Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.21 @ 21:32:48 Player: VraethrDalkr Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (2217) 2217 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (513) 513 TOTAL SCORE: 6215 Bonus ------- High Alert Combat Kills 132 Follower Combat Kills 81 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 96/100 System Corruption 3% Temperature Cool (0) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (4) ------ Coolant Injector Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Improved Heat Sink Large Storage Unit Large Matter Pod (150) Visual Processing Unit Improved Terrain Scan Processor Advanced Targeting Computer Improved Utility Shielding Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Utility Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Autogun Flak Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Coolant Injector Large Storage Unit Large Matter Pod Visual Processing Unit Improved Terrain Scan Processor Advanced Targeting Computer Improved Utility Shielding Heavy Particle Cannon [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Improved Utility Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon YOLO Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . 1 1 Utility 2 | . . . . . 2 . Weapon 1 | . . . . . 1 . Parts Attached 95 | 7 9 . 1 . 30 48 Power 20 | 1 2 . . . 2 15 Engine 10 | 1 2 . . . 1 6 Core 10 | . . . . . 1 9 Reactor . | . . . . . . . Propulsion 29 | 2 . . . . 13 14 Treads 9 | 2 . . . . 6 1 Leg 3 | . . . . . . 3 Wheel 17 | . . . . . 7 10 Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 3 . . . 9 8 Device 5 | . 1 . . . 1 3 Storage 6 | 1 2 . . . 3 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 10 | . . . . . 5 5 Artifact . | . . . . . . . Weapon 25 | 3 4 . 1 . 6 11 Energy Gun 8 | 1 2 . . . 2 3 Energy Cannon 3 | . . . 1 . . 2 Ballistic Gun 12 | 2 2 . . . 4 4 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 34 | . . . . . 10 24 Power 6 | . . . . . . 6 Propulsion 12 | . . . . . 6 6 Utility 6 | . . . . . 2 4 Weapon 10 | . . . . . 2 8 Highest Loss Streak 15 | . . . . . 5 15 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 96 100 94 85 91 94 Engine 8 | . 14 14 14 14 8 3 Core 4 | . . . . . . 10 Treads 17 | . 28 28 28 28 19 9 Leg 1 | . . . . . . 4 Wheel 6 | . . . . . 5 12 Device 9 | . 11 14 14 14 9 6 Storage 9 | . 14 14 14 14 9 7 Protection 10 | . . . . . 17 14 Energy Gun 9 | . 14 14 8 . 6 10 Energy Cannon 3 | . . . 5 14 4 1 Ballistic Gun 8 | . 14 14 8 . 10 6 Peak Build Rating 48 | 6 9 10 27 27 36 48 Average Rating 26 | 4 8 9 16 27 28 36 On Entrance 15 | . 6 9 10 27 27 26 Naked Turns . | . . . . . . . Heaviest Build 66 | 12 31 31 44 44 50 66 Greatest Support 60 | 40 40 40 40 40 60 56 Greatest Overweight (x) 19 | . . . 1 1 3 19 Average Overweight (x) . | . . . . 1 . 1 Largest Inventory Capacity 25 | 8 15 15 15 15 25 15 Average Capacity 14 | 7 11 15 15 15 15 15 Most Carried 15 | 2 15 15 15 15 15 15 Average Carried 13 | 1 9 14 14 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 15 15 15 15 15 8 Class Distribution -------------------- 42% | Scavenger-Tank 34% | Mutant 12% | Scavenger-Skirmisher 6% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1995 | 178 309 28 115 10 420 935 Remotely . | . . . . . . . Salvage Created 2037 | . 325 28 . . 570 1114 Parts 109 | . 26 4 . . 26 53 Haulers Intercepted . | . . . . . . . Recyclers Shooed 5 | . 2 . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 48 | . 8 . . . 14 26 Guns 33 | . 8 . . . 11 14 Cannons 9 | . . . . . 1 8 AOE 5 | . . . . . 2 3 Classes Destroyed 14 | . 6 1 . . 5 2 Worker 4 | . 1 . . . 1 2 Builder 2 | . 1 . . . . 1 Tunneler 2 | . . 1 . . . 1 Recycler 4 | . 1 . . . . 3 Drone 1 | . . . . . 1 . Watcher 2 | . 1 . . . 1 . Swarmer 11 | . 3 . . . 2 6 Grunt 22 | . 5 . . . 3 14 Brawler 1 | . . . . . . 1 Duelist 3 | . . . . . 1 2 Sentry 3 | . . . . . 3 . Specialist 2 | . . . . . 2 . Hunter 2 | . . . . . 2 . Programmer 3 | . . . . . . 3 Best Kill Streak 8 | . 4 1 . . 7 8 Combat Bots Only 6 | . 2 . . . 6 6 Max Kills in Single Turn 4 | . 3 1 . . 2 4 Gunslinging 1 | . . . . . 1 . Exploded 3 | . . . . . 1 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 518 | . 50 . . . 110 358 Missed 131 | . 7 . . . 32 92 Damage Taken 5847 | . 460 . . . 1298 4089 Core 989 | . 89 . . . 195 705 Absorbed by Shields . | . . . . . . . Redirected to Shielding 190 | . . . . . 116 74 Regen/Repaired (Parts) 289 | . . . . . 124 165 Core Remaining (%) 60 | 100 . . . 64 16 . Volleys Fired 154 | . 38 4 . . 36 76 Largest 3 | . 2 2 . . 3 3 Hottest 184 | . 85 85 . . 139 184 Shots Fired 389 | . 76 8 . . 98 207 Gun 304 | . 76 8 . . 90 130 Cannon 85 | . . . . . 8 77 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 196 | . 38 4 . . 46 108 Thermal 193 | . 38 4 . . 52 99 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | . 13 2 . . 10 12 Robot Miss Streak 7 | . 6 3 . . 3 7 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 251 | . 40 3 . . 68 140 Core Hits 152 | . 19 1 . . 26 106 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 9 | . . . . . 7 2 Burn 8 | . . . . . 6 2 Destroy 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5711 | . 698 40 . . 1640 3333 Guns 2971 | . 493 40 . . 932 1506 Cannons 1663 | . . . . . 456 1207 Explosions 1060 | . 205 . . . 249 606 Melee . | . . . . . . . Ramming 17 | . . . . . 3 14 Kinetic 2097 | . 207 13 . . 421 1456 Thermal 3365 | . 286 27 . . 1216 1836 Explosive 205 | . 205 . . . . . Electromagnetic 27 | . . . . . . 27 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 1 3 Average Corruption 1 | . . . . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . . . 3 5 Message Errors 2 | . . . . . 1 1 Matter Fused 3 | . . . . . . 3 Energy Discharges 2 | . . . . . 1 1 Data Loss (minor) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 276 | . 13 . . . 98 165 Projectiles 116 | . . . . . 98 18 Explosions 160 | . 13 . . . . 147 Melee . | . . . . . . . Knockbacks 27 | . . . . . . 27 Impact . | . . . . . . . Kinetic 25 | . . . . . . 25 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 369 | . 22 . . . 237 110 Shots 7 | . 1 . . . 4 2 Rammed 2 | . . . . . . 2 Targets Rammed 3 | . . . . . 1 2 Kicked . | . . . . . . . Crushed 1 | . . . . . 1 . Highest Temperature 476 | . 105 . . . 405 476 Average Temperature 121 | . 44 . . . 121 138 Received Heat Transfer 1746 | . 159 . . . 216 1371 Effects 8 | . . . . . 1 7 Shutdowns 2 | . . . . . . 2 Energy Bleed 1 | . . . . . 1 . Interference 5 | . . . . . . 5 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 11 | . 1 . . . 7 3 Heat Transferred 5804 | . 767 74 . . 2225 2738 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 631 | . 263 44 . . 206 631 Initial 93 | . . 39 . . . 93 Average 156 | . 143 42 . . 85 221 Maximum Alert Level 2 | . 1 . . . 1 2 Low Security (%) 74 | 100 63 100 . 100 95 62 Level 1 9 | . 36 . . . 4 5 Level 2 15 | . . . . . . 31 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 1 . . . 3 10 Investigation 1 | . . . . . . 1 Extermination 2 | . . . . . . 2 Reinforcement 6 | . 1 . . . 3 2 Assault 3 | . . . . . . 3 Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 4 | . . . . . 3 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 11 . . . 21 57 Peak Tracking Total 10 | . 3 . . . 6 10 Tactical Retreats 6 | . 1 . . . 1 4 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 7 | . . . . . 1 6 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . . . . . . 3 Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 9 | . 3 . . . . 6 Max in Single Turn 5 | . 2 . . . . 5 Garrison Access 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 18 | . 2 . 5 . 4 7 Terminals 9 | . 2 . . . 2 5 Fabricators . | . . . . . . . Repair Stations 3 | . . . . . 1 2 Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 78 | . 3 . 50 . 10 15 Successful 60 | . 1 . 50 . 6 3 Failed 18 | . 2 . . . 4 12 Catastrophic 6 | . 1 . . . 1 4 Database Lockouts . | . . . . . . . Manual 8 | . 1 . 1 . 1 5 Terminals 18 | . 3 . . . 4 11 Fabricators . | . . . . . . . Repair Stations 9 | . . . . . 5 4 Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 55 | . 1 . 50 . 3 1 Record 49 | . . . 49 . . . Level Access Points 1 | . . . . . 1 . Branch Access Points 1 | . . . . . . 1 Locate Traps 1 | . . . . . 1 . Reinforcement Status 1 | . 1 . . . . . Zone Layout 1 | . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . . . . 3 2 Scan Component 3 | . . . . . 2 1 Repair 2 | . . . . . 1 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 . . . 3 6 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . 1 1 Time 64 | . . . . . 26 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 6 | . . . . . . 6 Largest Group 6 | . . . . . . 6 Highest-Rated Group 186 | . . . . . . 186 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 41 | . . . . . . 41 Total Damage 563 | . . . . . . 563 Kills 4 | . . . . . . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 5265 | 104 616 71 868 192 1167 2247 Spaces Moved 2853 | 62 285 35 474 80 523 1394 Core 8 | 6 . . . . . 2 Treads 1789 | 56 285 35 474 80 450 409 Legs . | . . . . . . . Wheels 1056 | . . . . . 73 983 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 240 95 100 Average Speed 151 | 149 160 160 182 240 161 129 Slowest Speed 1000 | 160 160 160 240 240 240 1000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 4 39 10 93 25 44 27 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . . . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 182 | . 15 . . . 140 27 Melee . | . . . . . . . Projectile 6 | . . . . . 4 2 AOE 176 | . 15 . . . 136 25 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 3492 | 70 375 44 481 81 753 1688 Wait 275 | . 19 . . . 139 117 Move 2847 | 61 284 34 473 79 522 1394 Hop . | . . . . . . . Pick Up 49 | 2 15 3 . 1 13 15 Fast Attach 31 | 6 1 . 1 . 5 18 Attach 25 | . . . . . 12 13 Detach 5 | . . . 2 . 1 2 Swap 39 | 1 8 . . . 13 17 Drop 61 | . 10 3 2 1 11 34 Fire 154 | . 38 4 . . 36 76 Melee . | . . . . . . . Ram 2 | . . . . . . 2 Kick . | . . . . . . . Crush 1 | . . . . . 1 . Escape Stasis . | . . . . . . . Rewire 3 | . . . 3 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 105 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 672 | -10/Materials | Discovered new exit (range 9) 721 | -10/Materials | Entered Mines 768 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 784 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 786 | -10/Mines | Discovered new exit (range 5) 792 | -10/Mines | Entered Exiles 816 | -10/Exiles | Discovered new exit (range 15) 868 | -10/Exiles | Met 8R-AWN 892 | -10/Exiles | Met EX-HEX 1015 | -10/Exiles | Met EX-DEC 1044 | -10/Exiles | Visited The Gauntlet 1247 | -10/Exiles | Met EX-BIN 1274 | -10/Exiles | Aligned with FarCom system 1275 | -10/Exiles | Given EX-Vault access code 1331 | -10/Exiles | Opened EX-Vault 1346 | -10/Exiles | Found YOLO Cannon 1413 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1494 | -10/Exiles | Learned location of Zion (-7) 1633 | -10/Exiles | Discovered new exit (range 12) 1660 | -10/Exiles | Left Exiles lab with YOLO Cannon 1660 | -10/Exiles | Entered Mines 1766 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1771 | -9/Mines | Found Prototype Device 1813 | -9/Mines | Discovered new exit (range 12) 1852 | -9/Mines | Entered Materials 1852 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2125 | -8/Materials | Repaired Lgt. Treads 2165 | -8/Materials | Build established: Scavenger-Skirmisher 2461 | -8/Materials | YOLO Cannon suddenly exploded 2462 | -8/Materials | Core integrity fell below 50% 2492 | -8/Materials | Lost 5 parts (2n2u1w) 2632 | -8/Materials | Identified exit to Factory 2782 | -8/Materials | Build established: Scavenger-Tank 2821 | -8/Materials | Core integrity fell below 20% 3019 | -8/Materials | Entered Factory 3019 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3114 | -7/Factory | Repaired Imp. Light Armor Plating 3128 | -7/Factory | Allied Derelicts emerged from ambush trap array 3234 | -7/Factory | Allied Derelicts emerged from ambush trap array 3277 | -7/Factory | Lost 3 allies 4412 | -7/Factory | Garrison activated, responded to threat 4470 | -7/Factory | Lost 5 parts (1p2n1u1w) 4780 | -7/Factory | Lost 3 parts (1n2w) 5019 | -7/Factory | First assault squad dispatched 5121 | -7/Factory | Identified exit to Lower Caves 5149 | -7/Factory | Garrison activated, responded to threat 5196 | -7/Factory | Core integrity fell below 50% 5214 | -7/Factory | Core integrity fell below 20% 5266 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05197_ Imp. Heat Sink destroyed. 05198_ MJX|0TRT== W7S2/M2DX=,&NBLXYL6T 05198_ Imp. Deuterium Engine destroyed. 05199_ Enh. Nuclear Core destroyed. 05201_ U-05 Engineer builds a Door. 05208_ Arm. Huge Wheel destroyed. 05218_ Acquired 24 matter. 05220_ Acquired 105 matter. 05222_ Acquired 3 matter. 05233_ R-06 Scavenger collects Imp. Terrain Scanner. 05235_ Terminal disabled. 05238_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 05238_ Arm. Huge Wheel destroyed. 05245_ Acquired 10 matter. 05247_ K-01 Serf destroyed. 05251_ System corrupted: Matter fused (-7). 05264_ W-25 Informer sends out distress signal. 05265_ Acquired 7 matter. 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"""#??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 41 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicrowarpCoilChainsaw Manual? 0 Play Time 00:57:52 Cumulative 136.1 hours Start 2025.01.21 @ 19:59:36 End 2025.01.21 @ 21:32:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 61 Adventurer 10 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 37 Gallery% 49 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: af24a574-009f-4685-bdfd-ed33a77818f1