Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.16 @ 14:21:50

Player: bean

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (37)      185
Value Destroyed (811)      811
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-52)                -52
              TOTAL SCORE: 1544

 Bonus
-------
Friendly Fire              -52

 Cogmind 
---------
Core Integrity             0/250
Matter                     281/300
Energy                     150/150
System Corruption          1%
Temperature                Cool (44)
Movement                   Walking (190) Ox1
Location                   -7/Recycling

 Parts 
-------
>            --- POWER (1) --------
       Light Angular Momentum Engine
>            --- PROPULSION (2) ---
             Carbon-fiber Leg
             Carbon-fiber Leg
>            --- UTILITY (2) ------
       Large Storage Unit
  Subdweller Optics
>            --- WEAPON (2) -------
             EM Pulse Gun
             Battle Cannon
>            --- INVENTORY (15) ---
             Ion Engine
  Subdweller Monowheel
    Improved Heat Sink
       Large Battery (200)
             Structural Scanner
             Structural Scanner
             ECM Suite
             ECM Suite
       Small Laser
   Makeshift Laser
             Battle Rifle
             Flamer
             Scrap Shield Fragment (46)

 Peak State 
------------
>            --- POWER ------------
       Light Angular Momentum Engine
>            --- PROPULSION -------
             Carbon-fiber Leg
             Carbon-fiber Leg
>            --- UTILITY ----------
       Large Storage Unit
  Subdweller Optics
>            --- WEAPON -----------
             EM Pulse Gun
             Battle Cannon
>            --- INVENTORY --------
             Ion Engine
  Subdweller Monowheel
    Improved Heat Sink
       Large Battery
             Structural Scanner
             Structural Scanner
             ECM Suite
             ECM Suite
       Small Laser
   Makeshift Laser
             Battle Rifle
             Flamer
             Scrap Shield Fragment
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             32   | 5   11  16  .   
  Power                    8    | 1   2   5   .   
    Engine                 8    | 1   2   5   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   2   6   .   
    Treads                 .    | .   .   .   .   
    Leg                    2    | .   .   2   .   
    Wheel                  8    | 2   2   4   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | .   4   2   .   
    Device                 5    | .   3   2   .   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   3   3   .   
    Energy Gun             4    | 1   1   2   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   1   .   .   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   1   8   .   
  Power                    3    | .   1   2   .   
  Propulsion               3    | .   .   3   .   
  Utility                  1    | .   .   1   .   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      6    | .   1   6   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   94  97  100 
  Engine                   12   | .   11  13  14  
  Leg                      4    | .   .   7   28  
  Wheel                    22   | .   28  19  .   
  Device                   14   | .   16  13  14  
  Storage                  11   | .   8   14  14  
  Energy Gun               13   | .   12  14  14  
  Ballistic Cannon         7    | .   .   12  14  
  Launcher                 5    | .   13  .   .   
Peak Build Rating          19   | 5   7   19  19  
  Average Rating           10   | 2   6   13  19  
  On Entrance              7    | .   5   7   19  
Naked Turns                .    | .   .   .   .   
Heaviest Build             36   | 7   28  36  36  
  Greatest Support         40   | 20  20  40  30  
  Greatest Overweight (x)  7    | .   1   7   1   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 5   15  15  15  
  Average Capacity         13   | 5   11  15  15  
  Most Carried             15   | 5   9   15  13  
  Average Carried          10   | 3   6   13  13  
  Final Capacity           15   | 5   15  15  15  
  Final Carried            13   | 4   9   13  13  

 Class Distribution 
--------------------
 60% | Mutant
 39% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Subcaves
           Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -7  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           726  | 256 242 228 .   
  Remotely                 10   | .   10  .   .   
Salvage Created            855  | 56  452 347 .   
  Parts                    69   | 5   39  25  .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      20   | .   .   20  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  27   | 1   16  10  .   
  Guns                     10   | 1   6   3   .   
  Cannons                  1    | .   .   1   .   
  AOE                      16   | .   10  6   .   
Classes Destroyed          10   | 2   6   2   .   
  Worker                   1    | 1   .   .   .   
  Builder                  1    | .   1   .   .   
  Tunneler                 1    | .   1   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | .   1   .   .   
  Turret                   2    | .   .   2   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  12   | .   9   3   .   
  Grunt                    8    | 1   7   .   .   
  Subdweller               7    | .   .   7   .   
Best Kill Streak           10   | 2   10  5   .   
  Combat Bots Only         5    | 1   5   5   .   
Max Kills in Single Turn   3    | 1   3   3   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   2   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -7   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        122  | .    46   64   12   
  Missed                   41   | .    16   21   4    
Damage Taken               1014 | 16   224  725  49   
  Core                     250  | 8    18   212  12   
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   299  | 5    74   204  16   
  Regen/Repaired (Parts)   19   | .    19   .    .    
Core Remaining (%)         96   | 96   .    .    .    
Volleys Fired              48   | 2    25   19   2    
  Largest                  2    | 2    2    2    2    
  Hottest                  90   | 60   70   90   79   
Shots Fired                80   | 4    37   35   4    
  Gun                      51   | 4    25   20   2    
  Cannon                   14   | .    .    12   2    
  Launcher                 15   | .    12   3    .    
  Special                  .    | .    .    .    .    
  Kinetic                  25   | 2    9    12   2    
  Thermal                  22   | .    16   6    .    
  Explosive                15   | .    12   3    .    
  Electromagnetic          18   | 2    .    14   2    
  Robot Hit Streak         18   | 4    17   18   1    
  Robot Miss Streak        1    | .    1    1    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           63   | 4    29   28   2    
  Core Hits                54   | 3    29   22   .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2620 | 71   1109 1385 55   
  Guns                     529  | 36   243  250  .    
  Cannons                  243  | .    .    188  55   
  Explosions               1848 | 35   866  947  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  337  | 11   83   188  55   
  Thermal                  417  | 35   160  222  .    
  Explosive                1695 | .    866  829  .    
  Electromagnetic          171  | 25   .    146  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    1    1    
  Average Corruption       1    | .    1    1    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  9    | .    4    4    1    
    Message Errors         3    | .    2    1    .    
    Matter Fused           2    | .    .    1    1    
    Energy Discharges      2    | .    1    1    .    
    Misfires               1    | .    .    1    .    
    Alerts                 1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            51   | .    32   19   .    
  Projectiles              .    | .    .    .    .    
  Explosions               51   | .    32   19   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 4    | .    .    4    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  3    | .    .    3    .    
  Secondary                1    | .    .    1    .    
Self-Inflicted Damage      77   | 17   5    55   .    
  Shots                    5    | 1    1    3    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        38   | 12   24   .    38   
  Average Temperature      10   | 12   6    .    22   
  Received Heat Transfer   267  | .    84   159  24   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    1    1    .    
  Heat Transferred         600  | 50   375  175  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | 1    .    1    .    

 Alert                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Peak Influence             235  | 25  235 .   .   
  Initial                  13   | .   13  .   .   
  Average                  121  | 3   136 .   .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         82   | 100 80  .   100 
  Level 1                  17   | .   19  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   4   .   .   
  Investigation            4    | .   4   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              49   | 1   16  31  1   
  Peak Tracking Total      8    | 1   4   8   1   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                3    | .   .   3   .   

 Machines                       | -11 -10 -10 -7  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          2    | .   1   1   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          7    | .   7   .   .   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                21   | .   21  .   .   
  Successful               16   | .   16  .   .   
  Failed                   5    | .   5   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                19   | .   19  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             14   | .   14  .   .   
  Record                   5    | .   5   .   .   
  Robot Analysis           1    | .   1   .   .   
  Alert Level              2    | .   2   .   .   
  Unreport Threat          1    | .   1   .   .   
  Maintenance Status       1    | .   1   .   .   
  Reinforcement Status     1    | .   1   .   .   
  Hauler Manifests         2    | .   2   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   5   .   .   
  Full Trace Events        3    | .   3   .   .   
  Feedback Events          1    | .   1   .   .   
    Corruption             1    | .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -7   
-------------              Run  | Yrd  Mat  Sub  Rec  
Turns Passed               2151 | 76   779  1275 21   
Spaces Moved               1790 | 76   763  943  8    
  Core                     28   | 25   .    3    .    
  Treads                   .    | .    .    .    .    
  Legs                     184  | .    .    176  8    
  Wheels                   1578 | 51   763  764  .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   95   190  
  Average Speed            107  | 70   89   124  190  
  Slowest Speed            400  | 80   95   400  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       30   | 5    62   49   4    
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          104  | .    73   31   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      104  | .    73   31   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -7   
---------                  Run  | Yrd  Mat  Sub  Rec  
Total                      1937 | 95   822  1010 10   
  Wait                     9    | .    .    9    .    
  Move                     1787 | 75   762  942  8    
  Hop                      .    | .    .    .    .    
  Pick Up                  42   | 11   14   17   .    
  Fast Attach              5    | .    4    1    .    
  Attach                   16   | 5    1    10   .    
  Detach                   .    | .    .    .    .    
  Swap                     11   | .    6    5    .    
  Drop                     18   | 2    10   6    .    
  Fire                     48   | 2    25   19   2    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   1    | .    .    1    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves
-7/Recycling

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   63 | -11/Scrapyard | Discovered new exit (range 8)
   77 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  444 | -10/Materials | Repaired ECM Suite
  498 | -10/Materials | Discovered new exit (range 7)
  637 | -10/Materials | Discovered new exit (range 6)
  821 | -10/Materials | Discovered new exit (range 7)
  856 | -10/Materials | Entered Subcaves
  871 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Optics
  877 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
  934 | -10/Subcaves  | Ambushed by swarm of Subdwellers
  935 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  935 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  935 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  935 | -10/Subcaves  | Ambushed by Subdweller buried in earth
  938 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  938 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  944 | -10/Subcaves  | Core integrity fell below 50%
  985 | -10/Subcaves  | Lost 6 parts (1p2n1u2w)
 1180 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 1182 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Laser
 1260 | -10/Subcaves  | Build established: Scavenger-Mutant
 1460 | -10/Subcaves  | Learned Materials stockpile data
 1494 | -10/Subcaves  | Learned location of Zion (-7)
 1653 | -10/Subcaves  | Discovered new exit (range 12)
 1754 | -10/Subcaves  | Core integrity fell below 20%
 2131 | -10/Subcaves  | Entered Recycling
 2132 | -7/Recycling  | Build established: Mutant
 2132 | -7/Recycling  | Met a Zionite searching for Scraptown
 2152 | -7/Recycling  | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
Acquired Imp. Heat Sink.
Subatomizers dissect the Imp. Heat Sink. <x4>
Acquired 10 matter.
System corrupted: Matter fused (-8).
Acquired 8 matter.
System corrupted: Energy discharge (-52).
LOCATION=UNKNOWN
GOAL=ESCAPE
GJ-222(z): "You there! You wouldn't happen to
  know where Scraptown is, do you?"
GJ-222(z): "I've heard great things about that
  place, but almost no one seems to know where
  to find it, only that you access it somewhere
  from Recycling here."
GJ-222(z): "Anyway I've been here searching too
  long already, time to slink back to the caves
  before I'm caught. You'd best do the same."
System corrupted: Matter fused (-9).
Y-54 Guardian springs to life.
GJ-222(z) destroyed.

 Map 
-----
+----------------------------------------------------+
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|                       ??#   #????????????????????? |
|                       ???   #????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          18
Energy Capacity            200
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              BombHackingStorm
  Manual?         0
Play Time         00:24:01
  Cumulative      1.9 hours
  Start           2025.02.16 @ 09:20:17
  End             2025.02.16 @ 14:21:50
Sessions          2
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          3
  Rogue           0
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e1377042-3de9-469b-9120-a68e5c9a5e26