Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 20:47:00 Player: Gargash Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (45) 225 Value Destroyed (1474) 1474 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1191) 1191 TOTAL SCORE: 6370 Bonus ------- Follower Combat Kills 591 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 186/300 Energy 18/100 System Corruption 3% Temperature Danger (499) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Small Storage Unit Targeting Computer Improved Shield Generator Makeshift Hacking Suite > --- WEAPON (4) ------- Shock Rifle Ion Cannon Power Maul Heavy Pick > --- INVENTORY (8) ---- Medium Storage Unit Advanced Weight Redist. System Advanced Sensor Array Advanced Melee Analysis Suite Phase Shifter Remote Shield Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Gravmag Array > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Targeting Computer Makeshift Hacking Suite Makeshift System Shield > --- WEAPON ----------- Phase Cannon Cooled Plasma Cannon Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Micro Nuclear Core Gravmag System Gravmag System Small Storage Unit Advanced Weight Redist. System Advanced Melee Analysis Suite Phase Shifter Weapon Shielding Beam Rifle Power Maul [Rating: 64] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aerolev Unit Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Targeting Computer Device Remote Shield Storage Small Storage Unit Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Weapon Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 3 | . . . 1 . . . 2 Weapon 2 | . . . . . . . 2 Parts Attached 86 | 6 1 5 12 2 4 4 52 Power 13 | 1 . 1 2 . . . 9 Engine 7 | 1 . 1 1 . . . 4 Core 6 | . . . 1 . . . 5 Reactor . | . . . . . . . . Propulsion 24 | 2 . . 7 1 . . 14 Treads 1 | . . . . . . . 1 Leg 7 | 2 . . 1 . . . 4 Wheel 2 | . . . . . . . 2 Hover 13 | . . . 5 1 . . 7 Flight 1 | . . . 1 . . . . Utility 24 | 1 1 1 2 1 4 1 13 Device 11 | . 1 . 1 1 2 1 5 Storage 4 | 1 . . . . . . 3 Processor 2 | . . 1 . . . . 1 Hackware 2 | . . . . . . . 2 Protection 5 | . . . 1 . 2 . 2 Artifact . | . . . . . . . . Weapon 25 | 2 . 3 1 . . 3 16 Energy Gun 7 | 1 . 1 . . . 1 4 Energy Cannon 4 | . . . . . . 1 3 Ballistic Gun 4 | 1 . 1 . . . 1 1 Ballistic Cannon 4 | . . 1 . . . . 3 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . . . 3 Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 1 . 1 Parts Lost 31 | . . . . . . . 31 Power 6 | . . . . . . . 6 Propulsion 11 | . . . . . . . 11 Utility 4 | . . . . . . . 4 Weapon 10 | . . . . . . . 10 Highest Loss Streak 14 | . . . . . . . 14 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 88 100 97 100 100 100 78 Engine 2 | . 14 14 5 . . . 1 Core 6 | . . . 5 11 11 11 5 Leg 4 | . 28 28 5 . . . 2 Hover 17 | . . . 25 33 33 33 9 Device 4 | . 3 5 6 11 2 7 3 Storage 9 | . 14 14 11 11 11 11 7 Processor 8 | . . 8 11 11 11 11 6 Hackware 6 | . . . . . . . 12 Protection 2 | . . . 4 . 8 3 . Energy Gun 9 | . 14 14 11 11 11 11 7 Energy Cannon 3 | . . . . . . 7 4 Ballistic Gun 1 | . 14 8 . . . 1 1 Ballistic Cannon 2 | . . 5 3 . . . 3 Impact Weapon 2 | . . . . . . . 4 Slashing Weapon 2 | . . . 7 11 11 1 . Naked Turns . | . . . . . . . . Heaviest Build 59 | 14 15 18 19 18 18 28 59 Greatest Support 50 | 20 20 20 30 24 24 24 50 Greatest Overweight (x) 10 | 3 . . 2 . . 1 10 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 10 Average Capacity 8 | 7 8 8 8 8 8 8 9 Most Carried 10 | 6 8 8 8 8 8 8 10 Average Carried 7 | 4 6 7 7 8 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 6 7 8 8 8 7 8 7 Class Distribution -------------------- 54% | Mutant 29% | Hacker-Gunner 15% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1449 | 235 80 103 182 20 40 56 733 Remotely 32 | . 22 10 . . . . . Salvage Created 1403 | . 236 47 292 51 . . 777 Parts 88 | . 10 8 20 3 . . 47 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . 3 6 . Prevented 2 | . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 38 | . 4 3 8 3 . . 20 Guns 21 | . 4 2 7 3 . . 5 Cannons 14 | . . 1 1 . . . 12 AOE 2 | . . . . . . . 2 Classes Destroyed 10 | . 4 . 3 . . . 3 Worker 2 | . 1 . 1 . . . . Builder 1 | . . . . . . . 1 Recycler 1 | . 1 . . . . . . Watcher 3 | . . . 2 . . . 1 Swarmer 17 | . 2 3 4 3 . . 5 Grunt 10 | . 2 . 2 . . . 6 Duelist 2 | . . . 1 . . . 1 Sentry 3 | . . . 1 . . . 2 Hunter 1 | . . . . . . . 1 Programmer 5 | . . . . . . . 5 Best Kill Streak 5 | . 3 3 4 3 . . 5 Combat Bots Only 5 | . 2 3 4 3 . . 5 Max Kills in Single Turn 2 | . 1 1 2 1 . . 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 485 | . 15 12 31 6 . 9 412 Missed 157 | . 6 4 6 4 . 3 134 Damage Taken 4807 | . 115 67 284 16 . 63 4262 Core 893 | . . . 22 . . 11 860 Absorbed by Shields 184 | . . . . . . 9 175 Redirected to Shielding 51 | . . . 12 . . . 39 Core Remaining (%) 97 | 100 . 100 . . . 91 . Volleys Fired 128 | . 15 4 25 3 1 6 74 Largest 4 | . 2 2 2 1 1 2 4 Hottest 235 | . 70 95 95 56 56 135 235 Shots Fired 259 | . 30 8 34 3 1 12 171 Gun 141 | . 30 4 25 3 1 10 68 Cannon 110 | . . 4 9 . . 2 95 Launcher 8 | . . . . . . . 8 Special . | . . . . . . . . Kinetic 70 | . 15 4 9 . . 4 38 Thermal 146 | . 15 4 25 3 1 3 95 Explosive 8 | . . . . . . . 8 Electromagnetic 35 | . . . . . . 5 30 Robot Hit Streak 9 | . 4 2 5 2 . 6 9 Robot Miss Streak 7 | . 2 1 2 1 . 2 7 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 162 | . 17 4 21 2 . 8 110 Core Hits 90 | . 10 3 14 3 . . 60 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 12 | . 1 . 5 . . . 6 Burn 8 | . 1 . 4 . . . 3 Destroy 1 | . . . . . . . 1 Blast 3 | . . . 1 . . . 2 Melee Attacks 4 | . . . . . . . 4 Impact 4 | . . . . . . . 4 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4828 | . 243 62 373 44 . 235 3871 Guns 1432 | . 243 43 248 44 . 125 729 Cannons 2027 | . . 19 125 . . 29 1854 Explosions 1226 | . . . . . . 81 1145 Melee 143 | . . . . . . . 143 Ramming . | . . . . . . . . Kinetic 963 | . 128 19 125 . . 75 616 Thermal 2683 | . 115 43 248 44 . 126 2107 Explosive 766 | . . . . . . . 766 Electromagnetic 273 | . . . . . . 34 239 Impact 143 | . . . . . . . 143 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . . 3 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked 7 | . . . . . . . 7 Effects 9 | . . . . . . . 9 Message Errors 1 | . . . . . . . 1 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 Misfires 2 | . . . . . . . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 218 | . . . . . . . 218 Projectiles 87 | . . . . . . . 87 Explosions 94 | . . . . . . . 94 Melee 37 | . . . . . . . 37 Knockbacks 10 | . . . 2 . . . 8 Impact . | . . . . . . . . Kinetic 9 | . . . 1 . . . 8 Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 482 | . . . . . . . 482 Shots 7 | . . . . . . . 7 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 595 | . 126 144 255 66 23 81 595 Average Temperature 146 | . 40 73 86 36 14 41 192 Received Heat Transfer 779 | . 72 . 45 . . 12 650 Effects 36 | . . . . . . . 36 Shutdowns 9 | . . . . . . . 9 Energy Bleed 5 | . . . . . . . 5 Interference 4 | . . . . . . . 4 Matter Decay 6 | . . . . . . . 6 Short Circuit 1 | . . . . . . . 1 Damage (minor) 3 | . . . . . . . 3 Damage (major) 8 | . . . . . . . 8 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 2 | . . . . . . . 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 1 . 1 . . . 2 Heat Transferred 4893 | . 407 111 925 111 . 124 3215 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 326 | . 155 146 326 196 . . 310 Initial 126 | . . 60 56 126 . . 119 Average 140 | . 56 87 182 138 . . 172 Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 78 | 100 100 100 72 100 . . 70 Level 1 21 | . . . 27 . . . 29 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . . . . . . 11 Investigation 2 | . . . . . . . 2 Extermination 5 | . . . . . . . 5 Reinforcement 2 | . . . . . . . 2 Assault 1 | . . . . . . . 1 Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . . . 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 70 | . 6 5 14 4 . 7 34 Peak Tracking Total 7 | . 3 3 4 4 . 4 7 Tactical Retreats 3 | . 1 . . . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 5 | . . . . . . . 5 Max in Single Turn 2 | . . . . . . . 2 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 9 | . . . 3 . 1 . 5 Terminals 3 | . . . 1 . . . 2 Fabricators 2 | . . . . . . . 2 Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 Garrison Access . | . . . . . . . . Total Hacks 38 | . . . 20 . 1 . 17 Successful 32 | . . . 18 . 1 . 13 Failed 6 | . . . 2 . . . 4 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 15 | . . . . . 4 . 11 Terminals 7 | . . . 4 . . . 3 Fabricators 6 | . . . . . . . 6 Repair Stations 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers 22 | . . . 14 . . . 8 Garrison Access . | . . . . . . . . Terminal Hacks 6 | . . . 3 . 1 . 2 Record 2 | . . . 2 . . . . Part Schematic 1 | . . . . . 1 . . Open DSF 2 | . . . . . . . 2 Recall Investigation 1 | . . . 1 . . . . Fabricator Hacks 3 | . . . . . . . 3 Load Schematic 2 | . . . . . . . 2 Build 1 | . . . . . . . 1 Repair Station Hacks 1 | . . . 1 . . . . Scan Component 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 22 | . . . 14 . . . 8 Insert Component 11 | . . . 7 . . . 4 Analyze 11 | . . . 7 . . . 4 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . . 2 . . . 3 Full Trace Events 2 | . . . . . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 25 | . . . 6 . 16 . 3 Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 36 | . . . . . . . 36 Total Part Build Rating 6 | . . . . . . . 6 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 10 | . . . 6 . . . 4 Part Schematics Acquired 9 | . . . 6 . . . 3 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 Machine Destruction 1 | . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 10 | . . . . . 6 . 4 Largest Group 6 | . . . . . 6 6 6 Highest-Rated Group 347 | . . . . . 347 347 347 Highest-Rated Ally 96 | . . . . . 96 96 96 Zionite Dispatches 2 | . . . . . . . 2 Fire 1 | . . . . . . . 1 Defense Resupply 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 95 | . . . . . . 58 37 Total Damage 2481 | . . . . . . 1660 821 Kills 18 | . . . . . . 8 10 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 2 1 . Drone Launches 1 | . . . . . 1 . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 Guard Positions 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 5932 | 410 232 382 294 92 1098 678 2746 Spaces Moved 4912 | 127 135 283 380 155 1748 680 1404 Core 95 | 14 . . . . . . 81 Treads 305 | . . . . . . . 305 Legs 624 | 113 135 283 27 . . . 66 Wheels 170 | . . . . . . . 170 Hover 3718 | . . . 353 155 1748 680 782 Flight . | . . . . . . . . Fastest Speed 42 | 50 120 120 42 42 42 42 98 Average Speed 85 | 122 120 120 48 42 42 73 148 Slowest Speed 550 | 200 120 120 190 42 42 102 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 10 20 67 26 38 92 77 24 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 7 | . . 1 . . 2 4 . Spaces Dug . | . . . . . . . . Terrain Destroyed 156 | . . 1 1 . . 4 150 Melee . | . . . . . . . . Projectile 14 | . . 1 1 . . 1 11 AOE 142 | . . . . . . 3 139 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 6386 | 381 175 320 457 177 2110 846 1920 Wait 1145 | 237 23 11 19 18 349 150 338 Move 4905 | 126 134 282 379 154 1747 679 1404 Hop . | . . . . . . . . Pick Up 71 | 12 2 9 9 . 3 3 33 Fast Attach 10 | . . . 4 . . 2 4 Attach 45 | 6 1 . 3 . 1 . 34 Detach 6 | . . . 2 . . . 4 Swap 31 | . . 5 5 2 3 2 14 Drop 39 | . . 9 11 . 4 4 11 Fire 128 | . 15 4 25 3 1 6 74 Melee 4 | . . . . . . . 4 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . 2 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 411 | -11/Scrapyard | Entered Materials 412 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 15) 643 | -10/Materials | Entered Mines 755 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 875 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 967 | -10/Mines | Discovered new exit (range 9) 1025 | -10/Mines | Entered Materials 1025 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1307 | -9/Materials | Discovered new exit (range 8) 1319 | -9/Materials | Entered Mines 1320 | -9/Mines | Met a Derelict bent on vengeance 1384 | -9/Mines | Learned 2 Materials zone layouts 1409 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1411 | -9/Mines | Entered Zion 1429 | -7/Zion | Given the Hacking Drone Bay 1429 | -7/Zion | Found Prototype Device 1430 | -7/Zion | Identified Hacking Drone Bay 1457 | -7/Zion | Identified exit to Deep Caves 1492 | -7/Zion | Discovered new exit (range 13) 1532 | -7/Zion | Learned location of Recycling (-7) 1714 | -7/Zion | Learned location of Storage (-7) 1716 | -7/Zion | Given A8's code to call for help 1719 | -7/Zion | Learned Factory terminal intel 1884 | -7/Zion | Imprinted 1886 | -7/Zion | Declared Zion's savior 2293 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2294 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2509 | -7/Zion | Entered Proximity Caves 2509 | -6/Proximity Caves | Accompanied by 6 allies 2561 | -6/Proximity Caves | Identified exit to Factory 2654 | -6/Proximity Caves | Spotted B-75 Beast 2675 | -6/Proximity Caves | Allies destroyed B-75 Beast 2986 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3187 | -6/Proximity Caves | Entered Factory 3187 | -6/Factory | Accompanied by 6 allies 3187 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 3188 | -6/Factory | Loaded intel: 25 terminal locations 3200 | -6/Factory | Identified exit to DSF 3504 | -6/Factory | Build established: Hacker-Gunner 4263 | -6/Factory | P-60 Hacker assimilated allied FR-5AG(M) 4294 | -6/Factory | Retrieved Zion intel report: Guard Positions 4295 | -6/Factory | Zion Defense Resupply teleported in 4296 | -6/Factory | Lost 3 allies 4303 | -6/Factory | Zion Fire squad teleported in 4345 | -6/Factory | Spotted B-75 Beast 4365 | -6/Factory | Garrison activated, responded to threat 4404 | -6/Factory | Lost 3 allies 4473 | -6/Factory | Core integrity fell below 50% 4500 | -6/Factory | Lost 14 parts (3p5n1u5w) 4528 | -6/Factory | Cargo convoy interrupted 4732 | -6/Factory | Build established: Hacker-Mutant 4748 | -6/Factory | Terminal network hard line cut 5095 | -6/Factory | Build established: Hacker-Gunner 5330 | -6/Factory | Core integrity fell below 20% 5469 | -6/Factory | Lost 9 parts (1p4n1u3w) 5663 | -6/Factory | Fabricated Nuclear Core? 5725 | -6/Factory | Build established: Hacker-Mutant 5933 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Targeting Computer broken. Overheating: Short circuit. R-10 Processor collects Imp. Heat Sink. Overheating: Energy bleed (-56). Overheating: Shock Rifle damaged (-11). Overheating: Power Maul damaged (-33). Overheating: Hvy. Pick damaged (-29). Power failure, Nuclear Core shutdown. Overheating: Nuclear Core damaged (-10). R-10 Processor collects Shock Rifle. Power failure, Nuclear Core shutdown. Overheating: Nuclear Core damaged (-5). Overheating: Mak. Hacking Suite damaged (-1). Overheating: Nuclear Core damaged (-37). Overheating: Shock Rifle damaged (-1). Nuclear Core destroyed. G-50 Soldier IFF system glitched. U-05 Engineer destroyed. G-50 Soldier IFF system glitched. Nuclear Core destroyed. 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A #??????????????????????? | | #????# % ##|!! #??????????????????????? | | ##?### ##=%* g#??????????????????????? | | ## # ##!! g #??????????????????????? | | ?# %%/ = #??????????????????????? | | # ##?# #### / ?????????????????????? | | # #?# #??# # ????????????????????? | | # #?# % % #??# # ##???????????????????? | | #?# ?? #????????????????????? | | # #########+####### # ????????????????????? | | % ???????????????????? | | # ?#??????????????????? | | ##?? ###???????????????????? | | ###?????####?????????????????????? | | #??????????""????????????????????? | | ###"####### ###????????????????????????????????? | | #?###?????# #??????????????????????????????????? | | #?????????# #??????????????????????????????????? | | #?????????# #??????????????????????????????????? | | #?????????? #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 1 Offensive Hacking 11 Defensive Hacking 11 Item Schematics ----------------- Aerolev Unit | -9/Materials | Scanalyzed Assault Cannon | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Nuclear Core | -9/Materials | Scanalyzed Weapon Shielding | -9/Materials | Scanalyzed Hvy. Mace | -9/Materials | Scanalyzed Coil Gun | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Mak. Leg | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Flak Gun | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Riot Gun | -7/Zion | Free Katana | -6/Factory | Scanalyzed Adv. Melee Analysis Suite | -6/Factory | Scanalyzed Hvy. Flak Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive H-55 Commando | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nuclear Core | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Just What I Needed Let's See Who's Tougher Maybe Next Time I'll Detach My Launcher Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed CouplerGlidesysClaws Manual? 0 Play Time 02:04:14 Cumulative 7.3 hours Start 2024.04.11 @ 23:11:05 End 2024.04.12 @ 20:47:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 774f4f8d-0b15-4462-9724-50a17bc1543c