Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.25 @ 19:19:15 Player: jimmyl Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (48) 240 Value Destroyed (1521) 1521 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (480) 480 TOTAL SCORE: 6741 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 120 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 300/300 System Corruption 0% Temperature Cool (9) Movement Walking (190) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (4) --- Armored Leg > --- UTILITY (7) ------ Enhanced Optical Array Improved Signal Interpreter System Guard > --- WEAPON (2) ------- Plasma Rifle > --- INVENTORY (5) ---- Relay Coupler [Programmer] (76) Heavy Particle Cannon Power Sword Dirty Bomb Trap Fire Trap Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Improved Trap Scanner Visual Processing Unit Improved Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Skirmisher] Makeshift Transmission Jammer > --- WEAPON ----------- Phasing Sabre Phasing Sabre > --- INVENTORY -------- Relay Coupler [Programmer] Relay Coupler [Programmer] Hacking Drone Bay Phasing AFG Riot Gun Heavy Particle Cannon Barrage Gun Heavy Flak Cannon Missile Launcher CR-A16's Pointy Stick Dirty Bomb Trap Dirty Bomb Trap Fire Trap Fire Trap [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Insulated Plating Weapon Light Assault Rifle Energy Gun Heavy Riot Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Missile Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 6 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . 2 . . . . Utility 5 | . . . 2 . . . 3 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 64 | . 1 12 6 5 8 2 12 8 10 . . Power 8 | . . 1 2 . . 1 1 1 2 . . Engine 5 | . . 1 2 . . . . 1 1 . . Core 3 | . . . . . . 1 1 . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 12 | . . 4 . 2 . . 4 1 1 . . Treads 2 | . . . . 2 . . . . . . . Leg 5 | . . 4 . . . . . . 1 . . Wheel 5 | . . . . . . . 4 1 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 19 | . . 2 1 . 5 1 5 3 2 . . Device 11 | . . 2 . . 3 . 3 3 . . . Storage 1 | . . . . . 1 . . . . . . Processor 6 | . . . 1 . . 1 2 . 2 . . Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 25 | . 1 5 3 3 3 . 2 3 5 . . Energy Gun 10 | . 1 3 2 . 1 . . . 3 . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 6 | . . 1 1 2 2 . . . . . . Ballistic Cannon 4 | . . . . . . . 2 . 2 . . Launcher 2 | . . 1 . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 3 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . . Corrupted Parts 3 | . . 2 . . . . . 1 . . . System Corruption 9 | . . 6 . . . . . 3 . . . Parts Lost 25 | . . 1 2 2 . . 8 3 7 . 2 Power 3 | . . . 1 . . . 1 1 . . . Propulsion 4 | . . . . 1 . . 1 1 1 . . Utility 8 | . . . . . . . 3 . 4 . 1 Weapon 10 | . . 1 1 1 . . 3 1 2 . 1 Highest Loss Streak 6 | . . 1 1 1 . . 4 3 6 . 2 To Critical Strikes 1 | . . . . . . . 1 . . . . Average Slot Usage (%) 76 | . 85 87 80 87 92 95 58 72 52 53 43 Engine 7 | . 14 14 10 11 11 3 . 4 5 6 6 Core 1 | . . . . . . 7 6 . . . . Treads 8 | . . . . 19 22 22 3 . . . . Leg 6 | . 28 27 22 2 . . . . 5 6 6 Wheel 2 | . . . . . . . 10 11 . . . Device 7 | . . 2 11 11 11 11 3 17 . . . Storage 9 | . 14 14 11 11 11 11 6 6 6 6 1 Processor 10 | . . . 4 11 5 6 13 20 21 20 20 Protection 3 | . . . . . 8 11 . . . . . Energy Gun 8 | . 25 15 15 7 6 11 . . 10 13 8 Ballistic Gun 7 | . 2 10 3 14 15 11 . . . . . Ballistic Cannon 1 | . . . . . . . 11 . . . . Slashing Weapon 1 | . . . . . . . . 11 . . . Peak Build Rating 59 | . 6 18 19 16 35 35 56 59 49 38 38 Average Rating 27 | . 6 8 16 11 20 31 40 53 35 38 31 On Entrance 23 | 6 6 6 18 16 10 25 35 35 49 38 38 Naked Turns . | . . . . . . . . . . . . Heaviest Build 50 | 14 14 20 22 15 36 45 50 40 41 41 41 Greatest Support 56 | 20 20 35 32 40 40 40 56 56 28 16 16 Greatest Overweight (x) 11 | . . . . . . 1 3 1 11 2 2 Average Overweight (x) . | . . . . . . . . . 2 2 1 Largest Inventory Capacity 15 | . 8 8 8 8 15 15 15 15 15 15 15 Average Capacity 12 | . 8 8 8 8 14 15 15 15 15 15 7 Most Carried 15 | . 7 8 8 6 15 15 15 15 15 15 15 Average Carried 11 | . 6 7 7 5 11 15 14 13 14 15 7 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 5 Final Carried 15 | 6 7 8 6 5 15 15 15 15 15 15 5 Class Distribution -------------------- 64% | Mutant 24% | Derelict-Mutant 8% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Assassin | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 1341 | 194 . 69 182 64 112 58 85 370 207 . . Remotely . | . . . . . . . . . . . . Salvage Created 2315 | . 101 84 325 150 54 12 314 590 685 . . Parts 95 | . 3 11 15 15 . 2 13 20 16 . . Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 2 . 19 9 . . Prevented 4 | . . . . . . . . . 4 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 40 | . 2 6 7 6 . 2 6 6 5 . . Melee 7 | . . . . . . . . 6 1 . . Guns 21 | . 1 6 6 3 . 2 1 . 2 . . Cannons 6 | . . . . . . . 4 . 2 . . AOE 5 | . 1 . . 3 . . 1 . . . . Classes Destroyed 11 | . 1 2 2 . . 1 2 2 1 . . Worker 4 | . . 1 . 1 . . 2 . . . . Hauler 1 | . . . 1 . . . . . . . . Minesweeper 1 | . . . . . . . . 1 . . . Drone 2 | . . . . . . 2 . . . . . Watcher 2 | . . . . . . . 2 . . . . Swarmer 12 | . . 6 . 3 . . . 1 2 . . Grunt 20 | . 2 . 5 3 . . 5 4 1 . . Brawler 1 | . . . . . . . 1 . . . . Sentry 4 | . . . 2 . . . . 1 1 . . Behemoth 1 | . . . . . . . . . 1 . . Packrat 3 | . . . . . . . . 3 . . . Best Kill Streak 6 | . 2 3 4 4 . 2 4 6 1 . . Combat Bots Only 6 | . 2 3 4 3 . 2 2 6 1 . . Max Kills in Single Turn 4 | . 1 2 1 3 . 1 4 1 1 . . Gunslinging 1 | . . 1 . . . . . . . . . Exploded 2 | . 1 . . 2 . . 1 . . . . Melee 1 | . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 484 | . 12 39 68 22 . 30 146 56 87 . 24 Missed 144 | . 2 8 22 6 . 12 48 15 22 . 9 Damage Taken 5181 | . 122 422 598 189 . 139 1683 779 901 . 348 Core 1226 | . 37 75 169 18 . 55 268 180 325 . 99 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 64 | 100 . 55 . . . 39 . . . . . Volleys Fired 162 | . 12 19 37 13 3 7 35 . 35 . 1 Largest 2 | . 2 2 2 2 2 2 2 . 2 . 2 Hottest 144 | . 90 90 103 65 53 88 101 . 144 . 144 Shots Fired 295 | . 24 38 74 24 6 14 58 . 55 . 2 Gun 244 | . 24 38 74 22 6 14 24 . 40 . 2 Cannon 49 | . . . . . . . 34 . 15 . . Launcher 2 | . . . . 2 . . . . . . . Special . | . . . . . . . . . . . . Kinetic 123 | . 1 15 19 12 6 7 48 . 15 . . Thermal 110 | . 12 19 37 . . . . . 40 . 2 Explosive 2 | . . . . 2 . . . . . . . Electromagnetic 60 | . 11 4 18 10 . 7 10 . . . . Robot Hit Streak 13 | . 8 7 13 6 4 1 9 . 13 . 1 Robot Miss Streak 17 | . 1 4 3 3 1 17 2 . 5 . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . . 1 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . Shots Hit Robots 213 | . 14 19 62 16 5 2 35 21 38 . 1 Core Hits 94 | . 5 11 16 11 1 2 13 10 25 . . Critical Kills 3 | . . . . . . . 2 . 1 . . Critical Parts Destroyed 3 | . . . . . . . 1 . 2 . . Critical Strikes 13 | . 1 . . . . . 4 . 8 . . Burn 4 | . 1 . . . . . . . 3 . . Destroy 7 | . . . . . . . 3 . 4 . . Blast 1 | . . . . . . . 1 . . . . Sever 1 | . . . . . . . . . 1 . . Melee Attacks 29 | . . . . . . . . 25 4 . . Impact . | . . . . . . . . . . . . Slashing 29 | . . . . . . . . 25 4 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 4 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5080 | . 199 252 858 376 56 39 1199 1066 1013 . 22 Guns 2426 | . 162 234 858 129 56 39 343 . 583 . 22 Cannons 708 | . . . . . . . 444 . 264 . . Explosions 686 | . 37 . . 247 . . 402 . . . . Melee 1232 | . . . . . . . . 1066 166 . . Ramming 28 | . . 18 . . . . 10 . . . . Kinetic 1232 | . . 97 101 40 56 39 635 . 264 . . Thermal 1737 | . 123 137 470 . . . 402 . 583 . 22 Explosive 247 | . . . . 247 . . . . . . . Electromagnetic 604 | . 76 . 287 89 . . 152 . . . . Impact . | . . . . . . . . . . . . Slashing 1232 | . . . . . . . . 1066 166 . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . 6 . . . . 2 5 5 . . Average Corruption 3 | . . 5 . . . . 2 4 5 . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 37 | . . 7 . . . . 8 18 4 . . Message Errors 7 | . . 2 . . . . 2 3 . . . Matter Fused 9 | . . 1 . . . . 2 4 2 . . Heat Flow Errors 4 | . . 1 . . . . 2 1 . . . Energy Discharges 6 | . . 2 . . . . . 4 . . . Parts Fused 1 | . . . . . . . . 1 . . . Data Loss (minor) 9 | . . . . . . . 2 5 2 . . Data Loss (major) 1 | . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 321 | . . . . . . . 132 149 40 . . Projectiles 8 | . . . . . . . . . 8 . . Explosions 132 | . . . . . . . 132 . . . . Melee 181 | . . . . . . . . 149 32 . . Knockbacks 11 | . . . . . . . 9 . 2 . . Impact . | . . . . . . . . . . . . Kinetic 11 | . . . . . . . 9 . 2 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 83 | . . . . 17 . . 66 . . . . Shots 3 | . . . . 1 . . 2 . . . . Rammed 1 | . . . . . . . 1 . . . . Targets Rammed 6 | . . 5 . . . . 1 . . . . Kicked 5 | . . 5 . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 401 | . 282 261 95 4 . 26 401 165 342 . 57 Average Temperature 96 | . 119 69 43 4 . 19 118 85 118 . 29 Received Heat Transfer 1488 | . 69 90 285 51 . 12 438 216 273 . 54 Effects 4 | . . 1 . . . . 3 . . . . Shutdowns 1 | . . . . . . . 1 . . . . Energy Bleed 2 | . . 1 . . . . 1 . . . . Interference 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Melted 8 | . 3 . 3 . . . 1 . 1 . . Heat Transferred 3556 | . 383 407 1041 . . . 250 . 1425 . 50 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Peak Influence 549 | . 122 257 233 236 . . 549 . . . . Initial 450 | . . 47 . 90 . . 450 . . . . Average 192 | . 70 135 72 142 . . 358 . . . . Maximum Alert Level 2 | . . 1 1 1 . . 2 . . . . Low Security (%) 65 | . 100 80 89 85 . . 20 . . . . Level 1 19 | . . 19 10 14 . . 29 . . . . Level 2 14 | . . . . . . . 50 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 5 | . . . 3 . . . 2 . . . . Investigation 2 | . . . 1 . . . 1 . . . . Extermination . | . . . . . . . . . . . . Reinforcement 3 | . . . 2 . . . 1 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . 2 . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals 3 | . . . 1 . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 98 | . 4 27 14 6 . 5 22 12 7 . 1 Peak Tracking Total 20 | . 2 20 5 3 . 2 9 7 3 . 4 Tactical Retreats 9 | . . 2 1 . . 1 1 2 2 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered 2 | . . 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 6 | . . . . . . . . . 6 . . Most Traps Carried 4 | . . . . . . . . 4 4 4 4 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 7 | . 1 . . . . . 5 1 . . . Max in Single Turn 5 | . 1 . . . . . 5 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 10 | . 1 1 2 . . . 1 2 . 3 . Terminals 4 | . 1 . 2 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . Total Hacks 53 | . 6 1 6 . . . 3 11 . 26 . Successful 44 | . 3 1 3 . . . . 11 . 26 . Failed 9 | . 3 . 3 . . . 3 . . . . Catastrophic 1 | . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . Terminals 16 | . 6 . 6 . . . . 4 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . . Terminal Hacks 44 | . 3 1 3 . . . . 11 . 26 . Record 17 | . . . . . . . . 11 . 6 . Part Schematic 11 | . . . . . . . . . . 11 . Robot Schematic 6 | . . . . . . . . . . 6 . Robot Analysis 1 | . . . 1 . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . 3 . Open Door 1 | . . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Zone Layout 3 | . 1 . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . 1 . 2 . . . 1 1 . . . Full Trace Events 3 | . . . 1 . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . 3 . . . . 6 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . 14 . . . . 11 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 3 | . . 2 . . . . . . . . 1 Largest Group 2 | . . 2 . . . . . . . . 1 Highest-Rated Group 96 | . . 45 . . . . . . . . 96 Highest-Rated Ally 96 | . . 31 . . . . . . . . 96 Total Orders 2 | . . . . . . . 2 . . . . RETURN 2 | . . . . . . . 2 . . . . Ally Attacks 25 | . . 16 . . . . . . . . 9 Total Damage 517 | . . 191 . . . . . . . . 326 Kills 5 | . . 5 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered 12 | . . 3 . 1 1 2 . 3 2 . . Drone Launches 2 | . . . . . . . 2 . . . . Drone Recoveries 2 | . . . . . . . 2 . . . . Decoded 0b10 Intel 15 | . . . . . . . 15 . . . . Garrisons 1 | . . . . . . . 1 . . . . Patrols 7 | . . . . . . . 7 . . . . Guards 7 | . . . . . . . 7 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 6508 | . 118 845 295 464 1397 645 732 760 991 193 68 Spaces Moved 3593 | 1 63 618 125 249 851 303 468 499 322 75 19 Core 20 | . . . . . . . . . 20 . . Treads 1400 | . . . . 232 851 303 14 . . . . Legs 1216 | 1 63 618 125 17 . . . . 298 75 19 Wheels 957 | . . . . . . . 454 499 4 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 100 | 120 120 120 125 125 160 160 100 100 115 260 190 Average Speed 154 | 120 120 121 125 157 160 205 112 113 264 260 204 Slowest Speed 600 | 120 120 130 125 160 160 240 240 115 600 260 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . 1 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 43 | 2 20 87 20 55 80 58 14 52 58 73 6 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 9 | . . 1 . 2 1 1 . 2 1 1 . Known Exits Taken 6 | . 1 1 . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 . . 1 1 1 1 . . . . . Scrap Searched 16 | . . 1 . 2 2 3 . 5 3 . . Spaces Dug 3 | . . . . . . . 2 1 . . . Terrain Destroyed 65 | . . . . 29 1 . 32 1 2 . . Melee 1 | . . . . . . . . 1 . . . Projectile 15 | . . . . . 1 . 12 . 2 . . AOE 49 | . . . . 29 . . 20 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total 4225 | . 81 669 192 298 883 312 616 652 402 74 46 Wait 323 | . 5 8 23 29 2 . 90 115 25 . 26 Move 3580 | . 62 615 124 248 850 302 467 498 321 74 19 Hop 1 | . . 1 . . . . . . . . . Pick Up 26 | . 1 3 . 2 11 . 3 5 1 . . Fast Attach 40 | . . 11 3 . 5 2 7 4 8 . . Attach 19 | . . 1 2 3 2 . 5 4 2 . . Detach 6 | . . . . . 2 . 2 . 2 . . Swap 5 | . 1 . 1 2 1 . . . . . . Drop 28 | . . 6 2 1 7 1 6 1 4 . . Fire 162 | . 12 19 37 13 3 7 35 . 35 . 1 Melee 29 | . . . . . . . . 25 4 . . Ram 1 | . . . . . . . 1 . . . . Kick 5 | . . 5 . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 6 | -10/Materials | Identified exit to Mines 119 | -10/Materials | Entered Mines 198 | -10/Mines | Learned 2 Materials zone layouts 312 | -10/Mines | Build established: Mutant 453 | -10/Mines | Assembled infested the area 565 | -10/Mines | Learned location of Zion (-7) 571 | -10/Mines | Identified exit to Materials 689 | -10/Mines | Discovered exit to Materials (range 6) 775 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 905 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 906 | -10/Mines | Discovered new exit (range 5) 964 | -10/Mines | Entered Materials 964 | -9/Materials | Evolved 2 slots: Utility x2 1237 | -9/Materials | Discovered new exit (range 7) 1259 | -9/Materials | Entered Mines 1380 | -9/Mines | Discovered new exit (range 10) 1389 | -9/Mines | Learned location of Storage (-9) 1578 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1721 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1723 | -9/Mines | Entered Zion 1755 | -7/Zion | Found CR-A16's Pointy Stick 1798 | -7/Zion | Discovered new exit (range 16) 1830 | -7/Zion | Found Relay Coupler [Programmer] 1833 | -7/Zion | Found Relay Coupler [Programmer] 2054 | -7/Zion | Learned Factory trap positions 2211 | -7/Zion | Received a visual enhancement algorithm 2241 | -7/Zion | Given the Hacking Drone Bay 2241 | -7/Zion | Found Prototype Device 2487 | -7/Zion | Found Prototype Device 2487 | -7/Zion | Identified Phasing AFG 2782 | -7/Zion | Found GAL Module 3020 | -7/Zion | Identified Hacking Drone Bay 3120 | -7/Zion | Entered Proximity Caves 3140 | -6/Proximity Caves | Spotted B-75 Beast 3141 | -6/Proximity Caves | Core integrity fell below 50% 3214 | -6/Proximity Caves | Spotter reported a threat 3274 | -6/Proximity Caves | Spotter reported a threat 3293 | -6/Proximity Caves | Spotter reported a threat 3417 | -6/Proximity Caves | Learned 8 Factory zone layouts 3650 | -6/Proximity Caves | Build established: Derelict-Mutant 3729 | -6/Proximity Caves | Discovered new exit (range 12) 3765 | -6/Proximity Caves | Entered Factory 3765 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 3766 | -6/Factory | Identified exit to Factory 3767 | -6/Factory | Loaded intel: 117 trap records 3853 | -6/Factory | Lost 3 parts (2u1w) 4115 | -6/Factory | Search patrols dispatched 4139 | -6/Factory | Build established: Mutant 4405 | -6/Factory | Spotted B-75 Beast 4465 | -6/Factory | Search patrols dispatched 4480 | -6/Factory | Discovered new exit (range 17) 4496 | -6/Factory | Identified exit to Lower Caves 4497 | -6/Factory | Entered Lower Caves 4525 | -6/Lower Caves | Lost 4 parts (1p1u2w) 4663 | -6/Lower Caves | Encountered a Warlord checkpoint 4891 | -6/Lower Caves | Build established: Scavenger-Assassin 4901 | -6/Lower Caves | Learned location of 1 exit from Factory 4901 | -6/Lower Caves | Learned 8 Research zone layouts 4901 | -6/Lower Caves | Learned Research security intel 4901 | -6/Lower Caves | Learned Research garrison access intel 5074 | -6/Lower Caves | Learned Factory emergency access door positions 5095 | -6/Lower Caves | Attracted the attention of an 0b10 base 5119 | -6/Lower Caves | Core integrity fell below 50% 5151 | -6/Lower Caves | Lost 3 parts (1p1n1w) 5171 | -6/Lower Caves | Learned Factory security intel 5188 | -6/Lower Caves | Learned Factory security intel 5237 | -6/Lower Caves | Discovered new exit (range 9) 5245 | -6/Lower Caves | Identified exit to Lower Caves 5257 | -6/Lower Caves | Entered another Lower Caves area 5265 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5312 | -6/Lower Caves | Core integrity fell below 20% 5324 | -6/Lower Caves | Lost 6 parts (1n3u2w) 5374 | -6/Lower Caves | Found DCF Scrap (10 items) 5474 | -6/Lower Caves | Spotted B-75 Beast 5494 | -6/Lower Caves | Destroyed B-75 Beast 5681 | -6/Lower Caves | Build established: Derelict-Mutant 6193 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 6207 | -6/Lower Caves | Encountered a Warlord checkpoint 6209 | -6/Lower Caves | Discovered new exit (range 14) 6238 | -6/Lower Caves | Identified exit to Data Miner 6248 | -6/Lower Caves | Entered Data Miner 6248 | -6/Data Miner | Discovered new exit (range 6) 6282 | -6/Data Miner | Met Data Miner 6342 | -6/Data Miner | Learned location of Section 7 (-2) 6342 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6381 | -6/Data Miner | Received God Mode back door access code from Data Miner 6438 | -6/Data Miner | Identified exit to Proximity Caves 6441 | -6/Data Miner | Entered Proximity Caves 6449 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6469 | -5/Proximity Caves | Escorted by Enhanced Grunt 6509 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 06438_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE Loading 1 Proximity Caves exit... 06448_ Penetrated by Slug. 06449_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 06451_ Penetrated by Slug. 06455_ Lrg. Storage Unit destroyed. 06458_ Penetrated by Slug. 06461_ Hvy. Laser destroyed. 06469_ Enhanced Grunt: "Protecting LRC-V3." 06469_ Chain reaction triggered in Neutrino Core. 06471_ Slug penetrates Enhanced Grunt. 06476_ Enhanced Grunt suffers critical hit (Destroy). 06476_ Enhanced Grunt destroyed. 06485_ Slug penetrates Wall. 06490_ Penetrated by Slug. 06503_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????####???????????????????????????????? | | ??????????????# ??????????????????????????????? | | ??????????????# ??????????????????????????????? | | ?????????????## ??##?????????????????????????? | | ?????????????# ?# ###????###????????##?????? | | ???????####### # ; ##??? ###???? ##????? | | ???# ## #??? ### #????? | | ???# !]!#### #???? | | ????????????# ### *&&[[/ #????????????? | | ?????????????????????# !@]*Y ##????????????? | | ?????????????????????# !!#!# ## #?????????????? | | ????????????????? !!### #?????????????????? | | ??????????????# ##### ?# #?????????????????? | | ?????????????????????# #### #?????????????????? | | ?????????????????????# #?# #?????????????????? | | ?????????????????????## #?## ????????????????? | | ??????????????????????# #??# ???????????????? | | ??????????????????????# #??## ??????????????? | | ??????????????????????# #???## ????????????? | | ?????????????????????? #?????# ???????????? | | ?????????????????????? #?????? ??????????? | | ??????????????????????####?????? ????????? | | ???????????????????????????????? ???????? | | ???????????????????????????????? #??????? | | ????????????????????????????????? ##??????? | | ?????????????????????????????????### ##???????? | | ????????????????????????????????????#####????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Corruption Containment 8 Armor Coverage 150 Resistance: EM 15 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Remote Datajack | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Force Field | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Lance | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Power Maul | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Impulse Thruster Array | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Imp. Shock Absorption System | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive X-67 Chaingunner | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersionProtonBuckler Manual? 0 Play Time 00:32:39 Cumulative 137.4 hours Start 2024.09.22 @ 18:29:27 End 2024.09.25 @ 19:19:15 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 222 Rogue 221 Adventurer 1 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 69 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: efb13dad-9ca6-4e25-9009-e0ca9b423f61