Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.05 @ 05:44:38 Player: Infomantis Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (3401) 3401 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (529) 529 TOTAL SCORE: 7655 Bonus ------- High Alert Combat Kills 143 Follower Combat Kills 186 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 288/300 Energy 25/100 System Corruption 19% Temperature Cool (9) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Particle Charger Cooled Plasma Cannon Light Antimatter Cannon Vibroblade Vibroblade Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Terrain Scan Processor Advanced Targeting Computer Hardened Heavy Armor Plating Thermal Defense Suite > --- WEAPON ----------- Light Antimatter Cannon Vibroblade > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Flexi-carbon Leg Improved Heat Sink Improved Signal Interpreter Particle Charger Improved Light Armor Plating Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Cannon Mini Grenade Launcher Mini Grenade Launcher Heavy Mace [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Authchip [Weapon] Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Antimatter Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Vibroblade Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . 1 . . . . Utility 4 | . . . 1 . 2 1 . Weapon . | . . . . . . . . Parts Attached 111 | 7 1 2 9 23 21 36 12 Power 13 | 1 1 2 . 2 1 4 2 Engine 9 | 1 1 1 . 2 . 3 1 Core 4 | . . 1 . . 1 1 1 Reactor . | . . . . . . . . Propulsion 30 | 2 . . 4 9 8 5 2 Treads 25 | 2 . . 3 9 8 2 1 Leg 5 | . . . 1 . . 3 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 33 | 2 . . 2 3 9 12 5 Device 12 | 1 . . . 1 2 8 . Storage 2 | 1 . . . . 1 . . Processor 4 | . . . . . 2 1 1 Hackware 2 | . . . . 1 . 1 . Protection 13 | . . . 2 1 4 2 4 Artifact . | . . . . . . . . Weapon 35 | 2 . . 3 9 3 15 3 Energy Gun 14 | . . . 2 4 3 4 1 Energy Cannon 9 | . . . . 2 . 5 2 Ballistic Gun 5 | 2 . . 1 2 . . . Ballistic Cannon 1 | . . . . . . 1 . Launcher 3 | . . . . . . 3 . Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . . . 3 1 5 . Corrupted Parts 5 | . . . . 2 . 3 . System Corruption 23 | . . . . 8 . 15 . Parts Lost 26 | . . . . 1 6 7 12 Power 6 | . . . . 1 1 2 2 Propulsion 7 | . . . . . 2 1 4 Utility 10 | . . . . . 3 3 4 Weapon 3 | . . . . . . 1 2 Highest Loss Streak 5 | . . . . 1 3 4 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 100 100 97 98 98 95 73 Engine 6 | . 14 8 . 9 4 5 4 Core 4 | . . 5 11 . 3 6 . Treads 25 | . 28 28 31 32 26 18 2 Leg 2 | . . . 1 . . 4 14 Device 12 | . 14 14 11 11 11 13 5 Storage 9 | . 14 14 11 11 9 7 7 Processor 4 | . . . . . 6 9 14 Hackware 3 | . . . . . 9 5 . Protection 6 | . . . 8 11 8 5 6 Energy Gun 6 | . . . 8 10 12 4 6 Energy Cannon 3 | . . . . 3 5 7 6 Ballistic Gun 8 | . 28 28 13 7 . . . Naked Turns . | . . . . . . . . Heaviest Build 62 | 12 14 14 27 32 43 61 62 Greatest Support 63 | 40 40 40 60 63 63 60 58 Greatest Overweight (x) 15 | . . . . . 1 1 15 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 Average Capacity 11 | 7 8 8 8 8 14 15 14 Most Carried 15 | 8 8 8 8 8 15 15 15 Average Carried 10 | 4 8 7 7 7 12 14 12 Final Capacity 15 | 8 8 8 8 8 15 15 5 Final Carried 15 | 8 8 8 8 8 15 15 5 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Gar Matter Collected 1746 | 284 53 67 150 415 180 406 191 Remotely . | . . . . . . . . Salvage Created 3576 | 48 70 135 245 730 853 1086 409 Parts 204 | 6 10 5 16 45 46 66 10 Haulers Intercepted 2 | . . . 1 . . 1 . Recyclers Shooed 4 | . . . . 2 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Combat Hostiles Destroyed 75 | . 3 1 5 15 17 25 9 Guns 39 | . 3 1 5 12 9 8 1 Cannons 18 | . . . . 3 6 4 5 AOE 11 | . . . . . . 11 . Classes Destroyed 17 | 1 2 2 3 3 1 5 . Worker 4 | . . . . 1 . 3 . Tunneler 4 | 2 . . 1 . . 1 . Hauler 2 | . . . 1 . . 1 . Recycler 3 | . . 1 . . 1 1 . Mechanic 2 | . 1 . . . . 1 . Operator 1 | . . . . 1 . . . Watcher 2 | . . . . . . 1 1 Swarmer 11 | . 3 . 2 . . 3 3 Cutter 3 | . . . . . . 3 . Grunt 24 | . . 1 1 8 8 2 4 Brawler 2 | . . . . 1 . 1 . Duelist 2 | . . . 1 . 1 . . Protector 1 | . . . . . . 1 . Sentry 20 | . . . 1 6 6 5 2 Specialist 3 | . . . . . . 3 . Hunter 5 | . . . . . 2 3 . Programmer 4 | . . . . . . 4 . Best Kill Streak 14 | 1 3 1 3 3 6 14 6 Combat Bots Only 9 | . 3 1 3 2 4 9 6 Max Kills in Single Turn 6 | 1 1 1 1 1 1 6 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Gar Damage Taken 7530 | . 104 23 363 830 1500 2123 2587 Core 1151 | . 7 . 45 152 247 246 454 Absorbed by Shields 226 | . . . . . . . 226 Regen/Repaired (Parts) 181 | . . . 93 56 . 32 . Core Remaining (%) 75 | 100 . 97 . 50 55 . . Volleys Fired 284 | 15 5 6 37 56 61 68 36 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 137 | 40 40 40 79 124 133 137 96 Shots Fired 537 | 30 10 12 63 107 122 129 64 Gun 367 | 30 10 12 63 91 68 66 27 Cannon 154 | . . . . 12 54 51 37 Launcher 12 | . . . . . . 12 . Special 4 | . . . . 4 . . . Kinetic 136 | 30 10 12 41 40 . 3 . Thermal 389 | . . . 22 67 122 114 64 Explosive 12 | . . . . . . 12 . Electromagnetic . | . . . . . . . . Robot Hit Streak 20 | 3 7 7 9 14 16 20 18 Robot Miss Streak 5 | 4 2 1 4 3 3 5 1 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 . 1 2 . 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . Shots Hit Robots 384 | 13 7 10 43 78 84 95 54 Core Hits 170 | 6 5 6 15 28 28 64 18 Critical Kills 4 | . . . . 1 2 1 . Critical Parts Destroyed 2 | . . . 1 1 . . . Critical Strikes 21 | . . . 3 6 4 7 1 Burn 14 | . . . 2 4 2 5 1 Meltdown 3 | . . . . . 2 1 . Destroy 3 | . . . 1 2 . . . Blast 1 | . . . . . . 1 . Melee Attacks 1 | . . . . . . 1 . Impact . | . . . . . . . . Slashing 1 | . . . . . . 1 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8822 | 138 86 98 594 1316 1557 3517 1516 Guns 4472 | 138 86 98 586 1161 819 1084 500 Cannons 2761 | . . . . 148 738 875 1000 Explosions 1545 | . . . . . . 1545 . Melee . | . . . . . . . . Ramming 44 | . . . 8 7 . 13 16 Kinetic 1287 | 138 86 98 374 488 . 103 . Thermal 5946 | . . . 212 821 1557 1856 1500 Explosive 1537 | . . . . . . 1537 . Electromagnetic 8 | . . . . . . 8 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 19 | . . . . 9 1 19 19 Average Corruption 4 | . . . . 3 1 2 19 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 45 | . . . . 15 1 14 15 Message Errors 11 | . . . . 4 . 3 4 Matter Fused 13 | . . . . 5 . 6 2 Heat Flow Errors 3 | . . . . 2 . . 1 Energy Discharges 5 | . . . . 3 1 . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . . 2 2 Data Loss (major) 1 | . . . . . . . 1 Misfires 3 | . . . . 1 . . 2 Alerts 1 | . . . . . . 1 . Weapon Failures 3 | . . . . . . 2 1 Overload Shots . | . . . . . . . . Overflow Damage 48 | . . . . 13 . 35 . Projectiles 47 | . . . . 13 . 34 . Explosions 1 | . . . . . . 1 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 57 | . . . . . . 57 . Shots 3 | . . . . . . 3 . Rammed 8 | . . 1 3 2 . 2 . Targets Rammed 13 | . . 1 4 2 . 2 4 Kicked 4 | . . . . . . . 4 Crushed 1 | . . . 1 . . . . Highest Temperature 316 | . . 6 249 316 126 159 119 Average Temperature 72 | . . 6 81 108 36 42 38 Received Heat Transfer 2439 | . . 12 105 327 531 486 978 Effects 1 | . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 7 | . . . . . 2 2 3 Combat Hostiles 7 | . . . . . 2 2 3 Parts Melted 30 | . . . . 7 7 11 5 Heat Transferred 11780 | . . . 656 2072 3293 3629 2130 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Peak Influence 602 | 10 108 58 311 318 388 602 593 Initial 358 | . 6 42 . 131 103 176 358 Average 159 | 3 27 28 139 133 264 188 455 Maximum Alert Level 2 | . . . 1 1 1 2 2 Low Security (%) 65 | 100 100 100 72 81 21 63 . Level 1 29 | . . . 27 18 78 28 47 Level 2 4 | . . . . . . 8 52 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 2 . 2 1 5 11 . Investigation 8 | . 1 . 1 1 2 3 . Extermination 2 | . . . . . . 2 . Reinforcement 6 | . 1 . 1 . 2 2 . Assault . | . . . . . . . . Garrison 5 | . . . . . 1 4 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Gar Distress Signals 3 | . . . . 2 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 133 | . 8 2 17 22 30 41 13 Peak Tracking Total 8 | . 6 2 5 5 6 8 5 Tactical Retreats 4 | . . . . 3 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Traps Triggered 7 | . . . 1 1 3 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . 6 . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Gar Machines Disabled 7 | . . . . 3 1 3 . Max in Single Turn 2 | . . . . 1 1 2 . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Gar Machines Accessed 33 | . 3 . 3 10 7 10 . Terminals 20 | . 2 . 1 8 6 3 . Fabricators 3 | . . . . . . 3 . Repair Stations 5 | . 1 . 1 1 . 2 . Recycling Units 2 | . . . 1 1 . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 2 | . . . . . 1 1 . Total Hacks 95 | . 12 . 9 35 18 21 . Successful 54 | . 8 . 7 21 7 11 . Failed 40 | . 4 . 2 14 10 10 . Catastrophic 6 | . . . . 2 2 2 . Database Lockouts 1 | . . . . . 1 . . Manual 30 | . 10 . 3 6 7 4 . Terminals 63 | . 11 . 2 27 16 7 . Fabricators 5 | . . . . . . 5 . Repair Stations 12 | . 1 . 3 3 . 5 . Recycling Units 9 | . . . 4 5 . . . Scanalyzers 2 | . . . . . . 2 . Garrison Access 4 | . . . . . 2 2 . Terminal Hacks 27 | . 5 . 1 13 5 3 . Part Schematic 2 | . . . . 2 . . . Robot Schematic 1 | . . . . . . 1 . Robot Analysis 5 | . 3 . . 1 1 . . Prototype ID Bank 5 | . 1 . 1 1 2 . . Open Door 2 | . . . . 2 . . . Terminal Index 2 | . . . . 1 1 . . Unreport Threat 1 | . . . . 1 . . . Locate Traps 2 | . . . . 1 1 . . Disarm Traps 1 | . . . . 1 . . . Patrol Status 1 | . . . . 1 . . . Recall Investigation 1 | . . . . . . 1 . Hauler Manifests 1 | . . . . 1 . . . Registered Components 1 | . 1 . . . . . . Zone Layout 2 | . . . . 1 . 1 . Fabricator Hacks 2 | . . . . . . 2 . Network Status 2 | . . . . . . 2 . Repair Station Hacks 9 | . . . 3 3 . 3 . Scan Component 5 | . . . 2 1 . 2 . Repair 3 | . . . 1 1 . 1 . Refit 1 | . . . . 1 . . . Recycling Unit Hacks 2 | . . . 1 1 . . . Retrieve Components 2 | . . . 1 1 . . . Scanalyzer 1 | . . . . . . 1 . Insert Component 1 | . . . . . . 1 . Garrison Access Hacks 2 | . . . . . 1 1 . Unlock Access 1 | . . . . . . 1 . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 11 | . 3 . 2 4 1 1 . Terminals 4 | . 2 . . 1 1 . . Botnet 3 | . 1 . . 1 1 . . Operators 1 | . 1 . . . . . . Fabricators 1 | . . . . . . 1 . Haulers 1 | . . . . . . 1 . Repair Stations 1 | . 1 . . . . . . Mechanics 1 | . 1 . . . . . . Recycling Units 5 | . . . 2 3 . . . Monitor 1 | . . . . 1 . . . Reject 1 | . . . . 1 . . . Recyclers 2 | . . . 1 1 . . . Mask 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 27 | . 2 . 3 8 4 10 . Full Trace Events 6 | . 1 . . 3 . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . 1 1 . 1 . Time 86 | . . . 38 32 . 16 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . . . 3 3 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . Machine Destruction 1 | . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Gar Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 1 . . . . Highest-Rated Group 42 | . . 42 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 38 | . . 4 34 . . . . Total Damage 606 | . . 42 564 . . . . Kills 11 | . . 1 10 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Gar Robot Analysis Total 5 | . 3 . . 1 1 . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Gar Turns Passed 6117 | 234 282 999 696 922 1083 1613 288 Spaces Moved 2952 | 114 143 605 317 374 504 818 77 Core 21 | 9 . . . . . . 12 Treads 2719 | 105 143 605 317 374 504 671 . Legs 212 | . . . . . . 147 65 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 123 50 Average Speed 158 | 151 160 160 160 160 160 157 156 Slowest Speed 800 | 160 160 160 160 160 240 193 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 7 26 98 35 73 45 23 21 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 101 | . . . . . . 101 . Melee 1 | . . . . . . 1 . Projectile 1 | . . . . . . 1 . AOE 99 | . . . . . . 99 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Gar Total 3846 | 146 188 626 443 588 663 1016 176 Wait 341 | 1 39 7 64 108 43 41 38 Move 2946 | 113 142 604 316 373 503 818 77 Hop . | . . . . . . . . Pick Up 58 | 9 . 2 5 6 16 18 2 Fast Attach 38 | 7 . 1 2 4 7 12 5 Attach 19 | . . . 1 1 3 7 7 Detach 4 | . . . . . . 4 . Swap 54 | . 1 1 6 18 11 17 . Drop 83 | 1 1 4 8 20 19 28 2 Fire 284 | 15 5 6 37 56 61 68 36 Melee 1 | . . . . . . 1 . Ram . | . . . . . . . . Kick 4 | . . . . . . . 4 Crush 9 | . . 1 4 2 . 2 . Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 235 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 12) 517 | -10/Materials | Entered Mines 550 | -10/Mines | Met a Derelict bent on vengeance 647 | -10/Mines | Discovered new exit (range 5) 673 | -10/Mines | Discovered new exit (range 7) 1516 | -10/Mines | Entered Materials 1516 | -9/Materials | Accompanied by 1 ally 1516 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1521 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1877 | -9/Materials | Build established: Scavenger-Mutant 2000 | -9/Materials | Repaired Reactive Plating 2050 | -9/Materials | Discovered new exit (range 5) 2143 | -9/Materials | Discovered new exit (range 3) 2144 | -9/Materials | Discovered new exit (range 7) 2212 | -9/Materials | Entered Storage 2358 | -9/Storage | Repaired Imp. Treads 2676 | -9/Storage | Learned location of Armory (-3) 2755 | -9/Storage | Build established: Mutant 3048 | -9/Storage | Discovered new exit (range 16) 3134 | -9/Storage | Entered Materials 3134 | -8/Materials | Evolved 2 slots: Utility x2 3384 | -8/Materials | Garrison activated, responded to threat 3463 | -8/Materials | Lost 3 parts (2n1u) 3878 | -8/Materials | Discovered new exit (range 4) 4043 | -8/Materials | Build established: Scavenger-Mutant 4134 | -8/Materials | Central database locked down 4217 | -8/Materials | Entered Factory 4217 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4380 | -7/Factory | Repaired Cooling System 5519 | -7/Factory | Cargo convoy interrupted 5554 | -7/Factory | Destroyed 9 combat bots 5563 | -7/Factory | Lost 4 parts (1p1n2u) 5718 | -7/Factory | Found Prototype Slashing Weapon 5718 | -7/Factory | Identified Vibroblade 5753 | -7/Factory | System corruption reached 10% 5764 | -7/Factory | Found Corrupted Vibroblade 5768 | -7/Factory | Found Corrupted Vibroblade 5830 | -7/Factory | Build established: Mutant 5830 | -7/Factory | Identified exit to Garrison 5830 | -7/Factory | Entered Garrison 6067 | -7/Garrison | Core integrity fell below 50% 6083 | -7/Garrison | Lost 5 parts (1p2n2u) 6111 | -7/Garrison | Core integrity fell below 20% 6118 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06074_ Critical hit (Burn: +37). 06080_ Acquired Lgt. Nuclear Core. 06089_ Imp. Light Armor Plating severed. 06090_ ZLGMUXFICOC Q0CA%QIT6QXWJSP&81N 06090_ Acquired Imp. Light Armor Plating. 06092_ Cld. Plasma Cannon severed. 06093_ Acquired Cld. Plasma Cannon. 06094_ Imp. Heavy Armor Plating destroyed. 06098_ Lgt. Nuclear Core destroyed. 06098_ Imp. Light Armor Plating destroyed. 06107_ System corrupted: Heat flow error (+119). 06108_ Cld. Plasma Cannon destroyed. 06109_ Adv. Beam Rifle destroyed. 06109_ Adv. Targeting Computer severed. 06110_ Dropped Lrg. Storage Unit. 06112_ Critical hit (Burn: +37). 06113_ Acquired Vibroblade. 06115_ Acquired 60 matter. 06117_ Acquired 21 matter. 06118_ Acquired 69 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????????????# ?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????# #???????? ????????????? | | ???????????????????????# ##??? ## ???????????? | | ???????????????????????" ?? ???????????? | | ???????????????????????" ?? ???????????? | | ???????????????????????" ?? ????????????? | | ???????????????????????" ?? ??????????????? | | ???????????????????????# #? #??? #??????????? | | ???????????????????????# ## ## #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????#=@ #??????????? | | ???????????????????????## %##""""#???????????????? | | ????????????????????????#%[#?????????????????????? | | ????????????????????????#g #?????????????????????? | | ????????????????????????#%=#?????????????????????? | | ????????????????### #####[g#?????????????????????? | | ???????????????? # =[+l%#?????????????????????? | | ????????????????# #######!]#?????????????????????? | | ????????????????# #?????#!]#?????????????????????? | | ????????????????# #?????#/ #?????????????????????? | | ???????????###### ####### #?????????????????????? | | ???????????# ^ #?????????????????????? | | ???????????# ! ^ #?????????????????????? | | ???????????# ## ####### ##?????????????????????? | | ???????????# ##=#?????# #??????????????????????? | | ???????????# ## #?????# #??????????????????????? | | ???????????# ## #?????# #??????????????????????? | | ???????????# ## ####### #??????????????????????? | | ???????????# ## #! !!# #??????????????????????? | | ???????????# ## #??????????????????????? | | ???????????# ## #??????????????????????? | | ??????????## ####// ]]###??????????????????????? | | ??????????# #?#######????????????????????????? | | ??????????# #????????????????????????????????? | | ??????????# #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 750 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Ion Cannon | -9/Storage | Hacked Microactuators | -9/Storage | Hacked Robot Schematics ------------------ O-24 Administrator | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorSupersonicImmobilizer Manual? 0 Play Time 01:05:30 Cumulative 201.8 hours Start 2022.05.05 @ 03:48:30 End 2022.05.05 @ 05:44:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 123 Adventurer 6 Explorer 17 Win Type - Total 15 Types 9/0/2/1/0/1/1/1/0 Lore% 91 Gallery% 90 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2be62b87-95ab-4742-a378-0056601a0b59