Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 01:17:21 Player: Tyrockal Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (104) 520 Value Destroyed (3600) 3600 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 7632 Bonus ------- High Alert Combat Kills 37 Friendly Fire -25 Cogmind --------- Core Integrity 0/850 Matter 21/300 Energy 90/100 System Corruption 28% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Laser Autogun Autogun Flak Gun Peak State ------------ > --- POWER ------------ Deuterium Engine Light Fission Core > --- PROPULSION ------- Armored Treads Improved Medium Treads Improved Gravmag System > --- UTILITY ---------- Advanced Energy Well Improved Trap Scanner Enhanced Optical Array Terrain Scan Processor Targeting Computer Layered Heavy Armor Plating > --- WEAPON ----------- HERF Cannon Gauss Rifle > --- INVENTORY -------- Heavy Laser Autogun Autogun Flak Gun [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 2 | . . 1 . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 5 | . . 1 2 2 . . . Weapon . | . . . . . . . . Parts Attached 159 | 8 4 24 20 52 42 4 5 Power 29 | 2 . 7 4 9 7 . . Engine 13 | 2 . 5 . 3 3 . . Core 16 | . . 2 4 6 4 . . Reactor . | . . . . . . . . Propulsion 41 | 2 2 6 8 14 9 . . Treads 20 | 2 . 6 6 1 5 . . Leg 5 | . 2 . . 2 1 . . Wheel 10 | . . . . 9 1 . . Hover 3 | . . . . 2 1 . . Flight 3 | . . . 2 . 1 . . Utility 49 | 2 . 4 8 16 13 2 4 Device 26 | 2 . 1 4 9 9 . 1 Storage 2 | . . . . 1 . 1 . Processor 15 | . . 2 1 5 4 . 3 Hackware 1 | . . 1 . . . . . Protection 5 | . . . 3 1 . 1 . Artifact . | . . . . . . . . Weapon 40 | 2 2 7 . 13 13 2 1 Energy Gun 9 | 1 1 1 . . 5 . 1 Energy Cannon 11 | . . 2 . 7 1 1 . Ballistic Gun 14 | 1 1 3 . 4 5 . . Ballistic Cannon 4 | . . 1 . 1 1 1 . Launcher 2 | . . . . 1 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 1 . Corrupted Parts 3 | . 1 . . 1 1 . . System Corruption 23 | . 8 . . 10 5 . . Parts Lost 53 | . 2 4 5 8 20 9 5 Power 10 | . . 2 1 1 4 2 . Propulsion 9 | . . . 3 1 3 2 . Utility 23 | . 1 1 1 4 9 4 3 Weapon 11 | . 1 1 . 2 4 1 2 Highest Loss Streak 9 | . 1 1 3 3 9 8 5 To Critical Strikes 4 | . . 1 . . . 2 1 Average Slot Usage (%) 90 | . 95 93 98 94 84 44 22 Engine 7 | . 14 15 . 4 9 3 . Core 7 | . . 2 17 9 6 2 . Treads 9 | . 24 18 15 2 3 6 . Leg 3 | . 3 3 . 2 8 . . Wheel 3 | . . . . 9 1 . . Device 17 | . 24 17 13 17 17 3 3 Processor 17 | . . 11 17 24 21 12 13 Protection 3 | . . . 11 5 . 2 . Energy Gun 2 | . 14 3 . . 3 . . Energy Cannon 7 | . . 2 18 11 3 2 . Ballistic Gun 5 | . 13 15 . 2 3 3 . Naked Turns 42 | . . . . . . 42 . Heaviest Build 57 | 11 11 23 27 43 50 57 13 Greatest Support 50 | 40 40 40 46 40 50 50 3 Greatest Overweight (x) 14 | . . 1 6 2 14 3 4 Average Overweight (x) . | . . . . . . . 2 Largest Inventory Capacity 10 | 5 5 5 5 10 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 9 | 5 5 5 5 9 5 4 4 Average Carried 4 | 3 4 4 4 5 3 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 5 3 5 5 5 3 4 4 Class Distribution -------------------- 59% | Scavenger-Mutant 30% | Mutant 6% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 2607 | 310 53 640 317 666 621 . . Remotely . | . . . . . . . . Salvage Created 4106 | 168 227 1173 692 1043 803 . . Parts 230 | 14 12 73 27 61 43 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 73 | . 5 23 11 21 13 . . Guns 32 | . 5 19 . 3 5 . . Cannons 32 | . . 4 10 17 1 . . AOE 7 | . . . . 1 6 . . Classes Destroyed 13 | 2 2 5 1 3 . . . Worker 8 | . . 3 1 4 . . . Builder 4 | . . . . 1 3 . . Tunneler 3 | 3 . . . . . . . Recycler 7 | 1 . 1 2 1 2 . . Operator 4 | . . 1 1 2 . . . Watcher 5 | . 1 3 . . 1 . . Swarmer 15 | . . 2 3 6 4 . . Grunt 30 | . 5 13 5 4 3 . . Duelist 2 | . . 1 1 . . . . Sentry 11 | . . 7 1 3 . . . Hunter 5 | . . . 1 1 3 . . Programmer 9 | . . . . 6 3 . . Heavy 1 | . . . . 1 . . . Best Kill Streak 6 | 2 3 4 3 5 6 . . Combat Bots Only 4 | . 3 3 3 3 4 . . Max Kills in Single Turn 4 | 1 1 1 1 2 4 . . Gunslinging . | . . . . . . . . Exploded 4 | . . . . 1 4 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 583 | . 47 112 75 168 123 11 47 Missed 179 | . 11 39 20 60 35 2 12 Damage Taken 7253 | . 500 930 897 1722 2225 420 559 Core 1594 | . 61 85 236 344 311 210 347 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 51 | . . . 44 7 . . . Ignored by Resistances 12 | . . . . . . . 12 Core Remaining (%) 72 | 100 75 78 57 50 . . . Volleys Fired 305 | 10 24 89 44 70 51 8 9 Largest 2 | 2 2 2 2 2 2 2 1 Hottest 155 | 60 60 79 120 130 155 116 66 Shots Fired 593 | 20 40 178 88 141 102 16 8 Gun 329 | 20 40 164 . 25 66 8 6 Cannon 252 | . . 14 88 112 28 8 2 Launcher 12 | . . . . 4 8 . . Special . | . . . . . . . . Kinetic 246 | 10 16 148 . 31 31 8 2 Thermal 285 | . . 30 88 106 55 . 6 Explosive 12 | . . . . 4 8 . . Electromagnetic 50 | 10 24 . . . 8 8 . Robot Hit Streak 20 | 5 8 18 12 9 20 5 1 Robot Miss Streak 8 | 1 5 6 3 8 5 6 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 362 | 11 28 106 57 89 58 10 3 Core Hits 199 | 5 13 50 22 67 39 2 1 Critical Kills 2 | . . 1 . . 1 . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 7 | . 1 4 . . 2 . . Burn 4 | . . 3 . . 1 . . Meltdown 1 | . . . . . 1 . . Destroy 2 | . 1 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8144 | 163 507 1470 1304 2427 2103 153 17 Guns 3345 | 163 366 1321 . 446 891 141 17 Cannons 3593 | . . 144 1304 1746 387 12 . Explosions 1201 | . 141 . . 235 825 . . Melee . | . . . . . . . . Ramming 5 | . . 5 . . . . . Kinetic 2395 | 67 130 1206 . 524 327 141 . Thermal 4255 | . 141 259 1304 1668 866 . 17 Explosive 906 | . . . . 81 825 . . Electromagnetic 583 | 96 236 . . 154 85 12 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 26 | . 8 . . 15 26 26 26 Average Corruption 14 | . 8 . . 9 21 26 26 Corruption Purged 5 | . . . . 5 . . . Corruption Blocked . | . . . . . . . . Effects 147 | . 4 . . 58 64 13 8 Message Errors 32 | . 1 . . 16 11 3 1 Matter Fused 27 | . 1 . . 14 8 3 1 Heat Flow Errors 18 | . 1 . . 7 9 . 1 Energy Discharges 16 | . . . . 6 7 2 1 Parts Rejected 1 | . . . . 1 . . . Parts Fused 2 | . . . . 1 . . 1 Data Loss (minor) 20 | . . . . 6 11 1 2 Data Loss (major) 8 | . 1 . . 3 3 1 . Misfires 9 | . . . . 3 6 . . Alerts 3 | . . . . . 3 . . Misdirections 6 | . . . . 1 2 3 . Weapon Failures 5 | . . . . . 4 . 1 Overload Shots . | . . . . . . . . Overflow Damage 254 | . . . 18 16 220 . . Projectiles 59 | . . . 18 16 25 . . Explosions 195 | . . . . . 195 . . Melee . | . . . . . . . . Knockbacks 1 | . . 1 . . . . . Impact . | . . . . . . . . Kinetic 1 | . . 1 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 300 | . 39 . . 49 212 . . Shots 7 | . 1 . . 3 3 . . Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 581 | . 132 179 581 242 300 503 106 Average Temperature 89 | . 41 40 150 60 88 268 50 Received Heat Transfer 1188 | . 249 303 351 156 48 . 81 Effects 17 | . . . 10 2 . 5 . Shutdowns 7 | . . . 5 . . 2 . Energy Bleed 1 | . . . . . . 1 . Interference 2 | . . . . 2 . . . Matter Decay 2 | . . . 2 . . . . Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . Damage (major) 2 | . . . 2 . . . . Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Parts Fried 7 | 3 . . . 4 . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . 1 . 2 . . Combat Hostiles 2 | . . . 1 . 1 . . Parts Melted 12 | . . 2 3 3 4 . . Heat Transferred 7374 | . 250 843 2109 2350 1785 . 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Peak Influence 451 | 20 158 334 268 451 212 52 25 Initial 212 | . . 3 137 62 212 52 10 Average 131 | 6 32 184 157 183 110 24 21 Maximum Alert Level 2 | . . 1 1 2 1 . . Low Security (%) 72 | 100 100 53 80 57 77 100 100 Level 1 25 | . . 46 20 36 22 . . Level 2 2 | . . . . 6 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 1 3 . 10 4 . 1 Investigation 3 | . . 2 . 1 . . . Extermination 8 | . . . . 5 3 . . Reinforcement 8 | . 1 1 . 4 1 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 8 | . . 5 . 1 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 125 | . 6 35 14 33 23 6 8 Peak Tracking Total 6 | . 3 5 4 4 5 6 6 Tactical Retreats 7 | . . 2 . 3 1 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 12 | . . 1 . 10 1 . . Indirectly 3 | . . . . 3 . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . 3 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 23 | . 3 2 4 10 4 . . Max in Single Turn 6 | . 1 1 1 6 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 13 | . . 5 2 4 2 . . Terminals 8 | . . 4 2 1 1 . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . 3 . . . Recycling Units 2 | . . 1 . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 26 | . . 11 4 7 4 . . Successful 9 | . . 7 . 2 . . . Failed 17 | . . 4 4 5 4 . . Catastrophic 2 | . . 1 . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 16 | . . 10 4 1 1 . . Fabricators . | . . . . . . . . Repair Stations 6 | . . . . 6 . . . Recycling Units 4 | . . 1 . . 3 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . . 6 . . . . . Record 1 | . . 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . Emergency Access Points 2 | . . 2 . . . . . Alert Level 2 | . . 2 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 2 | . . . . 2 . . . Recycling Unit Hacks 1 | . . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . Used . | . . . . . . . . Hacking Detections 10 | . . 3 2 3 2 . . Full Trace Events 2 | . . 1 . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . 9 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 10 | . . . . . . 10 . Total Damage 164 | . . . . . . 164 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . 2 . . Drone Recoveries 1 | . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 9381 | 851 876 1562 1095 2881 1794 189 133 Spaces Moved 4250 | 240 234 710 512 1598 734 167 55 Core 222 | 18 . . . . 11 138 55 Treads 1907 | 222 155 569 510 136 286 29 . Legs 827 | . 79 141 . 232 375 . . Wheels 1285 | . . . . 1227 58 . . Hover 6 | . . . . 3 3 . . Flight 3 | . . . 2 . 1 . . Fastest Speed 50 | 50 120 120 160 80 80 50 50 Average Speed 145 | 151 146 154 172 118 188 81 159 Slowest Speed 750 | 160 160 240 540 240 750 330 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . 2 . . Exploration Rate (%) 31 | 22 29 42 36 35 18 67 2 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 149 | . 5 . 5 46 92 . 1 Melee . | . . . . . . . . Projectile 20 | . . . 5 14 . . 1 AOE 129 | . 5 . . 32 92 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 6850 | 705 726 1001 638 2451 1037 203 89 Wait 2013 | 440 461 147 43 679 201 22 20 Move 4243 | 239 233 709 511 1597 733 166 55 Hop . | . . . . . . . . Pick Up 44 | 8 1 13 8 13 1 . . Fast Attach 80 | 3 1 10 6 28 23 4 5 Attach 21 | 4 . 2 6 4 5 . . Detach 4 | . . . . 2 1 1 . Swap 58 | 1 3 12 8 20 14 . . Drop 80 | . 3 18 12 38 7 2 . Fire 305 | 10 24 89 44 70 51 8 9 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . 1 . . . . . Escape Stasis 1 | . . . . . 1 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 852 | -11/Scrapyard | Entered Materials 853 | -10/Materials | Build established: Mutant 1566 | -10/Materials | Discovered new exit (range 16) 1728 | -10/Materials | Entered another Materials area 1728 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2077 | -9/Materials | Build established: Scavenger-Mutant 3245 | -9/Materials | Discovered new exit (range 11) 3287 | -9/Materials | Identified exit to Materials 3290 | -9/Materials | Entered another Materials area 3290 | -8/Materials | Evolved 2 slots: Utility x2 3796 | -8/Materials | Lost 3 parts (1p2n) 4251 | -8/Materials | Discovered new exit (range 4) 4254 | -8/Materials | Identified exit to Factory 4385 | -8/Materials | Entered Factory 4385 | -7/Factory | Evolved 2 slots: Utility x2 5175 | -7/Factory | Cargo convoy interrupted 6050 | -7/Factory | System corruption reached 10% 7031 | -7/Factory | Build established: Mutant 7175 | -7/Factory | Discovered new exit (range 17) 7217 | -7/Factory | Identified exit to Factory 7219 | -7/Factory | Lost 3 parts (2u1w) 7266 | -7/Factory | Entered another Factory area 7266 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7729 | -6/Factory | Build established: Skirmisher 7908 | -6/Factory | Crushed by falling debris 7909 | -6/Factory | System corruption reached 10% 7912 | -6/Factory | Crushed by falling debris 7943 | -6/Factory | Lost 5 parts (1p4u) 8382 | -6/Factory | Build established: Scavenger-Mutant 8599 | -6/Factory | Lost 9 parts (3p1n3u2w) 8955 | -6/Factory | Build established: Scavenger-Skirmisher 9060 | -6/Factory | Sucked down chute 9060 | -6/Factory | Entered Waste 9061 | -6/Waste | Met a frightened Derelict 9101 | -6/Waste | Spotted C-40 Crusher 9112 | -6/Waste | Spotted C-40 Crusher 9121 | -6/Waste | Spotted C-40 Crusher 9146 | -6/Waste | Crushed by Compactor (1 part destroyed) 9152 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9152 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9152 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9153 | -6/Waste | Core integrity fell below 50% 9183 | -6/Waste | Lost 8 parts (2p2n3u1w) 9199 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9211 | -6/Waste | Spotted C-40 Crusher 9211 | -6/Waste | Spotted C-40 Crusher 9222 | -6/Waste | Spotted C-40 Crusher 9234 | -6/Waste | Discovered new exit (range 13) 9249 | -6/Waste | Entered Factory 9375 | -6/Factory | Core integrity fell below 20% 9382 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slug penetrates Repair Station. K-01 Serf collects debris. System corrupted: Heat flow error (+109). Repair Station collapses. Repair Station disabled. Backup Propulsion III tumbles out of repair station. Penetrated by Slug. K-01 Serf collects debris. Critical hit (Burn: +37). Penetrated by Slug. System corrupted: Field Laser failed to cycle. Field Laser destroyed. K-01 Serf collects debris. Critical hit (Smash). Core Analyzer destroyed. Melee Analysis Suite destroyed. System corrupted by crushing effect (+1). Slug penetrates B-48 Gladiator. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ##?????????????????????????????? | | T ######???????????????????????? | | ???????????????????????? | | ??????????????????????? | | ??????????????????????? | | ??????????????????????? | | ???????###########???? | | ???????# ]#???? | | ######## """ b #???? | | # """ k@ #???? | | # """ = " #???? | | # hh """#???? | | + g gg R"#???? | | # """#???? | | ##### ###### # [ #???? | | ???????????# ###########???? | | ???????????# #???????????? | | ???????????# #???????????? | | ???????????# #???????????? | | ???????????# #???????????? | | ???????????# #???????????? | | ?????????######+#######????????? | | ?????????# #????????? | | ?????????# #????????? | | ?????????# #????????? | | ?????????# #????????? | | ?????????# ! #????????? | | ?????????# !! #????????? | | ?????????# !! #????????? | | ?????????# """ #????????? | | ?????????# """ #????????? | | ?????????# """ #????????? | | ?????????# #????????? | | ?????????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 45 Energy Capacity 835 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Additional Mass Support 6 Armor Coverage 600 Resistance: TH 20 Resistance: EX 25 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 10 Melee Accuracy 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Oops System Compromised Universal Adapter Unlikely Earthworm Challenges ------------ None Game ------ Seed OpticalWeightAutohacker Manual? 0 Play Time 01:29:13 Cumulative 5.0 hours Start 2024.05.11 @ 22:07:30 End 2024.05.12 @ 01:17:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0aada2c2-877e-423b-9537-69dd2b3989cc