Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.06 @ 00:48:13

Player: Chaussettes

Result: Destroyed by as-48893 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (54)      270
Value Destroyed (1535)     1535
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5545

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     261/300
Energy                     100/100
System Corruption          28%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Nuclear Core
  Improved Heat Sink
           Machine Analyzer
           Core Analyzer

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
     Small Storage Unit
  Enhanced Optical Array
  Advanced Sensor Array
  Improved Signal Interpreter
  Advanced Targeting Computer
           Core Analyzer
  Improved Particle Charger
           Propulsion Shielding
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Tesla Rifle
           Autogun
           Autogun
           Remote Datajack
>          --- INVENTORY --------
     Micro Nuclear Core
  Improved Heat Sink
           Machine Analyzer
           Core Analyzer
     Light EM Pulse Cannon
     Heavy Shock Bomb Launcher
[Rating: 51]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Autogun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Autogun
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  7    | .   .   2   .   2   2   1   
  Weapon                   2    | .   .   .   1   .   .   1   
Parts Attached             58   | 6   9   7   7   13  4   12  
  Power                    6    | 1   2   1   1   1   .   .   
    Engine                 5    | 1   2   1   1   .   .   .   
    Core                   1    | .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               13   | 2   2   1   4   3   .   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  13   | 2   2   1   4   3   .   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  21   | 1   2   2   .   7   4   5   
    Device                 8    | .   .   1   .   3   2   2   
    Storage                3    | 1   1   .   .   1   .   .   
    Processor              6    | .   1   .   .   1   2   2   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   .   1   .   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   18   | 2   3   3   2   2   .   6   
    Energy Gun             3    | 1   .   1   .   .   .   1   
    Energy Cannon          5    | .   .   1   .   2   .   2   
    Ballistic Gun          6    | 1   3   1   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   2   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 31   | .   4   1   3   .   .   23  
  Power                    2    | .   1   .   .   .   .   1   
  Propulsion               10   | .   2   1   3   .   .   4   
  Utility                  10   | .   .   .   .   .   .   10  
  Weapon                   9    | .   1   .   .   .   .   8   
  Highest Loss Streak      18   | .   2   1   2   .   .   18  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   94  99  93  98  100 93  
  Engine                   5    | .   13  11  9   1   .   .   
  Core                     3    | .   .   .   .   5   6   4   
  Wheel                    21   | .   24  21  20  23  20  14  
  Device                   10   | .   .   11  9   14  18  10  
  Storage                  8    | .   14  11  9   7   6   5   
  Processor                12   | .   12  11  9   7   14  22  
  Protection               10   | .   .   11  9   14  13  10  
  Energy Gun               2    | .   6   8   .   .   .   .   
  Energy Cannon            4    | .   .   2   9   7   6   4   
  Ballistic Gun            9    | .   21  11  9   7   6   5   
  Launcher                 4    | .   .   .   9   7   6   3   
Naked Turns                2    | .   .   .   .   .   .   2   
Heaviest Build             36   | 11  14  22  27  33  32  36  
  Greatest Support         36   | 26  26  20  36  36  36  36  
  Greatest Overweight (x)  3    | .   3   1   2   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   7   
  Most Carried             8    | 2   8   8   8   8   8   8   
  Average Carried          7    | .   6   7   7   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   5   
  Final Carried            8    | 2   8   8   8   8   8   4   

 Class Distribution 
--------------------
 69% | Mutant
 14% | Skirmisher
 11% | Scavenger-Mutant
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
       Skirmisher | -5/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -5  
-----------                Run  | Jun Mat Mat Mat Fac Fac Fac 
Matter Collected           1199 | 240 194 115 185 252 51  162 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2050 | .   432 275 498 418 82  345 
  Parts                    118  | .   30  12  28  25  5   18  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   1   1   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  38   | .   10  4   6   8   5   5   
  Guns                     26   | .   10  4   3   2   2   5   
  Cannons                  5    | .   .   .   2   2   1   .   
  AOE                      7    | .   .   .   1   4   2   .   
Classes Destroyed          8    | .   4   2   .   1   .   1   
  Worker                   8    | .   3   2   3   .   .   .   
  Recycler                 5    | .   .   1   2   1   .   1   
  Watcher                  6    | .   1   .   2   1   .   2   
  Swarmer                  13   | .   3   .   3   3   4   .   
  Grunt                    13   | .   7   3   1   2   .   .   
  Sentry                   4    | .   .   1   2   1   .   .   
  Programmer               5    | .   .   .   .   2   1   2   
  Assembled                3    | .   .   .   .   .   .   3   
Best Kill Streak           5    | .   4   3   4   4   5   3   
  Combat Bots Only         5    | .   2   2   3   4   5   3   
Max Kills in Single Turn   2    | .   1   1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   1   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  
Damage Taken               3941 | .    638  219  239  283  256  2306 
  Core                     1516 | .    229  66   52   40   119  1010 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  112  | .    .    .    .    50   20   42   
  Regen/Repaired (Parts)   138  | .    .    .    .    138  .    .    
Core Remaining (%)         76   | 100  8    83   90   94   86   .    
Volleys Fired              168  | .    59   20   25   25   5    34   
  Largest                  3    | .    2    2    3    3    3    3    
  Hottest                  134  | .    60   63   109  116  109  134  
Shots Fired                332  | .    118  40   53   51   12   58   
  Gun                      248  | .    118  40   25   25   5    35   
  Cannon                   73   | .    .    .    26   22   5    20   
  Launcher                 9    | .    .    .    2    4    2    1    
  Special                  2    | .    .    .    .    .    .    2    
  Kinetic                  207  | .    101  20   25   25   5    31   
  Thermal                  20   | .    .    20   .    .    .    .    
  Explosive                8    | .    .    .    2    4    2    .    
  Electromagnetic          95   | .    17   .    26   22   5    25   
  Robot Hit Streak         14   | .    14   7    11   9    4    11   
  Robot Miss Streak        4    | .    4    4    3    4    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    
Shots Hit Robots           222  | .    85   24   32   31   7    43   
  Core Hits                108  | .    32   10   18   19   8    21   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    
  Critical Strikes         5    | .    1    .    1    .    1    2    
    Destroy                1    | .    1    .    .    .    .    .    
    Corrupt                4    | .    .    .    1    .    1    2    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4120 | .    801  332  696  853  527  911  
  Guns                     2011 | .    801  332  216  190  46   426  
  Cannons                  1027 | .    .    .    406  369  42   210  
  Explosions               1082 | .    .    .    74   294  439  275  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1661 | .    638  210  216  190  46   361  
  Thermal                  311  | .    .    122  20   43   .    126  
  Explosive                744  | .    .    .    54   251  439  .    
  Electromagnetic          1404 | .    163  .    406  369  42   424  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         28   | .    .    .    3    .    .    28   
  Average Corruption       8    | .    .    .    3    .    .    10   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    2    .    .    9    
    Message Errors         1    | .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    1    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
    Misfires               3    | .    .    .    1    .    .    2    
    Weapon Failures        2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            64   | .    .    .    .    33   28   3    
  Projectiles              3    | .    .    .    .    .    .    3    
  Explosions               61   | .    .    .    .    33   28   .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      112  | .    .    .    32   .    50   30   
  Shots                    4    | .    .    .    1    .    2    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        242  | .    58   108  160  134  203  242  
  Average Temperature      49   | .    13   43   55   52   110  65   
  Received Heat Transfer   1019 | .    309  87   45   78   .    500  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    3    3    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         475  | .    .    275  50   50   .    100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Peak Influence             382  | .   382 266 360 328 232 206 
  Initial                  163  | .   .   105 111 163 74  15  
  Average                  172  | .   201 188 217 219 85  100 
Maximum Alert Level        1    | .   1   1   1   1   1   1   
  Low Security (%)         61   | 100 37  54  56  42  94  98  
  Level 1                  38   | .   62  45  43  57  5   1   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          10   | .   3   1   1   3   1   1   
  Investigation            3    | .   2   1   .   .   .   .   
  Extermination            3    | .   .   .   .   1   1   1   
  Reinforcement            3    | .   1   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac 
Distress Signals           5    | .   2   1   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              86   | .   27  9   12  13  6   19  
  Peak Tracking Total      11   | .   4   4   4   3   6   11  
  Tactical Retreats        11   | .   3   3   2   2   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Traps Triggered            6    | .   1   1   2   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Jun Mat Mat Mat Fac Fac Fac 
Machines Disabled          10   | .   .   .   1   1   1   7   
  Max in Single Turn       6    | .   .   .   1   1   1   6   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac 
Machines Accessed          23   | .   2   6   3   7   2   3   
  Terminals                13   | .   2   6   2   1   1   1   
  Fabricators              4    | .   .   .   .   3   .   1   
  Repair Stations          3    | .   .   .   .   2   1   .   
  Recycling Units          1    | .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   1   
Total Hacks                56   | .   5   19  8   12  7   5   
  Successful               22   | .   .   8   3   7   3   1   
  Failed                   34   | .   5   11  5   5   4   4   
    Catastrophic           9    | .   2   3   2   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   
  Terminals                35   | .   5   19  6   1   3   1   
  Fabricators              8    | .   .   .   .   6   .   2   
  Repair Stations          8    | .   .   .   .   4   4   .   
  Recycling Units          1    | .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   2   .   .   2   
Terminal Hacks             13   | .   .   8   3   1   1   .   
  Record                   1    | .   .   .   .   .   1   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   
  Recycling Unit Index     1    | .   .   1   .   .   .   .   
  Alert Level              2    | .   .   1   1   .   .   .   
  Dispatch Records         2    | .   .   2   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   3   .   1   
  Network Status           3    | .   .   .   .   2   .   1   
  Build                    1    | .   .   .   .   1   .   .   
Repair Station Hacks       4    | .   .   .   .   2   2   .   
  Scan Component           3    | .   .   .   .   1   2   .   
  Repair                   1    | .   .   .   .   1   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         18   | .   2   4   3   4   2   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   106 .   .   
  Total Part Build Rating  12   | .   .   .   .   12  .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   
  Time                     32   | .   .   .   .   32  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Jun Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Jun Mat Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  
-------------              Run  | Jun Mat Mat Mat Fac Fac Fac 
Turns Passed               3167 | 53  550 334 361 947 431 491 
Spaces Moved               2545 | 44  340 297 299 769 458 338 
  Core                     9    | 3   5   .   .   .   .   1   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   2536 | 41  335 297 299 769 458 337 
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  86  86  86  
  Average Speed            87   | 87  89  83  89  86  86  88  
  Slowest Speed            200  | 90  200 95  110 86  86  115 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       23   | 4   47  29  41  20  10  10  
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   .   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          67   | .   .   .   19  26  8   14  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      67   | .   .   .   19  26  8   14  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -8   -7   -6   -5   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  
Total                      3212 | 55   490  342  348  1011 486  480  
  Wait                     360  | 4    53   7    7    189  13   87   
  Move                     2539 | 43   339  296  298  768  457  338  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  46   | 2    18   6    6    5    4    5    
  Fast Attach              24   | 6    5    3    3    5    .    2    
  Attach                   19   | .    2    2    3    1    3    8    
  Detach                   1    | .    .    .    .    .    .    1    
  Swap                     15   | .    2    2    1    7    1    2    
  Drop                     40   | .    12   6    5    11   3    3    
  Fire                     168  | .    59   20   25   25   5    34   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
   18 | -11/Junkyard  | Discovered new exit (range 15)
   54 | -11/Junkyard  | Entered Materials
  329 | -10/Materials | Build established: Mutant
  427 | -10/Materials | Core integrity fell below 50%
  491 | -10/Materials | Discovered new exit (range 14)
  529 | -10/Materials | Core integrity fell below 20%
  604 | -10/Materials | Entered another Materials area
  604 | -9/Materials  | Evolved 2 slots: Utility x2
  914 | -9/Materials  | Discovered new exit (range 4)
  938 | -9/Materials  | Entered another Materials area
  938 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1050 | -8/Materials  | Garrison activated, responded to threat
 1175 | -8/Materials  | Identified exit to Factory
 1299 | -8/Materials  | Entered Factory
 1299 | -7/Factory    | Evolved 2 slots: Utility x2
 1341 | -7/Factory    | Repaired Hrd. Light Armor Plating
 1767 | -7/Factory    | Fabricated Antigrav System (x2)
 2047 | -7/Factory    | Discovered new exit (range 9)
 2246 | -7/Factory    | Entered another Factory area
 2246 | -6/Factory    | Evolved 2 slots: Utility x2
 2386 | -6/Factory    | Discovered new exit (range 5)
 2390 | -6/Factory    | Identified exit to Factory
 2677 | -6/Factory    | Entered another Factory area
 2677 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2852 | -5/Factory    | Build established: Skirmisher
 3042 | -5/Factory    | System corruption reached 10%
 3087 | -5/Factory    | Lost 5 parts (2n1u2w)
 3113 | -5/Factory    | Assembled infested ambush trap array
 3155 | -5/Factory    | Core integrity fell below 50%
 3165 | -5/Factory    | Core integrity fell below 20%
 3168 | -5/Factory    | Destroyed by as-48893 with Assembled Heavy Rifle

 Last Messages 
---------------
  floor.
03153_ as-03387 emerges from a hatch in the
  floor.
03153_ as-46309 emerges from a hatch in the
  floor.
03153_ Trap cavity collapses in on itself.
03153_ Adv. Sensor Array destroyed.
03155_ as-46309 suffers critical hit (Destroy).
03155_ as-46309 destroyed.
03156_ as-20522 destroyed.
03156_ U-05 Engineer lays Concrete.
03157_ Core Analyzer destroyed.
03157_ System corrupted by crushing effect (+4).
03158_ T-07 Excavator destroyed.
03160_ U-05 Engineer destroyed.
03160_ Sml. Storage Unit destroyed.
03166_ Imp. Signal Interpreter destroyed.
03166_ Enh. Optical Array destroyed.
03166_ System corrupted by crushing effect (+3).
03166_ System corrupted by crushing effect (+1).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Propulsion Shielding       66
Evasion (%)                44
Targeting Accuracy         8
Core Analysis              6
Energy Filtering           30
Particle Charging          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Antigrav System | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy

 Challenges 
------------
None

 Game 
------
Seed              EnergyCompositeTrap
  Manual?         0
Play Time         01:06:31
  Cumulative      19.6 hours
  Start           2023.09.05 @ 23:36:11
  End             2023.09.06 @ 00:48:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          90
  Rogue           90
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          20
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              12/Proggy
Map View          50x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 60082cd6-2173-4ef8-8566-411fcbc18b8e