Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.05.30 @ 01:38:06 Player: smokingfox Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (65) 325 Value Destroyed (2314) 2314 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (356) 356 TOTAL SCORE: 6075 Bonus ------- High Alert Combat Kills 56 Registered with UFD 300 Cogmind --------- Core Integrity 532/850 Matter 380/800 Energy 47/100 System Corruption 1% Temperature Cool (9) Movement Core (800) Ox15 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Cooling System Large Storage Unit Matter Compressor Matter Compressor Salvage Targeting Computer Improved System Shield A0-MCA's Component Scanner > --- WEAPON (3) ------- Hypervelocity Gauss Rifle Heavy Flak Cannon > --- INVENTORY (15) --- Light Nuclear Core Micro Nuclear Core Overtuned Huge Scrapsphere Large Matter Pod (150) High-capacity Matter Pod (200) Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Falx Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Arachnoskeleton > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Matter Compressor Weight Redist. System Salvage Targeting Computer Improved Hacking Suite A0-MCA's Component Scanner > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Heavy Flak Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Overtuned Huge Scrapsphere Large Matter Pod Large Matter Pod High-capacity Matter Pod Matter Compressor Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Heavy Flak Cannon Heavy Missile Launcher Falx [Rating: 93] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Arachnoskeleton Wheel Wheel Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor A0-MCA's Component Scanner Hackware Improved Hacking Suite Protection Scrap Shield Weapon Battle Rifle Energy Gun EM Pulse Gun Ballistic Gun Battle Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 8 | . . . . 8 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 5 | . . . . 5 Weapon 1 | . . . . 1 Parts Attached 61 | 8 9 10 7 27 Power 9 | 1 1 2 1 4 Engine 8 | 1 1 2 . 4 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 12 | 3 3 1 1 4 Treads . | . . . . . Leg 4 | . . . . 4 Wheel 8 | 3 3 1 1 . Hover . | . . . . . Flight . | . . . . . Utility 18 | 2 4 . 3 9 Device 4 | . 1 . 1 2 Storage 6 | 2 2 . . 2 Processor 4 | . 1 . 1 2 Hackware 2 | . . . . 2 Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 22 | 2 1 7 2 10 Energy Gun 1 | . . 1 . . Energy Cannon . | . . . . . Ballistic Gun 14 | 2 1 4 . 7 Ballistic Cannon 3 | . . . . 3 Launcher 4 | . . 2 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 26 | . 2 8 . 16 Power 5 | . . 2 . 3 Propulsion 6 | . . 2 . 4 Utility 6 | . 1 1 . 4 Weapon 9 | . 1 3 . 5 Highest Loss Streak 12 | . 2 4 . 12 To Critical Strikes . | . . . . . Average Backups 12 | 4 11 12 11 13 Power 1 | . 1 . 1 1 Propulsion 2 | 2 4 3 2 1 Utility 5 | . 2 5 6 3 Weapon 2 | . 1 2 1 6 Tool/Special . | . . . . . Unused Backups 25 | . 2 2 7 14 Power 3 | . . . 1 2 Propulsion 6 | . 1 2 2 1 Utility 8 | . 1 . 4 3 Weapon 8 | . . . . 8 Tool/Special . | . . . . . Average Slot Usage (%) 88 | . 97 96 88 77 Engine 5 | . 14 13 . 6 Core 7 | . . . 13 3 Leg 3 | . . . . 17 Wheel 17 | . 28 28 17 . Device 3 | . 3 . 4 6 Storage 13 | . 17 14 14 9 Processor 8 | . 5 11 8 7 Hackware 1 | . . . . 5 Protection 1 | . . . 1 2 Ballistic Gun 16 | . 26 18 15 10 Launcher 7 | . . 5 12 . Peak Build Rating 93 | 7 8 13 35 93 Average Rating 32 | 4 7 11 29 79 On Entrance 12 | . 7 8 13 35 Avg Prop Armor Cover (%) 9 | . . . 9 . Naked Turns . | . . . . . Heaviest Build 77 | 14 30 33 34 77 Greatest Support 107 | 26 20 26 32 107 Greatest Overweight (x) 11 | . 1 1 11 1 Average Overweight (x) 1 | . . . 3 . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 Most Carried 15 | 8 15 15 15 15 Average Carried 14 | 4 11 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 7 14 13 15 9 Class Distribution -------------------- 75% | Mutant 10% | Hacker-Tank 8% | Hacker-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Scraptown Hacker-Tank | -6/Factory Resources | -11 -10 -10 -9 -6 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 3415 | 410 885 398 481 1241 Remotely . | . . . . . Salvage Created 2497 | 213 303 430 . 1551 Parts 159 | 16 21 36 . 86 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 12 | . . 12 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 46 | . 8 11 . 27 Guns 29 | . 7 7 . 15 Cannons 8 | . . . . 8 AOE 9 | . 1 4 . 4 Classes Destroyed 14 | 3 4 1 . 6 Worker 8 | 2 2 . . 4 Builder 2 | . . . . 2 Tunneler 4 | 4 . . . . Recycler 2 | 1 . . . 1 Watcher 3 | . 2 . . 1 Swarmer 10 | . 3 . . 7 Grunt 14 | . 4 . . 10 Brawler 2 | . . . . 2 Sentry 1 | . . . . 1 Hunter 2 | . . . . 2 Programmer 4 | . . . . 4 Behemoth 1 | . . . . 1 Artisan 1 | . . 1 . . Subdweller 12 | . 1 11 . . Best Kill Streak 7 | 4 5 3 . 7 Combat Bots Only 5 | . 4 3 . 5 Max Kills in Single Turn 3 | 1 3 2 . 3 Gunslinging . | . . . . . Exploded 2 | . 1 2 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -6 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 328 | . 36 36 . 256 Missed 82 | . 8 7 . 67 Hits 246 | . 28 29 . 189 Melee 4 | . . . . 4 Projectile 242 | . 28 29 . 185 AOE 7 | . 1 . . 6 Critical Strikes 12 | . 3 2 . 7 Damage Taken 4069 | . 337 643 . 3089 Core 443 | . 47 78 . 318 Absorbed by Shields . | . . . . . Ignored by Resistances 1125 | . 100 175 . 850 Core Remaining (%) 75 | 100 . . 50 . Volleys Fired 145 | 7 19 44 . 75 Largest 3 | 2 2 2 . 3 Hottest 110 | 40 40 70 . 110 Shots Fired 356 | 13 38 81 . 224 Gun 266 | 13 38 66 . 149 Cannon 73 | . . . . 73 Launcher 17 | . . 15 . 2 Special . | . . . . . Kinetic 322 | 13 38 49 . 222 Thermal . | . . . . . Explosive 17 | . . 15 . 2 Electromagnetic 17 | . . 17 . . Robot Hit Streak 59 | 4 12 54 . 59 Robot Miss Streak 5 | 1 1 . . 5 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 241 | 7 31 48 . 155 Core Hits 170 | 7 15 25 . 123 Critical Kills 10 | 1 . 1 . 8 Critical Parts Destroyed 15 | . . . . 15 Critical Strikes 30 | 1 . 2 . 27 Destroy 28 | 1 . 1 . 26 Blast 1 | . . . . 1 Corrupt 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5153 | 86 666 1042 . 3359 Guns 2508 | 86 383 704 . 1335 Cannons 1382 | . . . . 1382 Explosions 1263 | . 283 338 . 642 Melee . | . . . . . Ramming . | . . . . . Kinetic 3753 | 86 383 567 . 2717 Thermal 470 | . 283 . . 187 Explosive 760 | . . 338 . 422 Electromagnetic 170 | . . 137 . 33 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . 1 Average Corruption 1 | . 1 1 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . 4 6 . 6 Message Errors 1 | . 1 . . . Matter Fused 2 | . . . . 2 Heat Flow Errors 2 | . 1 . . 1 Energy Discharges 4 | . 1 1 . 2 Parts Fused 1 | . . . . 1 Data Loss (major) 3 | . 1 2 . . Misfires 2 | . . 2 . . Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 217 | . 127 . . 90 Projectiles . | . . . . . Explosions 217 | . 127 . . 90 Melee . | . . . . . Knockbacks 29 | . . . . 29 Impact . | . . . . . Kinetic 29 | . . . . 29 Secondary . | . . . . . Self-Inflicted Damage 205 | . 70 45 . 90 Shots 5 | . 1 3 . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 266 | . 249 199 . 266 Average Temperature 91 | . 71 100 . 92 Received Heat Transfer 1825 | . 129 588 . 1108 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 3 2 . . Heat Transferred 400 | . 200 . . 200 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level 2 | . . . . 2 Low Security (%) 78 | 100 100 . . 62 Level 1 15 | . . . . 26 Level 2 6 | . . . . 10 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 463 | 10 95 . . 463 Initial . | . . . . . Average 85 | 1 16 . . 137 Influence Increases 1314 | 35 254 . . 1025 Destroy 0b10 Robot/C 680 | . 140 . . 540 Destroy 0b10 Robot/NC 95 | 35 20 . . 40 Destroy Leader 146 | . 34 . . 112 Successful Hack 44 | . 25 . . 19 Disable Machine 198 | . 27 . . 171 Destroy Structure 106 | . 8 . . 98 Lose Combat Pursuer 45 | . . . . 45 Influence Decreases 969 | 35 254 . . 680 Time Decay 789 | 35 234 . . 520 Lost Part 180 | . 20 . . 160 Squads Dispatched 8 | . 1 . . 7 Investigation 1 | . 1 . . . Extermination 3 | . . . . 3 Reinforcement 4 | . . . . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -6 --------- Run | Yrd Mat Sub Scr Fac Distress Signals 4 | . 1 . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 63 | . 12 12 . 39 Peak Tracking Total 8 | . 4 3 . 8 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered 4 | . 2 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . . . . 1 Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -6 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled 22 | . 3 . . 19 Max in Single Turn 16 | . 3 . . 16 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -6 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 16 | . 6 . 4 6 Terminals 7 | . 5 . . 2 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Scanalyzers 1 | . . . . 1 Garrison Access 1 | . . . . 1 Total Hacks 57 | . 18 . 17 22 Successful 40 | . 11 . 17 12 Failed 17 | . 7 . . 10 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 27 | . 16 . . 11 Fabricators 3 | . . . . 3 Repair Stations . | . . . . . Recycling Units 4 | . 2 . . 2 Scanalyzers 4 | . . . . 4 Garrison Access 2 | . . . . 2 Terminal Hacks 32 | . 9 . 17 6 Record 18 | . 2 . 16 . Part Schematic 3 | . . . . 3 Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . . 1 . Level Access Points 1 | . 1 . . . Alert Level 1 | . . . . 1 Locate Traps 2 | . 1 . . 1 Disarm Traps 1 | . . . . 1 Surveillance Status 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . 2 . . 2 Retrieve Matter 2 | . 1 . . 1 Retrieve Components 2 | . 1 . . 1 Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 5 . . 4 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built 2 | . . . . 2 Authchips . | . . . . . Time 40 | . . . . 40 Total Robot Build Rating 2 | . . . . 2 Part Schematics Acquired 4 | . . . . 4 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 7 | . 4 . . 3 Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -6 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -6 -------- Run | Yrd Mat Sub Scr Fac Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 20 | . . . . 20 Highest-Rated Ally 10 | . . . . 10 Initial UFD Resources 33 | . . . . 33 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) 298 | . 298 . . . Sensors 298 | . 298 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 1 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -6 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 8791 | 150 1085 1316 4585 1655 Spaces Moved 5043 | 123 1024 953 1847 1096 Core 814 | 6 . . 808 . Treads . | . . . . . Legs 1096 | . . . . 1096 Wheels 3133 | 117 1024 953 1039 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 90 80 105 Average Speed 150 | 84 89 104 236 112 Slowest Speed 600 | 100 95 105 600 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 51 | 4 99 40 85 30 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 11 | . . 3 8 . Spaces Dug 25 | . . 6 . 19 Terrain Destroyed 170 | . 8 64 . 98 Melee . | . . . . . Projectile . | . . . . . AOE 167 | . 8 64 . 95 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -6 --------- Run | Yrd Mat Sub Scr Fac Total 5949 | 156 1158 1195 2078 1362 Wait 568 | 4 75 168 197 124 Move 5039 | 122 1023 952 1846 1096 Hop . | . . . . . Pick Up 74 | 14 19 8 13 20 Fast Attach 9 | . . . 4 5 Attach 39 | 7 3 9 2 18 Detach 2 | . . . . 2 Swap 24 | 1 6 9 1 7 Drop 49 | 1 13 5 15 15 Fire 145 | 7 19 44 . 75 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Scr) -9/Scraptown -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 151 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 373 | -10/Materials | Identified exit to Materials 651 | -10/Materials | Derelicts attacked the area 963 | -10/Materials | Discovered new exit (range 10) 1100 | -10/Materials | Build established: Scavenger-Mutant 1228 | -10/Materials | Discovered new exit (range 9) 1236 | -10/Materials | Entered Subcaves 1237 | -10/Subcaves | Approached by a straggling Scientist 1243 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 1295 | -10/Subcaves | Lost 4 parts (1p1n2w) 1518 | -10/Subcaves | Discovered new exit (range 4) 1566 | -10/Subcaves | Build established: Mutant 1886 | -10/Subcaves | Discovered new exit (range 7) 2000 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2014 | -10/Subcaves | Learned location of Zion (-7) 2014 | -10/Subcaves | Met a Zionite searching for "candidates" 2056 | -10/Subcaves | A Subdweller sparked back to life 2056 | -10/Subcaves | A Subdweller sparked back to life 2104 | -10/Subcaves | Found Prototype Leg 2444 | -10/Subcaves | Learned 2 Materials zone layouts 2552 | -10/Subcaves | Entered Scraptown 2552 | -9/Scraptown | System corruption cleaned by C-Scrubber 2598 | -9/Scraptown | Visited Bundlers 2691 | -9/Scraptown | Visited Comm Corps 2741 | -9/Scraptown | Visited Cave Peace 2770 | -9/Scraptown | Visited Spacefarers 2863 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 2865 | -9/Scraptown | Learned Factory terminal intel 2866 | -9/Scraptown | Learned Factory garrison access intel 3321 | -9/Scraptown | Visited UFD Registry 3321 | -9/Scraptown | Registered with UFD as "Ionhead" 3333 | -9/Scraptown | Visited Awakened 3354 | -9/Scraptown | Visited Fellowship of the Rings 3417 | -9/Scraptown | Visited Curators Association 3530 | -9/Scraptown | Visited Sword Containment 3605 | -9/Scraptown | Visited Scrap Suit Storage 3638 | -9/Scraptown | Visited Modified Component R&D 3881 | -9/Scraptown | Visited Research Penetration Think Tank 3931 | -9/Scraptown | Visited Chapter 10 4316 | -9/Scraptown | Visited DA-N13 Charitable Foundation 4334 | -9/Scraptown | Found DCF Scrap (29 items) 4389 | -9/Scraptown | Visited Observation Area 4465 | -9/Scraptown | Visited A0-MCA Data Center 4491 | -9/Scraptown | Given a C+ rating by A0-MCA 4497 | -9/Scraptown | Found A0-MCA's Component Scanner 4499 | -9/Scraptown | Identified Arachnoskeleton 7113 | -9/Scraptown | Discovered new exit (range 3) 7137 | -9/Scraptown | Entered Factory 7137 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x1, Utility x5, Weapon x1 7138 | -6/Factory | Loaded intel: 28 terminal locations 7139 | -6/Factory | Loaded intel: 4 garrison access locations 7143 | -6/Factory | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 7425 | -6/Factory | Build established: Hacker-Tank 7642 | -6/Factory | Fabricated T-07 Excavator (x2) 8340 | -6/Factory | Build established: Hacker-Gunner 8728 | -6/Factory | Spotted B-75 Beast 8769 | -6/Factory | Destroyed B-75 Beast 8792 | -6/Factory | Self-destructed Last Messages --------------- R-10 Processor collects Sml. Matter Pod. U-05 Engineer lays Concrete. HV Slug penetrates G-50 Soldier. HV Slug penetrates Wall. HV Slug penetrates G-50 Soldier. G-50 Soldier knocked back. R-10 Processor collects Lgt. Ion Engine. U-05 Engineer lays Concrete. K-01 Serf collects debris. R-10 Processor collects Med. Matter Pod. U-05 Engineer lays Concrete. R-10 Processor collects Autogun. HV Slug penetrates G-50 Soldier. G-50 Soldier destroyed. The unstable cave ceiling collapses. Hyp. Gauss Rifle destroyed. K-01 Serf collects debris. HV Slug penetrates G-50 Soldier. U-05 Engineer lays Concrete. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ##### #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #####+#########????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | # ???????????????????????????? | | " !! """ """ """ + "??????????????????????????? | | " !! """ """ """ # ""??"??????????????????????? | | " ! """ """ """ # ""??"??????????????????????? | | # ?? ??????????????????????? | | ! ###+##??##????????????????? | | """##### !!! ? ????????????????? | | ####???# !!! ????#???????????? | | ???????# !!! """ """ #???????????? | | ???????# gk """ """ #???????????? | | ???????########=%! """ """ #???????????? | | ?????########## = ###?????????? | | ????? ?????????? | | ????# ????????? | | ????? # ????????? | | ????????? """ @ ????????? | | ????????? """ ????????? | | ??????????""" ????????? | | ????????" R ?????????? | | ?????? # R ?????????? | | ??????###### # ??????????? | | ???????????? %] * ??????????? | | ???????????? ??????????? | | ????????????# # u t [ = =???????????? | | ?????????????## ########## ???????????? | | ?????????????? ?????????? ????????????? | | ?????????????? !!??????????? ????????????? | | ????????????????!????????????? ??????T???????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?"""?????????????????????????????????????????????? | | ?"T"?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 29 Energy Capacity 340 Matter Stores 550 Matter Capacity 800 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 800 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Salvage Targeting 1 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- Adv. Recoil Stabilizer | -6/Factory | Hacked Adv. Transmission Jammer | -6/Factory | Hacked Imp. Thermal Generator | -6/Factory | Hacked Hyp. Gauss Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ T-07 Excavator | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- GoHome() Hydra My Command Is Your Wish Challenges ------------ None Game ------ Seed DecoderCargoCrosscalibrator Manual? 0 Play Time 00:57:08 Cumulative 28.8 hours Start 2026.05.24 @ 18:29:16 End 2026.05.30 @ 01:38:06 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 44 Rogue 7 Adventurer 37 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 20 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f8d512c4-074f-45aa-a73c-8f21cf754b7a