Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 20:28:47 Player: Ulinator001 Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (95) 475 Value Destroyed (3491) 3491 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1514) 1514 TOTAL SCORE: 10700 Bonus ------- High Alert Combat Kills 90 Follower Combat Kills 401 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -77 Cogmind --------- Core Integrity 0/1000 Matter 196/300 Energy 70/100 System Corruption 13% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- High-capacity Storage Unit Improved Terrain Scanner Layered Light Armor Plating Point Defense System Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Armor Integrity Analyzer ECM Suite Makeshift Hacking Suite > --- WEAPON ----------- Barrage Gun CR-A16's Pointy Stick > --- INVENTORY -------- Angular Momentum Engine Light Neutrino Core Carbon-fiber Leg Enhanced Armored Leg Enhanced Armored Leg Enhanced Armored Leg Nuclear Pulse Array Nuclear Pulse Array High-capacity Storage Unit Improved Terrain Scanner Transmission Jammer Layered Light Armor Plating Splice Drone Bay Barrage Gun Bore Cannon Heavy Rocket Launcher [Rating: 73] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Heavy Treads Leg Improved Titanium Leg Flight Unit Nuclear Pulse Array Utility Improved Targeting Computer Device Transmission Jammer Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Bore Cannon Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Bore Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . Utility 7 | . . . . . 2 1 . . . . 2 . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 110 | 7 5 8 14 2 15 8 6 3 4 6 3 10 19 Power 20 | 1 1 1 1 . 2 3 1 . . 3 . 2 5 Engine 8 | 1 . . . . . 1 . . . 1 . 2 3 Core 12 | . 1 1 1 . 2 2 1 . . 2 . . 2 Reactor . | . . . . . . . . . . . . . . Propulsion 37 | 2 . 2 9 1 4 3 2 . . 2 . 2 10 Treads 2 | . . . . . . . . . . . . . 2 Leg 33 | 2 . 2 9 1 4 3 2 . . 2 . 2 6 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . 2 Utility 30 | 2 2 4 2 1 5 2 1 2 2 1 3 1 2 Device 11 | 1 1 3 . 1 . . 1 . 2 . 1 . 1 Storage 7 | 1 1 1 1 . 1 . . 1 . 1 . . . Processor 4 | . . . . . 1 1 . . . . 1 . 1 Hackware 2 | . . . . . 1 . . . . . 1 . . Protection 6 | . . . 1 . 2 1 . 1 . . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 23 | 2 2 1 2 . 4 . 2 1 2 . . 5 2 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . 1 . . . . . 1 Ballistic Gun 12 | 2 . 1 2 . 3 . . . 1 . . 3 . Ballistic Cannon 4 | . 2 . . . . . 1 . 1 . . . . Launcher 3 | . . . . . . . . 1 . . . 1 1 Special Weapon 1 | . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . . . 1 . . 1 . . . 2 Parts Lost 57 | . . 3 5 1 3 11 . 3 . 1 . 7 23 Power 10 | . . 1 1 . 1 2 . 1 . . . 1 3 Propulsion 20 | . . . 2 1 1 4 . 1 . 1 . 4 6 Utility 15 | . . 1 1 . 1 3 . 1 . . . 1 7 Weapon 12 | . . 1 1 . . 2 . . . . . 1 7 Highest Loss Streak 12 | . . 3 3 1 2 10 . 3 . 1 . 4 12 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 12 | 3 8 14 14 17 14 13 7 9 13 13 14 14 8 Power . | 1 1 . 1 2 2 1 . . . . 2 2 1 Propulsion 1 | 1 2 4 2 1 1 1 . . . . . . 1 Utility 7 | . 2 6 7 10 7 8 6 7 10 10 8 8 4 Weapon 2 | . . 2 3 3 3 3 1 1 3 3 4 3 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 25 | . 4 3 3 3 4 4 . . . . . 1 3 Power 5 | . 1 1 . 1 1 . . . . . . . 1 Propulsion 4 | . 2 1 . . . 1 . . . . . . . Utility 11 | . 1 1 1 1 3 1 . . . . . 1 2 Weapon 5 | . . . 2 1 . 2 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 100 99 97 99 99 97 90 76 75 93 90 89 76 Engine 2 | . 4 . . . . . 7 . . 4 . 7 6 Core 8 | . 9 13 10 11 8 13 6 7 7 8 13 3 . Leg 24 | . 28 28 42 43 35 29 22 15 15 25 20 17 6 Device 12 | . 14 13 10 11 7 5 14 7 14 15 17 7 13 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 6 5 Processor 11 | . . . . . 9 14 15 15 15 15 20 20 21 Hackware 1 | . . . . . 5 6 . . . . . 6 2 Protection 1 | . . . . . 4 1 . 6 . . . 4 . Energy Cannon 1 | . . . . . . . 6 7 3 . . . 1 Ballistic Gun 7 | . 16 1 12 22 17 14 . . 3 7 6 8 2 Ballistic Cannon 6 | . 12 26 9 . . . 6 6 6 7 6 3 . Peak Build Rating 73 | 7 13 21 32 32 37 51 48 48 41 49 48 60 73 Average Rating 36 | 5 10 13 20 27 33 46 47 34 36 45 47 49 55 On Entrance 27 | . 7 12 13 32 26 35 17 48 35 36 43 48 34 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 93 | 14 34 43 93 92 58 46 51 51 47 69 64 84 71 Greatest Support 149 | 20 20 20 48 46 56 77 60 60 40 80 69 89 149 Greatest Overweight (x) 21 | 3 1 3 2 2 1 1 . 1 1 1 . 5 21 Average Overweight (x) . | . . 1 . 1 . . . . . . . . 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 15 15 15 15 20 20 20 20 Average Capacity 16 | 7 8 15 18 25 15 15 15 15 15 16 20 20 20 Most Carried 21 | 7 11 15 17 21 17 15 12 11 15 16 15 15 19 Average Carried 12 | 3 8 14 14 18 14 13 7 9 13 13 14 13 9 Final Capacity 25 | 8 15 15 25 25 15 15 15 15 15 20 20 20 20 Final Carried 18 | 7 11 15 16 18 13 13 8 11 13 16 14 13 4 Class Distribution -------------------- 43% | Mutant 34% | Derelict-Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -6/DSF Derelict-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Matter Collected 3810 | 282 73 449 479 255 655 305 330 115 60 132 . 225 450 Remotely . | . . . . . . . . . . . . . . Salvage Created 3092 | 124 132 176 555 126 673 326 . 187 . 16 . 359 418 Parts 187 | 8 9 16 46 13 33 26 . 7 . 2 . 15 12 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 3 | . . 1 1 . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . 6 . 20 . . . Prevented 5 | . . . . . . . . . . 5 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Combat Hostiles Destroyed 80 | . 2 7 19 3 14 9 . 6 . 1 . 8 11 Melee 1 | . . . . . . . . . . . . . 1 Guns 42 | . 2 . 12 3 14 9 . . . . . 2 . Cannons 26 | . . 7 7 . . . . 2 . 1 . 4 5 AOE 11 | . . . . . . . . 4 . . . 2 5 Classes Destroyed 14 | 2 3 2 2 1 2 1 . . . . . 1 . Worker 3 | . . . . . 3 . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . Tunneler 4 | 1 . 1 . 1 . 1 . . . . . . . Recycler 2 | 1 . . 1 . . . . . . . . . . Operator 2 | . 1 . . . 1 . . . . . . . . Watcher 3 | . 1 . 2 . . . . . . . . . . Swarmer 18 | . . 3 9 . . 5 . . . 1 . . . Grunt 36 | . 2 4 5 2 8 . . 6 . . . 3 6 Brawler 1 | . . . 1 . . . . . . . . . . Duelist 5 | . . . . 1 1 . . . . . . 1 2 Sentry 12 | . . . 4 . 4 1 . . . . . 2 1 Specialist 2 | . . . . . . . . . . . . 2 . Hunter 2 | . . . . . 1 1 . . . . . . . Programmer 4 | . . . . . . 2 . . . . . . 2 Best Kill Streak 6 | 2 2 4 4 3 4 4 . 6 . 1 . 4 4 Combat Bots Only 6 | . 2 3 4 3 4 4 . 6 . 1 . 4 4 Max Kills in Single Turn 2 | 1 1 1 1 1 2 1 . 2 . 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . . 1 1 Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Hostile Shots Fired 950 | . 11 71 109 9 98 221 . 42 . 26 . 125 238 Missed 270 | . 2 18 36 1 26 76 . 13 . 6 . 43 49 Hits 680 | . 9 53 73 8 72 145 . 29 . 20 . 82 189 Melee 27 | . . . 4 1 . . . . . . . 7 15 Projectile 653 | . 9 53 69 7 72 145 . 29 . 20 . 75 174 Critical Strikes 31 | . 2 . 1 . 6 1 . 3 . . . 4 14 Part Disruptions 4 | . . . . . . . . . . . . 2 2 Damage Taken 10880 | . 129 601 806 112 1113 1785 . 533 . 322 . 1367 4112 Core 2031 | . 41 97 100 22 209 246 . 67 . 52 . 193 1004 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 13 | . . . . . 13 . . . . . . . . Regen/Repaired (Parts) 261 | . . . 131 . . 130 . . . . . . . Core Remaining (%) 66 | 100 . 44 . 69 62 . . . . 47 . 77 . Volleys Fired 290 | 3 16 33 60 9 60 31 . 8 . 7 . 26 37 Largest 2 | 2 2 2 2 2 2 2 . 2 . 2 . 2 1 Hottest 128 | 40 66 66 58 50 100 53 . 128 . 76 . 78 90 Shots Fired 511 | 6 32 59 116 18 114 61 1 10 . 14 . 42 38 Gun 318 | 6 24 . 62 18 108 61 . . . 7 . 27 5 Cannon 167 | . 8 59 54 . . . 1 5 . 7 . 10 23 Launcher 20 | . . . . . . . . 5 . . . 5 10 Special 6 | . . . . . 6 . . . . . . . . Kinetic 460 | 6 32 59 116 18 108 61 1 2 . 14 . 37 6 Thermal 31 | . . . . . 6 . . 3 . . . . 22 Explosive 20 | . . . . . . . . 5 . . . 5 10 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 14 | 4 8 11 12 4 10 14 . 5 . 1 . 8 8 Robot Miss Streak 5 | . 1 5 5 4 3 2 . 4 . 4 . 1 3 Penetration Max 1 | . . . . . 1 . . . . . . . . Secondary Targets 2 | . . . . . . 1 . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . 1 . Shots Hit Robots 328 | 4 16 28 67 13 80 45 . 6 . 4 . 32 33 Core Hits 170 | 3 8 13 28 7 39 19 . 10 . 4 . 18 21 Critical Kills 5 | . . . . . . . . 1 . . . 3 1 Critical Parts Destroyed 2 | . . . . . . 1 . . . . . 1 . Critical Strikes 11 | . . 2 . . . 1 . 1 . . . 5 2 Destroy 8 | . . . . . . 1 . 1 . . . 5 1 Blast 2 | . . 2 . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . 1 Melee Attacks 11 | . . . . . . . . . . . . . 11 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 11 | . . . . . . . . . . . . . 11 Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8192 | 45 182 677 1269 225 1510 823 . 708 . 101 . 1084 1568 Guns 4125 | 45 162 . 730 225 1510 812 . . . 46 . 503 92 Cannons 2113 | . 20 677 539 . . . . 69 . 55 . 200 553 Explosions 1816 | . . . . . . . . 639 . . . 381 796 Melee 127 | . . . . . . . . . . . . . 127 Ramming 11 | . . . . . . 11 . . . . . . . Kinetic 5647 | 45 182 677 1269 225 1510 812 . 19 . 101 . 703 104 Thermal 637 | . . . . . . . . 50 . . . . 587 Explosive 1770 | . . . . . . . . 639 . . . 381 750 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 127 | . . . . . . . . . . . . . 127 Highest Corruption 13 | . 3 3 . . 1 1 1 1 1 . . 2 13 Average Corruption 2 | . 2 3 . . 1 1 1 1 1 . . 1 10 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 56 | . 2 13 . . . 7 9 3 . . . . 22 Message Errors 14 | . 2 2 . . . 2 . 1 . . . . 7 Matter Fused 12 | . . 3 . . . 1 2 1 . . . . 5 Heat Flow Errors 8 | . . 2 . . . . 3 . . . . . 3 Energy Discharges 6 | . . 3 . . . 1 1 . . . . . 1 Parts Rejected 2 | . . 1 . . . 1 . . . . . . . Data Loss (minor) 3 | . . . . . . . . . . . . . 3 Data Loss (major) 4 | . . . . . . 1 1 1 . . . . 1 Misfires 3 | . . 1 . . . . 1 . . . . . 1 Alerts 2 | . . . . . . . 1 . . . . . 1 Weapon Failures 2 | . . 1 . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 17 | . . . . . . . . . . . . 2 15 Projectiles . | . . . . . . . . . . . . . . Explosions 17 | . . . . . . . . . . . . 2 15 Melee . | . . . . . . . . . . . . . . Knockbacks 8 | . . 4 3 . . . . . . . . 1 . Impact . | . . . . . . . . . . . . . . Kinetic 8 | . . 4 3 . . . . . . . . 1 . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 208 | . . . . . . . . 34 . . . 10 164 Shots 5 | . . . . . . . . 1 . . . 1 3 Rammed . | . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . 1 1 . . . . . . . Kicked 2 | . . . . . 1 1 . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 659 | . 52 282 20 1 63 72 263 159 . 154 . 22 659 Average Temperature 69 | . 22 50 7 1 13 24 91 76 . 64 . 8 233 Received Heat Transfer 2763 | . 114 258 144 42 585 144 . 315 . 54 . 189 918 Effects 13 | . . . . . . . . . . . . . 13 Energy Bleed 2 | . . . . . . . . . . . . . 2 Interference 3 | . . . . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . 2 Damage (major) 5 | . . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . 1 Heat Transferred 1000 | . . . . . . . . 100 . . . . 900 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Maximum Alert Level 2 | . . . 1 . . . . . . . 2 2 1 Low Security (%) 87 | 100 100 100 95 100 100 100 . . . . . . 59 Level 1 9 | . . . 4 . . . . . . . . 27 40 Level 2 2 | . . . . . . . . . . . 100 72 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . 1 . Peak Influence 557 | 10 40 64 212 66 131 125 . . . . 540 557 293 Initial 540 | . . . 13 66 . 46 . . . . 540 371 276 Average 72 | 1 4 12 84 10 56 31 . . . . 537 481 139 Influence Increases 3565 | 10 85 283 570 75 412 352 . 140 . 421 450 246 521 Destroy 0b10 Robot/C 1900 | . 40 180 380 60 280 180 . 120 . 280 . 160 220 Destroy 0b10 Robot/NC 85 | 10 10 10 15 5 20 5 . . . 10 . . . Destroy Leader 386 | . 12 50 74 10 80 50 . 20 . 40 . 10 40 Allied During Kill 99 | . . 6 . . . . . . . 91 . 2 . Successful Hack 37 | . 21 . . . 7 9 . . . . . . . Disable Machine 150 | . . 15 30 . 15 30 . . . . . 15 45 Destroy Structure 278 | . 2 7 11 . 10 3 . . . . . 29 216 Advance Influence 450 | . . . . . . . . . . . 450 . . Lose Combat Pursuer 180 | . . 15 60 . . 75 . . . . . 30 . Influence Decreases 3376 | 10 85 249 432 247 310 454 . 140 . 277 64 249 859 Entered New Map 647 | . . . 21 106 . 56 . . . . 54 159 251 Time Decay 2177 | 10 85 228 361 131 280 307 . 130 . 207 10 . 428 Lost Part 472 | . . 21 50 10 30 91 . 10 . 10 . 70 180 Lost Ally 80 | . . . . . . . . . . 60 . 20 . Squads Dispatched 17 | . 1 . 4 . 3 5 . . . . . 1 3 Investigation 5 | . . . 3 . 1 . . . . . . . 1 Extermination 4 | . . . . . . 2 . . . . . . 2 Reinforcement 5 | . 1 . 1 . 2 . . . . . . 1 . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Distress Signals 5 | . . . 2 . 2 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 138 | . 4 11 29 3 22 18 . 7 . 12 . 11 21 Peak Tracking Total 6 | . 2 3 6 3 5 4 . 5 . 4 . 4 6 Tactical Retreats 11 | . . 1 3 . . 3 . . . . . 2 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Traps Triggered 7 | . 2 . 2 . 3 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Machines Disabled 10 | . . 1 2 . 1 2 . . . . . 1 3 Max in Single Turn 2 | . . 1 1 . 1 1 . . . . . 1 2 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Machines Accessed 20 | . 4 1 6 . 3 5 . . . . 1 . . Terminals 13 | . 3 . 3 . 3 3 . . . . 1 . . Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations 2 | . . . 1 . . 1 . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 45 | . 8 1 12 . 14 9 . . . . 1 . . Successful 32 | . 6 1 9 . 9 6 . . . . 1 . . Failed 12 | . 2 . 3 . 4 3 . . . . . . . Catastrophic 3 | . 1 . 1 . 1 . . . . . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . Manual 13 | . . . . . 3 1 . . 7 . . . 2 Terminals 33 | . 7 . 5 . 14 6 . . . . 1 . . Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations 4 | . . . 2 . . 2 . . . . . . . Recycling Units 4 | . 1 . 3 . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 21 | . 5 1 2 . 9 3 . . . . 1 . . Record 9 | . 2 . . . 7 . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . Open DSF 2 | . . . . . . 1 . . . . 1 . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . . Alert Level 2 | . 1 . . . . 1 . . . . . . . Dispatch Records 2 | . . . 1 . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 2 | . . . 1 . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . Repair Station Hacks 4 | . . . 2 . . 2 . . . . . . . Scan Component 2 | . . . 1 . . 1 . . . . . . . Repair 2 | . . . 1 . . 1 . . . . . . . Recycling Unit Hacks 4 | . 1 . 3 . . . . . . . . . . Recycle Component 1 | . . . 1 . . . . . . . . . . Process 1 | . . . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 11 | . 3 . 4 . 2 2 . . . . . . . Full Trace Events 1 | . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 1 . . . . . 14 . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . 1 . . . . . . . Time 76 | . . . 32 . . 44 . . . . . . . Parts Recycled 1 | . . . 1 . . . . . . . . . . Recycled Matter 193 | . . . 193 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Total Allies 6 | . . 2 . . . . . . 4 . . . . Largest Group 4 | . . 2 . . . . . . 4 4 1 1 . Highest-Rated Group 157 | . . 41 . . . . . . 157 157 39 39 . Highest-Rated Ally 42 | . . 31 . . . . . . 42 42 39 39 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 53 | . . 13 . . . . . . . 39 . 1 . Total Damage 1167 | . . 215 . . . . . . . 906 . 46 . Kills 17 | . . 2 . . . . . . . 15 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Active Infowar (turns) 12268 | 51 480 1270 1251 832 800 849 1231 876 2083 1578 26 35 906 Sensors 8606 | . . 622 1187 224 . 812 1231 12 1985 1578 26 35 894 Terrain 245 | . 64 . 64 . 80 37 . . . . . . . Seismic 2443 | 51 416 648 . 608 720 . . . . . . . . Jamming 3605 | . . . . . . . 1230 876 1498 . . . 1 ECM 904 | . . . . . . . . . . . . . 904 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 3 . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Turns Passed 13635 | 111 480 1278 1274 832 956 1081 1235 876 2090 1578 26 229 1589 Spaces Moved 7376 | 69 268 574 554 435 574 560 944 424 1278 1013 18 76 589 Core 33 | 15 . . . . . . . . . . . 6 12 Treads 194 | . . . . . . . . . . . . . 194 Legs 7065 | 54 268 574 554 435 574 560 944 424 1278 1013 18 70 299 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 84 | . . . . . . . . . . . . . 84 Fastest Speed 50 | 50 120 190 90 182 97 107 130 130 130 126 130 127 117 Average Speed 149 | 118 127 190 147 182 101 113 130 197 157 131 130 174 193 Slowest Speed 1100 | 200 190 330 266 270 185 200 130 200 200 200 130 300 1100 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 54 | 5 49 90 50 87 53 17 95 57 89 92 1 68 11 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 5 | . . 1 . 2 . . . . 2 . . . . Known Exits Taken 8 | . 1 . . 1 . 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 . 1 1 . 1 . . . . . . . . Scrap Searched 17 | . . 1 . 1 . . 4 3 5 3 . . . Spaces Dug 9 | . 2 . 1 . 6 . . . . . . . . Terrain Destroyed 245 | . 2 7 5 . 8 1 . 36 . 2 . 69 115 Melee . | . . . . . . . . . . . . . . Projectile 32 | . 2 7 5 . 7 1 . 2 . 2 . . 6 AOE 212 | . . . . . . . . 34 . . . 69 109 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac DSF Fac Total 9422 | 90 379 697 898 457 817 943 952 453 1361 1242 21 131 981 Wait 1399 | 3 73 59 237 4 127 308 . 13 63 212 . 11 289 Move 7364 | 68 267 573 553 434 573 560 943 423 1277 1012 17 75 589 Hop . | . . . . . . . . . . . . . . Pick Up 97 | 9 9 10 15 5 7 12 2 4 7 3 . 2 12 Fast Attach 55 | 5 3 4 6 1 6 4 . 1 2 5 . 7 11 Attach 54 | 2 . 2 8 . 5 5 7 . 3 . 3 1 18 Detach 4 | . . . . . . . . . 1 . 1 . 2 Swap 71 | . 3 10 8 1 25 14 . 3 1 1 . 4 1 Drop 76 | . 8 6 11 3 13 9 . 1 7 2 . 5 11 Fire 290 | 3 16 33 60 9 60 31 . 8 . 7 . 26 37 Melee 11 | . . . . . . . . . . . . . 11 Ram . | . . . . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / *Pro) -6/Proximity Caves -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 14) 112 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Identified exit to Mines 202 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 592 | -10/Materials | Entered Mines 667 | -10/Mines | Found the Drone Emporium 676 | -10/Mines | Found Prototype Device 677 | -10/Mines | Identified Splice Drone Bay 787 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 791 | -10/Mines | Found Prototype Device 792 | -10/Mines | Identified Exp. Sensor Array 986 | -10/Mines | Learned location of 1 exit from Materials 1201 | -10/Mines | Discovered new exit (range 6) 1220 | -10/Mines | Learned location of Storage (-7) 1342 | -10/Mines | Discovered new exit (range 5) 1761 | -10/Mines | Core integrity fell below 50% 1800 | -10/Mines | Lost 3 parts (1p1u1w) 1870 | -10/Mines | Entered Materials 1870 | -9/Materials | Evolved 2 slots: Propulsion x2 1871 | -9/Materials | Identified exit to Materials 2079 | -9/Materials | Build established: Scavenger-Mutant 2084 | -9/Materials | Repaired Imp. Light Cannon 2992 | -9/Materials | Lost 3 parts (1n1u1w) 3092 | -9/Materials | Build established: Mutant 3117 | -9/Materials | Discovered new exit (range 12) 3144 | -9/Materials | Entered Mines 3151 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3253 | -9/Mines | Learned location of Zion (-7) 3320 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3436 | -9/Mines | Assembled infested the area 3441 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3671 | -9/Mines | Learned location of 1 exit from Lower Caves 3696 | -9/Mines | Discovered exit to Materials (range 6) 3774 | -9/Mines | Discovered exit to Materials (range 9) 3976 | -9/Mines | Entered Materials 3976 | -8/Materials | Evolved 2 slots: Utility x2 4092 | -8/Materials | Central database locked down 4922 | -8/Materials | Discovered new exit (range 10) 4932 | -8/Materials | Entered Factory 4932 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4933 | -7/Factory | Identified exit to Storage 5091 | -7/Factory | Repaired Gauss Rifle 5169 | -7/Factory | Build established: Scavenger-Mutant 5212 | -7/Factory | Identified exit to Lower Caves 5811 | -7/Factory | Garrison activated, responded to threat 5962 | -7/Factory | Discovered new exit (range 8) 5977 | -7/Factory | Identified exit to Factory 6013 | -7/Factory | Entered Lower Caves 6014 | -7/Lower Caves | Identified exit to Lower Caves 6039 | -7/Lower Caves | Lost 10 parts (1p4n3u2w) 6167 | -7/Lower Caves | Build established: Mutant 7248 | -7/Lower Caves | Entered another Lower Caves area 7249 | -7/Lower Caves | Encountered a Warlord checkpoint 7304 | -7/Lower Caves | Lost 3 allies 7321 | -7/Lower Caves | Lost 3 parts (1p1n1u) 7422 | -7/Lower Caves | Discovered exit to Factory (range 3) 8090 | -7/Lower Caves | Discovered new exit (range 13) 8116 | -7/Lower Caves | Identified exit to Zion 8124 | -7/Lower Caves | Entered Zion 8212 | -7/Zion | Received a visual enhancement algorithm 8223 | -7/Zion | Ran a visual enhancement algorithm 8223 | -7/Zion | Ran a visual enhancement algorithm 8223 | -7/Zion | Ran a visual enhancement algorithm 8313 | -7/Zion | Discovered new exit (range 11) 8526 | -7/Zion | System corruption cleaned by Quarantine Array 8527 | -7/Zion | Build established: Derelict-Mutant 8688 | -7/Zion | Found CR-A16's Pointy Stick 9252 | -7/Zion | Found Prototype Device 9254 | -7/Zion | Identified Bomb Factory No. 2 9454 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9626 | -7/Zion | Learned location of Recycling (-7) 9751 | -7/Zion | Met Imprinter 9772 | -7/Zion | Imprinted 9775 | -7/Zion | Declared Zion's savior 9937 | -7/Zion | Opened final containment barrier to the Deep Caves 9959 | -7/Zion | Discovered new exit (range 3) 9959 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10152 | -7/Zion | Identified exit to Proximity Caves 10214 | -7/Zion | Entered Proximity Caves 10214 | -6/Proximity Caves | Accompanied by 4 allies 10216 | -6/Proximity Caves | Spotter reported a threat 10217 | -6/Proximity Caves | Spotter reported a threat 10374 | -6/Proximity Caves | Spotter reported a threat 10385 | -6/Proximity Caves | Learned Factory terminal intel 10456 | -6/Proximity Caves | Learned Factory trap positions 11388 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 11669 | -6/Proximity Caves | Core integrity fell below 50% 11758 | -6/Proximity Caves | Discovered exit to Factory (range 5) 11792 | -6/Proximity Caves | Entered Factory 11792 | -6/Factory | Accompanied by 1 ally 11792 | -6/Factory | Evolved 2 slots: Utility x2 11793 | -6/Factory | Loaded intel: 111 trap records 11794 | -6/Factory | Loaded intel: 26 terminal locations 11818 | -6/Factory | Identified exit to DSF 11818 | -6/Factory | Entered DSF 11818 | -6/DSF | Accompanied by 1 ally 11860 | -6/DSF | Additional patrols routed to DSF 11995 | -6/DSF | Sterilization system engaged 11998 | -6/DSF | Lost 4 parts (3n1w) 12005 | -6/DSF | Discovered new exit (range 15) 12015 | -6/DSF | Ambient heat levels rising (+10) 12030 | -6/DSF | Ambient heat levels rising (+10) 12045 | -6/DSF | Ambient heat levels rising (+10) 12045 | -6/DSF | Identified exit to Factory 12047 | -6/DSF | Entered Factory 12047 | -5/Factory | Evolved 2 slots: Utility x2 12067 | -5/Factory | Lost 3 parts (1p1n1u) 12986 | -5/Factory | Core integrity fell below 50% 13007 | -5/Factory | System corruption reached 10% 13016 | -5/Factory | Lost 12 parts (2p1n4u5w) 13257 | -5/Factory | Build established: Mutant 13293 | -5/Factory | Terminal network hard line cut 13595 | -5/Factory | Core integrity fell below 20% 13636 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- Enh. Armored Leg destroyed. Overheating: Broken Imp. Signal Interpreter damaged (-15). Overheating: Hvy. Plasma Cannon damaged (-41). Overheating: Armor Integrity Analyzer damaged (-6). Overheating: Hcp. Storage Unit damaged (-97). System corrupted: Component data lost. Hvy. Plasma Cannon broken. Overheating: Short circuit. M-13 Machinist repairs G-50 Soldier Hvy. Laser. M-13 Machinist repairs G-50 Soldier Lgt. Angular Momentum Engine. Imp. Targeting Computer destroyed. Broken Enh. Armored Leg destroyed. Acquired 55 matter. Carbon-fiber Leg destroyed. Broken Hvy. Plasma Cannon destroyed. System corrupted: Energy discharge (-25). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????????? """ ????????????????# | | ??????????????????# ????????????????# """" "" | | ???????????????#### ?????############ """" "" | | ??????????????# ?????? # """" "" | | ??????????????# ??????? # """" "" | | ??????????????# "?????" """ """ # | | ??????????????# ""???"" """ """ + """" "" | | ??????????????# ""? """ """ """ # """" "" | | ??????????????# # """" "" | | ???????????#### """ """ """ # """" "" | | ???????????? """ """ """ # | | ?????????????? """ """ """ [! # = | | ???????????????? " ! ######### | | ?????????????????? "%" """ """ """ #???????? | | ???????????????????? 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Storage Unit | -9/Materials | Scanalyzed Lyr. Heavy Armor Plating | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Fission Core | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Imp. Light Cannon | 2% | -9/Materials Gauss Rifle | 7% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club I Spy I'm Back, Baby! Novice Programmer Remodeling Serviceable Loadout Shopping List Challenges ------------ None Game ------ Seed PropulsionAdvancedCycler Manual? 0 Play Time 04:05:08 Cumulative 9.3 hours Start 2025.05.06 @ 15:48:47 End 2025.05.06 @ 20:28:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d06d377a-7099-4d27-9cd2-3f9d6945a59c