Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.03 @ 18:42:28

Player: GoSagan

Result: Destroyed self with Rocket Array

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (35)      175
Value Destroyed (1236)     1236
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 3571

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     201/300
Energy                     165/200
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (2) ------
      Large Storage Unit
      Small Battery
>           --- WEAPON (3) -------
            Autogun
  Precision Grenade Launcher
            Rocket Array
>           --- INVENTORY (10) ---
      Light Treads
   Improved Treads
      Small Storage Unit
            Terrain Scan Processor
            0b10 Decoder Chip [Generic]
            0b10 Decoder Chip [Skirmisher]

 Peak State 
------------
>           --- POWER ------------
   Improved Ion Engine
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY ----------
      Large Storage Unit
      Small Battery
>           --- WEAPON -----------
      Light Assault Rifle
            Autogun
      Heavy Missile Launcher
>           --- INVENTORY --------
      Light Treads
   Improved Treads
      Small Storage Unit
            Terrain Scan Processor
            0b10 Decoder Chip [Generic]
            0b10 Decoder Chip [Skirmisher]
            Autogun
  Precision Grenade Launcher
            Rocket Array
[Rating: 15]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             33   | 6   2   13  7   1   4   
  Power                    3    | 1   .   1   1   .   .   
    Engine                 3    | 1   .   1   1   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   .   4   3   .   .   
    Treads                 3    | .   .   2   1   .   .   
    Leg                    4    | 2   .   .   2   .   .   
    Wheel                  1    | .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   
  Utility                  4    | 1   2   1   .   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                4    | 1   2   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 2   .   7   3   1   4   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          12   | 2   .   5   3   1   1   
    Ballistic Cannon       1    | .   .   1   .   .   .   
    Launcher               4    | .   .   1   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   .   2   
Parts Lost                 18   | .   .   6   6   .   6   
  Power                    3    | .   .   1   1   .   1   
  Propulsion               5    | .   .   2   1   .   2   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   10   | .   .   3   4   .   3   
  Highest Loss Streak      6    | .   .   2   2   .   6   
Average Slot Usage (%)     82   | .   86  78  83  81  83  
  Engine                   12   | .   14  15  16  11  10  
  Treads                   1    | .   .   4   4   .   .   
  Leg                      18   | .   28  4   13  22  19  
  Storage                  21   | .   15  22  22  22  22  
  Ballistic Gun            26   | .   28  23  23  26  30  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             51   | 11  39  51  31  31  31  
  Greatest Support         20   | 20  20  20  20  20  20  
  Greatest Overweight (x)  15   | 2   1   15  7   1   8   
  Average Overweight (x)   1    | .   .   5   1   1   1   
Largest Inventory Capacity 16   | 6   16  16  10  10  10  
  Average Capacity         10   | 4   6   13  10  10  10  
  Most Carried             16   | 4   5   16  8   10  9   
  Average Carried          7    | 1   2   8   6   8   8   
  Final Capacity           16   | 6   16  10  10  10  10  
  Final Carried            9    | 1   5   7   5   9   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Mat Min Zio Pro 
Matter Collected           924  | 221 89  338 258 18  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1311 | .   245 403 449 .   214 
  Parts                    63   | .   15  24  20  .   4   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   5   1   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  32   | .   4   11  10  .   7   
  Guns                     26   | .   4   11  10  .   1   
  AOE                      6    | .   .   .   .   .   6   
Classes Destroyed          8    | .   3   3   2   .   .   
  Worker                   1    | .   1   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  4    | .   .   3   .   .   1   
  Grunt                    22   | .   4   6   9   .   3   
  Brawler                  2    | .   .   1   .   .   1   
  Duelist                  3    | .   .   .   1   .   2   
  Sentry                   1    | .   .   1   .   .   .   
Best Kill Streak           7    | .   2   3   5   .   7   
  Combat Bots Only         7    | .   2   3   5   .   7   
Max Kills in Single Turn   2    | .   1   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  
Damage Taken               2451 | .    228  794  761  .    668  
  Core                     449  | .    34   173  103  .    139  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         93   | 100  86   .    .    .    .    
Volleys Fired              143  | .    27   63   48   .    5    
  Largest                  3    | .    2    2    2    .    3    
  Hottest                  82   | .    40   46   43   .    82   
Shots Fired                216  | .    54   72   80   .    10   
  Gun                      211  | .    54   72   80   .    5    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 5    | .    .    .    .    .    5    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  211  | .    54   72   80   .    5    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                5    | .    .    .    .    .    5    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         14   | .    9    9    14   .    7    
  Robot Miss Streak        4    | .    4    4    4    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           147  | .    36   47   60   .    4    
  Core Hits                84   | .    15   18   25   .    26   
  Critical Hits            1    | .    .    .    1    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2589 | .    301  638  630  .    1020 
  Guns                     1594 | .    287  638  630  .    39   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               981  | .    .    .    .    .    981  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  14   | .    14   .    .    .    .    
  Kinetic                  1594 | .    287  638  630  .    39   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                981  | .    .    .    .    .    981  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    5    5    5    .    
  Average Corruption       5    | .    .    5    5    5    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  16   | .    .    1    14   1    .    
    Message Errors         4    | .    .    .    4    .    .    
    Matter Fused           1    | .    .    .    1    .    .    
    Heat Flow Errors       4    | .    .    .    3    1    .    
    Energy Discharges      1    | .    .    1    .    .    .    
    Data Loss (major)      1    | .    .    .    1    .    .    
    Targeting Errors       4    | .    .    .    4    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            77   | .    .    .    .    .    77   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               77   | .    .    .    .    .    77   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    1    .    .    .    .    
  Impact                   1    | .    1    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      165  | .    .    .    .    .    165  
  Shots                    5    | .    .    .    .    .    5    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             2    | .    2    .    .    .    .    
  Kicked                   2    | .    2    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        261  | .    18   55   133  261  114  
  Average Temperature      29   | .    8    14   25   137  51   
  Received Heat Transfer   1002 | .    111  276  426  .    189  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Peak Influence             196  | .   150 196 161 .   .   
  Initial                  11   | .   .   11  11  .   .   
  Average                  58   | .   60  46  89  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   2   .   .   .   1   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Distress Signals           3    | .   1   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              52   | .   11  24  10  .   7   
  Peak Tracking Total      8    | .   4   5   3   .   8   
  Tactical Retreats        5    | .   3   2   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro 
Machines Disabled          3    | .   .   2   .   .   1   
  Max in Single Turn       1    | .   .   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro 
Machines Accessed          2    | .   1   1   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                4    | .   3   1   .   .   .   
  Successful               2    | .   2   .   .   .   .   
  Failed                   2    | .   1   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   7   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Scr Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   .   
  Highest-Rated Group      152  | .   .   .   .   152 .   
  Highest-Rated Ally       40   | .   .   .   .   40  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Pro  
Turns Passed               5089 | 73   723  1125 522  2457 189  
Spaces Moved               2859 | 63   524  304  250  1605 113  
  Core                     161  | 27   .    118  15   .    1    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2587 | 36   524  125  185  1605 112  
  Wheels                   111  | .    .    61   50   .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  110  110  150  150  
  Average Speed            162  | 96   122  317  157  150  152  
  Slowest Speed            800  | 150  150  800  400  150  450  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       35   | 5    54   22   31   86   14   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          66   | .    .    .    .    .    66   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      66   | .    .    .    .    .    66   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  
Total                      3137 | 75   562  407  314  1657 122  
  Wait                     55   | .    2    3    5    45   .    
  Move                     2854 | 62   523  303  249  1604 113  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  40   | 7    6    17   4    6    .    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   24   | 6    1    8    5    1    3    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     9    | .    1    5    2    .    1    
  Drop                     10   | .    .    8    1    1    .    
  Fire                     143  | .    27   63   48   .    5    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     2    | .    2    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 16)
   74 | -11/Scrapyard      | Entered Materials
  303 | -10/Materials      | Build established: Mutant
  340 | -10/Materials      | Discovered new exit (range 16)
  408 | -10/Materials      | Repaired Aluminum Leg?
  666 | -10/Materials      | Discovered new exit (range 15)
  722 | -10/Materials      | Discovered new exit (range 7)
  797 | -10/Materials      | Entered another Materials area
  797 | -9/Materials       | Evolved 2 slots: Power x1, Weapon x1
 1681 | -9/Materials       | Discovered new exit (range 15)
 1922 | -9/Materials       | Entered Mines
 2357 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2383 | -9/Mines           | Core integrity fell below 50%
 2444 | -9/Mines           | Entered Zion
 2496 | -7/Zion            | System corruption cleaned by Quarantine Array
 2801 | -7/Zion            | Imprinted
 2804 | -7/Zion            | Declared Zion's savior
 3216 | -7/Zion            | Found Prototype Launcher
 4890 | -7/Zion            | Discovered new exit (range 7)
 4901 | -7/Zion            | Entered Proximity Caves
 5066 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 5084 | -6/Proximity Caves | Core integrity fell below 20%
 5086 | -6/Proximity Caves | Identified Rocket Array
 5090 | -6/Proximity Caves | Destroyed self with Rocket Array

 Last Messages 
---------------
05077_ S-27 Virus destroyed.
05077_ Penetrated by Slug.
05078_ The unstable cave ceiling collapses.
05079_ Hvy. Missile Launcher destroyed.
05079_ Aluminum Leg destroyed.
05080_ Slug penetrates Earth.
05082_ Autogun destroyed.
05083_ Penetrated by Slug.
05084_ Microactuators fries itself beyond repair.
05084_ Imp. Ion Engine destroyed.
05085_ Identified Prc. Grenade Launcher.
05086_ Identified Rocket Array.
05086_ Slug penetrates Wall.
05087_ Destroyed Lgt. Angular Momentum Engine.
05087_ G-50 Soldier destroyed.
05087_ Destroyed Hvy. Laser.
05088_ The unstable cave ceiling collapses.
05089_ Penetrated by Slug.
05090_ B-48 Gladiator destroyed.
05090_ G-50 Soldier destroyed.

 Map 
-----
+----------------------------------------------------+
|           ???????????????#     ##?????????####???? |
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|           ???????????????##    ##             #??? |
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|           ??????????????#   % %##              ### |
|           ??????????????#      ##           %%     |
|           ??????????????#                  ##  ### |
|           ??????????????##                #### #?? |
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|           ????????????## ##   #????            ??? |
|           ???????????##       ##???        ##  ??? |
|           ???????????#         #???##     ##??#??? |
|           ??????????##   @    ### #??# ####??????? |
|           ?????????#       g     #???? #?????????? |
|           ?????????#          ## #???? #?????????? |
|           ?????????#   Y      "#?????????????????? |
|           ?????????#          "   ???????????????? |
|           ?????????#                ?????????????? |
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|           ??????????#            #???????????????? |
|           ??????????##############???????????????? |
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|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
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|           ???????????????????????????????????????? |
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|           ???????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          17
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Mechanic
Robot Respite
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              BiometalSlugStorage
  Manual?         0
Play Time         00:39:51
  Cumulative      1.4 hours
  Start           2022.01.03 @ 17:44:12
  End             2022.01.03 @ 18:42:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 99c863ab-eaa4-45f2-abf5-b49a55b3f71f