Cogmind - Beta 14 --- EXPLORER MODE // 2024.10.19 @ 18:48:15 Player: Tekuflat Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (173) 865 Value Destroyed (7952) 7952 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1867) 1867 TOTAL SCORE: 18224 Bonus ------- High Alert Combat Kills 1367 Entered DSFs 500 Cogmind --------- Core Integrity 728/1600 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (14) Movement Treading (225) Ox1 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Biometal Heavy Treads Enhanced Armored Leg > --- UTILITY (12) ----- Advanced Cooling System Huge Storage Unit Advanced Weight Redist. System Gravity Neutralizer Triangulator Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Weapon Cycler > --- WEAPON (6) ------- Phase Gun > --- INVENTORY (25) --- Light Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Advanced Heat Sink Medium Storage Unit Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Cooling System Huge Storage Unit Compact Battery Advanced Weight Redist. System Improved Signal Interpreter Targeting Computer Advanced Target Analyzer Improved Utility Shielding Heavy Armor Plating > --- WEAPON ----------- Gamma Rifle Advanced Plasma Rifle Cooled Phase Gun Long-range Phase Cannon Long-range Phase Cannon Railgun > --- INVENTORY -------- Reinforced Fission Core Micro Antimatter Reactor Biometal Heavy Treads Advanced Heavy Siege Treads Enhanced Armored Leg Improved Heat Sink Medium Storage Unit Compact Matter Pod Triangulator Advanced Weapon Cycler Makeshift Weapon Shielding Light Armor Plating Heavy Armor Plating Phase Gun Quantum Rifle Heavy Disruptor Cannon KE Penetrator Long-range Missile Launcher Advanced Remote Datajack [Rating: 173] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Enhanced Armored Leg Treads Biometal Heavy Treads Leg Enhanced Armored Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Improved Utility Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Long-range Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Flak Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc Slots Evolved 19 | . 1 2 2 . 2 . 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . . 1 . . . . . Propulsion 4 | . . 1 . . . . 1 1 1 . . . . . Utility 10 | . 1 1 . . 2 . 1 . . . . 1 2 2 Weapon 4 | . . . 2 . . . . 1 . . . 1 . . Parts Attached 149 | 6 9 16 5 16 2 4 8 11 14 . 3 7 15 33 Power 20 | 1 . 2 . . . . 1 . 6 . 2 1 4 3 Engine 6 | 1 . 2 . . . . 1 . 2 . . . . . Core 5 | . . . . . . . . . 2 . 1 1 . 1 Reactor 9 | . . . . . . . . . 2 . 1 . 4 2 Propulsion 38 | 2 2 2 1 6 . 1 3 6 6 . . 1 4 4 Treads 5 | . . . . . . . . . . . . . 3 2 Leg 33 | 2 2 2 1 6 . 1 3 6 6 . . 1 1 2 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 41 | 1 6 5 1 2 2 . 2 4 . . . 1 4 13 Device 18 | . 1 2 1 1 1 . . 3 . . . 1 1 7 Storage 9 | 1 2 2 . . . . 2 1 . . . . . 1 Processor 5 | . 1 . . 1 . . . . . . . . 2 1 Hackware . | . . . . . . . . . . . . . . . Protection 9 | . 2 1 . . 1 . . . . . . . 1 4 Artifact . | . . . . . . . . . . . . . . . Weapon 50 | 2 1 7 3 8 . 3 2 1 2 . 1 4 3 13 Energy Gun 21 | . . 2 1 3 . 2 . . 2 . . 3 . 8 Energy Cannon 9 | . . 1 . 2 . . 1 . . . 1 . 2 2 Ballistic Gun 11 | 2 1 2 . 2 . . . 1 . . . . 1 2 Ballistic Cannon 4 | . . 2 1 . . . 1 . . . . . . . Launcher 5 | . . . 1 1 . 1 . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 3 . 2 . 2 . 1 1 . . 1 1 1 Parts Lost 33 | . . 1 1 . . . . . . . 2 . 2 27 Power 4 | . . . . . . . . . . . 1 . 1 2 Propulsion 3 | . . . . . . . . . . . . . . 3 Utility 10 | . . 1 . . . . . . . . . . . 9 Weapon 16 | . . . 1 . . . . . . . 1 . 1 13 Highest Loss Streak 9 | . . 1 1 . . . . . . . 2 . 1 9 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 99 99 99 100 95 89 97 99 100 98 99 90 77 Engine 4 | . 12 10 8 8 7 7 3 5 5 . . . . . Reactor 2 | . . . . . . . . . 3 10 8 4 5 4 Treads 2 | . . . . . . . . . . . . . 5 10 Leg 20 | . 24 30 25 24 21 20 17 27 30 30 30 27 14 . Device 11 | . . 6 8 8 14 14 12 11 10 10 10 13 16 19 Storage 8 | . 12 10 8 8 7 7 11 11 10 10 10 9 8 3 Processor 11 | . 12 10 8 16 14 14 12 11 10 10 10 9 12 11 Protection 4 | . 11 13 8 . 7 7 6 5 5 5 5 4 4 4 Energy Gun 11 | . . . 4 14 21 18 18 16 15 15 13 17 9 7 Energy Cannon 2 | . . . . 4 . . 2 . . . 1 . 4 4 Ballistic Gun 6 | . 24 7 11 9 7 1 . 2 5 5 5 4 4 3 Ballistic Cannon 2 | . . 10 8 3 . . . 5 5 5 3 . . . Launcher 1 | . . . 7 . . 4 3 . . . . 4 2 . Peak Build Rating 173 | 6 9 18 26 37 44 44 53 77 114 114 114 125 160 173 Average Rating 79 | 4 8 15 24 33 43 42 46 63 99 113 112 122 145 158 On Entrance 62 | . 6 9 18 23 37 44 44 52 77 113 114 109 125 160 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 183 | 19 20 32 36 35 31 36 39 114 134 134 140 145 160 183 Greatest Support 242 | 20 20 36 41 47 42 42 64 94 135 135 135 135 234 242 Greatest Overweight (x) 2 | . 1 1 1 1 . 1 1 1 1 . 1 1 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 10 25 25 10 10 10 10 10 25 25 25 25 25 25 25 Average Capacity 17 | 6 10 10 10 10 10 10 10 14 25 25 25 25 25 25 Most Carried 25 | 5 10 10 10 10 10 10 10 13 19 18 19 23 25 23 Average Carried 13 | 4 6 9 9 9 8 7 8 9 14 17 18 17 22 17 Final Capacity 25 | 10 10 10 10 10 10 10 10 25 25 25 25 25 25 25 Final Carried 25 | 5 10 10 10 10 10 6 9 13 17 18 19 23 25 10 Class Distribution -------------------- 48% | Hacker-Gunner 17% | Scavenger-Executioner 12% | Hacker-Mutant 11% | Scavenger-Gunner 8% | Hacker-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -7/DSF Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc Matter Collected 3951 | 229 180 332 365 370 . 88 92 150 527 . 121 119 352 1026 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7932 | 73 143 405 249 1003 . 68 269 631 570 . 266 63 786 3406 Parts 368 | 4 11 28 18 63 . 7 9 35 26 . 7 4 41 115 Haulers Intercepted 1 | . . . . . . . . 1 . . . . . . Recyclers Shooed 3 | . . . . . . . . 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 139 | . 3 12 6 23 . 3 4 12 9 . 5 1 12 49 Melee 1 | . . . . . . . . . . . . . . 1 Guns 85 | . 3 5 5 14 . 2 1 10 6 . 4 1 8 26 Cannons 35 | . . 6 1 8 . . 3 2 2 . 1 . 3 9 AOE 13 | . . 1 . . . 1 . . . . . . . 11 Classes Destroyed 14 | 1 2 3 2 . . 1 1 2 . . 1 . 1 . Worker 9 | . . . 2 . . . . 1 1 . . . . 5 Builder 7 | . . . 1 . . . . . 1 . . . . 5 Tunneler 1 | . . . . . . . . . . . . . 1 . Hauler 1 | . . . . . . . . 1 . . . . . . Recycler 3 | 1 . . . . . . . . . . . . . 2 Watcher 13 | . 2 1 1 2 . . 1 1 1 . . . . 4 Swarmer 37 | . . 3 2 5 . . . 6 . . 1 . 4 16 Cutter 3 | . . . . . . 3 . . . . . . . . Grunt 45 | . 3 6 1 7 . . 3 2 3 . 2 . . 18 Brawler 1 | . . . . . . . . . . . 1 . . . Duelist 2 | . . 1 . . . . . . . . 1 . . . Sentry 23 | . . 2 3 11 . . . 2 2 . . . 2 1 Hunter 11 | . . . . . . . . 1 2 . . . 2 6 Programmer 17 | . . . . . . . 1 1 2 . . 1 4 8 Best Kill Streak 11 | 1 3 4 5 4 . 3 2 5 3 . 5 1 3 11 Combat Bots Only 6 | . 2 4 4 4 . 3 2 4 3 . 5 1 3 6 Max Kills in Single Turn 4 | 1 1 1 2 2 . 2 1 2 1 . 1 1 2 4 Gunslinging 1 | . . . . . . . . . . . . . . 1 Exploded 4 | . . 1 . . . 1 . . . . . . . 4 Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc Hostile Shots Fired 1135 | . 8 72 49 110 . 11 49 46 95 . 48 2 66 579 Missed 321 | . 3 16 15 33 . 5 18 13 35 . 13 1 17 152 Damage Taken 10842 | . 35 488 267 738 . 129 387 486 599 . 521 185 682 6325 Core 1355 | . 13 92 67 95 . 24 24 46 25 . 27 . 70 872 Absorbed by Shields 7 | . . . . 7 . . . . . . . . . . Redirected to Shielding 245 | . 3 24 12 . . . 24 10 23 . 14 . 19 116 Ignored by Resistances 6267 | . 22 302 161 463 . 78 230 286 360 . 304 103 402 3556 Regen/Repaired (Parts) 216 | . . . . 65 . . 151 . . . . . . . Core Remaining (%) 91 | 100 94 77 . 70 . 96 97 95 . . 95 100 95 . Volleys Fired 291 | 1 9 30 19 41 . 3 9 20 20 . 12 1 19 107 Largest 6 | 2 2 2 3 4 . 4 4 5 5 . 5 6 6 6 Hottest 502 | 40 40 85 125 215 . 206 217 228 282 . 319 305 359 502 Shots Fired 1088 | 2 18 56 57 152 . 9 36 91 100 . 53 6 98 410 Gun 773 | 2 18 35 38 93 . 8 27 71 80 . 36 5 65 295 Cannon 285 | . . 21 19 56 . . 8 20 20 . 17 . 25 99 Launcher 30 | . . . . 3 . 1 1 . . . . 1 8 16 Special . | . . . . . . . . . . . . . . . Kinetic 393 | 2 18 45 38 66 . 1 1 31 40 . 17 1 19 114 Thermal 594 | . . 3 19 65 . 7 27 60 60 . 36 4 71 242 Explosive 16 | . . . . . . . . . . . . . . 16 Electromagnetic 85 | . . 8 . 21 . 1 8 . . . . 1 8 38 Robot Hit Streak 81 | 2 8 40 45 36 . 16 24 39 81 . 24 4 20 34 Robot Miss Streak 3 | . 1 3 1 3 . 1 1 2 2 . 3 . 3 3 Penetration Max 1 | . . . . . . . . . 1 . 1 . . 1 Secondary Targets 2 | . . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 Shots Hit Robots 796 | 2 15 41 45 107 . 6 31 60 79 . 38 2 62 308 Core Hits 383 | 1 10 20 15 42 . 3 12 35 45 . 25 2 28 145 Critical Kills 5 | . . . . 1 . . . . 1 . . . 1 2 Critical Parts Destroyed 6 | . . . . . . . . 1 . . . . . 5 Critical Strikes 54 | . . 1 4 4 . . 1 3 6 . 3 . 5 27 Burn 35 | . . . 3 2 . . 1 2 5 . 3 . 4 15 Meltdown 2 | . . . . 1 . . . . . . . . 1 . Destroy 9 | . . . . . . . . 1 1 . . . . 7 Blast 3 | . . 1 1 1 . . . . . . . . . . Corrupt 5 | . . . . . . . . . . . . . . 5 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 22446 | 30 167 843 827 2163 . 172 742 1216 2059 . 1227 50 1826 11124 Guns 13536 | 30 167 520 550 1181 . 120 486 992 1528 . 758 50 1003 6151 Cannons 5837 | . . 297 275 829 . . 197 216 429 . 469 . 624 2501 Explosions 2797 | . . 22 . 132 . 52 59 . . . . . 199 2333 Melee . | . . . . . . . . . . . . . . . Ramming 276 | . . 4 2 21 . . . 8 102 . . . . 139 Kinetic 6207 | 30 167 620 536 666 . . 8 403 810 . 497 . 229 2241 Thermal 12018 | . . 68 289 1079 . 147 486 805 1147 . 730 50 1398 5819 Explosive 2333 | . . . . . . . . . . . . . . 2333 Electromagnetic 1612 | . . 151 . 397 . 25 248 . . . . . 199 592 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . . . . 4 . 7 Average Corruption 5 | . . . . . . . . . . . . 4 . 5 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 36 | . . . . . . . . . . . . 3 . 33 Message Errors 9 | . . . . . . . . . . . . 1 . 8 Matter Fused 10 | . . . . . . . . . . . . 2 . 8 Heat Flow Errors 2 | . . . . . . . . . . . . . . 2 Energy Discharges 3 | . . . . . . . . . . . . . . 3 Parts Rejected 2 | . . . . . . . . . . . . . . 2 Data Loss (minor) 5 | . . . . . . . . . . . . . . 5 Weapon Failures 5 | . . . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 373 | . . . 1 6 . . 35 11 . . . . 12 308 Projectiles 255 | . . . 1 6 . . 35 11 . . . . 7 195 Explosions 118 | . . . . . . . . . . . . . 5 113 Melee . | . . . . . . . . . . . . . . . Knockbacks 30 | . . 1 2 1 . . . 3 14 . 7 . . 2 Impact 2 | . . . . . . . . 1 . . . . . 1 Kinetic 26 | . . 1 2 1 . . . 2 13 . 7 . . . Secondary 2 | . . . . . . . . . 1 . . . . 1 Self-Inflicted Damage 157 | . . 3 . 40 . 16 12 . . . . . 19 67 Shots 10 | . . 1 . 2 . 1 1 . . . . . 2 3 Rammed 8 | . . . . . . . . . . . . . . 8 Targets Rammed 23 | . . 1 1 3 . . . 2 6 . . . . 10 Kicked 13 | . . 1 1 3 . . . 2 6 . . . . . Crushed 2 | . . . . . . . . . . . . . . 2 Highest Temperature 662 | . . 135 291 447 . . 123 60 302 . 549 . 159 662 Average Temperature 129 | . . 57 114 108 . . 44 21 109 . 286 . 44 178 Received Heat Transfer 2577 | . 33 243 90 438 . . 213 105 117 . 177 . 45 1116 Effects 47 | . . . 1 5 . . . . . . 8 . . 33 Shutdowns 12 | . . . . 1 . . . . . . 3 . . 8 Energy Bleed 7 | . . . . 2 . . . . . . 1 . . 4 Interference 14 | . . . 1 2 . . . . . . 3 . . 8 Short Circuit 3 | . . . . . . . . . . . . . . 3 Damage (minor) 4 | . . . . . . . . . . . 1 . . 3 Damage (major) 6 | . . . . . . . . . . . . . . 6 Damage (core) 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 5 | . . . . 1 . . . . 1 . . . 1 2 Combat Hostiles 5 | . . . . 1 . . . . 1 . . . 1 2 Parts Melted 65 | . . . 2 7 . 1 2 2 5 . . . 14 32 Heat Transferred 20881 | . . 74 851 2209 . 272 962 1628 2503 . 1598 74 2119 8591 Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 . 1 . 1 . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc Peak Influence 1436 | 5 89 259 294 458 36 91 133 411 303 . . 63 230 1436 Initial 104 | . 2 26 30 88 34 18 35 41 66 . . 63 12 104 Average 236 | 2 36 113 102 247 35 70 57 231 114 . . 60 76 763 Maximum Alert Level 4 | . . 1 1 2 . . . 2 1 . . . 1 4 Low Security (%) 68 | 100 100 74 80 40 100 100 100 57 90 . . 100 96 23 Level 1 20 | . . 25 19 58 . . . 31 9 . . . 3 15 Level 2 2 | . . . . 1 . . . 11 . . . . . 9 Level 3 1 | . . . . . . . . . . . . . . 6 Level 4 7 | . . . . . . . . . . . . . . 45 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 20 | . . . 1 1 1 1 2 1 3 . 1 . 2 7 Investigation 2 | . . . . 1 . . . . 1 . . . . . Extermination 7 | . . . . . 1 . 1 1 1 . . . 1 2 Reinforcement 6 | . . . 1 . . 1 . . 1 . . . 1 2 Assault 4 | . . . . . . . . . . . 1 . . 3 Garrison 1 | . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc Distress Signals 11 | . 1 4 1 . . . . . 1 . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 217 | . 5 18 12 31 . 4 11 16 13 . 9 1 16 81 Peak Tracking Total 8 | . 2 5 6 5 1 3 4 5 3 . 8 . 4 8 Tactical Retreats 28 | . . 1 3 5 . . 3 2 1 . . . 1 12 Traps | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc Traps Triggered 7 | . 1 . . 1 . 2 . . 1 . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 11 | . . . . 11 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc Machines Disabled 4 | . . . . 1 . . . . . . 1 . . 2 Max in Single Turn 1 | . . . . 1 . . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc Machines Accessed 23 | . 1 1 1 14 2 . 1 . 1 1 . . . 1 Terminals 19 | . 1 1 1 12 1 . . . 1 1 . . . 1 Fabricators 1 | . . . . . 1 . . . . . . . . . Repair Stations 2 | . . . . 1 . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Total Hacks 50 | . 2 3 3 30 3 . 6 . 1 1 . . . 1 Successful 43 | . 2 2 2 25 3 . 6 . 1 1 . . . 1 Failed 7 | . . 1 1 5 . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 37 | . 2 3 3 25 1 . . . 1 1 . . . 1 Fabricators 2 | . . . . . 2 . . . . . . . . . Repair Stations 10 | . . . . 4 . . 6 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Terminal Hacks 32 | . 2 2 2 22 1 . . . 1 1 . . . 1 Record 11 | . . 1 2 6 . . . . . 1 . . . 1 Open Door 6 | . . . . 6 . . . . . . . . . . Open DSF 2 | . . . . . 1 . . . 1 . . . . . Emergency Access Points 2 | . 1 . . 1 . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . Locate Traps 3 | . . . . 3 . . . . . . . . . . Disarm Traps 2 | . . . . 2 . . . . . . . . . . Dispatch Records 2 | . 1 . . 1 . . . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . Repair Station Hacks 9 | . . . . 3 . . 6 . . . . . . . Scan Component 5 | . . . . 2 . . 3 . . . . . . . Repair 4 | . . . . 1 . . 3 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 13 | . 1 . 1 8 . . 1 . . 1 . . . 1 Full Trace Events 1 | . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 84 | . . . . . 84 . . . . . . . . . Total Part Build Rating 8 | . . . . . 8 . . . . . . . . . Parts Repaired 4 | . . . . 1 . . 3 . . . . . . . Time 165 | . . . . 38 . . 127 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . 4 . . . 3 . . Programmers 7 | . . . . . . . . 4 . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc Turns Passed 7567 | 83 331 521 362 1376 259 88 541 563 651 295 135 429 753 1180 Spaces Moved 4318 | 61 233 293 213 936 155 65 250 314 316 246 70 256 396 514 Core 12 | 12 . . . . . . . . . . . . . . Treads 682 | . . . . . . . . . . . . . 176 506 Legs 3624 | 49 233 293 213 936 155 65 250 314 316 246 70 256 220 8 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 110 110 110 110 124 120 120 120 120 120 145 Average Speed 134 | 106 120 127 123 120 110 115 132 140 157 120 121 159 155 153 Slowest Speed 260 | 120 190 190 190 190 110 185 185 194 191 120 190 190 225 260 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 24 | 4 40 31 19 94 5 49 4 14 10 55 15 7 8 17 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . Known Exits Taken 13 | 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . . . . 4 2 . . . Spaces Dug 2 | . . . . . . . . . . . . . . 2 Terrain Destroyed 251 | . . . 1 5 . 3 . 2 12 . 8 1 8 211 Melee . | . . . . . . . . . . . . . . . Projectile 58 | . . . 1 . . . . 2 12 . 8 1 8 26 AOE 193 | . . . . 5 . 3 . . . . . . . 185 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Fac Fac Fac Upp Upp Res Res Acc Total 5411 | 76 264 382 269 1093 244 71 436 382 407 246 88 274 487 692 Wait 432 | . 1 20 25 55 84 . 160 20 38 . 2 . 19 8 Move 4304 | 60 232 292 212 935 154 64 249 313 315 245 69 255 395 514 Hop . | . . . . . . . . . . . . . . . Pick Up 130 | 9 10 12 4 16 3 . 9 10 10 1 2 9 18 17 Fast Attach 11 | 2 1 2 1 4 . . . 1 . . . . . . Attach 67 | 4 4 2 2 1 2 4 5 1 2 . 1 4 8 27 Detach 1 | . 1 . . . . . . . . . . . . . Swap 71 | . 4 12 2 11 . . 3 9 12 . 2 3 7 6 Drop 76 | . 2 11 3 22 1 . 1 6 4 . . 2 21 3 Fire 291 | 1 9 30 19 41 . 3 9 20 20 . 12 1 19 107 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 13 | . . 1 1 3 . . . 2 6 . . . . . Crush 10 | . . . . . . . . . . . . . . 10 Escape Stasis 5 | . . . . 5 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res x2 / *Tes) -2/Research -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 84 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Evolved 1 slot: Utility x1 198 | -10/Materials | Identified exit to Materials 198 | -10/Materials | Discovered exit to Materials (range 12) 307 | -10/Materials | Build established: Hacker-Mutant 415 | -10/Materials | Entered another Materials area 415 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 913 | -9/Materials | Identified exit to Materials 913 | -9/Materials | Discovered exit to Materials (range 15) 936 | -9/Materials | Entered another Materials area 936 | -8/Materials | Evolved 2 slots: Weapon x2 1195 | -8/Materials | Identified exit to Storage 1195 | -8/Materials | Discovered exit to Storage (range 13) 1222 | -8/Materials | Build established: Hacker-Gunner 1298 | -8/Materials | Entered Storage 2110 | -8/Storage | Repaired Carbon-fiber Leg 2653 | -8/Storage | Identified exit to Factory 2653 | -8/Storage | Discovered exit to Factory (range 20) 2674 | -8/Storage | Entered Factory 2674 | -7/Factory | Evolved 2 slots: Utility x2 2880 | -7/Factory | Fabricated Recalibrator (x2) 2933 | -7/Factory | Identified exit to DSF 2933 | -7/Factory | Entered DSF 2944 | -7/DSF | Identified exit to Factory 2944 | -7/DSF | Discovered exit to Factory (range 20) 2959 | -7/DSF | Additional patrols routed to DSF 3021 | -7/DSF | Entered Factory 3021 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3084 | -6/Factory | Repaired Carbon-fiber Leg 3136 | -6/Factory | Repaired Hvy. Ion Engine 3175 | -6/Factory | Repaired Com. Battery 3190 | -6/Factory | Identified exit to Factory 3190 | -6/Factory | Discovered exit to Factory (range 8) 3532 | -6/Factory | Garrison activated, responded to threat 3562 | -6/Factory | Entered another Factory area 3562 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4084 | -5/Factory | Identified exit to Factory 4084 | -5/Factory | Discovered exit to Factory (range 5) 4125 | -5/Factory | Entered another Factory area 4125 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4188 | -4/Factory | Identified exit to DSF 4209 | -4/Factory | Spotted B-86 Titan 4656 | -4/Factory | Identified exit to Upper Caves 4656 | -4/Factory | Discovered exit to Upper Caves (range 3) 4776 | -4/Factory | Entered Upper Caves 4854 | -4/Upper Caves | Build established: Scavenger-Gunner 4945 | -4/Upper Caves | Learned location of Armory (-4) 5032 | -4/Upper Caves | Identified exit to Upper Caves 5032 | -4/Upper Caves | Discovered exit to Upper Caves (range 7) 5071 | -4/Upper Caves | Entered another Upper Caves area 5086 | -4/Upper Caves | Learned 4 Research zone layouts 5095 | -4/Upper Caves | Identified exit to Research 5095 | -4/Upper Caves | Discovered exit to Research (range 19) 5128 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 5206 | -4/Upper Caves | Entered Research 5206 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 5207 | -3/Research | Identified exit to Research 5275 | -3/Research | Identified exit to Testing 5275 | -3/Research | Discovered exit to Testing (range 19) 5364 | -3/Research | Discovered exit to Research (range 12) 5507 | -3/Research | Build established: Scavenger-Executioner 5635 | -3/Research | Entered another Research area 5635 | -2/Research | Evolved 2 slots: Utility x2 6342 | -2/Research | Identified exit to Access 6342 | -2/Research | Discovered exit to Access (range 6) 6360 | -2/Research | Build established: Hacker-Executioner 6388 | -2/Research | Entered Access 6388 | -1/Access | Evolved 2 slots: Utility x2 6794 | -1/Access | Build established: Scavenger-Executioner 7172 | -1/Access | First assault squad dispatched 7289 | -1/Access | Lost 9 parts (1p2n2u4w) 7326 | -1/Access | Spotted B-99 Colossus 7456 | -1/Access | Lost 3 parts (1n1u1w) 7562 | -1/Access | Core integrity fell below 50% 7568 | -1/Access | Self-destructed Last Messages --------------- 07534_ C-30 ARC bursts open, deploying its payload. 07534_ G-73 Enforcer unfolds itself. 07534_ L-61 Swordsman unfolds itself. 07534_ G-73 Enforcer unfolds itself. 07534_ L-61 Swordsman unfolds itself. 07534_ E-15 Imp unfolds itself. 07536_ K-01 Serf collects debris. 07539_ Hvy. Laser blown off. 07539_ Myomer Leg blown off. 07539_ E-15 Imp destroyed. 07543_ Slammed into S-43 Plague. 07550_ System corrupted: Energy discharge (-108). 07550_ Crushed S-43 Plague. 07550_ S-43 Plague destroyed. 07558_ K-01 Serf collects debris. 07561_ Broken Phase Gun destroyed. 07563_ K-01 Serf collects debris. 07566_ Mic. Antimatter Reactor destroyed. 07566_ K-01 Serf collects debris. 07567_ Rnf. Fission Core severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ??????????????????????????????? | | ??????????????# ??????????????????????????????? | | ??????????????#"%" #?????????????????????????????? | | ??????????????# " #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??#########???# #?????????????????????????????? | | ?? #???# #?????????????????????????????? | | ?? #???# #?????????????????????????????? | | ?#"" #???# #?????????????????????????????? | | ?#"" #???# ################??????????????? | | ?#"Y #???# # #??????????????? | | ?#"" ! #???# # g #??????????????? | | ?#"" #???# ==#% """S""" #??????????????? | | ?? #???# %[k=%""" """ #??????????????? | | ???? ?????# /!#%gg l #??????????????? | | ######+######## # l@ #??????????????? | | = C ! ################??????????????? | | ######+#########+###?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #########????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | " #????????????????????????????????????????? | | """ #????????????????????????????????????????? | | """ #????????????????????????????????????????? | | " #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #########????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 135 Energy Generation 51 Energy Capacity 645 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 750 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 15 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 12 Recoil Reduction 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Recalibrator | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Denied? Rockin' Loadout Tank Challenges ------------ None Game ------ Seed SingularityCentriumMatrix Manual? 0 Play Time 01:51:49 Cumulative 5.5 hours Start 2024.10.19 @ 15:12:22 End 2024.10.19 @ 18:48:15 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 0 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e56b891-f10a-413c-bdf2-817116289a60