Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.13 @ 06:43:48

Player: pGoos

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (5)       25
Value Destroyed (98)       98
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1023

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     258/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (2) -------
        Hammer
>       --- INVENTORY (5) ----
  Small Storage Unit
  Large Battery (200)
  Large Battery (200)
  Small Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Hover Unit
           Hover Unit
           Hover Unit
           Hover Unit
>          --- UTILITY ----------
     Small Storage Unit
     Large Battery
>          --- WEAPON -----------
           Particle Gun
     Light Assault Rifle
>          --- INVENTORY --------
           Hover Unit
     Small Storage Unit
     Large Battery
     Large Battery
     Small Laser
     Small Laser
           Particle Cannon
     Light Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 6   11  10  
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   4   4   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  8    | .   4   4   
    Flight                 .    | .   .   .   
  Utility                  9    | 1   7   1   
    Device                 1    | .   1   .   
    Storage                8    | 1   6   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   .   4   
    Energy Gun             2    | 1   .   1   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          2    | 1   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   .   6   
  Power                    1    | .   .   1   
  Propulsion               4    | .   .   4   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      6    | .   .   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     83   | .   92  74  
  Engine                   11   | .   14  8   
  Leg                      1    | .   3   .   
  Hover                    28   | .   24  31  
  Storage                  18   | .   19  16  
  Energy Gun               11   | .   14  8   
  Ballistic Gun            11   | .   14  8   
Naked Turns                53   | .   .   53  
Heaviest Build             47   | 12  47  19  
  Greatest Support         24   | 20  20  24  
  Greatest Overweight (x)  4    | .   3   4   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  8   
  Average Capacity         8    | 6   10  7   
  Most Carried             11   | 5   11  8   
  Average Carried          5    | 1   6   5   
  Final Capacity           8    | 8   8   5   
  Final Carried            7    | 1   7   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           376  | 179 161 36  
  Remotely                 .    | .   .   .   
Salvage Created            136  | .   50  86  
  Parts                    8    | .   5   3   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  5    | .   3   2   
  Melee                    1    | .   .   1   
  Guns                     3    | .   3   .   
  Cannons                  1    | .   .   1   
Classes Destroyed          2    | .   1   1   
  Swarmer                  3    | .   3   .   
  Grunt                    2    | .   .   2   
Best Kill Streak           3    | .   3   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Damage Taken               1197 | .   230 967 
  Core                     461  | .   54  407 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         89   | 100 78  .   
Volleys Fired              16   | .   6   10  
  Largest                  2    | .   2   2   
  Hottest                  88   | .   60  88  
Shots Fired                29   | .   12  17  
  Gun                      23   | .   12  11  
  Cannon                   6    | .   .   6   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  13   | .   6   7   
  Thermal                  16   | .   6   10  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         3    | .   3   3   
  Robot Miss Streak        2    | .   2   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           15   | .   6   9   
  Core Hits                9    | .   4   5   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           257  | .   55  202 
  Guns                     136  | .   55  81  
  Cannons                  63   | .   .   63  
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  58   | .   .   58  
  Kinetic                  69   | .   33  36  
  Thermal                  130  | .   22  108 
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   .   1   
  Average Corruption       1    | .   .   1   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      27   | .   .   27  
  Shots                    .    | .   .   .   
  Rammed                   10   | .   .   10  
Targets Rammed             10   | .   .   10  
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        298  | .   60  298 
  Average Temperature      92   | .   23  119 
  Received Heat Transfer   492  | .   45  447 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         272  | .   50  222 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             402  | .   100 402 
  Initial                  42   | .   .   42  
  Average                  88   | .   32  157 
Maximum Alert Level        2    | .   .   2   
  Low Security (%)         82   | 100 100 61  
  Level 1                  15   | .   .   33  
  Level 2                  2    | .   .   4   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   .   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              36   | .   9   27  
  Peak Tracking Total      13   | .   5   13  
  Tactical Retreats        7    | .   .   7   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          1    | .   .   1   
  Terminals                1    | .   .   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   .   2   
  Successful               1    | .   .   1   
  Failed                   1    | .   .   1   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                2    | .   .   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   .   1   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   .   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               733  | 60  331 342 
Spaces Moved               847  | 55  246 546 
  Core                     158  | 26  2   130 
  Treads                   .    | .   .   .   
  Legs                     64   | 29  35  .   
  Wheels                   .    | .   .   .   
  Hover                    625  | .   209 416 
  Flight                   .    | .   .   .   
  Fastest Speed            48   | 50  56  48  
  Average Speed            71   | 86  112 52  
  Slowest Speed            250  | 120 236 250 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       30   | 3   37  52  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      948  | 68  291 589 
  Wait                     4    | .   2   2   
  Move                     845  | 54  245 546 
  Hop                      .    | .   .   .   
  Pick Up                  19   | 7   9   3   
  Fast Attach              10   | 1   7   2   
  Attach                   10   | 5   .   5   
  Detach                   8    | .   6   2   
  Swap                     7    | .   4   3   
  Drop                     19   | 1   12  6   
  Fire                     16   | .   6   10  
  Melee                    .    | .   .   .   
  Ram                      10   | .   .   10  
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
   61 | -11/Scrapyard | Entered Materials
  332 | -10/Materials | Build established: Mutant
  383 | -10/Materials | Discovered new exit (range 5)
  392 | -10/Materials | Entered another Materials area
  392 | -9/Materials  | Evolved 2 slots: Propulsion x2
  667 | -9/Materials  | Core integrity fell below 50%
  667 | -9/Materials  | Released all parts (3)
  670 | -9/Materials  | Core integrity fell below 20%
  695 | -9/Materials  | Lost 6 parts (1p4n1w)
  734 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
00649_ G-34 Mercenary destroyed.
00656_ M-13 Machinist repairs G-34 Mercenary. <x2>
00659_ Imp. Ion Engine destroyed.
00660_ M-13 Machinist repairs Lgt. Nuclear Core.
00664_ M-13 Machinist repairs Y-45 Defender.
00664_ Particle Cannon destroyed.
00667_ Released Lgt. Assault Rifle.
00667_ Released Lrg. Battery.
00667_ Released Sml. Storage Unit.
00667_ Slammed into G-34 Mercenary.
00667_ G-34 Mercenary destroyed.
00668_ Slammed into Y-45 Defender.
00669_ Acquired 36 matter.
00671_ R-06 Scavenger collects Prototype Energy Gun.
00675_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00681_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003.
00690_ K-01 Serf collects debris.
00714_ T-07 Excavator is excavating. <x2>
00720_ Acquired Hammer.
00722_ T-07 Excavator is excavating.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            465
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LobotomyDefenseChip
  Manual?         0
Play Time         00:22:20
  Cumulative      46.5 hours
  Start           2023.01.13 @ 05:37:24
  End             2023.01.13 @ 06:43:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           64
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          29
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 60c33817-45a1-4838-a0db-9f47f7513137