Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.22 @ 20:07:48 Player: FrostySpirit Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (849) 849 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 2678 Bonus ------- High Alert Combat Kills 54 Cogmind --------- Core Integrity 0/550 Matter 350/350 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Small Matter Pod Machine Analyzer Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Light Nuclear Core Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Battery Large Battery Large Matter Pod Machine Analyzer Light Armor Plating > --- WEAPON ----------- EM Pulse Cannon Grenade Launcher > --- INVENTORY -------- Ion Engine Small Matter Pod Terrain Scan Processor Assault Rifle [Rating: 15] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Battery Device Weight Redist. System Storage Large Battery Processor Machine Analyzer Protection Light Armor Plating Weapon Grenade Launcher Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 36 | 7 3 14 12 Power 5 | 1 . 2 2 Engine 3 | 1 . 2 . Core 2 | . . . 2 Reactor . | . . . . Propulsion 8 | 2 . 2 4 Treads 2 | . . 2 . Leg 6 | 2 . . 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 14 | 1 1 8 4 Device 1 | . . . 1 Storage 6 | 1 . 4 1 Processor 2 | . . . 2 Hackware . | . . . . Protection 5 | . 1 4 . Artifact . | . . . . Weapon 9 | 3 2 2 2 Energy Gun 2 | 1 1 . . Energy Cannon 1 | . . . 1 Ballistic Gun 4 | 2 . 1 1 Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 1 | . . . 1 System Corruption 1 | . . . 1 Parts Lost 22 | . . 7 15 Power 4 | . . 1 3 Propulsion 5 | . . 1 4 Utility 9 | . . 4 5 Weapon 4 | . . 1 3 Highest Loss Streak 8 | . . 3 8 To Critical Strikes . | . . . . Average Slot Usage (%) 86 | . 87 95 68 Engine 9 | . 14 10 5 Treads 11 | . . 16 8 Leg 8 | . 28 6 5 Storage 22 | . 14 23 23 Processor 2 | . . . 9 Protection 10 | . 2 16 3 Energy Gun 2 | . 12 1 . Energy Cannon 1 | . . . 3 Ballistic Gun 9 | . 14 11 3 Launcher 6 | . . 9 2 Naked Turns . | . . . . Heaviest Build 28 | 13 15 27 28 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 7 | . . 1 7 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 5 Average Capacity 6 | 6 8 6 5 Most Carried 7 | 4 7 6 5 Average Carried 4 | 2 5 4 3 Final Capacity 8 | 8 8 5 5 Final Carried 7 | 4 7 5 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 770 | 230 46 243 251 Remotely . | . . . . Salvage Created 724 | . 46 433 245 Parts 57 | . 4 42 11 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 17 | . 1 11 5 Melee 1 | . . . 1 Guns 7 | . 1 4 2 AOE 8 | . . 7 1 Classes Destroyed 10 | . 1 8 1 Worker 1 | . . 1 . Builder 2 | . . 2 . Tunneler 1 | . . 1 . Recycler 1 | . . 1 . Mechanic 1 | . . 1 . Watcher 4 | . . 4 . Grunt 12 | . 1 7 4 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 3 | . . 3 . Best Kill Streak 14 | . 1 14 2 Combat Bots Only 8 | . 1 8 2 Max Kills in Single Turn 3 | . 1 3 1 Gunslinging . | . . . . Exploded 2 | . . 2 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2938 | . 132 1255 1551 Core 655 | . 10 82 563 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 111 | . . 111 . Core Remaining (%) 91 | 100 96 79 . Volleys Fired 85 | . 17 46 22 Largest 2 | . 2 2 2 Hottest 93 | . 60 60 93 Shots Fired 139 | . 28 77 34 Gun 96 | . 22 56 18 Cannon 15 | . . . 15 Launcher 22 | . . 21 1 Special 6 | . 6 . . Kinetic 75 | . 11 46 18 Thermal 27 | . 17 10 . Explosive 22 | . . 21 1 Electromagnetic 15 | . . . 15 Robot Hit Streak 9 | . 2 7 9 Robot Miss Streak 7 | . 4 7 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 61 | . 7 31 23 Core Hits 64 | . 2 36 26 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2236 | . 65 1579 592 Guns 558 | . 65 302 191 Cannons 211 | . . . 211 Explosions 1382 | . . 1277 105 Melee . | . . . . Ramming 85 | . . . 85 Kinetic 501 | . 32 278 191 Thermal 162 | . 33 24 105 Explosive 1277 | . . 1277 . Electromagnetic 211 | . . . 211 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 11 | . . 11 4 Average Corruption 10 | . . 10 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 15 | . . 15 . Message Errors 2 | . . 2 . Matter Fused 5 | . . 5 . Heat Flow Errors 2 | . . 2 . Data Loss (minor) 3 | . . 3 . Misfires 2 | . . 2 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 119 | . . 104 15 Projectiles 15 | . . . 15 Explosions 104 | . . 104 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 333 | . . 301 32 Shots 6 | . . 6 . Rammed 18 | . . . 18 Targets Rammed 27 | . . . 27 Kicked 9 | . . . 9 Crushed . | . . . . Highest Temperature 265 | . 84 265 156 Average Temperature 56 | . 34 55 69 Received Heat Transfer 1023 | . 72 177 774 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 225 | . 75 50 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 695 | . 35 695 301 Initial 258 | . . 14 258 Average 337 | . 12 489 275 Maximum Alert Level 2 | . . 2 1 Low Security (%) 28 | 100 100 17 . Level 1 28 | . . 2 100 Level 2 42 | . . 79 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 3 1 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 5 | . 2 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 36 | . 5 19 12 Peak Tracking Total 7 | . 4 7 4 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 7 | . . 7 . Max in Single Turn 2 | . . 2 . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 5 | . . 4 1 Terminals 3 | . . 2 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . . 17 4 Successful 13 | . . 12 1 Failed 8 | . . 5 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 12 | . . 8 4 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 7 | . . 7 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . . 5 1 Record 1 | . . 1 . Prototype ID Bank 1 | . . 1 . Alert Level 1 | . . 1 . Locate Traps 1 | . . 1 . Dispatch Records 1 | . . . 1 Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 5 | . . 5 . Recycle Component 1 | . . 1 . Process 2 | . . 2 . Report Inventory 1 | . . 1 . Retrieve Matter 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . . 4 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled 1 | . . 1 . Recycled Matter 90 | . . 90 . Retrieved Matter 127 | . . 127 . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1239 | 77 168 663 331 Spaces Moved 630 | 54 96 323 157 Core 14 | 5 . . 9 Treads 353 | . . 273 80 Legs 263 | 49 96 50 68 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 146 | 113 120 162 144 Slowest Speed 400 | 120 120 190 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 2 | . . 2 . Exploration Rate (%) 17 | 5 21 31 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 10 | . . 5 5 Terrain Destroyed 202 | . . 189 13 Melee . | . . . . Projectile . | . . . . AOE 202 | . . 189 13 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 799 | 66 122 388 223 Wait 4 | 2 . . 2 Move 627 | 53 95 322 157 Hop . | . . . . Pick Up 16 | 4 5 5 2 Fast Attach 18 | 6 1 4 7 Attach 13 | . 1 7 5 Detach . | . . . . Swap 5 | 1 1 3 . Drop 4 | . 2 1 1 Fire 85 | . 17 46 22 Melee . | . . . . Ram 18 | . . . 18 Kick 9 | . . . 9 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 78 | -11/Junkyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 16) 246 | -10/Materials | Entered another Materials area 246 | -9/Materials | Evolved 2 slots: Utility x2 306 | -9/Materials | Build established: Mutant 407 | -9/Materials | Destroyed 8 combat bots 410 | -9/Materials | Lost 3 parts (1p1u1w) 425 | -9/Materials | Crushed by falling debris 456 | -9/Materials | Lost 3 parts (1n2u) 466 | -9/Materials | Crushed by falling debris 466 | -9/Materials | System corruption reached 10% 680 | -9/Materials | Repaired Sml. Storage Unit? 885 | -9/Materials | Discovered new exit (range 15) 909 | -9/Materials | Entered another Materials area 909 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1125 | -8/Materials | Lost 6 parts (1p2n1u2w) 1221 | -8/Materials | Core integrity fell below 50% 1232 | -8/Materials | Core integrity fell below 20% 1240 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01229_ Slammed into G-47 Trooper. 01230_ Acquired 3 matter. 01230_ Slammed into G-47 Trooper. 01230_ Destabilizing: System corrupted (+1). 01231_ Slammed into G-47 Trooper. 01231_ Destabilizing: System corrupted (+2). 01232_ Acquired 4 matter. 01232_ Broken Lgt. Nuclear Core destroyed. 01232_ Slammed into G-47 Trooper. 01232_ Destabilizing: Core damaged (-27). 01233_ Weight Redist. System destroyed. 01233_ Slammed into G-47 Trooper. 01233_ Destabilizing: System interference. 01233_ Terrain Scan Processor temporarily disabled. 01233_ Machine Analyzer temporarily disabled. 01234_ Slammed into G-47 Trooper. 01235_ Slammed into R-06 Scavenger. 01237_ Slammed into G-47 Trooper. 01239_ M-13 Machinist repairs G-47 Trooper. 01239_ Slammed into G-47 Trooper. 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