Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 20:50:17

Player: NeoBioHazard

Result: Destroyed by A-27 Freighter with PD Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (58)      290
Value Destroyed (1961)     1961
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (89)                 89
              TOTAL SCORE: 4840

 Bonus
-------
High Alert Combat Kills    89

 Cogmind 
---------
Core Integrity             0/700
Matter                     257/300
Energy                     277/290
System Corruption          4%
Temperature                Cool (18)
Movement                   Treading (480) Ox4
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (4) ---
  Improved Treads
>          --- UTILITY (6) ------
  Improved Heat Sink
           Huge Storage Unit
  Advanced Visual Processing Unit
  Improved Signal Interpreter
  Advanced Terrain Scan Processor
           ECM Suite
>          --- WEAPON (2) -------
           Particle Gun
           Flak Cannon
>          --- INVENTORY (25) ---
     Light Deuterium Engine
     Light Nuclear Core
           Flight Unit
  Advanced Heat Sink
     Large Storage Unit
  Improved Terrain Scanner
           Transmission Jammer
           Utility Shielding
           Hacking Suite
           Beam Rifle
           Particle Gun
           Particle Gun
           Gatling Laser
           Flak Gun
           Flak Gun
      Mini Grenade Launcher
     Heavy Mace

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
     Light Treads
  Improved Treads
   Armored Treads
>          --- UTILITY ----------
  Improved Heat Sink
           Huge Storage Unit
  Advanced Visual Processing Unit
           Signal Interpreter
  Advanced Terrain Scan Processor
           ECM Suite
>          --- WEAPON -----------
           Particle Gun
           Gatling Laser
>          --- INVENTORY --------
     Light Nuclear Core
           Flight Unit
  Advanced Heat Sink
     Large Storage Unit
  Improved Terrain Scanner
           Transmission Jammer
           Utility Shielding
           Hacking Suite
           Beam Rifle
           Particle Gun
           Particle Gun
           Flak Gun
           Flak Gun
           Flak Cannon
      Mini Grenade Launcher
[Rating: 33]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   ECM Suite
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   
  Utility                  4    | .   .   .   2   1   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             78   | 6   1   13  11  27  20  
  Power                    12   | 1   .   3   2   4   2   
    Engine                 11   | 1   .   3   2   3   2   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | 2   .   3   2   9   4   
    Treads                 4    | .   .   .   .   1   3   
    Leg                    2    | .   .   .   .   1   1   
    Wheel                  6    | 2   .   .   .   4   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 8    | .   .   3   2   3   .   
  Utility                  20   | 1   1   2   5   5   6   
    Device                 10   | .   1   1   3   2   3   
    Storage                3    | 1   .   .   .   2   .   
    Processor              7    | .   .   1   2   1   3   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   26   | 2   .   5   2   9   8   
    Energy Gun             9    | 1   .   2   .   1   5   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          11   | 1   .   2   2   6   .   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   1   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 41   | .   .   9   4   15  13  
  Power                    7    | .   .   1   1   3   2   
  Propulsion               15   | .   .   3   2   5   5   
  Utility                  7    | .   .   1   1   2   3   
  Weapon                   12   | .   .   4   .   5   3   
  Highest Loss Streak      8    | .   .   8   4   3   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   87  89  81  90  78  
  Engine                   7    | .   14  13  10  5   5   
  Treads                   6    | .   .   .   .   1   12  
  Leg                      1    | .   .   .   .   4   .   
  Wheel                    6    | .   28  19  .   10  1   
  Flight                   5    | .   .   3   20  8   .   
  Device                   11   | .   1   6   19  11  12  
  Storage                  6    | .   14  11  .   6   7   
  Processor                18   | .   .   4   9   24  22  
  Energy Gun               5    | .   14  11  .   1   7   
  Ballistic Gun            8    | .   14  15  22  11  .   
  Ballistic Cannon         1    | .   .   .   .   .   3   
Peak Build Rating          33   | 6   7   7   12  20  33  
  Average Rating           17   | 4   6   6   8   15  26  
  On Entrance              8    | .   6   7   6   12  20  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             103  | 11  12  15  16  92  103 
  Greatest Support         63   | 20  20  20  8   20  63  
  Greatest Overweight (x)  9    | .   .   1   1   9   9   
  Average Overweight (x)   1    | .   .   .   .   1   3   
Largest Inventory Capacity 25   | 8   8   8   5   25  25  
  Average Capacity         16   | 6   8   7   5   12  25  
  Most Carried             17   | 2   6   8   5   14  17  
  Average Carried          8    | .   3   6   3   5   13  
  Final Capacity           25   | 8   8   5   5   25  25  
  Final Carried            17   | 2   6   3   5   14  17  

 Class Distribution 
--------------------
 63% | Scavenger-Mutant
 20% | Mutant
  8% | Scavenger-Assassin
  6% | Scavenger-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac 
Matter Collected           1636 | 223 43  178 96  705 391 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2008 | .   62  170 101 966 709 
  Parts                    106  | .   7   10  7   56  26  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  51   | .   1   10  4   21  15  
  Melee                    4    | .   .   .   .   3   1   
  Guns                     41   | .   1   10  4   18  8   
  Cannons                  5    | .   .   .   .   .   5   
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          14   | .   2   2   1   4   5   
  Worker                   2    | .   .   .   .   2   .   
  Builder                  1    | .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  6    | .   1   .   .   1   4   
  Swarmer                  13   | .   .   2   3   6   2   
  Grunt                    22   | .   1   2   .   9   10  
  Duelist                  2    | .   .   .   .   1   1   
  Sentry                   6    | .   .   .   1   4   1   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   1   
  Assembled                6    | .   .   6   .   .   .   
Best Kill Streak           4    | .   1   3   4   4   3   
  Combat Bots Only         4    | .   1   3   4   4   3   
Max Kills in Single Turn   2    | .   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        488  | .    2    62   38   126  260  
  Missed                   138  | .    .    16   11   27   84   
Damage Taken               4780 | .    21   771  288  1497 2203 
  Core                     1377 | .    .    209  110  343  715  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         56   | 100  .    16   72   37   .    
Volleys Fired              240  | .    6    43   24   95   72   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  145  | .    70   100  46   93   145  
Shots Fired                424  | .    12   74   48   162  128  
  Gun                      376  | .    12   70   48   162  84   
  Cannon                   44   | .    .    .    .    .    44   
  Launcher                 4    | .    .    4    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  277  | .    6    33   48   146  44   
  Thermal                  143  | .    6    37   .    16   84   
  Explosive                4    | .    .    4    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         22   | .    3    9    12   22   18   
  Robot Miss Streak        9    | .    2    6    5    3    9    
  Penetration Max          1    | .    .    .    .    1    .    
  Secondary Targets        2    | .    .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    
Shots Hit Robots           319  | .    6    49   33   121  110  
  Core Hits                169  | .    4    21   11   47   86   
  Critical Kills           2    | .    .    .    .    2    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
  Critical Strikes         8    | .    .    2    .    3    3    
    Burn                   3    | .    .    2    .    .    1    
    Destroy                3    | .    .    .    .    3    .    
    Sever                  2    | .    .    .    .    .    2    
Melee Attacks              29   | .    .    .    .    12   17   
  Impact                   11   | .    .    .    .    3    8    
  Slashing                 18   | .    .    .    .    9    9    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5557 | .    60   591  267  2221 2418 
  Guns                     3957 | .    60   490  267  1968 1172 
  Cannons                  651  | .    .    .    .    .    651  
  Explosions               390  | .    .    101  .    .    289  
  Melee                    553  | .    .    .    .    247  306  
  Ramming                  6    | .    .    .    .    6    .    
  Kinetic                  2884 | .    35   169  267  1762 651  
  Thermal                  2013 | .    25   321  .    206  1461 
  Explosive                101  | .    .    101  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   119  | .    .    .    .    .    119  
  Slashing                 434  | .    .    .    .    247  187  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    5    .    .    3    
  Average Corruption       2    | .    .    5    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  16   | .    .    1    .    .    15   
    Message Errors         5    | .    .    .    .    .    5    
    Matter Fused           3    | .    .    1    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            115  | .    .    11   .    .    104  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               115  | .    .    11   .    .    104  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 34   | .    .    .    .    .    34   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  34   | .    .    .    .    .    34   
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      263  | .    .    60   .    3    200  
  Shots                    4    | .    .    2    .    .    2    
  Rammed                   2    | .    .    .    .    1    1    
Targets Rammed             2    | .    .    .    .    1    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        235  | .    70   235  1    210  191  
  Average Temperature      52   | .    33   74   1    68   25   
  Received Heat Transfer   1476 | .    12   45   45   540  834  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    .    
  Heat Transferred         4529 | .    74   1073 .    518  2864 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             476  | .   72  181 141 476 394 
  Initial                  206  | .   .   27  48  5   206 
  Average                  216  | .   41  118 104 274 258 
Maximum Alert Level        2    | .   .   .   .   2   1   
  Low Security (%)         48   | 100 100 100 100 33  24  
  Level 1                  45   | .   .   .   .   41  75  
  Level 2                  6    | .   .   .   .   25  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   1   2   6   
  Investigation            2    | .   .   .   1   .   1   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            6    | .   1   .   .   2   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           11   | .   .   .   1   8   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              127  | .   4   22  12  37  52  
  Peak Tracking Total      9    | .   2   5   5   6   9   
  Tactical Retreats        19   | .   1   5   1   8   4   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          9    | .   .   .   .   1   8   
  Max in Single Turn       6    | .   .   .   .   1   6   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          9    | .   .   .   4   4   1   
  Terminals                8    | .   .   .   4   4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                20   | .   .   .   11  7   2   
  Successful               12   | .   .   .   5   7   .   
  Failed                   8    | .   .   .   6   .   2   
    Catastrophic           2    | .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   15   | .   .   .   9   6   .   
  Terminals                18   | .   .   .   11  7   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   
Terminal Hacks             2    | .   .   .   1   1   .   
  Alert Level              1    | .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         10   | .   .   .   4   6   .   
  Terminals                10   | .   .   .   4   6   .   
    Assimilate             4    | .   .   .   2   2   .   
    Botnet                 6    | .   .   .   2   4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   
  Used                     1    | .   .   .   .   1   .   
Hacking Detections         4    | .   .   .   2   1   1   
  Full Trace Events        2    | .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               2    | .   .   .   2   .   .   
  Largest Group            2    | .   .   .   2   .   .   
  Highest-Rated Group      20   | .   .   .   20  .   .   
  Highest-Rated Ally       10   | .   .   .   10  .   .   
Total Orders               2    | .   .   .   2   .   .   
  ROAM                     2    | .   .   .   2   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Turns Passed               3899 | 35   221  394  454  1058 1737 
Spaces Moved               1984 | 31   244  346  364  558  441  
  Core                     20   | 1    .    18   1    .    .    
  Treads                   307  | .    .    .    .    .    307  
  Legs                     45   | .    .    .    .    21   24   
  Wheels                   1015 | 30   244  226  .    405  110  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   597  | .    .    102  363  132  .    
  Fastest Speed            32   | 50   80   37   37   32   200  
  Average Speed            133  | 79   80   66   95   95   300  
  Slowest Speed            560  | 80   80   120  120  330  560  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    
Exploration Rate (%)       32   | 3    49   47   38   40   17   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    1    
Terrain Destroyed          87   | .    .    24   .    1    62   
  Melee                    1    | .    .    .    .    .    1    
  Projectile               1    | .    .    .    .    1    .    
  AOE                      85   | .    .    24   .    .    61   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Total                      2741 | 38  258 442 427 907 669 
  Wait                     359  | .   4   33  23  190 109 
  Move                     1979 | 30  243 345 363 557 441 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  40   | 2   4   5   3   18  8   
  Fast Attach              36   | 6   1   2   7   12  8   
  Attach                   25   | .   .   7   1   11  6   
  Detach                   2    | .   .   .   .   2   .   
  Swap                     17   | .   .   4   3   4   6   
  Drop                     15   | .   .   3   3   8   1   
  Fire                     240  | .   6   43  24  95  72  
  Melee                    26   | .   .   .   .   9   17  
  Ram                      2    | .   .   .   .   1   1   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
   36 | -11/Scrapyard | Entered Materials
   89 | -10/Materials | Discovered new exit (range 10)
  177 | -10/Materials | Discovered new exit (range 7)
  257 | -10/Materials | Entered Mines
  263 | -10/Mines     | Met a Derelict bent on vengeance
  306 | -10/Mines     | Build established: Mutant
  410 | -10/Mines     | Discovered new exit (range 10)
  418 | -10/Mines     | Identified exit to Materials
  454 | -10/Mines     | Assembled infested the area
  459 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  554 | -10/Mines     | Core integrity fell below 50%
  564 | -10/Mines     | Core integrity fell below 20%
  611 | -10/Mines     | Lost 8 parts (1p2n1u4w)
  651 | -10/Mines     | Entered Materials
  651 | -9/Materials  | Evolved 2 slots: Utility x2
  779 | -9/Materials  | Lost 4 parts (1p2n1u)
 1070 | -9/Materials  | Build established: Scavenger-Mutant
 1102 | -9/Materials  | Discovered new exit (range 3)
 1104 | -9/Materials  | Identified exit to Materials
 1105 | -9/Materials  | Entered another Materials area
 1105 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1803 | -8/Materials  | Lost 3 parts (2p1w)
 1877 | -8/Materials  | Core integrity fell below 50%
 1905 | -8/Materials  | Lost 3 parts (2n1w)
 2078 | -8/Materials  | Lost 3 parts (1n1u1w)
 2129 | -8/Materials  | Discovered new exit (range 14)
 2159 | -8/Materials  | Identified exit to Factory
 2163 | -8/Materials  | Entered Factory
 2163 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2396 | -7/Factory    | Build established: Scavenger-Assassin
 2441 | -7/Factory    | Lost 3 parts (1p2n)
 2580 | -7/Factory    | Core integrity fell below 50%
 2587 | -7/Factory    | Crushed by falling debris
 2612 | -7/Factory    | Core integrity fell below 20%
 2629 | -7/Factory    | Lost 7 parts (1p1n3u2w)
 2909 | -7/Factory    | Build established: Scavenger-Mutant
 3897 | -7/Factory    | Cargo convoy interrupted
 3900 | -7/Factory    | Destroyed by A-27 Freighter with PD Laser

 Last Messages 
---------------
03820_ W-25 Informer knocked back. <x2>
03823_ W-25 Informer destroyed.
03831_ ALERT: Rogue bot located, Programmers report to Factory Zone 6V.
03832_ R-06 Scavenger collects Imp. Sensor Array.
03843_ Acquired 22 matter.
03881_ K-01 Serf collects debris.
03882_ W-25 Informer knocked back.
03882_ W-25 Informer destroyed.
03891_ Discarded Signal Interpreter.
03896_ C-30 ARC bursts open, deploying its payload.
03896_ P-60 Hacker unfolds itself.
03896_ H-55 Commando unfolds itself. <x3>
03896_ I-36 Angel unfolds itself.
03897_ ALERT: Cargo convoy interrupted, initiating access lockdown.
03898_ C-30 ARC bursts open, deploying its payload.
03898_ H-55 Commando unfolds itself. <x2>
03898_ X-57 Shotgunner unfolds itself.
03898_ H-55 Commando unfolds itself.
03898_ M-28 Smith unfolds itself.
03900_ Arm. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       210
ECM Strength               2
Evasion (%)                63
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BladeDrainedFragment
  Manual?         0
Play Time         00:41:45
  Cumulative      72.0 hours
  Start           2025.01.26 @ 20:08:00
  End             2025.01.26 @ 20:50:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          155
  Rogue           87
  Adventurer      15
  Explorer        53
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          50
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3719910e-9b67-418f-bc88-c1149d10898e