed
               Weapon Shielding | -9/Materials | Scanalyzed
                      Hvy. Mace | -9/Materials | Scanalyzed
                       Coil Gun | -7/Zion      | Archive
                     Mak. Spear | -7/Zion      | Archive
                    Tesla Rifle | -7/Zion      | Archive
         Field Propulsion Drive | -7/Zion      | Archive
                  Weapon Cycler | -7/Zion      | Archive
   Magnetic Acceleration Cannon | -7/Zion      | Archive
                       Mak. Leg | -7/Zion      | Archive
    0b10 Decoder Chip [Generic] | -7/Zion      | Archive
                       Flak Gun | -7/Zion      | Archive
        Adv. Signal Interpreter | -7/Zion      | Archive
                Hvy. Ion Cannon | -7/Zion      | Archive
 0b10 Decoder Chip [Skirmisher] | -7/Zion      | Archive
                    Gauss Rifle | -7/Zion      | Archive
              Hvy. Battle Rifle | -7/Zion      | Archive
        Angular Momentum Engine | -7/Zion      | Archive
                       Riot Gun | -7/Zion      | Free
                         Katana | -6/Factory   | Scanalyzed
      Adv. Melee Analysis Suite | -6/Factory   | Scanalyzed
               Hvy. Flak Cannon | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
   B-36 Bruiser | -7/Zion | Archive
  H-55 Commando | -7/Zion | Archive
 B-48 Gladiator | -7/Zion | Archive

 Fabricated
------------
 Nuclear Core | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Help From High Places
I'm Back, Baby!
Just What I Needed
Let's See Who's Tougher
Maybe Next Time I'll Detach My Launcher
Robot Respite
The More The Merrier
The One

 Challenges 
------------
None

 Game 
------
Seed              CouplerGlidesysClaws
  Manual?         0
Play Time         02:04:14
  Cumulative      7.3 hours
  Start           2024.04.11 @ 23:11:05
  End             2024.04.12 @ 20:47:00
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          11
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 774f4f8d-0b15-4462-9724-50a17bc1543c