Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.30 @ 17:58:19

Player: Jamuson

Result: Destroyed by as-51043 with Assembled Blade

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (58)      290
Value Destroyed (1323)     1323
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (16)                 16
              TOTAL SCORE: 2969

 Bonus
-------
High Alert Combat Kills    16

 Cogmind 
---------
Core Integrity             0/400
Matter                     288/300
Energy                     125/125
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (500) Ox9
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (2) ------
          Large Storage Unit
>               --- WEAPON (3) -------
                Particle Cannon
                Mining Claw
>               --- INVENTORY (15) ---
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Titanium Leg
  High-capacity Matter Pod (200)
         Medium Armor Plating
         Medium Armor Plating
         Medium Armor Plating
          Light EM Pulse Cannon
                Particle Cannon
                Particle Cannon
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Titanium Leg
                Titanium Leg
                Titanium Leg
>               --- UTILITY ----------
          Large Storage Unit
         Medium Armor Plating
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
                Ion Engine
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Titanium Leg
  High-capacity Matter Pod
         Medium Armor Plating
         Medium Armor Plating
          Light EM Pulse Cannon
                Particle Cannon
                Particle Cannon
                Particle Cannon
                Grenade Launcher
                Mining Claw
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             32   | .   6   6   17  3   
  Power                    4    | .   .   1   2   1   
    Engine                 4    | .   .   1   2   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | .   2   1   4   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | .   .   .   4   .   
    Wheel                  3    | .   2   1   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | .   4   1   4   .   
    Device                 1    | .   1   .   .   .   
    Storage                1    | .   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             7    | .   2   1   4   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | .   .   3   7   2   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          8    | .   .   2   6   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 11   | .   .   3   .   8   
  Power                    2    | .   .   1   .   1   
  Propulsion               4    | .   .   1   .   3   
  Utility                  2    | .   .   1   .   1   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      6    | .   .   2   .   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  81  98  60  
  Engine                   12   | .   14  14  10  4   
  Leg                      22   | .   17  .   31  23  
  Wheel                    6    | .   10  18  .   .   
  Device                   1    | .   3   .   .   .   
  Storage                  12   | .   14  14  11  11  
  Protection               9    | .   10  5   11  2   
  Ballistic Gun            29   | .   28  27  32  9   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             43   | 14  36  36  43  43  
  Greatest Support         51   | 20  26  26  51  51  
  Greatest Overweight (x)  2    | .   1   1   2   1   
  Average Overweight (x)   .    | .   .   1   .   .   
Largest Inventory Capacity 15   | .   15  15  15  15  
  Average Capacity         14   | .   13  15  15  15  
  Most Carried             15   | .   15  15  15  15  
  Average Carried          13   | .   11  14  13  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 6   15  12  15  13  

 Class Distribution 
--------------------
 53% | Mutant
 46% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
   Tank | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           1608 | 200 425 219 735 29  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1952 | .   716 173 962 101 
  Parts                    138  | .   41  14  79  4   
Haulers Intercepted        2    | .   1   .   1   .   
Recyclers Shooed           2    | .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  43   | .   12  8   18  5   
  Melee                    1    | .   .   .   .   1   
  Guns                     36   | .   12  5   18  1   
  Cannons                  2    | .   .   .   .   2   
  AOE                      3    | .   .   3   .   .   
Classes Destroyed          11   | .   6   .   3   2   
  Worker                   1    | .   1   .   .   .   
  Builder                  4    | .   .   .   3   1   
  Tunneler                 1    | .   .   .   1   .   
  Hauler                   2    | .   1   .   1   .   
  Recycler                 4    | .   4   .   .   .   
  Watcher                  6    | .   1   .   5   .   
  Swarmer                  14   | .   5   6   3   .   
  Grunt                    20   | .   7   2   11  .   
  Sentry                   4    | .   .   .   4   .   
  Demolisher               2    | .   .   .   .   2   
  Assembled                3    | .   .   .   .   3   
Best Kill Streak           6    | .   5   3   6   6   
  Combat Bots Only         4    | .   4   3   3   3   
Max Kills in Single Turn   2    | .   2   2   2   1   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 2    | .   .   2   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               2330 | .    423  141  603  1163 
  Core                     496  | .    64   14   52   366  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         84   | 100  .    68   .    .    
Volleys Fired              152  | .    67   16   49   20   
  Largest                  3    | .    2    2    3    3    
  Hottest                  91   | .    40   40   69   91   
Shots Fired                340  | .    133  30   146  31   
  Gun                      324  | .    133  28   146  17   
  Cannon                   14   | .    .    .    .    14   
  Launcher                 2    | .    .    2    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  324  | .    133  28   146  17   
  Thermal                  14   | .    .    .    .    14   
  Explosive                2    | .    .    2    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         10   | .    8    10   9    5    
  Robot Miss Streak        8    | .    5    4    8    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        6    | .    1    2    3    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           188  | .    74   17   76   21   
  Core Hits                85   | .    29   10   39   7    
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 4    | .    1    .    3    .    
  Critical Strikes         5    | .    1    .    3    1    
    Meltdown               1    | .    .    .    .    1    
    Destroy                4    | .    1    .    3    .    
Melee Attacks              13   | .    .    .    6    7    
  Impact                   .    | .    .    .    .    .    
  Slashing                 13   | .    .    .    6    7    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2875 | .    1020 332  1113 410  
  Guns                     2499 | .    1019 195  1113 172  
  Cannons                  181  | .    .    .    .    181  
  Explosions               137  | .    .    137  .    .    
  Melee                    57   | .    .    .    .    57   
  Ramming                  1    | .    1    .    .    .    
  Kinetic                  2499 | .    1019 195  1113 172  
  Thermal                  181  | .    .    .    .    181  
  Explosive                137  | .    .    137  .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 57   | .    .    .    .    57   
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    2    2    .    3    
  Average Corruption       2    | .    2    2    .    3    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  11   | .    8    2    .    1    
    Message Errors         4    | .    4    .    .    .    
    Matter Fused           3    | .    1    2    .    .    
    Energy Discharges      2    | .    1    .    .    1    
    Data Loss (minor)      1    | .    1    .    .    .    
    Weapon Failures        1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            17   | .    .    10   .    7    
  Projectiles              7    | .    .    .    .    7    
  Explosions               10   | .    .    10   .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   1    | .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        98   | .    2    15   98   72   
  Average Temperature      25   | .    2    6    31   21   
  Received Heat Transfer   429  | .    129  18   282  .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         333  | .    .    .    .    333  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             428  | .   204 215 428 166 
  Initial                  166  | .   .   5   83  166 
  Average                  168  | .   81  86  251 154 
Maximum Alert Level        2    | .   1   1   2   .   
  Low Security (%)         64   | .   98  89  31  100 
  Level 1                  31   | .   1   10  60  .   
  Level 2                  3    | .   .   .   7   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   5   .   3   1   
  Investigation            5    | .   4   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   .   2   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           3    | .   2   .   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              66   | .   23  8   26  9   
  Peak Tracking Total      6    | .   5   3   3   6   
  Tactical Retreats        2    | .   1   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            7    | .   4   .   3   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          13   | .   7   1   5   .   
  Terminals                12   | .   6   1   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                43   | .   23  1   19  .   
  Successful               24   | .   12  1   11  .   
  Failed                   17   | .   10  .   7   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        2    | .   1   .   1   .   
  Manual                   39   | .   21  .   18  .   
  Terminals                42   | .   22  1   19  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             12   | .   6   1   5   .   
  Robot Analysis           3    | .   2   .   1   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Level Access Points      1    | .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   
  Terminal Index           2    | .   1   .   1   .   
  Unreport Threat          2    | .   2   .   .   .   
  Locate Traps             1    | .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         12   | .   6   .   6   .   
  Terminals                11   | .   5   .   6   .   
    Assimilate             1    | .   .   .   1   .   
    Botnet                 8    | .   4   .   4   .   
    Operators              2    | .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
    Tunnel                 1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         11   | .   6   1   4   .   
  Full Trace Events        3    | .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       3    | .   2   .   1   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  
Turns Passed               2387 | .    818  286  1175 108  
Spaces Moved               1277 | 1    397  209  645  25   
  Core                     .    | .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     871  | 1    226  .    619  25   
  Wheels                   406  | .    171  209  26   .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            105  | 120  105  105  105  130  
  Average Speed            129  | 120  135  111  130  135  
  Slowest Speed            270  | 120  190  115  270  200  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       38   | 2    77   41   63   10   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     3    | .    1    2    .    .    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             3    | .    .    3    .    .    
Spaces Dug                 4    | .    .    .    4    .    
Terrain Destroyed          25   | .    .    19   4    2    
  Melee                    4    | .    .    .    4    .    
  Projectile               2    | .    .    .    .    2    
  AOE                      19   | .    .    19   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      1688 | .   541 232 858 57  
  Wait                     183  | .   55  1   125 2   
  Move                     1273 | .   396 208 644 25  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  17   | .   11  .   6   .   
  Fast Attach              12   | .   4   .   7   1   
  Attach                   7    | .   1   3   1   2   
  Detach                   .    | .   .   .   .   .   
  Swap                     13   | .   1   3   9   .   
  Drop                     17   | .   5   1   11  .   
  Fire                     152  | .   67  16  49  20  
  Melee                    13   | .   .   .   6   7   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / *Sto)
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  183 | -10/Materials | Central database locked down
  310 | -10/Materials | Discovered new exit (range 14)
  317 | -10/Materials | Build established: Mutant
  488 | -10/Materials | Discovered new exit (range 8)
  667 | -10/Materials | Discovered new exit (range 10)
  682 | -10/Materials | Discovered new exit (range 16)
  819 | -10/Materials | Entered Mines
  900 | -10/Mines     | Identified exit to Materials
  907 | -10/Mines     | Met a Derelict bent on vengeance
  913 | -10/Mines     | Learned location of Zion (-6)
 1003 | -10/Mines     | Found a hidden stash of uninstalled traps
 1047 | -10/Mines     | Learned location of Storage (-9)
 1061 | -10/Mines     | Learned Materials garrison access intel
 1105 | -10/Mines     | Entered Materials
 1105 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1411 | -9/Materials  | Build established: Tank
 1521 | -9/Materials  | Discovered new exit (range 16)
 1689 | -9/Materials  | Discovered new exit (range 4)
 1964 | -9/Materials  | Discovered new exit (range 5)
 1971 | -9/Materials  | Central database locked down
 2074 | -9/Materials  | Identified exit to Mines
 2074 | -9/Materials  | Identified exit to Storage
 2280 | -9/Materials  | Entered Mines
 2281 | -9/Mines      | Assembled infested the area
 2329 | -9/Mines      | Core integrity fell below 50%
 2357 | -9/Mines      | Lost 6 parts (1p1n1u3w)
 2376 | -9/Mines      | Core integrity fell below 20%
 2388 | -9/Mines      | Destroyed by as-51043 with Assembled Blade

 Last Messages 
---------------
02332_ The unstable cave ceiling collapses. <x4>
02342_ U-05 Engineer destroyed.
02344_ Acquired 29 matter.
02352_ as-72977 suffers critical hit (Meltdown).
02356_ as-63547 destroyed.
02358_ as-51043 sneak attacks.
02358_ T-07 Excavator destroyed.
02363_ as-07345 destroyed.
02363_ as-51043 sneak attacks.
02363_ U-05 Engineer destroyed.
02366_ Titanium Leg destroyed.
02366_ System corrupted by crushing effect (+3).
02367_ as-69533 destroyed.
02370_ Acquired Lgt. Ion Engine.
02372_ as-07348 sneak attacks.
02375_ Titanium Leg destroyed.
02385_ System corrupted: Energy discharge (-26).
02387_ as-07348 sneak attacks.
02387_ U-05 Engineer system corrupted by crushing effect. <x2>
02387_ U-05 Engineer knocked back.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              XenonFocalMatter
  Manual?         0
Play Time         00:24:16
  Cumulative      208.7 hours
  Start           2022.05.30 @ 17:11:31
  End             2022.05.30 @ 17:58:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          93
  Rogue           86
  Adventurer      0
  Explorer        7
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             62
Gallery%          60
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d6a14220-cc5f-4654-907b-c24dbb28d53a