Cogmind - Beta 14 --- EXPLORER MODE // 2024.10.19 @ 18:48:15

Player: Tekuflat

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (173)     865
Value Destroyed (7952)     7952
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (1867)               1867
              TOTAL SCORE: 18224

 Bonus
-------
High Alert Combat Kills    1367
Entered DSFs               500

 Cogmind 
---------
Core Integrity             728/1600
Matter                     300/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (14)
Movement                   Treading (225) Ox1
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
           Biometal Heavy Treads
  Enhanced Armored Leg
>          --- UTILITY (12) -----
  Advanced Cooling System
           Huge Storage Unit
  Advanced Weight Redist. System
           Gravity Neutralizer
           Triangulator
           Targeting Computer
  Advanced Target Analyzer
  Advanced Target Analyzer
  Advanced Weapon Cycler
>          --- WEAPON (6) -------
           Phase Gun
>          --- INVENTORY (25) ---
     Light Antimatter Reactor
     Light Antimatter Reactor
     Micro Antimatter Reactor
           Quantum Reactor
     Light Quantum Reactor
     Light Quantum Reactor
     Light Quantum Reactor
  Advanced Heat Sink
    Medium Storage Unit
  Advanced Remote Datajack

 Peak State 
------------
>            --- POWER ------------
             Quantum Reactor
       Light Quantum Reactor
>            --- PROPULSION -------
             Biometal Heavy Treads
             Biometal Heavy Treads
             Biometal Heavy Treads
>            --- UTILITY ----------
    Improved Heat Sink
    Advanced Heat Sink
    Advanced Cooling System
             Huge Storage Unit
     Compact Battery
    Advanced Weight Redist. System
    Improved Signal Interpreter
             Targeting Computer
    Advanced Target Analyzer
    Improved Utility Shielding
       Heavy Armor Plating
>            --- WEAPON -----------
             Gamma Rifle
    Advanced Plasma Rifle
      Cooled Phase Gun
  Long-range Phase Cannon
  Long-range Phase Cannon
             Railgun
>            --- INVENTORY --------
  Reinforced Fission Core
       Micro Antimatter Reactor
             Biometal Heavy Treads
    Advanced Heavy Siege Treads
    Enhanced Armored Leg
    Improved Heat Sink
      Medium Storage Unit
     Compact Matter Pod
             Triangulator
    Advanced Weapon Cycler
   Makeshift Weapon Shielding
       Light Armor Plating
       Heavy Armor Plating
             Phase Gun
             Quantum Rifle
       Heavy Disruptor Cannon
             KE Penetrator
  Long-range Missile Launcher
    Advanced Remote Datajack
[Rating: 173]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Enhanced Armored Leg
  Treads                   Biometal Heavy Treads
  Leg                      Enhanced Armored Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Improved Utility Shielding
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Long-range Phase Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Advanced EMP Blaster

 Build                          | -11 -10 -9  -8  -8  -7  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc 
Slots Evolved              19   | .   1   2   2   .   2   .   2   2   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   .   .   1   1   1   .   .   .   .   .   
  Utility                  10   | .   1   1   .   .   2   .   1   .   .   .   .   1   2   2   
  Weapon                   4    | .   .   .   2   .   .   .   .   1   .   .   .   1   .   .   
Parts Attached             149  | 6   9   16  5   16  2   4   8   11  14  .   3   7   15  33  
  Power                    20   | 1   .   2   .   .   .   .   1   .   6   .   2   1   4   3   
    Engine                 6    | 1   .   2   .   .   .   .   1   .   2   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   2   .   1   1   .   1   
    Reactor                9    | .   .   .   .   .   .   .   .   .   2   .   1   .   4   2   
  Propulsion               38   | 2   2   2   1   6   .   1   3   6   6   .   .   1   4   4   
    Treads                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
    Leg                    33   | 2   2   2   1   6   .   1   3   6   6   .   .   1   1   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  41   | 1   6   5   1   2   2   .   2   4   .   .   .   1   4   13  
    Device                 18   | .   1   2   1   1   1   .   .   3   .   .   .   1   1   7   
    Storage                9    | 1   2   2   .   .   .   .   2   1   .   .   .   .   .   1   
    Processor              5    | .   1   .   .   1   .   .   .   .   .   .   .   .   2   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   2   1   .   .   1   .   .   .   .   .   .   .   1   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   1   7   3   8   .   3   2   1   2   .   1   4   3   13  
    Energy Gun             21   | .   .   2   1   3   .   2   .   .   2   .   .   3   .   8   
    Energy Cannon          9    | .   .   1   .   2   .   .   1   .   .   .   1   .   2   2   
    Ballistic Gun          11   | 2   1   2   .   2   .   .   .   1   .   .   .   .   1   2   
    Ballistic Cannon       4    | .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   1   1   .   1   .   .   .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   3   .   2   .   2   .   1   1   .   .   1   1   1   
Parts Lost                 33   | .   .   1   1   .   .   .   .   .   .   .   2   .   2   27  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  10   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   9   
  Weapon                   16   | .   .   .   1   .   .   .   .   .   .   .   1   .   1   13  
  Highest Loss Streak      9    | .   .   1   1   .   .   .   .   .   .   .   2   .   1   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  99  99  99  100 95  89  97  99  100 98  99  90  77  
  Engine                   4    | .   12  10  8   8   7   7   3   5   5   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   3   10  8   4   5   4   
  Treads                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   10  
  Leg                      20   | .   24  30  25  24  21  20  17  27  30  30  30  27  14  .   
  Device                   11   | .   .   6   8   8   14  14  12  11  10  10  10  13  16  19  
  Storage                  8    | .   12  10  8   8   7   7   11  11  10  10  10  9   8   3   
  Processor                11   | .   12  10  8   16  14  14  12  11  10  10  10  9   12  11  
  Protection               4    | .   11  13  8   .   7   7   6   5   5   5   5   4   4   4   
  Energy Gun               11   | .   .   .   4   14  21  18  18  16  15  15  13  17  9   7   
  Energy Cannon            2    | .   .   .   .   4   .   .   2   .   .   .   1   .   4   4   
  Ballistic Gun            6    | .   24  7   11  9   7   1   .   2   5   5   5   4   4   3   
  Ballistic Cannon         2    | .   .   10  8   3   .   .   .   5   5   5   3   .   .   .   
  Launcher                 1    | .   .   .   7   .   .   4   3   .   .   .   .   4   2   .   
Peak Build Rating          173  | 6   9   18  26  37  44  44  53  77  114 114 114 125 160 173 
  Average Rating           79   | 4   8   15  24  33  43  42  46  63  99  113 112 122 145 158 
  On Entrance              62   | .   6   9   18  23  37  44  44  52  77  113 114 109 125 160 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             183  | 19  20  32  36  35  31  36  39  114 134 134 140 145 160 183 
  Greatest Support         242  | 20  20  36  41  47  42  42  64  94  135 135 135 135 234 242 
  Greatest Overweight (x)  2    | .   1   1   1   1   .   1   1   1   1   .   1   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 10  25  25  10  10  10  10  10  25  25  25  25  25  25  25  
  Average Capacity         17   | 6   10  10  10  10  10  10  10  14  25  25  25  25  25  25  
  Most Carried             25   | 5   10  10  10  10  10  10  10  13  19  18  19  23  25  23  
  Average Carried          13   | 4   6   9   9   9   8   7   8   9   14  17  18  17  22  17  
  Final Capacity           25   | 10  10  10  10  10  10  10  10  25  25  25  25  25  25  25  
  Final Carried            25   | 5   10  10  10  10  10  6   9   13  17  18  19  23  25  10  

 Class Distribution 
--------------------
 48% | Hacker-Gunner
 17% | Scavenger-Executioner
 12% | Hacker-Mutant
 11% | Scavenger-Gunner
  8% | Hacker-Executioner

 Dominant Class 
----------------
         Hacker-Mutant | -10/Materials
         Hacker-Mutant | -9/Materials
         Hacker-Gunner | -8/Materials
         Hacker-Gunner | -8/Storage
         Hacker-Gunner | -7/Factory
         Hacker-Gunner | -7/DSF
         Hacker-Gunner | -6/Factory
         Hacker-Gunner | -5/Factory
         Hacker-Gunner | -4/Factory
      Scavenger-Gunner | -4/Upper Caves
      Scavenger-Gunner | -4/Upper Caves
 Scavenger-Executioner | -3/Research
 Scavenger-Executioner | -2/Research
 Scavenger-Executioner | -1/Access

 Resources                      | -11  -10  -9   -8   -8   -7   -7   -6   -5   -4   -4   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Fac  DSF  Fac  Fac  Fac  Upp  Upp  Res  Res  Acc  
Matter Collected           3951 | 229  180  332  365  370  .    88   92   150  527  .    121  119  352  1026 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7932 | 73   143  405  249  1003 .    68   269  631  570  .    266  63   786  3406 
  Parts                    368  | 4    11   28   18   63   .    7    9    35   26   .    7    4    41   115  
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc 
Combat Hostiles Destroyed  139  | .   3   12  6   23  .   3   4   12  9   .   5   1   12  49  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     85   | .   3   5   5   14  .   2   1   10  6   .   4   1   8   26  
  Cannons                  35   | .   .   6   1   8   .   .   3   2   2   .   1   .   3   9   
  AOE                      13   | .   .   1   .   .   .   1   .   .   .   .   .   .   .   11  
Classes Destroyed          14   | 1   2   3   2   .   .   1   1   2   .   .   1   .   1   .   
  Worker                   9    | .   .   .   2   .   .   .   .   1   1   .   .   .   .   5   
  Builder                  7    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   5   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Watcher                  13   | .   2   1   1   2   .   .   1   1   1   .   .   .   .   4   
  Swarmer                  37   | .   .   3   2   5   .   .   .   6   .   .   1   .   4   16  
  Cutter                   3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Grunt                    45   | .   3   6   1   7   .   .   3   2   3   .   2   .   .   18  
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   23   | .   .   2   3   11  .   .   .   2   2   .   .   .   2   1   
  Hunter                   11   | .   .   .   .   .   .   .   .   1   2   .   .   .   2   6   
  Programmer               17   | .   .   .   .   .   .   .   1   1   2   .   .   1   4   8   
Best Kill Streak           11   | 1   3   4   5   4   .   3   2   5   3   .   5   1   3   11  
  Combat Bots Only         6    | .   2   4   4   4   .   3   2   4   3   .   5   1   3   6   
Max Kills in Single Turn   4    | 1   1   1   2   2   .   2   1   2   1   .   1   1   2   4   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 4    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -8    -7    -7    -6    -5    -4    -4    -4    -3    -2    -1    
--------                   Run   | Yrd   Mat   Mat   Mat   Sto   Fac   DSF   Fac   Fac   Fac   Upp   Upp   Res   Res   Acc   
Hostile Shots Fired        1135  | .     8     72    49    110   .     11    49    46    95    .     48    2     66    579   
  Missed                   321   | .     3     16    15    33    .     5     18    13    35    .     13    1     17    152   
Damage Taken               10842 | .     35    488   267   738   .     129   387   486   599   .     521   185   682   6325  
  Core                     1355  | .     13    92    67    95    .     24    24    46    25    .     27    .     70    872   
  Absorbed by Shields      7     | .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     
  Redirected to Shielding  245   | .     3     24    12    .     .     .     24    10    23    .     14    .     19    116   
  Ignored by Resistances   6267  | .     22    302   161   463   .     78    230   286   360   .     304   103   402   3556  
  Regen/Repaired (Parts)   216   | .     .     .     .     65    .     .     151   .     .     .     .     .     .     .     
Core Remaining (%)         91    | 100   94    77    .     70    .     96    97    95    .     .     95    100   95    .     
Volleys Fired              291   | 1     9     30    19    41    .     3     9     20    20    .     12    1     19    107   
  Largest                  6     | 2     2     2     3     4     .     4     4     5     5     .     5     6     6     6     
  Hottest                  502   | 40    40    85    125   215   .     206   217   228   282   .     319   305   359   502   
Shots Fired                1088  | 2     18    56    57    152   .     9     36    91    100   .     53    6     98    410   
  Gun                      773   | 2     18    35    38    93    .     8     27    71    80    .     36    5     65    295   
  Cannon                   285   | .     .     21    19    56    .     .     8     20    20    .     17    .     25    99    
  Launcher                 30    | .     .     .     .     3     .     1     1     .     .     .     .     1     8     16    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  393   | 2     18    45    38    66    .     1     1     31    40    .     17    1     19    114   
  Thermal                  594   | .     .     3     19    65    .     7     27    60    60    .     36    4     71    242   
  Explosive                16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    
  Electromagnetic          85    | .     .     8     .     21    .     1     8     .     .     .     .     1     8     38    
  Robot Hit Streak         81    | 2     8     40    45    36    .     16    24    39    81    .     24    4     20    34    
  Robot Miss Streak        3     | .     1     3     1     3     .     1     1     2     2     .     3     .     3     3     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     1     .     1     .     .     1     
  Secondary Targets        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Shots Hit Robots           796   | 2     15    41    45    107   .     6     31    60    79    .     38    2     62    308   
  Core Hits                383   | 1     10    20    15    42    .     3     12    35    45    .     25    2     28    145   
  Critical Kills           5     | .     .     .     .     1     .     .     .     .     1     .     .     .     1     2     
  Critical Parts Destroyed 6     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     5     
  Critical Strikes         54    | .     .     1     4     4     .     .     1     3     6     .     3     .     5     27    
    Burn                   35    | .     .     .     3     2     .     .     1     2     5     .     3     .     4     15    
    Meltdown               2     | .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     
    Destroy                9     | .     .     .     .     .     .     .     .     1     1     .     .     .     .     7     
    Blast                  3     | .     .     1     1     1     .     .     .     .     .     .     .     .     .     .     
    Corrupt                5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           22446 | 30    167   843   827   2163  .     172   742   1216  2059  .     1227  50    1826  11124 
  Guns                     13536 | 30    167   520   550   1181  .     120   486   992   1528  .     758   50    1003  6151  
  Cannons                  5837  | .     .     297   275   829   .     .     197   216   429   .     469   .     624   2501  
  Explosions               2797  | .     .     22    .     132   .     52    59    .     .     .     .     .     199   2333  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  276   | .     .     4     2     21    .     .     .     8     102   .     .     .     .     139   
  Kinetic                  6207  | 30    167   620   536   666   .     .     8     403   810   .     497   .     229   2241  
  Thermal                  12018 | .     .     68    289   1079  .     147   486   805   1147  .     730   50    1398  5819  
  Explosive                2333  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2333  
  Electromagnetic          1612  | .     .     151   .     397   .     25    248   .     .     .     .     .     199   592   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         7     | .     .     .     .     .     .     .     .     .     .     .     .     4     .     7     
  Average Corruption       5     | .     .     .     .     .     .     .     .     .     .     .     .     4     .     5     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  36    | .     .     .     .     .     .     .     .     .     .     .     .     3     .     33    
    Message Errors         9     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     8     
    Matter Fused           10    | .     .     .     .     .     .     .     .     .     .     .     .     2     .     8     
    Heat Flow Errors       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Energy Discharges      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Data Loss (minor)      5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
    Weapon Failures        5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            373   | .     .     .     1     6     .     .     35    11    .     .     .     .     12    308   
  Projectiles              255   | .     .     .     1     6     .     .     35    11    .     .     .     .     7     195   
  Explosions               118   | .     .     .     .     .     .     .     .     .     .     .     .     .     5     113   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 30    | .     .     1     2     1     .     .     .     3     14    .     7     .     .     2     
  Impact                   2     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     
  Kinetic                  26    | .     .     1     2     1     .     .     .     2     13    .     7     .     .     .     
  Secondary                2     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     
Self-Inflicted Damage      157   | .     .     3     .     40    .     16    12    .     .     .     .     .     19    67    
  Shots                    10    | .     .     1     .     2     .     1     1     .     .     .     .     .     2     3     
  Rammed                   8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
Targets Rammed             23    | .     .     1     1     3     .     .     .     2     6     .     .     .     .     10    
  Kicked                   13    | .     .     1     1     3     .     .     .     2     6     .     .     .     .     .     
  Crushed                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Highest Temperature        662   | .     .     135   291   447   .     .     123   60    302   .     549   .     159   662   
  Average Temperature      129   | .     .     57    114   108   .     .     44    21    109   .     286   .     44    178   
  Received Heat Transfer   2577  | .     33    243   90    438   .     .     213   105   117   .     177   .     45    1116  
  Effects                  47    | .     .     .     1     5     .     .     .     .     .     .     8     .     .     33    
    Shutdowns              12    | .     .     .     .     1     .     .     .     .     .     .     3     .     .     8     
    Energy Bleed           7     | .     .     .     .     2     .     .     .     .     .     .     1     .     .     4     
    Interference           14    | .     .     .     1     2     .     .     .     .     .     .     3     .     .     8     
    Short Circuit          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Damage (minor)         4     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     3     
    Damage (major)         6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
    Damage (core)          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              2     | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              5     | .     .     .     .     1     .     .     .     .     1     .     .     .     1     2     
  Combat Hostiles          5     | .     .     .     .     1     .     .     .     .     1     .     .     .     1     2     
  Parts Melted             65    | .     .     .     2     7     .     1     2     2     5     .     .     .     14    32    
  Heat Transferred         20881 | .     .     74    851   2209  .     272   962   1628  2503  .     1598  74    2119  8591  
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     1     .     1     .     1     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -8   -7   -7   -6   -5   -4   -4   -4   -3   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Mat  Sto  Fac  DSF  Fac  Fac  Fac  Upp  Upp  Res  Res  Acc  
Peak Influence             1436 | 5    89   259  294  458  36   91   133  411  303  .    .    63   230  1436 
  Initial                  104  | .    2    26   30   88   34   18   35   41   66   .    .    63   12   104  
  Average                  236  | 2    36   113  102  247  35   70   57   231  114  .    .    60   76   763  
Maximum Alert Level        4    | .    .    1    1    2    .    .    .    2    1    .    .    .    1    4    
  Low Security (%)         68   | 100  100  74   80   40   100  100  100  57   90   .    .    100  96   23   
  Level 1                  20   | .    .    25   19   58   .    .    .    31   9    .    .    .    3    15   
  Level 2                  2    | .    .    .    .    1    .    .    .    11   .    .    .    .    .    9    
  Level 3                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          20   | .    .    .    1    1    1    1    2    1    3    .    1    .    2    7    
  Investigation            2    | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
  Extermination            7    | .    .    .    .    .    1    .    1    1    1    .    .    .    1    2    
  Reinforcement            6    | .    .    .    1    .    .    1    .    .    1    .    .    .    1    2    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    
  Garrison                 1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -6  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc 
Distress Signals           11   | .   1   4   1   .   .   .   .   .   1   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              217  | .   5   18  12  31  .   4   11  16  13  .   9   1   16  81  
  Peak Tracking Total      8    | .   2   5   6   5   1   3   4   5   3   .   8   .   4   8   
  Tactical Retreats        28   | .   .   1   3   5   .   .   3   2   1   .   .   .   1   12  

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc 
Traps Triggered            7    | .   1   .   .   1   .   2   .   .   1   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 11   | .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -6  -5  -4  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc 
Machines Disabled          4    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -6  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc 
Machines Accessed          23   | .   1   1   1   14  2   .   1   .   1   1   .   .   .   1   
  Terminals                19   | .   1   1   1   12  1   .   .   .   1   1   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                50   | .   2   3   3   30  3   .   6   .   1   1   .   .   .   1   
  Successful               43   | .   2   2   2   25  3   .   6   .   1   1   .   .   .   1   
  Failed                   7    | .   .   1   1   5   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                37   | .   2   3   3   25  1   .   .   .   1   1   .   .   .   1   
  Fabricators              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   .   4   .   .   6   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             32   | .   2   2   2   22  1   .   .   .   1   1   .   .   .   1   
  Record                   11   | .   .   1   2   6   .   .   .   .   .   1   .   .   .   1   
  Open Door                6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   .   3   .   .   6   .   .   .   .   .   .   .   
  Scan Component           5    | .   .   .   .   2   .   .   3   .   .   .   .   .   .   .   
  Repair                   4    | .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   .   1   8   .   .   1   .   .   1   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   84  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   
  Time                     165  | .   .   .   .   38  .   .   127 .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -6  -5  -4  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   .   .   4   .   .   .   3   .   .   
  Programmers              7    | .   .   .   .   .   .   .   .   4   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -6  -5  -4  -4  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   -6   -5   -4   -4   -4   -3   -2   -1   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  DSF  Fac  Fac  Fac  Upp  Upp  Res  Res  Acc  
Turns Passed               7567 | 83   331  521  362  1376 259  88   541  563  651  295  135  429  753  1180 
Spaces Moved               4318 | 61   233  293  213  936  155  65   250  314  316  246  70   256  396  514  
  Core                     12   | 12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   682  | .    .    .    .    .    .    .    .    .    .    .    .    .    176  506  
  Legs                     3624 | 49   233  293  213  936  155  65   250  314  316  246  70   256  220  8    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  110  110  110  110  124  120  120  120  120  120  145  
  Average Speed            134  | 106  120  127  123  120  110  115  132  140  157  120  121  159  155  153  
  Slowest Speed            260  | 120  190  190  190  190  110  185  185  194  191  120  190  190  225  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 4    40   31   19   94   5    49   4    14   10   55   15   7    8    17   
  Regions Visited          14
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        13   | 1    1    1    1    1    1    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             6    | .    .    .    .    .    .    .    .    .    .    4    2    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Terrain Destroyed          251  | .    .    .    1    5    .    3    .    2    12   .    8    1    8    211  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               58   | .    .    .    1    .    .    .    .    2    12   .    8    1    8    26   
  AOE                      193  | .    .    .    .    5    .    3    .    .    .    .    .    .    .    185  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -7   -6   -5   -4   -4   -4   -3   -2   -1   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Fac  DSF  Fac  Fac  Fac  Upp  Upp  Res  Res  Acc  
Total                      5411 | 76   264  382  269  1093 244  71   436  382  407  246  88   274  487  692  
  Wait                     432  | .    1    20   25   55   84   .    160  20   38   .    2    .    19   8    
  Move                     4304 | 60   232  292  212  935  154  64   249  313  315  245  69   255  395  514  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  130  | 9    10   12   4    16   3    .    9    10   10   1    2    9    18   17   
  Fast Attach              11   | 2    1    2    1    4    .    .    .    1    .    .    .    .    .    .    
  Attach                   67   | 4    4    2    2    1    2    4    5    1    2    .    1    4    8    27   
  Detach                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     71   | .    4    12   2    11   .    .    3    9    12   .    2    3    7    6    
  Drop                     76   | .    2    11   3    22   1    .    1    6    4    .    .    2    21   3    
  Fire                     291  | 1    9    30   19   41   .    3    9    20   20   .    12   1    19   107  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     13   | .    .    1    1    3    .    .    .    2    6    .    .    .    .    .    
  Crush                    10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Escape Stasis            5    | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 3 exits: *Res x2 / *Tes)
-2/Research
-1/Access

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Identified exit to Materials
    5 | -11/Scrapyard  | Discovered exit to Materials (range 15)
   84 | -11/Scrapyard  | Entered Materials
   84 | -10/Materials  | Evolved 1 slot: Utility x1
  198 | -10/Materials  | Identified exit to Materials
  198 | -10/Materials  | Discovered exit to Materials (range 12)
  307 | -10/Materials  | Build established: Hacker-Mutant
  415 | -10/Materials  | Entered another Materials area
  415 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  913 | -9/Materials   | Identified exit to Materials
  913 | -9/Materials   | Discovered exit to Materials (range 15)
  936 | -9/Materials   | Entered another Materials area
  936 | -8/Materials   | Evolved 2 slots: Weapon x2
 1195 | -8/Materials   | Identified exit to Storage
 1195 | -8/Materials   | Discovered exit to Storage (range 13)
 1222 | -8/Materials   | Build established: Hacker-Gunner
 1298 | -8/Materials   | Entered Storage
 2110 | -8/Storage     | Repaired Carbon-fiber Leg
 2653 | -8/Storage     | Identified exit to Factory
 2653 | -8/Storage     | Discovered exit to Factory (range 20)
 2674 | -8/Storage     | Entered Factory
 2674 | -7/Factory     | Evolved 2 slots: Utility x2
 2880 | -7/Factory     | Fabricated Recalibrator (x2)
 2933 | -7/Factory     | Identified exit to DSF
 2933 | -7/Factory     | Entered DSF
 2944 | -7/DSF         | Identified exit to Factory
 2944 | -7/DSF         | Discovered exit to Factory (range 20)
 2959 | -7/DSF         | Additional patrols routed to DSF
 3021 | -7/DSF         | Entered Factory
 3021 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3084 | -6/Factory     | Repaired Carbon-fiber Leg
 3136 | -6/Factory     | Repaired Hvy. Ion Engine
 3175 | -6/Factory     | Repaired Com. Battery
 3190 | -6/Factory     | Identified exit to Factory
 3190 | -6/Factory     | Discovered exit to Factory (range 8)
 3532 | -6/Factory     | Garrison activated, responded to threat
 3562 | -6/Factory     | Entered another Factory area
 3562 | -5/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 4084 | -5/Factory     | Identified exit to Factory
 4084 | -5/Factory     | Discovered exit to Factory (range 5)
 4125 | -5/Factory     | Entered another Factory area
 4125 | -4/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 4188 | -4/Factory     | Identified exit to DSF
 4209 | -4/Factory     | Spotted B-86 Titan
 4656 | -4/Factory     | Identified exit to Upper Caves
 4656 | -4/Factory     | Discovered exit to Upper Caves (range 3)
 4776 | -4/Factory     | Entered Upper Caves
 4854 | -4/Upper Caves | Build established: Scavenger-Gunner
 4945 | -4/Upper Caves | Learned location of Armory (-4)
 5032 | -4/Upper Caves | Identified exit to Upper Caves
 5032 | -4/Upper Caves | Discovered exit to Upper Caves (range 7)
 5071 | -4/Upper Caves | Entered another Upper Caves area
 5086 | -4/Upper Caves | Learned 4 Research zone layouts
 5095 | -4/Upper Caves | Identified exit to Research
 5095 | -4/Upper Caves | Discovered exit to Research (range 19)
 5128 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
 5206 | -4/Upper Caves | Entered Research
 5206 | -3/Research    | Evolved 2 slots: Utility x1, Weapon x1
 5207 | -3/Research    | Identified exit to Research
 5275 | -3/Research    | Identified exit to Testing
 5275 | -3/Research    | Discovered exit to Testing (range 19)
 5364 | -3/Research    | Discovered exit to Research (range 12)
 5507 | -3/Research    | Build established: Scavenger-Executioner
 5635 | -3/Research    | Entered another Research area
 5635 | -2/Research    | Evolved 2 slots: Utility x2
 6342 | -2/Research    | Identified exit to Access
 6342 | -2/Research    | Discovered exit to Access (range 6)
 6360 | -2/Research    | Build established: Hacker-Executioner
 6388 | -2/Research    | Entered Access
 6388 | -1/Access      | Evolved 2 slots: Utility x2
 6794 | -1/Access      | Build established: Scavenger-Executioner
 7172 | -1/Access      | First assault squad dispatched
 7289 | -1/Access      | Lost 9 parts (1p2n2u4w)
 7326 | -1/Access      | Spotted B-99 Colossus
 7456 | -1/Access      | Lost 3 parts (1n1u1w)
 7562 | -1/Access      | Core integrity fell below 50%
 7568 | -1/Access      | Self-destructed

 Last Messages 
---------------
07534_ C-30 ARC bursts open, deploying its payload.
07534_ G-73 Enforcer unfolds itself.
07534_ L-61 Swordsman unfolds itself.
07534_ G-73 Enforcer unfolds itself.
07534_ L-61 Swordsman unfolds itself.
07534_ E-15 Imp unfolds itself.
07536_ K-01 Serf collects debris.
07539_ Hvy. Laser blown off.
07539_ Myomer Leg blown off.
07539_ E-15 Imp destroyed.
07543_ Slammed into S-43 Plague. <x3>
07550_ System corrupted: Energy discharge (-108).
07550_ Crushed S-43 Plague.
07550_ S-43 Plague destroyed.
07558_ K-01 Serf collects debris.
07561_ Broken Phase Gun destroyed.
07563_ K-01 Serf collects debris.
07566_ Mic. Antimatter Reactor destroyed.
07566_ K-01 Serf collects debris.
07567_ Rnf. Fission Core severed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           135
Energy Generation          51
Energy Capacity            645
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             750
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Utility Shielding          66
Weapon Shielding           15
Weapon Cycling             25
Evasion (%)                55
Targeting Accuracy         5
Target Analysis            12
Recoil Reduction           6
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Recalibrator | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Denied?
Rockin' Loadout
Tank

 Challenges 
------------
None

 Game 
------
Seed              SingularityCentriumMatrix
  Manual?         0
Play Time         01:51:49
  Cumulative      5.5 hours
  Start           2024.10.19 @ 15:12:22
  End             2024.10.19 @ 18:48:15
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          13
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Tamsyn
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4e56b891-f10a-413c-bdf2-817116289a60