Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.24 @ 17:30:39 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (333) 1665 Value Destroyed (15092) 15092 Prototype IDs (72) 1440 Alien Tech Used (4) 800 Bonus (13255) 13255 TOTAL SCORE: 42952 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3633 Follower Combat Kills 3629 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -1707 Cogmind --------- Core Integrity 169/1600 Matter 300/300 Energy 274/280 System Corruption 2% Temperature Cool (12) Movement Hovering (58) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Combat Antigrav System Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter > --- UTILITY (13) ----- Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Launcher Guidance Computer Improved Armor Integrity Analyzer Advanced Hacking Suite System Shield > --- WEAPON (4) ------- CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Light Quantum Reactor Light Quantum Reactor Multirail Core Stripper Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Advanced Myomer Leg Centrium Leg High-density Centrium Leg Zionite Supercomposite Leg > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Experimental Optical Array Experimental Signal Interpreter Makeshift Terrain Scanner Advanced Target Analyzer Advanced Core Analyzer Quantum Capacitor Weapon Cycler Nanoactuators Advanced Transmission Jammer Hacking Suite > --- WEAPON ----------- Gamma Rifle Improved Matter Neutralizer Hypervelocity Railgun Helical Railgun > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor Centrium Wheel Centrium Wheel Centrium Wheel Experimental Cooling System Coolant Network Compact HERF Cannon Compact HERF Cannon Enhanced Gauss Cannon Neutron Missile Launcher Core Stripper CR-A16's Behemoth Slayer [Rating: 198] Favorites ----------- Power Cold Fusion Reactor Engine Light Deuterium Engine Power Core Cooled Fission Core Reactor Cold Fusion Reactor Propulsion Flexi-carbon Leg Treads Armored Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Experimental Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Regenerative Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Neutron Cannon Ballistic Gun KE Penetrator Ballistic Cannon Antimatter Cannon Launcher Heavy Missile Launcher Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . . Utility 11 | . . . 1 . . . 2 . . . . . 2 . . . . . . 1 . . . . 1 . . 1 . 1 2 Weapon 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 643 | 7 18 15 13 5 . 10 46 5 3 18 . 18 32 4 29 5 21 11 3 39 4 1 12 7 32 1 45 34 83 72 50 Power 46 | 2 3 1 1 . . . 3 1 . 1 . 1 3 1 1 . . . . 3 . . 1 . 2 . 4 1 6 2 9 Engine 11 | 2 3 1 1 . . . 2 . . . . . 1 . . . . . . . . . . . . . . . 1 . . Core 10 | . . . . . . . 1 1 . 1 . 1 2 1 . . . . . 1 . . . . . . 1 . 1 . . Reactor 25 | . . . . . . . . . . . . . . . 1 . . . . 2 . . 1 . 2 . 3 1 4 2 9 Propulsion 136 | 2 5 6 5 1 . 4 18 2 . 2 . 3 10 1 3 1 2 4 . 4 1 . . . 5 1 13 4 16 12 11 Treads 5 | . . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 Leg 107 | 2 3 5 1 . . 2 11 2 . 2 . 2 6 1 3 1 2 4 . 4 1 . . . 5 1 13 4 16 12 4 Wheel 19 | . 2 1 3 1 . 2 4 . . . . 1 4 . . . . . . . . . . . . . . . . . 1 Hover 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 282 | 1 3 1 2 2 . 2 17 1 1 8 . 7 9 1 20 4 12 1 2 21 2 . 6 4 19 . 21 20 39 38 18 Device 195 | . 2 1 . 1 . 1 8 . 1 4 . 6 8 1 11 4 11 1 2 18 1 . 4 4 13 . 14 15 29 26 9 Storage 11 | 1 1 . 1 . . . . 1 . . . 1 . . . . . . . . . . 1 . . . 2 . 2 1 . Processor 18 | . . . . . . . 1 . . . . . . . 2 . . . . . . . . . 1 . . 1 5 2 6 Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Protection 55 | . . . 1 1 . 1 8 . . 4 . . 1 . 7 . 1 . . 3 1 . 1 . 5 . 5 4 3 9 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 179 | 2 7 7 5 2 . 4 8 1 2 7 . 7 10 1 5 . 7 6 1 11 1 1 5 3 6 . 7 9 22 20 12 Energy Gun 54 | . . 1 3 1 . 2 4 . . . . 1 4 1 . . 4 5 . 2 . . 1 . 1 . 4 5 7 5 3 Energy Cannon 31 | . . 1 . . . 1 1 1 1 2 . . 2 . 4 . 1 . . 4 . . 1 . 1 . 1 1 4 4 1 Ballistic Gun 49 | 2 7 2 . . . . 2 . . 1 . 4 3 . 1 . . . . 3 . 1 1 2 2 . 2 2 5 7 2 Ballistic Cannon 8 | . . 1 1 . . . . . . 1 . 1 1 . . . . . . 1 . . . . . . . . . 1 1 Launcher 26 | . . 2 1 1 . 1 1 . 1 3 . 1 . . . . 2 1 1 1 1 . 1 1 2 . . 1 1 2 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 47 | . . . 1 . . . 3 . . . . 1 2 . 1 . . 2 . . . . 6 . 2 . 6 4 7 8 4 Corrupted Parts 7 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 3 1 1 System Corruption 32 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . 12 . 11 2 1 Parts Lost 100 | . . . 1 . . 4 . . . 8 . 10 3 . 3 1 1 . . 1 . . . . 1 . . 5 34 10 18 Power 12 | . . . 1 . . . . . . . . 1 . . 1 . . . . . . . . . . . . . 4 . 5 Propulsion 29 | . . . . . . 1 . . . 3 . 3 . . 1 1 . . . 1 . . . . 1 . . . 12 1 5 Utility 30 | . . . . . . 1 . . . 3 . 2 1 . 1 . . . . . . . . . . . . 2 11 6 3 Weapon 29 | . . . . . . 2 . . . 2 . 4 2 . . . 1 . . . . . . . . . . 3 7 3 5 Highest Loss Streak 14 | . . . 1 . . 2 . . . 4 . 5 2 . 1 1 1 . . 1 . . . . 1 . . 3 9 3 14 Average Slot Usage (%) 95 | . 97 100 96 100 100 95 99 100 100 99 84 83 93 93 97 99 99 99 99 99 100 100 85 100 99 100 99 99 93 97 51 Engine 2 | . 14 14 11 11 11 11 8 5 . . . . 2 . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . 1 7 7 7 6 3 6 1 . . . . . . . . . . . 1 4 3 . . Reactor 4 | . . . . . . . . . . . . . . . 4 6 6 6 6 10 11 11 11 11 10 10 8 3 4 8 6 Leg 21 | . 19 14 4 . . 6 14 30 30 29 23 14 13 26 25 25 26 26 26 23 23 23 23 23 25 26 26 27 27 24 10 Wheel 3 | . 8 14 18 22 22 14 8 . . . . . 8 . . . . . . . . . . . . . . . . . . Device 18 | . 11 14 11 11 11 15 18 15 15 12 7 15 30 20 20 20 19 19 19 22 22 23 21 23 20 21 21 19 18 21 7 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 1 Processor 9 | . . . . . . . . 7 7 7 7 7 6 6 10 13 13 13 13 11 11 11 11 11 10 10 10 13 16 17 8 Protection 6 | . . . 11 11 11 5 17 7 7 8 7 6 . 6 5 6 6 6 6 5 5 5 5 5 10 10 9 8 4 2 . Energy Gun 8 | . . 8 17 20 22 15 11 15 15 7 7 6 8 13 13 13 16 19 14 5 5 5 . 5 5 5 6 8 4 2 1 Energy Cannon 2 | . . 1 . . . 2 4 7 6 6 7 . 3 6 5 6 2 . . 4 5 5 . 5 5 5 3 . 2 1 1 Ballistic Gun 4 | . 28 10 . . . . 1 . . 2 . 13 6 . . . . . . 1 5 5 . 4 4 5 5 3 2 11 4 Naked Turns 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Heaviest Build 96 | 12 30 37 42 42 40 42 49 45 47 60 51 51 58 59 62 57 57 53 57 78 74 72 74 75 87 87 96 86 92 95 95 Greatest Support 177 | 20 20 16 32 32 26 26 48 68 68 69 51 51 70 75 80 80 80 83 80 80 80 80 80 80 121 114 137 112 165 170 177 Greatest Overweight (x) 4 | 3 2 3 2 1 1 4 4 . . 1 . 2 2 . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . 1 2 1 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 9 Most Carried 15 | 2 15 15 15 15 15 15 15 15 15 15 13 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 1 12 14 14 15 15 14 14 14 15 14 13 10 13 14 14 15 14 14 15 14 15 15 14 15 14 15 14 14 13 14 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 15 15 15 15 15 15 15 15 15 13 13 10 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 12 5 Class Distribution -------------------- 34% | Mutant 15% | Scavenger-Mutant 13% | Skirmisher 12% | Scavenger-Skirmisher 4% | Scavenger-Gunner 4% | Messiah-Mutant 4% | Tank 3% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Derelict-Mutant | -5/Proximity Caves Mutant | -5/Factory Skirmisher | -5/Upper Caves Mutant | -5/Upper Caves Assassin | -5/Zhirov Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Skirmisher | -4/Factory Messiah-Skirmisher | -3/Research Scavenger-Assassin | -3/Quarantine Scavenger-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Matter Collected 11471 | 186 564 212 294 83 . 205 549 . 103 361 . 563 459 59 360 157 302 69 127 545 96 34 90 96 451 . 610 379 1329 2608 580 Remotely 1903 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1903 . Salvage Created 16597 | . 695 180 279 444 . 341 1000 22 46 575 . 707 710 . 667 379 425 . 75 755 47 . 93 307 381 . 669 890 2862 2768 1280 Parts 763 | . 35 7 25 18 . 16 59 . . 31 . 23 32 . 42 1 12 . 3 43 4 . 2 2 25 . 33 49 110 134 57 Haulers Intercepted 7 | . 1 . 1 . . . 3 . . . . . 1 . . . . . . . . . . . . . . 1 . . . Recyclers Shooed 12 | . . . . 1 . 1 . . . . . . . . 2 1 . . . . . . . . 2 . 1 2 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . . . . . 20 . 21 . . . 7 9 . 7 . 4 . 2 2 . . . . . . . Prevented 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Combat Hostiles Destroyed 267 | . 13 11 6 7 . 6 20 . 1 22 . 14 11 . 13 1 9 . 4 15 1 . . 3 8 . 7 10 41 33 11 Melee 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 . 3 Guns 140 | . 13 2 3 3 . 2 10 . . 3 . 10 9 . 8 . 5 . . 2 . . . . 3 . 3 9 27 25 3 Cannons 34 | . . . . . . . 2 . 1 7 . 1 2 . 3 . . . . 8 1 . . 2 . . 4 . 2 . 1 AOE 64 | . . 9 3 4 . 3 6 . . 12 . 3 . . . . 3 . 4 4 . . . 1 4 . . . . 8 . Classes Destroyed 17 | . 7 3 . 2 . . . . 1 1 . 1 . . . . . . . . . . . . . . . 1 . . 1 Worker 19 | . 2 1 . 2 . 1 1 . . . . . 1 . . . . . . 2 . . . . . . 3 1 4 1 . Builder 10 | . . 1 . . . 2 1 . . . . . 1 . 1 . . . . . . . . . 1 . . . 2 1 . Tunneler 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler 7 | . 1 . 1 . . . 3 . . . . . 1 . . . . . . . . . . . . . . 1 . . . Recycler 10 | . 1 1 1 1 . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . . 1 2 Operator 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 24 | . 2 . 3 . . . 5 1 . . . . . . 1 . . . . 3 . . . . . . 3 2 1 2 1 Swarmer 60 | . 3 . 3 4 . . 9 . . 14 . 5 4 . 3 . 3 . 3 4 . . . 1 4 . . . . . . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Grunt 96 | . 10 . 2 2 . 5 7 . . 5 . 7 5 . 1 . 6 . 1 2 . . . 1 . . 2 1 17 16 6 Brawler 7 | . . . . 1 . 1 1 . . 1 . . . . . . . . . 1 . . . . . . . 1 1 . . Duelist 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . Sentry 20 | . . 2 1 . . . 3 . . 1 . 1 1 . 1 1 . . . 2 . . . 1 . . 1 2 1 2 . Hunter 18 | . . . . . . . . . 1 . . . 1 . 4 . . . . . 1 . . . 2 . . . 5 3 1 Programmer 48 | . . . . . . . . . . . . 1 . . 4 . . . . 6 . . . . 2 . 4 5 15 10 1 Behemoth 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Packrat 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Assembled 9 | . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | . 5 10 3 4 . 3 6 1 1 6 . 4 5 . 6 1 3 . 3 7 1 . . 3 4 . 2 4 9 7 4 Combat Bots Only 9 | . 4 9 3 4 . 3 6 . 1 6 . 4 4 . 5 1 3 . 3 4 1 . . 3 4 . 1 3 9 6 4 Max Kills in Single Turn 4 | . 1 3 2 3 . 2 2 1 1 2 . 2 1 . 2 1 3 . 3 4 1 . . 1 4 . 1 1 3 3 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploded 4 | . . 3 2 3 . 2 2 . . 2 . 2 . . . . 3 . 3 3 . . . 1 4 . . . . 3 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Damage Taken 23334 | . 570 171 220 101 . 680 768 109 114 1561 . 1404 822 45 880 58 420 . 19 693 . . . 146 675 . 232 506 6528 2422 4190 Core 3288 | . 122 56 56 11 . 79 99 44 44 72 . 210 71 . 98 18 39 . . 46 . . . 23 23 . 46 . 576 124 1431 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 66 | 100 . 28 . . . 63 82 . . . . 47 . . . . . . 73 . . . . 93 . . 94 . 47 91 10 Volleys Fired 1062 | . 77 13 28 28 . 22 83 1 5 36 . 48 42 5 80 11 43 . 4 48 1 3 . 26 46 2 46 51 142 115 56 Largest 4 | . 2 2 2 2 . 2 2 3 3 3 . 3 3 3 3 3 3 . 1 3 3 1 . 3 3 1 3 3 3 4 2 Hottest 276 | . 40 98 122 122 . 129 131 199 199 199 . 139 240 241 241 241 232 . 39 211 204 90 . 204 226 105 231 181 276 226 113 Shots Fired 2267 | . 154 18 52 53 . 43 161 3 15 80 . 125 120 11 141 33 81 . 4 96 3 3 . 34 93 2 90 105 350 334 63 Gun 1726 | . 154 6 36 50 . 37 113 2 10 32 . 115 95 6 68 23 65 . . 46 2 . . 8 50 . 62 105 291 324 26 Cannon 487 | . . 6 14 . . 2 43 1 5 30 . 8 25 5 73 10 14 . . 48 1 3 . 25 42 2 28 . 59 6 37 Launcher 54 | . . 6 2 3 . 4 5 . . 18 . 2 . . . . 2 . 4 2 . . . 1 1 . . . . 4 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 872 | . 154 8 14 . . . 19 . . 12 . 82 58 . 8 . . . . 28 1 . . 2 24 . 20 29 100 284 29 Thermal 1108 | . . 3 36 50 . 24 137 3 15 50 . 41 62 11 133 33 79 . . 66 2 3 . 31 68 2 51 22 147 11 28 Explosive 49 | . . 6 2 3 . 4 5 . . 15 . . . . . . 2 . 4 2 . . . 1 1 . . . . 4 . Electromagnetic 41 | . . 1 . . . 15 . . . 3 . 2 . . . . . . . . . . . . . . . . 15 3 2 Phasic 197 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 54 88 32 4 Robot Hit Streak 18 | . 18 11 10 6 . 8 12 9 11 9 . 13 12 1 10 17 14 . . 9 3 . . 7 7 . 10 11 13 9 7 Robot Miss Streak 9 | . 3 3 9 2 . 4 4 . 1 7 . 5 3 4 6 1 1 . . 3 . . . 2 3 . 3 6 5 6 7 Penetration Max 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 1 2 2 1 Secondary Targets 25 | . . . . 1 . 1 1 . . . . 4 1 . 2 . 1 . . . . . . . . . . 1 8 5 . Max Gunslinging Chain 1 | . . . . 1 . 1 1 . . . . 1 1 . 1 . 1 . . . . . . . . . . 1 1 1 . Capacitor 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Shots Hit Robots 1346 | . 101 14 31 30 . 28 110 2 13 52 . 83 73 2 49 25 50 . . 48 2 . 2 7 44 . 41 57 265 172 45 Core Hits 684 | . 40 32 20 15 . 13 41 2 2 44 . 38 29 1 25 8 18 . 11 29 2 . . 9 23 . 22 28 100 108 24 Critical Kills 36 | . . . . . . . 1 . . 1 . 3 . . 1 . . . . . . . . . . . 2 . 6 19 3 Critical Parts Destroyed 55 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 6 45 1 Critical Strikes 145 | . . . 1 4 . 3 5 1 . 1 . 10 5 . 6 2 8 . . 2 . . . . 2 . 3 3 19 65 5 Burn 43 | . . . 1 4 . 3 4 1 . . . 4 5 . 5 2 8 . . 2 . . . . 2 . 1 . 1 . . Meltdown 6 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . 3 . 1 Destroy 86 | . . . . . . . . . . 1 . 6 . . . . . . . . . . . . . . 2 . 9 65 3 Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Puncture 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intensify 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 . . Melee Attacks 87 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 62 2 21 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 64 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 2 . Piercing 23 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 21 Sneak Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Damage Inflicted 42991 | . 1134 912 763 809 . 781 2625 39 273 2026 . 1625 1568 76 1431 672 1360 . 499 2334 61 . 100 371 1437 . 1529 2264 11499 5219 1584 Guns 25589 | . 1134 83 410 592 . 448 1536 39 212 464 . 1376 1146 47 1036 401 1147 . . 682 24 . . 96 826 . 1049 2264 6846 3287 444 Cannons 6675 | . . 120 160 . . 42 536 . 61 424 . 144 422 29 395 271 . . . 1039 37 . . 147 491 . 480 . 1028 112 737 Explosions 6575 | . . 709 193 217 . 291 553 . . 1138 . 105 . . . . 213 . 499 613 . . . 128 120 . . . . 1796 . Melee 4085 | . . . . . . . . . . . . . . . . . . . . . . . 100 . . . . . 3609 . 376 Ramming 67 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 24 27 Kinetic 11187 | . 1134 124 160 . . . 175 . . 101 . 869 585 . 94 . . . . 554 . . . . 356 . 330 703 2576 2850 576 Thermal 16649 | . . 57 410 592 . 346 1897 39 273 805 . 651 983 76 1337 672 1147 . . 1167 61 . . 243 961 . 968 494 2823 85 562 Explosive 6324 | . . 709 193 217 . 291 553 . . 992 . . . . . . 213 . 499 613 . . . 128 120 . . . . 1796 . Electromagnetic 825 | . . 22 . . . 144 . . . 128 . 105 . . . . . . . . . . . . . . . . 271 112 43 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3609 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3609 . . Piercing 476 | . . . . . . . . . . . . . . . . . . . . . . . 100 . . . . . . . 376 Phasic 3854 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 231 1067 2204 352 . Highest Corruption 23 | . . . . . . . . . . . . 3 . 10 14 14 14 14 . 7 7 7 7 7 . 12 13 1 23 5 2 Average Corruption 6 | . . . . . . . . . . . . 2 . 7 11 14 14 12 . 4 7 7 7 7 . 8 1 1 8 3 1 Corruption Purged 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . 6 . . Effects 314 | . . . . . . . . . . . . 16 . 6 68 20 53 2 . 17 10 14 3 23 . 5 11 1 35 26 4 Message Errors 70 | . . . . . . . . . . . . 6 . 1 15 7 7 . . 4 2 2 . 5 . 1 3 1 5 8 3 Matter Fused 69 | . . . . . . . . . . . . 5 . 1 14 4 9 . . 5 3 2 . 8 . 2 2 . 7 7 . Heat Flow Errors 36 | . . . . . . . . . . . . 1 . . 7 2 10 1 . 4 . 3 . 2 . . . . 4 2 . Energy Discharges 46 | . . . . . . . . . . . . 2 . 1 8 . 10 . . 3 2 3 1 2 . . 2 . 7 4 1 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Data Loss (minor) 39 | . . . . . . . . . . . . 1 . 2 8 4 5 1 . 1 2 3 2 4 . 1 4 . . 1 . Data Loss (major) 16 | . . . . . . . . . . . . . . 1 3 1 6 . . . 1 1 . 1 . . . . 2 . . Misfires 13 | . . . . . . . . . . . . . . . 6 2 1 . . . . . . 1 . . . . 3 . . Alerts 5 | . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . 2 . . Misdirections 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . Weapon Failures 15 | . . . . . . . . . . . . 1 . . 3 . 4 . . . . . . . . . . . 3 4 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1254 | . . 42 14 . . 2 87 . . 64 . . 8 . 20 50 . . . 45 . . 37 9 74 . 17 . 724 12 49 Projectiles 358 | . . 6 14 . . . . . . 4 . . 8 . 20 50 . . . 34 . . . . 74 . 17 . 108 12 11 Explosions 205 | . . 36 . . . 2 87 . . 60 . . . . . . . . . 11 . . . 9 . . . . . . . Melee 691 | . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . 616 . 38 Knockbacks 15 | . . 1 2 . . . . . . 2 . 5 . . . . . . . 3 . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 14 | . . 1 2 . . . . . . 2 . 4 . . . . . . . 3 . . . . . . . . . . 2 Secondary 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 196 | . . . . . . 100 . . . 84 . . . . . . . . . . . . . . . . . . . . 12 Shots 6 | . . . . . . 3 . . . 3 . . . . . . . . . . . . . . . . . . . . . Rammed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Targets Rammed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 6 Kicked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 379 | . . 6 54 156 . 318 114 45 190 379 . 256 11 54 239 210 237 215 . 134 76 180 . 311 311 42 227 106 237 162 124 Average Temperature 68 | . . 4 21 49 . 175 25 30 100 132 . 55 8 25 77 84 87 111 . 42 42 79 . 53 68 42 64 42 47 37 24 Received Heat Transfer 3993 | . 276 27 30 30 . 342 297 99 . 330 . 384 264 . 45 18 171 . 27 30 . . . 58 18 . . 66 860 252 369 Effects 6 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Interference 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . 3 . . . . . . . . . . . . 1 . . . . . . . . 1 . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Melted 13 | . . . . . . 1 2 . . . . . . . 2 1 1 . . 1 . . . . 1 . . . 3 . 1 Combat Hostiles 13 | . . . . . . 1 2 . . . . . . . 2 1 1 . . 1 . . . . 1 . . . 3 . 1 Parts Melted 67 | . . . 2 5 . 3 12 2 1 . . 1 7 . 5 2 9 . . 5 1 . . . 1 . 2 2 4 1 2 Heat Transferred 25948 | . . 70 730 1369 . 851 3885 148 481 1419 . 1221 1789 111 2233 1177 2405 . . 1326 62 . . 248 1210 . 904 518 3162 111 518 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Peak Influence 2097 | . 202 55 215 180 . 152 313 82 . . . . 204 105 495 . . . . 351 . . . . 499 177 944 772 878 1562 2097 Initial 933 | . . . 11 22 . . 59 14 . . . . 78 59 73 . . . . 38 . . . . . 143 123 495 430 452 933 Average 398 | . 63 12 86 94 . 93 82 67 . . . . 123 80 135 . . . . 118 . . . . 203 172 481 625 637 1146 1357 Maximum Alert Level 5 | . 1 . 1 . . . 1 . . . . . 1 . 2 . . . . 1 . . . . 2 . 3 3 3 4 5 Low Security (%) 55 | 100 96 100 98 100 . 100 93 100 . . . . 90 100 79 . . . . 80 . . . . 44 100 32 . . . . Level 1 7 | . 3 . 1 . . . 6 . . . . . 9 . 9 . . . . 19 . . . . 35 . 23 . 2 . . Level 2 12 | . . . . . . . . . . . . . . . 11 . . . . . . . . . 20 . . 64 51 16 . Level 3 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 35 46 12 18 Level 4 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 61 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 81 | . 2 . 3 1 . . 1 1 . . . . 1 . 9 . . . . 5 . . . . 3 . 8 5 16 11 15 Investigation 10 | . 1 . 1 1 . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . 2 1 1 Extermination 27 | . . . . . . . . 1 . . . . . . 3 . . . . 3 . . . . 1 . 3 2 7 5 2 Reinforcement 20 | . 1 . 2 . . . 1 . . . . . 1 . 1 . . . . 1 . . . . . . 2 2 2 1 6 Assault 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 5 4 6 Garrison 6 | . . . . . . . . . . . . . . . 4 . . . . 1 . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 1 1 2 Haulers Reinforced 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . 1 Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Distress Signals 21 | . 3 1 5 . . . 1 . . . . . . . . . . . . 1 . . . . 1 . 2 1 3 1 2 Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Times Spotted 530 | . 21 11 16 8 . 6 32 4 1 32 . 20 11 4 26 1 12 . 5 26 1 . . 3 14 6 24 21 84 64 77 Peak Tracking Total 18 | . 4 6 7 4 . 3 6 4 1 8 . 6 4 1 6 1 4 . 2 5 1 . . 3 6 6 4 5 12 9 18 Tactical Retreats 33 | . 1 2 1 . . . 1 . . 4 . 4 . . . . 2 . . 1 . . . . . 1 . . 2 5 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Traps Triggered 8 | . 1 . . . . . . 1 . . . . 3 . . . . . . . . . . . 1 . . 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 3 . . . 3 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Machines Disabled 30 | . . . 2 1 . . 5 . . . . . . . 1 . . . . 4 . . . . 2 . 3 2 5 3 2 Max in Single Turn 2 | . . . 1 1 . . 2 . . . . . . . 1 . . . . 1 . . . . 1 . . 1 1 1 1 Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Machines Accessed 62 | . 7 1 1 1 1 . 11 2 . . 3 . 2 . 9 . 1 . . 5 1 . 4 . 2 . 1 2 4 3 1 Terminals 26 | . 7 . 1 . . . 9 2 . . . . . . 5 . 1 . . . 1 . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . 1 . . . Repair Stations 9 | . . . . . . . 1 . . . . . 1 . 1 . . . . 1 . . . . 1 . . 1 2 1 . Recycling Units 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Garrison Access 8 | . . . . . . . 1 . . . . . . . . . . . . 2 . . . . 1 . . . 1 2 1 Total Hacks 178 | . 30 1 4 1 1 . 33 5 . . 18 . 3 . 24 . 2 . . 13 1 . 17 . 5 . 1 3 7 8 1 Successful 113 | . 16 1 2 1 1 . 18 3 . . 18 . 1 . 11 . 2 . . 8 1 . 17 . 4 . 1 2 . 5 1 Failed 65 | . 14 . 2 . . . 15 2 . . . . 2 . 13 . . . . 5 . . . . 1 . . 1 7 3 . Catastrophic 8 | . 2 . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 176 | . 20 . 4 . . . 19 4 . . . . . . 5 . . . . 31 . . . . 7 . 22 23 13 12 16 Terminals 84 | . 30 . 4 . . . 28 5 . . . . . . 14 . 2 . . . 1 . . . . . . . . . . Fabricators 18 | . . . . . . . . . . . . . . . 8 . . . . 9 . . . . . . . 1 . . . Repair Stations 19 | . . . . . . . 2 . . . . . 2 . 1 . . . . 1 . . . . 4 . . 2 2 5 . Recycling Units 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . . Garrison Access 12 | . . . . . . . 3 . . . . . . . . . . . . 3 . . . . 1 . . . 1 3 1 Terminal Hacks 72 | . 12 1 1 1 1 . 13 1 . . 18 . . . 4 . 2 . . . 1 . 17 . . . . . . . . Record 19 | . . . . . 1 . . . . . 10 . . . . . 2 . . . 1 . 5 . . . . . . . . Part Schematic 10 | . . . . . . . 1 . . . 5 . . . . . . . . . . . 4 . . . . . . . . Robot Analysis 7 | . 3 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 13 | . 4 . . . . . 1 . . . 3 . . . 1 . . . . . . . 4 . . . . . . . . Open Door 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 4 | . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 9 | . 2 . 1 . . . 5 . . . . . . . 1 . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . . . . . 4 . . . . 3 . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . Build 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Repair Station Hacks 11 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 3 . . 2 . 4 . Scan Component 6 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . 1 . 2 . Repair 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . 2 . Recycling Unit Hacks 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Unauthorized Hacks 18 | . 4 . 1 . . . 3 2 . . . . . . 2 . . . . 4 . . . . 1 . . . . . 1 Terminals 12 | . 4 . 1 . . . 3 2 . . . . . . 2 . . . . . . . . . . . . . . . . Track 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 10 | . 4 . 1 . . . 2 1 . . . . . . 2 . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Report 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Jam 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 7 . 1 . . . 10 2 . . . . 1 . 9 . 1 . . 3 . . . . 1 . 1 2 4 2 . Full Trace Events 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . 1 . . . 5 . . . . . . . . 15 . . 4 . . . . . . . . Parts Built 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Matter 881 | . . . . . . . . . . . . . . . 669 . . . . 212 . . . . . . . . . . . Time 284 | . . . . . . . . . . . . . . . 178 . . . . 106 . . . . . . . . . . . Total Part Build Rating 19 | . . . . . . . . . . . . . . . 13 . . . . 6 . . . . . . . . . . . Parts Repaired 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . 2 . Time 280 | . . . . . . . 38 . . . . . . . . . . . . . . . . . 44 . . 28 . 170 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . . . . . 1 . 3 . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 6 . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Programmers 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Total Allies 115 | . . . . . . . . . . . . 1 . 19 . . . 6 . 7 . . . . 2 . 22 5 . 3 50 Largest Group 19 | . . . . . . . . . . . . 1 . 19 5 . . 6 6 5 . . . . 2 . 15 3 3 2 15 Highest-Rated Group 862 | . . . . . . . . . . . . 95 . 696 167 . . 213 213 185 . . . . 206 . 862 288 288 269 460 Highest-Rated Ally 269 | . . . . . . . . . . . . 95 . 50 46 . . 40 40 47 . . . . 103 . 103 103 96 269 122 Zionite Dispatches 14 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 2 3 . 2 4 Heavy 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . 1 1 Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Hacker 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 741 | . . . . . . . . . . . . 19 . 172 17 . . . 29 58 . . . . 10 . 86 28 13 23 286 Total Damage 23390 | . . . . . . . . . . . . 381 . 4532 318 . . . 523 1334 . . . . 817 . 4302 2154 667 2397 5965 Kills 117 | . . . . . . . . . . . . 2 . 9 2 . . . 4 8 . . . . 4 . 31 8 2 11 36 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . 1 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Robot Analysis Total 7 | . 3 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 11 | . . . . 1 . . . . 1 2 . 1 . . . 1 1 1 . . 1 1 . 1 . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 15 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 3 3 3 1 1 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Turns Passed 26768 | 56 1227 755 504 779 133 327 2059 296 308 1136 95 1084 790 203 1461 499 1115 1039 508 1970 438 480 245 765 669 163 1520 1131 2004 1865 1144 Spaces Moved 16355 | 36 667 400 319 595 127 193 1259 229 227 598 79 477 450 149 737 313 682 783 353 1339 334 325 166 365 315 126 1009 741 977 925 1060 Core 375 | 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 359 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 12493 | 20 181 1 . . . . 660 229 227 598 79 428 195 149 737 313 682 783 353 1339 334 325 166 365 315 126 1009 741 977 925 236 Wheels 3022 | . 486 399 319 595 127 193 599 . . . . 49 255 . . . . . . . . . . . . . . . . . . Hover 459 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459 Flight 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Fastest Speed 50 | 50 110 110 100 105 105 105 100 120 122 120 120 115 86 120 120 120 125 117 130 125 125 125 125 125 117 118 112 105 110 117 50 Average Speed 118 | 124 126 124 118 112 105 120 115 121 122 120 120 188 106 120 120 122 125 126 130 125 125 125 125 125 120 118 116 111 113 118 68 Slowest Speed 360 | 200 280 360 130 115 105 140 200 122 122 200 120 280 280 120 120 125 125 130 130 130 125 125 125 125 124 118 118 112 120 120 118 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 51 | 3 93 65 28 98 49 26 74 7 45 69 72 73 10 76 21 51 67 88 45 41 73 49 61 58 9 99 26 22 94 30 33 Regions Visited 31 Branch Regions 17 Pre-discovered Areas 11 | . . . . . 1 . . . . . 1 . . . . . . 2 . . . . 3 . . . . . 4 . . Known Exits Taken 17 | . . . . . . . 1 1 1 . . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . . 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . 2 . 2 . . . . 3 2 . 1 . . . 2 2 3 . . 5 3 . 2 . . . . . . . Spaces Dug 175 | . . . 3 . . . . . . . . . . 1 20 . 7 . . 14 . 3 . 16 16 2 18 14 29 20 12 Terrain Destroyed 718 | . . 33 15 28 . 34 1 . . 73 . . 8 3 30 2 46 . 43 36 . 3 . 22 46 2 35 32 75 130 21 Melee 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 2 3 Projectile 362 | . . . . . . 1 1 . . . . . 8 3 30 2 14 . . 21 . 3 . 22 30 2 35 32 67 73 18 AOE 340 | . . 33 15 28 . 33 . . . 73 . . . . . . 32 . 43 15 . . . . 16 . . . . 52 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Acc Total 22007 | 43 935 646 398 654 126 242 1735 247 246 944 79 571 699 167 1221 407 884 832 400 1566 351 395 202 645 539 138 1308 968 1519 1500 1400 Wait 3217 | . 114 194 15 22 . 14 263 5 11 280 1 24 127 1 339 77 136 20 37 102 12 67 5 246 121 10 151 112 211 320 180 Move 16323 | 35 666 399 318 594 126 192 1258 228 226 597 78 476 450 148 736 312 681 782 352 1338 333 324 165 364 315 125 1008 740 976 924 1057 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Pick Up 221 | 1 28 8 8 1 . 2 27 3 . 7 . 5 18 3 15 . . 6 1 11 . . 4 . 6 . 11 11 22 17 6 Fast Attach 252 | 6 4 . 6 1 . 3 22 1 . 1 . 3 16 . 6 3 1 9 1 12 . . 10 2 12 1 21 18 32 28 33 Attach 108 | . . . 1 . . 3 5 2 . 6 . 8 7 . 3 . 1 . . 4 . . 2 . 3 . 1 9 29 11 13 Detach 23 | . 2 . . . . . 1 1 . . . . 3 . 1 . . 1 . . . . . . . . 1 2 3 1 7 Swap 288 | 1 14 15 7 4 . 4 19 2 3 11 . 7 9 4 21 2 19 2 2 23 4 1 1 5 17 . 23 7 24 33 4 Drop 422 | . 30 17 15 4 . 2 57 4 1 6 . . 27 6 20 2 3 12 3 28 1 . 13 2 19 . 46 18 23 47 16 Fire 1062 | . 77 13 28 28 . 22 83 1 5 36 . 48 42 5 80 11 43 . 4 48 1 3 . 26 46 2 46 51 142 115 56 Melee 81 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 56 2 21 Ram 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Kick 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 57 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 882 | -10/Materials | Discovered new exit (range 7) 966 | -10/Materials | Discovered new exit (range 15) 1189 | -10/Materials | Discovered new exit (range 5) 1284 | -10/Materials | Entered Mines 1314 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1538 | -10/Mines | Discovered new exit (range 7) 1553 | -10/Mines | Core integrity fell below 50% 1609 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1660 | -10/Mines | Discovered new exit (range 5) 1784 | -10/Mines | Assembled infested the area 1789 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1828 | -10/Mines | Destroyed 9 combat bots 2039 | -10/Mines | Entered Materials 2039 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2506 | -9/Materials | Discovered new exit (range 10) 2543 | -9/Materials | Entered Mines 2571 | -9/Mines | Destroyed YI-UF0 2648 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2700 | -9/Mines | Discovered new exit (range 12) 2724 | -9/Mines | Met a Derelict shopkeep closing up shop 2819 | -9/Mines | Discovered new exit (range 9) 3317 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3317 | -9/Mines | Discovered new exit (range 5) 3322 | -9/Mines | Entered Exiles 3338 | -9/Exiles | Discovered new exit (range 15) 3351 | -9/Exiles | Met 8R-AWN 3366 | -9/Exiles | Met EX-HEX 3406 | -9/Exiles | Met EX-DEC 3413 | -9/Exiles | Learned location of Zion (-6) 3442 | -9/Exiles | Discovered new exit (range 14) 3455 | -9/Exiles | Entered Mines 3540 | -8/Mines | Discovered new exit (range 14) 3782 | -8/Mines | Entered Materials 3782 | -8/Materials | Evolved 2 slots: Utility x2 4492 | -8/Materials | Build established: Scavenger-Mutant 4849 | -8/Materials | Discovered new exit (range 3) 5094 | -8/Materials | Build established: Mutant 5164 | -8/Materials | Repaired Hrd. Medium Armor Plating 5311 | -8/Materials | Identified exit to Factory 5841 | -8/Materials | Entered Factory 5841 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5899 | -7/Factory | Identified exit to Lower Caves 6137 | -7/Factory | Entered Lower Caves 6142 | -7/Lower Caves | Build established: Tank 6289 | -7/Lower Caves | Identified exit to Lower Caves 6349 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6445 | -7/Lower Caves | Entered another Lower Caves area 6458 | -7/Lower Caves | Discovered new exit (range 5) 6637 | -7/Lower Caves | Learned Factory stockpile data 6707 | -7/Lower Caves | Learned location of 1 exit from Factory 6964 | -7/Lower Caves | Spotted B-75 Beast 7160 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7413 | -7/Lower Caves | Discovered new exit (range 11) 7581 | -7/Lower Caves | Entered Data Miner 7581 | -7/Data Miner | Discovered new exit (range 6) 7591 | -7/Data Miner | Lost 4 parts (2n1u1w) 7599 | -7/Data Miner | Met Data Miner 7627 | -7/Data Miner | Learned location of Section 7 (-2) 7627 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7646 | -7/Data Miner | Received God Mode back door access code from Data Miner 7675 | -7/Data Miner | Build established: Mutant 7676 | -7/Data Miner | Entered Proximity Caves 7713 | -6/Proximity Caves | Escorted by Enhanced Grunt 7734 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7753 | -6/Proximity Caves | Learned 4 Factory zone layouts 7755 | -6/Proximity Caves | Lost 3 parts (1n2w) 8679 | -6/Proximity Caves | Core integrity fell below 50% 8694 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 8731 | -6/Proximity Caves | Discovered new exit (range 19) 8760 | -6/Proximity Caves | Entered Factory 8760 | -6/Factory | Evolved 2 slots: Utility x2 8761 | -6/Factory | Identified exit to Extension 9250 | -6/Factory | Build established: Scavenger-Skirmisher 9550 | -6/Factory | Sucked down chute 9550 | -6/Factory | Entered Waste 9556 | -6/Waste | Spotted C-40 Crusher 9559 | -6/Waste | Spotted C-40 Crusher 9565 | -6/Waste | EMP discharged 9581 | -6/Waste | Met Warlord forces unprepared to attack 9584 | -6/Waste | Allies destroyed C-40 Crusher 9646 | -6/Waste | Allies destroyed C-40 Crusher 9665 | -6/Waste | EMP discharged 9665 | -6/Waste | System corruption reached 10% 9665 | -6/Waste | Spotted C-40 Crusher 9682 | -6/Waste | Spotted C-40 Crusher 9684 | -6/Waste | Allies destroyed C-40 Crusher 9687 | -6/Waste | Allies destroyed C-40 Crusher 9688 | -6/Waste | Spotted C-40 Crusher 9690 | -6/Waste | Spotted C-40 Crusher 9696 | -6/Waste | Allies destroyed C-40 Crusher 9701 | -6/Waste | Allies destroyed C-40 Crusher 9736 | -6/Waste | Discovered new exit (range 13) 9753 | -6/Waste | Entered Factory 9753 | -6/Factory | Accompanied by 5 allies 9896 | -6/Factory | Identified exit to Lower Caves 9946 | -6/Factory | Garrison activated, responded to threat 10061 | -6/Factory | Incoming investigation squad redirected 10373 | -6/Factory | Garrison activated, responded to threat 10744 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 11017 | -6/Factory | Fabricated Exp. Terrain Scanner (x1) 11049 | -6/Factory | Local fabrication network quarantined 11214 | -6/Factory | Entered Lower Caves 11378 | -6/Lower Caves | Build established: Skirmisher 11468 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11526 | -6/Lower Caves | Learned Factory garrison access intel 11649 | -6/Lower Caves | Discovered new exit (range 11) 11707 | -6/Lower Caves | Identified exit to Lower Caves 11713 | -6/Lower Caves | Entered another Lower Caves area 12145 | -6/Lower Caves | Learned Factory terminal intel 12522 | -6/Lower Caves | Build established: Mutant 12747 | -6/Lower Caves | Encountered a Warlord checkpoint 12822 | -6/Lower Caves | Discovered new exit (range 6) 12827 | -6/Lower Caves | Identified exit to Zion 12828 | -6/Lower Caves | Entered Zion 12869 | -6/Zion | System corruption cleaned by Quarantine Array 13089 | -6/Zion | System corruption cleaned by Quarantine Array 13181 | -6/Zion | Build established: Scavenger-Skirmisher 13272 | -6/Zion | Found CR-A16's Pointy Stick 13390 | -6/Zion | Imprinted 13393 | -6/Zion | Declared Zion's savior 13503 | -6/Zion | Gained Derelict followers 13683 | -6/Zion | Found Prototype Launcher 13683 | -6/Zion | Identified Rocket Array 13756 | -6/Zion | Build established: Derelict-Skirmisher 13802 | -6/Zion | Discovered new exit (range 13) 13849 | -6/Zion | Identified exit to Proximity Caves 13867 | -6/Zion | Entered Proximity Caves 13867 | -5/Proximity Caves | Accompanied by 6 allies 14280 | -5/Proximity Caves | Build established: Derelict-Mutant 14328 | -5/Proximity Caves | Discovered new exit (range 6) 14365 | -5/Proximity Caves | Identified exit to Factory 14375 | -5/Proximity Caves | Entered Factory 14375 | -5/Factory | Accompanied by 5 allies 14375 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14376 | -5/Factory | Loaded intel: 20 terminal locations 14377 | -5/Factory | Loaded intel: 4 garrison access locations 14510 | -5/Factory | Retrieved Zion intel report: Trap Installations 14748 | -5/Factory | Discovered new exit (range 19) 14787 | -5/Factory | Identified exit to Factory 14826 | -5/Factory | Retrieved Zion intel report: Emergency Access 14878 | -5/Factory | Build established: Skirmisher 15208 | -5/Factory | Build established: Mutant 15218 | -5/Factory | Retrieved Zion intel report: Component Schematics 15219 | -5/Factory | Zion Hacker squad teleported in 15266 | -5/Factory | Garrison activated, responded to threat 15385 | -5/Factory | Discovered exit to Factory (range 20) 15503 | -5/Factory | Zion Fire squad teleported in 15640 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 15850 | -5/Factory | Terminal network hard line cut 16073 | -5/Factory | Fabricated Imp. Powered Armor? 16109 | -5/Factory | Discovered new exit (range 12) 16174 | -5/Factory | Identified exit to Upper Caves 16345 | -5/Factory | Entered Upper Caves 16412 | -5/Upper Caves | Build established: Skirmisher 16452 | -5/Upper Caves | Identified exit to Upper Caves 16783 | -5/Upper Caves | Entered another Upper Caves area 17183 | -5/Upper Caves | Encountered a Warlord checkpoint 17213 | -5/Upper Caves | Discovered new exit (range 21) 17237 | -5/Upper Caves | Learned 8 Factory zone layouts 17242 | -5/Upper Caves | Build established: Mutant 17259 | -5/Upper Caves | Identified exit to Zhirov 17263 | -5/Upper Caves | Entered Zhirov 17265 | -5/Zhirov | Discovered new exit (range 4) 17287 | -5/Zhirov | Met Zhirov 17316 | -5/Zhirov | Learned location of Quarantine (-3) 17316 | -5/Zhirov | Learned location of Testing (-2) 17316 | -5/Zhirov | Learned location of Command (-1) 17324 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17343 | -5/Zhirov | Found Alien Artifact 17343 | -5/Zhirov | Identified Integrated Dissipator 17343 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17362 | -5/Zhirov | Found Alien Artifact 17406 | -5/Zhirov | Revealed the true nature of CR-A16's Pointy Stick 17500 | -5/Zhirov | Identified exit to Proximity Caves 17508 | -5/Zhirov | Entered Proximity Caves 17770 | -4/Proximity Caves | Learned Research security intel 17888 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18265 | -4/Proximity Caves | Discovered exit to Factory (range 7) 18273 | -4/Proximity Caves | Entered Factory 18273 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18274 | -4/Factory | Identified exit to Research 18387 | -4/Factory | Repaired Weapon Cycler 18468 | -4/Factory | Zion Heavy squad teleported in 18553 | -4/Factory | Found Prototype Protection 18553 | -4/Factory | Identified Zio. Weapon Casing 18635 | -4/Factory | Garrison activated, responded to threat 18942 | -4/Factory | Sucked down chute 18942 | -4/Factory | Entered Waste 18951 | -4/Waste | Spotted C-40 Crusher 18951 | -4/Waste | Spotted C-40 Crusher 18957 | -4/Waste | EMP discharged 18973 | -4/Waste | Spotted C-40 Crusher 18975 | -4/Waste | Spotted C-40 Crusher 19013 | -4/Waste | Spotted C-40 Crusher 19030 | -4/Waste | Spotted C-40 Crusher 19057 | -4/Waste | EMP discharged 19057 | -4/Waste | System corruption reached 10% 19094 | -4/Waste | Discovered new exit (range 10) 19104 | -4/Waste | Identified exit to Factory 19105 | -4/Waste | Entered Factory 19286 | -4/Factory | Build established: Scavenger-Mutant 19334 | -4/Factory | Incoming investigation squad redirected 19483 | -4/Factory | Zion Heavy squad teleported in 19703 | -4/Factory | Build established: Scavenger-Skirmisher 19804 | -4/Factory | Identified Transdimensional Reconstructor 19958 | -4/Factory | Cargo convoy interrupted 19978 | -4/Factory | Incoming assault squad redirected 19981 | -4/Factory | Incoming assault squad redirected 20080 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 20081 | -4/Factory | Zion Heavy squad teleported in 20105 | -4/Factory | First assault squad dispatched 20118 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 20130 | -4/Factory | Incoming assault squad redirected 20170 | -4/Factory | Found Prototype Protection 20170 | -4/Factory | Identified Zio. Heavy Carapace 20229 | -4/Factory | Retrieved Zion intel report: Guard Positions 20321 | -4/Factory | Terminal network hard line cut 20471 | -4/Factory | Discovered exit to Research (range 8) 20625 | -4/Factory | Entered Research 20625 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 20696 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 20765 | -3/Research | Retrieved Zion intel report: Component Stockpiles 20766 | -3/Research | Zion Heavy squad teleported in 20786 | -3/Research | Zion Recon squad teleported in 20869 | -3/Research | Found Prototype Device 20869 | -3/Research | Identified Adv. Kinecellerator 20875 | -3/Research | First assault squad dispatched 20934 | -3/Research | Discovered new exit (range 18) 21007 | -3/Research | Repaired Imp. Powered Armor 21225 | -3/Research | Identified exit to Research 21390 | -3/Research | Zion Light squad teleported in 21409 | -3/Research | Lost 3 parts (3w) 21487 | -3/Research | Retrieved Zion intel report: Active Garrisons 21632 | -3/Research | Discovered new exit (range 21) 21719 | -3/Research | Identified exit to Quarantine 21756 | -3/Research | Entered Quarantine 21756 | -3/Quarantine | Accompanied by 3 allies 21766 | -3/Quarantine | Found Prototype Device 21766 | -3/Quarantine | Identified EM Disruption Field 21852 | -3/Quarantine | Found Alien Artifact 21852 | -3/Quarantine | Identified Core Reset Matrix 21852 | -3/Quarantine | Used Core Reset Matrix 21856 | -3/Quarantine | Detected hypermatrix surge 21856 | -3/Quarantine | Sensed 13 artifacts in vicinity 21882 | -3/Quarantine | Found Prototype Device 21882 | -3/Quarantine | Identified Exp. Transmission Jammer 21946 | -3/Quarantine | Retrieved Zion intel report: Main Access 21956 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 21975 | -3/Quarantine | Incoming investigation squad redirected 22281 | -3/Quarantine | First assault squad dispatched 22298 | -3/Quarantine | Lost 3 parts (1p1u1w) 22349 | -3/Quarantine | Warped through subspace 22357 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 22379 | -3/Quarantine | Lost 3 parts (2u1w) 22395 | -3/Quarantine | Found Prototype Slashing Weapon 22418 | -3/Quarantine | Found Sigix Broadsword 22419 | -3/Quarantine | Identified Molecular Scythe 22636 | -3/Quarantine | Incoming assault squad redirected 22720 | -3/Quarantine | Destroyed 9 combat bots 22767 | -3/Quarantine | Lost 9 parts (4n2u3w) 22847 | -3/Quarantine | Lost 3 parts (1p2n) 22961 | -3/Quarantine | Terminal network hard line cut 23189 | -3/Quarantine | Build established: Scavenger-Assassin 23275 | -3/Quarantine | Incoming assault squad redirected 23412 | -3/Quarantine | System corruption reached 10% 23453 | -3/Quarantine | Lost 3 parts (1p1n1w) 23528 | -3/Quarantine | Core integrity fell below 50% 23567 | -3/Quarantine | Incoming assault squad redirected 23571 | -3/Quarantine | Lost 4 parts (1p1n1u1w) 23670 | -3/Quarantine | Found Core Stripper 23760 | -3/Quarantine | Entered Research 23760 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 23907 | -2/Research | Repaired Imp. Matter Neutralizer 23970 | -2/Research | Repaired Myomer Leg 23976 | -2/Research | Found Unknown Device 23976 | -2/Research | Identified Quantum Capacitor 24041 | -2/Research | Zion Experimental squad teleported in 24209 | -2/Research | Found Prototype Protection 24209 | -2/Research | Identified Zio. Shade Armor 24310 | -2/Research | First assault squad dispatched 24340 | -2/Research | Zion Heavy squad teleported in 24444 | -2/Research | Build established: Scavenger-Gunner 24558 | -2/Research | Found Prototype Protection 24558 | -2/Research | Identified Zio. Heavy Carapace 24642 | -2/Research | Found Zio. Weapon Casing 24696 | -2/Research | Retrieved Zion intel report: Emergency Access 24814 | -2/Research | Incoming assault squad redirected 24981 | -2/Research | Terminal network hard line cut 25101 | -2/Research | Build established: Scavenger-Mutant 25364 | -2/Research | Discovered new exit (range 10) 25377 | -2/Research | Identified exit to Access 25527 | -2/Research | Incoming assault squad redirected 25527 | -2/Research | Incoming assault squad redirected 25539 | -2/Research | Lost 3 parts (2u1w) 25577 | -2/Research | Incoming assault squad redirected 25625 | -2/Research | Entered Access 25625 | -1/Access | Evolved 2 slots: Utility x2 25761 | -1/Access | Found Quantum Capacitor 25875 | -1/Access | First assault squad dispatched 25897 | -1/Access | Incoming assault squad redirected 25977 | -1/Access | Retrieved Zion intel report: Main Access 25977 | -1/Access | Identified exit to Surface 25978 | -1/Access | Zion Infowar Resupply teleported in 25984 | -1/Access | Found Prototype Processor 25984 | -1/Access | Identified Exp. Signal Interpreter 26109 | -1/Access | Released all parts (14) 26126 | -1/Access | Zion Hacker squad teleported in 26136 | -1/Access | Lost 14 parts (4p3n3u4w) 26151 | -1/Access | Incoming assault squad redirected 26155 | -1/Access | Spotted B-99 Colossus 26157 | -1/Access | Incoming assault squad redirected 26186 | -1/Access | Core integrity fell below 50% 26223 | -1/Access | Emitted hypermatrix ping 26228 | -1/Access | Assembled emerged from beneath the floor 26251 | -1/Access | Assembled emerged from beneath the floor 26364 | -1/Access | Build established: Mutant 26382 | -1/Access | Assembled emerged from beneath the floor 26394 | -1/Access | Incoming assault squad redirected 26426 | -1/Access | Destroyed B-99 Colossus 26430 | -1/Access | Found Prototype Ballistic Gun 26430 | -1/Access | Identified Multirail 26448 | -1/Access | Assembled emerged from beneath the floor 26495 | -1/Access | Core integrity fell below 20% 26525 | -1/Access | Assembled emerged from beneath the floor 26527 | -1/Access | Zion Heavy squad teleported in 26552 | -1/Access | Zion Fire squad teleported in 26641 | -1/Access | Assembled emerged from beneath the floor 26695 | -1/Access | High security lockdown imminent 26702 | -1/Access | Spotted B-99 Colossus 26702 | -1/Access | Spotted B-99 Colossus 26732 | -1/Access | Destroyed B-99 Colossus 26739 | -1/Access | Destroyed B-99 Colossus 26769 | *** | Heading to fleet! Last Messages --------------- 26732_ B-99 Colossus destroyed. 26735_ Acquired 55 matter. Sealed Heavy Doors opened remotely. 26738_ Slug penetrates Wall. 26738_ Slug penetrates 2T-UPC(Z). 26738_ Slug penetrates Wall. 26739_ B-99 Colossus suddenly blasts apart at the seams. 26739_ B-99 Colossus destroyed. 26745_ ALERT: Machine network offline. 26745_ Main Access Shell breached. 26760_ ALERT: Performing unscheduled system reset. 26760_ P-80 Master suffers critical hit (Intensify). 26760_ P-80 Master suffers critical hit (Puncture). 26761_ Zio. Phaser-H destroyed. 26761_ P-80 Master fails to hack 2T-UPC(Z). 26763_ P-80 Master destroyed. 26763_ 2T-UPC(Z) shuts down. 26766_ Destroyed Unknown Storage. 26766_ 2T-UPC(Z) rewired by P-80 Master. 26767_ Terminal disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????# ####### #####################???????? | | ??????????# " "T"""" *! #???????? | | ??????????# "" """" R!%!! #?#?##??? | | ??????????# """""" [=!! #;#""#### | | ??????????# ??" " ![! % | | ??????????# ?" "" % |%= | | ??????????# ?" @" [ |=% | | ??????????# " " =!! =%% | | ??????????# ="!"""" ![%]! ;####%=#! | | ??????????# !%| !*! ##??##### | | ??????????# p #???????? | | ??????????# ####### #####################???????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 148 Energy Generation 51 Energy Capacity 950 Matter Stores 300 Matter Capacity 450 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 30 Terrain Scan Density 110 Jamming Range 16 Cloak Strength 3 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 50 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Weapon Shielding 100 Weapon Cycling 15 Melee Speed Boost 30 Phase Shifting 5 Evasion (%) 61 Targeting Accuracy 8 Melee Accuracy 6 Launcher Accuracy 40 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 30 Recoil Reduction 1 Matter Filtering 30 Kinecelleration 50 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Exp. Terrain Scanner | x1 | -6/Factory Imp. Powered Armor | x1 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Transdimensional Reconstructor Sigix Broadsword Achievements -------------- None Challenges ------------ None Game ------ Seed KineticDisposableUnit Manual? 0 Play Time 03:37:55 Cumulative 1074.4 hours Start 2021.06.23 @ 20:49:28 End 2021.06.24 @ 17:30:39 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 817 Rogue 777 Adventurer 40 Explorer 0 Win Type 2 Total 121 Types 60/4/35/2/1/4/13/1/1 Lore% 93 Gallery% 97 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af30d2a2-eae6-4f87-b89b-7031b5fcaeaf