Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.09 @ 22:38:22

Player: Runia

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (37)      185
Value Destroyed (1022)     1022
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (57)                 57
              TOTAL SCORE: 2404

 Bonus
-------
High Alert Combat Kills    57

 Cogmind 
---------
Core Integrity             78/400
Matter                     251/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -9/Storage

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (3) ------
  Medium Storage Unit
         Visual Processing Unit
>        --- WEAPON (2) -------
   Heavy Assault Rifle
    Mini Grenade Launcher
>        --- INVENTORY (10) ---
   Light Nuclear Core
   Light Treads
         Sensor Array
   Light Armor Plating
  Medium Armor Plating
         Drone Bay (2/2)
   Small Laser
         Beam Rifle
         Particle Gun
    Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
       Improved Treads
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
                Heat Sink
         Medium Storage Unit
                Visual Processing Unit
>               --- WEAPON -----------
                Beam Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
          Light Nuclear Core
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
  High-capacity Matter Pod
                Particle Gun
          Heavy Assault Rifle
           Mini Grenade Launcher
           Mini Grenade Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Visual Processing Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             19   | .   8   10  1   
  Power                    1    | .   1   .   .   
    Engine                 1    | .   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | .   .   5   .   
    Treads                 2    | .   .   2   .   
    Leg                    3    | .   .   3   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | .   2   1   .   
    Device                 1    | .   .   1   .   
    Storage                1    | .   1   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | .   5   4   1   
    Energy Gun             4    | .   2   2   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | .   2   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   1   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          2    | .   .   2   .   
    System Corruption      6    | .   .   6   .   
Parts Lost                 11   | .   2   4   5   
  Power                    1    | .   .   .   1   
  Propulsion               5    | .   .   2   3   
  Utility                  1    | .   .   .   1   
  Weapon                   4    | .   2   2   .   
  Highest Loss Streak      4    | .   2   2   4   
Average Slot Usage (%)     89   | .   85  92  93  
  Engine                   12   | .   14  11  10  
  Treads                   6    | .   .   9   16  
  Leg                      22   | .   28  20  11  
  Device                   4    | .   .   6   11  
  Storage                  12   | .   14  11  11  
  Processor                9    | .   7   11  11  
  Energy Gun               11   | .   14  9   10  
  Ballistic Gun            9    | .   6   11  11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 13  20  22  22  
  Greatest Support         43   | 20  20  43  43  
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 8   8   10  10  
  Most Carried             10   | 6   10  10  10  
  Average Carried          8    | 5   7   9   9   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 4   10  8   10  

 Class Distribution 
--------------------
 57% | Mutant
 42% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Sto 
Matter Collected           614  | 200 83  242 89  
  Remotely                 .    | .   .   .   .   
Salvage Created            1335 | .   247 511 577 
  Parts                    70   | .   15  31  24  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           2    | .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  27   | .   4   15  8   
  Guns                     17   | .   4   11  2   
  AOE                      10   | .   .   4   6   
Classes Destroyed          9    | .   4   2   3   
  Worker                   2    | .   2   .   .   
  Hauler                   1    | .   .   .   1   
  Recycler                 4    | .   .   .   4   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   1   1   .   
  Swarmer                  4    | .   .   4   .   
  Grunt                    17   | .   4   8   5   
  Duelist                  1    | .   .   .   1   
  Sentry                   5    | .   .   3   2   
Best Kill Streak           10   | .   4   4   10  
  Combat Bots Only         7    | .   2   4   7   
Max Kills in Single Turn   3    | .   1   2   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  
Damage Taken               1804 | .    375  856  573  
  Core                     419  | .    97   177  145  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         80   | 100  61   .    .    
Volleys Fired              83   | .    27   40   16   
  Largest                  2    | .    2    2    2    
  Hottest                  88   | .    60   88   88   
Shots Fired                138  | .    37   73   28   
  Gun                      128  | .    37   68   23   
  Cannon                   .    | .    .    .    .    
  Launcher                 10   | .    .    5    5    
  Special                  .    | .    .    .    .    
  Kinetic                  56   | .    10   34   12   
  Thermal                  52   | .    16   25   11   
  Explosive                10   | .    .    5    5    
  Electromagnetic          20   | .    11   9    .    
  Robot Hit Streak         14   | .    5    14   7    
  Robot Miss Streak        4    | .    2    4    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           92   | .    25   47   20   
  Core Hits                57   | .    15   21   21   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    1    1    .    
    Burn                   2    | .    1    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2465 | .    416  939  1110 
  Guns                     1298 | .    350  697  251  
  Cannons                  .    | .    .    .    .    
  Explosions               1167 | .    66   242  859  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  538  | .    49   345  144  
  Thermal                  623  | .    242  274  107  
  Explosive                1101 | .    .    242  859  
  Electromagnetic          203  | .    125  78   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         6    | .    .    6    6    
  Average Corruption       5    | .    .    5    6    
  Corruption Purged        .    | .    .    .    .    
  Effects                  12   | .    .    8    4    
    Message Errors         4    | .    .    3    1    
    Matter Fused           3    | .    .    2    1    
    Heat Flow Errors       1    | .    .    1    .    
    Energy Discharges      2    | .    .    1    1    
    Data Loss (minor)      1    | .    .    1    .    
    Misfires               1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            27   | .    2    .    25   
  Projectiles              .    | .    .    .    .    
  Explosions               27   | .    2    .    25   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      304  | .    .    131  173  
  Shots                    8    | .    .    3    5    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        254  | .    254  185  14   
  Average Temperature      73   | .    102  55   5    
  Received Heat Transfer   630  | .    228  267  135  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    3    .    1    
  Heat Transferred         1691 | .    692  740  259  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             491  | .   153 491 438 
  Initial                  207  | .   .   64  207 
  Average                  190  | .   116 245 247 
Maximum Alert Level        2    | .   .   2   2   
  Low Security (%)         60   | 100 100 45  .   
  Level 1                  30   | .   .   33  97  
  Level 2                  8    | .   .   20  2   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   .   3   1   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   2   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           5    | .   .   3   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              41   | .   6   23  12  
  Peak Tracking Total      9    | .   2   6   9   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 1    | .   1   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          3    | .   .   1   2   
  Max in Single Turn       1    | .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          5    | .   2   .   3   
  Terminals                5    | .   2   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   5   .   4   
  Successful               6    | .   4   .   2   
  Failed                   3    | .   1   .   2   
    Catastrophic           2    | .   .   .   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   .   1   
  Terminals                9    | .   5   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   4   .   2   
  Prototype ID Bank        1    | .   1   .   .   
  Open Door                1    | .   .   .   1   
  Locate Traps             2    | .   1   .   1   
  Disarm Traps             2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     1    | .   1   .   .   
Hacking Detections         4    | .   2   .   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Sto 
Turns Passed               905  | 4   380 367 154 
Spaces Moved               430  | 3   235 134 58  
  Core                     .    | .   .   .   .   
  Treads                   65   | .   .   7   58  
  Legs                     365  | 3   235 127 .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            120  | 120 120 120 160 
  Average Speed            139  | 120 120 154 184 
  Slowest Speed            260  | 120 120 200 260 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       20   | 2   38  21  19  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 5    | .   .   5   .   
Terrain Destroyed          90   | .   3   69  18  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      90   | .   3   69  18  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Total                      601  | 4   299 221 77  
  Wait                     47   | .   15  32  .   
  Move                     427  | 2   234 133 58  
  Hop                      .    | .   .   .   .   
  Pick Up                  14   | .   9   3   2   
  Fast Attach              5    | .   2   3   .   
  Attach                   5    | .   2   3   .   
  Detach                   1    | .   1   .   .   
  Swap                     9    | .   4   4   1   
  Drop                     10   | 2   5   3   .   
  Fire                     83   | .   27  40  16  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
    5 | -11/Scrapyard | Entered Materials
  185 | -10/Materials | Discovered new exit (range 10)
  350 | -10/Materials | Build established: Mutant
  385 | -10/Materials | Entered another Materials area
  385 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  657 | -9/Materials  | Discovered new exit (range 8)
  752 | -9/Materials  | Entered Storage
  834 | -9/Storage    | Build established: Scavenger-Mutant
  884 | -9/Storage    | Core integrity fell below 50%
  903 | -9/Storage    | Core integrity fell below 20%
  906 | -9/Storage    | Self-destructed

 Last Messages 
---------------
W-16 Scout sends out distress signal.
R-06 Scavenger collects Com. Wheel.
R-06 Scavenger collects Core Shielding.
R-06 Scavenger destroyed.
G-34 Mercenary destroyed. <x2>
Destroyed Tractor Beam.
Destroyed Com. Wheel.
Ion Engine destroyed.
Terminal disabled.
G-34 Mercenary destroyed.
Aluminum Leg destroyed.
Destroyed Aluminum Leg.
G-34 Mercenary destroyed.
Lgt. Treads destroyed.
Heat Sink destroyed.
Destroyed Heat Sink.
Y-45 Defender destroyed.
R-06 Scavenger destroyed. <x2>
G-34 Mercenary destroyed.
U-05 Engineer builds a Wall.

 Map 
-----
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| ???#   ????????#"Y     *[     #??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiningFieldShotgun
  Manual?         0
Play Time         00:09:53
  Cumulative      197.9 hours
  Start           2021.06.09 @ 22:21:59
  End             2021.06.09 @ 22:38:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          248
  Rogue           248
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          76
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a801c8ba-bcdc-4588-9609-b9f5d403f1ad