Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.28 @ 21:37:10 Player: cottonman132 Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (15) 75 Value Destroyed (386) 386 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (688) 688 TOTAL SCORE: 2649 Bonus ------- Follower Combat Kills 106 Met Imprinter 300 Was Imprinted 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/400 Matter 281/300 Energy 91/100 System Corruption 1% Temperature Cool (10) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Advanced Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Improved Terrain Scan Processor Hacking Suite Storm Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Signal Interpreter > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Improved Heat Sink Improved Terrain Scan Processor Hacking Suite Storm Laser [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 28 | 6 5 10 4 1 2 Power 5 | 1 1 2 . . 1 Engine 3 | 1 1 1 . . . Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 6 | 2 1 2 . 1 . Treads 2 | 2 . . . . . Leg 3 | . . 2 . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . 1 . . . . Utility 6 | 1 2 1 1 . 1 Device 2 | . 1 . 1 . . Storage 2 | 1 1 . . . . Processor 2 | . . 1 . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 1 5 3 . . Energy Gun . | . . . . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 4 | 2 1 1 . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 1 . . Special Weapon 4 | . . 2 2 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 16 | . . 5 4 . 7 Power 4 | . . 1 2 . 1 Propulsion 3 | . . 1 . . 2 Utility 1 | . . 1 . . . Weapon 8 | . . 2 2 . 4 Highest Loss Streak 7 | . . 3 4 . 7 To Critical Strikes . | . . . . . . Average Backups 5 | 1 3 6 2 6 6 Power . | . 1 . . . . Propulsion . | . . . . . . Utility 1 | . . . . 1 2 Weapon 3 | . . 4 2 4 3 Tool/Special . | . . . . . . Unused Backups 4 | . . 1 . . 3 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Tool/Special 1 | . . 1 . . . Average Slot Usage (%) 65 | . 80 73 76 58 64 Engine 4 | . 14 12 1 . . Leg 15 | . . 1 22 22 20 Flight 1 | . 6 5 . . . Device 9 | . 7 9 9 11 7 Storage 11 | . 14 11 11 11 11 Processor 10 | . . 10 11 11 14 Ballistic Gun 7 | . 28 17 1 . 8 Special Weapon 3 | . . 1 18 2 2 Peak Build Rating 15 | 6 6 11 10 13 15 Average Rating 9 | 4 5 7 8 10 11 On Entrance 7 | . 6 6 10 9 11 Naked Turns . | . . . . . . Heaviest Build 26 | 12 16 25 26 13 15 Greatest Support 40 | 40 40 20 20 23 23 Greatest Overweight (x) 8 | . 3 8 1 . 1 Average Overweight (x) . | . 1 3 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 Most Carried 10 | 4 7 9 5 10 10 Average Carried 7 | . 3 6 2 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 1 5 5 2 10 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 737 | 211 31 320 5 117 53 Remotely 257 | . . 257 . . . Salvage Created 442 | . 47 344 51 . . Parts 26 | . 3 20 3 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . 3 6 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 11 | . 3 6 2 . . Guns 6 | . 3 3 . . . Cannons 2 | . . 2 . . . AOE 3 | . . 1 2 . . Classes Destroyed 6 | . 1 4 1 . . Worker 2 | . . 1 1 . . Tunneler 1 | . . . 1 . . Recycler 1 | . . 1 . . . Swarmer 3 | . 3 . . . . Grunt 5 | . . 5 . . . Sentry 3 | . . 1 2 . . Best Kill Streak 3 | . 3 3 3 . . Combat Bots Only 3 | . 3 3 2 . . Max Kills in Single Turn 1 | . 1 1 1 . . Gunslinging . | . . . . . . Exploded 1 | . . 1 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 133 | . 27 57 18 4 27 Missed 37 | . 8 20 4 1 4 Hits 96 | . 19 37 14 3 23 Melee 3 | . . . . . 3 Projectile 93 | . 19 37 14 3 20 Damage Taken 1548 | . 143 502 359 55 489 Core 452 | . 33 142 90 55 132 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 86 . . . . Volleys Fired 81 | . 8 48 11 2 12 Largest 2 | . 2 2 2 1 2 Hottest 100 | . 40 79 100 20 100 Shots Fired 140 | . 16 92 12 2 18 Gun 102 | . 16 67 . 2 17 Cannon 8 | . . 8 . . . Launcher 7 | . . 1 6 . . Special 23 | . . 16 6 . 1 Kinetic 102 | . 16 67 . 2 17 Thermal 23 | . . 16 6 . 1 Explosive 7 | . . 1 6 . . Electromagnetic 8 | . . 8 . . . Robot Hit Streak 11 | . 6 11 6 . 3 Robot Miss Streak 15 | . 2 2 4 6 15 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 90 | . 11 68 6 . 5 Core Hits 40 | . 5 23 9 1 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Sever 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1021 | . 88 694 177 11 51 Guns 633 | . 88 483 . 11 51 Cannons 97 | . . 97 . . . Explosions 148 | . . 19 129 . . Melee . | . . . . . . Ramming 1 | . . 1 . . . Kinetic 633 | . 88 483 . 11 51 Thermal 142 | . . 94 48 . . Explosive 148 | . . 19 129 . . Electromagnetic 97 | . . 97 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . 1 Average Corruption 1 | . 2 . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . 1 . . . . Message Errors 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 13 | . . . 13 . . Projectiles . | . . . . . . Explosions 13 | . . . 13 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 155 | . . . 155 . . Shots 5 | . . . 5 . . Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 56 | . . 56 15 . 10 Average Temperature 15 | . . 17 9 . 3 Received Heat Transfer 462 | . . 255 63 . 144 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 433 | . . 333 100 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 60 | . 60 52 26 . . Initial 10 | . . . 10 . . Average 10 | . 12 11 4 . . Influence Increases 453 | . 77 201 73 . 102 Destroy 0b10 Robot/C 280 | . 60 120 40 . 60 Destroy 0b10 Robot/NC 30 | . . 10 10 . 10 Destroy Leader 50 | . 10 30 . . 10 Allied During Kill 7 | . . . . . 7 Successful Hack 13 | . 7 6 . . . Disable Machine 15 | . . 15 . . . Destroy Structure 28 | . . 5 23 . . Lose Combat Pursuer 30 | . . 15 . . 15 Influence Decreases 453 | . 77 173 101 . 102 Entered New Map 18 | . . . 18 . . Time Decay 309 | . 77 136 43 . 53 Lost Part 106 | . . 37 40 . 29 Lost Ally 20 | . . . . . 20 Squads Dispatched 2 | . 1 . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 29 | . 4 13 2 1 9 Peak Tracking Total 6 | . 4 3 2 1 6 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . . 1 2 . . Max in Single Turn 2 | . . 1 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 3 | . 2 1 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . 5 1 . . . Successful 5 | . 4 1 . . . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . 2 . . 3 . Terminals 6 | . 5 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 4 1 . . . Record 3 | . 3 . . . . Robot Analysis 1 | . . 1 . . . Unreport Threat 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 8 | . . . . 8 . Largest Group 8 | . . . . 8 2 Highest-Rated Group 266 | . . . . 266 67 Highest-Rated Ally 41 | . . . . 41 39 Total Orders . | . . . . . . Ally Attacks 13 | . . . . 1 12 Total Damage 210 | . . . . 12 198 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 135 | . . . . . 135 Optics 135 | . . . . . 135 Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3499 | 84 345 772 223 1676 399 Spaces Moved 2217 | 52 162 198 149 1359 297 Core 102 | 10 35 57 . . . Treads 96 | 42 54 . . . . Legs 1830 | . . 25 149 1359 297 Wheels . | . . . . . . Hover . | . . . . . . Flight 189 | . 73 116 . . . Fastest Speed 50 | 50 160 190 120 120 120 Average Speed 141 | 138 192 297 122 120 120 Slowest Speed 450 | 160 280 450 190 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 5 41 25 47 92 40 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 44 | . . 5 39 . . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 43 | . . 5 38 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2418 | 64 184 282 164 1404 320 Wait 34 | . . . . 34 . Move 2212 | 51 161 197 148 1358 297 Hop . | . . . . . . Pick Up 33 | 7 8 12 . 4 2 Fast Attach . | . . . . . . Attach 26 | 6 2 9 3 1 5 Detach 4 | . . 1 . 3 . Swap 20 | . 3 10 2 1 4 Drop 7 | . 2 4 . 1 . Fire 81 | . 8 48 11 2 12 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 14) 430 | -10/Materials | Entered another Materials area 430 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 976 | -9/Materials | Lost 3 parts (1p2w) 1087 | -9/Materials | Discovered new exit (range 11) 1200 | -9/Materials | Identified exit to Mines 1202 | -9/Materials | Entered Mines 1221 | -9/Mines | Core integrity fell below 50% 1257 | -9/Mines | Lost 4 parts (2p2w) 1419 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1422 | -9/Mines | Identified exit to Zion 1425 | -9/Mines | Entered Zion 1542 | -7/Zion | Gained Derelict followers 1638 | -7/Zion | Found Prototype Energy Gun 1784 | -7/Zion | Learned 8 Factory zone layouts 1880 | -7/Zion | Given A8's code to call for help 1952 | -7/Zion | Met Imprinter 1982 | -7/Zion | Imprinted 1984 | -7/Zion | Declared Zion's savior 2212 | -7/Zion | Learned location of Warlord (-4) 3029 | -7/Zion | Received a hallucinogenic algorithm 3029 | -7/Zion | Ran a hallucination algorithm 3036 | -7/Zion | Ran a hallucination algorithm 3050 | -7/Zion | Discovered new exit (range 15) 3082 | -7/Zion | Ran a hallucination algorithm 3100 | -7/Zion | Identified exit to Proximity Caves 3101 | -7/Zion | Entered Proximity Caves 3101 | -6/Proximity Caves | Accompanied by 2 allies 3301 | -6/Proximity Caves | Spotter reported a threat 3354 | -6/Proximity Caves | Spotter reported a threat 3466 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3476 | -6/Proximity Caves | Core integrity fell below 20% 3500 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- S-27 Virus shuts down. S-27 Virus destroyed. Acquired 5 matter. Acquired Corrupted Lgt. Nuclear Core. Corrupted Autogun fries itself beyond repair. Integrated Corrupted Lgt. Nuclear Core (+1). Corrupted Lgt. Nuclear Core temporarily disabled. Slug penetrates C8-MAM(M). G-50 Soldier destroyed. Slug penetrates C8-MAM(M). C8-MAM(M) destroyed. Adv. Heat Sink self-destruct mechanism malfunctions. Corrupted Lgt. Angular Momentum Engine fries itself beyond repair. Lgt. Assault Rifle destroyed. Lgt. Nuclear Core destroyed. Imp. Aluminum Leg destroyed. Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | #### #??????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | #???????? #?????????????????????????????????? | | ##?????## #?????????????????????????????????? | | " #????? #?????????????????????????????????? | | " #????? #?????? ????????????? ????????????? | | " #?????? #?????? ????????????? ????????????? | | " #?????? #???????? ??????????? ????????????? | | " #?????? #???????? ??????????? ?????????????? | | #?????# ##??????? ####?????? #?????????????? | | ##?### ###?????? # #?????? #?????????????? | | ## ##????? #????? #?????????????? | | #?# #?????# #????# #?????????????? | | ### #### #?????# #???# #?????????????? | | ??## ### #??#### #?## #??????????????? | | ???## ### #???# ##!% #??????????????? | | ???## ## #???# #??????????????? | | ??## ## #?????# #??????????????? | | ?## ## #???#### #??????????????? | | ## #?# ##### #???????????????? | | # ### !%= g # #?????????????? | | # l g% #?????????????? | | ####### @## #?????????????? | | ##?????# ### ### #?????????? | | ### ##??????# ### #??##???? ##?????????? | | # ###?###???????###?###??????????? ????????? | | #### #??????????????????????????????????"#??????? | | ???# #??????????????????????????????????????????? | | ???# #??????????????????????????????????????????? | | ??? #??????????????????????????????????????????? | | ?? #??????????????????????????????????????????? | | ?? ###??????????????????????????????????????????? | | ?# ?????????????????????????????????????????????? | | ? ?????????????????????????????????????????????? | | ? ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Robot Respite The More The Merrier The One Tourist Use The Force Challenges ------------ None Game ------ Seed MissileGatlingWeb Manual? 0 Play Time 00:46:35 Cumulative 2.0 hours Start 2025.08.28 @ 20:40:57 End 2025.08.28 @ 21:37:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 3 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 14ff117b-ca9b-4c84-9e70-deba42e28453