Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.30 @ 23:33:38 Player: 4R-ZE3 Result: Destroyed by as-49739 with Assembled Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1360) 1360 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 3087 Bonus ------- High Alert Combat Kills 52 Cogmind --------- Core Integrity 0/400 Matter 242/300 Energy 280/280 System Corruption 6% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (15) --- Ion Engine Reinforced Ion Engine Targeting Computer Targeting Computer Targeting Computer Particle Gun Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser Light Assault Rifle Light Assault Rifle Mining Claw Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Ion Engine Reinforced Ion Engine Light Treads Targeting Computer Targeting Computer Targeting Computer Particle Gun Improved Medium Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser Beam Cannon Light Assault Rifle Light Assault Rifle Grenade Launcher [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 33 | 6 8 2 16 1 Power 5 | 1 1 . 3 . Engine 5 | 1 1 . 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 1 1 4 . Treads 5 | 2 . . 3 . Leg . | . . . . . Wheel 3 | . 1 1 1 . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 2 1 3 . Device 2 | . 1 1 . . Storage 2 | 1 1 . . . Processor 3 | . . . 3 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 13 | 2 4 . 6 1 Energy Gun 5 | 1 3 . 1 . Energy Cannon 3 | . . . 3 . Ballistic Gun 4 | 1 . . 2 1 Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . 1 . 4 . Parts Lost 12 | . 2 3 3 4 Power . | . . . . . Propulsion 5 | . 1 2 2 . Utility 3 | . . 1 . 2 Weapon 4 | . 1 . 1 2 Highest Loss Streak 4 | . 2 2 2 4 To Critical Strikes 1 | . . . 1 . Average Backups 11 | 2 9 14 14 14 Power 2 | . 2 4 2 2 Propulsion . | 1 1 . . . Utility 2 | . 2 5 3 3 Weapon 5 | . 2 4 8 9 Tool/Special . | . . . . . Unused Backups 11 | . 1 . . 10 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . . . 3 Weapon 7 | . 1 . . 6 Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 90 95 96 86 Engine 12 | . 14 14 11 11 Treads 15 | . 18 3 14 11 Wheel 5 | . 3 21 3 . Device 11 | . 11 13 11 9 Storage 12 | . 14 14 11 11 Processor 9 | . . . 21 22 Energy Gun 15 | . 22 25 5 . Energy Cannon 6 | . . . 15 9 Ballistic Gun 3 | . 4 . . 11 Peak Build Rating 18 | 6 13 14 18 17 Average Rating 12 | 5 10 12 15 16 On Entrance 9 | . 6 13 10 17 Avg Prop Armor Cover (%) 12 | . 12 12 . . Naked Turns . | . . . . . Heaviest Build 38 | 13 37 37 38 36 Greatest Support 40 | 40 40 26 40 20 Greatest Overweight (x) 3 | 2 3 3 2 1 Average Overweight (x) 1 | . 1 1 . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 12 15 15 15 Most Carried 15 | 4 15 15 15 15 Average Carried 11 | 2 9 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 15 14 15 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 685 | 226 130 79 250 . Remotely . | . . . . . Salvage Created 1654 | . 445 184 1018 7 Parts 103 | . 26 11 66 . Haulers Intercepted 5 | . 1 . 4 . Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 48 | . 13 6 27 2 Guns 19 | . 10 6 2 1 Cannons 25 | . . . 25 . AOE 4 | . 3 . . 1 Classes Destroyed 7 | . 4 . 2 1 Worker 2 | . . . 2 . Hauler 5 | . 1 . 4 . Watcher 2 | . 2 . . . Swarmer 18 | . 3 . 15 . Grunt 22 | . 10 6 6 . Sentry 6 | . . . 6 . Assembled 2 | . . . . 2 Best Kill Streak 10 | . 3 2 10 2 Combat Bots Only 9 | . 3 2 9 2 Max Kills in Single Turn 2 | . 2 1 2 1 Gunslinging . | . . . . . Exploded 2 | . 2 . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 258 | . 56 22 132 48 Missed 64 | . 10 7 35 12 Hits 194 | . 46 15 97 36 Melee 4 | . . . . 4 Projectile 190 | . 46 15 97 32 Critical Strikes 4 | . . 1 3 . Damage Taken 2300 | . 605 202 946 547 Core 531 | . 83 44 304 100 Absorbed by Shields . | . . . . . Core Remaining (%) 74 | 100 . 49 . . Volleys Fired 130 | . 48 13 62 7 Largest 2 | . 2 2 2 2 Hottest 136 | . 130 130 136 68 Shots Fired 246 | . 87 26 123 10 Gun 143 | . 83 26 28 6 Cannon 95 | . . . 94 1 Launcher 8 | . 4 . 1 3 Special . | . . . . . Kinetic 44 | . 29 . 9 6 Thermal 194 | . 54 26 113 1 Explosive 8 | . 4 . 1 3 Electromagnetic . | . . . . . Robot Hit Streak 15 | . 14 6 15 10 Robot Miss Streak 8 | . 6 8 3 1 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 182 | . 72 23 78 9 Core Hits 134 | . 52 36 40 6 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3219 | . 988 333 1683 215 Guns 1485 | . 821 333 246 85 Cannons 1437 | . . . 1437 . Explosions 289 | . 159 . . 130 Melee . | . . . . . Ramming 8 | . 8 . . . Kinetic 306 | . 191 . 30 85 Thermal 2616 | . 630 333 1653 . Explosive 289 | . 159 . . 130 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 3 3 . 6 Average Corruption 2 | . 2 3 . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . 4 2 . . Message Errors 1 | . . 1 . . Matter Fused 1 | . 1 . . . Heat Flow Errors 2 | . 2 . . . Data Loss (major) 1 | . . 1 . . Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 14 | . . . 14 . Projectiles 14 | . . . 14 . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 31 | . . . . 31 Shots 1 | . . . . 1 Rammed 4 | . 4 . . . Targets Rammed 4 | . 4 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 465 | . 291 324 465 18 Average Temperature 109 | . 79 136 121 13 Received Heat Transfer 609 | . 327 135 147 . Effects 5 | . 1 3 1 . Interference 4 | . 1 3 . . Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 13 | . 6 . 7 . Heat Transferred 4700 | . 1161 425 3114 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level 2 | . . . 2 1 Low Security (%) 81 | 100 100 100 51 68 Level 1 10 | . . . 24 31 Level 2 8 | . . . 23 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 526 | . 150 113 526 201 Initial 201 | . . 53 39 201 Average 110 | . 28 83 230 187 Influence Increases 1426 | . 438 150 818 20 Destroy 0b10 Robot/C 920 | . 260 120 540 . Destroy 0b10 Robot/NC 45 | . 15 . 30 . Destroy Leader 224 | . 66 30 128 . Successful Hack 11 | . 7 . 4 . Select Force Hacks 30 | . 30 . . . Disable Machine 60 | . 45 . 15 . Destroy Structure 46 | . 15 . 11 20 Lose Combat Pursuer 90 | . . . 90 . Influence Decreases 1275 | . 300 185 404 386 Entered New Map 465 | . . 85 64 316 Time Decay 690 | . 280 70 310 30 Lost Part 120 | . 20 30 30 40 Squads Dispatched 4 | . 2 . 2 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 4 | . . . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 18 6 33 9 Peak Tracking Total 12 | . 3 2 7 12 Tactical Retreats 3 | . . . 3 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 4 | . 3 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 6 | . 3 . 3 . Terminals 5 | . 2 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 14 | . 4 . 10 . Successful 7 | . 2 . 5 . Failed 7 | . 2 . 5 . Catastrophic 3 | . 1 . 2 . Database Lockouts . | . . . . . Manual 11 | . 2 . 9 . Terminals 13 | . 3 . 10 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 1 . 2 . Branch Access Points 2 | . 1 . 1 . Terminal Index 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 1 . 3 . Terminals 3 | . . . 3 . Botnet 1 | . . . 1 . Skim 2 | . . . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 . 3 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 1878 | 92 884 153 685 64 Spaces Moved 847 | 53 419 84 273 18 Core 5 | 5 . . . . Treads 488 | 48 244 . 178 18 Legs . | . . . . . Wheels 354 | . 175 84 95 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 125 105 115 240 Average Speed 155 | 151 161 112 153 240 Slowest Speed 240 | 160 240 130 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 4 84 28 37 11 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . 1 . . 1 Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 48 | . 14 . 7 27 Melee . | . . . . . Projectile . | . . . . . AOE 48 | . 14 . 7 27 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1168 | 62 542 116 420 28 Wait 111 | . 44 16 51 . Move 843 | 52 418 83 272 18 Hop . | . . . . . Pick Up 26 | 4 14 1 7 . Fast Attach 15 | 6 2 . 7 . Attach 12 | . 3 2 5 2 Detach 1 | . . . 1 . Swap 12 | . 4 1 6 1 Drop 14 | . 5 . 9 . Fire 130 | . 48 13 62 7 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 4 | . 4 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 554 | -10/Materials | Discovered new exit (range 9) 828 | -10/Materials | Identified exit to Mines 977 | -10/Materials | Entered Mines 1108 | -10/Mines | Core integrity fell below 50% 1117 | -10/Mines | Discovered new exit (range 9) 1130 | -10/Mines | Entered Materials 1130 | -9/Materials | Evolved 2 slots: Utility x2 1503 | -9/Materials | Core integrity fell below 50% 1548 | -9/Materials | Destroyed 9 combat bots 1552 | -9/Materials | Identified exit to Mines 1552 | -9/Materials | Identified exit to Storage 1815 | -9/Materials | Entered Mines 1827 | -9/Mines | Learned location of Zion (-7) 1840 | -9/Mines | Assembled infested the area 1845 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1846 | -9/Mines | Met a Derelict bent on vengeance 1866 | -9/Mines | Core integrity fell below 20% 1879 | -9/Mines | Destroyed by as-49739 with Assembled Rifle Last Messages --------------- World map updated: -7/Zion. 01840_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 01845_ A derelict emerges from the shadows: "You need to get out of here! I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on this area, come on!" 01846_ NH-T0S(g): "WHERE ARE YOU, UNAWARE TRASH?! VENGEANCE UPON YOU!" 01864_ as-70967 destroyed. 01864_ Heat Sink destroyed. 01864_ System corrupted by crushing effect (+3). 01867_ Adv. Beam Cannon destroyed. 01867_ Grenade Launcher destroyed. 01867_ System corrupted by crushing effect (+2). 01873_ Targeting Computer destroyed. 01873_ System corrupted by crushing effect (+1). 01876_ Destroyed Asb. Hover Unit. 01876_ as-83797 destroyed. 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