Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 10:14:20 Player: nirgal Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (1511) 1511 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (223) 223 TOTAL SCORE: 3824 Bonus ------- High Alert Combat Kills 23 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 254/300 Energy 160/160 System Corruption 7% Temperature Cool (9) Movement Core (800) Ox15 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Targeting Computer Improved Light Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Light Nuclear Core Light Treads Light Treads Aluminum Leg Aluminum Leg Heat Sink Small Storage Unit Large Storage Unit High-capacity Matter Pod (200) Improved Signal Interpreter Particle Charger ECM Suite Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Reaction Control System Improved Light Armor Plating > --- WEAPON ----------- Small Laser Particle Gun Shotgun Shotgun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Nuclear Core Light Treads Light Treads Aluminum Leg Heat Sink Small Storage Unit Large Storage Unit High-capacity Matter Pod Improved Signal Interpreter Targeting Computer Particle Charger ECM Suite Improved Light Armor Plating Ion Cannon [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Shotgun Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Shotgun Slashing Weapon Blade Saw Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . . 1 . Weapon 2 | . . 1 1 . Parts Attached 48 | 6 9 6 13 14 Power 7 | 1 1 1 2 2 Engine 4 | 1 1 1 1 . Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 13 | 2 3 3 . 5 Treads 1 | . . . . 1 Leg 10 | 2 1 3 . 4 Wheel . | . . . . . Hover . | . . . . . Flight 2 | . 2 . . . Utility 9 | 1 2 . 4 2 Device 4 | . 1 . 3 . Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 19 | 2 3 2 7 5 Energy Gun 9 | 1 3 . 3 2 Energy Cannon 1 | . . . 1 . Ballistic Gun 7 | 1 . 2 3 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . . 1 System Corruption 1 | . . . . 1 Parts Lost 30 | . 5 . 8 17 Power 2 | . . . 1 1 Propulsion 9 | . 2 . 2 5 Utility 4 | . . . 2 2 Weapon 15 | . 3 . 3 9 Highest Loss Streak 9 | . 3 . 7 9 To Critical Strikes . | . . . . . Average Backups 14 | 5 10 18 18 15 Power 1 | . 1 2 1 2 Propulsion 3 | 3 3 4 2 2 Utility 7 | . 4 6 10 9 Weapon 2 | 1 1 4 4 1 Tool/Special . | . . . . . Unused Backups 17 | . 4 . 2 11 Power 2 | . . . . 2 Propulsion 5 | . 3 . . 2 Utility 9 | . . . 2 7 Weapon 1 | . 1 . . . Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 92 97 88 90 Engine 7 | . 14 10 3 2 Core 2 | . . . 4 6 Leg 24 | . 21 30 23 23 Device 11 | . 13 11 14 6 Storage 10 | . 14 11 9 9 Protection 2 | . . . . 8 Energy Gun 14 | . 18 15 5 13 Energy Cannon 1 | . . . 5 . Ballistic Gun 14 | . 6 15 22 16 Peak Build Rating 24 | 6 8 13 22 24 Average Rating 13 | 3 7 12 18 21 On Entrance 9 | . 6 8 13 20 Avg Prop Armor Cover (%) 7 | 18 . . . 5 Naked Turns . | . . . . . Heaviest Build 64 | 14 49 54 64 59 Greatest Support 35 | 20 20 30 30 35 Greatest Overweight (x) 17 | 4 15 5 5 17 Average Overweight (x) 1 | . 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 15 20 20 20 Most Carried 20 | 8 17 20 20 19 Average Carried 14 | 5 11 18 18 15 Final Capacity 20 | 8 20 20 20 20 Final Carried 19 | 6 15 19 13 15 Class Distribution -------------------- 36% | Mutant 22% | Gunner 19% | Tank 16% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1417 | 242 242 132 399 402 Remotely . | . . . . . Salvage Created 1495 | . 217 132 423 723 Parts 97 | . 20 8 20 49 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 39 | . 7 3 8 21 Melee 1 | . . . 1 . Guns 38 | . 7 3 7 21 Classes Destroyed 9 | . 2 1 4 2 Worker 1 | . . . 1 . Builder 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 6 | . 3 . . 3 Cutter 3 | . . . . 3 Grunt 23 | . 4 2 6 11 Sentry 4 | . . 1 1 2 Hunter 2 | . . . 1 1 Programmer 1 | . . . . 1 Best Kill Streak 7 | . 3 3 7 4 Combat Bots Only 4 | . 3 3 4 4 Max Kills in Single Turn 3 | . 1 2 1 3 Gunslinging 1 | . . 1 . 1 Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 367 | . 94 17 100 156 Missed 80 | . 23 7 22 28 Hits 287 | . 71 10 78 128 Melee 7 | . . . . 7 Projectile 280 | . 71 10 78 121 AOE 2 | . . . . 2 Critical Strikes 9 | . 1 1 1 6 Damage Taken 3878 | . 780 123 994 1981 Core 758 | . 166 42 157 393 Absorbed by Shields 90 | . . . 90 . Core Remaining (%) 74 | 100 33 89 . . Volleys Fired 130 | . 51 4 24 51 Largest 4 | . 2 3 4 4 Hottest 173 | . 80 103 173 151 Shots Fired 330 | . 92 12 73 153 Gun 323 | . 92 12 68 151 Cannon 7 | . . . 5 2 Launcher . | . . . . . Special . | . . . . . Kinetic 181 | . 34 4 57 86 Thermal 136 | . 50 8 12 66 Explosive . | . . . . . Electromagnetic 13 | . 8 . 4 1 Robot Hit Streak 14 | . 9 10 7 14 Robot Miss Streak 7 | . 6 2 5 7 Penetration Max . | . . . . . Secondary Targets 12 | . 1 1 5 5 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 206 | . 57 7 48 94 Core Hits 100 | . 13 6 30 51 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 3 | . . . 3 . Critical Strikes 4 | . . . 4 . Destroy 4 | . . . 4 . Melee Attacks 2 | . . . . 2 Impact . | . . . . . Slashing 2 | . . . . 2 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2798 | . 385 117 892 1404 Guns 2679 | . 377 117 818 1367 Cannons 91 | . . . 69 22 Explosions . | . . . . . Melee 14 | . . . . 14 Ramming 14 | . 8 . 5 1 Kinetic 1816 | . 112 62 707 935 Thermal 844 | . 241 55 112 436 Explosive . | . . . . . Electromagnetic 110 | . 24 . 68 18 Impact . | . . . . . Slashing 14 | . . . . 14 Piercing . | . . . . . Highest Corruption 7 | . . . 2 7 Average Corruption 2 | . . . 1 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 24 | . . . 2 22 Message Errors 6 | . . . 1 5 Matter Fused 4 | . . . . 4 Heat Flow Errors 2 | . . . . 2 Energy Discharges 4 | . . . . 4 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 1 | . . . 1 . Misfires 2 | . . . . 2 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 2 | . 1 . . 1 Targets Rammed 7 | . 2 . 4 1 Kicked 5 | . 1 . 4 . Crushed . | . . . . . Highest Temperature 438 | . 201 162 329 438 Average Temperature 109 | . 84 79 106 128 Received Heat Transfer 1671 | . 351 75 264 981 Effects 5 | . . . . 5 Shutdowns 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Interference 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 . . 2 Heat Transferred 1950 | . 621 125 211 993 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 2 | . . . . 2 Low Security (%) 83 | 100 100 100 100 42 Level 1 13 | . . . . 48 Level 2 2 | . . . . 9 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 452 | . 70 70 60 452 Initial 16 | . . 14 . 16 Average 65 | . 10 7 14 203 Influence Increases 1034 | . 185 85 228 536 Destroy 0b10 Robot/C 780 | . 140 60 160 420 Destroy 0b10 Robot/NC 15 | . . . 15 . Destroy Leader 142 | . 40 20 52 30 Successful Hack 31 | . 5 5 . 21 Anti-Garrison Action 50 | . . . . 50 Destroy Structure 1 | . . . 1 . Lose Combat Pursuer 15 | . . . . 15 Influence Decreases 652 | . 151 119 202 180 Entered New Map 30 | . . 20 . 10 Time Decay 372 | . 151 99 122 . Lost Part 250 | . . . 80 170 Squads Dispatched 8 | . 2 2 4 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 5 | . 1 2 2 . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 11 4 11 23 Peak Tracking Total 5 | . 3 3 5 5 Tactical Retreats 5 | . 2 1 1 1 ECM-based Alert Blocks 5 | . 2 2 1 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 7 | . 1 1 2 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 11 | . 4 2 3 2 Terminals 8 | . 3 1 2 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 27 | . 8 7 8 4 Successful 14 | . 2 6 4 2 Failed 13 | . 6 1 4 2 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 20 | . 7 3 6 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 4 | . . 4 . . Garrison Access 2 | . . . 2 . Terminal Hacks 9 | . 2 2 3 2 Prototype ID Bank 2 | . . 1 1 . Open Door 1 | . . . . 1 Emergency Access Points 2 | . . 1 . 1 Alert Level 1 | . 1 . . . Reinforcement Status 1 | . . . 1 . Recall Reinforcements 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . 4 . . Insert Component 1 | . . 1 . . Analyze 2 | . . 2 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 4 1 2 2 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 2237 | . 1010 741 486 . ECM 2237 | . 1010 741 486 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 3461 | 114 1029 741 582 995 Spaces Moved 1394 | 85 404 361 191 353 Core 54 | 49 3 . . 2 Treads . | . . . . . Legs 1314 | 36 381 355 191 351 Wheels . | . . . . . Hover . | . . . . . Flight 26 | . 20 6 . . Fastest Speed 50 | 50 120 190 190 190 Average Speed 205 | 111 205 195 237 218 Slowest Speed 900 | 250 800 437 470 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 5 39 26 15 44 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . . 1 . Melee . | . . . . . Projectile 1 | . . . 1 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1715 | 102 507 390 259 457 Wait 40 | 4 15 . 9 12 Move 1388 | 84 403 360 190 351 Hop . | . . . . . Pick Up 55 | 8 20 12 9 6 Fast Attach 15 | 4 1 . 1 9 Attach 35 | 2 6 8 12 7 Detach 8 | . 1 3 1 3 Swap 4 | . 2 . 2 . Drop 16 | . 6 3 7 . Fire 130 | . 51 4 24 51 Melee 2 | . . . . 2 Ram 2 | . 1 . . 1 Kick 5 | . 1 . 4 . Crush . | . . . . . Escape Stasis 15 | . . . . 15 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 11) 647 | -10/Materials | Lost 3 parts (1n2w) 986 | -10/Materials | Discovered new exit (range 12) 1005 | -10/Materials | Core integrity fell below 50% 1144 | -10/Materials | Entered another Materials area 1144 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1554 | -9/Materials | Discovered new exit (range 13) 1587 | -9/Materials | Build established: Gunner 1885 | -9/Materials | Entered another Materials area 1885 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2281 | -8/Materials | Garrison activated, responded to threat 2373 | -8/Materials | Lost 7 parts (1p2n1u3w) 2464 | -8/Materials | Identified exit to Garrison 2467 | -8/Materials | Entered Garrison 2493 | -8/Garrison | Triggered checkpoint 2667 | -8/Garrison | Triggered checkpoint 2733 | -8/Garrison | Triggered checkpoint 2839 | -8/Garrison | Triggered checkpoint 2974 | -8/Garrison | Discovered new exit (range 15) 3012 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3013 | -8/Garrison | Build established: Scavenger-Tank 3246 | -8/Garrison | Lost 3 parts (1u2w) 3293 | -8/Garrison | Core integrity fell below 50% 3394 | -8/Garrison | Lost 3 parts (1p1u1w) 3407 | -8/Garrison | Triggered checkpoint 3440 | -8/Garrison | Core integrity fell below 20% 3462 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Map updated. 03394_ System corrupted: FCS attempts to trigger Lgt. Assault Rifle. 03394_ System corrupted: Lgt. Assault Rifle misfires. 03407_ Beams of light sweep through the air. An alarm sounds. 03411_ Lgt. Assault Rifle destroyed. 03411_ Aluminum Leg destroyed. 03418_ G-47 Trooper destroyed. 03419_ Carbon-fiber Leg destroyed. 03420_ Particle Gun destroyed. 03425_ System corrupted: Ion Cannon failed to cycle. 03427_ Overheating: Energy bleed (-32). 03428_ System corrupted: Shotgun+ jammed. 03428_ Shotgun+ destroyed. 03429_ Aluminum Leg destroyed. 03430_ Critical hit (Burn: +37). 03431_ Ion Cannon destroyed. 03446_ Blade Saw destroyed. 03456_ Critical hit (Burn: +37). 03458_ Slammed into G-47 Trooper. 03462_ COD#8ZHE5G,I29#FV5BDXW1BBN Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????+????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# ????????????????? | | ????????????????????????????# ????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ?????????????################ #????????????????? | | ?????????????# +????????????????? | | ?????????????# ^ =@ +????????????????? | | ?????????????### #####% g## #????????????????? | | ??????????????#""??????# g## ##???????????????? | | ??????????????#????????##+### T#???????????????? | | ????????????????????????????# ##???????????????? | | ????????????????????????????# #????????????????? | | ????????????????????????????# #????????????????? | | ???????????????????""" ## ### =####+####++##""""# | | ?????????????????#" =%=* | | ???????????????????""" ###### ! | | ????????????????????????????# != | | ????????????????????????????############ ## # | | ?????????????????????????????????????### ## # | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????###* ## # | | ?????????????????????????###############% ## # | | ?????????????????????????# !!=! ![ | | ?????????????????????????# *=%!! | | ?????????????????????????# *% =! | | ?????????????????????????# ####=#######+### ! !# | | ?????????????????????????# #??# #?????????# % # | | ?????????????????????????# #??# #?????????#+#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Shotgun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me DATA ERROR: Steam Global Achievement% For Emergencies Only Ghost 'Em Item+ Organ Harvest There's More Where That Came From Challenges ------------ None Game ------ Seed FocalLightThruster Manual? 0 Play Time 00:42:02 Cumulative 13.0 hours Start 2025.10.23 @ 13:36:18 End 2025.10.24 @ 10:14:20 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 16 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9609cd6b-4ee4-4496-ab06-151004c404d1