Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.29 @ 12:51:57 Player: ash Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (180) 900 Value Destroyed (7026) 7026 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (3286) 3286 TOTAL SCORE: 18672 Bonus ------- High Alert Combat Kills 612 Follower Combat Kills 2160 Met Imprinter 300 Was Imprinted 300 Friendly Fire -86 Cogmind --------- Core Integrity 1103/1300 Matter 186/300 Energy 188/200 System Corruption 12% Temperature Cool (46) Movement Walking (115) Location -3/Research Parts ------- > --- POWER (2) -------- Cold Fusion Reactor Zionite Light DM Reactor > --- PROPULSION (5) --- Flexi-carbon Leg Multireflex Exoskeleton > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Improved Trap Scanner Machine Analyzer Improved Target Analyzer Improved System Restoration Module > --- WEAPON (4) ------- Improved Datajack > --- INVENTORY (15) --- Advanced Signal Interpreter Heavy Laser Advanced Plasma Cannon Neutron Cannon Precision Grenade Launcher Power Maul Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Flexi-carbon Leg Multireflex Exoskeleton Myomer Leg Shield Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Improved Trap Scanner Machine Analyzer Improved Target Analyzer Improved Phase Shifter Improved Light Armor Plating Improved System Restoration Module > --- WEAPON ----------- Wave Gun Dispersion Rifle Advanced Plasma Cannon Neutron Cannon > --- INVENTORY -------- Cold Fusion Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Structural Scanner Advanced Signal Interpreter Heavy Laser Wave Gun Cooled Plasma Rifle Neutron Cannon Precision Grenade Launcher Improved Datajack Power Maul [Rating: 124] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Machine Analyzer Protection Improved Light Armor Plating Weapon Plasma Cannon Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Power Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Slots Evolved 14 | . . 2 . . . 2 2 2 . . . . . . 2 2 2 Power 1 | . . . . . . . . 1 . . . . . . . . . Propulsion 3 | . . 2 . . . . . . . . . . . . 1 . . Utility 8 | . . . . . . 2 2 . . . . . . . 1 1 2 Weapon 2 | . . . . . . . . 1 . . . . . . . 1 . Parts Attached 186 | 7 9 11 3 . 12 18 35 17 . 3 8 2 7 4 29 13 8 Power 31 | 1 3 3 . . 2 . 5 3 . 1 . 1 1 2 6 1 2 Engine 15 | 1 2 3 . . 2 . 1 1 . 1 . . . 1 3 . . Core 9 | . 1 . . . . . 4 2 . . . . 1 . 1 . . Reactor 7 | . . . . . . . . . . . . 1 . 1 2 1 2 Propulsion 57 | 2 2 5 1 . 6 6 13 7 . . . . 1 . 8 5 1 Treads 2 | . . . . . . . 2 . . . . . . . . . . Leg 47 | 2 2 5 1 . 4 6 6 6 . . . . 1 . 8 5 1 Wheel 6 | . . . . . . . 5 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . 2 . . . . . . . . . . . . Utility 52 | 2 . 2 1 . 2 7 8 5 . 1 3 1 1 1 12 3 3 Device 30 | 1 . 1 1 . 2 2 4 4 . . 1 . 1 . 8 2 3 Storage 3 | 1 . . . . . 1 . . . . . 1 . . . . . Processor 4 | . . . . . . 1 1 . . 1 . . . . 1 . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 15 | . . 1 . . . 3 3 1 . . 2 . . 1 3 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 46 | 2 4 1 1 . 2 5 9 2 . 1 5 . 4 1 3 4 2 Energy Gun 21 | 2 1 1 . . . 2 2 . . 1 4 . 1 1 3 2 1 Energy Cannon 9 | . . . . . . 1 2 2 . . . . 1 . . 2 1 Ballistic Gun 5 | . 2 . 1 . 1 . 1 . . . . . . . . . . Ballistic Cannon 4 | . . . . . . 2 2 . . . . . . . . . . Launcher 4 | . . . . . 1 . . . . . 1 . 2 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . 1 . . . . . 1 . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . . . . 1 . . . . 2 . 2 . 1 Parts Lost 68 | . 2 2 . . 7 3 18 . . 3 . 5 . . 13 . 15 Power 13 | . 2 1 . . . . 4 . . . . 2 . . 3 . 1 Propulsion 23 | . . . . . 5 1 8 . . . . . . . 4 . 5 Utility 19 | . . . . . 1 1 4 . . 2 . 2 . . 5 . 4 Weapon 13 | . . 1 . . 1 1 2 . . 1 . 1 . . 1 . 5 Highest Loss Streak 14 | . 1 1 . . 5 2 3 . . 2 . 2 . . 6 . 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 12 | 1 6 7 8 8 7 12 13 14 14 14 14 13 13 13 13 14 13 Power . | . . . 1 1 1 1 . . 1 1 1 . . . . 1 . Propulsion 2 | . 1 1 1 1 . 1 1 1 3 4 4 4 3 2 3 3 2 Utility 2 | . . 1 2 2 1 1 2 3 4 3 3 3 4 5 3 3 2 Weapon 5 | . 2 2 2 3 3 7 8 7 5 5 5 4 5 5 5 5 6 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 37 | . 1 2 . . 2 4 7 8 2 . . . 3 . 4 2 2 Power 6 | . . . . . 1 . 1 2 1 . . . . . 1 . . Propulsion 5 | . 1 . . . . . . 2 . . . . 1 . . 1 . Utility 5 | . . . . . . . 1 1 . . . . . . 1 1 1 Weapon 19 | . . . . . 1 4 5 3 1 . . . 2 . 2 . 1 Tool/Special 2 | . . 2 . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 99 100 100 93 97 95 99 100 99 99 95 96 100 96 93 93 Engine 6 | . 7 6 11 11 11 9 2 7 6 9 13 4 . . 6 5 1 Core 2 | . 6 4 . . . . 4 4 6 3 . . 3 5 . 3 . Reactor 1 | . . . . . . . . . . . . 4 6 6 2 1 7 Leg 26 | . 28 43 44 44 25 36 20 13 26 26 26 26 26 26 26 20 18 Wheel 2 | . . . . . . . 6 12 . . . . . . . . . Device 15 | . 14 8 10 11 9 14 22 13 13 13 13 16 20 18 17 17 23 Storage 8 | . 14 11 11 11 11 9 7 6 6 6 6 6 13 13 7 5 4 Processor 6 | . . . . . . 5 8 13 13 12 6 6 6 6 7 10 9 Protection 4 | . . 2 . . 1 4 4 6 6 6 13 8 . 1 4 7 6 Energy Gun 8 | . 19 16 13 11 6 8 3 . . . 19 13 6 8 6 13 7 Energy Cannon 6 | . . . . . . 2 2 13 20 19 . 5 11 10 9 5 8 Ballistic Gun 2 | . 5 5 8 11 14 3 . 5 . . . . . . . . . Ballistic Cannon 1 | . . . . . . 3 7 . . . . . . . . . . Peak Build Rating 124 | 9 12 16 16 16 21 35 40 69 66 66 70 72 74 76 83 102 124 Average Rating 50 | 5 10 13 15 16 15 29 32 49 65 65 66 66 70 73 75 93 116 On Entrance 45 | . 9 12 14 16 16 21 35 33 65 66 59 70 66 73 74 79 102 Avg Prop Armor Cover (%) 6 | . . . . . 4 . 6 7 . . . . . . 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 96 | 14 16 22 22 21 23 49 54 71 71 71 79 96 80 80 79 85 89 Greatest Support 106 | 20 20 40 40 40 40 61 61 68 68 68 68 68 68 68 88 106 106 Greatest Overweight (x) 3 | 1 . . . . 1 1 3 3 1 1 1 1 1 1 1 1 . Average Overweight (x) . | . . . . . . . . . 1 . . . . 1 . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 8 8 8 14 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 2 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | 1 6 7 7 8 7 12 13 14 14 14 14 13 14 14 13 14 13 Final Capacity 15 | 8 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 8 8 8 8 8 15 15 15 15 15 15 15 14 15 14 15 6 Class Distribution -------------------- 31% | Scavenger-Mutant 23% | Skirmisher 15% | Scavenger-Skirmisher 10% | Tank 6% | Scavenger-Tank 6% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Waste Skirmisher | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Matter Collected 4544 | 239 147 215 100 . 223 393 1062 470 167 23 181 179 103 318 442 282 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7737 | 13 531 589 141 . 314 777 1256 640 . . . 440 . 254 1578 625 579 Parts 338 | 5 24 28 6 . 17 39 52 30 . . . 21 . 5 68 21 22 Haulers Intercepted 10 | . 2 1 . . . 4 2 . . . . . . . 1 . . Recyclers Shooed 6 | . 2 . 2 . 1 . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . . . . . . . . . 19 37 . 10 . . . Prevented 18 | . . . . . . . . . . . 3 . . 15 . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Combat Hostiles Destroyed 140 | . 13 13 2 . 9 13 24 9 . . . 11 . 5 23 10 8 Guns 65 | . 12 11 2 . 6 9 6 . . . . 5 . 3 7 2 2 Cannons 40 | . . . . . . 2 12 7 . . . 1 . . 12 2 4 AOE 22 | . 1 2 . . 3 2 4 . . . . 3 . 2 . 4 1 Classes Destroyed 17 | 1 4 3 . . . 2 1 1 . . . 2 . 1 . . 2 Worker 11 | . . . . . . 1 6 2 . . . . . . 2 . . Builder 4 | . . 1 . . . . 1 . . . . . . . 2 . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . Hauler 10 | . 2 1 . . . 4 2 . . . . . . . 1 . . Recycler 8 | . 1 1 1 . . . 4 . . . . . . . . 1 . Carrier 1 | . . . . . . . . . . . . . . . . . 1 Operator 1 | . . . . . . 1 . . . . . . . . . . . Watcher 4 | . . . . . . . . 3 . . . . . . 1 . . Swarmer 32 | . 9 4 . . 3 2 6 . . . . 3 . 1 . 4 . Saboteur 1 | . . . . . . . . . . . . 1 . . . . . Grunt 58 | . 4 7 1 . 6 7 11 . . . . 2 . 2 12 4 2 Brawler 9 | . . 1 1 . . . 2 . . . . 4 . . 1 . . Duelist 4 | . . . . . . . . . . . . . . 1 2 . 1 Sentry 17 | . . 1 . . . 4 4 4 . . . . . 1 1 2 . Hunter 3 | . . . . . . . . . . . . 1 . . 2 . . Programmer 15 | . . . . . . . 1 5 . . . . . . 5 . 4 Heavy 1 | . . . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . . . . 1 . . . . . Best Kill Streak 6 | 1 4 6 2 . 6 5 4 2 . . . 4 . 2 5 5 3 Combat Bots Only 6 | . 4 5 2 . 6 4 4 1 . . . 4 . 2 4 4 3 Max Kills in Single Turn 3 | 1 1 2 1 . 3 2 3 2 . . . 1 . 1 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 1 . . 3 1 2 . . . . 1 . 1 . 2 1 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Hostile Shots Fired 1146 | . 52 67 5 . 64 90 304 90 . 6 8 124 . 22 187 40 87 Missed 350 | . 15 15 1 . 14 21 85 44 . 1 3 38 . 6 62 17 28 Hits 796 | . 37 52 4 . 50 69 219 46 . 5 5 86 . 16 125 23 59 Melee 1 | . . . . . . . 1 . . . . . . . . . . Projectile 795 | . 37 52 4 . 50 69 218 46 . 5 5 86 . 16 125 23 59 AOE 3 | . . . . . . . 2 . . . . . . . . . 1 Critical Strikes 25 | . . 2 . . 3 3 1 1 . 1 1 2 . 1 3 3 4 Actively Blocked 1 | . . . . . . . . . . . . . . . 1 . . Part Disruptions 4 | . . . . . . . . . . . . . . . 1 . 3 Damage Taken 13491 | . 433 625 46 . 805 1022 2878 540 . 457 138 1311 . 411 2269 461 2095 Core 1706 | . 129 56 . . 146 162 563 26 . 58 . 62 . 28 236 43 197 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 71 | . . . . . . . . . . . . . . . 71 . . Ignored by Resistances 146 | . . . . . . 2 69 . . . . 14 . . 61 . . Core Remaining (%) 67 | 100 48 . . . 49 70 19 . . . . . . 79 76 96 . Volleys Fired 433 | 1 43 46 10 . 21 43 94 34 . 2 2 27 1 16 57 15 21 Largest 4 | 2 2 2 2 . 2 2 2 3 . 3 3 3 1 3 3 4 4 Hottest 357 | 80 85 110 98 . 98 144 160 260 . 260 241 260 39 251 260 346 357 Shots Fired 1030 | 2 84 91 19 . 41 82 187 95 . 6 7 75 1 44 169 47 80 Gun 606 | 2 84 91 19 . 40 58 88 32 . . 7 44 . 24 52 23 42 Cannon 406 | . . . . . . 20 96 63 . 6 . 28 . 18 117 20 38 Launcher 18 | . . . . . 1 4 3 . . . . 3 1 2 . 4 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 265 | . 36 33 10 . 36 15 103 32 . . . . . . . . . Thermal 728 | 1 43 45 9 . 4 63 81 63 . 6 7 72 . 42 169 43 80 Explosive 18 | . . . . . 1 4 3 . . . . 3 1 2 . 4 . Electromagnetic 19 | 1 5 13 . . . . . . . . . . . . . . . Robot Hit Streak 19 | 1 11 12 6 . 7 9 13 14 . 1 5 7 . 5 19 17 9 Robot Miss Streak 6 | 1 6 3 2 . 2 3 4 5 . 2 5 5 . 5 4 2 3 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . 1 . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . 1 . . . . . Shots Hit Robots 636 | 1 49 58 11 . 28 50 118 54 . 1 5 51 . 23 100 32 55 Core Hits 303 | 1 25 24 5 . 18 25 54 19 . . 3 31 . 11 46 23 18 Critical Kills 8 | . . 1 . . . . . 2 . . . . . . 4 . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 34 | . 1 1 . . . 2 11 2 . . . . . 2 5 6 4 Burn 16 | . 1 . . . . 1 2 . . . . . . 2 1 6 3 Meltdown 7 | . . . . . . . . 2 . . . . . . 4 . 1 Destroy 1 | . . 1 . . . . . . . . . . . . . . . Blast 10 | . . . . . . 1 9 . . . . . . . . . . Melee Attacks 10 | . . . . . . . 1 4 . . . . . . 2 1 2 Impact 3 | . . . . . . . 1 1 . . . . . . 1 . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . 3 . . . . . . 1 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 16786 | 12 601 917 207 . 577 1205 3046 1411 . . 112 1515 . 763 3213 1177 2030 Guns 7278 | 12 535 740 200 . 444 753 1021 228 . . 112 795 . 370 843 423 802 Cannons 7550 | . . . . . . 313 1523 1183 . . . 522 . 225 2370 371 1043 Explosions 1927 | . 59 177 . . 131 138 488 . . . . 198 . 168 . 383 185 Melee . | . . . . . . . . . . . . . . . . . . Ramming 31 | . 7 . 7 . 2 1 14 . . . . . . . . . . Kinetic 2827 | . 160 185 112 . 409 236 1497 228 . . . . . . . . . Thermal 12489 | 12 391 571 88 . 35 830 1318 1183 . . 112 1317 . 595 3213 794 2030 Explosive 1235 | . . . . . 131 138 217 . . . . 198 . 168 . 383 . Electromagnetic 204 | . 43 161 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . 2 3 3 11 11 11 11 . 6 . 12 Average Corruption 5 | . . . . . . . 1 2 3 3 11 11 11 . 5 . 2 Corruption Purged 6 | . . . . . . . . . . . . . . . 5 . 1 Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 110 | . . . . . . . 6 9 1 13 25 30 1 . 23 . 2 Message Errors 20 | . . . . . . . 2 1 . 3 6 4 . . 4 . . Matter Fused 33 | . . . . . . . 2 2 1 4 9 5 1 . 8 . 1 Heat Flow Errors 10 | . . . . . . . . 1 . 1 3 2 . . 3 . . Energy Discharges 16 | . . . . . . . 2 2 . . 3 5 . . 3 . 1 Parts Rejected 3 | . . . . . . . . . . . . 2 . . 1 . . Data Loss (minor) 9 | . . . . . . . . . . 2 1 4 . . 2 . . Data Loss (major) 5 | . . . . . . . . 1 . 1 2 . . . 1 . . Misfires 4 | . . . . . . . . . . . 1 2 . . 1 . . Alerts 5 | . . . . . . . . 1 . 2 . 2 . . . . . Weapon Failures 5 | . . . . . . . . 1 . . . 4 . . . . . Overload Shots 4 | . . . . . . . . . . . . . . . 4 . . Effects 1 | . . . . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . Overflow Damage 360 | . . 5 . . 5 63 158 37 . . . . . 25 66 . 1 Projectiles 177 | . . . . . . . 70 37 . . . . . 4 66 . . Explosions 183 | . . 5 . . 5 63 88 . . . . . . 21 . . 1 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . 8 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . 8 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 359 | . 36 . . . 28 . 268 . . . . 27 . . . . . Shots 8 | . 1 . . . 1 . 5 . . . . 1 . . . . . Rammed 1 | . . . . . . . 1 . . . . . . . . . . Targets Rammed 10 | . 3 . 2 . 1 1 3 . . . . . . . . . . Kicked 9 | . 3 . 2 . 1 1 2 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 400 | 18 186 294 132 . 156 117 198 375 . 210 378 286 . 326 400 192 198 Average Temperature 87 | 12 52 83 61 . 53 29 63 110 . 103 120 88 . 134 107 94 111 Received Heat Transfer 3621 | . 57 264 24 . 450 558 795 90 . 12 39 334 . 114 627 133 124 Effects 9 | . . 2 . . . . . . . . 4 . . . 3 . . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . Energy Bleed 3 | . . . . . . . . . . . 1 . . . 2 . . Interference 5 | . . 2 . . . . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 1 . . . . . . 1 . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . . Robots Melted 14 | . . . . . . . 2 2 . . . 2 . . 4 2 2 Combat Hostiles 13 | . . . . . . . 2 2 . . . 2 . . 4 2 1 Parts Melted 70 | . 2 . . . . 5 8 10 . . . 3 . 1 22 12 7 Heat Transferred 21493 | 25 932 1212 222 . 74 1702 2735 2000 . . 237 2434 . 926 5213 1710 2071 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 3 . . . . 1 . . . . . . . . . 1 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Maximum Alert Level 3 | . . . . . . . 1 . . 3 . . . . 3 2 2 Low Security (%) 61 | 100 100 100 100 . 100 100 32 100 100 25 . . . . . . . Level 1 14 | . . . . . . . 67 . . 1 . . . . . 30 47 Level 2 19 | . . . . . . . . . . 51 . . . . 77 69 52 Level 3 4 | . . . . . . . . . . 21 . . . . 22 . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1049 | 5 135 167 66 . 122 121 334 159 3 1049 . . . . 744 631 516 Initial 555 | . . 42 55 . . 31 30 159 3 . . . . . 555 338 327 Average 220 | . 54 107 13 . 69 64 217 32 . 497 . . . . 641 431 411 Influence Increases 7517 | 5 336 343 72 . 235 417 1006 323 . 1399 481 435 . 578 1045 543 299 Destroy 0b10 Robot/C 3920 | . 260 260 40 . 180 260 480 180 . 340 240 340 . 400 520 220 200 Destroy 0b10 Robot/NC 230 | 5 15 15 5 . . 30 65 25 . 20 . . . 15 30 5 . Destroy Leader 752 | . 44 42 10 . 30 78 104 86 . 74 30 40 . 20 94 50 50 Allied During Kill 873 | . . . . . . . . . . 434 211 40 . 143 11 17 17 Trap Triggered on 0b10 10 | . . . . . . . . 10 . . . . . . . . . Successful Hack 46 | . 14 14 . . . 18 . . . . . . . . . . . Disable Machine 345 | . . . 15 . . . 210 15 . 60 . . . . 30 15 . Anti-Garrison Action 450 | . . . . . . . . . . 300 . . . . . 150 . Destroy Structure 351 | . 3 12 2 . 10 31 57 7 . 111 . . . . 30 56 32 Advance Influence 300 | . . . . . . . . . . . . . . . 300 . . Lose Combat Pursuer 240 | . . . . . 15 . 90 . . 60 . 15 . . 30 30 . Influence Decreases 7171 | 5 235 301 215 . 152 432 748 638 11 386 793 570 566 172 759 612 576 Entered New Map 2288 | . . 59 88 . . 52 38 167 8 . 375 134 566 . 151 354 296 Time Decay 3882 | 5 225 222 127 . 111 350 530 471 3 276 318 326 . 112 458 238 110 Lost Part 641 | . 10 20 . . 41 30 180 . . 30 . 50 . . 130 . 150 Lost Ally 360 | . . . . . . . . . . 80 100 60 . 60 20 20 20 Squads Dispatched 38 | . . 3 . . . 2 7 4 . 6 . 1 . 1 7 5 2 Investigation 4 | . . 1 . . . . . . . 2 . . . . . 1 . Extermination 8 | . . . . . . . 2 3 . . . . . . 2 1 . Reinforcement 11 | . . 2 . . . 2 2 . . . . . . . 3 . 2 Assault 10 | . . . . . . . . . . 4 . 1 . 1 1 3 . Garrison 5 | . . . . . . . 3 1 . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . 1 . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Distress Signals 5 | . 2 . . . . 1 . 1 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 244 | . 17 20 2 . 9 18 37 15 . 11 7 17 . 23 38 14 16 Peak Tracking Total 7 | . 5 4 1 . 3 5 5 3 . 4 3 6 . 7 5 4 5 Tactical Retreats 12 | . . . . . 1 . 6 . . 2 . 1 . . 1 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Traps Triggered 8 | . 2 . . . . . 1 3 . . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts 149 | . 57 . . . . . 26 66 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 7 | . 3 . . . . . 2 2 . . . . . . . . . Reused 1 | . . . . . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Machines Disabled 28 | . . . 1 . . . 14 1 . 6 1 . . 1 2 2 . Max in Single Turn 3 | . . . 1 . . . 3 1 . 1 . . . . 1 . . Garrison Access 4 | . . . . . . . . 1 . 2 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Machines Accessed 27 | . 3 4 1 1 . 3 2 7 . 5 . . . . . 1 . Terminals 17 | . 3 4 1 . . 3 . 5 . 1 . . . . . . . Fabricators 2 | . . . . . . . . 1 . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . . . Garrison Access 4 | . . . . . . . . 1 . 2 . . . . . 1 . Total Hacks 66 | . 13 9 1 1 . 9 8 14 . 9 . . . . . 2 . Successful 26 | . 7 2 1 1 . 4 4 6 . 1 . . . . . . . Failed 40 | . 6 7 . . . 5 4 8 . 8 . . . . . 2 . Catastrophic 13 | . 3 3 . . . . . 2 . 4 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 56 | . 11 3 . . . 6 1 6 . 2 . . . . 17 10 . Terminals 44 | . 13 9 1 . . 9 . 11 . 1 . . . . . . . Fabricators 3 | . . . . . . . . 2 . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . . . 8 . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 . . . . . . . Garrison Access 8 | . . . . . . . . 1 . 5 . . . . . 2 . Terminal Hacks 12 | . 3 1 1 1 . 4 . 2 . . . . . . . . . Record 1 | . . . . 1 . . . . . . . . . . . . . Prototype ID Bank 2 | . . . . . . . . 2 . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . Locate Traps 4 | . 2 1 . . . 1 . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 1 . . 2 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 1 . 1 . . . . . . . Network Status 2 | . . . . . . . . 1 . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 . . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . . Retrieve Components 2 | . . . . . . . 2 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 8 | . 4 1 . . . . 1 2 . . . . . . . . . Terminals 7 | . 4 1 . . . . . 2 . . . . . . . . . Track 4 | . 2 1 . . . . . 1 . . . . . . . . . Botnet 3 | . 2 . . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . Reject 1 | . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 3 4 1 . . 3 2 5 . 5 . . . . . 1 . Full Trace Events 4 | . . 1 . . . . . . . 2 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . . . . . . 15 . 10 . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter 103 | . . . . . . . 103 . . . . . . . . . . Retrieved Components 18 | . . . . . . . 18 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . 3 . . . . . . 1 1 1 Non-combat 3 | . . . . . . . . 3 . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . 1 1 1 Robot Hacks Applied 6 | . . . . . . . . 3 . . . . . . 1 1 1 parse_system 3 | . . . . . . . . . . . . . . . 1 1 1 find_chute 2 | . . . . . . . . 2 . . . . . . . . . find_recycling 1 | . . . . . . . . 1 . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 1 . . . . . 2 . Machine Destruction 3 | . . . . . . . . . . 1 . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . 1 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Total Allies 30 | . . . 2 . . . . . 20 . . . 4 1 . 3 . Largest Group 20 | . . . 2 2 . . . . 20 20 8 3 4 4 2 3 1 Highest-Rated Group 865 | . . . 45 45 . . . . 865 865 370 138 155 155 63 288 96 Highest-Rated Ally 96 | . . . 31 31 . . . . 50 50 50 46 41 41 37 96 96 Zionite Dispatches 1 | . . . . . . . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 256 | . . . . . . . . . . 75 62 22 . 55 20 13 9 Total Damage 11500 | . . . . . . . . . . 4291 2304 494 . 2589 850 597 375 Kills 64 | . . . . . . . . . . 23 12 6 . 18 3 1 1 Allies Corrupted 2 | . . . . . . . . . . . . 2 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Active Infowar (turns) 11977 | 2 589 234 592 456 90 811 1485 1619 167 635 718 720 1553 411 1154 509 232 Optics 81 | . . . . . . . . . . 81 . . . . . . . Sensors 3058 | . . . . . . . 251 1461 167 635 455 . . . 89 . . Terrain 1139 | 2 589 234 . . . . . . . . . . . . 314 . . Structural 9358 | . . . 592 456 90 537 1388 1383 167 635 454 357 1553 322 787 454 183 Traps 842 | . . . . . . . . . . . . . . . 162 448 232 Machine Analysis 9736 | . . . . . . 533 1485 1619 167 635 718 720 1553 411 1154 509 232 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 2 . . . . . . . 1 1 2 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . . . . . 4 2 . Main Access 2 | . . . . . . . . . . . . . . . 1 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Turns Passed 12528 | 63 589 473 617 456 249 878 1485 1619 167 635 718 720 1553 411 1154 509 232 Spaces Moved 7367 | 42 310 254 467 381 87 487 704 1139 79 324 381 412 980 182 683 351 104 Core 4 | 4 . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 6513 | 38 310 254 467 381 87 487 455 538 79 324 381 412 980 182 683 351 104 Wheels 850 | . . . . . . . 249 601 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 90 100 190 120 120 120 120 192 117 117 122 Average Speed 137 | 114 120 120 120 120 168 132 144 115 190 185 180 146 156 192 120 118 122 Slowest Speed 330 | 120 120 120 120 120 190 190 330 190 190 190 190 190 192 192 190 187 123 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . 4 . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 40 | 3 51 24 82 89 14 32 24 33 64 9 65 62 89 44 22 12 3 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 7 | . . . 1 . . . . . . . . . . . 6 . . Known Exits Taken 4 | . . . . . . . 1 . . . . . . 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . . . 1 1 1 1 . . . . Scrap Searched 10 | . . . 2 . . . . . . . 4 2 2 . . . . Spaces Dug 4 | . . . . . . . 2 1 . . . . . . 1 . . Terrain Destroyed 229 | . 2 10 2 . 10 26 58 5 . 1 . 35 6 12 14 34 14 Melee 2 | . . . . . . . . 1 . . . . . . 1 . . Projectile 86 | . . . 2 . 3 7 25 4 . 1 . 11 . 5 13 8 7 AOE 141 | . 2 10 . . 7 19 33 . . . . 24 6 7 . 26 7 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Total 8843 | 51 447 337 502 380 150 636 979 1372 97 354 403 462 1006 210 884 417 156 Wait 248 | . 12 5 13 . 11 32 40 34 14 18 6 4 . 1 42 7 9 Move 7350 | 41 309 253 466 380 86 486 703 1139 78 322 380 411 979 181 682 350 104 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 132 | 2 7 7 1 . 4 17 24 20 2 3 2 5 6 2 18 11 1 Fast Attach 78 | 7 2 1 1 . 8 8 16 4 . 2 2 2 3 1 16 4 1 Attach 73 | . 1 5 . . 3 4 15 4 . 1 2 6 4 . 15 3 10 Detach 33 | . . . . . 3 5 5 . . 1 1 2 2 . 12 1 1 Swap 175 | . 9 11 6 . 7 22 28 41 . . 6 4 1 4 19 12 5 Drop 148 | . 4 9 3 . 6 18 24 26 2 4 2 1 10 3 21 13 2 Fire 433 | 1 43 46 10 . 21 43 94 34 . 2 2 27 1 16 57 15 21 Melee 10 | . . . . . . . 1 4 . . . . . . 2 1 2 Ram 1 | . . . . . . . 1 . . . . . . . . . . Kick 9 | . 3 . 2 . 1 1 2 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . 1 . . . . . . . Rewire 3 | . . . . . . . . . 1 . . . . 2 . . . Trap 149 | . 57 . . . . . 26 66 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac x3) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 7) 510 | -10/Materials | Discovered new exit (range 4) 629 | -10/Materials | Core integrity fell below 50% 653 | -10/Materials | Entered another Materials area 653 | -9/Materials | Evolved 2 slots: Propulsion x2 675 | -9/Materials | Build established: Scavenger-Mutant 849 | -9/Materials | Discovered new exit (range 10) 932 | -9/Materials | Discovered new exit (range 14) 1126 | -9/Materials | Entered Mines 1144 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1170 | -9/Mines | Learned location of Zion (-6) 1439 | -9/Mines | Learned Materials emergency access door positions 1444 | -9/Mines | Discovered new exit (range 11) 1703 | -9/Mines | Discovered new exit (range 4) 1729 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1729 | -9/Mines | Discovered new exit (range 6) 1743 | -9/Mines | Entered Exiles 1743 | -9/Exiles | Found Exiles lab abandoned 1743 | -9/Exiles | Accompanied by 2 allies 1761 | -9/Exiles | Discovered new exit (range 15) 1773 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2185 | -9/Exiles | Discovered new exit (range 12) 2199 | -9/Exiles | Entered Mines 2273 | -8/Mines | Lost 5 parts (4n1u) 2409 | -8/Mines | Core integrity fell below 50% 2439 | -8/Mines | Discovered new exit (range 3) 2448 | -8/Mines | Entered Materials 2448 | -8/Materials | Evolved 2 slots: Utility x2 2556 | -8/Materials | Discovered new exit (range 21) 3326 | -8/Materials | Entered Factory 3326 | -7/Factory | Evolved 2 slots: Utility x2 3963 | -7/Factory | Lost 3 parts (1n1u1w) 4220 | -7/Factory | Core integrity fell below 50% 4350 | -7/Factory | Lost 3 parts (2n1u) 4555 | -7/Factory | Lost 3 parts (2p1n) 4569 | -7/Factory | Garrison activated, responded to threat 4618 | -7/Factory | Core integrity fell below 20% 4777 | -7/Factory | Cargo convoy interrupted 4792 | -7/Factory | Discovered new exit (range 5) 4795 | -7/Factory | Identified exit to Factory 4811 | -7/Factory | Entered another Factory area 4811 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4867 | -6/Factory | Build established: Scavenger-Skirmisher 5385 | -6/Factory | Discovered new exit (range 3) 5387 | -6/Factory | Identified exit to Factory 5759 | -6/Factory | Garrison activated, responded to threat 6019 | -6/Factory | Build established: Skirmisher 6121 | -6/Factory | Discovered exit to Factory (range 14) 6411 | -6/Factory | Discovered exit to Factory (range 4) 6430 | -6/Factory | Sucked down chute 6430 | -6/Factory | Entered Waste 6431 | -6/Waste | Joined by Warlord forces that had cleared the area 6513 | -6/Waste | Discovered new exit (range 16) 6571 | -6/Waste | Identified exit to Factory 6597 | -6/Waste | Entered Factory 6597 | -6/Factory | Accompanied by 20 allies 6793 | -6/Factory | Lost 4 allies 7210 | -6/Factory | Discovered new exit (range 6) 7214 | -6/Factory | Crushed by falling debris 7215 | -6/Factory | System corruption reached 10% 7232 | -6/Factory | Entered Lower Caves 7232 | -6/Lower Caves | Accompanied by 8 allies 7233 | -6/Lower Caves | Encountered a Warlord checkpoint 7529 | -6/Lower Caves | Build established: Tank 7529 | -6/Lower Caves | Spotted B-75 Beast 7547 | -6/Lower Caves | Allies destroyed B-75 Beast 7715 | -6/Lower Caves | Discovered new exit (range 14) 7719 | -6/Lower Caves | Lost 5 allies 7749 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 7950 | -6/Lower Caves | Entered another Lower Caves area 7950 | -6/Lower Caves | Accompanied by 3 allies 8009 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8075 | -6/Lower Caves | Lost 3 allies 8310 | -6/Lower Caves | Spotted B-75 Beast 8473 | -6/Lower Caves | Learned location of 1 exit from Factory 8491 | -6/Lower Caves | Encountered a Warlord checkpoint 8600 | -6/Lower Caves | Discovered new exit (range 13) 8670 | -6/Lower Caves | Entered Zion 8714 | -6/Zion | System corruption cleaned by Quarantine Array 8810 | -6/Zion | Build established: Skirmisher 8828 | -6/Zion | Found Prototype Launcher 8828 | -6/Zion | Identified Gui. Missile Launcher 9229 | -6/Zion | Learned location of 1 exit from Factory 9246 | -6/Zion | Build established: Scavenger-Skirmisher 9332 | -6/Zion | Learned Factory emergency access door positions 9350 | -6/Zion | Found CR-A16's Pointy Stick 9629 | -6/Zion | Met Imprinter 9661 | -6/Zion | Imprinted 9663 | -6/Zion | Declared Zion's savior 9696 | -6/Zion | Build established: Skirmisher 10196 | -6/Zion | Given the Hacking Drone Bay 10204 | -6/Zion | Discovered new exit (range 10) 10223 | -6/Zion | Entered Proximity Caves 10223 | -5/Proximity Caves | Accompanied by 4 allies 10316 | -5/Proximity Caves | Spotter reported a threat 10389 | -5/Proximity Caves | Spotter reported a threat 10448 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10540 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10598 | -5/Proximity Caves | Lost 3 allies 10634 | -5/Proximity Caves | Entered Factory 10634 | -5/Factory | Accompanied by 2 allies 10634 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10635 | -5/Factory | Identified exit to Factory 10706 | -5/Factory | Lost 3 parts (1n2u) 11011 | -5/Factory | P-70 Sage assimilated allied Fighter 6a 11095 | -5/Factory | Retrieved Zion intel report: Active Garrisons 11112 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 11211 | -5/Factory | Build established: Scavenger-Skirmisher 11278 | -5/Factory | Lost 6 parts (2p3n1u) 11516 | -5/Factory | Build established: Scavenger-Gunner 11521 | -5/Factory | Discovered exit to Factory (range 13) 11522 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11534 | -5/Factory | First assault squad dispatched 11687 | -5/Factory | Retrieved Zion intel report: Main Access 11704 | -5/Factory | Garrison activated, responded to threat 11788 | -5/Factory | Entered another Factory area 11788 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11932 | -4/Factory | Retrieved Zion intel report: Main Access 11932 | -4/Factory | Identified exit to Research 12140 | -4/Factory | Retrieved Zion intel report: Active Terminals 12141 | -4/Factory | Zion Light squad teleported in 12271 | -4/Factory | Spotted B-86 Titan 12288 | -4/Factory | First assault squad dispatched 12297 | -4/Factory | Entered Research 12297 | -3/Research | Accompanied by 1 ally 12297 | -3/Research | Evolved 2 slots: Utility x2 12336 | -3/Research | Build established: Scavenger-Tank 12525 | -3/Research | System corruption reached 10% 12529 | -3/Research | Self-destructed Last Messages --------------- 12521_ Antiparticle Reservoir explodes. 12521_ Wave Gun destroyed. 12522_ The unstable cave ceiling collapses. 12523_ X-87 Electro heat damages Biometal Leg. 12524_ U-05 Engineer lays Concrete. 12525_ System corrupted: Matter fused (-9). 12525_ Flexi-carbon Leg destroyed. 12525_ Dispersion Rifle destroyed. 12525_ Flexi-carbon Leg destroyed. 12525_ Neutron Cannon destroyed. 12525_ U-05 Engineer lays Concrete. 12525_ Cld. Plasma Rifle destroyed. 12526_ The unstable cave ceiling collapses. 12527_ U-05 Engineer lays Concrete. 12528_ Jacked X-87 Electro... >>parse_system Reading system data... 12528_ U-05 Engineer lays Concrete. 12528_ Structural Scanner destroyed. 12529_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##########????#############??????????????????????? | | ###########################??????????????????????? | | ######## """ ##??????????????????????? | | ] + + """ ##??????????????????????? | | ] ######## """ ##??????????????????????? | | ] ######## ##?????????????""""?????? | | ##????## ##?????????????""""?????? | | ##????## ##?????????????""""?????? | | ##?##### ##?????????????""""?????? | | ################ ##??????????????????????? | | ###########"########+######??????????????????????? | | ???? % % ! ###??????????????????????? | | ???? ! !%[ % ###########??????????????? | | ???? %! ###########??????????????? | | ???? [ # ##??????????????? | | ??????#+#####"###### ##??????????????? | | ?????? ###### # ###?????????????? | | ??????????????????## g x ###?????????????? | | ??????????????????## x ##?????????????? | | ??????????????????## @ ###?????????????? | | ?????????????????### = # ##?????????????? | | ?????????????????### ##?????????????? | | ?????????????????## ####???????????? | | ?????????????????##T #####???????????? | | ?????????????????### g ##???????????? | | ?????????????????### ##???????????? | | ?????????????????### g# u""""""" ##???????????? | | ?????????????????### # """"""" ##???????????? | | ?????????????????### # """"""" ##???????????? | | ?????????## # # ##???????????? | | ?????????## [ # # "" ?????????? | | ?????????## # % ###+######""%" ???????? | | ?????????## ? +% % %=%= ??????? | | ?????????## """? #% % ??????? | | ?????????## """? # ! ??????? | | ??????????????"""? #!%% ??????? | | ?????????????????? ##[%####+######/####### ??????? | | ?????????????????? ## =### # ## ??????? | | ???????????????????##!]!?????????????????????????? | | ???????????????????##!%##????????????????????????? | | ???????????????????##!=#?????????????????????????? | | ??????????????????? !%! ?????????????????????????? | | ????????????????????[!! ?????????????????????????? | | ???????????????????? ???????????????????????""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 100 Energy Generation 43 Energy Capacity 540 Matter Stores 550 Matter Capacity 550 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 30 Resistance: TH 10 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 65 Target Analysis 6 Kinecelleration 30 Item Schematics ----------------- Hpw. Shock Rifle | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Remote Shield | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Adv. Focal Shield | -6/Zion | Archive Biomechanical Wings | -5/Factory | Z-intel Cld. Aerolev Unit | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive S-27 Virus | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Preemptive Strike Thread The Needle Around The Corner Challenges ------------ None Game ------ Seed LatentChainHammer Manual? 0 Play Time 02:52:25 Cumulative 112.0 hours Start 2026.03.29 @ 09:08:56 End 2026.03.29 @ 12:51:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 59 Adventurer 45 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 62 Gallery% 55 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34d1d444-194d-48cf-95a6-3658f5827672