Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.21 @ 10:27:27

Player: The Phoenix Tome

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (92)      460
Value Destroyed (3652)     3652
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (340)                340
              TOTAL SCORE: 11012

 Bonus
-------
High Alert Combat Kills    40
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             864/1150
Matter                     544/550
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Rolling (110) Ox2
Location                   -4/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
    Medium Treads
   Armored Medium Treads
           Centrium Wheel
>          --- UTILITY (10) -----
  Advanced Coolant Injector
     Large Storage Unit
           Matter Compressor
  Advanced Melee Analysis Suite
  Improved Core Shielding
  Improved Utility Shielding
           Hacking Suite
>          --- WEAPON (3) -------
           HERF Cannon
           Railgun
>          --- INVENTORY (10) ---
    Medium Treads
     Large Storage Unit
           Humpback
  Improved Shield Generator
     Heavy Phase Cannon

 Peak State 
------------
>            --- POWER ------------
    Improved Deuterium Engine
             Neutrino Core
>            --- PROPULSION -------
    Improved Heavy Treads
     Armored Huge Wheel
>            --- UTILITY ----------
    Advanced Coolant Injector
             Humpback
    Improved Medium Armor Plating
      Medium Reactive Plating
             Damper Plating
             Hacking Suite
             System Shield
>            --- WEAPON -----------
  Long-range Proton Cannon
       Heavy Machine Gun
             KE Penetrator
>            --- INVENTORY --------
     Armored Medium Treads
     Armored Huge Wheel
             Centrium Wheel
    Improved Cooling System
       Large Storage Unit
       Large Storage Unit
             Humpback
             Matter Compressor
    Improved Medium Armor Plating
    Improved Medium Armor Plating
    Improved Medium Armor Plating
     Layered Heavy Armor Plating
             Powered Armor
             Powered Armor
             Component Analysis Suite
             HERF Cannon
       Heavy Phase Cannon
       Heavy Phase Cannon
             Gauss Rifle
             KE Penetrator
             Power Sword
[Rating: 100]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Humpback
  Device                   Advanced Coolant Injector
  Storage                  Humpback
  Processor                Advanced Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Proton Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Precision Rocket Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Heavy Flail
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp 
Slots Evolved              12   | .   .   .   .   .   4   2   .   .   .   .   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Utility                  8    | .   .   .   .   .   3   1   .   .   .   .   2   1   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             136  | 7   1   1   3   3   16  11  9   2   3   1   9   21  24  23  2   
  Power                    8    | 1   .   .   .   1   1   1   1   .   1   .   .   2   .   .   .   
    Engine                 5    | 1   .   .   .   1   1   1   .   .   1   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               22   | 3   .   1   2   .   2   2   1   1   .   .   2   1   2   5   .   
    Treads                 12   | 1   .   .   2   .   .   2   1   1   .   .   .   1   1   3   .   
    Leg                    3    | 2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | .   .   .   .   .   2   .   .   .   .   .   2   .   1   2   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  45   | 1   1   .   1   .   5   4   .   1   2   1   3   6   7   12  1   
    Device                 11   | .   .   .   .   .   2   1   .   .   .   .   1   3   3   1   .   
    Storage                6    | 1   1   .   1   .   1   .   .   .   .   .   .   .   .   2   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hackware               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Protection             25   | .   .   .   .   .   2   1   .   1   2   1   2   3   4   8   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   61   | 2   .   .   .   2   8   4   7   .   .   .   4   12  15  6   1   
    Energy Gun             6    | 1   .   .   .   1   2   .   1   .   .   .   .   .   .   1   .   
    Energy Cannon          6    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   2   1   
    Ballistic Gun          25   | 1   .   .   .   1   2   2   3   .   .   .   1   5   7   3   .   
    Ballistic Cannon       4    | .   .   .   .   .   2   .   1   .   .   .   1   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        17   | .   .   .   .   .   1   2   1   .   .   .   1   5   7   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   1   .   2   .   .   .   2   .   .   .   .   
Parts Lost                 31   | .   .   1   .   2   1   .   .   .   1   .   .   .   1   22  3   
  Power                    3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Utility                  14   | .   .   .   .   .   .   .   .   .   1   .   .   .   1   11  1   
  Weapon                   9    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   6   1   
  Highest Loss Streak      8    | .   .   1   .   2   1   .   .   .   1   .   .   .   1   8   2   
Average Slot Usage (%)     79   | .   90  98  86  84  87  85  75  84  83  84  72  72  74  67  70  
  Engine                   5    | .   14  14  14  13  9   7   5   .   .   7   6   5   5   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   2   5   3   .   
  Reactor                  1    | .   .   .   .   .   .   .   1   7   6   .   .   .   .   .   .   
  Treads                   11   | .   .   .   23  28  10  13  9   15  15  15  7   2   5   7   14  
  Leg                      1    | .   28  26  4   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    4    | .   .   .   .   .   7   7   7   .   .   .   5   7   6   4   5   
  Device                   3    | .   .   .   .   .   9   5   .   .   .   .   .   5   5   6   5   
  Storage                  8    | .   18  28  15  14  9   7   7   7   7   7   6   5   5   5   10  
  Hackware                 7    | .   .   .   .   .   .   2   15  15  15  15  13  11  10  10  6   
  Protection               11   | .   .   .   .   .   14  21  9   15  14  15  12  10  14  12  6   
  Energy Gun               2    | .   14  14  14  11  4   .   .   .   .   .   .   .   .   1   4   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   2   5   4   5   
  Ballistic Gun            11   | .   14  14  14  16  10  7   9   15  15  15  13  11  8   7   5   
  Ballistic Cannon         3    | .   .   .   .   .   10  6   5   7   7   7   4   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             196  | 11  15  15  87  88  170 127 121 128 131 135 170 187 196 181 46  
  Greatest Support         90   | 20  20  20  40  40  40  12  70  90  90  90  90  40  75  75  16  
  Greatest Overweight (x)  10   | .   .   1   4   2   9   10  10  1   1   1   6   6   6   6   2   
  Average Overweight (x)   4    | .   .   .   1   2   8   9   3   1   1   1   3   4   5   3   2   
Largest Inventory Capacity 44   | 6   8   8   24  24  44  24  24  24  24  24  24  24  24  24  10  
  Average Capacity         22   | 5   6   8   21  24  26  24  24  24  24  24  24  24  24  16  10  
  Most Carried             24   | 6   6   8   17  22  24  24  24  24  24  24  24  24  24  24  7   
  Average Carried          19   | 3   4   6   9   19  23  23  22  23  23  24  23  23  23  12  6   
  Final Capacity           24   | 6   8   8   24  24  24  24  24  24  24  24  24  24  24  10  10  
  Final Carried            24   | 4   5   8   17  22  24  24  23  24  24  24  24  24  24  6   6   

 Class Distribution 
--------------------
 56% | Hauler-Tank
 28% | Hauler-Mutant
  4% | Mutant
  4% | Hauler-Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
     Hauler-Mutant | -10/Exiles
     Hauler-Mutant | -9/Mines
       Hauler-Tank | -8/Materials
       Hauler-Tank | -7/Factory
 Hauler-Skirmisher | -7/Waste
       Hauler-Tank | -7/Factory
       Hauler-Tank | -7/Lower Caves
     Hauler-Mutant | -7/Lower Caves
       Hauler-Tank | -6/Factory
       Hauler-Tank | -5/Factory
       Hauler-Tank | -4/Factory
       Hauler-Tank | -4/Upper Caves
  Scavenger-Mutant | -4/Upper Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -5   -4   -4   -4   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Fac  Fac  Fac  Upp  Upp  
Matter Collected           4729 | 276  35   25   30   76   299  282  380  288  345  .    .    970  773  940  10   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5870 | 130  52   .    .    56   417  132  1606 297  233  .    85   930  907  1025 .    
  Parts                    233  | 4    4    .    .    9    18   13   24   16   13   .    2    46   46   38   .    
Haulers Intercepted        4    | .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    1    1    .    .    .    .    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      57   | .    .    .    .    .    .    .    .    .    18   .    .    .    .    39   .    
  Prevented                4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp 
Combat Hostiles Destroyed  71   | .   3   .   .   4   4   2   6   8   9   .   .   9   9   17  .   
  Guns                     59   | .   2   .   .   4   4   2   5   7   7   .   .   8   8   12  .   
  Cannons                  10   | .   .   .   .   .   .   .   1   1   2   .   .   1   .   5   .   
  AOE                      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | 2   1   .   .   .   5   1   1   1   .   .   .   2   .   .   .   
  Worker                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Builder                  4    | .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   
  Recycler                 5    | 1   .   .   .   .   1   .   .   .   .   .   .   2   1   .   .   
  Operator                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Watcher                  3    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   
  Swarmer                  24   | .   3   .   .   4   .   .   .   3   8   .   .   .   .   6   .   
  Grunt                    16   | .   .   .   .   .   1   .   .   2   .   .   .   3   3   7   .   
  Sentry                   10   | .   .   .   .   .   2   1   .   1   .   .   .   2   2   2   .   
  Hunter                   2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Programmer               13   | .   .   .   .   .   .   1   .   2   1   .   .   3   4   2   .   
  Compactor                6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 2   3   .   .   4   2   1   2   4   4   .   1   5   3   9   .   
  Combat Bots Only         9    | .   3   .   .   4   1   1   2   3   4   .   .   2   2   9   .   
Max Kills in Single Turn   3    | 1   1   .   .   2   1   1   1   2   1   .   1   3   1   2   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -5   -4   -4   -4   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Fac  Fac  Fac  Upp  Upp  
Damage Taken               9094  | .    253  26   .    323  235  .    .    467  658  .    97   748  479  5264 544  
  Core                     434   | .    31   .    .    50   .    .    .    15   32   .    .    20   .    250  36   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    92    | .    .    .    .    .    .    .    .    .    .    .    .    .    21   71   .    
Core Remaining (%)         93    | 100  .    .    .    67   100  .    .    .    .    93   100  98   .    .    .    
Volleys Fired              253   | 2    13   2    .    10   34   1    12   16   14   .    2    43   44   59   1    
  Largest                  3     | 2    2    2    .    2    3    3    3    3    3    .    3    3    3    3    3    
  Hottest                  186   | 60   60   60   .    60   129  112  104  104  104  .    104  133  144  159  186  
Shots Fired                796   | 4    26   4    .    20   98   9    149  48   43   .    6    120  131  135  3    
  Gun                      587   | 4    26   4    .    20   56   7    137  32   27   .    4    79   87   102  2    
  Cannon                   209   | .    .    .    .    .    42   2    12   16   16   .    2    41   44   33   1    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  628   | 2    13   2    .    16   80   9    149  48   43   .    6    79   87   93   1    
  Thermal                  45    | .    .    .    .    .    18   .    .    .    .    .    .    .    .    26   1    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          123   | 2    13   2    .    4    .    .    .    .    .    .    .    41   44   16   1    
  Robot Hit Streak         29    | 4    5    6    .    5    13   3    29   8    6    .    7    10   28   10   1    
  Robot Miss Streak        7     | .    6    2    .    4    7    1    2    2    5    .    1    5    5    3    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    1    1    1    .    
  Secondary Targets        5     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    3    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
  Autonomous               138   | .    .    .    .    .    .    6    132  .    .    .    .    .    .    .    .    
Shots Hit Robots           529   | 4    12   2    .    12   48   6    131  25   16   .    4    77   99   92   1    
  Core Hits                178   | 3    3    1    .    4    17   5    19   14   10   .    2    30   31   39   .    
  Critical Hits            13    | .    .    .    .    .    .    .    3    .    1    .    .    3    1    5    .    
  Critical Kills           3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    .    .    .    1    .    .    2    1    2    .    
Melee Attacks              49    | .    .    .    .    .    15   3    .    .    .    .    2    13   16   .    .    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Slashing                 48    | .    .    .    .    .    14   3    .    .    .    .    2    13   16   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13902 | 48   199  22   .    122  758  209  4156 745  419  .    115  1997 2652 2460 .    
  Guns                     10254 | 48   131  22   .    122  455  187  3924 494  314  .    90   988  1687 1792 .    
  Cannons                  2814  | .    .    .    .    .    264  22   232  156  105  .    25   651  691  668  .    
  Explosions               440   | .    68   .    .    .    .    .    .    95   .    .    .    126  151  .    .    
  Melee                    348   | .    .    .    .    .    .    .    .    .    .    .    .    225  123  .    .    
  Ramming                  46    | .    .    .    .    .    39   .    .    .    .    .    .    7    .    .    .    
  Kinetic                  10614 | 23   44   10   .    110  515  209  4156 650  419  .    115  988  1687 1688 .    
  Thermal                  1019  | .    68   .    .    .    204  .    .    .    .    .    .    126  61   560  .    
  Explosive                95    | .    .    .    .    .    .    .    .    95   .    .    .    .    .    .    .    
  Electromagnetic          1780  | 25   87   12   .    12   .    .    .    .    .    .    .    651  781  212  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 348   | .    .    .    .    .    .    .    .    .    .    .    .    225  123  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         29    | .    .    .    .    .    .    .    28   29   29   29   .    .    1    4    4    
  Average Corruption       15    | .    .    .    .    .    .    .    14   28   29   29   .    .    1    3    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  202   | .    .    .    .    .    .    .    23   44   89   7    .    .    5    31   3    
    Message Errors         41    | .    .    .    .    .    .    .    1    8    19   2    .    .    1    9    1    
    Matter Fused           33    | .    .    .    .    .    .    .    4    6    13   1    .    .    .    8    1    
    Heat Flow Errors       13    | .    .    .    .    .    .    .    2    1    7    2    .    .    .    1    .    
    Energy Discharges      18    | .    .    .    .    .    .    .    4    4    4    .    .    .    .    6    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    .    1    6    .    .    .    1    2    .    
    Data Loss (major)      8     | .    .    .    .    .    .    .    2    2    4    .    .    .    .    .    .    
    Misfires               6     | .    .    .    .    .    .    .    1    2    3    .    .    .    .    .    .    
    Misdirections          33    | .    .    .    .    .    .    .    5    8    18   2    .    .    .    .    .    
    Targeting Errors       33    | .    .    .    .    .    .    .    2    10   13   .    .    .    3    5    .    
    Weapon Failures        5     | .    .    .    .    .    .    .    1    2    2    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            109   | .    .    .    .    .    3    .    .    .    .    .    .    43   53   10   .    
  Projectiles              85    | .    .    .    .    .    3    .    .    .    .    .    .    43   29   10   .    
  Explosions               24    | .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5     | .    .    .    .    .    3    .    .    1    1    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    3    .    .    1    1    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      75    | .    26   .    .    .    19   .    .    29   .    .    .    .    1    .    .    
  Shots                    3     | .    1    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Rammed                   4     | .    .    .    .    .    2    .    .    .    .    .    .    1    1    .    .    
Targets Rammed             4     | .    .    .    .    .    2    .    .    .    .    .    .    1    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        394   | .    12   18   .    .    108  .    184  268  394  231  144  198  198  198  57   
  Average Temperature      97    | .    12   12   .    .    25   .    44   86   109  102  70   100  112  117  32   
  Received Heat Transfer   1287  | .    .    18   .    .    45   .    .    30   .    .    18   243  105  828  .    
  Effects                  3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Siege Activations          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    
  Total Turns              195   | .    .    .    .    .    .    .    .    .    .    .    .    .    128  67   .    
  Longest Duration         83    | .    .    .    .    .    .    .    .    .    .    .    .    .    83   67   .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Fried              13    | .    .    .    .    .    .    .    .    .    .    .    .    5    8    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Heat Transferred         1434  | .    50   .    .    .    481  .    .    .    .    .    .    150  50   703  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    1    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp 
Peak Influence             369  | 10  106 40  .   85  135 61  14  242 .   .   40  163 369 .   .   
  Initial                  79   | .   6   40  .   .   33  20  .   9   .   .   .   19  79  .   .   
  Average                  66   | 1   81  32  .   79  56  20  7   78  .   .   2   41  215 .   .   
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Low Security (%)         91   | 100 100 100 .   100 100 100 100 95  .   .   100 100 46  .   .   
  Level 1                  8    | .   .   .   .   .   .   .   .   4   .   .   .   .   53  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   .   .   .   1   2   .   4   .   .   .   4   5   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   1   .   1   .   .   .   2   2   .   .   
  Reinforcement            7    | .   .   .   .   .   1   1   .   1   .   .   .   2   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp 
Distress Signals           5    | .   .   .   .   .   1   .   .   .   .   .   .   1   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              118  | .   7   2   .   4   14  2   6   13  10  .   1   15  13  29  2   
  Peak Tracking Total      11   | .   4   2   .   4   3   2   3   4   5   .   2   3   4   11  2   
  Tactical Retreats        9    | .   1   .   .   .   .   .   .   .   1   .   .   1   1   5   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp 
Traps Triggered            4    | .   .   .   .   .   .   1   .   .   1   .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -4  -4  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp 
Machines Disabled          14   | .   2   .   .   1   1   .   .   1   .   .   .   1   7   1   .   
  Max in Single Turn       5    | .   1   .   .   1   1   .   .   1   .   .   .   1   5   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp 
Machines Accessed          24   | .   .   .   5   1   4   2   .   2   1   1   2   3   2   1   .   
  Terminals                9    | .   .   .   .   1   2   .   .   .   .   .   1   2   2   1   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Total Hacks                100  | .   .   .   50  2   7   6   .   3   1   3   7   8   9   4   .   
  Successful               77   | .   .   .   50  1   5   1   .   .   1   3   5   2   5   4   .   
  Failed                   23   | .   .   .   .   1   2   5   .   3   .   .   2   6   4   .   .   
    Catastrophic           6    | .   .   .   .   .   2   2   .   .   .   .   .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   1   1   1   1   .   2   .   .   1   .   .   .   .   
  Terminals                28   | .   .   .   .   2   4   .   .   .   .   .   3   6   9   4   .   
  Fabricators              6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   
Terminal Hacks             69   | .   .   .   50  1   2   .   .   .   1   3   2   1   5   4   .   
  Record                   57   | .   .   .   49  1   .   .   .   .   .   3   .   .   .   4   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   .   .   .   1   2   2   .   2   .   .   2   3   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     32   | .   .   .   .   .   32  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -4  -4  -4  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -4  -4  -4  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp 
Total Allies               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
  Total Damage             168  | .   .   .   .   .   .   .   168 .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -5   -4   -4   -4   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Fac  Fac  Fac  Upp  Upp  
Turns Passed               9939 | 61   148  111  1036 302  976  1222 376  489  1168 149  318  1416 943  1119 105  
Spaces Moved               4898 | 36   88   79   558  125  361  625  170  237  604  79   158  684  305  701  88   
  Core                     77   | 10   .    .    .    .    .    .    .    .    .    .    .    .    .    67   .    
  Treads                   1770 | 7    .    .    434  125  33   .    115  237  604  79   58   57   3    18   .    
  Legs                     310  | 19   88   79   124  .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2741 | .    .    .    .    .    328  625  55   .    .    .    100  627  302  616  88   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  200  160  180  180  180  180  180  135  135  135  100  110  
  Average Speed            165  | 108  120  121  182  200  183  187  181  180  180  180  164  154  153  128  110  
  Slowest Speed            280  | 160  120  150  240  200  240  190  190  180  180  180  180  280  200  200  110  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    17   20   93   24   32   16   76   7    82   12   6    22   8    78   13   
  Regions Visited          15
    Branch Regions         7
  Pre-discovered Areas     2    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    .    .    1    1    1    .    1    .    1    .    
Scrap Searched             7    | .    .    .    .    1    .    .    .    .    4    .    .    .    .    1    1    
Spaces Dug                 48   | .    .    .    .    .    15   3    .    2    .    .    2    11   15   .    .    
Terrain Destroyed          133  | .    3    .    .    .    23   4    21   24   10   .    2    14   21   10   1    
  Melee                    46   | .    .    .    .    .    15   3    .    .    .    .    2    11   15   .    .    
  Projectile               64   | .    .    .    .    .    8    1    21   6    10   .    .    1    6    10   1    
  AOE                      23   | .    3    .    .    .    .    .    .    18   .    .    .    2    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp 
Total                      6166 | 52  104 90  575 158 586 672 227 265 654 86  209 933 653 809 93  
  Wait                     619  | .   1   3   .   14  124 2   20  3   30  .   25  134 254 9   .   
  Move                     4884 | 35  87  78  557 124 360 625 169 236 603 78  157 683 304 700 88  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  128  | 8   2   5   12  7   20  14  5   5   2   .   7   19  4   16  2   
  Fast Attach              21   | 2   .   .   1   .   2   1   1   .   1   1   1   3   4   4   .   
  Attach                   55   | 4   1   1   .   2   7   4   5   1   1   .   2   5   2   18  2   
  Detach                   5    | .   .   .   .   .   1   1   2   .   .   .   1   .   .   .   .   
  Swap                     60   | 1   .   .   2   1   7   6   3   1   1   .   6   13  18  1   .   
  Drop                     80   | .   .   1   3   .   14  14  10  3   2   1   6   19  6   1   .   
  Fire                     253  | 2   13  2   .   10  34  1   12  16  14  .   2   43  44  59  1   
  Melee                    49   | .   .   .   .   .   15  3   .   .   .   .   2   13  16  .   .   
  Ram                      2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   7    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   1   .   
  Trap                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-4/Factory (discovered 8 exits: Res x4 / *Upp x2 / Ext x2)
-4/Upper Caves
-4/Upper Caves

 History 
---------
 Turn | Location       | Event
   10 | -11/Scrapyard  | Discovered new exit (range 16)
   62 | -11/Scrapyard  | Entered Materials
   83 | -10/Materials  | Discovered new exit (range 15)
  141 | -10/Materials  | Met 8R-AWN
  210 | -10/Materials  | Entered Mines
  212 | -10/Mines      | Followed 8R-AWN into the Mines
  217 | -10/Mines      | Met a Derelict bent on vengeance
  292 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
  295 | -10/Mines      | Found Prototype Device
  314 | -10/Mines      | Discovered new exit (range 5)
  316 | -10/Mines      | Build established: Mutant
  321 | -10/Mines      | Entered Exiles
  355 | -10/Exiles     | Welcomed by 8R-AWN
  378 | -10/Exiles     | Discovered new exit (range 14)
  406 | -10/Exiles     | Learned about 8R-AWN's background
  423 | -10/Exiles     | Met EX-HEX
  527 | -10/Exiles     | Met EX-DEC
  564 | -10/Exiles     | Visited The Gauntlet
  767 | -10/Exiles     | Build established: Hauler-Mutant
  837 | -10/Exiles     | Met EX-BIN
  963 | -10/Exiles     | Aligned with FarCom system
  965 | -10/Exiles     | Given EX-Vault access code
 1011 | -10/Exiles     | Opened EX-Vault
 1029 | -10/Exiles     | Found AWS/Gauss
 1076 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1158 | -10/Exiles     | Learned location of Zion (-6)
 1253 | -10/Exiles     | Discovered new exit (range 14)
 1357 | -10/Exiles     | Left Exiles lab with AWS/Gauss
 1357 | -10/Exiles     | Entered Mines
 1488 | -9/Mines       | Learned Materials garrison access intel
 1508 | -9/Mines       | Found a hidden stash of uninstalled traps
 1639 | -9/Mines       | Discovered new exit (range 7)
 1659 | -9/Mines       | Entered Materials
 1659 | -8/Materials   | Evolved 4 slots: Utility x3, Weapon x1
 1660 | -8/Materials   | Loaded intel: 1 garrison access location
 1660 | -8/Materials   | Identified Exp. Sensor Array
 2471 | -8/Materials   | Repaired Arm. Wheel
 2587 | -8/Materials   | Build established: Hauler-Tank
 2608 | -8/Materials   | Discovered new exit (range 13)
 2635 | -8/Materials   | Entered Factory
 2635 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3283 | -7/Factory     | Found Powered Armor
 3286 | -7/Factory     | Found Powered Armor
 3289 | -7/Factory     | Found Powered Armor
 3705 | -7/Factory     | Build established: Hauler-Mutant
 3857 | -7/Factory     | Sucked down chute
 3857 | -7/Factory     | Entered Waste
 3858 | -7/Waste       | Met a frightened Derelict
 3872 | -7/Waste       | EMP discharged
 3898 | -7/Waste       | Spotted C-40 Crusher
 3898 | -7/Waste       | Spotted C-40 Crusher
 3918 | -7/Waste       | Destroyed C-40 Crusher
 3939 | -7/Waste       | Destroyed C-40 Crusher
 3949 | -7/Waste       | Spotted C-40 Crusher
 3972 | -7/Waste       | EMP discharged
 3972 | -7/Waste       | System corruption reached 10%
 3974 | -7/Waste       | Destroyed C-40 Crusher
 3994 | -7/Waste       | Destroyed C-40 Crusher
 4039 | -7/Waste       | Found Damper Plating
 4072 | -7/Waste       | EMP discharged
 4103 | -7/Waste       | Spotted C-40 Crusher
 4105 | -7/Waste       | Spotted C-40 Crusher
 4113 | -7/Waste       | Destroyed C-40 Crusher
 4139 | -7/Waste       | Destroyed C-40 Crusher
 4172 | -7/Waste       | EMP discharged
 4206 | -7/Waste       | Discovered new exit (range 16)
 4233 | -7/Waste       | Entered Factory
 4536 | -7/Factory     | Build established: Hauler-Tank
 4608 | -7/Factory     | Garrison activated, responded to threat
 4661 | -7/Factory     | Discovered new exit (range 12)
 4722 | -7/Factory     | Entered Lower Caves
 5565 | -7/Lower Caves | Learned 12 Factory zone layouts
 5601 | -7/Lower Caves | Spotted B-75 Beast
 5840 | -7/Lower Caves | Encountered a Warlord checkpoint
 5885 | -7/Lower Caves | Discovered new exit (range 3)
 5890 | -7/Lower Caves | Entered another Lower Caves area
 5923 | -7/Lower Caves | Discovered new exit (range 13)
 5970 | -7/Lower Caves | Learned Research security intel
 5970 | -7/Lower Caves | Learned Armory security intel
 6039 | -7/Lower Caves | Entered Factory
 6039 | -6/Factory     | Evolved 2 slots: Utility x2
 6040 | -6/Factory     | Identified exit to Factory
 6357 | -6/Factory     | Entered another Factory area
 6357 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 7705 | -5/Factory     | Discovered new exit (range 10)
 7773 | -5/Factory     | Entered another Factory area
 7773 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 8111 | -4/Factory     | Identified exit to Upper Caves
 8111 | -4/Factory     | Identified exit to Extension
 8111 | -4/Factory     | Identified exit to Research
 8707 | -4/Factory     | Garrison activated, responded to threat
 8716 | -4/Factory     | Entered Upper Caves
 8808 | -4/Upper Caves | Encountered a Warlord checkpoint
 8852 | -4/Upper Caves | Attracted the attention of an 0b10 base
 8948 | -4/Upper Caves | Lost 8 parts (1p4u3w)
 8955 | -4/Upper Caves | Destroyed 9 combat bots
 8983 | -4/Upper Caves | Learned Research stockpile data
 8983 | -4/Upper Caves | Learned Armory terminal intel
 9170 | -4/Upper Caves | Learned Research terminal intel
 9253 | -4/Upper Caves | Spotted B-86 Titan
 9374 | -4/Upper Caves | Lost 5 parts (1n3u1w)
 9445 | -4/Upper Caves | Lost 8 parts (1p2n3u2w)
 9736 | -4/Upper Caves | Discovered new exit (range 12)
 9826 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 9835 | -4/Upper Caves | Entered another Upper Caves area
 9940 | -4/Upper Caves | Self-destructed

 Last Messages 
---------------
09910_ Found Mak. Flight Unit.
09910_ Found Imp. Utility Shielding.
09910_ Found Adv. Thermal Shield.
09910_ Found 23 Matter.
09911_ Acquired 10 matter.
09912_ Acquired Imp. Utility Shielding.
09926_ System corrupted: Matter fused (-6).
09927_ Penetrated by Slug. <x3>
09931_ Slug penetrates Wall.
09934_ Penetrated by Slug.
09934_ Slug penetrates Wall.
09934_ Penetrated by Slug.
09934_ Slug penetrates Wall.
09934_ Electrolaser destroyed.
09934_ Slug penetrates Wall.
09937_ Penetrated by Slug.
09937_ Critical hit.
09937_ Imp. Medium Treads destroyed.
09937_ Penetrated by Slug.
09937_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|               #????#  ####       #???????????????? |
|               #??###  #??#####  ##???????????????? |
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| ??????????# %##           ###    ##??????????????? |
| ??????????# =#     ##     ##      ##?????????????? |
| ??????????#        ###             #?????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Coolant Potential          100
Energy Generation          30
Energy Capacity            505
Matter Stores              550
Matter Capacity            550
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Armor Coverage             3300
Resistance: KI             30
Resistance: EM             90
Core Shielding             30
Utility Shielding          66
Evasion (%)                50
Melee Accuracy             8
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Neutrino Core | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoySpikedBeamcaster
  Manual?         0
Play Time         03:24:20
  Cumulative      34.8 hours
  Start           2021.02.13 @ 06:29:38
  End             2021.02.21 @ 10:27:27
Sessions          19
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          32
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eff2de72-8e3f-4e76-b73b-bf034fd8fa22