Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.17 @ 15:57:37 Player: ash Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (65) 325 Value Destroyed (1787) 1787 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (574) 574 TOTAL SCORE: 6866 Bonus ------- Follower Combat Kills 74 Entered DSFs 500 Cogmind --------- Core Integrity 1000/1000 Matter 62/300 Energy 92/100 System Corruption 0% Temperature Cool (27) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Aluminum Leg Aluminum Leg Aluminum Leg Thunder Leg > --- UTILITY (8) ------ Improved Cooling System Large Storage Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer Kinecellerator Hardened Light Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- Assault Cannon > --- INVENTORY (15) --- Improved Heat Sink Improved Targeting Computer Improved Light Armor Plating Hacking Suite Hacking Suite Gauss Rifle Gauss Rifle Assault Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Thunder Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer Kinecellerator Hardened Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Heat Sink Compact Matter Pod Improved Targeting Computer Improved Light Armor Plating Hacking Suite Hacking Suite Gauss Rifle Gauss Rifle Assault Cannon Assault Cannon [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 . 2 2 2 . 2 Power 1 | . . . . . . 1 . . Propulsion 3 | . . 1 . 1 . . . 1 Utility 6 | . . 1 . 1 2 1 . 1 Weapon . | . . . . . . . . . Parts Attached 39 | . 6 11 2 10 5 1 1 3 Power 2 | . . . 1 1 . . . . Engine 1 | . . . 1 . . . . . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 12 | . 1 3 1 3 1 . . 3 Treads . | . . . . . . . . . Leg 12 | . 1 3 1 3 1 . . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | . 2 5 . 4 4 1 1 . Device 7 | . . 2 . 1 3 1 . . Storage 3 | . 2 1 . . . . . . Processor 3 | . . . . 2 1 . . . Hackware . | . . . . . . . . . Protection 4 | . . 2 . 1 . . 1 . Artifact . | . . . . . . . . . Weapon 8 | . 3 3 . 2 . . . . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 1 | . 1 . . . . . . . Ballistic Cannon 7 | . 2 3 . 2 . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 18 | . . 6 . 2 2 . 2 6 Power 3 | . . 1 . . . . . 2 Propulsion 8 | . . 2 . 1 1 . 1 3 Utility 3 | . . 1 . . 1 . 1 . Weapon 4 | . . 2 . 1 . . . 1 Highest Loss Streak 5 | . . 2 . 2 2 . 2 5 To Critical Strikes . | . . . . . . . . . Average Backups 13 | . 8 12 14 14 13 12 12 11 Power . | . 1 1 . . 1 . . . Propulsion 3 | . 4 4 4 3 3 3 2 1 Utility 4 | . . 3 5 7 5 5 6 5 Weapon 3 | . 2 3 4 3 4 4 4 4 Tool/Special . | . . . . . . . . . Unused Backups 18 | . 7 . . 3 . . . 8 Power . | . . . . . . . . . Propulsion 2 | . 2 . . . . . . . Utility 8 | . 2 . . 2 . . . 4 Weapon 8 | . 3 . . 1 . . . 4 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 96 98 93 99 99 97 98 96 Engine 5 | . 14 10 4 2 . 3 6 5 Core 2 | . . . . 6 7 6 6 4 Leg 31 | . 28 32 33 36 29 26 26 26 Device 10 | . . 8 11 9 14 20 20 17 Storage 11 | . 24 12 11 9 7 6 6 5 Processor 5 | . . . . 8 19 13 13 11 Protection 8 | . . 11 11 8 3 6 4 10 Ballistic Gun 1 | . 11 . . . . . . . Ballistic Cannon 18 | . 14 22 22 18 15 13 13 11 Peak Build Rating 49 | . 10 17 17 26 35 40 41 49 Average Rating 21 | . 8 14 16 23 33 39 39 47 On Entrance 21 | 6 6 10 16 17 24 35 40 41 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 58 | 11 24 41 38 41 43 50 53 58 Greatest Support 76 | 20 20 30 30 45 53 53 53 76 Greatest Overweight (x) 1 | . 1 1 1 1 . . . . Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 15 | . 10 15 15 15 15 15 15 15 Average Capacity 14 | . 9 14 15 15 15 15 15 15 Most Carried 15 | . 10 15 15 15 15 13 14 12 Average Carried 13 | . 8 12 14 14 13 12 12 11 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 Final Carried 15 | 6 10 14 15 15 14 12 13 9 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/DSF Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Matter Collected 1827 | 200 312 526 256 368 15 . . 150 Remotely . | . . . . . . . . . Salvage Created 1963 | . 604 638 141 463 60 . . 57 Parts 116 | . 32 42 5 29 5 . . 3 Haulers Intercepted 6 | . 2 3 . 1 . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Combat Hostiles Destroyed 45 | . 8 18 4 9 5 . . 1 Guns 3 | . 3 . . . . . . . Cannons 42 | . 5 18 4 9 5 . . 1 Classes Destroyed 12 | . 6 3 2 1 . . . . Worker 3 | . 1 1 . 1 . . . . Builder 2 | . 1 . . 1 . . . . Hauler 6 | . 2 3 . 1 . . . . Recycler 5 | . 2 . 1 2 . . . . Operator 1 | . . 1 . . . . . . Watcher 3 | . 2 1 . . . . . . Swarmer 10 | . . 4 . 3 3 . . . Grunt 24 | . 8 8 2 3 2 . . 1 Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . 1 . . . . . Sentry 8 | . . 6 . 2 . . . . Hunter 1 | . . . . 1 . . . . Best Kill Streak 4 | . 4 3 2 4 3 . . 1 Combat Bots Only 3 | . 3 3 2 3 3 . . 1 Max Kills in Single Turn 2 | . 2 2 1 2 1 . . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Hostile Shots Fired 341 | . 39 117 18 35 46 . 1 85 Missed 109 | . 15 31 3 9 21 . . 30 Hits 232 | . 24 86 15 26 25 . 1 55 Melee 1 | . . . 1 . . . . . Projectile 231 | . 24 86 14 26 25 . 1 55 Critical Strikes 11 | . 1 4 . 1 . . 1 4 Part Disruptions 1 | . . 1 . . . . . . Damage Taken 3297 | . 346 871 266 311 382 . 62 1059 Core 305 | . 102 109 52 12 30 . . . Absorbed by Shields 144 | . . 144 . . . . . . Core Remaining (%) 85 | 100 59 . 59 97 95 . 100 . Volleys Fired 181 | . 43 65 15 30 17 . . 11 Largest 2 | . 2 2 2 2 2 . . 2 Hottest 74 | . 66 70 70 74 74 . . 74 Shots Fired 360 | . 86 129 30 60 34 . . 21 Gun 54 | . 54 . . . . . . . Cannon 306 | . 32 129 30 60 34 . . 21 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 360 | . 86 129 30 60 34 . . 21 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 19 | . 19 7 6 7 5 . . 3 Robot Miss Streak 5 | . 3 5 3 5 3 . . 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 189 | . 55 62 19 25 18 . . 10 Core Hits 87 | . 29 26 6 16 7 . . 3 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . 4 . . . . . . Blast 4 | . . 4 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3980 | . 680 1420 445 655 441 . . 339 Guns 330 | . 330 . . . . . . . Cannons 3567 | . 350 1351 445 655 441 . . 325 Explosions 59 | . . 59 . . . . . . Melee . | . . . . . . . . . Ramming 24 | . . 10 . . . . . 14 Kinetic 3897 | . 680 1351 445 655 441 . . 325 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 59 | . . 59 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . 1 1 1 . . . . . Average Corruption 1 | . 1 1 1 . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 13 | . 4 3 6 . . . . . Message Errors 2 | . . . 2 . . . . . Matter Fused 3 | . 2 1 . . . . . . Heat Flow Errors 3 | . . 1 2 . . . . . Energy Discharges 1 | . . . 1 . . . . . Data Loss (minor) 3 | . 1 1 1 . . . . . Data Loss (major) 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 39 | . . 31 . . 8 . . . Projectiles 38 | . . 30 . . 8 . . . Explosions 1 | . . 1 . . . . . . Melee . | . . . . . . . . . Knockbacks 31 | . 4 9 3 3 4 . . 8 Impact . | . . . . . . . . . Kinetic 31 | . 4 9 3 3 4 . . 8 Secondary . | . . . . . . . . . Self-Inflicted Damage 37 | . . 37 . . . . . . Shots 2 | . . 2 . . . . . . Rammed . | . . . . . . . . . Targets Rammed 6 | . . 5 . . . . . 1 Kicked 6 | . . 5 . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 345 | . 93 345 281 16 . . . 1 Average Temperature 78 | . 30 86 150 10 . . . 1 Received Heat Transfer 1388 | . 210 359 84 99 162 . . 474 Effects 1 | . . 1 . . . . . . Interference 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 97 | . 100 88 100 100 100 100 100 100 Level 1 2 | . . 11 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 235 | . 142 235 61 90 62 . 15 60 Initial 61 | . . 40 61 . 24 . . 7 Average 51 | . 61 161 9 32 11 . . 6 Influence Increases 1582 | . 272 588 110 398 139 . 15 60 Destroy 0b10 Robot/C 940 | . 160 360 80 220 100 . . 20 Destroy 0b10 Robot/NC 105 | . 40 30 5 30 . . . . Destroy Leader 268 | . 48 98 20 72 20 . . 10 Allied During Kill 26 | . . . . 26 . . . . Successful Hack 75 | . 21 46 . 8 . . . . Disable Machine 105 | . . 30 . 30 15 . . 30 Destroy Structure 33 | . 3 9 5 12 4 . . . Lose Combat Pursuer 30 | . . 15 . . . . 15 . Influence Decreases 1582 | . 174 528 268 344 193 . . 75 Entered New Map 193 | . . 58 97 . 30 . . 8 Time Decay 1159 | . 174 410 171 234 143 . . 27 Lost Part 122 | . . 60 . 2 20 . . 40 Lost Ally 34 | . . . . 34 . . . . Purge Threat 74 | . . . . 74 . . . . Squads Dispatched 7 | . 1 1 . 1 2 1 . 1 Investigation 2 | . 1 . . . . 1 . . Extermination 1 | . . . . . 1 . . . Reinforcement 4 | . . 1 . 1 1 . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Distress Signals 6 | . 2 2 . 1 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 78 | . 13 30 4 16 6 . 1 8 Peak Tracking Total 7 | . 6 5 2 5 5 . 1 7 Tactical Retreats 2 | . . 1 . . . . 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Traps Triggered 5 | . 2 2 1 . . . . . Indirectly 2 | . . 2 . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . . 6 . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Machines Disabled 7 | . . 2 . 2 1 . . 2 Max in Single Turn 2 | . . 2 . 1 1 . . 2 Garrison Access 2 | . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Machines Accessed 24 | . 4 8 1 7 2 1 . 1 Terminals 18 | . 4 7 . 5 1 1 . . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 2 | . . . . 1 . . . 1 Total Hacks 73 | . 13 29 1 21 3 5 . 1 Successful 35 | . 7 12 1 12 1 1 . 1 Failed 37 | . 6 17 . 8 2 4 . . Catastrophic 3 | . 1 1 . 1 . . . . Database Lockouts 1 | . . . . 1 . . . . Manual 34 | . 3 18 . 13 . . . . Terminals 65 | . 13 27 . 18 2 5 . . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access 2 | . . . . 1 . . . 1 Terminal Hacks 22 | . 7 7 1 5 1 1 . . Record 2 | . 1 . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 2 | . . 2 . . . . . . Open Door 1 | . . . 1 . . . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 2 | . 1 . . . 1 . . . Recycling Unit Index 1 | . . 1 . . . . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 3 | . 1 2 . . . . . . Disarm Traps 1 | . . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . Retrieve Study 1 | . . . . 1 . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 Seal Access 2 | . . . . 1 . . . 1 Unauthorized Hacks 10 | . . 5 . 5 . . . . Terminals 10 | . . 5 . 5 . . . . Track 2 | . . 1 . 1 . . . . Assimilate 1 | . . 1 . . . . . . Botnet 7 | . . 3 . 4 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 4 7 . 5 2 1 . . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Total Allies 3 | . . . 3 . . . . . Largest Group 3 | . . . 3 3 . . . . Highest-Rated Group 40 | . . . 40 40 . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 28 | . . . . 28 . . . . Total Damage 207 | . . . . 207 . . . . Kills 3 | . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Active Infowar (turns) 1161 | . . . . 52 759 106 41 203 Sensors 1109 | . . . . . 759 106 41 203 Traps 52 | . . . . 52 . . . . Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Turns Passed 4533 | . 452 989 1231 713 798 106 41 203 Spaces Moved 2507 | 1 200 401 622 447 584 87 31 134 Core . | . . . . . . . . . Treads . | . . . . . . . . . Legs 2507 | 1 200 401 622 447 584 87 31 134 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 120 190 120 120 120 120 120 Average Speed 151 | 120 152 180 190 131 120 120 120 120 Slowest Speed 190 | 120 190 190 190 190 120 120 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 3 36 47 98 50 15 3 35 3 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 . 1 1 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 31 | . 3 8 6 12 2 . . . Melee . | . . . . . . . . . Projectile 31 | . 3 8 6 12 2 . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Total 2887 | . 275 531 644 514 646 88 34 155 Wait 96 | . 9 38 3 8 35 . . 3 Move 2499 | . 199 400 621 446 583 86 30 134 Hop . | . . . . . . . . . Pick Up 31 | . 9 8 2 9 1 . 2 . Fast Attach 12 | . 3 3 . 2 3 . 1 . Attach 20 | . . 6 1 4 2 2 1 4 Detach 3 | . . 1 . 1 1 . . . Swap 14 | . 3 3 1 4 2 . . 1 Drop 25 | . 9 2 1 10 2 . . 1 Fire 181 | . 43 65 15 30 17 . . 11 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 6 | . . 5 . . . . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 5) 388 | -10/Materials | Discovered new exit (range 16) 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 672 | -9/Materials | Identified exit to Mines 1072 | -9/Materials | Discovered new exit (range 15) 1442 | -9/Materials | Entered Mines 1479 | -9/Mines | Learned Materials security intel 1846 | -9/Mines | Discovered new exit (range 7) 2108 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2300 | -9/Mines | Discovered new exit (range 11) 2347 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2386 | -9/Mines | Learned Materials trap positions 2673 | -9/Mines | Entered Materials 2673 | -8/Materials | Accompanied by 3 allies 2673 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2674 | -8/Materials | Loaded intel: 25 trap records 2968 | -8/Materials | Build established: Scavenger-Mutant 3081 | -8/Materials | Central database locked down 3342 | -8/Materials | Discovered new exit (range 15) 3385 | -8/Materials | Identified exit to Factory 3386 | -8/Materials | Entered Factory 3386 | -7/Factory | Evolved 2 slots: Utility x2 3955 | -7/Factory | Discovered new exit (range 13) 3967 | -7/Factory | Identified exit to Factory 4184 | -7/Factory | Entered another Factory area 4184 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4288 | -6/Factory | Identified exit to DSF 4290 | -6/Factory | Entered DSF 4309 | -6/DSF | Discovered new exit (range 15) 4328 | -6/DSF | Additional patrols routed to DSF 4330 | -6/DSF | Identified exit to Factory 4331 | -6/DSF | Entered Factory 4331 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4534 | -5/Factory | Self-destructed Last Messages --------------- matter. 04442_ Aluminum Leg destroyed. 04490_ Kicked G-67 Veteran out of the way. 04490_ Critical hit (Burn: +37). 04497_ Dropped Com. Matter Pod. 04498_ Extracted 150 matter. 04499_ Assembly Bed disabled. 04502_ G-50 Soldier knocked back. 04505_ G-50 Soldier destroyed. 04515_ Carbon-fiber Leg destroyed. 04517_ Imp. Carbon-fiber Leg destroyed. 04519_ Lgt. Nuclear Core destroyed. 04519_ G-50 Soldier knocked back. 04522_ G-67 Veteran knocked back. 04525_ Critical hit (Burn: +37). 04525_ G-50 Soldier knocked back. 04530_ Critical hit (Burn: +37). 04531_ G-67 Veteran knocked back. 04532_ Lgt. Ion Engine destroyed. 04533_ Assault Cannon destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????"??????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????# ??????????????? | | ????????????????????????????????# ??????????????? | | ????????????????????????????????# ??????????????? | | ????????????????????????????????# #?????????????? | | ???????????????????############## #?????????????? | | ???????????????????# %%g # #?????????????? | | ???????????????????# # #?????????????? | | ???????????????????# # #####?????????? | | ???????????????????# """"@"""" # #?????????? | | ???????????????????# """ """" # #?????????? | | ???????????????????# """ """ + +?????????? | | ???????????????????# """ggg""" # #?????????? | | ???????????????????# """ !%""" + #?????????? | | ???????????????????# """!%"""" #^ #?????????? | | ???????????????????# [=% g # #?????????? | | ???????????????????# % % # #?????????? | | ???????????????????# # #?????????? | | ???????????????????############## #?????????? | | ????????????????????????????????# +?????????? | | ??????????????????????########### #?????????? | | ??????????????????????# # #?????????? | | ??????????????????????# [ # #?????????? | | ??????????????????????# [ # #?#######?? | | ??????????????????????# =]! # #? |? | | ??????????????????????# =! # #? ?? | | ??????????????????????#[ ]! " #? ? | | ??????????????????????# # # ! ? | | ??????????????????????# ! # # """ "# | | ??????????????????????########### # """ ""# | | ????????????????????????????????# # """ ""# | | ????????????????????????????????# # ""# | | ????????????????????????????????# + """ ""# | | ????????????????????????????????# # """ T"# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 19 Energy Capacity 185 Matter Stores 442 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 70 Targeting Accuracy 5 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Window Shopping Challenges ------------ None Game ------ Seed LatentHybridShell Manual? 0 Play Time 00:55:49 Cumulative 67.3 hours Start 2026.03.17 @ 14:53:40 End 2026.03.17 @ 15:57:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 16 Adventurer 45 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 35 Gallery% 44 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56b2a87d-1b45-41a0-895f-a51f0761c0f6