Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.06 @ 00:48:13 Player: Chaussettes Result: Destroyed by as-48893 with Assembled Heavy Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (54) 270 Value Destroyed (1535) 1535 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5545 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 261/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Improved Heat Sink Machine Analyzer Core Analyzer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Particle Charger Propulsion Shielding Hardened Light Armor Plating > --- WEAPON ----------- Tesla Rifle Autogun Autogun Remote Datajack > --- INVENTORY -------- Micro Nuclear Core Improved Heat Sink Machine Analyzer Core Analyzer Light EM Pulse Cannon Heavy Shock Bomb Launcher [Rating: 51] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Wheel Wheel Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 7 | . . 2 . 2 2 1 Weapon 2 | . . . 1 . . 1 Parts Attached 58 | 6 9 7 7 13 4 12 Power 6 | 1 2 1 1 1 . . Engine 5 | 1 2 1 1 . . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 13 | 2 2 1 4 3 . 1 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 13 | 2 2 1 4 3 . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 2 2 . 7 4 5 Device 8 | . . 1 . 3 2 2 Storage 3 | 1 1 . . 1 . . Processor 6 | . 1 . . 1 2 2 Hackware . | . . . . . . . Protection 4 | . . 1 . 2 . 1 Artifact . | . . . . . . . Weapon 18 | 2 3 3 2 2 . 6 Energy Gun 3 | 1 . 1 . . . 1 Energy Cannon 5 | . . 1 . 2 . 2 Ballistic Gun 6 | 1 3 1 . . . 1 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 2 . . 1 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 31 | . 4 1 3 . . 23 Power 2 | . 1 . . . . 1 Propulsion 10 | . 2 1 3 . . 4 Utility 10 | . . . . . . 10 Weapon 9 | . 1 . . . . 8 Highest Loss Streak 18 | . 2 1 2 . . 18 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 94 99 93 98 100 93 Engine 5 | . 13 11 9 1 . . Core 3 | . . . . 5 6 4 Wheel 21 | . 24 21 20 23 20 14 Device 10 | . . 11 9 14 18 10 Storage 8 | . 14 11 9 7 6 5 Processor 12 | . 12 11 9 7 14 22 Protection 10 | . . 11 9 14 13 10 Energy Gun 2 | . 6 8 . . . . Energy Cannon 4 | . . 2 9 7 6 4 Ballistic Gun 9 | . 21 11 9 7 6 5 Launcher 4 | . . . 9 7 6 3 Naked Turns 2 | . . . . . . 2 Heaviest Build 36 | 11 14 22 27 33 32 36 Greatest Support 36 | 26 26 20 36 36 36 36 Greatest Overweight (x) 3 | . 3 1 2 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 8 | 2 8 8 8 8 8 8 Average Carried 7 | . 6 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 2 8 8 8 8 8 4 Class Distribution -------------------- 69% | Mutant 14% | Skirmisher 11% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Matter Collected 1199 | 240 194 115 185 252 51 162 Remotely . | . . . . . . . Salvage Created 2050 | . 432 275 498 418 82 345 Parts 118 | . 30 12 28 25 5 18 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . 1 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 38 | . 10 4 6 8 5 5 Guns 26 | . 10 4 3 2 2 5 Cannons 5 | . . . 2 2 1 . AOE 7 | . . . 1 4 2 . Classes Destroyed 8 | . 4 2 . 1 . 1 Worker 8 | . 3 2 3 . . . Recycler 5 | . . 1 2 1 . 1 Watcher 6 | . 1 . 2 1 . 2 Swarmer 13 | . 3 . 3 3 4 . Grunt 13 | . 7 3 1 2 . . Sentry 4 | . . 1 2 1 . . Programmer 5 | . . . . 2 1 2 Assembled 3 | . . . . . . 3 Best Kill Streak 5 | . 4 3 4 4 5 3 Combat Bots Only 5 | . 2 2 3 4 5 3 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 1 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Damage Taken 3941 | . 638 219 239 283 256 2306 Core 1516 | . 229 66 52 40 119 1010 Absorbed by Shields . | . . . . . . . Redirected to Shielding 112 | . . . . 50 20 42 Regen/Repaired (Parts) 138 | . . . . 138 . . Core Remaining (%) 76 | 100 8 83 90 94 86 . Volleys Fired 168 | . 59 20 25 25 5 34 Largest 3 | . 2 2 3 3 3 3 Hottest 134 | . 60 63 109 116 109 134 Shots Fired 332 | . 118 40 53 51 12 58 Gun 248 | . 118 40 25 25 5 35 Cannon 73 | . . . 26 22 5 20 Launcher 9 | . . . 2 4 2 1 Special 2 | . . . . . . 2 Kinetic 207 | . 101 20 25 25 5 31 Thermal 20 | . . 20 . . . . Explosive 8 | . . . 2 4 2 . Electromagnetic 95 | . 17 . 26 22 5 25 Robot Hit Streak 14 | . 14 7 11 9 4 11 Robot Miss Streak 4 | . 4 4 3 4 2 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 222 | . 85 24 32 31 7 43 Core Hits 108 | . 32 10 18 19 8 21 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 5 | . 1 . 1 . 1 2 Destroy 1 | . 1 . . . . . Corrupt 4 | . . . 1 . 1 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4120 | . 801 332 696 853 527 911 Guns 2011 | . 801 332 216 190 46 426 Cannons 1027 | . . . 406 369 42 210 Explosions 1082 | . . . 74 294 439 275 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1661 | . 638 210 216 190 46 361 Thermal 311 | . . 122 20 43 . 126 Explosive 744 | . . . 54 251 439 . Electromagnetic 1404 | . 163 . 406 369 42 424 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 28 | . . . 3 . . 28 Average Corruption 8 | . . . 3 . . 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . 2 . . 9 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . 1 . . . Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Misfires 3 | . . . 1 . . 2 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 64 | . . . . 33 28 3 Projectiles 3 | . . . . . . 3 Explosions 61 | . . . . 33 28 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 112 | . . . 32 . 50 30 Shots 4 | . . . 1 . 2 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 242 | . 58 108 160 134 203 242 Average Temperature 49 | . 13 43 55 52 110 65 Received Heat Transfer 1019 | . 309 87 45 78 . 500 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . 3 3 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 475 | . . 275 50 50 . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Peak Influence 382 | . 382 266 360 328 232 206 Initial 163 | . . 105 111 163 74 15 Average 172 | . 201 188 217 219 85 100 Maximum Alert Level 1 | . 1 1 1 1 1 1 Low Security (%) 61 | 100 37 54 56 42 94 98 Level 1 38 | . 62 45 43 57 5 1 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 3 1 1 3 1 1 Investigation 3 | . 2 1 . . . . Extermination 3 | . . . . 1 1 1 Reinforcement 3 | . 1 . . 2 . . Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Distress Signals 5 | . 2 1 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 27 9 12 13 6 19 Peak Tracking Total 11 | . 4 4 4 3 6 11 Tactical Retreats 11 | . 3 3 2 2 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Traps Triggered 6 | . 1 1 2 . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Disabled 10 | . . . 1 1 1 7 Max in Single Turn 6 | . . . 1 1 1 6 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Accessed 23 | . 2 6 3 7 2 3 Terminals 13 | . 2 6 2 1 1 1 Fabricators 4 | . . . . 3 . 1 Repair Stations 3 | . . . . 2 1 . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . . 1 Total Hacks 56 | . 5 19 8 12 7 5 Successful 22 | . . 8 3 7 3 1 Failed 34 | . 5 11 5 5 4 4 Catastrophic 9 | . 2 3 2 . 1 1 Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 35 | . 5 19 6 1 3 1 Fabricators 8 | . . . . 6 . 2 Repair Stations 8 | . . . . 4 4 . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 2 . . 2 Terminal Hacks 13 | . . 8 3 1 1 . Record 1 | . . . . . 1 . Prototype ID Bank 1 | . . 1 . . . . Open DSF 1 | . . . . 1 . . Level Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Recycling Unit Index 1 | . . 1 . . . . Alert Level 2 | . . 1 1 . . . Dispatch Records 2 | . . 2 . . . . Investigation Status 1 | . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . Registered Components 1 | . . 1 . . . . Fabricator Hacks 4 | . . . . 3 . 1 Network Status 3 | . . . . 2 . 1 Build 1 | . . . . 1 . . Repair Station Hacks 4 | . . . . 2 2 . Scan Component 3 | . . . . 1 2 . Repair 1 | . . . . 1 . . Recycling Unit Hacks 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 2 4 3 4 2 3 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 106 | . . . . 106 . . Total Part Build Rating 12 | . . . . 12 . . Parts Repaired 1 | . . . . 1 . . Time 32 | . . . . 32 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Turns Passed 3167 | 53 550 334 361 947 431 491 Spaces Moved 2545 | 44 340 297 299 769 458 338 Core 9 | 3 5 . . . . 1 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 2536 | 41 335 297 299 769 458 337 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 86 86 86 Average Speed 87 | 87 89 83 89 86 86 88 Slowest Speed 200 | 90 200 95 110 86 86 115 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 4 47 29 41 20 10 10 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 67 | . . . 19 26 8 14 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 67 | . . . 19 26 8 14 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Total 3212 | 55 490 342 348 1011 486 480 Wait 360 | 4 53 7 7 189 13 87 Move 2539 | 43 339 296 298 768 457 338 Hop . | . . . . . . . Pick Up 46 | 2 18 6 6 5 4 5 Fast Attach 24 | 6 5 3 3 5 . 2 Attach 19 | . 2 2 3 1 3 8 Detach 1 | . . . . . . 1 Swap 15 | . 2 2 1 7 1 2 Drop 40 | . 12 6 5 11 3 3 Fire 168 | . 59 20 25 25 5 34 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 15) 54 | -11/Junkyard | Entered Materials 329 | -10/Materials | Build established: Mutant 427 | -10/Materials | Core integrity fell below 50% 491 | -10/Materials | Discovered new exit (range 14) 529 | -10/Materials | Core integrity fell below 20% 604 | -10/Materials | Entered another Materials area 604 | -9/Materials | Evolved 2 slots: Utility x2 914 | -9/Materials | Discovered new exit (range 4) 938 | -9/Materials | Entered another Materials area 938 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1050 | -8/Materials | Garrison activated, responded to threat 1175 | -8/Materials | Identified exit to Factory 1299 | -8/Materials | Entered Factory 1299 | -7/Factory | Evolved 2 slots: Utility x2 1341 | -7/Factory | Repaired Hrd. Light Armor Plating 1767 | -7/Factory | Fabricated Antigrav System (x2) 2047 | -7/Factory | Discovered new exit (range 9) 2246 | -7/Factory | Entered another Factory area 2246 | -6/Factory | Evolved 2 slots: Utility x2 2386 | -6/Factory | Discovered new exit (range 5) 2390 | -6/Factory | Identified exit to Factory 2677 | -6/Factory | Entered another Factory area 2677 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2852 | -5/Factory | Build established: Skirmisher 3042 | -5/Factory | System corruption reached 10% 3087 | -5/Factory | Lost 5 parts (2n1u2w) 3113 | -5/Factory | Assembled infested ambush trap array 3155 | -5/Factory | Core integrity fell below 50% 3165 | -5/Factory | Core integrity fell below 20% 3168 | -5/Factory | Destroyed by as-48893 with Assembled Heavy Rifle Last Messages --------------- floor. 03153_ as-03387 emerges from a hatch in the floor. 03153_ as-46309 emerges from a hatch in the floor. 03153_ Trap cavity collapses in on itself. 03153_ Adv. Sensor Array destroyed. 03155_ as-46309 suffers critical hit (Destroy). 03155_ as-46309 destroyed. 03156_ as-20522 destroyed. 03156_ U-05 Engineer lays Concrete. 03157_ Core Analyzer destroyed. 03157_ System corrupted by crushing effect (+4). 03158_ T-07 Excavator destroyed. 03160_ U-05 Engineer destroyed. 03160_ Sml. Storage Unit destroyed. 03166_ Imp. Signal Interpreter destroyed. 03166_ Enh. Optical Array destroyed. 03166_ System corrupted by crushing effect (+3). 03166_ System corrupted by crushing effect (+1). 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""""""" # ] | | ??????????? ?????# """"""" # | | ??????????? ?????# """"""" + T | | ????????????????????# """"""" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 44 Targeting Accuracy 8 Core Analysis 6 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Antigrav System | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed EnergyCompositeTrap Manual? 0 Play Time 01:06:31 Cumulative 19.6 hours Start 2023.09.05 @ 23:36:11 End 2023.09.06 @ 00:48:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Proggy Map View 50x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60082cd6-2173-4ef8-8566-411fcbc18b8e