Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.26 @ 08:36:58 Player: Cmdr.Laserstrahl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (160) 800 Value Destroyed (4641) 4641 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (852) 852 TOTAL SCORE: 8833 Bonus ------- High Alert Combat Kills 852 Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 100/100 System Corruption 23% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Cooling System Medium Storage Unit Machine Analyzer Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Deuterium Engine Target Analyzer Improved Light Armor Plating Heavy Particle Gun Advanced Beam Rifle Gatling Laser Gauss Rifle Precision Assault Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Machine Analyzer Targeting Computer Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Plasma Cannon Precision Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Deuterium Engine VSS Leg Target Analyzer Heavy Particle Gun Advanced Beam Rifle Gatling Laser Minigun Gauss Rifle Precision Assault Rifle Mini Grenade Launcher [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Disposable Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Plasma Cannon Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 4 | . . 1 2 1 Weapon 1 | . . . . 1 Parts Attached 92 | 6 10 22 23 31 Power 13 | 1 2 2 6 2 Engine 7 | 1 1 1 2 2 Core 6 | . 1 1 4 . Reactor . | . . . . . Propulsion 22 | 2 2 10 2 6 Treads 6 | . . 3 2 1 Leg 14 | . 2 7 . 5 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 23 | 1 3 3 7 9 Device 9 | . 2 2 2 3 Storage 2 | 1 1 . . . Processor 3 | . . 1 . 2 Hackware . | . . . . . Protection 9 | . . . 5 4 Artifact . | . . . . . Weapon 34 | 2 3 7 8 14 Energy Gun 9 | 1 3 3 2 . Energy Cannon 7 | . . . 4 3 Ballistic Gun 10 | 1 . 3 1 5 Ballistic Cannon 2 | . . . . 2 Launcher 6 | . . 1 1 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 2 1 1 Parts Lost 29 | . 2 6 4 17 Power 3 | . . 1 1 1 Propulsion 10 | . 1 2 . 7 Utility 7 | . . 1 2 4 Weapon 9 | . 1 2 1 5 Highest Loss Streak 11 | . 2 3 1 11 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 98 | . 98 97 99 98 Engine 5 | . 9 4 4 6 Core 3 | . 4 6 4 . Treads 13 | . . 3 27 10 Leg 11 | . 19 27 . 11 Device 12 | . 13 10 16 10 Storage 9 | . 14 11 9 7 Processor 11 | . . 11 9 17 Protection 6 | . . . 10 8 Energy Gun 7 | . 23 13 7 . Energy Cannon 6 | . . . 8 9 Ballistic Gun 5 | . 4 7 2 6 Ballistic Cannon 1 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 49 | 14 21 22 40 49 Greatest Support 62 | 32 32 60 62 62 Greatest Overweight (x) 1 | . 1 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 4 10 10 10 10 Average Carried 9 | 1 8 8 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 4 8 10 9 8 Class Distribution -------------------- 57% | Mutant 27% | Gunner 7% | Scavenger-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 2653 | 211 202 337 407 1496 Remotely . | . . . . . Salvage Created 6311 | . 372 1115 1863 2961 Parts 355 | . 27 69 117 142 Haulers Intercepted 13 | . . 4 6 3 Recyclers Shooed 4 | . . 1 . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 104 | . 9 13 34 48 Guns 48 | . 9 10 22 7 Cannons 35 | . . . 6 29 AOE 19 | . . 3 5 11 Classes Destroyed 17 | . 3 5 4 5 Worker 5 | . . 2 2 1 Builder 7 | . . 1 2 4 Tunneler 1 | . . . 1 . Hauler 13 | . . 4 6 3 Recycler 16 | . . 5 1 10 Mechanic 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 12 | . 2 3 4 3 Swarmer 27 | . 3 3 11 10 Grunt 41 | . 6 5 11 19 Brawler 3 | . . . 1 2 Duelist 1 | . . . . 1 Protector 2 | . . . . 2 Sentry 20 | . . 5 8 7 Specialist 2 | . . . 2 . Hunter 4 | . . . 1 3 Programmer 4 | . . . . 4 Best Kill Streak 6 | . 2 4 5 6 Combat Bots Only 6 | . 2 3 5 6 Max Kills in Single Turn 3 | . 1 2 3 3 Gunslinging . | . . . . . Exploded 3 | . . 1 3 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 6833 | . 544 698 1663 3928 Core 1148 | . 107 92 243 706 Absorbed by Shields . | . . . . . Redirected to Shielding 54 | . . . 54 . Regen/Repaired (Parts) 540 | . 40 . 169 331 Core Remaining (%) 72 | 100 57 77 55 . Volleys Fired 393 | . 48 68 101 176 Largest 3 | . 2 2 2 3 Hottest 168 | . 95 95 136 168 Shots Fired 854 | . 96 135 187 436 Gun 494 | . 96 128 138 132 Cannon 335 | . . . 47 288 Launcher 25 | . . 7 2 16 Special . | . . . . . Kinetic 321 | . 21 42 37 221 Thermal 433 | . 48 68 118 199 Explosive 25 | . . 7 2 16 Electromagnetic 75 | . 27 18 30 . Robot Hit Streak 17 | . 8 15 16 17 Robot Miss Streak 13 | . 13 3 4 4 Penetration Max . | . . . . . Secondary Targets 4 | . 1 1 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 509 | . 46 88 121 254 Core Hits 249 | . 18 43 58 130 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 20 | . 1 3 9 7 Burn 13 | . 1 3 9 . Meltdown 2 | . . . . 2 Destroy 2 | . . . . 2 Blast 3 | . . . . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 13069 | . 688 1712 3060 7609 Guns 5374 | . 663 1193 1772 1746 Cannons 5083 | . . . 756 4327 Explosions 2527 | . 23 519 511 1474 Melee . | . . . . . Ramming 85 | . 2 . 21 62 Kinetic 3801 | . 212 376 328 2885 Thermal 6135 | . 295 685 1967 3188 Explosive 2062 | . . 378 210 1474 Electromagnetic 986 | . 179 273 534 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 20 | . . . . 20 Average Corruption 13 | . . . . 13 Corruption Purged 5 | . . . . 5 Corruption Blocked . | . . . . . Effects 87 | . . . . 87 Message Errors 22 | . . . . 22 Matter Fused 18 | . . . . 18 Heat Flow Errors 13 | . . . . 13 Energy Discharges 7 | . . . . 7 Parts Rejected 2 | . . . . 2 Parts Fused 2 | . . . . 2 Data Loss (minor) 4 | . . . . 4 Data Loss (major) 4 | . . . . 4 Misfires 2 | . . . . 2 Alerts 2 | . . . . 2 Weapon Failures 11 | . . . . 11 Overload Shots . | . . . . . Overflow Damage 159 | . . . 73 86 Projectiles 89 | . . . 28 61 Explosions 70 | . . . 45 25 Melee . | . . . . . Knockbacks 9 | . . . . 9 Impact . | . . . . . Kinetic 8 | . . . . 8 Secondary 1 | . . . . 1 Self-Inflicted Damage 302 | . 33 109 15 145 Shots 10 | . 1 4 1 4 Rammed 4 | . . . 3 1 Targets Rammed 12 | . 1 1 4 6 Kicked 7 | . 1 1 . 5 Crushed 1 | . . . 1 . Highest Temperature 421 | . 199 42 199 421 Average Temperature 68 | . 83 13 59 73 Received Heat Transfer 2052 | . 222 228 426 1176 Effects 5 | . . . . 5 Shutdowns 1 | . . . . 1 Interference 3 | . . . . 3 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 4 | . 1 . 3 . Impact Corruptions . | . . . . . Robots Melted 2 | . . . . 2 Combat Hostiles 1 | . . . . 1 Parts Melted 17 | . 2 1 6 8 Heat Transferred 12431 | . 938 2000 3900 5593 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . 1 4 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 1121 | . 232 449 740 1121 Initial 249 | . . 52 83 249 Average 442 | . 109 255 465 608 Maximum Alert Level 4 | . 1 2 3 4 Low Security (%) 19 | 100 85 33 11 . Level 1 23 | . 14 62 13 14 Level 2 41 | . . 4 64 53 Level 3 15 | . . . 10 32 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 21 | . 2 2 5 12 Investigation 3 | . 1 1 1 . Extermination 4 | . . . . 4 Reinforcement 10 | . 1 1 4 4 Assault 4 | . . . . 4 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 8 | . 1 2 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 171 | . 14 27 44 86 Peak Tracking Total 14 | . 3 6 6 14 Tactical Retreats 7 | . 1 1 4 1 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 6 | . 1 1 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 11 | . . 5 1 5 Max in Single Turn 2 | . . 2 1 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 29 | . 4 4 10 11 Terminals 13 | . 2 4 5 2 Fabricators . | . . . . . Repair Stations 4 | . 1 . 1 2 Recycling Units 7 | . 1 . 2 4 Scanalyzers 5 | . . . 2 3 Garrison Access . | . . . . . Total Hacks 68 | . 8 5 31 24 Successful 48 | . 6 5 25 12 Failed 20 | . 2 . 6 12 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 25 | . 3 5 14 3 Fabricators . | . . . . . Repair Stations 20 | . 4 . 6 10 Recycling Units 7 | . 1 . 2 4 Scanalyzers 16 | . . . 9 7 Garrison Access . | . . . . . Terminal Hacks 19 | . 2 5 10 2 Record 2 | . . . 2 . Robot Analysis 2 | . . 1 1 . Prototype ID Bank 5 | . 1 3 1 . Open DSF 1 | . . . . 1 Scanalyzer Index 1 | . . . 1 . Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 4 | . 1 1 2 . Hauler Manifests 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 14 | . 3 . 4 7 Scan Component 8 | . 2 . 2 4 Repair 6 | . 1 . 2 3 Recycling Unit Hacks 4 | . 1 . 2 1 Report Inventory 4 | . 1 . 2 1 Scanalyzer 11 | . . . 9 2 Insert Component 6 | . . . 5 1 Analyze 5 | . . . 4 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 19 | . 2 1 5 11 Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . . 4 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . 1 . 2 3 Time 209 | . 38 . 70 101 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 5 | . . . 4 1 Part Schematics Acquired 5 | . . . 4 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total 2 | . . 1 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 7319 | 47 765 1382 2196 2929 Spaces Moved 3938 | 33 456 880 1078 1491 Core 2 | 2 . . . . Treads 1820 | . . 69 1078 673 Legs 1930 | . 301 811 . 818 Wheels 186 | 31 155 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 120 161 126 Average Speed 147 | 96 127 126 168 152 Slowest Speed 250 | 100 190 250 170 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 3 58 71 88 43 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 5 | . . . . 5 Terrain Destroyed 153 | . 6 34 32 81 Melee . | . . . . . Projectile 21 | . . . 4 17 AOE 132 | . 6 34 28 64 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 4692 | 48 548 1019 1277 1800 Wait 121 | . 8 15 34 64 Move 3934 | 32 455 879 1077 1491 Hop . | . . . . . Pick Up 77 | 10 16 16 16 19 Fast Attach 23 | . 1 10 5 7 Attach 39 | 6 5 6 9 13 Detach 2 | . . . 2 . Swap 30 | . 4 6 9 11 Drop 61 | . 10 18 20 13 Fire 393 | . 48 68 101 176 Melee . | . . . . . Ram . | . . . . . Kick 7 | . 1 1 . 5 Crush 5 | . . . 4 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 33 | -11/Junkyard | Discovered new exit (range 13) 48 | -11/Junkyard | Entered Materials 334 | -10/Materials | Discovered new exit (range 13) 344 | -10/Materials | Discovered new exit (range 14) 352 | -10/Materials | Build established: Mutant 672 | -10/Materials | Repaired Lgt. Nuclear Core? 813 | -10/Materials | Entered another Materials area 813 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1434 | -9/Materials | Lost 3 parts (1p2n) 1482 | -9/Materials | Build established: Scavenger-Mutant 1526 | -9/Materials | Discovered new exit (range 7) 1826 | -9/Materials | Discovered new exit (range 16) 1975 | -9/Materials | Discovered new exit (range 5) 2050 | -9/Materials | Build established: Mutant 2195 | -9/Materials | Entered another Materials area 2195 | -8/Materials | Evolved 2 slots: Utility x2 2516 | -8/Materials | Discovered new exit (range 16) 2944 | -8/Materials | Discovered new exit (range 2) 3509 | -8/Materials | Discovered new exit (range 13) 4063 | -8/Materials | Repaired Arm. Treads? 4202 | -8/Materials | Repaired Disposable Heat Sink 4391 | -8/Materials | Entered Factory 4391 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4693 | -7/Factory | Build established: Gunner 4892 | -7/Factory | Repaired Deuterium Engine 5605 | -7/Factory | System corruption reached 10% 5643 | -7/Factory | Lost 3 parts (1n2u) 5931 | -7/Factory | Build established: Tank 6382 | -7/Factory | Repaired Imp. Light Armor Plating 6391 | -7/Factory | First assault squad dispatched 6428 | -7/Factory | Repaired Plasma Cannon 6534 | -7/Factory | Build established: Gunner 7214 | -7/Factory | Discovered new exit (range 3) 7305 | -7/Factory | Core integrity fell below 50% 7318 | -7/Factory | Core integrity fell below 20% 7320 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07309_ G-47 Trooper unfolds itself. 07309_ L-41 Fighter unfolds itself. 07309_ M-28 Smith unfolds itself. 07310_ Imp. Targeting Computer destroyed. 07310_ System corrupted by crushing effect (+4). 07311_ Imp. Light Armor Plating destroyed. 07311_ G-47 Trooper destroyed. 07311_ I-36 Angel destroyed. 07312_ Plasma Cannon destroyed. 07313_ Imp. Deuterium Engine destroyed. 07314_ B-48 Gladiator destroyed. 07314_ G-50 Soldier destroyed. 07314_ G-47 Trooper destroyed. 07314_ Destroyed Imp. Melee Analysis Suite. 07315_ Imp. Titanium Leg destroyed. 07315_ Minigun destroyed. 07319_ VSS Leg destroyed. 07320_ System corrupted: IFF burst signal emitted. 07320_ Mni. Grenade Launcher destroyed. 07320_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????########## | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ?????????????????###########????????????# | | ?????????????????# g [[[ #?#??????????# """ """ | | ?????????????????# i [ # ##?????????# """ """ | | ?????????????????# ] g=g #?????????# """ """ | | ?????????????????# !%l@l #??????????# | | ?????????????????# "" ""g%b #?????????# """ "" | | ?????????????????#%""S""%=* #?????????# """ ""S | | ?????????????????#""""" *= #?????????# """ """ | | ?????????????????# m % #?????????# | | ?????????????????####+# ##?????????########## | | ??????????????????# % # ###???????????????????? | | ??????????????????# ################?????????? | | ??????????????????# #?????????? | | ??????????????????# ##+########### ########### | | ??????????????????# # ?????????# ## | | ??????????????????### ### ?????????# ## | | ????????????????????#%#?# ????????# ## /// | | ????????????????????# #?# ????????# ## /// | | ???????????????????# ## ??????## ## /// | | ?????????????????? ]= ## ??????# # | | ?????????????????### ## ?????# < + | | ???????????????????##%### ?????# # | | ????????????????????#+#?########????## ## | | ?????????????????????????????????????# ## | | ?????????????????????????????????????# ## | | ?????????????????????????????????????# ## | | ?????????????????????????????????????# ########### | | ?????????????????????????????????????# ??????????? | | ?????????????????????????????????????# ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 3 Item Schematics ----------------- Med. Armor Plating | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalAuthchipNukerbomber Manual? 0 Play Time 02:19:32 Cumulative 127.8 hours Start 2023.08.24 @ 20:11:57 End 2023.08.26 @ 08:36:58 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 54 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 42 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a0e489c9-897d-40dd-ab2c-4c8cc7de37bd