Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.12 @ 11:13:01 Player: Horse Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (116) 580 Value Destroyed (4708) 4708 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1319) 1319 TOTAL SCORE: 9087 Bonus ------- High Alert Combat Kills 266 Follower Combat Kills 167 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -14 Cogmind --------- Core Integrity 0/550 Matter 198/300 Energy 96/100 System Corruption 0% Temperature Cool (114) Movement Walking (150) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (6) ------ Medium Storage Unit Medium Storage Unit Medium Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (16) --- Advanced Heat Sink Experimental Sensor Array Recoil Stabilizer Recoil Stabilizer Relay Coupler [NC] (29) Relay Coupler [Brawler] (26) High-powered Tractor Beam Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Shock Bomb Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Medium Storage Unit Medium Storage Unit Improved Targeting Computer Medium Reactive Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Experimental Sensor Array Recoil Stabilizer Recoil Stabilizer Utility Shielding Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] High-powered Tractor Beam Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Shock Bomb Launcher Remote Datajack [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Recoil Stabilizer Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Medium Reactive Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Launcher Shock Bomb Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Slots Evolved 4 | . . . 2 2 . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 2 2 . . . Weapon . | . . . . . . . . Parts Attached 109 | 7 9 . 19 48 12 6 8 Power 9 | 1 2 . 1 4 1 . . Engine 7 | 1 2 . . 4 . . . Core 2 | . . . 1 . 1 . . Reactor . | . . . . . . . . Propulsion 24 | 2 2 . 6 11 2 1 . Treads 2 | . . . . 2 . . . Leg 22 | 2 2 . 6 9 2 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 42 | 2 2 . 7 23 1 3 4 Device 15 | . 1 . 4 9 1 . . Storage 7 | 2 1 . . 4 . . . Processor 3 | . . . 1 1 . 1 . Hackware 4 | . . . . 1 . 1 2 Protection 13 | . . . 2 8 . 1 2 Artifact . | . . . . . . . . Weapon 34 | 2 3 . 5 10 8 2 4 Energy Gun 3 | 1 . . . 2 . . . Energy Cannon 3 | . 3 . . . . . . Ballistic Gun 22 | 1 . . 5 8 5 1 2 Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . . 3 . 1 Special Weapon 2 | . . . . . . 1 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 3 . . . Parts Lost 16 | . 2 . 5 5 . . 4 Power 6 | . 1 . 1 3 . . 1 Propulsion 3 | . 1 . 1 . . . 1 Utility 5 | . . . 1 2 . . 2 Weapon 2 | . . . 2 . . . . Highest Loss Streak 4 | . 1 . 3 1 . . 4 Average Slot Usage (%) 97 | . 96 100 88 98 100 99 98 Engine 6 | . 12 14 3 7 3 . . Core 2 | . . . . . 5 9 8 Leg 19 | . 25 28 20 16 18 18 18 Device 7 | . 3 14 12 7 9 1 . Storage 23 | . 24 14 11 24 27 27 27 Processor 8 | . . . 10 11 9 9 9 Hackware 1 | . . . . 2 . 2 9 Protection 6 | . . . 8 6 9 13 8 Energy Gun 1 | . 10 . . . . . . Energy Cannon 3 | . 7 28 5 . . . . Ballistic Gun 13 | . 10 . 15 17 12 16 5 Launcher 1 | . . . . . 5 . 4 Naked Turns . | . . . . . . . . Heaviest Build 63 | 17 21 18 27 58 61 63 63 Greatest Support 40 | 20 20 20 20 40 30 30 30 Greatest Overweight (x) 3 | 1 1 . 1 3 2 2 2 Average Overweight (x) . | . . . . . 1 1 1 Largest Inventory Capacity 16 | 8 10 8 8 16 16 16 16 Average Capacity 13 | 5 8 8 8 15 16 16 16 Most Carried 16 | 1 10 8 8 16 16 16 16 Average Carried 12 | . 4 7 7 14 15 15 15 Final Capacity 16 | 8 8 8 8 16 16 16 16 Final Carried 16 | 1 8 8 8 16 16 16 15 Class Distribution -------------------- 72% | Scavenger-Mutant 21% | Mutant 5% | Bothacker-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Mat Gar Matter Collected 3090 | 284 182 30 287 1364 392 451 100 Remotely 313 | . . . 60 253 . . . Salvage Created 5031 | 91 472 13 520 2334 669 822 110 Parts 279 | 2 45 1 35 133 27 32 4 Haulers Intercepted 7 | . 1 . . 5 . 1 . Recyclers Shooed 2 | . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Combat Hostiles Destroyed 88 | . 10 . 14 38 13 11 2 Guns 80 | . 10 . 11 38 8 11 2 Cannons 3 | . . . 3 . . . . AOE 4 | . . . . . 4 . . Classes Destroyed 11 | 1 6 1 1 1 . . 1 Worker 9 | . 2 . 1 5 . 1 . Builder 3 | . 2 . . 1 . . . Tunneler 2 | . . 1 1 . . . . Hauler 7 | . 1 . . 5 . 1 . Recycler 6 | 1 1 . . 1 . 3 . Watcher 1 | . 1 . . . . . . Swarmer 13 | . 6 . 4 3 . . . Grunt 58 | . 4 . 8 24 10 11 1 Duelist 1 | . . . . . . . 1 Sentry 9 | . . . 2 7 . . . Hunter 7 | . . . . 4 3 . . Best Kill Streak 7 | 1 7 1 6 7 6 3 2 Combat Bots Only 6 | . 5 . 6 4 6 3 2 Max Kills in Single Turn 2 | 1 2 1 2 1 1 2 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Damage Taken 5433 | . 606 . 1067 2248 475 308 729 Core 1021 | . 96 . 361 384 61 30 89 Absorbed by Shields 53 | . . . . . 53 . . Core Remaining (%) 56 | 100 . 61 9 . . . . Volleys Fired 397 | 8 44 1 51 154 66 53 20 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 120 | 70 70 120 120 50 61 50 50 Shots Fired 742 | 16 87 2 89 305 112 99 32 Gun 684 | 16 87 . 63 305 90 97 26 Cannon 28 | . . 2 26 . . . . Launcher 26 | . . . . . 22 . 4 Special 4 | . . . . . . 2 2 Kinetic 633 | 8 44 . 63 305 90 97 26 Thermal 79 | 8 43 2 26 . . . . Explosive . | . . . . . . . . Electromagnetic 26 | . . . . . 22 . 4 Robot Hit Streak 32 | 4 7 2 13 32 23 22 11 Robot Miss Streak 5 | 3 5 . 3 4 2 5 1 Penetration Max . | . . . . . . . . Secondary Targets 14 | . 4 . 3 4 1 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 Shots Hit Robots 513 | 9 51 2 64 226 66 71 24 Core Hits 218 | 2 25 1 28 92 34 30 6 Critical Hits 6 | . 1 . 1 3 . 1 . Critical Kills 3 | . 1 . . 2 . . . Critical Parts Destroyed 3 | . . . 1 1 . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8529 | 78 664 35 834 3553 1614 1273 478 Guns 7171 | 78 664 . 476 3553 772 1273 355 Cannons 393 | . . 35 358 . . . . Explosions 965 | . . . . . 842 . 123 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 6769 | 28 312 . 476 3553 772 1273 355 Thermal 795 | 50 352 35 358 . . . . Explosive . | . . . . . . . . Electromagnetic 965 | . . . . . 842 . 123 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 15 | . . . . . 15 . . Projectiles . | . . . . . . . . Explosions 15 | . . . . . 15 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 37 | . . . . . 21 . 16 Shots 4 | . . . . . 3 . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 368 | 63 253 18 123 368 12 210 118 Average Temperature 72 | 29 90 12 45 72 9 84 32 Received Heat Transfer 1914 | . 180 . 354 747 147 189 297 Effects 4 | . 1 . . 3 . . . Shutdowns 1 | . . . . 1 . . . Energy Bleed 1 | . 1 . . . . . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 5 | . . . . . 5 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1961 | 148 999 74 740 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Peak Influence 867 | 5 309 47 238 368 867 758 397 Average Influence 265 | . 158 42 80 190 555 550 341 Maximum Alert Level 3 | . 1 . 1 1 3 3 1 Low Security (%) 48 | 100 65 100 85 61 . . . Level 1 28 | . 34 . 14 38 23 6 100 Level 2 16 | . . . . . 57 71 . Level 3 5 | . . . . . 19 22 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 2 . 1 5 . 5 . Investigation 6 | . 1 . . 3 . 2 . Extermination . | . . . . . . . . Reinforcement 4 | . 1 . 1 1 . 1 . Assault . | . . . . . . . . Garrison 3 | . . . . 1 . 2 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Distress Signals 5 | . 1 . 1 1 . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 140 | . 19 . 16 47 23 21 14 Peak Tracking Total 7 | . 4 . 5 5 4 4 7 Tactical Retreats 19 | . 5 . . 4 9 . 1 Traps | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Traps Triggered 13 | . 2 . . 1 7 . 3 Indirectly 4 | . . . . . 1 . 3 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 2 | . . . . 2 . . . Traps Extracted . | . . . . . . . . Installed 2 | . . . . 2 . . . Triggered 2 | . . . . 2 . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Mat Gar Machines Disabled 7 | . . . . 1 5 . 1 Max in Single Turn 1 | . . . . 1 1 . 1 Garrison Relay 4 | . . . . . 3 . 1 Phase Generator 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Machines Accessed 17 | . 3 . 4 7 . 3 . Terminals 11 | . 3 . 4 3 . 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 1 . 1 . Recycling Units 1 | . . . . 1 . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 66 | . 13 . 13 28 . 12 . Successful 38 | . 5 . 7 20 . 6 . Failed 27 | . 7 . 6 8 . 6 . Catastrophic 7 | . 2 . 1 3 . 1 . Database Lockouts 1 | . 1 . . . . . . Manual 40 | . 13 . 9 10 . 8 . Terminals 40 | . 13 . 13 8 . 6 . Fabricators . | . . . . . . . . Repair Stations 15 | . . . . 12 . 3 . Recycling Units 2 | . . . . 2 . . . Scanalyzers 3 | . . . . 3 . . . Garrison Access 6 | . . . . 3 . 3 . Terminal Hacks 12 | . 2 . 4 4 . 2 . Robot Analysis 1 | . 1 . . . . . . Branch Access Points 2 | . . . 1 1 . . . Terminal Index 1 | . 1 . . . . . . Repair Station Index 1 | . . . . 1 . . . Unreport Threat 6 | . . . 2 2 . 2 . Hauler Manifests 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 12 | . . . . 10 . 2 . Scan Component 6 | . . . . 5 . 1 . Repair 6 | . . . . 5 . 1 . Recycling Unit Hacks 1 | . . . . 1 . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks 24 | . 7 . 9 5 . 3 . Terminals 6 | . 3 . 3 . . . . Botnet 6 | . 3 . 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Reject 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Reprogram 2 | . . . . 1 . 1 . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 3 . 4 5 . 3 . Full Trace Events 5 | . . . 1 2 . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . . . . 5 . 1 . Time 348 | . . . . 288 . 60 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . . . 1 . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . . 1 . . Robots Hacked 4 | . . . . . . 2 2 Non-combat . | . . . . . . . . Combat 4 | . . . . . . 2 2 Robot Hacks Applied 4 | . . . . . . 2 2 overwrite_iff 1 | . . . . . . . 1 streamctrl_high 2 | . . . . . . 2 . formatsys_high 1 | . . . . . . . 1 Relay Couplers Released 14 | . . . . . 10 . 4 Machine Destruction 14 | . . . . . 10 . 4 Attached 3 | . . . . . . 1 2 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Gar Total Allies 7 | . . . . 1 . 4 2 Largest Group 3 | . . . . 1 1 2 3 Highest-Rated Group 47 | . . . . 15 15 32 47 Highest-Rated Ally 16 | . . . . 15 15 16 16 Total Orders 3 | . . . . . . 3 . GOTO 1 | . . . . . . 1 . FOLLOW 2 | . . . . . . 2 . Ally Attacks 39 | . . . . . 2 20 17 Total Damage 530 | . . . . . 46 266 218 Kills 8 | . . . . . . 4 4 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Gar Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Mat Gar Turns Passed 4838 | 80 553 332 608 1727 861 448 229 Spaces Moved 2288 | 36 297 267 326 678 414 156 114 Core 4 | 4 . . . . . . . Treads 49 | . . . . 49 . . . Legs 2235 | 32 297 267 326 629 414 156 114 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 150 150 150 Average Speed 141 | 118 123 120 130 151 151 165 154 Slowest Speed 210 | 150 150 120 150 210 180 180 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 5 55 70 23 45 72 14 28 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 74 | . . . . . 74 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 74 | . . . . . 74 . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Gar Total 3343 | 53 396 278 427 1188 570 286 145 Wait 396 | 2 35 3 16 234 36 69 1 Move 2281 | 35 296 266 325 677 413 155 114 Hop . | . . . . . . . . Pick Up 58 | 1 6 4 5 34 6 1 1 Fast Attach 33 | 7 5 . 5 13 2 1 . Attach 12 | . . . 3 7 1 . 1 Detach 10 | . 3 . . 5 . 1 1 Swap 65 | . 4 . 11 28 10 5 7 Drop 62 | . 3 4 11 34 9 1 . Fire 397 | 8 44 1 51 154 66 53 20 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 27 | . . . . . 27 . . Rewire . | . . . . . . . . Trap 2 | . . . . 2 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 81 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Central database locked down 394 | -10/Materials | Discovered new exit (range 7) 529 | -10/Materials | Discovered new exit (range 7) 557 | -10/Materials | Build established: Scavenger-Mutant 634 | -10/Materials | Entered Mines 674 | -10/Mines | Assembled infested the area 679 | -10/Mines | Assisted by a Guerilla fighting off Assembled 686 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 689 | -10/Mines | Found Prototype Device 832 | -10/Mines | Found a hidden stash of uninstalled traps 901 | -10/Mines | Learned Materials terminal intel 954 | -10/Mines | Discovered new exit (range 3) 966 | -10/Mines | Entered Materials 966 | -9/Materials | Evolved 2 slots: Utility x2 967 | -9/Materials | Loaded intel: 12 terminal locations 991 | -9/Materials | Identified Exp. Sensor Array 1164 | -9/Materials | Lost 3 parts (1p2w) 1222 | -9/Materials | Core integrity fell below 50% 1401 | -9/Materials | Identified exit to Mines 1472 | -9/Materials | Discovered new exit (range 4) 1517 | -9/Materials | Core integrity fell below 20% 1574 | -9/Materials | Entered another Materials area 1574 | -8/Materials | Evolved 2 slots: Utility x2 1976 | -8/Materials | Discovered new exit (range 16) 2342 | -8/Materials | Repaired Broken Enh. Autogun 2404 | -8/Materials | Repaired Enh. Autogun 2465 | -8/Materials | Repaired Enh. Autogun 2526 | -8/Materials | Repaired Enh. Autogun 2559 | -8/Materials | Repaired Med. Armor Plating 2746 | -8/Materials | Discovered new exit (range 13) 2883 | -8/Materials | Core integrity fell below 50% 3206 | -8/Materials | Identified exit to Garrison 3291 | -8/Materials | Garrison activated, responded to threat 3301 | -8/Materials | Entered Garrison 3301 | -8/Garrison | Accompanied by 1 ally 3384 | -8/Garrison | Triggered checkpoint 3446 | -8/Garrison | Garrison Relay disabled 3520 | -8/Garrison | Triggered checkpoint 3594 | -8/Garrison | Triggered checkpoint 3639 | -8/Garrison | Triggered checkpoint 3646 | -8/Garrison | Core integrity fell below 20% 3725 | -8/Garrison | Discovered new exit (range 10) 3855 | -8/Garrison | Garrison Relay disabled 3906 | -8/Garrison | Triggered checkpoint 3955 | -8/Garrison | Discovered new exit (range 10) 3976 | -8/Garrison | Installed Relay Interface Framework 3998 | -8/Garrison | Phase Generator disabled 4094 | -8/Garrison | Triggered checkpoint 4122 | -8/Garrison | Garrison Relay disabled 4162 | -8/Garrison | Entered Materials 4243 | -8/Materials | Repaired Enh. Autogun 4333 | -8/Materials | Garrison activated, responded to threat 4526 | -8/Materials | Identified exit to Garrison 4528 | -8/Materials | Discovered new exit (range 16) 4590 | -8/Materials | Garrison activated, responded to threat 4610 | -8/Materials | Entered Garrison 4610 | -8/Garrison | Accompanied by 2 allies 4670 | -8/Garrison | Triggered checkpoint 4676 | -8/Garrison | Build established: Mutant 4690 | -8/Garrison | Garrison Relay disabled 4794 | -8/Garrison | Triggered checkpoint 4806 | -8/Garrison | Triggered checkpoint 4818 | -8/Garrison | Triggered checkpoint 4839 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04768_ S-10 Pest destroyed. 04794_ Beams of light sweep through the air. An alarm sounds. 04804_ G-47 Trooper misfires. Garrison Door opened remotely. 04806_ G-47 Trooper destroyed. 04806_ Beams of light sweep through the air. An alarm sounds. 04806_ Stasis Trap short circuited. 04806_ A bubble of rippling energy engulfs the area. 04811_ Lgt. Nuclear Core destroyed. 04819_ Defender 3a destroyed. 04819_ G-47 Trooper misfires. 04822_ Destroyed Imp. Aluminum Leg. 04824_ Destroyed Imp. Ion Engine. 04826_ L-31 Rogue destroyed. 04828_ Discarded Relay Coupler [Swarmer]. 04833_ Hrd. Medium Armor Plating destroyed. 04834_ Med. Reactive Plating destroyed. 04834_ G-47 Trooper destroyed. 04834_ Switching to secondary target: G-47 Trooper. 04836_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????# ????????????????????????????????? | | ??????????????# ##""??######????????????????????? | | ?????????????? ^ ? ##???????????????????? | | ???????????????? ?? ????????????????????? | | ????????????????? ? ????????????????????? | | ?????????????# ???# ?# #????????????????????? | | ????????????## ## ## ###??????????????????? | | ???????????? !%= #??????????????????? | | ???????????# g #??????????????????? | | ???????????# g!= #??????????????????? | | ???????????# %/%= #??????????????????? | | ??????????????????# ##@% ###??????????????????? | | ?????????????# ## ##g #############????????? | | ??????????? #????????? | | ??????????? ! #????????? | | ??????????? =%= ########## #????????? | | ????????????#######""" ######????????# #????????? | | ????????????????????? ??????????????# #????????? | | ????????????????????##???????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# [#????????? | | ?????????????????????????????????????#==########## | | ?????????????????????????????????????#%%* | | ?????????????????????????# #### ######%%= | | ?????????????????????????# + *%=######### | | ?????????????????????????# ###### #####+#???????# | | ????????????????????????????????# #?????????????## | | ????????????????????????????????# ###????????????? | | ???????????????????????########## #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# ######## #????????????? | | ??????????????????????#! !??????# ###????????????? | | ??????????????????????#! !??????# #??????????????? | | ??????????????????????#! !#?????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicXenonDevice Manual? 0 Play Time 00:52:40 Cumulative 878.0 hours Start 2020.01.12 @ 10:21:48 End 2020.01.12 @ 11:13:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 332 Rogue 332 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0 Lore% 77 Gallery% 87 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23bf501f-f6c3-455e-9f77-92e6b5fc98ac