Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 20:49:50 Player: DreamCore Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (18) 90 Value Destroyed (582) 582 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2012 Bonus ------- None Cogmind --------- Core Integrity 385/400 Matter 269/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Improved Medium Laser > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Cooled Ion Engine Compact Wheel Compact Wheel Improved Heat Sink Core Shielding Particle Gun Particle Gun Beam Cannon Beam Cannon Advanced Beam Cannon Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Terrain Scan Processor > --- WEAPON ----------- Improved Medium Laser Rocket Launcher > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Cooled Ion Engine Compact Wheel Compact Wheel Improved Heat Sink Core Shielding Particle Gun Particle Gun Beam Cannon Beam Cannon Advanced Beam Cannon Assault Rifle Improved Assault Rifle Improved Assault Rifle [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Terrain Scan Processor Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon . | . . . . . Parts Attached 20 | . 5 7 4 4 Power 3 | . . 3 . . Engine 3 | . . 3 . . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | . 3 2 2 . Treads . | . . . . . Leg 7 | . 3 2 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 3 | . 1 1 1 . Device . | . . . . . Storage 2 | . 1 . 1 . Processor 1 | . . 1 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 7 | . 1 1 1 4 Energy Gun 3 | . 1 . 1 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 1 | . . 1 . . Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . 1 1 . 1 Power 1 | . . 1 . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . 1 . . 1 Highest Loss Streak 1 | . 1 1 . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 96 100 100 100 Engine 12 | . 14 14 11 11 Leg 37 | . 28 28 44 44 Storage 17 | . 27 20 11 11 Processor 7 | . . 7 11 11 Energy Gun 11 | . 11 14 11 11 Energy Cannon 2 | . . . . 7 Ballistic Gun 9 | . 14 14 11 2 Peak Build Rating 16 | 6 8 10 12 16 Average Rating 9 | 6 6 8 11 12 On Entrance 8 | 6 6 8 10 12 Naked Turns . | . . . . . Heaviest Build 50 | 11 15 15 47 50 Greatest Support 40 | 20 20 20 40 40 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 8 8 8 20 20 Average Capacity 12 | 8 8 8 9 20 Most Carried 16 | 6 8 8 9 16 Average Carried 7 | 6 6 7 7 8 Final Capacity 20 | 8 8 8 20 20 Final Carried 16 | 6 8 8 9 16 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 521 | 191 103 111 . 116 Remotely . | . . . . . Salvage Created 783 | . 471 87 . 225 Parts 36 | . 23 1 . 12 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 3 | . 1 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 19 | . 7 6 . 6 Guns 14 | . 6 6 . 2 Cannons 1 | . . . . 1 AOE 4 | . 1 . . 3 Classes Destroyed 7 | . 4 2 . 1 Hauler 1 | . 1 . . . Recycler 1 | . 1 . . . Watcher 2 | . 2 . . . Swarmer 1 | . . 1 . . Grunt 9 | . 7 . . 2 Sentry 4 | . . . . 4 Assembled 5 | . . 5 . . Best Kill Streak 4 | . 4 3 . 3 Combat Bots Only 3 | . 3 3 . 3 Max Kills in Single Turn 2 | . 1 1 . 2 Gunslinging . | . . . . . Exploded 2 | . 1 . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 103 | . 39 37 . 27 Missed 38 | . 15 12 . 11 Damage Taken 876 | . 306 317 . 253 Core 145 | . 68 62 . 15 Absorbed by Shields . | . . . . . Core Remaining (%) 74 | 100 . 48 . . Volleys Fired 119 | . 55 36 3 25 Largest 2 | . 2 2 2 2 Hottest 125 | . 85 85 85 125 Shots Fired 193 | . 87 50 6 50 Gun 171 | . 87 50 6 28 Cannon 16 | . . . . 16 Launcher 6 | . . . . 6 Special . | . . . . . Kinetic 97 | . 55 36 3 3 Thermal 64 | . 6 14 3 41 Explosive 6 | . . . . 6 Electromagnetic 26 | . 26 . . . Robot Hit Streak 17 | . 17 6 3 7 Robot Miss Streak 5 | . 4 5 1 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 110 | . 58 24 4 24 Core Hits 49 | . 24 12 . 13 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 1 1 Burn 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1644 | . 696 261 45 642 Guns 1091 | . 579 261 45 206 Cannons 105 | . . . . 105 Explosions 444 | . 117 . . 327 Melee . | . . . . . Ramming 4 | . . . . 4 Kinetic 535 | . 341 163 16 15 Thermal 582 | . 159 98 29 296 Explosive 327 | . . . . 327 Electromagnetic 196 | . 196 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 19 | . 19 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 324 | . 196 232 68 324 Average Temperature 79 | . 42 92 34 105 Received Heat Transfer 234 | . 159 . . 75 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 1421 | . 311 222 148 740 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Peak Influence 262 | . 182 78 41 262 Initial 28 | . . 28 26 16 Average 82 | . 78 68 30 133 Maximum Alert Level 1 | . . . . 1 Low Security (%) 93 | 100 100 100 100 80 Level 1 6 | . . . . 19 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 . . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 3 | . . 2 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 13 8 2 8 Peak Tracking Total 4 | . 4 3 1 3 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 2 | . 1 . . 1 Max in Single Turn 1 | . 1 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 6 | . 1 . 3 2 Terminals 4 | . 1 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 1 . 5 2 Successful 6 | . 1 . 3 2 Failed 2 | . . . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . . . 2 Terminals 6 | . 1 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 . 3 . Prototype ID Bank 1 | . . . 1 . Branch Access Points 1 | . 1 . . . Locate Traps 1 | . . . 1 . Maintenance Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . . 2 Report Inventory 2 | . . . . 2 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . . 2 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 1708 | 38 493 228 391 558 Spaces Moved 954 | 32 273 114 296 239 Core . | . . . . . Treads . | . . . . . Legs 954 | 32 273 114 296 239 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 190 Average Speed 139 | 120 120 120 124 190 Slowest Speed 190 | 120 120 120 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 3 45 29 27 30 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 34 | . 3 . . 31 Melee . | . . . . . Projectile . | . . . . . AOE 34 | . 3 . . 31 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 1163 | 31 363 163 313 293 Wait 41 | . 22 1 8 10 Move 950 | 31 272 113 295 239 Hop . | . . . . . Pick Up 13 | . 4 1 2 6 Fast Attach 3 | . 2 1 . . Attach 5 | . . 1 2 2 Detach 3 | . . . . 3 Swap 12 | . 3 5 2 2 Drop 11 | . 5 5 1 . Fire 119 | . 55 36 3 25 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 39 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 3) 532 | -10/Materials | Entered Mines 533 | -10/Mines | Assembled infested the area 652 | -10/Mines | Core integrity fell below 50% 744 | -10/Mines | Discovered new exit (range 8) 760 | -10/Mines | Entered Materials 760 | -9/Materials | Evolved 2 slots: Propulsion x2 858 | -9/Materials | Build established: Scavenger-Mutant 1144 | -9/Materials | Discovered new exit (range 4) 1151 | -9/Materials | Entered Storage 1261 | -9/Storage | Garrison activated, responded to threat 1709 | -9/Storage | Self-destructed Last Messages --------------- 01514_ R-06 Scavenger collects Beam Rifle. 01523_ R-06 Scavenger collects Hvy. Assault Rifle. 01530_ Acquired 16 matter. 01648_ Storage Shell breached. 01659_ K-01 Serf collects debris. 01668_ The unstable cave ceiling collapses. 01671_ K-01 Serf collects debris. 01676_ Acquired Prototype Engine. 01679_ Acquired Prototype Ballistic Gun. 01679_ U-05 Engineer builds a Door. 01680_ K-01 Serf collects debris. 01682_ Acquired Prototype Ballistic Gun. 01684_ Acquired Prototype Energy Cannon. 01691_ U-05 Engineer lays Concrete. 01693_ Acquired Prototype Engine. 01694_ U-05 Engineer lays Concrete. 01696_ Acquired Prototype Engine. 01696_ U-05 Engineer lays Concrete. 01707_ Discarded Terrain Scan Processor. 01708_ U-05 Engineer lays Concrete. 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