Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.03 @ 16:54:53 Player: monistgf Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (1202) 1202 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (793) 793 TOTAL SCORE: 3955 Bonus ------- High Alert Combat Kills 93 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 123/550 Matter 13/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (470) Ox5 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Visual Processing Unit Core Shielding > --- WEAPON (3) ------- Heavy Flak Cannon Maul > --- INVENTORY (20) --- Reinforced Ion Engine Improved Heat Sink Small Storage Unit Sensor Array Relay Coupler [NC] (29) Relay Coupler [NC] (27) Relay Coupler [Swarmer] (29) Relay Coupler [Sentry] (18) Beam Rifle Beam Rifle Particle Gun Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun High-powered Shotgun Heavy Flak Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Visual Processing Unit Core Shielding > --- WEAPON ----------- Heavy Flak Cannon Heavy Flak Cannon Maul > --- INVENTORY -------- Reinforced Ion Engine Aluminum Leg Improved Heat Sink Small Storage Unit Sensor Array Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Sentry] Beam Rifle Beam Rifle Particle Gun Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun High-powered Shotgun Heavy Flak Cannon [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Visual Processing Unit Device Cooling System Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Autogun Energy Gun Beam Rifle Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . 1 1 . Weapon 1 | . . 1 . . Parts Attached 44 | . 5 9 8 22 Power 1 | . . . . 1 Engine 1 | . . . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | . 3 1 1 5 Treads . | . . . . . Leg 4 | . . . . 4 Wheel 6 | . 3 1 1 1 Hover . | . . . . . Flight . | . . . . . Utility 10 | . 2 1 2 5 Device 2 | . . . . 2 Storage 1 | . 1 . . . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 5 | . . 1 1 3 Artifact . | . . . . . Weapon 23 | . . 7 5 11 Energy Gun 5 | . . 2 2 1 Energy Cannon . | . . . . . Ballistic Gun 10 | . . 5 2 3 Ballistic Cannon 3 | . . . . 3 Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon 3 | . . . . 3 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 19 | . . . . 19 Power 2 | . . . . 2 Propulsion 7 | . . . . 7 Utility 5 | . . . . 5 Weapon 5 | . . . . 5 Highest Loss Streak 5 | . . . . 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 93 100 100 80 Engine 8 | . 14 11 9 5 Leg 4 | . 14 . . 5 Wheel 16 | . 14 22 27 11 Device 3 | . . . . 7 Storage 10 | . 14 11 9 9 Processor 11 | . 7 11 18 10 Protection 7 | . . 11 9 7 Energy Gun 7 | . 14 11 9 3 Ballistic Gun 15 | . 14 22 18 11 Ballistic Cannon 2 | . . . . 5 Impact Weapon 2 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 64 | 13 48 57 57 64 Greatest Support 33 | 20 20 22 32 33 Greatest Overweight (x) 21 | . 2 2 1 21 Average Overweight (x) 1 | . 1 2 1 2 Largest Inventory Capacity 20 | . 20 20 20 20 Average Capacity 19 | . 13 20 20 20 Most Carried 20 | . 14 20 20 20 Average Carried 16 | . 9 15 18 18 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 6 14 20 20 18 Class Distribution -------------------- 34% | Mutant 31% | Tank 16% | Gunner 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Jun Mat Mat Mat Gar Matter Collected 1038 | 200 60 231 100 447 Remotely . | . . . . . Salvage Created 971 | . 60 346 132 433 Parts 61 | . 5 29 16 11 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Combat Hostiles Destroyed 30 | . 1 9 8 12 Guns 20 | . 1 9 4 6 Cannons 5 | . . . . 5 AOE 4 | . . . 4 . Classes Destroyed 8 | . 2 3 . 3 Hauler 1 | . . 1 . . Watcher 1 | . 1 . . . Swarmer 10 | . . 3 7 . Grunt 12 | . 1 4 . 7 Brawler 1 | . . . . 1 Duelist 2 | . . . . 2 Sentry 4 | . . 2 1 1 Behemoth 1 | . . . . 1 Best Kill Streak 4 | . 2 4 4 4 Combat Bots Only 4 | . 1 4 4 4 Max Kills in Single Turn 4 | . 1 2 4 1 Gunslinging 1 | . . 1 . . Exploded 4 | . . . 4 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Gar Damage Taken 2588 | . 30 281 107 2170 Core 487 | . . 60 14 413 Absorbed by Shields . | . . . . . Redirected to Shielding 9 | . . . . 9 Core Remaining (%) 95 | 100 100 85 . . Volleys Fired 98 | . 5 30 6 57 Largest 3 | . 2 3 3 3 Hottest 162 | . 60 102 102 162 Shots Fired 259 | . 10 90 16 143 Gun 217 | . 10 90 15 102 Cannon 34 | . . . . 34 Launcher 8 | . . . 1 7 Special . | . . . . . Kinetic 180 | . 5 60 10 105 Thermal 71 | . 5 30 5 31 Explosive 8 | . . . 1 7 Electromagnetic . | . . . . . Robot Hit Streak 8 | . 4 8 4 8 Robot Miss Streak 7 | . 1 7 2 7 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 158 | . 7 42 10 99 Core Hits 85 | . 5 17 8 55 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 8 | . . 2 1 5 Burn 5 | . . 1 1 3 Destroy 2 | . . 1 . 1 Smash 1 | . . . . 1 Melee Attacks 24 | . . . . 24 Impact 24 | . . . . 24 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2964 | . 76 528 315 2045 Guns 1742 | . 76 528 139 999 Cannons 659 | . . . . 659 Explosions 419 | . . . 176 243 Melee 144 | . . . . 144 Ramming . | . . . . . Kinetic 1785 | . 34 274 82 1395 Thermal 616 | . 42 254 57 263 Explosive 419 | . . . 176 243 Electromagnetic . | . . . . . Impact 144 | . . . . 144 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 56 | . . . 30 26 Projectiles . | . . . . . Explosions 30 | . . . 30 . Melee 26 | . . . . 26 Knockbacks 19 | . . . . 19 Impact . | . . . . . Kinetic 15 | . . . . 15 Secondary 4 | . . . . 4 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 332 | . 18 332 118 294 Average Temperature 91 | . 15 96 54 103 Received Heat Transfer 888 | . 18 102 9 759 Effects 4 | . . 4 . . Energy Bleed 1 | . . 1 . . Interference 3 | . . 3 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 . 1 1 Heat Transferred 1914 | . 100 704 222 888 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Peak Influence 491 | . 67 275 297 491 Initial 193 | . . 27 53 193 Average 251 | . 41 131 249 370 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 34 | . 100 70 22 2 Level 1 44 | . . 29 77 56 Level 2 20 | . . . . 41 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 1 . . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 3 14 9 17 Peak Tracking Total 6 | . 3 5 4 6 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Traps Triggered 5 | . 1 . . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Machines Accessed 5 | . . 2 2 1 Terminals 4 | . . 2 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 15 | . . 6 6 3 Successful 5 | . . 1 4 . Failed 10 | . . 5 2 3 Catastrophic 4 | . . 2 . 2 Database Lockouts . | . . . . . Manual 10 | . . 6 4 . Terminals 14 | . . 6 5 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 3 | . . 1 2 . Branch Access Points 2 | . . 1 1 . Locate Traps 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 1 | . . . 1 . Terminals 1 | . . . 1 . Botnet 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . 2 1 1 Full Trace Events 2 | . . 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Jun Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Machine Destruction 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Jun Mat Mat Mat Gar Turns Passed 1566 | . 186 434 171 775 Spaces Moved 840 | 1 134 253 131 321 Core 2 | . . . . 2 Treads . | . . . . . Legs 114 | 1 61 . . 52 Wheels 724 | . 73 253 131 267 Hover . | . . . . . Flight . | . . . . . Fastest Speed 98 | 120 110 110 98 98 Average Speed 124 | 120 114 112 98 149 Slowest Speed 1100 | 120 120 115 98 1100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 2 32 25 18 40 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 9 | . . . . 9 Terrain Destroyed 58 | . . . 6 52 Melee 9 | . . . . 9 Projectile . | . . . . . AOE 49 | . . . 6 43 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Total 1118 | . 154 337 168 459 Wait 68 | . 3 44 1 20 Move 837 | . 133 252 131 321 Hop . | . . . . . Pick Up 31 | . 8 2 10 11 Fast Attach 8 | . 1 . . 7 Attach 13 | . . 2 2 9 Detach . | . . . . . Swap 23 | . 4 7 6 6 Drop 16 | . . . 12 4 Fire 98 | . 5 30 6 57 Melee 24 | . . . . 24 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 4 exits: *Mat / Min x2 / *Sto) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 6) 187 | -10/Materials | Entered another Materials area 187 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 393 | -9/Materials | Discovered new exit (range 14) 419 | -9/Materials | Discovered new exit (range 15) 508 | -9/Materials | Build established: Tank 600 | -9/Materials | Identified exit to Mines 600 | -9/Materials | Identified exit to Storage 621 | -9/Materials | Entered another Materials area 621 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 780 | -8/Materials | Discovered new exit (range 6) 792 | -8/Materials | Identified exit to Garrison 792 | -8/Materials | Entered Garrison 982 | -8/Garrison | Triggered checkpoint 1020 | -8/Garrison | Installed Relay Interface Framework 1051 | -8/Garrison | Garrison Relay disabled 1162 | -8/Garrison | Spotted B-75 Beast 1219 | -8/Garrison | Destroyed B-75 Beast 1237 | -8/Garrison | Lost 4 parts (1p1n1u1w) 1257 | -8/Garrison | Core integrity fell below 50% 1332 | -8/Garrison | Triggered checkpoint 1345 | -8/Garrison | Triggered checkpoint 1401 | -8/Garrison | Lost 5 parts (1p1n2u1w) 1567 | -8/Garrison | Self-destructed Last Messages --------------- 01426_ Acquired 33 matter. 01430_ Acquired 31 matter. 01433_ Acquired Core Shielding. 01435_ Acquired 38 matter. 01439_ Acquired Imp. Heat Sink. 01440_ Acquired 32 matter. 01443_ Acquired Particle Gun. 01497_ G-50 Soldier knocked back. 01497_ Critical hit (Burn: +37). 01500_ G-47 Trooper knocked back. 01512_ B-36 Bruiser destroyed. 01521_ G-47 Trooper destroyed. 01524_ Acquired 20 matter. 01526_ G-50 Soldier knocked back. 01529_ G-47 Trooper knocked back. 01535_ Critical hit (Burn: +37). 01545_ Acquired Rnf. Ion Engine. 01546_ Aluminum Leg destroyed. 01558_ Hvy. Flak Cannon destroyed. 01566_ Imp. Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????# #???????????????? | | ????????????????????????###??# #???????????????? | | ???????????????????????? g??+ #???????????????? | | ????????????????????????# #??# #???????????????? | | ????????????????????????#%#??# #???????????????? | | ????????????????????????#g#### ######??????????? | | ????????????????????????#@ g #????????? | | ????????????????????????# #### #######?????????? | | ????????????????????????# #??# #???????????????? | | ????????????????????????# #??# #???????????????? | | ????????????????????????# #??# #???????????????? | | ????????????????????????# #??# #???????????????? | | ??########""""########### #### #???????????????? | | ?? ^^ #???????????????? | | ?? #???????????????? | | ?? #???????????????? | | ????# ## ## ###############???????????????? | | ????# ## ## ###???????????????????????????? | | ????" #???????????????????????????? | | ????" #???????????????????????????? | | ????" #???????????????????????????? | | ????" #???????????????????????????? | | ????# ## ## ###???????????????????????????? | | ?####^ ## ## ##########?????????#####?????## | | ^^ #?????????#! !#?????#" | | #?????????#! !#?????#T | | ?#### ####### #??????????! !??????#" | | ????###### ## ##?????# #??????????# #??????## | | ?????????# ?# #??????# #???######## ######### | | ?????????####??# #??????# #???# ! | | ???????????????# #??????# #???# #############"# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThiefCompactDoublenader Manual? 0 Play Time 00:17:08 Cumulative 151.9 hours Start 2023.11.03 @ 16:41:23 End 2023.11.03 @ 16:54:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92e27ec0-c4fb-42a6-bdfb-8a6f18a3e687