Cogmind - Beta 16 *** ADVENTURER MODE // 2025.10.29 @ 14:25:36 Player: ME Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (122) 610 Value Destroyed (4083) 4083 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (170) 170 TOTAL SCORE: 7503 Bonus ------- Follower Combat Kills 170 Cogmind --------- Core Integrity 0/700 Matter 149/300 Energy 100/100 System Corruption 16% Temperature Cool (30) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Katana > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Terrain Scan Processor Improved Melee Analysis Suite Target Analyzer Shock Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads VTOL Module Improved Cesium-ion Thruster > --- UTILITY ---------- Coolant Injector Advanced Terrain Scan Processor Improved Melee Analysis Suite > --- WEAPON ----------- Assault Rifle Flak Gun Power Maul > --- INVENTORY -------- Advanced Heat Sink Advanced Terrain Scan Processor Improved Melee Analysis Suite Target Analyzer Shock Rifle [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Makeshift Hammer Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Impact Weapon Makeshift Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . 1 . . . Propulsion 2 | . . . . 1 1 Utility 2 | . . . . 1 1 Weapon 1 | . . 1 . . . Parts Attached 99 | 6 2 20 4 26 41 Power 21 | 1 . 5 . 5 10 Engine 14 | 1 . 5 . 2 6 Core 7 | . . . . 3 4 Reactor . | . . . . . . Propulsion 27 | 2 . 4 . 7 14 Treads 4 | . . 1 . . 3 Leg 19 | 2 . 2 . 7 8 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight 3 | . . 1 . . 2 Utility 21 | 1 1 3 3 5 8 Device 6 | . . 1 . 1 4 Storage 4 | 1 . 1 2 . . Processor 6 | . . . 1 3 2 Hackware . | . . . . . . Protection 5 | . 1 1 . 1 2 Artifact . | . . . . . . Weapon 30 | 2 1 8 1 9 9 Energy Gun 6 | 1 . 1 . 2 2 Energy Cannon 2 | . . . . 2 . Ballistic Gun 14 | 1 . 4 . 5 4 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 6 | . 1 2 1 . 2 Slashing Weapon 2 | . . 1 . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 3 | . . . . . 3 System Corruption 10 | . . . . . 10 Parts Lost 50 | . . 13 2 5 30 Power 11 | . . 4 . . 7 Propulsion 13 | . . 3 . 2 8 Utility 14 | . . 3 2 1 8 Weapon 12 | . . 3 . 2 7 Highest Loss Streak 11 | . . 3 1 1 11 To Critical Strikes . | . . . . . . Average Backups 6 | . 1 5 7 7 6 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . 4 2 1 5 Weapon 2 | . 1 1 5 4 . Tool/Special . | . . . . . . Unused Backups 9 | . . 2 . . 7 Power . | . . . . . . Propulsion . | . . . . . . Utility 8 | . . 2 . . 6 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 99 80 96 97 85 Engine 9 | . 14 13 22 10 4 Core 5 | . . . . 7 8 Treads 2 | . . 2 . . 4 Leg 20 | . 28 15 22 25 17 Flight 1 | . . . . . 2 Device 3 | . . 2 . . 7 Storage 9 | . 14 11 17 9 5 Processor 7 | . . . 1 14 9 Protection 4 | . 13 5 . 2 2 Energy Gun 1 | . 5 . . 1 1 Energy Cannon 1 | . . . . 4 . Ballistic Gun 13 | . 14 18 22 11 10 Impact Weapon 8 | . 8 10 6 9 6 Peak Build Rating 42 | 6 8 13 18 33 42 Average Rating 23 | 4 7 9 16 28 32 On Entrance 12 | . 6 8 12 15 33 Avg Prop Armor Cover (%) 6 | . . 5 . . 6 Naked Turns 8 | . . . . . 8 Heaviest Build 38 | 11 19 25 27 34 38 Greatest Support 66 | 20 20 20 20 32 66 Greatest Overweight (x) 8 | . . 5 1 1 8 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 1 7 8 8 8 8 Average Carried 6 | . 1 5 7 7 6 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 1 7 8 7 8 5 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2120 | 218 140 362 86 619 695 Remotely 213 | . . . . . 213 Salvage Created 4569 | . 358 962 185 1852 1212 Parts 207 | . 14 48 5 85 55 Haulers Intercepted 5 | . 1 . . 3 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 94 | . 6 28 4 33 23 Melee 14 | . 1 7 . 2 4 Guns 52 | . 4 13 1 19 15 Cannons 6 | . . . . 6 . AOE 2 | . . . . 2 . Classes Destroyed 12 | . 3 4 1 3 1 Worker 3 | . . . . 2 1 Hauler 5 | . 1 . . 3 1 Recycler 3 | . . 1 . . 2 Mechanic 1 | . . . . 1 . Operator 5 | . . 1 . 1 3 Watcher 11 | . 2 4 . 4 1 Swarmer 21 | . . 14 . 4 3 Grunt 40 | . 6 7 3 18 6 Brawler 1 | . . . 1 . . Sentry 20 | . . 7 . 8 5 Hunter 7 | . . . . 3 4 Programmer 5 | . . . . . 5 Best Kill Streak 5 | . 2 5 4 5 4 Combat Bots Only 4 | . 2 4 4 4 4 Max Kills in Single Turn 2 | . 1 1 1 2 2 Gunslinging 1 | . . . . 1 . Exploded 2 | . . . . 2 . Melee 1 | . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 1009 | . 36 249 13 143 568 Missed 320 | . 12 76 3 36 193 Hits 689 | . 24 173 10 107 375 Melee 4 | . . . 4 . . Projectile 685 | . 24 173 6 107 375 AOE 1 | . . . . . 1 Critical Strikes 10 | . . 5 1 4 . Part Disruptions 1 | . . . . . 1 Damage Taken 6691 | . 219 1499 150 1199 3624 Core 1261 | . 30 294 31 203 703 Absorbed by Shields 6 | . . . . 6 . Ignored by Resistances 2009 | . 68 452 44 349 1096 Core Remaining (%) 67 | 100 88 . 18 63 . Volleys Fired 209 | . 26 38 2 73 70 Largest 2 | . 2 2 2 2 2 Hottest 126 | . 60 46 46 126 86 Shots Fired 349 | . 34 57 4 137 117 Gun 324 | . 34 57 4 112 117 Cannon 25 | . . . . 25 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 278 | . 26 57 4 91 100 Thermal 11 | . 8 . . . 3 Explosive . | . . . . . . Electromagnetic 60 | . . . . 46 14 Robot Hit Streak 28 | . 16 10 10 16 28 Robot Miss Streak 4 | . 1 3 . 4 1 Penetration Max . | . . . . . . Secondary Targets 5 | . . 1 . 2 2 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 433 | . 40 108 11 127 147 Core Hits 167 | . 8 23 1 73 62 Critical Kills 5 | . . 3 . . 2 Critical Parts Destroyed 24 | . 2 10 2 3 7 Critical Strikes 35 | . 2 14 2 4 13 Destroy 1 | . . . . . 1 Corrupt 1 | . . . . 1 . Smash 31 | . 2 14 2 3 10 Sever 2 | . . . . . 2 Melee Attacks 176 | . 10 69 12 31 54 Impact 173 | . 10 69 12 31 51 Slashing 3 | . . . . . 3 Piercing . | . . . . . . Sneak Attacks 7 | . . 1 . 4 2 Combat Hostiles 2 | . . . . 2 . Follow-up Attacks . | . . . . . . Damage Inflicted 10994 | . 616 2596 359 3499 3924 Guns 4644 | . 374 588 47 1716 1919 Cannons 492 | . . . . 492 . Explosions 54 | . . . . 54 . Melee 5792 | . 242 2008 312 1237 1993 Ramming 12 | . . . . . 12 Kinetic 3845 | . 301 588 47 1269 1640 Thermal 187 | . 73 . . 54 60 Explosive . | . . . . . . Electromagnetic 1158 | . . . . 939 219 Impact 5695 | . 242 2008 312 1237 1896 Slashing 97 | . . . . . 97 Piercing . | . . . . . . Highest Corruption 16 | . . . 4 . 16 Average Corruption 8 | . . . 2 . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 47 | . . . 2 . 45 Message Errors 6 | . . . . . 6 Matter Fused 13 | . . . 1 . 12 Heat Flow Errors 8 | . . . . . 8 Energy Discharges 8 | . . . 1 . 7 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 5 | . . . . . 5 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Alerts 2 | . . . . . 2 Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 1440 | . 46 435 98 208 653 Projectiles 22 | . . . . 22 . Explosions . | . . . . . . Melee 1418 | . 46 435 98 186 653 Knockbacks 19 | . 1 5 . 6 7 Impact 18 | . 1 4 . 6 7 Kinetic . | . . . . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 2 | . . . . . 2 Shots . | . . . . . . Rammed 1 | . . . . . 1 Targets Rammed 4 | . . . . . 4 Kicked 3 | . . . . . 3 Crushed . | . . . . . . Highest Temperature 324 | . 96 42 36 324 235 Average Temperature 61 | . 43 13 19 70 56 Received Heat Transfer 1893 | . 159 501 60 582 591 Effects 2 | . . . . 2 . Interference 2 | . . . . 2 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 27 | . 3 11 3 5 5 Combat Hostiles 20 | . 1 8 3 4 4 Parts Fried 29 | . 5 10 2 6 6 Impact Corruptions 63 | . 5 24 3 11 20 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 336 | . 175 . . 50 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . . 1 . 1 . Low Security (%) 80 | 100 100 87 100 37 100 Level 1 19 | . . 12 . 62 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 386 | . 50 228 158 386 110 Initial 61 | . . . 61 48 59 Average 75 | . 8 63 43 197 12 Influence Increases 3189 | . 183 872 208 1201 725 Destroy 0b10 Robot/C 2000 | . 120 560 140 720 460 Destroy 0b10 Robot/NC 140 | . 15 30 . 55 40 Destroy Leader 572 | . 36 148 20 224 144 Allied During Kill 6 | . . . 2 4 . Successful Hack 77 | . 12 13 . 12 40 Disable Machine 72 | . . . 27 27 18 Destroy Structure 37 | . . 1 19 9 8 Lose Combat Pursuer 285 | . . 120 . 150 15 Influence Decreases 3189 | . 183 684 248 1195 879 Entered New Map 322 | . . . 127 100 95 Time Decay 2527 | . 183 574 101 1045 624 Lost Part 340 | . . 110 20 50 160 Squads Dispatched 25 | . 1 3 1 7 13 Investigation 6 | . 1 1 . 3 1 Extermination 7 | . . . . . 7 Reinforcement 8 | . . 2 . 4 2 Assault 1 | . . . 1 . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 9 | . 1 2 . 4 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 158 | . 9 50 8 56 35 Peak Tracking Total 6 | . 3 6 4 6 4 Tactical Retreats 12 | . . 5 . 6 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 7 | . 1 2 . 1 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . . . 4 . Reprogrammed 6 | . 6 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 8 | . . . 3 3 2 Max in Single Turn 1 | . . . . 1 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 24 | . 3 7 . 8 6 Terminals 14 | . 2 4 . 5 3 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . 1 . 1 . Recycling Units 2 | . 1 1 . . . Scanalyzers 4 | . . 1 . 1 2 Garrison Access 1 | . . . . 1 . Total Hacks 45 | . 5 12 . 17 11 Successful 28 | . 5 9 . 9 5 Failed 17 | . . 3 . 8 6 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 24 | . 3 5 . 11 5 Fabricators 1 | . . . . . 1 Repair Stations 4 | . . 3 . 1 . Recycling Units 5 | . 2 3 . . . Scanalyzers 9 | . . 1 . 3 5 Garrison Access 2 | . . . . 2 . Terminal Hacks 12 | . 3 4 . 4 1 Record 1 | . . 1 . . . Prototype ID Bank 2 | . 1 . . 1 . Locate Traps 3 | . 1 . . 1 1 Disarm Traps 1 | . . . . 1 . Reprogram Traps 1 | . 1 . . . . Hauler Manifests 2 | . . 1 . 1 . Zone Layout 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 2 . 1 . Scan Component 2 | . . 1 . 1 . Refit 1 | . . 1 . . . Recycling Unit Hacks 5 | . 2 3 . . . Recycle Component 2 | . . 2 . . . Process 1 | . . 1 . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer 7 | . . . . 3 4 Insert Component 2 | . . . . 1 1 Analyze 2 | . . . . 1 1 Retrieve Study 3 | . . . . 1 2 Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 . 1 . Used 1 | . . . . 1 . Hacking Detections 13 | . 1 3 . 5 4 Full Trace Events 3 | . . . . 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 1 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . . 1 2 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 2 | . . 2 . . . Recycled Matter 187 | . . 187 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . 1 1 Part Schematics Acquired 2 | . . . . 1 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 31 | . . . 31 31 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 29 | . . . 7 22 . Total Damage 676 | . . . 410 266 . Kills 6 | . . . 3 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 1714 | . . 411 . . 1303 Sensors 411 | . . 411 . . . Seismic 1303 | . . . . . 1303 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 8051 | 96 694 1821 258 2213 2969 Spaces Moved 3992 | 78 411 958 118 1095 1332 Core 113 | 12 . 28 . . 73 Treads 345 | . . 151 . . 194 Legs 3334 | 66 411 776 118 1095 868 Wheels . | . . . . . . Hover 127 | . . . . . 127 Flight 73 | . . 3 . . 70 Fastest Speed 35 | 50 120 120 190 110 35 Average Speed 142 | 109 120 150 190 149 135 Slowest Speed 450 | 120 120 300 190 190 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 5 68 79 28 94 35 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 6 | . . . . . 6 Terrain Destroyed 14 | . . . . 8 6 Melee 6 | . . . . . 6 Projectile . | . . . . . . AOE 8 | . . . . 8 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 5759 | 86 560 1182 137 1517 2277 Wait 1180 | 1 105 72 . 274 728 Move 3987 | 77 410 957 117 1094 1332 Hop . | . . . . . . Pick Up 24 | 2 6 6 . 2 8 Fast Attach 75 | 5 1 18 3 13 35 Attach 16 | 1 1 5 1 4 4 Detach 11 | . 1 7 . 3 . Swap 24 | . . 1 . 9 14 Drop 53 | . . 9 2 14 28 Fire 209 | . 26 38 2 73 70 Melee 176 | . 10 69 12 31 54 Ram 1 | . . . . . 1 Kick 3 | . . . . . 3 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sto]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 700 | -10/Materials | Discovered new exit (range 16) 791 | -10/Materials | Entered another Materials area 791 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1312 | -9/Materials | Discovered new exit (range 8) 1771 | -9/Materials | Discovered new exit (range 14) 1838 | -9/Materials | Lost 3 parts (1n1u1w) 2323 | -9/Materials | Discovered new exit (range 14) 2388 | -9/Materials | Discovered new exit (range 8) 2407 | -9/Materials | Core integrity fell below 50% 2463 | -9/Materials | Lost 3 parts (1p1n1u) 2559 | -9/Materials | Discovered new exit (range 16) 2612 | -9/Materials | Entered Mines 2684 | -9/Mines | Learned Materials interactive machine intel 2694 | -9/Mines | Learned Materials emergency access door positions 2705 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2735 | -9/Mines | Met a Derelict testing a Signal Generator 2750 | -9/Mines | Build established: Scavenger-Mutant 2827 | -9/Mines | Discovered new exit (range 12) 2851 | -9/Mines | Core integrity fell below 20% 2870 | -9/Mines | Entered Materials 2870 | -8/Materials | Accompanied by 1 ally 2870 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2872 | -8/Materials | Loaded intel: 19 interactive machine locations 3720 | -8/Materials | Discovered new exit (range 11) 4417 | -8/Materials | Discovered new exit (range 3) 4855 | -8/Materials | Build established: Mutant 5066 | -8/Materials | Discovered new exit (range 14) 5083 | -8/Materials | Entered Factory 5083 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6338 | -7/Factory | Build established: Scavenger-Mutant 6444 | -7/Factory | Lost 3 parts (2u1w) 6812 | -7/Factory | Lost 11 parts (2p4n3u2w) 7531 | -7/Factory | Garrison activated, responded to threat 7604 | -7/Factory | System corruption reached 10% 7635 | -7/Factory | Lost 3 parts (1p1u1w) 7787 | -7/Factory | Build established: Mutant 7832 | -7/Factory | Core integrity fell below 50% 7878 | -7/Factory | Lost 4 parts (1n1u2w) 8020 | -7/Factory | Released all parts (4) 8022 | -7/Factory | Core integrity fell below 20% 8052 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- System corrupted: Heat flow error (+203). Lgt. Deuterium Engine destroyed. System corrupted: IFF burst signal emitted. Kicked Y-54 Guardian. Kicked Y-54 Guardian out of the way. Lgt. Ion Engine destroyed. Released Adv. Terrain Scan Processor. Released Imp. Melee Analysis Suite. Released Imp. Cesium-ion Thruster. Released Imp. Carbon-fiber Leg. [Achievement: Live, Flee, And Rebuild] Acquired Katana. Acquired Hvy. Mace. Dropped Hvy. Mace. Slammed into Y-54 Guardian. Y-54 Guardian Lgt. Treads severed. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6B. System corrupted: Component data lost. Y-54 Guardian Imp. Light Armor Plating severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????####+#+#????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? +????????????????? | | ?????????????????????????? #????????????????? | | ?????????????????????????? #????????????????? | | ?????????###############+## #????????????????? | | ????????? # #????????????????? | | ????????? ! # #????????????????? | | ????????? Y# #????????????????? | | ????????? """ """ """ """@Y #????????????????? | | ???????# """ """ """ """ # #????????????????? | | ???????# """ """ """ """/# #????????????????? | | ???????# # #????????????????? | | ???????# # #????????????????? | | ????????################### #????????????????? | | ?????????????############## #???######???????? | | ?????????????# # #?? ????????? | | ?????????????# ! """ """ # #?? ???????? | | ?????????????# """ """ # #? "" "???????? | | ?????????????# """ """ # = #? "" "???????? | | ?????????????# # = # """ ????????? | | ?????????????# """ """ # # """ "???????? | | ?????????????# """ """ + + """ "???????? | | ?????????????# """ """ # # ! ????? | | ?????????????# # # #???? | | ?????????????# # #? #???? | | ?????????????# # #? #???? | | ?????????????# # #?? ???? | | ?????????????############## #??###########???? | | ??????????????????????????# ################ | | ??????????????????????????# | | ??????????????????????????# ################ | | ???????????????????######## #????????????????? | | ???????????????????# # #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 27 Energy Capacity 415 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Rifle | -8/Materials | Scanalyzed Minigun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hpw. Shotgun | -8/Materials | Hacked VSS Leg | -7/Factory | Hacked Minigun | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me DATA ERROR: Steam Global Achievement% Fitting Room For Emergencies Only Item+ Live, Flee, And Rebuild Novice Programmer Organ Harvest Overwhelming There's More Where That Came From Throw Away The Key Challenges ------------ None Game ------ Seed LightProjectionSpecial Manual? 0 Play Time 01:17:31 Cumulative 31.8 hours Start 2025.10.29 @ 13:03:07 End 2025.10.29 @ 14:25:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 46 Rogue 0 Adventurer 46 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 29 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 904787a3-67f8-479a-b49a-ef533e312a76