Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.05 @ 17:01:20

Player: OctarineSorcerer

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (31)      155
Value Destroyed (455)      455
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1550

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     250/250
System Corruption          10%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
         Ion Engine
>        --- PROPULSION (2) ---
   Light Treads
>        --- UTILITY (3) ------
   Large Storage Unit
         Weight Redist. System
         Sensor Array
>        --- WEAPON (3) -------
         Hammer
         Mace
         Mace
>        --- INVENTORY (15) ---
   Large Matter Pod (150)
         Machine Analyzer
         Seismic Detector
         Utility Shielding
   Light Armor Plating
  Medium Armor Plating
         Assault Cannon
         Assault Cannon
         Assault Cannon
         Shock Bomb Launcher
         Shock Bomb Launcher
         Shock Bomb Launcher
         Hammer

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
>        --- PROPULSION -------
   Light Treads
>        --- UTILITY ----------
   Large Storage Unit
         Weight Redist. System
         Sensor Array
>        --- WEAPON -----------
         Hammer
         Mace
         Mace
>        --- INVENTORY --------
   Large Matter Pod
         Machine Analyzer
         Seismic Detector
         Utility Shielding
   Light Armor Plating
  Medium Armor Plating
         Assault Cannon
         Assault Cannon
         Assault Cannon
         Shock Bomb Launcher
         Shock Bomb Launcher
         Shock Bomb Launcher
         Hammer
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Protection               Utility Shielding
Weapon                     Hammer
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             27   | 8   4   15  
  Power                    4    | 1   .   3   
    Engine                 4    | 1   .   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   3   1   
    Treads                 1    | .   .   1   
    Leg                    2    | .   2   .   
    Wheel                  3    | 2   1   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 2   1   5   
    Device                 4    | 1   .   3   
    Storage                2    | 1   1   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   9    | 3   .   6   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          5    | .   .   5   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
  Corrupted Parts          1    | .   .   1   
    System Corruption      10   | .   .   10  
Parts Lost                 11   | .   3   8   
  Power                    2    | .   .   2   
  Propulsion               5    | .   3   2   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      6    | .   2   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     83   | .   92  78  
  Engine                   9    | .   14  8   
  Leg                      6    | .   1   9   
  Wheel                    5    | .   19  .   
  Device                   18   | .   14  19  
  Storage                  11   | .   14  11  
  Energy Gun               7    | .   14  4   
  Ballistic Gun            9    | .   14  7   
  Impact Weapon            12   | .   .   17  
Naked Turns                .    | .   .   .   
Heaviest Build             32   | 15  30  32  
  Greatest Support         26   | 20  20  26  
  Greatest Overweight (x)  9    | .   9   3   
  Average Overweight (x)   1    | .   1   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 7   14  15  
  Most Carried             13   | 2   11  13  
  Average Carried          6    | 1   6   8   
  Final Capacity           15   | 8   15  15  
  Final Carried            13   | 2   11  13  

 Class Distribution 
--------------------
 78% | Mutant
 17% | Skirmisher
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           766  | 331 199 236 
  Remotely                 .    | .   .   .   
Salvage Created            948  | 148 290 510 
  Parts                    50   | 11  25  14  
Haulers Intercepted        2    | .   1   1   
Recyclers Shooed           5    | .   1   4   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  15   | .   8   7   
  Melee                    2    | .   .   2   
  Guns                     12   | .   8   4   
Classes Destroyed          10   | 3   4   3   
  Worker                   4    | 1   2   1   
  Builder                  2    | .   .   2   
  Tunneler                 3    | 3   .   .   
  Hauler                   2    | .   1   1   
  Recycler                 3    | 1   .   2   
  Operator                 1    | .   .   1   
  Watcher                  1    | .   1   .   
  Swarmer                  7    | .   6   1   
  Grunt                    7    | .   2   5   
  Sentry                   1    | .   .   1   
Best Kill Streak           4    | 4   4   3   
  Combat Bots Only         4    | .   4   3   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        162  | .    40   122  
  Missed                   44   | .    14   30   
Damage Taken               1317 | .    213  1104 
  Core                     418  | .    12   406  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  3    | .    .    3    
Core Remaining (%)         97   | 100  95   .    
Volleys Fired              73   | 21   34   18   
  Largest                  3    | 2    2    3    
  Hottest                  90   | 70   70   90   
Shots Fired                150  | 42   68   40   
  Gun                      150  | 42   68   40   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  80   | 21   34   25   
  Thermal                  70   | 21   34   15   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         10   | 4    9    10   
  Robot Miss Streak        6    | 2    6    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    2    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           124  | 27   41   56   
  Core Hits                34   | 6    16   12   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 3    | .    .    3    
  Critical Strikes         8    | .    4    4    
    Burn                   5    | .    4    1    
    Destroy                1    | .    .    1    
    Smash                  2    | .    .    2    
Melee Attacks              39   | .    .    39   
  Impact                   39   | .    .    39   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            12   | .    .    12   
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        5    | .    .    5    
Damage Inflicted           2322 | 337  517  1468 
  Guns                     1151 | 337  517  297  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    1171 | .    .    1171 
  Ramming                  .    | .    .    .    
  Kinetic                  602  | 174  256  172  
  Thermal                  549  | 163  261  125  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   1171 | .    .    1171 
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         10   | .    .    10   
  Average Corruption       10   | .    .    10   
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            354  | .    .    354  
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    354  | .    .    354  
Knockbacks                 3    | .    .    3    
  Impact                   3    | .    .    3    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             1    | .    .    1    
  Kicked                   1    | .    .    1    
  Crushed                  .    | .    .    .    
Highest Temperature        240  | 65   90   240  
  Average Temperature      45   | 27   28   98   
  Received Heat Transfer   549  | .    12   537  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              7    | .    .    7    
  Impact Corruptions       15   | .    .    15   
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         1998 | 481  1073 444  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             270  | 25  270 240 
  Initial                  113  | .   16  113 
  Average                  119  | 10  145 132 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         71   | 100 58  70  
  Level 1                  28   | .   41  29  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   3   1   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   2   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              27   | .   14  13  
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        3    | .   1   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          3    | .   1   2   
  Terminals                2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                13   | .   2   11  
  Successful               9    | .   .   9   
  Failed                   4    | .   2   2   
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                5    | .   2   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              8    | .   .   8   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   .   1   
  Prototype ID Bank        1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 8    | .   .   8   
  Insert Component         3    | .   .   3   
  Analyze                  5    | .   .   5   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   1   1   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   3    | .   .   3   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           3    | .   .   3   
  Part Schematics Acquired 3    | .   .   3   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1113 | 151 303 659 
Spaces Moved               510  | 93  169 248 
  Core                     155  | 1   2   152 
  Treads                   2    | .   .   2   
  Legs                     103  | .   9   94  
  Wheels                   250  | 92  158 .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  150 
  Average Speed            139  | 79  110 180 
  Slowest Speed            500  | 80  500 240 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       23   | 6   41  22  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      702  | 123 216 363 
  Wait                     36   | .   1   35  
  Move                     508  | 92  168 248 
  Hop                      .    | .   .   .   
  Pick Up                  20   | 2   9   9   
  Fast Attach              14   | 7   2   5   
  Attach                   5    | .   1   4   
  Detach                   .    | .   .   .   
  Swap                     8    | 1   1   6   
  Drop                     4    | .   .   4   
  Fire                     73   | 21  34  18  
  Melee                    33   | .   .   33  
  Ram                      .    | .   .   .   
  Kick                     1    | .   .   1   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
  152 | -11/Scrapyard | Entered Materials
  280 | -10/Materials | Discovered new exit (range 5)
  311 | -10/Materials | Build established: Mutant
  381 | -10/Materials | Discovered new exit (range 16)
  455 | -10/Materials | Entered another Materials area
  455 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  752 | -9/Materials  | Core integrity fell below 50%
  768 | -9/Materials  | Lost 6 parts (1p2n1u2w)
  774 | -9/Materials  | Core integrity fell below 20%
 1069 | -9/Materials  | Discovered new exit (range 16)
 1106 | -9/Materials  | System corruption reached 10%
 1114 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01068_ K-01 Serf collects debris.
01069_ EXIT=FOUND
01069_ R-06 Scavenger collects Corrupted Lgt.
  Assault Rifle.
01072_ K-01 Serf collects debris. <x3>
01081_ K-01 Serf cleans the Repair Station.
01082_ K-01 Serf collects debris. <x4>
01100_ Sneak attack on A-02 Transporter.
01100_ Destroyed Transport Network Coupler.
01100_ A-02 Transporter system corrupted by
  crushing effect.
01100_ Sneak attack on A-02 Transporter.
01100_ Hammer follow-up attack on A-02
  Transporter.
01101_ A-02 Transporter system terminally
  corrupted.
01105_ Acquired Corrupted Lgt. Treads.
01105_ Integrated Corrupted Lgt. Treads (+10).
01107_ Acquired 20 matter.
01112_ Sneak attack on A-02 Transporter.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    6
Utility Shielding          33
Evasion (%)                44
Recoil Reduction           1

 Item Schematics 
-----------------
          Sensor Array | -9/Materials | Scanalyzed
 Weight Redist. System | -9/Materials | Scanalyzed
      Grenade Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CooledPointyTreads
  Manual?         0
Play Time         00:18:59
  Cumulative      24.8 hours
  Start           2024.03.05 @ 16:45:47
  End             2024.03.05 @ 17:01:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          21
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c91a00dd-dd8c-4913-a41a-be528622adac