Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.03 @ 18:42:28 Player: GoSagan Result: Destroyed self with Rocket Array Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (1236) 1236 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3571 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 201/300 Energy 165/200 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Large Storage Unit Small Battery > --- WEAPON (3) ------- Autogun Precision Grenade Launcher Rocket Array > --- INVENTORY (10) --- Light Treads Improved Treads Small Storage Unit Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Skirmisher] Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Small Battery > --- WEAPON ----------- Light Assault Rifle Autogun Heavy Missile Launcher > --- INVENTORY -------- Light Treads Improved Treads Small Storage Unit Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Skirmisher] Autogun Precision Grenade Launcher Rocket Array [Rating: 15] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Storage Large Storage Unit Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 33 | 6 2 13 7 1 4 Power 3 | 1 . 1 1 . . Engine 3 | 1 . 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 . 4 3 . . Treads 3 | . . 2 1 . . Leg 4 | 2 . . 2 . . Wheel 1 | . . 1 . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 4 | 1 2 1 . . . Device . | . . . . . . Storage 4 | 1 2 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 17 | 2 . 7 3 1 4 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 12 | 2 . 5 3 1 1 Ballistic Cannon 1 | . . 1 . . . Launcher 4 | . . 1 . . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 Parts Lost 18 | . . 6 6 . 6 Power 3 | . . 1 1 . 1 Propulsion 5 | . . 2 1 . 2 Utility . | . . . . . . Weapon 10 | . . 3 4 . 3 Highest Loss Streak 6 | . . 2 2 . 6 Average Slot Usage (%) 82 | . 86 78 83 81 83 Engine 12 | . 14 15 16 11 10 Treads 1 | . . 4 4 . . Leg 18 | . 28 4 13 22 19 Storage 21 | . 15 22 22 22 22 Ballistic Gun 26 | . 28 23 23 26 30 Naked Turns . | . . . . . . Heaviest Build 51 | 11 39 51 31 31 31 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 15 | 2 1 15 7 1 8 Average Overweight (x) 1 | . . 5 1 1 1 Largest Inventory Capacity 16 | 6 16 16 10 10 10 Average Capacity 10 | 4 6 13 10 10 10 Most Carried 16 | 4 5 16 8 10 9 Average Carried 7 | 1 2 8 6 8 8 Final Capacity 16 | 6 16 10 10 10 10 Final Carried 9 | 1 5 7 5 9 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 924 | 221 89 338 258 18 . Remotely . | . . . . . . Salvage Created 1311 | . 245 403 449 . 214 Parts 63 | . 15 24 20 . 4 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . 5 1 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 32 | . 4 11 10 . 7 Guns 26 | . 4 11 10 . 1 AOE 6 | . . . . . 6 Classes Destroyed 8 | . 3 3 2 . . Worker 1 | . 1 . . . . Builder 1 | . . . 1 . . Watcher 1 | . 1 . . . . Swarmer 4 | . . 3 . . 1 Grunt 22 | . 4 6 9 . 3 Brawler 2 | . . 1 . . 1 Duelist 3 | . . . 1 . 2 Sentry 1 | . . 1 . . . Best Kill Streak 7 | . 2 3 5 . 7 Combat Bots Only 7 | . 2 3 5 . 7 Max Kills in Single Turn 2 | . 1 1 1 . 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2451 | . 228 794 761 . 668 Core 449 | . 34 173 103 . 139 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 86 . . . . Volleys Fired 143 | . 27 63 48 . 5 Largest 3 | . 2 2 2 . 3 Hottest 82 | . 40 46 43 . 82 Shots Fired 216 | . 54 72 80 . 10 Gun 211 | . 54 72 80 . 5 Cannon . | . . . . . . Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 211 | . 54 72 80 . 5 Thermal . | . . . . . . Explosive 5 | . . . . . 5 Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 9 9 14 . 7 Robot Miss Streak 4 | . 4 4 4 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 147 | . 36 47 60 . 4 Core Hits 84 | . 15 18 25 . 26 Critical Hits 1 | . . . 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2589 | . 301 638 630 . 1020 Guns 1594 | . 287 638 630 . 39 Cannons . | . . . . . . Explosions 981 | . . . . . 981 Melee . | . . . . . . Ramming 14 | . 14 . . . . Kinetic 1594 | . 287 638 630 . 39 Thermal . | . . . . . . Explosive 981 | . . . . . 981 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 5 5 5 . Average Corruption 5 | . . 5 5 5 . Corruption Purged . | . . . . . . Effects 16 | . . 1 14 1 . Message Errors 4 | . . . 4 . . Matter Fused 1 | . . . 1 . . Heat Flow Errors 4 | . . . 3 1 . Energy Discharges 1 | . . 1 . . . Data Loss (major) 1 | . . . 1 . . Targeting Errors 4 | . . . 4 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 77 | . . . . . 77 Projectiles . | . . . . . . Explosions 77 | . . . . . 77 Melee . | . . . . . . Knockbacks 1 | . 1 . . . . Impact 1 | . 1 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 165 | . . . . . 165 Shots 5 | . . . . . 5 Rammed . | . . . . . . Targets Rammed 2 | . 2 . . . . Kicked 2 | . 2 . . . . Crushed . | . . . . . . Highest Temperature 261 | . 18 55 133 261 114 Average Temperature 29 | . 8 14 25 137 51 Received Heat Transfer 1002 | . 111 276 426 . 189 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 196 | . 150 196 161 . . Initial 11 | . . 11 11 . . Average 58 | . 60 46 89 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 . . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 11 24 10 . 7 Peak Tracking Total 8 | . 4 5 3 . 8 Tactical Retreats 5 | . 3 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . . 2 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 2 | . 1 1 . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . 3 1 . . . Successful 2 | . 2 . . . . Failed 2 | . 1 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 7 | . . . . 7 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 152 | . . . . 152 . Highest-Rated Ally 40 | . . . . 40 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 5089 | 73 723 1125 522 2457 189 Spaces Moved 2859 | 63 524 304 250 1605 113 Core 161 | 27 . 118 15 . 1 Treads . | . . . . . . Legs 2587 | 36 524 125 185 1605 112 Wheels 111 | . . 61 50 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 110 110 150 150 Average Speed 162 | 96 122 317 157 150 152 Slowest Speed 800 | 150 150 800 400 150 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 5 54 22 31 86 14 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 66 | . . . . . 66 Melee . | . . . . . . Projectile . | . . . . . . AOE 66 | . . . . . 66 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3137 | 75 562 407 314 1657 122 Wait 55 | . 2 3 5 45 . Move 2854 | 62 523 303 249 1604 113 Hop . | . . . . . . Pick Up 40 | 7 6 17 4 6 . Fast Attach . | . . . . . . Attach 24 | 6 1 8 5 1 3 Detach . | . . . . . . Swap 9 | . 1 5 2 . 1 Drop 10 | . . 8 1 1 . Fire 143 | . 27 63 48 . 5 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 2 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 16) 408 | -10/Materials | Repaired Aluminum Leg? 666 | -10/Materials | Discovered new exit (range 15) 722 | -10/Materials | Discovered new exit (range 7) 797 | -10/Materials | Entered another Materials area 797 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1681 | -9/Materials | Discovered new exit (range 15) 1922 | -9/Materials | Entered Mines 2357 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2383 | -9/Mines | Core integrity fell below 50% 2444 | -9/Mines | Entered Zion 2496 | -7/Zion | System corruption cleaned by Quarantine Array 2801 | -7/Zion | Imprinted 2804 | -7/Zion | Declared Zion's savior 3216 | -7/Zion | Found Prototype Launcher 4890 | -7/Zion | Discovered new exit (range 7) 4901 | -7/Zion | Entered Proximity Caves 5066 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5084 | -6/Proximity Caves | Core integrity fell below 20% 5086 | -6/Proximity Caves | Identified Rocket Array 5090 | -6/Proximity Caves | Destroyed self with Rocket Array Last Messages --------------- 05077_ S-27 Virus destroyed. 05077_ Penetrated by Slug. 05078_ The unstable cave ceiling collapses. 05079_ Hvy. Missile Launcher destroyed. 05079_ Aluminum Leg destroyed. 05080_ Slug penetrates Earth. 05082_ Autogun destroyed. 05083_ Penetrated by Slug. 05084_ Microactuators fries itself beyond repair. 05084_ Imp. Ion Engine destroyed. 05085_ Identified Prc. Grenade Launcher. 05086_ Identified Rocket Array. 05086_ Slug penetrates Wall. 05087_ Destroyed Lgt. Angular Momentum Engine. 05087_ G-50 Soldier destroyed. 05087_ Destroyed Hvy. Laser. 05088_ The unstable cave ceiling collapses. 05089_ Penetrated by Slug. 05090_ B-48 Gladiator destroyed. 05090_ G-50 Soldier destroyed. 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