Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 18:35:54 Player: orbstealer Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (34) 170 Value Destroyed (847) 847 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1800) 1800 TOTAL SCORE: 8837 Bonus ------- Triggered Max Security 1000 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 1/300 Energy 98/100 System Corruption 0% Temperature Cool (37) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Fusion Compressor Fusion Compressor Advanced Cryofiber Web Improved Shock Absorption System Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Targeting Computer Improved Kinecellerator Improved Utility Shielding > --- WEAPON ----------- High-powered Shock Rifle Advanced Beam Rifle Minigun Minigun Mass Driver > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Heat Sink Experimental Heat Sink Medium Battery High-capacity Battery Improved Weapon Cycler Focal Shield Improved Shock Absorption System Drone Bay EM Pulse Cannon Beam Cannon Autogun High-powered Shotgun Mining Laser [Rating: 66] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Propulsion Wheel Leg Light Armored Exoskeleton Wheel Wheel Flight Unit VTOL Module Utility Targeting Computer Device Focal Shield Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Utility Shielding Weapon Minigun Energy Gun Advanced Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Field Lobotomy Kit Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Slots Evolved 14 | . . . . . 4 2 . 2 2 2 2 . Power 3 | . . . . . 1 1 . . . . 1 . Propulsion 2 | . . . . . . . . 1 1 . . . Utility 6 | . . . . . 2 1 . . . 2 1 . Weapon 3 | . . . . . 1 . . 1 1 . . . Parts Attached 109 | 7 11 1 4 4 23 2 6 32 15 4 . . Power 20 | 1 1 . . . 4 1 . 5 6 2 . . Engine 9 | 1 1 . . . 1 1 . 5 . . . . Core 11 | . . . . . 3 . . . 6 2 . . Reactor . | . . . . . . . . . . . . . Propulsion 18 | 2 . . . 2 1 . 2 10 1 . . . Treads . | . . . . . . . . . . . . . Leg 3 | . . . . . . . 1 1 1 . . . Wheel 14 | 2 . . . 1 1 . 1 9 . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . . . Utility 20 | 2 . . 1 1 5 1 . 6 4 . . . Device 7 | 1 . . . . . 1 . 2 3 . . . Storage 5 | 1 . . . 1 . . . 3 . . . . Processor 2 | . . . 1 . 1 . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 6 | . . . . . 4 . . 1 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 51 | 2 10 1 3 1 13 . 4 11 4 2 . . Energy Gun 11 | . . . . . 6 . . 3 2 . . . Energy Cannon 7 | . 2 1 . . 2 . . 1 1 . . . Ballistic Gun 11 | 2 . . . . 3 . . 6 . . . . Ballistic Cannon 15 | . 4 . 2 . 1 . 4 1 1 2 . . Launcher 2 | . . . . 1 1 . . . . . . . Special Weapon 5 | . 4 . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 4 . . . 1 . . . Parts Lost 26 | . . . . . 2 . 10 2 12 . . . Power 8 | . . . . . 1 . 2 2 3 . . . Propulsion 5 | . . . . . 1 . 1 . 3 . . . Utility 3 | . . . . . . . 3 . . . . . Weapon 10 | . . . . . . . 4 . 6 . . . Highest Loss Streak 10 | . . . . . 1 . 10 2 9 . . . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 100 100 100 100 85 92 67 84 81 5 . . Engine 7 | . 14 14 14 14 6 7 5 10 4 . . . Core 3 | . . . . . 7 7 3 . 9 . . . Wheel 16 | . 28 28 28 28 17 15 9 12 14 . . . Device 4 | . 14 14 1 . . 7 3 5 9 . . . Storage 8 | . 14 14 14 14 9 7 7 13 4 . . . Processor 7 | . . . 12 14 13 15 13 6 4 . . . Protection 2 | . . . . . 5 7 4 6 4 . . . Energy Gun 3 | . . . . . 2 7 1 11 8 . . . Energy Cannon 1 | . 2 18 2 . 3 . . 1 1 . . . Ballistic Gun 4 | . . . . . 7 7 1 11 9 . . . Ballistic Cannon 7 | . 17 9 22 8 2 . 10 1 3 5 . . Launcher 1 | . . . . 5 9 7 3 . . . . . Special Weapon 2 | . 7 . 3 14 . . . . . . . . Naked Turns 667 | . . . . . . . . . 65 192 319 91 Heaviest Build 89 | 12 17 17 21 57 64 69 78 77 89 18 . . Greatest Support 48 | 20 20 20 20 20 20 20 20 48 48 3 3 3 Greatest Overweight (x) 18 | . . . 1 5 6 3 18 2 6 5 . . Average Overweight (x) 1 | . . . . 4 2 3 4 1 . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 20 20 5 5 5 Average Capacity 13 | 7 8 8 8 18 20 20 20 20 18 5 5 5 Most Carried 20 | 5 7 7 8 9 20 15 20 19 19 5 5 5 Average Carried 9 | . 4 7 7 8 13 14 17 11 11 4 5 5 Final Capacity 20 | 8 8 8 8 20 20 20 20 20 5 5 5 5 Final Carried 20 | 1 7 7 8 9 16 14 20 8 3 5 5 5 Class Distribution -------------------- 57% | Mutant 14% | Scavenger-Gunner 10% | Scavenger-Tank 9% | Gunner 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Matter Collected 1455 | 292 252 . . 48 204 . 185 344 130 . . . Remotely . | . . . . . . . . . . . . . Salvage Created 1393 | 141 115 . . . 441 . 108 363 225 . . . Parts 86 | 7 11 . . . 32 . 2 17 17 . . . Haulers Intercepted 1 | . . . . . 1 . . . . . . . Recyclers Shooed 2 | . . . . . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Combat Hostiles Destroyed 16 | . 3 . . . 7 . 2 . 4 . . . Guns 3 | . . . . . 1 . . . 2 . . . Cannons 9 | . 3 . . . 2 . 2 . 2 . . . AOE 4 | . . . . . 4 . . . . . . . Classes Destroyed 12 | 2 4 . . . 4 . . . 2 . . . Worker 5 | . . . . . 1 . . 3 1 . . . Builder 3 | . . . . . 1 . . 1 1 . . . Tunneler 2 | 2 . . . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . Recycler 4 | 1 . . . . 1 . . 2 . . . . Mechanic 1 | . 1 . . . . . . . . . . . Watcher 2 | . 1 . . . . . . . 1 . . . Swarmer 5 | . 1 . . . . . 2 . 2 . . . Grunt 6 | . 2 . . . 4 . . . . . . . Sentry 3 | . . . . . 3 . . . . . . . Hunter 1 | . . . . . . . . . 1 . . . Programmer 1 | . . . . . . . . . 1 . . . Best Kill Streak 6 | 3 3 . . . 6 . 2 2 3 . . . Combat Bots Only 4 | . 2 . . . 4 . 2 . 2 . . . Max Kills in Single Turn 2 | 1 1 . . . 2 . 1 1 1 . . . Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Hostile Shots Fired 410 | . 11 32 . . 31 . 96 . 138 6 88 8 Missed 117 | . 3 8 . . 9 . 16 . 45 1 34 1 Damage Taken 5925 | . 88 190 . 1 387 . 1689 179 1983 95 1183 130 Core 2693 | . 11 62 . . 35 . 619 43 515 95 1183 130 Absorbed by Shields 36 | . . . . . . . 36 . . . . . Redirected to Shielding 77 | . . . . . . . . . 77 . . . Core Remaining (%) 72 | 100 . . . 70 93 . 11 94 48 91 . . Volleys Fired 102 | 8 39 5 6 2 11 . 3 12 16 . . . Largest 5 | 2 2 2 2 1 3 . 3 4 5 . . . Hottest 234 | 40 135 120 120 . 128 . 136 156 234 . . . Shots Fired 228 | 16 57 10 12 2 22 . 8 27 74 . . . Gun 108 | 16 . . . . 7 . . 27 58 . . . Cannon 88 | . 36 10 12 . 6 . 8 . 16 . . . Launcher 6 | . . . . . 6 . . . . . . . Special 26 | . 21 . . 2 3 . . . . . . . Kinetic 120 | 16 33 3 2 . 8 . 8 10 40 . . . Thermal 74 | . 24 7 10 . 5 . . 12 16 . . . Explosive 6 | . . . . . 6 . . . . . . . Electromagnetic 23 | . . . . . . . . 5 18 . . . Robot Hit Streak 9 | 4 3 1 . 1 5 . 8 9 9 . . . Robot Miss Streak 4 | 1 4 2 . . 3 . 1 2 4 . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 90 | 10 12 3 . 1 12 . 5 15 32 . . . Core Hits 51 | 4 5 . . . 14 . 3 11 14 . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 5 | . 3 . . . . . 1 1 . . . . Burn 1 | . . . . . . . . 1 . . . . Blast 4 | . 3 . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2152 | 112 299 52 . 2 510 . 135 285 757 . . . Guns 1069 | 112 . . . . 111 . . 285 561 . . . Cannons 772 | . 299 52 . . 90 . 135 . 196 . . . Explosions 309 | . . . . . 309 . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 2 | . . . . 2 . . . . . . . . Kinetic 1089 | 112 281 16 . . 109 . 135 34 402 . . . Thermal 629 | . 18 36 . . 215 . . 160 200 . . . Explosive 186 | . . . . . 186 . . . . . . . Electromagnetic 246 | . . . . . . . . 91 155 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 . . . . Average Corruption 1 | . . . . . . . . 1 . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 1 | . . . . . . . . 1 . . . . Heat Flow Errors 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 41 | . . . . . 34 . . . 7 . . . Projectiles 7 | . . . . . . . . . 7 . . . Explosions 34 | . . . . . 34 . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 4 | . 3 . . . . . 1 . . . . . Impact . | . . . . . . . . . . . . . Kinetic 4 | . 3 . . . . . 1 . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 142 | . . . . 1 141 . . . . . . . Shots 3 | . . . . . 3 . . . . . . . Rammed 1 | . . . . 1 . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 356 | . 108 133 320 . 81 . . 179 356 . . . Average Temperature 66 | . 31 51 156 . 31 . . 52 105 . . . Received Heat Transfer 575 | . 51 6 . . 54 . 63 . 219 39 85 58 Effects 2 | . . . 1 . . . . . 1 . . . Shutdowns 1 | . . . . . . . . . 1 . . . Short Circuit 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 1 1 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 1 1 . . . Heat Transferred 1136 | . 37 74 . . 285 . . 370 370 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Peak Influence 1645 | 15 161 62 . . 197 53 55 60 90 36 255 1645 Initial 143 | . 9 62 . . . 53 40 . 19 36 . 143 Average 79 | 4 92 62 . . 90 53 30 26 35 35 51 1615 Maximum Alert Level 5 | . . . . . . . . . . . 1 5 Low Security (%) 97 | 100 100 100 . 100 100 100 100 100 100 100 93 1 Level 1 . | . . . . . . . . . . . 6 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . 98 Squads Dispatched 7 | . 1 . . . 1 . 1 . 4 . . . Investigation 1 | . 1 . . . . . . . . . . . Extermination 1 | . . . . . . . . . 1 . . . Reinforcement 4 | . . . . . 1 . 1 . 2 . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Distress Signals 5 | . . . . . 4 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 77 | . 8 5 . . 14 . 7 1 18 1 17 6 Peak Tracking Total 8 | . 3 5 . . 5 . 6 1 7 2 8 7 Tactical Retreats 9 | . . . . . . . 1 . 3 . 5 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Traps Triggered 7 | . 1 . . . . . 1 1 1 2 . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Machines Disabled 9 | . 2 . . . 4 . . 2 1 . . . Max in Single Turn 1 | . 1 . . . 1 . . 1 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Machines Accessed 6 | . . . 4 . 1 1 . . . . . . Terminals 2 | . . . . . 1 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 53 | . . . 49 . 2 2 . . . . . . Successful 52 | . . . 49 . 2 1 . . . . . . Failed 1 | . . . . . . 1 . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . . . 5 . . . . . . . . . Terminals 4 | . . . . . 2 2 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 52 | . . . 49 . 2 1 . . . . . . Record 51 | . . . 49 . 2 . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . 1 . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Total Allies 4 | . . . . 1 3 . . . . . . . Largest Group 4 | . . . . 1 4 . . . . . . . Highest-Rated Group 49 | . . . . 10 49 . . . . . . . Highest-Rated Ally 19 | . . . . 10 19 . . . . . . . Total Orders 8 | . . . . 5 3 . . . . . . . ROAM 3 | . . . . . 3 . . . . . . . FOLLOW 2 | . . . . 2 . . . . . . . . TUNNEL 3 | . . . . 3 . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Field Lobotomies 4 | . . . . 1 3 . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Turns Passed 4661 | 72 334 31 686 533 564 37 123 398 1070 403 319 91 Spaces Moved 3728 | 52 208 18 756 341 343 4 60 170 874 376 344 182 Core 1076 | 24 . . . . . . 4 . 146 376 344 182 Treads . | . . . . . . . . . . . . . Legs 42 | . . . . . . . . 42 . . . . Wheels 2610 | 28 208 18 756 341 343 4 56 128 728 . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 95 110 125 125 115 50 50 50 50 Average Speed 100 | 66 80 80 83 149 122 125 176 156 109 96 50 50 Slowest Speed 950 | 80 80 80 95 155 170 125 950 360 350 300 50 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 34 9 93 56 23 . 55 4 21 7 17 17 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . . 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . . . . . . . Spaces Dug 17 | . 17 . . . . . . . . . . . Terrain Destroyed 78 | . 18 . . . 55 . . . 5 . . . Melee . | . . . . . . . . . . . . . Projectile 23 | . 18 . . . . . . . 5 . . . AOE 55 | . . . . . 55 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac Res Qua Total 4427 | 74 273 23 799 359 462 36 75 283 955 416 490 182 Wait 363 | . 4 . 27 6 55 31 . 39 21 33 147 . Move 3716 | 51 207 17 755 340 342 3 59 169 873 375 343 182 Hop . | . . . . . . . . . . . . . Pick Up 79 | 8 8 . 4 3 20 . 4 16 14 2 . . Fast Attach 11 | . . . . . 2 . 3 . 4 2 . . Attach 45 | 7 2 . 1 1 7 2 1 17 5 2 . . Detach 13 | . 2 . . . 1 . 1 3 4 2 . . Swap 53 | . 9 1 3 3 14 . 2 15 6 . . . Drop 44 | . 2 . 3 3 10 . 2 12 12 . . . Fire 102 | 8 39 5 6 2 11 . 3 12 16 . . . Melee . | . . . . . . . . . . . . . Ram 1 | . . . . 1 . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 15) 407 | -10/Materials | Entered Mines 434 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 434 | -10/Mines | Discovered new exit (range 5) 438 | -10/Mines | Entered Exiles 521 | -10/Exiles | Met 8R-AWN 532 | -10/Exiles | Met EX-HEX 563 | -10/Exiles | Met EX-DEC 625 | -10/Exiles | Visited The Gauntlet 747 | -10/Exiles | Learned location of Zion (-7) 808 | -10/Exiles | Discovered new exit (range 14) 857 | -10/Exiles | Met EX-BIN 936 | -10/Exiles | Aligned with FarCom system 937 | -10/Exiles | Given EX-Vault access code 956 | -10/Exiles | Opened EX-Vault 961 | -10/Exiles | Found Prototype Special Weapon 962 | -10/Exiles | Identified Field Lobotomy Kit 996 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1124 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1124 | -10/Exiles | Entered Mines 1150 | -9/Mines | Learned location of 1 exit from Materials 1222 | -9/Mines | Assimilated T-07 Excavator with FLK Orb 1446 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1606 | -9/Mines | Learned Materials trap positions 1638 | -9/Mines | Discovered new exit (range 9) 1657 | -9/Mines | Entered Materials 1657 | -8/Materials | Accompanied by 1 ally 1657 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 1657 | -8/Materials | Assimilated O-16 Technician with FLK Orb 1658 | -8/Materials | Identified exit to Factory 1659 | -8/Materials | Loaded intel: 10 trap records 1691 | -8/Materials | Assimilated W-25 Informer with FLK Orb 1694 | -8/Materials | Assimilated U-05 Engineer with FLK Orb 2198 | -8/Materials | Build established: Gunner 2221 | -8/Materials | Entered Factory 2221 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2258 | -7/Factory | Identified exit to DSF 2258 | -7/Factory | Entered DSF 2297 | -7/DSF | Additional patrols routed to DSF 2331 | -7/DSF | Discovered new exit (range 12) 2370 | -7/DSF | Core integrity fell below 50% 2378 | -7/DSF | Core integrity fell below 20% 2381 | -7/DSF | Entered Factory 2381 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2395 | -6/Factory | Lost 10 parts (2p1n3u4w) 2739 | -6/Factory | Discovered new exit (range 4) 2779 | -6/Factory | Entered another Factory area 2779 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2839 | -5/Factory | Build established: Scavenger-Tank 2867 | -5/Factory | Spotted B-75 Beast 2891 | -5/Factory | Garrison activated, responded to threat 3337 | -5/Factory | Build established: Scavenger-Gunner 3757 | -5/Factory | Lost 9 parts (2p3n4w) 3837 | -5/Factory | Core integrity fell below 50% 3841 | -5/Factory | Discovered new exit (range 15) 3849 | -5/Factory | Entered another Factory area 3849 | -4/Factory | Evolved 2 slots: Utility x2 4019 | -4/Factory | Build established: Mutant 4213 | -4/Factory | Discovered new exit (range 15) 4252 | -4/Factory | Entered Research 4252 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4521 | -3/Research | Core integrity fell below 50% 4550 | -3/Research | Discovered new exit (range 14) 4552 | -3/Research | Core integrity fell below 20% 4571 | -3/Research | Entered Quarantine 4572 | -3/Quarantine | Maximum security lockdown engaged 4662 | -3/Quarantine | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 04571_ Receiving FarCom transmissions... 04572_ ALERT: Suspected Assembled signals penetrating research branch. 04572_ ALERT: Maximum security lockdown engaged. 04573_ ALERT: Machine network offline. 04574_ ALERT: Performing unscheduled system reset. 04575_ ALERT: Lockdown in effect, collecting threat data. 04575_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04576_ FARCOM_MSG: For science! 04580_ Autopsy Lab unresponsive. 04592_ Triggered Blade Trap. 04592_ Massive razor-sharp blades shoot up from within the floor. 04648_ W-44 Eye sends out distress signal. 04662_ Research Terminal unresponsive. 04662_ Critical hit (Burn: +50). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????xxx????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????####????????????? | | ????????????????????????????????? #????????????? | | ????????????????????????????????? #????????????? | | ??????????????????????????????### ######???????? | | ??????????????????????????????# ????????? | | ?????????????????????########## ?????????? | | ?????????????????????# # ???????????? | | ?????????????????????# @ " # ????????????? | | ?????????????????????# T "g # #?????????????? | | ?????#####+########### g""" # #?????????????? | | w g gg + g"""!" # ###???????????? | | ?????##### ########### """ + +???????????? | | ?????????????????????# " " # ###???????????? | | ?????????????????????# " # #?????????????? | | ?????????????????????# # #?????????????? | | ????????????????????############+#####???????????? | | ????????????????????# #???????????? | | ????????????????????# """ """ """ #???????????? | | ????????????????????# " " " " " " #???????????? | | ????????????????????# """ """ """ #???????????? | | ????????????????????# #???????????? | | ????????????????????# """ """ #???????????? | | ????????????????????# "T" " " " " #???????????? | | ????????????????????# """ ! """ """ #???????????? | | ????????????????????# #???????????? | | ?????????######################+######???????????? | | ?????????# #^"""T""" ## #????????????????? | | ?????????# # """ """ ## #????????????????? | | ?????????# # ## #????????????????? | | ?????????# [[[ # """ + ############?????? | | ?????????# [[[ # """" ## # #?????? | | ?????????# [[[ # """" ## # #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Coolant Potential 65 Energy Generation 65 Energy Capacity 870 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 13 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Dangerous Findings Librarian Made in Tau Ceti IV Serviceable Loadout Streaker Challenges ------------ None Game ------ Seed ActiveLinearVibroblade Manual? 0 Play Time 01:26:24 Cumulative 4.6 hours Start 2024.04.02 @ 16:49:58 End 2024.04.02 @ 18:35:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 870d3909-c944-4c1a-a6a7-af953c86a12c