Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.20 @ 18:28:21 Player: arkn Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (36) 180 Value Destroyed (912) 912 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2012 Bonus ------- None Cogmind --------- Core Integrity 193/400 Matter 233/300 Energy 184/250 System Corruption 0% Temperature Critical (607) Movement Walking (470) Ox5 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit Utility Shielding Utility Shielding > --- WEAPON (3) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (20) --- Ion Engine Aluminum Leg Aluminum Leg Compact Wheel Compact Wheel Signal Interpreter Terrain Scan Processor Seismic Detector Improved Targeting Computer Improved Targeting Computer ECM Suite Core Shielding Power Shielding Light Armor Plating Improved Assault Rifle Grenade Launcher Mining Laser Plasma Cutter Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Utility Shielding Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Compact Wheel Compact Wheel High-capacity Matter Pod Signal Interpreter Terrain Scan Processor Seismic Detector ECM Suite Power Shielding Utility Shielding Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Grenade Launcher Mining Laser Plasma Cutter [Rating: 17] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 43 | 1 27 15 Power 5 | . 3 2 Engine 2 | . . 2 Core 3 | . 3 . Reactor . | . . . Propulsion 11 | . 8 3 Treads . | . . . Leg 2 | . . 2 Wheel 9 | . 8 1 Hover . | . . . Flight . | . . . Utility 13 | 1 6 6 Device 8 | 1 5 2 Storage 1 | . 1 . Processor . | . . . Hackware . | . . . Protection 4 | . . 4 Artifact . | . . . Weapon 14 | . 10 4 Energy Gun 4 | . 4 . Energy Cannon 4 | . 2 2 Ballistic Gun 6 | . 4 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . 1 . Parts Lost 16 | . 7 9 Power 3 | . 2 1 Propulsion 5 | . 2 3 Utility 3 | . 2 1 Weapon 5 | . 1 4 Highest Loss Streak 7 | . 6 7 To Critical Strikes . | . . . Average Slot Usage (%) 95 | . 95 95 Engine 2 | . 2 2 Core 9 | . 10 8 Leg 2 | . . 5 Wheel 22 | . 26 15 Device 16 | . 22 7 Storage 7 | . 4 11 Protection 5 | . . 14 Energy Gun 6 | . 9 . Energy Cannon 5 | . 7 3 Ballistic Gun 15 | . 9 26 Naked Turns . | . . . Heaviest Build 58 | 14 53 58 Greatest Support 32 | 20 32 32 Greatest Overweight (x) 2 | . 1 2 Average Overweight (x) . | . . 1 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 13 | 8 9 20 Most Carried 20 | 8 18 20 Average Carried 11 | 6 7 18 Final Capacity 20 | 8 20 20 Final Carried 19 | 8 18 19 Class Distribution -------------------- 38% | Scavenger-Mutant 37% | Mutant 9% | Tank 7% | Scavenger-Tank 7% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 907 | 223 116 568 Remotely . | . . . Salvage Created 1536 | 159 488 889 Parts 89 | 10 24 55 Haulers Intercepted . | . . . Recyclers Shooed 2 | 1 . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 22 | . 6 16 Guns 17 | . 5 12 Cannons 4 | . . 4 Classes Destroyed 9 | 2 3 4 Worker 1 | . . 1 Builder 1 | . 1 . Tunneler 3 | 3 . . Recycler 5 | 1 2 2 Watcher 4 | . 2 2 Swarmer 3 | . . 3 Grunt 15 | . 6 9 Duelist 1 | . . 1 Sentry 3 | . . 3 Best Kill Streak 6 | 2 2 6 Combat Bots Only 4 | . 2 4 Max Kills in Single Turn 2 | 1 1 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 137 | . 51 86 Missed 27 | . 8 19 Damage Taken 1570 | . 588 982 Core 360 | . 153 207 Absorbed by Shields . | . . . Core Remaining (%) 69 | 100 38 . Volleys Fired 116 | 13 46 57 Largest 3 | 2 2 3 Hottest 136 | 70 136 136 Shots Fired 240 | 26 67 147 Gun 206 | 26 63 117 Cannon 34 | . 4 30 Launcher . | . . . Special . | . . . Kinetic 134 | 13 4 117 Thermal 106 | 13 63 30 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 11 | 10 8 11 Robot Miss Streak 4 | 1 2 4 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 150 | 19 46 85 Core Hits 52 | 6 19 27 Critical Kills . | . . . Critical Parts Destroyed 1 | . . 1 Critical Strikes 5 | . 4 1 Burn 4 | . 4 . Destroy 1 | . . 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2187 | 196 624 1367 Guns 1777 | 196 562 1019 Cannons 410 | . 62 348 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 1162 | 95 48 1019 Thermal 1025 | 101 576 348 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 5 | . 5 . Average Corruption 4 | . 4 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 23 | . 23 . Message Errors 8 | . 8 . Matter Fused 3 | . 3 . Heat Flow Errors 1 | . 1 . Energy Discharges 2 | . 2 . Parts Rejected 1 | . 1 . Data Loss (minor) 5 | . 5 . Data Loss (major) 3 | . 3 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 607 | 130 396 607 Average Temperature 115 | 48 144 103 Received Heat Transfer 627 | . 336 291 Effects 10 | . 4 6 Shutdowns 2 | . 1 1 Energy Bleed 2 | . 1 1 Interference 3 | . 2 1 Matter Decay 1 | . . 1 Short Circuit 2 | . . 2 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . 1 . Combat Hostiles 1 | . 1 . Parts Melted 5 | . 5 . Heat Transferred 2812 | 296 1887 629 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 380 | 20 166 380 Initial 13 | . 13 . Average 94 | 12 37 202 Maximum Alert Level 1 | . . 1 Low Security (%) 75 | 100 100 31 Level 1 24 | . . 68 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . . 3 Investigation 2 | . . 2 Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 7 | . 3 4 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 45 | . 15 30 Peak Tracking Total 7 | . 6 7 Tactical Retreats 4 | . 2 2 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 7 | . 5 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 3 | . . 3 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 6 | . 6 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 21 | . 21 . Successful 14 | . 14 . Failed 6 | . 6 . Catastrophic . | . . . Database Lockouts 1 | . 1 . Manual 19 | . 19 . Terminals 21 | . 21 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 4 . Robot Analysis 1 | . 1 . Locate Traps 3 | . 3 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 10 | . 10 . Terminals 10 | . 10 . Track 3 | . 3 . Botnet 5 | . 5 . Operators 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 5 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1675 | 126 952 597 Spaces Moved 975 | 55 652 268 Core . | . . . Treads . | . . . Legs 96 | 55 11 30 Wheels 879 | . 641 238 Hover . | . . . Flight . | . . . Fastest Speed 80 | 120 80 115 Average Speed 111 | 120 102 131 Slowest Speed 260 | 120 120 260 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 42 | 4 95 27 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1351 | 92 866 393 Wait 154 | 18 103 33 Move 973 | 54 651 268 Hop . | . . . Pick Up 40 | 4 21 15 Fast Attach 15 | 1 14 . Attach 14 | . 4 10 Detach . | . . . Swap 14 | . 9 5 Drop 25 | 2 18 5 Fire 116 | 13 46 57 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 1) 127 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Core integrity fell below 50% 340 | -10/Materials | Build established: Mutant 341 | -10/Materials | Lost 6 parts (1p2n2u1w) 532 | -10/Materials | Discovered new exit (range 4) 625 | -10/Materials | Discovered new exit (range 16) 670 | -10/Materials | Build established: Scavenger-Mutant 759 | -10/Materials | Central database locked down 776 | -10/Materials | Discovered new exit (range 13) 896 | -10/Materials | Discovered new exit (range 9) 1079 | -10/Materials | Entered another Materials area 1079 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1543 | -9/Materials | Lost 7 parts (1p3n1u2w) 1676 | -9/Materials | Core integrity fell below 50% 1676 | -9/Materials | Self-destructed Last Messages --------------- 01647_ Hvy. Assault Rifle destroyed. 01649_ R-06 Scavenger collects Sml. Laser. 01662_ Processing Tank disabled. 01663_ K-01 Serf collects debris. 01663_ R-06 Scavenger collects Ion Engine. 01666_ K-01 Serf collects debris. 01670_ Overheating: Energy bleed (-61). 01670_ K-01 Serf collects debris. 01672_ Power failure, Ion Engine shutdown. 01672_ Aluminum Leg broken. 01672_ Overheating: Short circuit. 01672_ A-02 Transporter heat short circuits Transport Network Coupler. 01673_ Overheating: Matter decay (-31). 01673_ K-01 Serf collects debris. 01674_ Overheating: System interference. 01674_ Adv. Beam Cannon temporarily disabled. 01676_ Adv. Beam Cannon broken. 01676_ Overheating: Short circuit. 01676_ R-06 Scavenger collects Imp. Ion Engine. 01676_ K-01 Serf collects debris. 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""" #??????????????????? | | # """ ## #???# #??? ????????????????????? | | # """ ## #???# #?????##?????????????????????? | | ??""" ## #####+########?????????????????????? | | ??########## ## #?????????????????????? | | ?????###### # #?????????????????????? | | ?????# # ! #?????????????????????? | | ?????# + #?????????????????????? | | ?????###### # ! #?????????????????????? | | ??????????###### #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Utility Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumSiegeScythe Manual? 0 Play Time 00:31:21 Cumulative 211.5 hours Start 2024.06.20 @ 17:41:05 End 2024.06.20 @ 18:28:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 158 Rogue 148 Adventurer 4 Explorer 6 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e73d9c7-0f14-4d66-9b9f-38984c19afd9